Death Traps:Dissapointment
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posted11/10/2004 05:05 PM (UTC)by
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reign
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10/20/2004 08:49 AM (UTC)
I was recently thinking about MK and their Death Trap ideas. Now, I never played DA much, to even know if they had death traps, but it sure seemed that the majority of MK fans wanted death traps in mk6, which they got. I pose the question, do you think the MK team went over board with the death traps? I certaintly think they did. A majority of the levels have death traps, and even some have multiple death traps! Take the two arenas The Nexus, and Falling Cliffs, arguably noted as the WORST levels made... Take a charactor with long combos, (shujinko, ashrah, Jade, etc) Anytime this charactor does a combo, you end up at the edge, and usuaully the very end of the combo, or even during the middle of the combo, it hits the opponent off, or alternatly, your the straddleing the egde for dear life. Now, I wish they had done death traps like they did in mk2, where they had the stage fatalities, to be performed at the end. I even enjoy the multi-level stages ( the yellow warning line) where you can knock your enemy off into a differnt level ( a la mk3). But I HATE death traps, I hate hitting people in them, I hate getting hit in them...It's just lame. I think the mK team went to far on this one. Your thoughts, opinions?
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skein
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11/08/2004 06:30 PM (UTC)
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i thought you can turn them off?
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queve
11/08/2004 06:30 PM (UTC)
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I have to disagree.
I loved the addition of deathtraps, I even think they work better then the old “pit” “stage” fatalities we had in Mk1-Mk4. Those got boring, killing in the middle of the fight is much better.
I also dissagree with your opinion on the 2 deathtraps. Falling Cliffts is probably one of the best IMO, same with Nexus.
I understand what you mean about combos, I guess thats something the team has to deal with in Mk7. With that, I agree....
Although some your points are valid, you can always turn them off.
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reign
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11/08/2004 07:15 PM (UTC)
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Fair enough Queve, and you can ONLY turn them off if you create a gamewink and trust me, I dotongue but when I join someone eles game (which is usually the case) ,they are usually on, and at times, I can clearly see them going for the easy DT kill. But granted, I should not allow myself to be in the position of being hit into one in the first place. But then again, I never purposly hit people into them, yet I always manage too during a combo. I think updated pit fatalities, with the newer technology, and aolng side the new engine, would make for some awesome, kick ass deaths. Just my opinon of course.wink
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reign
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11/09/2004 12:38 AM (UTC)
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No one else has any opinions on this?confusedsad
I don't mind them, I think they are a very good idea to implement a ring out withought totally copying SC.
To fix the problem of juggles sending the opponent to death traps too easily, just change the way the juggle system works.
Make it like in VF4, so you can't travel too far, or add air control like in SC2.
Problem solved.
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DRFATALITY
11/09/2004 12:50 AM (UTC)
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They did go over board with the Death Traps.They would fit better as Stage Fatalities.
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Gilac
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11/09/2004 01:16 AM (UTC)
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I always use Death Trap to kill.
Specially against Noob-Smoke, I think that they are terrible. So, if a fight against him in a Death Trap stage, I use it.
But, It is really painfull when you are trying to hit the Kamidogu and Onaga throw you in the spikes. Ouch.
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AngryNailbunny
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11/09/2004 01:23 AM (UTC)
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My thoughts on DT are simple: They're not fun to win with, most of them are just rehashed impalement, and getting owned by one when you've been hit once and your opponent's nearly dead SUCKS.
I play with them off. I NEVER challenge anyone with DT on. The only ones I like seeing, anyway, are the Hell's Foundry, which is just sick and sadistic, and the rock grinder in the Lower Mines.
I think that the game's far, far too liberal in considering what fairly knocks you off, as I've been hit OUTSIDE of the red circles and still killed instantly, and hits that can't even pop you up like a light slap will kill you.
Gay.
I think each character should have one special move, or a designated popup attack that can kill you with a DT, and ONLY if you are CLEARLY within the bounds of the edge or red circle. Nothing more.
That would make it possible to use them to win, but less luck-based, and it would actually become MORE strategic.
But that's just me.
Incidentally, I also think that if you win the second round with one, it should credit you with a Fatality.
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Shang_heihachi
11/09/2004 01:45 AM (UTC)
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The Death Traps are a nice addition but I agree that they have kind of gone overboard. There's a deathtrap on virtually every level you play, and more than 75% of the time, whether your playing the computer or ESPECIALLY an opponent online, that's all that they try to go for.
I was always one of the people who wanted pits desperately in MK6, and we still didn't get them. I wanted Stage Fatalities, NOT Death Traps. Death Traps, IMO, are not stage fatalities...they simply are glorified ring-outs that get tiresome after a while. The option to turn them off is definitely a plus, since it prevents the cheese players from gunning right for them, but it would've been MUCH better if there was an option to use them AFTER 'Finish Him/Her'...I would much prefer it that way.
I don't think Death Traps are a bad addition at all, I just think we should've gotten stage fatalities instead of exaggerated ring-out sequences.
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EdenianNinja
11/09/2004 02:38 AM (UTC)
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i think the death traps make it much more fun....yea its nasty and stuff, but its mk.....and i think the fallen cliffs arena is the coolest, i love the song in the beginning!!!!!
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VarLordahl
11/09/2004 02:46 AM (UTC)
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I have to say I disagree. I LOVE the death traps.
I get the feeling most of you guys that get all riled up about them are dorks that can't handle the fact that the strategy of the game has changed.
When I grew up with MK1, and MK2, I always wished there was a way to involve the background in the fighting. I thought it would be the coolest thing ever, and now that I have it, I couldn't be happier.
Being a UMK3 freak, I despised MK4, and didn't much care for MK5. It tooks the series too far in teh direction of being tekken-esque. Mortal Kombat (the REAL MKs - UMK3 and before) were never about long unending combos that took hours and days to learn. They were never about slowly circling an opponent, and figihting with realistic fighting styles. Leave that for Tekken. They were also never about cartoonish characters and artwork - leave that for Street Fighter.
They were about LIGHTNING FAST gameplay, frequent jumpkicks, aggressive run-ins, split-second timing, and massively quick dial-up button tap combos. I always believe (and still believe), the best part of UMK3 was that all the characters had the same basic set of moves. It didn't require weeks to learn everything. You could pick an character, and generally know how to fight with them. For those who say high-level gameplay becomes impossible with all characters being so similar - I say poppycock. Look at MK2KungBroken. He has mastered the game. The skill was in the absolute timing - being able to pull off a move within a few animation frames. It was about dominant kicks (i.e. Scorpians jumpkicks dominated Sheeva's), and learning how to use each of the characters' 3 - 4 special attacks. A good player in UMK3 didn't spend his time sitting around chorteling and eating Doritos attempting to string together as many hits as possible and in the process becoming bitter to players who didn't. The beauty of the game was that each character only had 2 - 3 killer combos - and they were easy to learn. After that, it was all about strategy. WHEN to execute the combo. Getting the timing down. Reflexes. Being aggressive. But, I digress.
After a few weeks of playing MOrtal KOmbat, Deception, it has sucked me in. I love the game. Although I have better things to do than sit around and attempt to learn every character's moves and combos, I Have become proficient with 4 - 5 characters.
How does this relate to death traps?
Because there it finally brings back a second strategy - another element to the game. In DA you HAD to know huge combos, and you had to know waht al the buttons did on every character's fighting style to be competitive. IN Deception, it adds another dimension. You can fight DA-style, and still win, but you have to worry about the single uppercut into the death trap at all times. It makes the game a little more frantic again - it requires a little more movement around and positioning within the arena, as compared to only in relation to your opponent as was the case in DA. Further, it gives newer, less experience players a chance to win.
Don't forget, even you 16 hit combo freaks gain an advantage on teh shorter death trap levels. One combo and an uppercut and they're fried. Again, this changes the strategy from level to level. I love it. It places more value on your breakers, and it places more value on blocking combos.
Essentially, I believe, it takes the MK series closer to its roots. It's never been a 100% technical fighting game, and it never should be.
That said, I think some of the shorter levels (i.e. deadpool, pit, and falling cliffs) should ahve been made wider. They are just simply too short. But overall, I LOVE THE DEATH TRAPS.
Oh, and if you are snooty and have your nose out of joint about hte death traps because you still lose even though you've master Shujinko's 16 hit combo, etc... etc...., DEAL WITH IT. ALter your damn style of play. If someone is trying to muscle you into a death trap, turn the tables, and muscle them into the death trap. They just add so much more variety and depth to the fighting, that I love them!
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Grizzle
11/09/2004 02:46 AM (UTC)
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I enjoy knowing that I may die by getting knocked into a death trap. The death trap adds suspense to my fight and makes be proceed in battle with extra caution. I think that the death traps are most effective in the Nexus arena, for you could be knocked into the vertex at any angle fairly easily. I usually challenge an opponent in that arena or in the Sky Temple arena.
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ShadowNet
11/09/2004 03:42 AM (UTC)
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I agree with VarLordahl. They just added another thing you need to watch out for. I think they can improve on it though, most of them are just impaling you. Then theres Quan Chi's place where the lasers are spider web shaped, then when you fall through it, the lasers magically turn into a grid of squares. Like anyone didn't notice that Boon.
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krsx66
11/09/2004 03:50 AM (UTC)
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I love the death traps, I think they are one of the best additions for MKD.
I bet many of you who are not happy w/ them now, wished they were in MKDA when it came out...
Whenever I played on stages like the Acid Bath and the Drum Arena, I really wanted a death trap. And now that they are there, I think they are fantastic.
If you don't like em, turn em off!
It adds elements of danger, anxiety (tell me your not anxious when ur near a death trap) and surprise - when the floor suddenly gives way on the Falling Cliffs etc.
They can be used not just cheaply, but strategicaly too. Luring your opponent into a position where u can counter or position them to knock em into a death trap can be very satisfying, and a good tactic.
So I firmly believe they are one of the best additions to MKD and hope they stay for many games to come.
I would also like stage fatalities though, spiked ceilings could be implemented for an alternate fatality, that couldnt be used in the match...
Also, bring back the Pit Death Continue Screen from MK4/Gold! That was cool!
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Shang_heihachi
11/09/2004 04:27 AM (UTC)
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There's certainly a difference between strategy and cheap when it comes to the Death Traps. I'm not bothered by the fact that I sometimes am victim of them...I'm just bothered by the fact that people immediately go for them rather than fighting with strategy...half the time it becomes a 'who's gonna get DT'd first' kind of match.
I'm a purist...I like the idea of fatal ring outs, but if these ring outs are as fatal as they appear to be, they should end the match period. Or like I said earlier...an option to disable them until 'finish him/her' appears.
Death Traps are a great addition that are far too easy to abuse.
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reign
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11/09/2004 06:04 AM (UTC)
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Hmm.. all interesting opinions. Don't get me wrong, I enjoy the unique death traps, but the cliff ones all seem the same. A cirucular/.square arena, with a death trap at every angle. But to be honest, I prefer out-performing an opponent, rather then getting a cheap knock off. You can't tell me with a move like raidens flying special, then an uppercut to a death trap isn't a cheaply made move.... I find it sad how I can go 5-0 and an opponent, and suddenly getting hit off a death trap to lose a match and go to 5-1. BUT like I said before, I don't complain about getting hit in them, as I shouldn't be in that position in the first place, but I don't enjoy getting cheaply hit into them, or accidentally hitting others into them.
I thought death traps were cool until i seen everyone of them about 3-4 times....then it dawned on me....these are like the one guy said, glorified ringouts.....how can i kill my opponent then fight him in round 2?? thats stupid.....i was also hoping for stage fatalities in deception, not death traps.....anyones can do them with little or no skill.....now if they would have made it so u could only perform them as a fatality and be in position to do so i would have loved them....i like the game, but its weird.....it doesnt hook me like the old ones....after i beat konquest everytime i put it in at my friends house to fight we play like 5 or 6 matches then end up putting in Midway Arcade Treasures and playing MKII for about 50 or so matches.
I like most of the DT's. I have the game set to 1 round, so that solves the "resurrection" issue. I found some of the arenas too small though. Of course I like exploring, so whatever. The Chamber of Artifacts' proposed gear DT would've been nice, too.
I find the Nexus too plain/boring. The Dragon King's temple has a cool floor, but the DT is stupid, to me. I don't hate the Pit, but something is missing, besides the right music. Quan Chi's fortress was disappointing. It would've been cool to knock them through the glass areas on the platform.
My favorite DT, and level is the Dark Prison. I usually stay in the upper area, I like it there. The Dead pool is next, for nostalgic reasons. Hell's Foundry, I never would've expected to see modern technology in Outworld.
Ka-Tra
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krackerjack
11/09/2004 10:08 AM (UTC)
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I've no idea why people keep pulling out the "cheap" card.
The game is cheap. The whole point of MKD is cheapness. To not play cheap, is to play the game wrong. To lose to somebody who played "cheap", is to have lost fair and square, and to have deprived yourself of victory. If it's in the game, it's there to be used, so use it.
Ring outs are just as cheap as winning a round by ko.
Having said that, I still firmly believe ring outs have no place in Mortal Kombat.
Shang_heihachi Wrote:
I'm just bothered by the fact that people immediately go for them rather than fighting with strategy...

That is strategy. In it's purest form.
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myzzeri
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11/09/2004 10:08 AM (UTC)
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DT's are good....
They kinda keep you on your toes so to speak...
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mandagora
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you say im nothing,i agree,but in the absence of my own non-exsistince,i find power over your ignorence....

11/09/2004 10:13 AM (UTC)
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this is kinda off the wall question but i was over my cousins house a couple days ago and we got on his computer and showed me a picture of goro fighting sindel.now i was thinking that this was a fake but it looked really damn real.now does any one know of any gameshark code or fake pics or somthing that may have been relesed of goro as a playeble charecter in deception?or may this be the real thing?i have been unable to find the picture on the internet and he refuses to tell me where he got it....someone tell me if they know anything about this.....thanx
Maybe he made that picture up thats why he's not telling you where he got it from.
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mandagora
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you say im nothing,i agree,but in the absence of my own non-exsistince,i find power over your ignorence....

11/09/2004 10:26 AM (UTC)
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well that would be true but he dosent know shit about computers,he's like 10 years old.plus the picture looks as if it was takin from a television,like its a pic of a tv and it shows goro like punching at sindel and sindel is jumping back.
and another thing i dont understand is that his fighting style is messed up numbers and thats why i thought it was a gameshark or somthing.do you have any other ideas or do you know if this pic was a fake leak on the internet?
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krackerjack
11/09/2004 10:26 AM (UTC)
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Just noticed this...
VarLordahl Wrote:
In DA you HAD to know huge combos, and you had to know waht al the buttons did on every character's fighting style to be competitive.

That couldn't be further from the actually.
The most dominant, unbalanced, ass kicking, top teir character in that game relyed on only 4 attacks, one of which isn't even really an attack as such.
This was much the same with all other characters really. They only had a couple of useful moves and combos that you could use, unless you planned on getting destroyed by Scorpion or Bo Rai Cho that is. You'd be hard pressed to find somebody who actually knows every move and dail in combo for even one of any given characters styles, because most of their moves are just so utterly worthless.
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