I'm so upset, I'm about to cry. I can let the combos slide, I can let the breakers slide, but dear GOD, Midway. You couldn't even correct throws being blockable?
I'm so upset, I'm about to cry. I can let the combos slide, I can let the breakers slide, but dear GOD, Midway. You couldn't even correct throws being blockable?
Its little things like this that get to me. No fighting game in the world, not even the SHITTIEST fighting game has the ability to block throws. Throws are primarily put in to prevent turtling and continuous blocking. There is NO way to stop someone from blocking other than throws. But shit, now people just have to hold down block again for the entire match? The only thing it does is slowly chip away at your health bar, and when you're open, your opponent decks you, and continues blocking. This is becoming ridiculous. I'm not expecting Tekken, but little things like this can make the game (for me, at least) 10x better.


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Stay classy, MKO.
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| Wanderer Wrote: Its little things like this that get to me. No fighting game in the world, not even the SHITTIEST fighting game has the ability to block throws. Throws are primarily put in to prevent turtling and continuous blocking. There is NO way to stop someone from blocking other than throws. But shit, now people just have to hold down block again for the entire match? The only thing it does is slowly chip away at your health bar, and when you're open, your opponent decks you, and continues blocking. This is becoming ridiculous. I'm not expecting Tekken, but little things like this can make the game (for me, at least) 10x better. |
Cry me a riiiiver....
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As TonyTheTiger put it:
"Butt WE MK PHANS AR3 TWO STUp1D TWO Pess TEH digagonales und TOO buttins at 1nce.
It's sad that that's how Midway looks at us."
Sucks, but true, lol.
"Butt WE MK PHANS AR3 TWO STUp1D TWO Pess TEH digagonales und TOO buttins at 1nce.
It's sad that that's how Midway looks at us."
Sucks, but true, lol.
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Doesn't really bother me. If they start turtling high, sweep 'em, if they turtle low, hit them with an over the head attack, it's that simple.
| souledge316 Wrote: Doesn't really bother me. If they start turtling high, sweep 'em, if they turtle low, hit them with an over the head attack, it's that simple. |
If you hit them with an overhead attack (from what I recall) they kept blocking, and it would just chip damage slowly.
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| souledge316 Wrote: Doesn't really bother me. If they start turtling high, sweep 'em, if they turtle low, hit them with an over the head attack, it's that simple. |
With throws though, you could slow down the low game and prioritize a high and mid game so that there is actually smart defense, rather than random defense. In 2d fighters for example, you block low on reaction since its the safest and fastest, but you watch for highs (in the form of overheads, jump ins, etc.) In 3d games, its the opposite, since highs and mids are more accessible, you watch for those, then block low or evade/break throws when you expect or react to them.
Instead MK makes both mids and lows come out at the same speed so rather than take skill and smart defense and smart mixups (since you gotta use the unsafe and slower option to do a mixup game from the obvious block in other games), you have randomness in the form of 50/50 mixups all day. Basically you can't play a smart defense in MK when your opponent can do a mid or low option with the same safety and speed. Which way should you normally block and what should you aim for in your mixup? All you can really do is blindly play rock/paper/scissors and go with it randomly. =P
| Dadgad Wrote: the breakable throws will be an awesome addition to strategy, you'll have to think whether you use you breaker during a combo or while your being throw !! I think it's a great idea for Mortal Kombat Deception |
That's all fine and dandy, but what does that have to do with throws being blockable?


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The game is practically finished, you cannot change a thing, and complaining or being upset about this is not going to help anything. This was never in our hands, so to complain about something that you never had any control over leads to two things. 1. You deal with it and have fun with what you do like or 2. You stay upset and you don't play the game.


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Only two things are infinite: the universe and human stupidity, and I'm not sure about the former. -Albert Einstein
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| Dadgad Wrote: the breakable throws will be an awesome addition to strategy, you'll have to think whether you use you breaker during a combo or while your being throw !! I think it's a great idea for Mortal Kombat Deception |
I wouldn't dare waste a breaker on a throw.. Why waste one of your only 3 when u can just block to ensure that you are not thrown? And even if I do get thrown, I will still save my breakers for the much deadlier combos.
In response to the thread, I agree, blockable throws have no place in fighting games. Why not just start a combo instead, take one of their breakers, and do more damage?
Think about it.. why even attept to throw if someone is not blocking. You could start a juggle or a dial-a-combo. There is no need to get that close to them. If you do, they might start one of the aforementioned things on you while your trying to throw them.
I was hoping... that blocking throws was a mistake in DA and that it would be fixed. Apparantly, the dev. team thinks it's a good idea to be able to block them. *shrugs*


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Stay classy, MKO.
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| With throws though, you could slow down the low game and prioritize a high and mid game so that there is actually smart defense, rather than random defense. In 2d fighters for example, you block low on reaction since its the safest and fastest, but you watch for highs (in the form of overheads, jump ins, etc.) In 3d games, its the opposite, since highs and mids are more accessible, you watch for those, then block low or evade/break throws when you expect or react to them. Instead MK makes both mids and lows come out at the same speed so rather than take skill and smart defense and smart mixups (since you gotta use the unsafe and slower option to do a mixup game from the obvious block in other games), you have randomness in the form of 50/50 mixups all day. Basically you can't play a smart defense in MK when your opponent can do a mid or low option with the same safety and speed. Which way should you normally block and what should you aim for in your mixup? All you can really do is blindly play rock/paper/scissors and go with it randomly. =P |
Bleh. I still don't understand all the technical fight mumbo jumbo.

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I think is really sucks that throws are blockable...ya sure, MK has always had blockable throws, and it worked really well with the old 2D system and MK4/Gold...but with the game in true 3-D and how it is now, times have changed...throws need to be unblockable.
We all know that Midway listens to what we have to say...just take a look at Deception, so let's get everyone to post in here and say how they feel about this issue. Perhaps Midway will fix it.
We all know that Midway listens to what we have to say...just take a look at Deception, so let's get everyone to post in here and say how they feel about this issue. Perhaps Midway will fix it.
Arent u able to sidestep throws? but of course for that youd need some sign of tha throw comin. well, quit bitchin, its part of tha game n youll love it all tha same. go write a petition like all the other assholes who just "hate mk" yet have it reserved just like all tha rest of us. lol, assholes.
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| TheTinMan2005 Wrote: With throws though, you could slow down the low game and prioritize a high and mid game so that there is actually smart defense, rather than random defense. In 2d fighters for example, you block low on reaction since its the safest and fastest, but you watch for highs (in the form of overheads, jump ins, etc.) In 3d games, its the opposite, since highs and mids are more accessible, you watch for those, then block low or evade/break throws when you expect or react to them. Instead MK makes both mids and lows come out at the same speed so rather than take skill and smart defense and smart mixups (since you gotta use the unsafe and slower option to do a mixup game from the obvious block in other games), you have randomness in the form of 50/50 mixups all day. Basically you can't play a smart defense in MK when your opponent can do a mid or low option with the same safety and speed. Which way should you normally block and what should you aim for in your mixup? All you can really do is blindly play rock/paper/scissors and go with it randomly. =P Bleh. I still don't understand all the technical fight mumbo jumbo. |
Amen Brother.
Simple and fast.
I loved MK1-4 for its simplcitiy.
I play MK to Veg out when Im tired. I don;t want to have to be sweating and playing with tons of effort. It becomes work, and I don't need any more of it.
Glad Uppercuts are back.
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in the new gameplay vid, its like 8 minutes long, Kobra is clearly blocking with his kali sticks and mileena does her throw.
sorry but I think throws will not be blockable.
sorry but I think throws will not be blockable.
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| Amen Brother. Simple and fast. I loved MK1-4 for its simplcitiy. I play MK to Veg out when Im tired. I don;t want to have to be sweating and playing with tons of effort. It becomes work, and I don't need any more of it. Glad Uppercuts are back. |
Simplicity isn't whats being argued about here. (all the things Ive said in this thread are simple basic fighting game mechanics) Don't confuse depth with complexity, because that isn't what depth is. Look at Soul Calibur and DoA, it's easy to play mid-level play since it's simple, but it still has the depth so that you can outsmart your opponent, play strategically and adapt. Mindless Rock/Paper/Scissors isn't a fighting game.
Back in the oldschool MK days, they didn't have the 50/50 problem. Because you just block low when someone is close, block high when situations made you need it like other fighters where certain options are better and safer than others, thus leading to a safe offense and a smart defense. But in MKDA and so far MKD, there will be stances that have safe and fast options for both, so which do you block if or prioritize to block if one isn't better than the other? When options are entirely equal, there is no way to play a smart defense, only a random guessing game. Anyways, its okay, I'm tired of sounding like a broken record in the same thread, so that's that.
I don't know how throws are gonna be, but I think Midway will change it to being unblockable by release if its blockable now.


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The game is still over a month away from release and probably at least a couple of weeks from going gold. Changing throws from blockable to unblockable can be done in an afternoon by one guy. Who knows, maybe we'll get a surprise or two.
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| JAX007 Wrote: I fucking agree 100%. Blockable throws = FUCKING USELESS. And that's a shame because the throws in this game look very cool. |
Amen brotha.

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I hope they are unblockable also.
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| Wanderer Wrote: Its little things like this that get to me. No fighting game in the world, not even the SHITTIEST fighting game has the ability to block throws. Throws are primarily put in to prevent turtling and continuous blocking. There is NO way to stop someone from blocking other than throws. But shit, now people just have to hold down block again for the entire match? The only thing it does is slowly chip away at your health bar, and when you're open, your opponent decks you, and continues blocking. This is becoming ridiculous. I'm not expecting Tekken, but little things like this can make the game (for me, at least) 10x better. |
Yeah, good games like Tekken and MvC2 never had the ability to block throws....
Oh wait...


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"You see, I face a whole new Monster!! I face a man, who represents, the Nintendo Entertainment System..."

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| EZ-E96 Wrote: Arent u able to sidestep throws? but of course for that youd need some sign of tha throw comin. well, quit bitchin, its part of tha game n youll love it all tha same. go write a petition like all the other assholes who just "hate mk" yet have it reserved just like all tha rest of us. lol, assholes. |
Well, if UT is still in then SS'ing throws doesn't mean a thing. Also, he's going to like the game none the less; even though he's bitching about it? Which of course he knows nothing of, even though it's just like the shit in DA. Yah, good call on that one, dude. The whole pre ordered argument is very shallow, btw. An MK fan "bitching" about issues is not supposed to play it? Issues which would only make the game better. Please, please tone down on the fanby-ism.
SS'ing wouldn't be so bad if the SS itself didn't blow. As you said, there is nothing that telegraphs a throw, anyways. Oh, another flaw, imagine that. Again, this comes back around to frame data and properties, which is completely lacking. The whole SS'ing related to throwing is illogical, too. Which isn't surprising, seeing how logistics are going to be a problem anyways.
Hey, EZ let me ask you something. Do you "throw" - hah - slander at people because you don't know wtf you're talking about? Or do you just want to say something for the sake of saying it? Jumping on the fanboy bandwagon like everyone else, hoping your voice is heard. Even though there really isn't anything worth listening to coming out. Like some peon. Not caring about the future of MK. Not expressing. Not voicing with any real intelectual development. Not even stating developed views as to why you even like it. Just spitting shit to spit?
Also, much of this concern doesn't even stem around the ideal of simplicity. Many of us like simplicity. When something is simple ,though, yet still has majore flaws; there is no excuse for that. And for those who claim "ignorance is bliss." well, heh. You're pretty much admiting to or accepting mental retardation.
In case you ever pull your head out of your ass, and this goes for all you "hater haters," please realize this very simple concept.
The "assholes" are the fans who actually give a shit about the future of MK. They voice out and express that which they don't believe in hopes of making a better game. They give reasoning as to why they don't believe that way. Even examples which may fix those very issues. They are the ones who come up with the strats and the combos that you'll use while playing. They are the OG's who put MK on the map in the first place. They are the ones who played MK 1 and broke shit down in UMK. They're the ones made it possible for MKDA.
Most importantly, they are the ones who know what the fuck they're talking about.
Peace and love ya'll.
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