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There's 23 characters in Deadly Alliance. I'm pretty certain they're made of the same or less polygons than the characters in MK vs. DC will be. They couldn't do it then, they won't be able to now.
Shang only has THREE morphs in Shaolin Monks and the game still freezes up for a second sometimes when he changes.
The 360 and PS3 aren't THAT much faster. Don't overestimate the "next generation". It's mostly just hype and better graphics.
Shang only has THREE morphs in Shaolin Monks and the game still freezes up for a second sometimes when he changes.
The 360 and PS3 aren't THAT much faster. Don't overestimate the "next generation". It's mostly just hype and better graphics.


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actually, giving Shang Tsung the ability to morph again doesn't sound all too hard. and of course i would know this because I'm an uber programmer.
but seriously if any of you have played DBZ: Budokai then you'd know that Frieza could do real-time transformations. after he transformed his "extra" special moves were then unlocked. so in retrospect, what Team MK could do is program Shang Tsung to already have everyone's moves in his moveset. the only trick is that he couldn't use them until he actually morphed into that person. that what cut down on the load times a bit, don't you think?



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Why does Midway seem to take pleasure in removing some characters' trademark moves?
Shang Tsungs morphs
Sindel's Hair Whip
Cyrax's net
Sonya's leg grab
Jax's "Gotcha" grab
geez.
Shang Tsungs morphs
Sindel's Hair Whip
Cyrax's net
Sonya's leg grab
Jax's "Gotcha" grab
geez.
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RazorsEdge701 Wrote:
There's 23 characters in Deadly Alliance. I'm pretty certain they're made of the same or less polygons than the characters in MK vs. DC will be. They couldn't do it then, they won't be able to now.
Shang only has THREE morphs in Shaolin Monks and the game still freezes up for a second sometimes when he changes.
The 360 and PS3 aren't THAT much faster. Don't overestimate the "next generation". It's mostly just hype and better graphics.
There's 23 characters in Deadly Alliance. I'm pretty certain they're made of the same or less polygons than the characters in MK vs. DC will be. They couldn't do it then, they won't be able to now.
Shang only has THREE morphs in Shaolin Monks and the game still freezes up for a second sometimes when he changes.
The 360 and PS3 aren't THAT much faster. Don't overestimate the "next generation". It's mostly just hype and better graphics.
Well, it's like I said earlier being a player of online myself and play lots of MK in general lol I can tell ya that one of the reasons was the frame rates and multiple styles per character too. The loading would indeed be horrible, but MK8 like I said is next genre in general. I know it's not a "drastic" improvement but still is none the less. I think they could pull it off.
Yeah, ohh trust me I know and am hardly overhyping them believe me lol being fan of the w especially. I know very well "fancy specs and improved graphics" aren't everything concerning the 360 and PS3 lol
But at the same time just making a point that the 360 anyway having lots of memory potential can and should be able to handle Shang morphing.
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filth Wrote:
that would be sweet. i hear alot of people complaining about load times though if they did that. couldn't they just let you pick like 3 guys at the character select screen? hardly anyone is going to morf into all 22 characters in one match anyway.
that would be sweet. i hear alot of people complaining about load times though if they did that. couldn't they just let you pick like 3 guys at the character select screen? hardly anyone is going to morf into all 22 characters in one match anyway.
Maybe, we don't know for sure but I do know that so far with certain games like UR and GTA for example, the 360 version is better for a few reasons whether extra modes, more stuff due to more memory in the 360 or downloadable content.
That's not a bad idea having to choose a few guys, but I'm still for the original morphs idea.
I remember back in the day, MKT for both Nintendo and PSX. Shang could morph perfectly well on the N64 version, yet the PSX had bad load times...so it sucked for Shang on the PSX version...


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filth Wrote:
that would be sweet. i hear alot of people complaining about load times though if they did that. couldn't they just let you pick like 3 guys at the character select screen? hardly anyone is going to morph into all 22 characters in one match anyway.
that would be sweet. i hear alot of people complaining about load times though if they did that. couldn't they just let you pick like 3 guys at the character select screen? hardly anyone is going to morph into all 22 characters in one match anyway.
I've had the same thought since they announced they got rid of them in MKDA! I would hope we have the technology to do at least that! Sure it'll push a little longer load time but that's a small price to pay for Shang at your disposal!
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eugenicz Wrote:
Hell yeah Shang should get his morph back! But we all know it'll never happen.
Hell yeah Shang should get his morph back! But we all know it'll never happen.
Never say never...
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IF I DONT WANT BATMAN IN THE GAME THEN WHY WOULD I WANT SHANG TSUNG TO TURN IN TO HIM sorry for caps


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Yes... considering that the team are trying to bring in the iconic characters from both sides... and Tsung is not iconic without his memorable abilities...
They could always do what someone did with his M.U.G.E.N. Shang Tsung.
Basically, instead of being able to transform into a character and use their moves he would be able to use a move from a bunch of different characters, transforming into the person who's move he was using for the span of that move.
This would:
A. Reduce the lengthiness of pre-battle load times. Instead of having to load all twenty or so characters, their animations, their movesets, etcetera, it would only have to load a couple of frames of animations and hitboxes from them.
Sure a fight involving Shang would still take longer to load than one involving anyone else, and a Shang v. Shang match would probably take a good while, but it's still faster than the alternative.
B. Prevent in-match load times all together by loading them prior to the match.
Basically, instead of being able to transform into a character and use their moves he would be able to use a move from a bunch of different characters, transforming into the person who's move he was using for the span of that move.
This would:
A. Reduce the lengthiness of pre-battle load times. Instead of having to load all twenty or so characters, their animations, their movesets, etcetera, it would only have to load a couple of frames of animations and hitboxes from them.
Sure a fight involving Shang would still take longer to load than one involving anyone else, and a Shang v. Shang match would probably take a good while, but it's still faster than the alternative.
B. Prevent in-match load times all together by loading them prior to the match.

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I'm not sure about the PS3, but the 360 uses a hsrddrive. Just wondering, would anyone be adverse to a long load time before the game started, think the way Halo or Halo 2 loads (i.e. long loading at times) if it meant Shang could morph?
I think I could suffer with a little load time to get the character back to his roots
I think I could suffer with a little load time to get the character back to his roots
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TheAdder Wrote:
They could always do what someone did with his M.U.G.E.N. Shang Tsung.
Basically, instead of being able to transform into a character and use their moves he would be able to use a move from a bunch of different characters, transforming into the person who's move he was using for the span of that move.
This would:
A. Reduce the lengthiness of pre-battle load times. Instead of having to load all twenty or so characters, their animations, their movesets, etcetera, it would only have to load a couple of frames of animations and hitboxes from them.
Sure a fight involving Shang would still take longer to load than one involving anyone else, and a Shang v. Shang match would probably take a good while, but it's still faster than the alternative.
B. Prevent in-match load times all together by loading them prior to the match.
They could always do what someone did with his M.U.G.E.N. Shang Tsung.
Basically, instead of being able to transform into a character and use their moves he would be able to use a move from a bunch of different characters, transforming into the person who's move he was using for the span of that move.
This would:
A. Reduce the lengthiness of pre-battle load times. Instead of having to load all twenty or so characters, their animations, their movesets, etcetera, it would only have to load a couple of frames of animations and hitboxes from them.
Sure a fight involving Shang would still take longer to load than one involving anyone else, and a Shang v. Shang match would probably take a good while, but it's still faster than the alternative.
B. Prevent in-match load times all together by loading them prior to the match.
Interesting point, combine different characters powers/moves....
That might be interesting but not sure how people would receive that, it would help cut load times for sure. I think they could perhaps do something like what they did with Shinnok in MK4 too. Just the styles/movesets instead of the full morph but since Shang is known for literally morphing not sure how his fans would receive that....


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Sounds like Shujinko to me, and I do not want to compare Shang Tsung to Shujinko... no. I would almost say no to morphing if he acted like that lame ass.
My new idea is for Shang Tsung to morph into 3 characters! Akuma, Wolverine, and Spawn! Because that's makes as much sense as this game does. Actually I'd buy it in an instant if he could do that.
My new idea is for Shang Tsung to morph into 3 characters! Akuma, Wolverine, and Spawn! Because that's makes as much sense as this game does. Actually I'd buy it in an instant if he could do that.
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TheAdder Wrote:
Yes, but on the PS1 MK4 Shinnok had to load the moves too. The fight stopped for a second or two.
Besides this the animations would still have to be loaded.
Yes, but on the PS1 MK4 Shinnok had to load the moves too. The fight stopped for a second or two.
Besides this the animations would still have to be loaded.
That was PSX, the N64 version was much better. No load times, freezing or loading with Shinnok.
I'm sure the 360 can handle it, PS3 not so sure.
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mkflegend Wrote:
That was PSX, the N64 version was much better. No load times, freezing or loading with Shinnok.
That was PSX, the N64 version was much better. No load times, freezing or loading with Shinnok.
... Isn't the difference glaringly obvious there?...
I'd much rather an individual rather than a character who spends most of his time transforming into other characters, but god knows that's the last thing MK fans care about, so I won't go there... I'm just wondering if anyone's talked about front-ended loading with hard drives...
Isn't that the solution of this generation?
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MK-DA Wrote:
Wouldn't it be awesome if they gave him back his MK1 or MK2 look?
Wouldn't it be awesome if they gave him back his MK1 or MK2 look?
Not at all! Dodgy framework might make it look like he's wearing a barrel, but never has Shang Tsung had a better, more admirable design than post-MKDA!
... and his MKDA alt was pretty much his MKII look, so we really needn't tread more old ground. Even though we will. Because apparently every game has a new nostalgia feature. And MK fans actually like that.
Why don't we just make Shang Tsung a red and yellow ninja and be done with it? *groan*


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I gotta completely disagree there. Shang's only good look is his MK1. The evil old man was his MO. His MKDA was better than 2 or 3 though, I'll give you that. But I do want to see a completely new look for MKvsDC. Something darker. The ninja's suffer enough with mere upgrades to their old look, instead of something new. (except for Sub, they at least tried to change him)
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He won't be able to morph because it would slow the gameplay down and everyone would complain. The system can't load 20 characters and still look good--it'd be impossible. Neither the 360 or the Ps3 can handle it. It won't happen. Yes, it'd be cool, but it's impractical and just can't happen on these consoles. It's not a 'we don't want to do this' issue, it's a 'the technology won't allow us to do this' issue.
Why do they remove signiture moves? Well, with DA, they wanted to focus on actual fighting, not on special moves fighting. I still think bringing back the teleports was stupid. The only special moves I found myself wondering about were Reptile's invisibility and Cage's LowBlow/Split Punch and Shadow Uppercut ('cause in DA Drahmin had a modified version of it). Those were the only ones I missed.
Why do they remove signiture moves? Well, with DA, they wanted to focus on actual fighting, not on special moves fighting. I still think bringing back the teleports was stupid. The only special moves I found myself wondering about were Reptile's invisibility and Cage's LowBlow/Split Punch and Shadow Uppercut ('cause in DA Drahmin had a modified version of it). Those were the only ones I missed.


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Mick-Lucifer Wrote:I'm just wondering if anyone's talked about front-ended loading with hard drives...
Isn't that the solution of this generation?
Isn't that the solution of this generation?
Bingo!
The hard drive can completely solve the loading problem. It works much in the same way that allowed N64 a lack of loading over Playstation.
Mick-Lucifer Wrote:
II'd much rather an individual rather than a character who spends most of his time transforming into other characters, but god knows that's the last thing MK fans care about, so I won't go there...
II'd much rather an individual rather than a character who spends most of his time transforming into other characters, but god knows that's the last thing MK fans care about, so I won't go there...
Shang is an original character. One of his trademarks is transforming into others, but he's also a soul stealing sorceror who controls flaming skulls, so he has other gameplay effects, unlike what Shinnok was in MK4 - a Mokujin sort of character (except less blatantly unserious).
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