Continuing with tonight's trend of exclusive Mortal Kombat: Armageddon material, IGN steps up to the plate with an interview with series co-creator Ed Boon. Some fresh new details are finally revealed, as well as confirmation that Motaro won't be absent from the 60 plus roster after all! From the interview:

IGN: Also, from a technical standpoint, are there any complications or difficulties you had to overcome to get all of these characters to fight one another? Do different character sizes or fighting styles make a difference from a design or programming standpoint?

Ed: Absolutely. We are going to be including all the boss characters from MK's past. Goro, Shao Kahn, even Motaro!! Some of these characters are HUGE and have never been playable characters before. So we will need to make sure they are not too powerful or un-fun to play. We are doing extensive testing on them against every single other character in the game to make sure they are fair and fun to play.

IGN: What create-a-player modes have you seen in previous games that you've liked? And which one did you base Mortal Kombat: Armageddon on, if any? How exactly does it work? Can you explain how the feature is robust and deep?

Ed: There have been a number of create-a-character modes in various wrestling, boxing and golf games. They all have the standard "dress-your-fighter" functionality with a number of different costume items to select. We really didn't base MK on of any particular one but we did a good amount of research and wanted to make sure we did more than they did. For example, we thought it was important to let players define their attacks as well as the look of their fighters. Armageddon lets you define your fighting st
yles, right down to the attack associated with each button. Another thing we knew was important was to let players take their created fighter and go online against other created fighters. This is one of the most exciting features of our create-a-fighter mode.

Fans should be pleased to hear that balancing issues that might have flawed previous installments of Mortal Kombat are going to be worked on harder this last time around on current-gen systems. IGN has also released an assortment of fifteen screenshots; more importantly, they have a teaser trailer showcasing such things as aerial kombat, a quick glimpse of the new Konquest mode, and an FMV that features the good and evil kombatants rushing towards each other on a desolate battlefield..

Thanks goes out to for the help on this update!