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Fare Thee Well
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hmm.. i think you got the wrong message.. what boon ment that usally a fighting game would ONLY and ONLY tweak there fighting sys.. but mk:d is tweaking there sys AND other playable modes as well.. there saying there doing more than any other fighting game...

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(I saw the Boon interview and his eyebrows frighten me.)
ha ha ha....
I think it was awarded best fighter because of all the extra content.
If they looked at the mechanics, it would not have been up there.
But which fighting games were playable at E3.
As far as I know it was MKD and KOF 3D.
Where there any other playable games, or were the rest just video?
I just think that either the MK team doesn't know how to make a really deep fighter, doesn't want to, or doesn't have time to.
I just think that boon likes it the way it is.
That's why we don't see too much change in it.
Oh well, all we can do is ask, or bug him about it, and hope for the best.
At the pace they are going though, I expect a really good engine for like MK10.
It's just progressing to sloooooooow I think.
This brings to mind.......What is going on with Tao Feng 2?

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Khali Wrote: nice to see that people are completely ignoring the fact that the fighting engine has been fixed and improved. they had to remove the canned combos... |
It's been fixed?
Canned-combos removed?
I think you're ignoring the fact that you just made that up...
I agree with Bleed that the award was props to the extras.
Did anyone watch any of the footage of Boon? Every single time the actual gameplay is brought up, he just says it's been tightened, tweaked, improved, and goes on talking about something else. He even ran Scott-H in a circle completely skipping one of his questions.
After Deadly Alliance came out, for months people tried and tried and tried to figure out how to do a stage fatality on the Acid Buddah stage. When they got confirmation that there was none, people went ape shit! They couldn't accept the fact there were a few bugs at the time prohibiting this, and bitched and moaned to no end! (I won't even bring up how dumb people acted about the "final secret" either...hell, they're still talking about it today)
This caused such an uproar that Ed and Co wanted to make the "majority" of the fans happy. They spent almost the last two years including what these stupid noobs wanted in the game (which does appear to have turned out nicely) and left themselves 3 months to work on gameplay.
Don't give me any "they have 5 months" bs either. It takes at least a month to have the game go through submission and publication. And who's to say they've even started on the gameplay?
So, not to say i was first or anything... But, I kinda had a hunch that MK:D = MK:DA 1.5 since about March last year.
(Bleed: Gigante is working on some wwe wrestling game, i didn't like TF that much, but they should stick to it.)


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MKDA played fine and MKD will play better
wanna talk bad gameplay?
SC2,Guilty gear, marvel vs capcom!!!
now lets all behave ourselves before i sent a mod in here
people have the right to their opinion but people should also express their opinions in a mature manner
wanna talk bad gameplay?
SC2,Guilty gear, marvel vs capcom!!!
now lets all behave ourselves before i sent a mod in here
people have the right to their opinion but people should also express their opinions in a mature manner


About Me
Death is an adventure... Wanna die?
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as much as i'd like to go completely crazy yellin at you, im not, im just gonna say, if you dont like the game, or the MK Team, LEAVE, its that simple

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You just did.

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Ok, here is what boon says about the fight engine in the game spot interview.
We've always taken the approach with Mortal
Kombat to try to be different from the other
games. I think a lot of the other games try to
mimic each other and try to...you know,
incorporate certain features and maybe enhance it
on.... Where as Mortal Kombat has always tried
to be just the most outrageous fun experience for
the player. You know, the most accessible
fighter that there is out there, and I think
that really shows by how many games we tend to
sell with every version. And that's kind of like
our approach to making the new games. It's
always been let's create something new as opposed
to trying to mimic something that was already
done on another game and enhance that.
----------------------------------------------
The thing is, that is exactly what has been done with MK for the most part.
The death traps are an enhancement of the ring out.
Konquest is an enhancement of the quest modes in the other games.
The multi tired stages are an enhancement on DOA.
on and on and on.........
The only really original thing I see in MK is the chess game.
Anyway, from what he says in the interview, I don't see MK really upgrading the fight engine, maybe ever.
Boon doesn't seem to wanna to do it.
He doesn't want to copy the other games, but he has to in order to make his better.
It's pretty much inevitable.
You have to learn from others mistakes and triumphs, not try to ignore what they have already figured out.
He can't really make the fight engine completely original, because pretty much everything has already been done.
We have punches, kicks, reversal holds, taunts, throws, side step, 8 way movement, jump, crouch, block............
These things have already been done.
It's not really original.
The only thing to make these things more original is the way you do them, the way they look when done and the properties they have.
But the basic ideas have already been done.
Like it or not, they are going to copy other games in one way or the other.
It's reality, so I don't see any reason for the MK team to hold back.
They also want the game to be accessible for everybody, but they don't have to dumb things down for us, come on now.
You can make a seemingly complex game easy to play.
We've always taken the approach with Mortal
Kombat to try to be different from the other
games. I think a lot of the other games try to
mimic each other and try to...you know,
incorporate certain features and maybe enhance it
on.... Where as Mortal Kombat has always tried
to be just the most outrageous fun experience for
the player. You know, the most accessible
fighter that there is out there, and I think
that really shows by how many games we tend to
sell with every version. And that's kind of like
our approach to making the new games. It's
always been let's create something new as opposed
to trying to mimic something that was already
done on another game and enhance that.
----------------------------------------------
The thing is, that is exactly what has been done with MK for the most part.
The death traps are an enhancement of the ring out.
Konquest is an enhancement of the quest modes in the other games.
The multi tired stages are an enhancement on DOA.
on and on and on.........
The only really original thing I see in MK is the chess game.
Anyway, from what he says in the interview, I don't see MK really upgrading the fight engine, maybe ever.
Boon doesn't seem to wanna to do it.
He doesn't want to copy the other games, but he has to in order to make his better.
It's pretty much inevitable.
You have to learn from others mistakes and triumphs, not try to ignore what they have already figured out.
He can't really make the fight engine completely original, because pretty much everything has already been done.
We have punches, kicks, reversal holds, taunts, throws, side step, 8 way movement, jump, crouch, block............
These things have already been done.
It's not really original.
The only thing to make these things more original is the way you do them, the way they look when done and the properties they have.
But the basic ideas have already been done.
Like it or not, they are going to copy other games in one way or the other.
It's reality, so I don't see any reason for the MK team to hold back.
They also want the game to be accessible for everybody, but they don't have to dumb things down for us, come on now.
You can make a seemingly complex game easy to play.

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(Bleed: Gigante is working on some wwe wrestling game, i didn't like TF that much, but they should stick to it.)
Damn.....I wish they would stick to it.
They would need a Ton of help on it though.

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Grimm Wrote: I'm not going to flame you or anything, but I don't now what else you would want to be updated. I mean the fighting styles and everything I love. I know that 20% thing is bullshit but still. What would you like to be changed? |
Are you asking me?

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OK, here is what I posted in another thread.
When I think of a fighting game, what I think of is all the things that the game should be incorporating.
My idea of a great fighting game is.
Great graphics
Cool characters
Cool stages
Very deep fighting engine = Deep doesn't mean hard or unplayable.
Actually a deep engine makes things a lot easier because you have so many options and are not as limited.
Freedom is a big plus for me.
The way I see it, MK has all but the main one IMO.
The game is going to be much better with the new movement and combo breakers, but it's still not enough for what I would expect from a good fighting game.
----------------------------------------------
Things I would have to make a good fighting game for me. This is just my opinion.
(The fluff)
Amazing graphics
Cool characters
Dynamic camera work, like in the movies
Awesome interactive stages
------------------------------------------
(Basic game play)
Easy and effective movement
Smooth animation
Useful attacks, and moves like rolls etc.
A Ton of attacks
Realistic looking reversals, sways and parries.
Escapable combos
lots of variations for combos. High, med, low, side step, throw, counter stance, all that kind of stuff could be used to make combos more exiting and more fun.
Attack while in different positions
Crouching
Laying down face up or face down
Standing with back to the opponent
side step attacks
Tec. roll
Wall Tec. roll
(Then the things to bring it over the top or Depth)
Throw escapes
Throw reversals
Reversal reversals
throw chain combos
Attack combos link to throw
counter or auto parry stance
buffering
good frame data to control the effectiveness of the attacks.
Timed attacks or combos Sort of like just frame moves, or the combos in Tao Feng for more powerful attacks.
Harder commands give the player the feeling of accomplishment when the execute them. You could call them "show off moves"
Feints
change up moves = An attack that is a fake and is interrupted with another.
Delayable combos = You can control the speed of the combo to make it harder for your opponent to break.
Counter hits and different effects if a move connects as such. For example if you do a med kick to the gut.
A normal hit will push the opponent back.
Counter hit can stun them, or make them fall.
Down attacks = like in Tekken and VF, you can hit characters when they are on the floor.
Off wall attacks or jumps
Wall throws like in DOA3 and VF4
Extra flashy moves and special attacks
Chargeable moves and special attacks
Button hold time dependent moves. Like if you tap kick, you can do a high kick, but if you hold it, you will kick and go into another stance, The Flamingo or something.
If you hold punch, you will throw 2 punches instead of one
If you hold punch, the effect of the attack will be different on the opponent.
Many stances, and easy switching between them.
there are a ton of other things, but you get the idea.
Not all these things need to be in it, but a lot of them yes, that's if the game play is intended to be something special.
When I think of a fighting game, what I think of is all the things that the game should be incorporating.
My idea of a great fighting game is.
Great graphics
Cool characters
Cool stages
Very deep fighting engine = Deep doesn't mean hard or unplayable.
Actually a deep engine makes things a lot easier because you have so many options and are not as limited.
Freedom is a big plus for me.
The way I see it, MK has all but the main one IMO.
The game is going to be much better with the new movement and combo breakers, but it's still not enough for what I would expect from a good fighting game.
----------------------------------------------
Things I would have to make a good fighting game for me. This is just my opinion.
(The fluff)
Amazing graphics
Cool characters
Dynamic camera work, like in the movies
Awesome interactive stages
------------------------------------------
(Basic game play)
Easy and effective movement
Smooth animation
Useful attacks, and moves like rolls etc.
A Ton of attacks
Realistic looking reversals, sways and parries.
Escapable combos
lots of variations for combos. High, med, low, side step, throw, counter stance, all that kind of stuff could be used to make combos more exiting and more fun.
Attack while in different positions
Crouching
Laying down face up or face down
Standing with back to the opponent
side step attacks
Tec. roll
Wall Tec. roll
(Then the things to bring it over the top or Depth)
Throw escapes
Throw reversals
Reversal reversals
throw chain combos
Attack combos link to throw
counter or auto parry stance
buffering
good frame data to control the effectiveness of the attacks.
Timed attacks or combos Sort of like just frame moves, or the combos in Tao Feng for more powerful attacks.
Harder commands give the player the feeling of accomplishment when the execute them. You could call them "show off moves"
Feints
change up moves = An attack that is a fake and is interrupted with another.
Delayable combos = You can control the speed of the combo to make it harder for your opponent to break.
Counter hits and different effects if a move connects as such. For example if you do a med kick to the gut.
A normal hit will push the opponent back.
Counter hit can stun them, or make them fall.
Down attacks = like in Tekken and VF, you can hit characters when they are on the floor.
Off wall attacks or jumps
Wall throws like in DOA3 and VF4
Extra flashy moves and special attacks
Chargeable moves and special attacks
Button hold time dependent moves. Like if you tap kick, you can do a high kick, but if you hold it, you will kick and go into another stance, The Flamingo or something.
If you hold punch, you will throw 2 punches instead of one
If you hold punch, the effect of the attack will be different on the opponent.
Many stances, and easy switching between them.
there are a ton of other things, but you get the idea.
Not all these things need to be in it, but a lot of them yes, that's if the game play is intended to be something special.


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Lol that's what I'm talking about. Not to flame Bleed or anything, but I seriously play MK and love it because it doesn't incorporate even half of that ridiculous list you made. I think DOA or VF is more the game for you, I like simplicity and I don't get how many times I have to tell people that. I also love fatalities. I don't care, the only other fighting games that have ever interested me are Street Fighter and Darkstalkers (AKA Vampire Chronicles) Why? They're simple, man. And the characters in Mortal Kombat are UNMATCHED in design. Kabal? Scorpion? Sektor? There aren't any characters in any other fighting game who can top those. And I don't care what people say, I think fatalities make up half if not more of Mortal Kombat because they're fun to watch. Who here also likes Street Fighter because of simple gameplay? I know I do, don't even try and tell me Street Fighter one of the best fighters ever was complicated, because its not :) MK is the fighting game I have the most FUN with, and THAT is why I play it. I don't compete in tournaments for other games or any of that crap because im not that good and don't have the time like other people have also said. I play it because no other game tops MK in fun factor. There enough said, im done with this thread. Oh, and one last thing, even if Boon is just revamping the fighting only slightly, adding new characters and fatalities, I have NO problems with this. Let it go it's how MK has been and always will be man. Jesus. A fighting game feels INCOMPLETE when I can't do a fatality at the end. I mean come on, what's more fun than watching sub zero freeze you, rip off your head and spine and throw it at your body and it shatters? Amazing graphics and thats just damn cool. Doing fatalities for the first time and even seeing them over and over again gets a loud yell and reaction from me because I love it. Nothing in this world tops seeing a fatality for the first time and the reaction it gets from a crowd or even me. And I see those fatalities alot :)
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twistedspine Wrote: Who here also likes Street Fighter because of simple gameplay? I know I do, don't even try and tell me Street Fighter one of the best fighters ever was complicated, because its not :) Jesus. |
lol, I hope I just read it wrong, but if I read it right I will give you the award for being the absloute biggest idiot/scrub on this entire site.


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Yeah thats what I said. Thanks for the inspirational talk. No, street fighter isn't complicated. 6 buttons, fun moves. How is that complicated? Relax. You're gonna tell me now that Street Fighter is as complicated as Virtua Fighter or Dead or Alive, right? God I hate when these non Mortal Kombat fan posers come on here.
LOL @ street fighter not being complicated. it isn't complicated to get into like a vf game. but after that, if you plan to be a great player, it's one of the most complicated games there is. there's so much more than just fireballs and fierce attacks.


About Me
<---- This is scary.
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What version of Street Fighter are you playing? Because I'm reffering to the only good ones, as far up as Alpha 3. Oh sorry I stepped on your toes, I already said numerous times I'm not trying to be the greatest player in the world homie. I don't play it 24 hours a day. Yeah I've seen pros play Street Fighter and It's pretty amazing, but no I don't think it's a complicated game. They play it nonstop.

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I liked MKDA it's one of my favorite fighters of All Time.That's what I like about MK there diffrent from the other fighting games.Which is good because if every game was like VF or SC it would be boring.That's why I enjoy VF,Street Fighter,Tekken because there diffrent from each other.As long as it's fun It's cool in my book.
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twistedspine Wrote: Yeah thats what I said. Thanks for the inspirational talk. No, street fighter isn't complicated. 6 buttons, fun moves. How is that complicated? Relax. You're gonna tell me now that Street Fighter is as complicated as Virtua Fighter or Dead or Alive, right? |
dead or alive is a scrub fighter. It is most likely the biggest scrub fighter of all time. newbies can scrub past expert players and this is a proven fact. i respect no one who plays DOA and calls it complicated.
Secondly, Street fighter is indeed complicated and I would say THE most complicated 2D fighter of all time. i am assuming that:
1) You are a idiot. (you most likely are make a reatrded statement like you did)
2) You know nothing about fighters. (this can be show in your statement of DOA being complicated.
3) You're a scrub. (for the reasons you listed about liking MK)
based off all that I won't even attemept to explain the complexity of SF (any of them) cause you just might wet your pants after learning the mechanics of the engine.
Continue to bask in your stupidity.


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Colguile:
You've got mental problems. I didn't say DOA was complicated, I'm just assuming that since you've taken such a defense against it. I won't touch that game, except for maybe the new Ultimate that is coming out. And trust me little boy, I've been playing fighters before you were in diapers. You started something you shouldn't have with that big mouth of yours.
You've got mental problems. I didn't say DOA was complicated, I'm just assuming that since you've taken such a defense against it. I won't touch that game, except for maybe the new Ultimate that is coming out. And trust me little boy, I've been playing fighters before you were in diapers. You started something you shouldn't have with that big mouth of yours.
*Sigh* Yet another thread that has erupted into flame central....Guys listen....On this particular subject people are on complete opposite sides of the fence, and I can tell you that not one person on either side is going to budge...so why must there be threads like this made that eventually turn into unnecessary and childish flame wars? Everyone has a different opinion on what they think MK should be and the fact is it, nor any other game, will ever be/have everything that everyone wants. So naturally people are gonna love it and people are gonna hate it, the point is it's their choice, their opinion and they are entitled to it. Also Flaming and being immature is SURELY NOT going to change anyone's mind about how they feel, it's only gonna result in people getting pissed off, skulled, and possibly banned. And for what? because certain people just can't deal maturely with another point of view because it differs so much from their own? I think that's pretty dumb and a waste of time.
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twistedspine Wrote: What version of Street Fighter are you playing? Because I'm reffering to the only good ones, as far up as Alpha 3. Oh sorry I stepped on your toes, I already said numerous times I'm not trying to be the greatest player in the world homie. I don't play it 24 hours a day. Yeah I've seen pros play Street Fighter and It's pretty amazing, but no I don't think it's a complicated game. They play it nonstop. |
And for the record: I am a MK fan. I have ever MK for just about every system and played all of them except MK:DA to death.
And they were quick deaths outside of MK3-MKt.


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TomTaz:
Yeah, you're right. I've always respected what you say on here. I reacted immaturely to what ColGuile said in his last post, but after 3 of them I have to say something back I can't take it. My statement about Street Fighter not being complicated wasn't meant to talk crap about the game in any way shape or form I love it, I was trying to get the point across of why I love Mortal Kombat because I personally think Street Fighter is very simple compared to all the other 3D fighters out there. It's sad that you can't freely voice your opinion especially when it's not meant to cause anything but a mature response. He gets mad at me for liking Street Fighter because apparently he spends his time doing nothing but playing street fighter. I guess he doesn't know what having a job is like. Ok that was immature too, but I had to. Ok now I feel better.
[EDIT] No, your not an MK fan, get out poser. Your lame bashings don't change my opinion. I forgot I can't open up mame and play street fighter for fun I have to spend years perfecting its gameplay to enjoy it, which I have played it for years just not constantly. That's what you're saying over and over again, that sounds pretty stupid to me. See your so stupid man, then in your very next post you talk about wanting to play me in a game of street fighter. There is no doubt in my mind that you can probably beat me in a game of street fighter, lol that's not what my original thread was about. I said I liked it because of simple gameplay and I'm sorry that hurts your feelings. Simple Simple Simple, go cry me a river.
Yeah, you're right. I've always respected what you say on here. I reacted immaturely to what ColGuile said in his last post, but after 3 of them I have to say something back I can't take it. My statement about Street Fighter not being complicated wasn't meant to talk crap about the game in any way shape or form I love it, I was trying to get the point across of why I love Mortal Kombat because I personally think Street Fighter is very simple compared to all the other 3D fighters out there. It's sad that you can't freely voice your opinion especially when it's not meant to cause anything but a mature response. He gets mad at me for liking Street Fighter because apparently he spends his time doing nothing but playing street fighter. I guess he doesn't know what having a job is like. Ok that was immature too, but I had to. Ok now I feel better.
[EDIT] No, your not an MK fan, get out poser. Your lame bashings don't change my opinion. I forgot I can't open up mame and play street fighter for fun I have to spend years perfecting its gameplay to enjoy it, which I have played it for years just not constantly. That's what you're saying over and over again, that sounds pretty stupid to me. See your so stupid man, then in your very next post you talk about wanting to play me in a game of street fighter. There is no doubt in my mind that you can probably beat me in a game of street fighter, lol that's not what my original thread was about. I said I liked it because of simple gameplay and I'm sorry that hurts your feelings. Simple Simple Simple, go cry me a river.
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