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Check
05/04/2006 05:12 AM (UTC)
0
^^^ i like that one
more player 2 bullshit, only this time its blockable, but why would it register as part of the combo if it was blockable? just on some fucked up shit
in essence, its a floor combo like the ones that are on player 1 side against the wall. but these are done mid screen and are blockable
off the top of my head that i can remember
Liu kang: 43cs, cs~cs, 43cs, cs~cs, 43cs, cs~cs, repeat
Kenshi: bdb 1, 221
BRC: b1, cs, cs, f3
ill find the rest one day, they are all blockable, but still its messed up that it registers with the combo.
Avatar
PorcelainSoldier
05/04/2006 11:11 PM (UTC)
0
These glitches can cause trouble and make the game too hard or too easy, but every videogame is bound to have glitches no matter how much time you take editing them. And trust me, most editors create more glitches while trying to solve others. Catching this shit is tough.
Avatar
Check
05/05/2006 05:16 AM (UTC)
0
my friend nukesgoboom tells me ashrahs throw is breakable on cube
no word on nightwolf yet, or the p2 glitch on cube, but if anyone can test this out, that would be great
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danadbab
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About Me

Hello

05/05/2006 06:57 AM (UTC)
0
redsaleen02 Wrote:
dan i dont no if the new kobra otg was passed onto you. pm me when u read this.
well i have re made his vid, i just have to put it together. i got his 1st stance otg end combo w/ f+2 & his other end combo w/ 4. also i expaned and showed what hits can be made in each stance. but besides his 2 1st stance and 1 3rd stance, what else is there?
Avatar
Check
05/05/2006 08:39 AM (UTC)
0
all of kobras otgs are
1st stance
F+2
4
2114
24
114
3rd stance
F+1
any stance
fdb 4
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ShaoKRASH
05/06/2006 07:30 AM (UTC)
0
wat da hell is danadbab meaninconfusedfurious
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danadbab
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About Me

Hello

05/06/2006 07:41 AM (UTC)
0
Check Wrote:
all of kobras otgs are
1st stance
F+2
4
2114
24
114
3rd stance
F+1
any stance
fdb 4
i said that in my post already confused all combos that end w/ 4 in 1st stance.
i had a hard time doing the flaming foot move one tho :-\ ill try it w/ 1st player..
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redsaleen02
05/06/2006 03:23 PM (UTC)
0
guess u were passed on my kobra otg dan.
Avatar
Check
05/06/2006 05:10 PM (UTC)
0
danadbab Wrote:
Check Wrote:
all of kobras otgs are
1st stance
F+2
4
2114
24
114
3rd stance
F+1
any stance
fdb 4
i said that in my post already confused all combos that end w/ 4 in 1st stance.
i had a hard time doing the flaming foot move one tho :-\ ill try it w/ 1st player..

lol at try it with first player. have you been using 2nd player like a good boy? ; )
as for the 4 thing, dude, i was just listing them all for you, no need to be confused
red, i dont know if dan knows about that otg, its the same shit though, you can walk up and combo for much more damage, yours just isnt breakable
also, raiden can walk up after his combo and and otg for second player but it is very hard and only works when u walk up and do a pop up, like so
112cs13cs43, cs, 112cs1b1.... walk up, cs, b1, cs, cs, 112cs1b1 = 80%
i never run into any glitches in my deceptionsmile
Avatar
Check
05/24/2006 12:16 AM (UTC)
0
this game gets even stupider...
so now this player 2 glitch we all know does certain shti player 1 cant, one thing being player 2 can do more than 3 111cs's with shujinko, he can do unlimited actually, till u run out of room
and all the hitboxes are the same, right? well, theres one character that it doesnt work on, ( so far ) none other than BO RAI CHO.. lmao
you can only do 2 111cs's on him with player 2, you can actually do 3 on him with player 1, lol..
thats just retarded, im sorry, i had to post that. peace
Avatar
Check
05/24/2006 12:21 AM (UTC)
0
well, im not about to sit here and go thru each character, but tis definitly harder to do on raiden as well, you gotta really force it, if you look at both, bo rai cho and raidens feet, they are at an angle when drop instead of being straight out in front of them. that is why the hits miss, and totally miss for bRC for some reason. probably his fat ass...
carry on
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InsomniacLark
06/16/2006 05:01 PM (UTC)
0
There has been other games with more glitches.
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Omega Supreme
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About Me

There are three rules for doing scientific research. Unfortunately, no one knows what they are.

06/17/2006 09:22 PM (UTC)
0
Such as? Games made before 2002 and with a fanbase smaller than 50 people don't count.
Avatar
Check
06/26/2006 09:38 PM (UTC)
0
welll this might not be a real glitch and im not 100% sure yet, but a while ago the computer did 3 in shotokan to me, and it hit mid, ill make sure this time, but im almost positive it did
Avatar
Check
06/30/2006 09:12 AM (UTC)
0
wrong again, sorry
Avatar
MK_krazy
08/04/2006 12:17 AM (UTC)
0
I know all of you are busy working your nuts off trying to find new glitches, but i didn't want to create another topic on this.
In this MK:A interview at 2:13 and 3:06, is it me or do i see people parrying mid-combo...sort of, It's more like at the end but it still counts as mid-combo...right?
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danadbab
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About Me

Hello

08/05/2006 07:15 AM (UTC)
0
MK_krazy Wrote:
I know all of you are busy working your nuts off trying to find new glitches, but i didn't want to create another topic on this.
In this MK:A interview at 2:13 and 3:06, is it me or do i see people parrying mid-combo...sort of, It's more like at the end but it still counts as mid-combo...right?
at 2:13 that is a throw and at 3:06 thats a combo breaker.
Avatar
MK_krazy
08/05/2006 02:46 PM (UTC)
0
danadbab Wrote:
MK_krazy Wrote:
I know all of you are busy working your nuts off trying to find new glitches, but i didn't want to create another topic on this.
In this MK:A interview at 2:13 and 3:06, is it me or do i see people parrying mid-combo...sort of, It's more like at the end but it still counts as mid-combo...right?
at 2:13 that is a throw and at 3:06 thats a combo breaker.

Ahh right their both combo breakers (don't know where you got throw from o_0). The combo breakers look like the parries now.
Avatar
Ermac_rain
08/05/2006 05:48 PM (UTC)
0
MK_krazy Wrote:
danadbab Wrote:
MK_krazy Wrote:
I know all of you are busy working your nuts off trying to find new glitches, but i didn't want to create another topic on this.
In this MK:A interview at 2:13 and 3:06, is it me or do i see people parrying mid-combo...sort of, It's more like at the end but it still counts as mid-combo...right?
at 2:13 that is a throw and at 3:06 thats a combo breaker.

Ahh right their both combo breakers (don't know where you got throw from o_0). The combo breakers look like the parries now.

Thta's because they are in air... I think that combo breakers thar can be done from the ground will be exactly like Deception's.
Avatar
cosmothehound
08/14/2006 07:45 PM (UTC)
0
dude if you even notice these glitches you dont have a life. on xbox live no one ever used infinites or anything like that.
Avatar
**Sub-Zero**
08/14/2006 09:02 PM (UTC)
0
What do the glithes meen?confused
Avatar
kilnkilagn
08/21/2006 11:00 PM (UTC)
0
Forgive me any mistakes in this post, it is my first.
I've been playing MKD for over a year now only against the computer and one friend of mine. At first i loved it without really knowing why. Soon after though, i started to see things happen that really pissed me off and so i would stop playing for a week or two, and then come back to it. It's been that way ever since. At one point i hated the game to the point where i was about to smash the disc and not buy a new one to replace it with. However, i stopped myself and after calming down realized that it's not me: the game is somehow flawed. I learned to accept the flaws and enjoy the game for it's own sake, and i love it to this day in spite of its shortcomings. Recently i began playing online and found a brand new world of aggravation and stress induced by this game, while also finding moments of deep satisfaction. That is what led me to MKO. After reading these forums on this site i've come to understand the nature of my love-hate relationship with MKD: the game is truly, truly broken on many levels. The worst in my opinion is the shocking revelation by Check in this post from a few months ago:
Check Wrote:
this is by far the worst glitch in the game
you folks are never going to believe this
im not even sure how to explain this, ill be brief... there are things that player 1 can do that player 2 cant. now im pretty sure this pertains to offline only, but im going to check it out later with thug and see
certain combos only work when the controller is plugged in on the second side, including shujinkos 111cs infinite. on the first players side, shujinko can only do 2, 3 max but is nearly impossible to do. player 2's side can do 5 or 6 with ease
sindels 100% combo can only be done when the controller is plugged into the first players side. DOES NOT WORK FOR PLAYER 2
the enitre movements of the characters is different. player 2 has more reach and moves faster, but cannot attack and switch styles and attack as fast. and vice versa for player 1. player 1 moves " normal" has less reach, but can more of the better known combos easily, with the exception of a few. ( kenshis 56% works every time for player 2, player 1 maybe 20% of the time )
floor combos, which were found by me, are otgs off the wall as they land. DO NOT work for PLAYER 2. that is a huge advantage for player 1, but at the same time, a huge advantage still for player 2, as player 2's attacks come out first and have more range < --- there really is no downside to this, player 2 is who u wanna be in the fight
this is all yet to be tested online. but i am GUARENTEED this is the case offline, as i went in versus mode and checked for myself
every single person should ask for their money back for this piece of shit game, this is beyond bullshit.
i dont have a complete list, but i surely could make one, would take me a while, but its no problem. combos like liu kangs b2, cs, 11, 11, 113, cs, 11b1 only work for player 2's socket.
ill get working on this, i hope u all can understand what it is im tellin you.
any help with this would be appreciated, i want boon and company to know about this, because this is a fuckin joke

(Check's sig is: PLAY TO LOSE. I wonder if he thinks that's exactly what we all did when we purchased this game.)
Do i care about the character imbalances and free throws? Yes. Do i care about nearly useless tech rolls? Yes. Do i care about people using infinites to make up for the beating they're taking and come back to win the round? Yes. Do i care about stage glitches, i.e., health recovery, loss of damage percentages? Yes. But understand this: i play the game anyway, and DEAL with it all because the fact remains that i love MKD over all others, and i know that some of you out there feel the same way. I'm happy to be a part of the Mortal Kombat community and i look forward to meeting some of you online, especially the fanatics who seem to devote most of their waking lives to this game between all of the practicing of characters and combos and boards and player slots and online/offline comparisons, recording, editing, and posting videos, etc. Don't stop. Your efforts pay off by helping to create more informed, better prepared, and more challenging opponent, which is what all true competitors want: A challenge! Away with the Five Move Wonders out there and in with the Warriors who can utilize a characters arsenal with skill and expertise. Personally, i put my time in on practice mode and against the computer on MAX, and i feel prepared to stand and fight to the best of my ability WITHOUT free throws, breakers, OTG's, corner pins, 50/50's, abusing stun moves, or turtling ( i know it's all part of the game, but that doesn't make for the most enjoyable of fights--i've found--and i look for others to do the same, though it's idealistic.) Armageddon is coming, my friends, and excitement is in the air. For better or worse, the one thing i hope for is that is has what Deception has for me, and that is: The ability to make me love it, in spite of all its flaws.
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blueoakleyz
08/25/2006 09:12 AM (UTC)
0
who's the assface that decided to put 49 minute introductions before every video? noone gives a shit
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Scrybe
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About Me
49ers: 2-1. They will go 10-6 and win the NFCW. Just Touchdowns O'Sullivan Is the next montana.
08/26/2006 04:44 PM (UTC)
0
kilnkilagn Wrote:
Forgive me any mistakes in this post, it is my first.
I've been playing MKD for over a year now only against the computer and one friend of mine. At first i loved it without really knowing why. Soon after though, i started to see things happen that really pissed me off and so i would stop playing for a week or two, and then come back to it. It's been that way ever since. At one point i hated the game to the point where i was about to smash the disc and not buy a new one to replace it with. However, i stopped myself and after calming down realized that it's not me: the game is somehow flawed. I learned to accept the flaws and enjoy the game for it's own sake, and i love it to this day in spite of its shortcomings. Recently i began playing online and found a brand new world of aggravation and stress induced by this game, while also finding moments of deep satisfaction. That is what led me to MKO. After reading these forums on this site i've come to understand the nature of my love-hate relationship with MKD: the game is truly, truly broken on many levels. The worst in my opinion is the shocking revelation by Check in this post from a few months ago:
Check Wrote:
this is by far the worst glitch in the game
you folks are never going to believe this
im not even sure how to explain this, ill be brief... there are things that player 1 can do that player 2 cant. now im pretty sure this pertains to offline only, but im going to check it out later with thug and see
certain combos only work when the controller is plugged in on the second side, including shujinkos 111cs infinite. on the first players side, shujinko can only do 2, 3 max but is nearly impossible to do. player 2's side can do 5 or 6 with ease
sindels 100% combo can only be done when the controller is plugged into the first players side. DOES NOT WORK FOR PLAYER 2
the enitre movements of the characters is different. player 2 has more reach and moves faster, but cannot attack and switch styles and attack as fast. and vice versa for player 1. player 1 moves " normal" has less reach, but can more of the better known combos easily, with the exception of a few. ( kenshis 56% works every time for player 2, player 1 maybe 20% of the time )
floor combos, which were found by me, are otgs off the wall as they land. DO NOT work for PLAYER 2. that is a huge advantage for player 1, but at the same time, a huge advantage still for player 2, as player 2's attacks come out first and have more range < --- there really is no downside to this, player 2 is who u wanna be in the fight
this is all yet to be tested online. but i am GUARENTEED this is the case offline, as i went in versus mode and checked for myself
every single person should ask for their money back for this piece of shit game, this is beyond bullshit.
i dont have a complete list, but i surely could make one, would take me a while, but its no problem. combos like liu kangs b2, cs, 11, 11, 113, cs, 11b1 only work for player 2's socket.
ill get working on this, i hope u all can understand what it is im tellin you.
any help with this would be appreciated, i want boon and company to know about this, because this is a fuckin joke

(Check's sig is: PLAY TO LOSE. I wonder if he thinks that's exactly what we all did when we purchased this game.)
Do i care about the character imbalances and free throws? Yes. Do i care about nearly useless tech rolls? Yes. Do i care about people using infinites to make up for the beating they're taking and come back to win the round? Yes. Do i care about stage glitches, i.e., health recovery, loss of damage percentages? Yes. But understand this: i play the game anyway, and DEAL with it all because the fact remains that i love MKD over all others, and i know that some of you out there feel the same way. I'm happy to be a part of the Mortal Kombat community and i look forward to meeting some of you online, especially the fanatics who seem to devote most of their waking lives to this game between all of the practicing of characters and combos and boards and player slots and online/offline comparisons, recording, editing, and posting videos, etc. Don't stop. Your efforts pay off by helping to create more informed, better prepared, and more challenging opponent, which is what all true competitors want: A challenge! Away with the Five Move Wonders out there and in with the Warriors who can utilize a characters arsenal with skill and expertise. Personally, i put my time in on practice mode and against the computer on MAX, and i feel prepared to stand and fight to the best of my ability WITHOUT free throws, breakers, OTG's, corner pins, 50/50's, abusing stun moves, or turtling ( i know it's all part of the game, but that doesn't make for the most enjoyable of fights--i've found--and i look for others to do the same, though it's idealistic.) Armageddon is coming, my friends, and excitement is in the air. For better or worse, the one thing i hope for is that is has what Deception has for me, and that is: The ability to make me love it, in spite of all its flaws.

I respect your choices but you must realize that at high level, Free throws, OTGs, stuns, breakers, corner traps, and turtling are all used. This is what high level play is, playing to win. Do you want to lose the fight?
Do you truley belive that not using these tactics makes you a skilled player? Using Dail-A combos is not skill, you will just hold yourself back from getting any better.
Please read this as it describes what i'm talking about in far greater detail, i hope you do realize the way youre playing is flawed, and your mindset is indeeed broken just like MKD.
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