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| Check Wrote: i think all the characters will be equal (almost) like they promised us in MKDA |
I think you are wrong (fo sho) like versatile promised you on this forum.
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| Check Wrote: i think all the characters will be equal (almost) like they promised us in MKDA |
They promised us that in MKDA, but it was obviously a lie, lol. MKD will be no different.
MK1, MK2, MK3, MKT, MKDA were all horribly unbalanced.
The only ones that weren't were UMK3, MKGold and MK4. UMK3 because all characters were broken and able to do 80% at least and most had practical 40% combos. Even then most people used Smoke (human and cyborg) because they had good practical and easy to get in combos due to their chains and moves, the MK2 Kung Lao infinite still existed, etc.
MK4 and MKG cause they put a little bandaid mechanic on it called Maximum damage, but still characters like Jarek were hella good.
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| Check Wrote: i know (for sure) that youre done once mkd comes out, hater... |
I'll tell you what. Copy this onto a piece of paper or whatever i dont care. When MKD comes out, and the tiers are set, I will use the best character in the game and you will use the worst character and we'll fight. Best of 3. 3 rounds to win a match. If I win, you have to change your MK5.org screename to whatever I want it to be, and if you win you can make whatever stipulation. Is that a deal scrub?
the site has changed words i have tried to post before, its funny.. i even tried to space the word and it refused to let me post it.. its not even a bad word..lol when i get home if u want ill do a picture of the word i was trying to post before, then what the page puts up for me..
| sub-zeromasta Wrote: I have had this happen to me as well. I finally gave up and rewrote it and it worked. It might be a word you/we were trying to use that the site doesn't like. Sux tho cuz i'm sure it was a great reply cuz I have read your stuff before. |
Sounds like a good challenge to me.
| Versatile Wrote: Check Wrote: i know (for sure) that youre done once mkd comes out, hater... I'll tell you what. Copy this onto a piece of paper or whatever i dont care. When MKD comes out, and the tiers are set, I will use the best character in the game and you will use the worst character and we'll fight. Best of 3. 3 rounds to win a match. If I win, you have to change your MK5.org screename to whatever I want it to be, and if you win you can make whatever stipulation. Is that a deal scrub? |
| HDTran Wrote: Check Wrote: i think all the characters will be equal (almost) like they promised us in MKDA They promised us that in MKDA, but it was obviously a lie, lol. MKD will be no different. MK1, MK2, MK3, MKT, MKDA were all horribly unbalanced. The only ones that weren't were UMK3, MKGold and MK4. UMK3 because all characters were broken and able to do 80% at least and most had practical 40% combos. Even then most people used Smoke (human and cyborg) because they had good practical and easy to get in combos due to their chains and moves, the MK2 Kung Lao infinite still existed, etc. MK4 and MKG cause they put a little bandaid mechanic on it called Maximum damage, but still characters like Jarek were hella good. |
its true, but its like versatile said, its probably gonna be alot of top tier characters and just low tier characters, i just think certain things are changed now, no more powerups, reversals, shoves, ( hopefully ) and now have such things as teleports possible, death traps, i dunno, i just think the whole stretegy is different now, more moves, combo breakers, faster gameplay, stage weapons, but well see soon, wont we?
until then, lets just end all this trash talk. ( or continue to do so if u please )
good luck to all, see you in a month or so. peace (not war!)


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| HDTran Wrote: VQ: On the point of Telekinetic Slam, I have a few predictions. Ermac > Kenshi. Kenshi relied on chain to juggle or juggle, then: TKS, jab, TKS, jab, TKS, TKT or TKS, jab, TKS, jab, TKT. Which easily gave him 35-40% damage after a juggle. Mix it up with a low and that's Kenshi. However, any stance almost can provide that jab. Kenshi has also lost his second stance, which while not good for him, was replaced with a stance that is just as useless for him. His sword has been updated with vertical slashes though, but I'm not sure how useful that is. Therefore, Ermac with TKS means he can do what made Kenshi so good (in the damage and mid tier sense), but with different and so far, hopefully better stance options, I mean unlike Kenshi, he has 2 unknown stances which is better than 2 stances that are known to not be good =). Well I suppose we can hope the axe is good, but so far it doesn't look so great. I'm betting right now that 90% chance that Ermac > Kenshi. |
Actually, when I use Kenshi he needs no launcher or chain combo to get that TK slam off. He was one of the only characters that had a two in one in Tai Chi with a standing 3 followed by a TK slam then back> 1, TK slam, back> 1, TK slam, (before they hit the ground) standing 3, then TK slam, and finally the the TK toss before they hit the ground. Even without a power up that causes an easy 52-55% damage. Catch someone twice and they're toast!
The Kenshi I played at E3 was but a shell of his former self, but who knows what he's like now. We will soon see. For the record, Ermac was better than Kenshi in the E3 demo and I look foward to cheesing.. ahem, I meam playing with him
Take care.
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pi gua was never that great, it did a lot of damage and stun, but it wasnt that flowy, the styles moves were one hit long usually and took time to recover from, so if the attack was blocked you were a sitting duck and your opponent would have a wide open shot at a chain combo and counter, HARD. hapkido was freakin magic if you knew how to use it and got good with it, it flowed and had a few good effective combos, not to mention his cain cobos were easy if you could pull off his spear, same thing with sub zeros freeze, who i might add that his shotokan style had combos that were awesome too, just had weak single strikes. i can tell you werent a big fan of combos, no offense at all, but i think scorpion will remain top teir
| queve Wrote: The_Truth Wrote: I think you're predictions are going to be very accurate. I'd also throw Nightwolf on as being one of the top tier characters mainly because of Tae Kwan Do. Even though I've only seen the lightning move once it looks like it may be abuseable. Yeah, Tae Kwon Do was 1 of the most powerful styles of MKDA, it was just too powerful. Im sure Nightwolf will kick ass. I can see Mileena being Top Tier. Sindel actually looks pretty good. Mid tier. Scorpion: Mid tier. I think he will be weaker in this game, no Pi gua like you said. Jade: Mid Tier. Baraka: Mid or Top Tier. |


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There are three rules for doing scientific research. Unfortunately, no one knows what they are.
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| Versatile Wrote: Exactly what i was about to say. High Level play is rarely "fun", because most of the time it's when you show case your skills and such. You do what you can do win, and I assure that you will never see a Sonya player in a serious match up use Kenpo unless he or she wants to get fucked up really bad. So its most definately neccessary to avoid Kenpo and Kali Sticks at high level. Also, trust me Queve, winning is not boring, but MKDA is :) |
Kenpo did have the PU, and I do use that one during the fight.
Also, b+3 had a pretty good range and IF you manage to catch someone in 1,1,4,kiss,PU,etc, he's in for a real treat. And that happens more often than you'd think :p.
Nonetheless, TKD is superior. I rarely use kali sticks, except perhaps to alternate between 2,4,b+3 and 2,4,3 to confuse opponents. I expect Kobra to have these very same combos, btw.
Cheers,
VQ


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There are three rules for doing scientific research. Unfortunately, no one knows what they are.
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| HDTran Wrote: MK4 and MKG cause they put a little bandaid mechanic on it called Maximum damage, but still characters like Jarek were hella good. |
PLUS, in Mortal Kombat Gold Baraka had a combo that ripped 80% from your health bar; and Sektor was pretty broken as well, with a guaranteed 40%-something combo on first hit, taking no skill at all.
VQ
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| metalgeardino Wrote: pi gua was never that great, it did a lot of damage and stun, but it wasnt that flowy, the styles moves were one hit long usually and took time to recover from, so if the attack was blocked you were a sitting duck and your opponent would have a wide open shot at a chain combo and counter, HARD. hapkido was freakin magic if you knew how to use it and got good with it, it flowed and had a few good effective combos, not to mention his cain cobos were easy if you could pull off his spear, same thing with sub zeros freeze, who i might add that his shotokan style had combos that were awesome too, just had weak single strikes. i can tell you werent a big fan of combos, no offense at all, but i think scorpion will remain top teir queve Wrote: The_Truth Wrote: I think you're predictions are going to be very accurate. I'd also throw Nightwolf on as being one of the top tier characters mainly because of Tae Kwan Do. Even though I've only seen the lightning move once it looks like it may be abuseable. Yeah, Tae Kwon Do was 1 of the most powerful styles of MKDA, it was just too powerful. Im sure Nightwolf will kick ass. I can see Mileena being Top Tier. Sindel actually looks pretty good. Mid tier. Scorpion: Mid tier. I think he will be weaker in this game, no Pi gua like you said. Jade: Mid Tier. Baraka: Mid or Top Tier. |
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| VainQueur Wrote: HDTran Wrote: MK4 and MKG cause they put a little bandaid mechanic on it called Maximum damage, but still characters like Jarek were hella good. PLUS, in Mortal Kombat Gold Baraka had a combo that ripped 80% from your health bar; and Sektor was pretty broken as well, with a guaranteed 40%-something combo on first hit, taking no skill at all. VQ |
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| metalgeardino Wrote: VainQueur Wrote: HDTran Wrote: MK4 and MKG cause they put a little bandaid mechanic on it called Maximum damage, but still characters like Jarek were hella good. PLUS, in Mortal Kombat Gold Baraka had a combo that ripped 80% from your health bar; and Sektor was pretty broken as well, with a guaranteed 40%-something combo on first hit, taking no skill at all. VQcombos wont be as effective because in mkd there will be such things as combo breakers |


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There are three rules for doing scientific research. Unfortunately, no one knows what they are.
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| metalgeardino Wrote: combos wont be as effective because in mkd there will be such things as combo breakers |
I was talking about MKG :).
VQ


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| Versatile Wrote: Yo sup SZM. Whos ur main in MK? Subby or does it vary from game to game? I think Sub is gonna be anti Nightwolf cuz of clone. Sub is def gonna be a defensive character too. |
What do you mean ? Sub is gonna be anti Nightwolf. Do you mean his ice clone and Nightwolfs shoulder barge ?
Although I usually am very opinionated. I think Nightwolf will be a top tier character. His specials especially the projectile reflect will be devastating. The lightning move looks like a killer juggle move. They may give it to Raiden though. TKD was one of the most brutal styles in MK:DA. I rate it right next to Pi Gua and Mantis. I havent seen much of his Tomahawks style that style could go either way.
Scorpion looks to be a middle tier character. He has a teleport move which is in his favor. The loss of Pi Gua will have a massive impact on him. The news of a blockable hellfire isnt good either. If his new style is really good he will be a top tier once more.
Kobra looks top tier to me. He has some really fast styles. His teleportation move is very fast and hard to see. The other special moves seem good and fast. His low fireball looked good.
Sindel seems to be a mid-low tier character. I had really high hopes for her. They dont look like coming true. Hopefully she can fly. When her scream is used she is going to be nailed by characters with teleport moves. Her weapon looks poor (I was hoping for a whip). Eagle Claw isnt very good either. I would have given her Ba Gua instead.
Noob Smoke will be top tier. It will seem confusing who you are supposed to hit at times. Their special moves from the vid look good. If Noob has the disable move they will be very very good. I believe they will be the sub boss.
Mileena looks mid tier. She has a teleport move which will help in the use of death traps. The Sai style has been improved.
Raiden has his crazy flying tackle move which will make him a lot better.
They are a few quick glances so don't flame me.
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mastermalone: That's cool to hear Ermac might have better stances. Didn't know Kenshi could get 50's that easily with TKS though, thanks for the tip man.
VQ: lol didn't know Baraka was that good, I remembered trying the Kung Lao jump kick > flying kick down (whiff)> anti-air HP to relaunch > rinse and repeat infinite and I was like, wow its finally gone. =P
check: Playing smart and learning what the game allows you isn't cheap. The fact that the game allows you to do it means its a cheap or broken game, but no player is ever cheap for playing the game to its full extent because it's what the rules of the game allows.
metalgeardino: The thing with combo breakers is that you can't really use them in any other way other than the way they're meant to be used and that they require no skill to execute. There is no tradeoff or any skill involved. You look at other 2d fighters and their system involves sacrificing offensive ability for the defense. Alpha Counter, KoF's CD while blocking, Guilty Gear's knockback, Guilty Gear's burst (which can be used offensively for stock), etc. You look at other 2d games and 3d games and their defensive manuevers skill based. Requiring precise timing and prediction. Parry, Just Defend, Counters, Reversals, etc.
In MKD, you have no real tradeoff between the two. It neither takes skill to play a better defense nor do you sacrifice anything when you break other than the fact that you have three. So both people have the exact same defensive options the exact number of times. To me, that seems like no combat leverage at all. Both players just have to do their same highest damage combo 3 more times, big deal. I mean when the question is if you're gonna do 3 breakers a match vs. you're gonna do 3 breakers a match, it isn't really a question.
Also, you aren't playing Scorpion right without Pi Gua. Pi Gua allows Scorpion to easily go into guranteed hellfires and while the guy is burning, you can go into another mixup or set up another guranteed hellfire. There is no reason for Scorpion to use other stances in MKDA. The reason why his teleport is good is because of juggle potential and setups, not fireball punishment. Hardly anyone ever uses fireballs in MKDA and they haven't changed from easily being able to be sidestepped so far in MKD.
VQ: lol didn't know Baraka was that good, I remembered trying the Kung Lao jump kick > flying kick down (whiff)> anti-air HP to relaunch > rinse and repeat infinite and I was like, wow its finally gone. =P
check: Playing smart and learning what the game allows you isn't cheap. The fact that the game allows you to do it means its a cheap or broken game, but no player is ever cheap for playing the game to its full extent because it's what the rules of the game allows.
metalgeardino: The thing with combo breakers is that you can't really use them in any other way other than the way they're meant to be used and that they require no skill to execute. There is no tradeoff or any skill involved. You look at other 2d fighters and their system involves sacrificing offensive ability for the defense. Alpha Counter, KoF's CD while blocking, Guilty Gear's knockback, Guilty Gear's burst (which can be used offensively for stock), etc. You look at other 2d games and 3d games and their defensive manuevers skill based. Requiring precise timing and prediction. Parry, Just Defend, Counters, Reversals, etc.
In MKD, you have no real tradeoff between the two. It neither takes skill to play a better defense nor do you sacrifice anything when you break other than the fact that you have three. So both people have the exact same defensive options the exact number of times. To me, that seems like no combat leverage at all. Both players just have to do their same highest damage combo 3 more times, big deal. I mean when the question is if you're gonna do 3 breakers a match vs. you're gonna do 3 breakers a match, it isn't really a question.
Also, you aren't playing Scorpion right without Pi Gua. Pi Gua allows Scorpion to easily go into guranteed hellfires and while the guy is burning, you can go into another mixup or set up another guranteed hellfire. There is no reason for Scorpion to use other stances in MKDA. The reason why his teleport is good is because of juggle potential and setups, not fireball punishment. Hardly anyone ever uses fireballs in MKDA and they haven't changed from easily being able to be sidestepped so far in MKD.
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So I guess that's a no Check. Oh well, can't say I wasn't willing to put my dick on the line to make a point and an example out of you. Oh well.
metalgearwhatever, you were not playing Scorpion correctly and/or not playing MKDA correctly. You most likely did not know about back dash cancels and universal tracking, but I don't blame you since there wasn't much MKDA competetion anyway, but go to the MKDA board and read through the high level gameplay board and be enlightened.
Also an Update on NW. It turns out the arrows on hit and block knock them back..meaning another way for a death trap set up. If NW isn't top tier in MKD then you can just spank my ass in call me charlie. I strongly believe hes going to be a top 5 character.
metalgearwhatever, you were not playing Scorpion correctly and/or not playing MKDA correctly. You most likely did not know about back dash cancels and universal tracking, but I don't blame you since there wasn't much MKDA competetion anyway, but go to the MKDA board and read through the high level gameplay board and be enlightened.
Also an Update on NW. It turns out the arrows on hit and block knock them back..meaning another way for a death trap set up. If NW isn't top tier in MKD then you can just spank my ass in call me charlie. I strongly believe hes going to be a top 5 character.
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yes i believe if Sub is played at the highest level he will counter Nightwolf pretty badly, but we will see. Sub will also have to step the lightning and arrows so who knows.
OH MAN you're crazy if you think you'e gonna beat me with Kobra. After the first month, I will have the best Kobra in the world. Holding it down for Scorpion players? HAHAHA that's like holding it down for Jordan fans during the repeat a 3peat era. Which means you'll be holding it down for everybody on earth because everybody loves Scorpion. Including the old lady sackin' my groceries at the store. With his now blockable hellfire and teleport of old that's easy to counter, Scorpion can kiss my balls from the back. Your Sub is about the only thing that'll MAYBE give me a challenge. But it won't happen.
Only a little over a month away. I can't wait to teach scrubs a lesson and play the good players who have talked shit to each other the last 3 years (who i'll also put in their grave). Despite the MKDA hate, I actually do enjoy it on occasion because of Cage. Weird, huh? Simply because it taught me the ins and outs of turtling. Something I used to despise prior to MKDA. But now, I don't mind it one bit.
I do hope, SERIOUSLY hope these combo breakers are the equivalent of 'maximum damage' in MK4. Some people hated them but I liked the fact I could random select all day feeling confident. UMK3 is sort of the same but that's because the whole roster is beast in their own way.
One more thing, I imagine death traps will be turned off, yes? Or are we just keeping everything default like it would be in the arcade? Either way doesn't matter to me. I agree though that what's his name, the konquest homo, should be banned. The only way I like to lose to my opponents is knowing what I did wrong. Not losing because I don't know what I did wrong. All that guessing will be garbage.
Only a little over a month away. I can't wait to teach scrubs a lesson and play the good players who have talked shit to each other the last 3 years (who i'll also put in their grave). Despite the MKDA hate, I actually do enjoy it on occasion because of Cage. Weird, huh? Simply because it taught me the ins and outs of turtling. Something I used to despise prior to MKDA. But now, I don't mind it one bit.
I do hope, SERIOUSLY hope these combo breakers are the equivalent of 'maximum damage' in MK4. Some people hated them but I liked the fact I could random select all day feeling confident. UMK3 is sort of the same but that's because the whole roster is beast in their own way.
One more thing, I imagine death traps will be turned off, yes? Or are we just keeping everything default like it would be in the arcade? Either way doesn't matter to me. I agree though that what's his name, the konquest homo, should be banned. The only way I like to lose to my opponents is knowing what I did wrong. Not losing because I don't know what I did wrong. All that guessing will be garbage.
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Now you know damn well my Sub is not the only one whos gonna put the rape on your Menth. Noob/Smoke,Bo and Jade I will be learning as well. You overhype Scorp's popularity too much too! We all know Sub is the true people's champ! Being low tier in almost every game and everyone still loves him! And what bitch? Menthol tryin to say his Kobra gonna be ill? NAW SON! My Kobra will be iller, and I won't even play him sucka..that's how we do in NJ. Then after I rape you 30-7 ima hit up Konqrr and have him Sub-Zerotize ya and fuck ya up with Li Mei ya heard! That's how we do it!
To stay on topic I feel Kenshi will be a bottom mid tier/low tier character.
I'd also like to throw in the fact that Bo Rai Cho will have a different branch now that he has Sumo instead of Mi Zong. So I guess he might not have the infinite anymore.
To stay on topic I feel Kenshi will be a bottom mid tier/low tier character.
I'd also like to throw in the fact that Bo Rai Cho will have a different branch now that he has Sumo instead of Mi Zong. So I guess he might not have the infinite anymore.
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Now you know damn well my Sub is not the only one whos gonna put the rape on your Menth. Noob/Smoke,Bo and Jade I will be learning as well. You overhype Scorp's popularity too much too! We all know Sub is the true people's champ! Being low tier in almost every game and everyone still loves him! And what bitch? Menthol tryin to say his Kobra gonna be ill? NAW SON! My Kobra will be iller, and I won't even play him sucka..that's how we do in NJ. Then after I rape you 30-7 ima hit up Konqrr and have him Sub-Zerotize ya and fuck ya up with Li Mei ya heard! That's how we do it!
On a serious note dude. Yeah everything will be activated in tournaments. I don't see why you shouldn't be able to use death traps if they are in the game. If you don't you are basically just playing MKDA sped up with combo breakers, and that's gay.
To stay on topic I feel Kenshi will be a bottom mid tier/low tier character.
I'd also like to throw in the fact that Bo Rai Cho will have a different branch now that he has Sumo instead of Mi Zong. So I guess he might not have the infinite anymore.
On a serious note dude. Yeah everything will be activated in tournaments. I don't see why you shouldn't be able to use death traps if they are in the game. If you don't you are basically just playing MKDA sped up with combo breakers, and that's gay.
To stay on topic I feel Kenshi will be a bottom mid tier/low tier character.
I'd also like to throw in the fact that Bo Rai Cho will have a different branch now that he has Sumo instead of Mi Zong. So I guess he might not have the infinite anymore.
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