OK then, let's compare the parry in MKA to something that could be better IMO.

1 = The animation for it

* It's generic, it's always the same boring looking pose.

* The effect on the opponent is also boring. They just freeze for a second.

2 = Use Details

* From what I've seen, it's way too easy to pull off.
The fighter goes in to the block stance and sits there for a sec.

* It works against High and Mid attacks, maybe low's too.

* The parry leaves the opponent open for too long, which leads to a potentially unfair amount of damage.

Easy Parry ~ High damage juggle = Over powered.

----------------------------------------------------------------------------------

Now, here's another way it could be done.
1 = Animation

* Have cool looking hand animations, or flinching. Have different animations for parrying different attacks. Some characters can use their powers, and some attacks could be used to parry or block others.

* Have the opponent stumble in different ways depending on what type of attack got parried.

It could be a hard block, catch a limb, a push, a block ~ side step...........

Also, have different characters do different things.

Maybe some characters can't do parries, or some have different types of parry / reversal abilities.
2 = Use details

* = Don't make it too easy to pull off. The window for it to work should be fairly small, but not too small, maybe 6-8 frames.

* = It can work against 2 heights at the same time = H+M, or against individual height levels = H, M, or L.

If it's 2 , make the window smaller
If it's 1 , make the window more loose, but not too loose.

* = The parry should not leave the opponent too vulnerable if it's easy to do.

If it's harder, then it could lead to a launcher.







I'd rather see something like this in a future MK game.
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fijikungfu
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04/18/2006 05:09 AM (UTC)
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bleed Wrote:
OK then, let's compare the parry in MKA to something that could be better IMO.
1 = The animation for it
* It's generic, it's always the same boring looking pose.
* The effect on the opponent is also boring. They just freeze for a second.
2 = Use Details
* From what I've seen, it's way too easy to pull off.
The fighter goes in to the block stance and sits there for a sec.
* It works against High and Mid attacks, maybe low's too.
* The parry leaves the opponent open for too long, which leads to a potentially unfair amount of damage.
Easy Parry ~ High damage juggle = Over powered.
----------------------------------------------------------------------------------
Now, here's another way it could be done.1 = Animation
* Have cool looking hand animations, or flinching. Have different animations for parrying different attacks. Some characters can use their powers, and some attacks could be used to parry or block others.
* Have the opponent stumble in different ways depending on what type of attack got parried.
It could be a hard block, catch a limb, a push, a block ~ side step...........
Also, have different characters do different things.
Maybe some characters can't do parries, or some have different types of parry / reversal abilities.
2 = Use details
* = Don't make it too easy to pull off. The window for it to work should be fairly small, but not too small, maybe 6-8 frames.
* = It can work against 2 heights at the same time = H+M, or against individual height levels = H, M, or L.
If it's 2 , make the window smaller
If it's 1 , make the window more loose, but not too loose.
* = The parry should not leave the opponent too vulnerable if it's easy to do.
If it's harder, then it could lead to a launcher.
I'd rather see something like this in a future MK game.

the animation is not good, i will admit that. it would be cool if it was animated like you said but the parry is not really about the game. it's just a small component of the game and who knows... they might animate more realistic. the konquest mode looks like the fighting mechanic in Arcade mode. If you notice the stance and moves, i think it's the same gameplay but multidirectional which is kool but i don't know if u could jump. i hope u can. then there's the first KAK, it may not be that good because it's the first brought into MK but most ppl are satisfied with it. some good things are that you can choose a lot of his appearance, choose and customize each style and even name it. u can setup every button and every combo that u wanted to. i already planned out the single attacks for both my styles. then there's the aerial kombat which is freakin' awesome imo. but the bad thing is that i think they are going to have the same aerial combos. for example, from the video, shinnok and fujin did the same combo... then there was stryker who did a cool combo, i forgot who but it looked like he was about to do the same thing but i couldn't tell because of the breaker. 60 characters is good and might have flaws. bad things that could happen are ppl having the same styles such as daggers and swords. I hope everyone has canon endings and i kinda hope they are FMVs too. The cinematics seem really good like "japanese cinematic good" so i hope there are a few in konquest and it includes an intro and an outro. so my overall opinion of this game is a 9.6 because of the animation of the parry system.
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fijikungfu
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04/18/2006 05:16 AM (UTC)
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I forgot to mention the character designs. steve beran and the mk team is good with character design.
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04/18/2006 07:00 AM (UTC)
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sydney Wrote:
Hey Flstyle
Did u come on this site to criticize MK?
if u think all the MK games r shit then why the fuck did u join MKO?
I personally dont think MKDA and MKD were that bad. But you must know just by screenshots and information that MKA is going to be good.


Man....

Based off screenshots you know it's good?

If you know it's good off screenshots that the game is good then why can't he/I/anyone who knows WTF is up say it will suck BEYOND the deepest realms of suckage off those same sources?

Deception is already one of the worst, if not the worst, fighting games of all time. In the history of everything in the universe, MKD holds the title of the worst fighting game IMO and in the opinions of many others. Some of which visit this crack fiend infested board. The FACT however is that MKD was a terrible, terrible, terrible, terrible, horribly awful fighting game.

And yes, that is FACT, not opinion. If you disagree then you're a fucking moron.

Man, this is beyond sad now. If it's not funny and not sad then what is it?
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secondgen
04/18/2006 08:51 AM (UTC)
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colguile Wrote:

Man, this is beyond sad now. If it's not funny and not sad then what is it?


Business as usual.wink
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CRKFIEND
04/18/2006 10:52 AM (UTC)
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colguile Wrote:
sydney Wrote:
Hey Flstyle
Did u come on this site to criticize MK?
if u think all the MK games r shit then why the fuck did u join MKO?
I personally dont think MKDA and MKD were that bad. But you must know just by screenshots and information that MKA is going to be good.

Man....
Based off screenshots you know it's good?
If you know it's good off screenshots that the game is good then why can't he/I/anyone who knows WTF is up say it will suck BEYOND the deepest realms of suckage off those same sources?
Deception is already one of the worst, if not the worst, fighting games of all time. In the history of everything in the universe, MKD holds the title of the worst fighting game IMO and in the opinions of many others. Some of which visit this crack fiend infested board. The FACT however is that MKD was a terrible, terrible, terrible, terrible, horribly awful fighting game.
And yes, that is FACT, not opinion. If you disagree then you're a fucking moron.
Man, this is beyond sad now. If it's not funny and not sad then what is it?

First of all I would like to say I take offense to that "crack fiend". secondly NO its not a fact that MK is a bad fighting game. Why do you come here again? Also name a fighting game TO THIS DATE that has not had some broken character. Maybe VF. SC... hell no. SF? urien anyone... that boxer dude. Tekken had steve's bullshit. so you can cram everything you think about MK sucking right up the pooper. MK itself has plenty of variety, originality, and features to whoop other fighters asses. Also, If people don't like MK:D why do they buy it. Better yet, why visit this site; Ya know, If MK is that bad. I don't feel like wasting my time writing other shit you are just gonna brush off, but if you think this MK is a terrible, terrible, terrible game don't come back to these boards.
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FLSTYLE
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04/18/2006 11:51 AM (UTC)
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CRKFIEND Wrote:
colguile Wrote:
sydney Wrote:
Hey Flstyle
Did u come on this site to criticize MK?
if u think all the MK games r shit then why the fuck did u join MKO?
I personally dont think MKDA and MKD were that bad. But you must know just by screenshots and information that MKA is going to be good.


Man....

Based off screenshots you know it's good?

If you know it's good off screenshots that the game is good then why can't he/I/anyone who knows WTF is up say it will suck BEYOND the deepest realms of suckage off those same sources?

Deception is already one of the worst, if not the worst, fighting games of all time. In the history of everything in the universe, MKD holds the title of the worst fighting game IMO and in the opinions of many others. Some of which visit this crack fiend infested board. The FACT however is that MKD was a terrible, terrible, terrible, terrible, horribly awful fighting game.

And yes, that is FACT, not opinion. If you disagree then you're a fucking moron.

Man, this is beyond sad now. If it's not funny and not sad then what is it?


First of all I would like to say I take offense to that "crack fiend". secondly NO its not a fact that MK is a bad fighting game. Why do you come here again? Also name a fighting game TO THIS DATE that has not had some broken character. Maybe VF. SC... hell no. SF? urien anyone... that boxer dude. Tekken had steve's bullshit. so you can cram everything you think about MK sucking right up the pooper.


Try proving everything you've just said.

CRKFIEND Wrote:
MK itself has plenty of variety, originality, and features to whoop other fighters asses. Also, If people don't like MK:D why do they buy it. Better yet, why visit this site; Ya know, If MK is that bad. I don't feel like wasting my time writing other shit you are just gonna brush off, but if you think this MK is a terrible, terrible, terrible game don't come back to these boards.


Read what Jerrod said as I shouldn't need to repeat what he said.
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sydney
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04/18/2006 02:11 PM (UTC)
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This is silly. None of s no weather MKA will suck or not because none of us have played it yet. Lets just leave it at that, shall we?sleep
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nobrainer
04/18/2006 02:47 PM (UTC)
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Now, I could get pissed and say this...
ok, n00bs, its time to come down to your level. y00 see, people have been bitching about the gameplay since mkda and nothing of any real substance have been changed. yes they add fluff every year and band aid fixes like mk4's max damage or mkd's breakers, but they never try to fix the basic mehcanics that every fighting game needs. y00 no0bs may think that fighting games only need punches and kicks to work properly, but in reality they need to have a logical base system. for example, in mkd, many lows and highs have the exact same properties, coupled with the fact that the shitty "wake-up game" doesn't work if you are planted, means that you can walk up to the planted opponent and unleash the low or high 50/50 mix up, not based on which move would be best for the particular situation, but based on a random rock, paper, scissors whim. your opponent can't strategically anticipate the move, all they can do is guess to block high, or low.
this is also connected to the f'ckinnn' fact thaaaat - mkd has no counter hit properties for moves. as has been said one thousand million times - and i'll say it agin for teh thick skulls: many moves in fighting games that don't appear to be useful initially, due to slow start up/ recovery or even low damage, on counter hit will produce a useful set-up. kings stomach smash for example, is slow to start up and punishable, but on counter hit, puts the opponent in a crumple state where the perfect follow up of a throw can be achieved. also mkds lateral attacks were ruined by the universal tracking glitch that has spanned two games...
understand gheayyy l0rd6? another thing connected to this is the fact that mkd has no real risk reward system - high damage can come of jabs because of the shitty dial-a-combo system. "oh but that's what teh breakers are for!" - wrong chicken fucker, wrong.
the breakers are a band aid mechanic to prevent the high damage - low risk juggles, instead of doing the right thing by adding a skill based "combo" system, like strings with skill and timing based block points with the ability to pressure and bait the opponent into more hits - oh wait, you can't truly pressure your opponent in mkd? correct. there's no frame advantage - the moves are either disadvantaged or safe. you can't do one/two hits of a combo and then grab with your frame advantage in mkd, you have to backdash for safety and do simple combo training routines or any of the other mind games that make up 10% percent of mkd. the frame priority is fucked. up.
now we go onto throws which are the cause of mkds worst scourge - infinites! liu kang anyone? bo rai cho? the game has more infinites than characters. oh, did i here a "tekken has infinites too, tekken sucks", wrong. cheesy profita roll sucking n00bs... tekken has infinites, buuuuuutttt they are hard to do. steve fox has an infinite in tekken 4 (as does hwoarang), but these are not your walk up and throw candyland infinites; no gentlemen, welcome to flavour country. anyway back to the actual point before stupid n00bs said ghey and unradical things: the throws were blockable in mkda and we bitched and plucked for them to be unblockable in mkd to punish turtl festers. and guess what midway di? they went - right - duh? lets make them inescapable so they're overpowered and give more infinites than a prostitute has *censored*
anyway, they need to be escapable in mka, but since midway has given the game only one throw per char, the escape window is going to have to be quite sharp.
on to the wake-up game issue - a simple, basic mechanic that would fix so much shit that's in mkd, they need to have one for mka and at this stage they still have time to do, and they must, otherwise we'll see more infinites than characters again.
there are so many other problems but the site will run out of bandwith if i list them all. bye n00bs 'n' scrubs!
.......................................................................................................................................

...But I'm a little bit too nice to type in all caps and use derogatory terms... also, I can spell - so instead I urge the users who don't understand that this bitchin' is for good reason to STFU - with sincerest regards, of course.
MKA for one thing - needs and could add a wake-up game at this stage. If they at least add that one vital mechanic then I'll forgive them for this generations MK games. But, I will be expecting next gen Mk with a complete and gameplay conscious design.
I apologise to any noobs or scrubs who were offended by the preceding broadcast; I aim to educate as well as terrify.
I know you made the post in all-caps to prove a point, but it really is an eye-sore, and I'd hate to see a bunch of newbies try and mimic it.
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04/18/2006 03:27 PM (UTC)
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sydney Wrote:
This is silly. None of s no weather MKA will suck or not because none of us have played it yet. Lets just leave it at that, shall we?sleep

For the love of... Look, you know why everybody's posting in this thread with their "bashing", and it's not going to change. I've already explained it to you in plain English, and if it's not going to sink in, then you might as well leave the topic; there's no point in trying to get through to you.
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sydney
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04/18/2006 05:07 PM (UTC)
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woah. sorry dude. i dont have anything wrong with this debait i just don't see why we all want to have a massive arguement. Its only an internet forum. I don't know why you snapped my head off dude but im sorry if i offended you in any way.
There really isn't a debate, it's just correction.

The game play is messed up and needs fixing. This has been proven over and over and over........................................................................

That's all

When people say it’s fine, they are wrong and so are corrected.


After being shown the proof of it being messed up, and they still insist it's fine.

It becomes an annoyance, because it's like talking to a wall.
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sydney
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04/18/2006 05:38 PM (UTC)
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It is a debait because corrections dont last 23 pages.....lol
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nobrainer
04/18/2006 06:37 PM (UTC)
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The thing is... we're not expecting too much of midway. We're expecting what any other respectable fighting game already has: good, balanced gameplay.

Now nobody is asking for MK to become Virtua Fighter in complexity, where just asking for a game that isn't utterly broken, a game that doesn't devolve past intermediate level, a game that has more time spent on the gameplay. That's all. A game that works.

There are many problems that prevent Mk from being fighting game, but the most obvious and vital one is a wake-up game. Midway can save complete innovation till next gen; there isn't time to truly change the engine, but, but...

There is time to add a wake-up game to MKA. This WILL sort out many of the infinites. Universal tracking; a GLITCH, cannot stay. The parries must be reworked to be balanced in the way Bleed detailed. These small changes will effect the gameplay in a big way.

We are just repeating ourselves here, but we have to get Midway to notice.

Bleed: I suggest you post that parry design info on the Midway board's gameplay thread.
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sydney
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04/18/2006 07:01 PM (UTC)
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yeah. Good point by Nobrainer. I think thats a point we all agree with.
sydney Wrote:
It is a debait because corrections dont last 23 pages.....lol



It can last longer than that if people don't get it, because we keep having to repeat ourselves.


It goes like this


1 = people post the problem areas, and ways to fix it.

2 = some people don't understand and post the contrary.

3 = These people are corrected

Repeat...................................................for however many pages.
nobrainer Wrote:

Bleed: I suggest you post that parry design info on the Midway board's gameplay thread.



done...



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