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Ermacsmainman
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how bout a cup of shut the hell up.

10/16/2006 10:44 AM (UTC)
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the winner is fatality5 with tricky punch.

The new character is for the people who have played armageddon. It is Daegon.
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Ermacsmainman
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how bout a cup of shut the hell up.

10/16/2006 07:56 PM (UTC)
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No replies Waaaaaaaahhhhhhhhsadsad *sniffles* im okay


new character at 7 *sniff*
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basketwheels
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Nuff Said

10/16/2006 08:01 PM (UTC)
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whos the next character?
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Ermacsmainman
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how bout a cup of shut the hell up.

10/16/2006 08:50 PM (UTC)
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Liu Kang
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Ermacsmainman
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how bout a cup of shut the hell up.

10/16/2006 10:59 PM (UTC)
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Winner is.... No one because there was no reply

So now it is Liu Kang
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fatality5
10/17/2006 12:10 AM (UTC)
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Shaolin Kombo-His MK1 fatality only made into a move.

Shaolin Eye-(Taken from MK movie)both of his hands turn fiery and then knocks his opponent down with a two fist punch.

Ground Dragon-(Grab)He shoots a fireball on the ground and makes his opponent go on fire.He then does a flaming kick which sends his opponent across the arena.

Steam Boat-His body gets fiery and then cools down and then does a quick shoulder charge which makes his shoulder also get on fire and a dragon appears in the flame.When the shoulder barge hits the opponent the dragon dissapears.

Body Heat-(Grab)He does a flip scissor throw like the ninjas in past mk games.Then he shoots a fireball,runs toward and does a strong high kick before the fireball hits the opponent.Then the fireball hits.

===For Liu Kang===
1 = High / Med counter attack.

Parry with left arm, then a right flaming power punch to mid section ( a very fast punch, like Bruce lee would do).

You might see the energy going from his head and feet, being compressed and traveling out through his fist = He uses the pressure of the energy to deliver the explosive strike.

The opponent stumbles back, a few feet, then he does a lunging right punch with the same arm and a large dragon fireball flies out and
smashes in to the opponent knocking them down.



2 = Does a strong left jab with his hand open and a large flaming dragon head comes out of his arm, stretching around 8 feet. Liu quickly shuts his fist and the dragon takes a powerful bite.

Kind of like Venom's Fierce punch in Marvel VS capcom 2.

This move would be able to absorb projectiles.

The opponent will collapse if they are bitten by the move.

Like when you hit someone with a poison attack in Tekken5 with Yoshimitsu.

2.5 = He could do a second dragon strike with is right arm. Like combining move 2 with the 2nd hit of move 1.


3 = A magical uppercut attack that looks kind of like Makoto's uppercut special move from stf3 3rd strike, but he doesn't move forward.

A flaming dragon spirit comes swirling very fast around Liu Kang and up in to the sky but swaying, not straight up. = Sort of like a swimming snake.

If the opponent is standing close, the move will suck them in like fujin's a vacuum spin.

The energy pushes the opponent up high for a little while as it passes through them.

If there is a ceiling, the energy will smash them against it and make them slide as it swivels, keeping them pressed there until it completely passes through.
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Proto_X
10/17/2006 02:56 PM (UTC)
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Shaolin wind:

Liu Kang jumps forward and does a flying spinning kick. If it hits, while in the air, he spins the other way with another kick.
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Kang43
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10/17/2006 03:08 PM (UTC)
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i say liu kang should have an aerial bicycle kick so he can do it in air kombat
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Ermacsmainman
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how bout a cup of shut the hell up.

10/18/2006 12:15 AM (UTC)
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Winner is Proto_X with Shaolin Wind


New character is the other Shaolin Monk Kung Lao

===Kung Lao===

1 = He could have a reversal that acts like an auto block, but kung fu movie style.

There are 2 height variation sets for the move.

H / M
or
L

The catch window for this is short, not like the parry in MKA.

He does a quick motion and if the opponent hits him at that height, If it's a dial combo, Lao will automatically block the rest of it, if it's a single strike, then he will just block the one move. = Works kind of like the special parry move Feng Wei has in Tekken 5 = f+3+4 = Kenpo step.

As soon as the opponent's attack / combo ends or is cancelled, Lao will do an automatic counter = strike / throw / quick combo etc.... It would depend on the attack used by the opponent.

every attack that is auto-blocked will increase the total damage of your counter attack at the end.

If the Lao player just wants a regular parry instead of a counter attack, they can just tap f or block (something) during the auto parry. The automatic attack won't come out and you'll be able to use any move you want instead.

The move you do here will also be powered up to a certain degree, depending on how many attacks were auto-blocked

The power-up only lasts for about 1 second and will cause a counter hit special reaction if it connects.


So basically, it's a way for him to do kung fu movie style blocks as a kind of reversal attack.

2 = jump towards the opponent and do a front flip. At the point in the spin when he is about to go upside down, you can grab the opponent and do a throw like the one he has in MK3, but more like the one in MK4 that looks like it.

At the point in the spin where he is going right side up, he'll do a drop kick that ends like Goro's stomp. If blocked, he'll just do a push off kick in to a back flip by default.

If he's close to the wall when doing the back flip, he can do a wall jump.
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Ermacsmainman
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how bout a cup of shut the hell up.

10/18/2006 10:40 AM (UTC)
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Nice reply. Your move ideas are very explanitory
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LycaniLLusion
10/18/2006 11:08 AM (UTC)
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thinking of the old freindship for kung loa i thought instead of accidentally killing a dog lol...kung loa uppercuts the opponent an throws his hat to the ground as if he was using it like a yo yo an walks the dog...except see the opponent gets in the way and gets walked on and is buzz sawed.

for reptile i thought of a cool throw....reptile lashes out his toungue and wraps it around the opponents neck,retracting his toungue back really fast the opponent comes flying at reptile but he bridges back and the opponent goes right over him.tongue
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lastfighter89
10/18/2006 12:39 PM (UTC)
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soccer ball :kung lao throw his hat in air and with a well timed kick hits the hat without hurting himself and throw to the opponent.
hat-butt:he hits the opponent with a headbutt but instead of a normal attack he do it with his hat.
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Kang43
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10/18/2006 02:51 PM (UTC)
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For Kung Lao


Hat tornado: Kung Lao would throw his hat in such a way it would spiral and make a tornado leaving the opponent defenseless for 3 seconds

Hat charge: Kung Lao would do his whirlwind attack then the second he finishes it releases his hat so it would go at extreme speeds
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Ermacsmainman
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how bout a cup of shut the hell up.

10/18/2006 07:00 PM (UTC)
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Nice replies.
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Rain123
10/18/2006 09:42 PM (UTC)
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Kung lao hat slice:slice opponent 2 times /air hat throw:jump in the air and throw his hat at his opponent /air spin:spin in the air /flying: he fly
Using his teleport, he could take his hat off and come up on the other side of the opponent while doing an uppercut slice with the hat in his hand.

As he comes up from the ground during the teleport, he'll do a 360 degree spin while doing the hat slice uppercut and in a smooth motion, putting the hat back on as he lands in a cool pose.

He might even do a little animation, like running his fingers across the blade if you don't do anything after the attack. This extra animation would be cancelled instantly if you want to attack.

It's like how Jan Lee starts hopping around after doing a flying kick in DOA 3 and 4. Just an extra animation to make it look cool.

You wouldn't able to juggle off this move because it won't launch, it would just stun the opponent and make them hold their face for a second.

Don't want to make it too close to the cyborgs tele-uppercut.

To make it comboable, you could have it so the opponent can cancel the stun if they tap block soon enough after the slice.

If they don't, you can follow up with a running attack, or another teleport attack.

If you do another teleport, you would hit the opponent's back, but they would be able to recover before you can hit them again.

If they fall from the hit, they can tec. roll. If they don't fall, they'll stumble forward while turning around quickly.
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egotistic
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Thanks to DeathBlitzX for the tag!
10/19/2006 08:16 AM (UTC)
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I think Kung Lao should have a Frisbee Hat attack that comes back and hits again (like Jade's Boomerang).
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Ermacsmainman
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how bout a cup of shut the hell up.

10/19/2006 10:49 AM (UTC)
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Winner is bleed with the teleport move.


New character is Raiden Enjoy
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themkwarrior
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I made this! Yay!

Guess who's back!

10/19/2006 10:54 AM (UTC)
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Raiden Grabs his opponent and flies high into the air,after this he looks down and lets go of his opponent, then when the opponent is a few feet from the ground, he teleports back to the floor and uppercuts the opponent just before they hit the ground.
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lastfighter89
10/19/2006 01:08 PM (UTC)
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energy thunder:Raiden throw a thunder above himself and he gained a little bit of energy.
electric ground:raiden fly on the screen and can elettricize the ground shoking his opponent.
thunder force:he turns his hand and his feet in thunder nerg and can make a hyper conbo or double damage hits.
shocking touch:he make run elettricity towards his body and when a enemy try to hit him is shocked.
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Proto_X
10/19/2006 02:58 PM (UTC)
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Stungun:
Raiden shoots a bolt of lightning at the opponent and makes them madly flail their arms and legs about, so they can't move.
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TekuninTyrant
10/19/2006 09:35 PM (UTC)
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Sorry I haven't been on lately(playing Armageddon)

Raiden

Thunder God's Wrath:This is an unescapeble move.Raiden shoots two black lightning bolts.(For those who have Armageddon/Deception,imagine Jarek's/Dairous get-up animation)Raiden then summons a black lightning bolt(again for those who have Armageddon/Deception imagine Nightwolf's/Rain's Shocking Bolt)all of these are heat-sinking.Afterwards,the opponent gets lined up for AIR KOMBAT!!!!!!

Now............FIGHT
1 = His lightning attacks would be like in the movie big trouble in little china.

2 = Hand motions / electric charge that works like a taunt / power up.

This would work for him like the power meter in stf3 3rd strike, but resemble more Shun Di's drinking in Virtua Fighter 4.

He can also do automatic charge animations after strong attacks, like Jan Lee in DOA3 and 4.

you can do specials normally, but when the meter reaches a certain level, you can do more powerful special moves. This would keep some of the ideas below from becoming abusable.

The indicator for what level you are at doesn't have to be an actual meter. You might be able to tell by the amount of electricity going around Rayden, his life bar might flash or something...

3 = A special transformation that can only be done within a combo = Like the special stance transitions in Soul Calibur 3.

It needs to be buffered = The command needs to be done during a previous animation. Like the 2 in 1 combos in street fighter type games.

The transformation can cancel the recovery animation of Rayden's previous attack.

Raiden will do a quick pose while changing to his elemental form = pure energy.

Everything will slow down for around 1 second as he transforms. Example of the slow mo. = check out the combos in God of War.

This transformation will only last for 1-2 seconds or a pre determined number of hits that can vary depending on the attack used.

While in elemental form, the effect of your attacks will change = Blow back instead stun for example, greater advantage on block, guard break, etc.

His superman will be faster and go through the opponent instead of hitting or pushing them.

When he does a lightning blast like in the MKD intro, he can teleport within the beam of electricity and end up right in front of the opponent when it hits.

He could also have special attacks that can only be done while in this form. Example = super speed combo, where you do a regular dial combo, but all you see is flashes of light hitting the opponent.

His aerial combos can become teleporting attacks like in Dragon ball Z.

This move is basically a combo ender or chain medium.


4 = Ground shock = Like in the MKD intro FMV. Electrocute a floored opponent.


When jumping, he can become a bolt of lighting and teleport within it straight down.

This will hit the opponent if they are close and help him avoid counter attacks when he jumps. If someone jumps at him, he can do the teleport and the they will fly in to the bolt, taking damage. Instead of being blasted away by it, they will fly through it, but fall on the way down instead of landing on their feet.

5 = Charged lightning blast = Do a 1 second hand movement to charge, then shoot the bolt of lightning, like in the MKD intro FMV. This move will Knock the opponent down causing damage even if blocked.

6 = Charged superman = pushes the opponent all the way across the screen and through a wall if there is one.

7 = Regular superman hits the opponent, knocking them down instead of pushing and slamming them against nothing like in MKD.

8 = Static = Replacement for his breaker punch. Rayden will zap the opponent with static if he's hit or on block. How far the opponent is pushed or thrown back, depends on how powerful their attack was.

The window for landing this would be like very tight, so like 2-3 frames There is no whiff animation, but the hard timing makes up for that. You can do this as a block, or as you take the hit depending on your timing, just like the breaker in MKA.

Maybe, insted of that hard timing, just keep the breaker how it works in MKA, but just give it that static effect for Rayden.
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