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Check
03/27/2006 05:26 PM (UTC)
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^^^ LMAO, new to u, thats old as hell, and fixed on gamecube
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Konqrr
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MKII is a Glorified RPG...Turn Based Chip Damage!
03/27/2006 05:28 PM (UTC)
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No need to add any of the "Off The Air" (OTA) combos Thug...they were all fixed in the Gamecube version.
EDIT: Check gotcha first...my bad, didn't notice Page 4 lol
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MrSchpfmut
03/27/2006 07:31 PM (UTC)
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wha? wait... did you say fixed?????
tell me they fixed free throws too and i'll vomit out of joy... lmao
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ThuggishRuggish
03/28/2006 12:04 AM (UTC)
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Check Wrote:
^^^ LMAO, new to u, thats old as hell, and fixed on gamecube

Well Obviously it's not new to everyone now is it? Kthnxbai.
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hjs-Q
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I Rock

03/31/2006 03:39 PM (UTC)
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Dan you must show universal tracking.
I hate that glitch so much
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Check
04/02/2006 04:38 AM (UTC)
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ThuggishRuggish Wrote:
Check Wrote:
^^^ LMAO, new to u, thats old as hell, and fixed on gamecube

Well Obviously it's not new to everyone now is it? Kthnxbai.

coming from a compulsive liar with no life, i could care less what u think, ok,thanks, goodbye
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Check
04/02/2006 04:54 AM (UTC)
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new glitches
i know ill probably get told these are old bla bla bla, truth is, it has never been mentioned and doesnt appear in any of the videos
1) In the corner, u can throw off a breaker, old news right? well u can also do quick recover into a attack, and they cant block.
if i do 144 with jinko in the corner, u break, i quick recover into another 144, it'll come up as 6 hits, and continue throughout the remainder of the breakers... the damage gets reduced after each breaker, very little, but sometimes giving u good damage i believe and lots of hits, loss of breakers, etc.
im pretty sure everyone has it, but doesnt work in every stance, only ones with quick starting jabs like 113cs in shotokan, or 1133 in moi fah. ( im pretty sure nothing works in hapkido tho i could be wrong ) 1 in tai chi, etc. ive done about 15 hits 21% off the breakers with kenshi. really could come up with big combos as well
on the other hand, i doubt this works online for obvious reasons, u can still throw off the breaker in the corner i believe, although somehow i havent landed them in a long time, possibly from "secret jutsu" point is, it works offline, and works period.. even works midscreen during some situations when the breaker doesnt push u far enough back u could do quick recover into a teleslam or another combo if the jab has range
very hard to record off every breaker on my own, i can only do one, or two vs the cpu rarely, but nonetheless, still very new, and interesting, to say the least. doubt it works online.
2) this glitch is kinda funny, you know how online when someone is doing jutsu, they are standing froze on one end, and just ducking normally on the other, well u can actually do this offline of certain moves, moves i would classify as being the ideal problem moves in the game because of the type of recovery it is capable of receiving. after a move, say d1 in tang soo do, if u press down at a certain frame instead of them ducking, they will be standing, and swaying still, not frozen like online bs jutsu, but if u try to hit them, they are actually ducking, then when u let go of down, you'll see the character sort of a do a instant jutsu, its so quick u can barely see it, but if u sidestep and i let go of down, ill turn and face u... this leads to very fast lows and other things id rather keep secret, but still this is ridiculous, how much more restricted could the gameplay possbily be?
that is all, carry on
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danadbab
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Hello

04/03/2006 01:50 AM (UTC)
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the in the corner breaker glitch works online also.
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Check
04/03/2006 03:37 AM (UTC)
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it should work mid screen then as well
so far f3 for bo, f1 for scorp after f1 cs b1, kenshi after lift 2. and possibly even dairou's b1 working mid screen, theres plenty more.. the best example is scorps f1 cs b1, just watch the push off it from the breaker, youll see what i mean
also, it is completly blockable if u break before the hit connects, and i dont know about throws
came up with some good shit last nite, breaking all3 breakers if i could tongue
dairou
escrima: 34, breaker, 34, breaker, 34, breaker, 31U2, cs 11 f3 = 72%
raiden
nan chuan: 112, breaker, 11, breaker, 112, breaker, 112cs13cs41, cs 112cs1b1 = 62%
i can do it with everyone, but these are the 2 highest. still follows the same rules as all the combos, one special per combo, 3 pop ups per combo, etc
we can record some if u want, if not, ill be recording them myself next time i play
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Shinnox
04/06/2006 03:48 AM (UTC)
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i dont know if it was mentioned after the first post, as i didnt read after ashrah..but theres a infinite on i do that isnt on your list,..ashrah:first stance: throw-4-throw-4-etc. after the throw, hit attack 4 as the opponent is standing up. its unblockable.
-edit-
hotaru infinite:
3rd stance: 1-throw-repeat.
kira time infinite
(kenpo)
4-kiss-bd-ss-repeat (bd is back dash btw)
sub zero infinite
2nd stance
1-1-2-ice clone-repeat
and you might wanna mention how some of the free throws can lead to infinites..like nightwolf (3rd stance) 3-throw-jump over-3-throw-etc. havent played in a while, but i think you can just walk under them after the throw and dont have to jump.
some things may be a little off. havent played in a while and everythings a little foggy, lol.
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dimpthepimp
04/06/2006 08:55 PM (UTC)
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theres a glitch when you do a combo on shujinko an push him the meat grinder in the slaughter house
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Shinnox
04/07/2006 06:58 AM (UTC)
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any of yall got q's for e3, i say add them here
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.
04/07/2006 01:27 PM (UTC)
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danadbab Wrote:
Glitches I do not want to see in MK:Armageddon that are in MK:Deception.
Konqrr and I have spent the last month putting these together, w/ the hopes that boon and company will see and possibly fix these bugs OR add a few more features that will nullify these problems.
2 simple things can pretty much fix these issues
1~a real wake up game. To be able to recover quickly after every knock down including plants.
2~throw escapes
Character specific Glitches
These videos focus on the unduckable throws and free hits aka OTG.
A few more misc vids will be made at a later date.
Block stun glitch
Highs attacks hitting mid.
Hopefully forum member mastermalone and who ever else attending E3 this year can give these videos to the MK team.
Thanks go to forum members
THUG
KONQRR
M2dave
MasterMalone
Redsaleen
MrSchpfmut
CHECK
Danadbab
Including many others for discovering these glitches.
All of these glitches are possible OFFLINE.
Most can be done online some cant due to lag.
There are a lot more OTGs and unduckable throws online.
OTG=off the ground.
Your technically suppose to be on the ground, but if you look closely you will see your foe lying down in the air hence "off the ground".
When this happens some characters are able to continue combos while their foe has ZERO chance to block or duck them.
SS=side step: walk to either side of your foe.
*NOTE* some of the videos have typos in them tongue oops im known as MR. Typo ill be sure to fix these before E3. But they are hardly noticeable.
DANCOCK=ME

Despite the fact that I truly adore Deception, I must agree with you. Those glitches are quite irritating. Unfortunately, the creation of Armageddon was intact with the creation of Deception, so we just might see a few.
I could just settle for the characters to at least not walk through walls and on water.
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Check
04/08/2006 10:29 PM (UTC)
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this is by far the worst glitch in the game
you folks are never going to believe this
im not even sure how to explain this, ill be brief... there are things that player 1 can do that player 2 cant. now im pretty sure this pertains to offline only, but im going to check it out later with thug and see
certain combos only work when the controller is plugged in on the second side, including shujinkos 111cs infinite. on the first players side, shujinko can only do 2, 3 max but is nearly impossible to do. player 2's side can do 5 or 6 with ease
sindels 100% combo can only be done when the controller is plugged into the first players side. DOES NOT WORK FOR PLAYER 2
the enitre movements of the characters is different. player 2 has more reach and moves faster, but cannot attack and switch styles and attack as fast. and vice versa for player 1. player 1 moves " normal" has less reach, but can more of the better known combos easily, with the exception of a few. ( kenshis 56% works every time for player 2, player 1 maybe 20% of the time )
floor combos, which were found by me, are otgs off the wall as they land. DO NOT work for PLAYER 2. that is a huge advantage for player 1, but at the same time, a huge advantage still for player 2, as player 2's attacks come out first and have more range < --- there really is no downside to this, player 2 is who u wanna be in the fight
this is all yet to be tested online. but i am GUARENTEED this is the case offline, as i went in versus mode and checked for myself
every single person should ask for their money back for this piece of shit game, this is beyond bullshit.
i dont have a complete list, but i surely could make one, would take me a while, but its no problem. combos like liu kangs b2, cs, 11, 11, 113, cs, 11b1 only work for player 2's socket.
ill get working on this, i hope u all can understand what it is im tellin you.
any help with this would be appreciated, i want boon and company to know about this, because this is a fuckin joke
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Check
04/08/2006 10:48 PM (UTC)
0
JUST ADDED
OTGS do not work for player 2 AT ALL. except the throw ones like tanyas noobs bos darrius etc.
4, 4, 4, for noob dont work, none of them do for player 2
EDIT: my mistake, they do work for player 2, but are much harder to time, almost exactly like online, you have liek this small window to hit them, while for player 1, they cant block for a certain amount of time
EDIT AGAIN: they are the same i believe, only player 2 has to start the combo after the otg while they are closer to the floor getting up, while player 1 can wait till they are almost up to hit them and they cant block.
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Check
04/10/2006 09:37 PM (UTC)
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well there are some otg's that dont work, so far, raidens doesnt work, the only thing u can do with it is in the corner b2, b2, b2... b2 in nan chuan.. there is no combo follow up for player 2. so you cannot do 112cs1b1, 11b1, walk up, cs cs, 112cs11b1, etc. the onyl thing thats an otg is his b2 in the corner which leads to basically no damage
problem solved!
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danadbab
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04/10/2006 11:34 PM (UTC)
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Check Wrote:
well there are some otg's that dont work, so far, raidens doesnt work, the only thing u can do with it is in the corner b2, b2, b2... b2 in nan chuan.. there is no combo follow up for player 2. so you cannot do 112cs1b1, 11b1, walk up, cs cs, 112cs11b1, etc. the onyl thing thats an otg is his b2 in the corner which leads to basically no damage
problem solved!
alll of the non throw otgs take low damage, but all can lead to free throws and stuff..
all of raidens are online only, they are all fake otgs. and people who lag and do them *cough* thuggish scrubbish *cough* unless konqrr can get them to work, i tried my ass off..
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Check
04/10/2006 11:49 PM (UTC)
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hmm, im not sure if ur paying attention to what ive been posting
raiden can walk up after his otg and combo with 112cs11b1, but when the controller is plugged into the second player slot, it doesnt work at all. only works in the corner when u follow the otg with b2 in nan chuan only
online, darrius gets his offline delay after 3 when the controller is plugged into second slot, same with scorpions f1, etc, etc..
lots and lots of shit, as ive been posting, raiden can walk up after his otg offline and combo,its fairly easy, does around 120%
112cs13cs43, cs, 112cs1b1 walk up, cs, cs, 112cs13cs43, 112cs1 ( wall ) cs, cs, 1, f1 = 125%
i plan on making a video for all this stuff once i get my vcr cleaned, the game is officialy unplayable at any tourny. when one player can do more than the other player jsut because the controller is plugged into a different slot, youve got major problems
it was after discovering this glitch that made me want to quit mkd btw
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Shinnox
04/12/2006 08:03 PM (UTC)
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i noticed shit like that a while back but didnt think anything of it. usally, i practice in vs mode with the same characters. i noticed that i would come up with some combos and then try them with the other controller the next round and wouldnt get the same results. i was like "wtf i know im doing it right"..got very stressful. i had no idea it was a "glitch" of this magnitude :/
ive also noticed glitches in the levels themselves. like the falling cliffs level. i was playing a few days ago and noticed that sometimes when you hit your opponent while the cliffs are falling, they wont take any damage. i dont know if it works every time, or just on certin characters.
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Check
04/13/2006 01:19 AM (UTC)
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yay!! someone cares! smile
i hear you man, ive known it for a while but didn't know it had anything to do with the actual second player, i thought it was the controller
its pretty unnoticable, but seriously, player 2 is at a disadvantage for the most part becausse he recovers WAY too slow after moves, the onyl upside is his sidestep is faster and just overall faster movement.. lame...
i think ive seen that cliffs glitch, but i neevr play with the DT's on, i also noticed soemtimes after moves your life regenerates a little bit, also at the end of matches u can have more life than the other player and the time runs out and you lose, lol.
game is THE joke, for real
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Shinnox
04/13/2006 05:18 PM (UTC)
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yea i noticed the regen of health a couple of times. i thought i was seeing things. "wtf..his power bar just went up a little bit" id usally cath it out of the corner of my eye..but i thought it was just my eyes fucking up or something, lol.
ive had a few insta-hit attacks as well. i guess after certin attacks during konquest the frame rate gets messed up and the next attack (regular or projectile) hits twice as fast.
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danadbab
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04/13/2006 09:45 PM (UTC)
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scorpio~the A shrah 1st stance 4, free throw works. but she has even more infinites all are the cause of her throw otg no point in addingit to the vid. her throw is what needs to be fixed..
CHECKi read everythingyou say check, so simma. i care a great deal.
guess what your right about raidens otgs furious 2nd stance combos ending w/ B+1 CS CS 1,1,2..etc
i cant get it to work w/ Player 2, which explains why i always thought it was a fake OTG. but damn player one can WTF furious furious
Havik could have some, i tried alot way back when. clearly using player 2 controller. he just confuses me, hes got tons of plants and he recovers right after, but not one free hit. im wondering if w/ player one he can.. confused
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Check
04/13/2006 10:01 PM (UTC)
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thank u dan, i just want people to know about this, its serious... the game cant be played at any tournament because of it.
still the otg infs exist, and plenty still do work for player 2.. so its still crap and the game is crap, crap crap and more crap
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Shinnox
04/17/2006 07:01 PM (UTC)
0
well, the cliffs thing happens every match no matter what characters you have.
if you set your time to 90 sec the cliffs will fall in this order:
(round timer)
1: 85
2: 70
3: 55
4: 41
so the fist fall happens 5 seconds into the round. 2 and 3 happen 15 seconds there after and the final happens 14 seconds after 3.
anytime a cliff is falling and you are attacking, the opponent takes 0 damage. this can totally screw you on fast small pokes and combos. and it can reduce the damage if the longer/larger combos.
example: liu kang 1-1, scorpion 2-3-u+4, etc will do 0 damage if the cliff is falling. a bit longer combo like jades 2-1-u+3-2-1-u+3 does 41% damage. during the cliffs fight it onlt does 25-28 depending on when the cliffs fall.
all and all youre looking at a 10%-15% (a few went higher on the higher damaging combos) damage decrease on combos. 100% decrease on single attacks, projectiles, and the small combos. so any combos/attacks that do under 15% damage will register as 0%.
this makes the level kinda unplayable for people that play with dt's on. if this level returns for mka it needs fixed. i really didnt like the level to begin with. like yin-yang island, it was one of those ideas that looked good on paper.
i have also noticed that the health regen/loss only happens on levels that hove something "moving" (falling cliffs, hells foundry, etc) must be something interfering with the characters data somehow.
the dragon kings level is also giltchy as fuck. i was playing with scorpion and was able to land 3 spears in one combo. the trick is to stand near one of the komidogu. spear-ss-spear then ss into one of the komidogu and you can spear again. i tried it with 4 but couldnt get it. (its weird when you end the match with a dt...when the next round starts you can still see blood squirting up into the air where the opponents body once was lol)
so yea, some of the backgrounds should be mentioned as well. cause what good is a fighting system if theres no good envirements to use it. these new ones were better then the ones in mkda..but i feel the techroll off the wall should have stayed for wall damage and such.
*edit 4-23*
i was messing around with my code breaker trying to create codes. i went into practice mode with kobra at the kuatan palace. i did kobras throw and sub when thru the freakin "wall" and could walk on the lava. i reset the game and it wasnt the code breaker at all..appearently kobra can throw any character out of the kuatan palace arena. thats fucked up. dont know if it was mentioned before or not.
ive also noticed a lot of the characters having little "cuts" all over their bodies. i think its where theyre supposed to get chopped/cuts during fatalities and such. you can really see them on noob bad. there also gltiches in characters when they jump..like kobra. when he jumps the bottem of his pants get real glitchy and flop all over hell...not really a gameplay issue..but something i thight needs fixed, lol.
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redsaleen02
05/03/2006 02:37 PM (UTC)
0
dan i dont no if the new kobra otg was passed onto you. pm me when u read this.
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