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-NIGHTWOLF-
05/17/2004 09:42 AM (UTC)
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This is gonna be the best MK ever. Just wait and see.
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ReturnToKombat
05/17/2004 03:39 PM (UTC)
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lareinasindel I think arcade tresures is slated to come out on October 4th and I will buy it. I still have and play all of the mortal kombats including MKDA. My point with this thread was to point out what is holding MKD from being the fighting game that it could be. It has some major drawbacks.

If you really want to know what the worst fighting game of E3 was, it was capcom makeing another SF game were they just take fighters from old games. That is not going to be that great, but I'll but it too.
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Wanderer
05/17/2004 03:52 PM (UTC)
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ReturnToKombat Wrote:
If you really want to know what the worst fighting game of E3 was, it was capcom makeing another SF game were they just take fighters from old games. That is not going to be that great, but I'll but it too.


A new story for Street Fighter or just random garbage? The Street Fighter series has always been pretty cool (except for ONE storyplot but that's another discussion). So, was the new SF a new story or was it just a rehash? (rehash = SSF2 Turbo, Super Street Fighter 2 Turbo, etc.)
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smaddy
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-Smaddy
If anyone at Rare is reading this, Where is Killer Instinct 3 already

05/17/2004 04:00 PM (UTC)
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good lord this thread pissed me off something proper. Lets start with the first gripe: All capcom, Snk and Namco fighting games really really blow. Tekken being the worst offender, and even comparing MK:DA or MK:D to Tekken is complete and utter bullshit. All capcom fightings games are terrible, the combo system is complete crap, the same with their cross up system and the character selection is complete crap. As far as SNK goes, perhaps i jumped the gun, their games are generally enjoyable, well balanced, but the characters are for the most part unispired, but as far as the game goes, it doesnt hold a candle to new MK gen (MK:DA, MK:D). The only thing that was really bothersome about the MK:DA gameplay was A. Jumping sucked and should have been left out or improved. B. The combo system took awhile to get used to, but once mastered was not bad by any means. C. Certain low attacks became very powerful, and could be considered cheesey. D. certain weapons or fighting sytles needed to be fleshed out. And as far as i know all of these issues have been addressed besides maybe jumping, the combo system is improved, the speed of the game is up, the weapons and fighting styles are much more Unique, the are now breakers, so combo fiends cant dominate. MK:D is easily the most innovative fighting game in the last 2 or 3 years hands down, if you wanna talk about the new streetfighter with the new Evil Hyper Ryu Turbo or how Terry Bogard is now wearing his hat sideways and has a cool new kick move and most especially if you want to talk about Tekken, find the nearest rooftop and jump off it. bleh im going to smoke a cigg.

-smaddy
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buterbals113085
05/17/2004 04:10 PM (UTC)
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Also all those other fighting games have complex fighting system like S.C. and VF and Tekken but they arent fun in my opinion. They lack the stories and and get boring after a while. When I play VF4 i enjoy the gameplay but quickly get bored, its not interesting. The same goes for DOA and KOF. MK is just awesome, i dont really mind the simple fightning gameplay, i do think its going to improve from the last game though. They now it needs to improve. So i think from now to october they are going to be working on the gameplay. Even though they arent going to change it completely. Im just happy there is going to be a 6th game.
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ScorpionsBrother
05/17/2004 04:26 PM (UTC)
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To be honest, this is yet another weak thread about someone who is complaining about an UNFINISHED game.

You played this, you expected that...who cares??
Just hold your comment until the game is officially released. Many things will be changed and tweaked in the next 4 to 5 months, even the fighting engine can be upgraded or tweaked.
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Wanderer
05/17/2004 04:29 PM (UTC)
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smaddy Wrote:
good lord this thread pissed me off something proper. Lets start with the first gripe: All capcom, Snk and Namco fighting games really really blow. Tekken being the worst offender, and even comparing MK:DA or MK:D to Tekken is complete and utter bullshit. All capcom fightings games are terrible, the combo system is complete crap, the same with their cross up system and the character selection is complete crap.


Combo and cross up system complete bullshit? Wow, I think YOU, my friend, are just a pissy fanboy. You're not making an argument at all, and even went on to list MANY flaws in Deadly Alliance. The combo system in Deadly Alliance isn't exactly "state of the art" or even close to great. I bet you just suck at all of their games, and can't even pull off a simple string. Tekken has a remarkable engine, and even an acceptional wall/juggle/string system. Capcom needs no explanation, as they have a REMARKABLE fighting engine. Simply by saying that, I know for a fact you can't even win against a half-decent player in Street Fighter or Tekken. Go back to your room by yourself with your MK collection and play it all fucking night, because you wouldn't even put up a challenge against someone who can actually use a COMPLEX fighting engine.
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smaddy
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-Smaddy
If anyone at Rare is reading this, Where is Killer Instinct 3 already

05/17/2004 05:07 PM (UTC)
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MK:DA's combo system is by no means perfect, nor did I mean to shed it in that light, Tekken's combo system is actually quite good, however the game itself comes off a sluggish and uninspired to me, which again is my opinnion, playablity wise, it does quite well. The street fighter series is to me, just tired, their combo system just doesnt do it for me (Marv vs Cap is a bit bette though) and there character designs are really bad. The best combo system even implemented in a game by far is KI2, however its unfair to compare most fighting games to it as the whole game was based around combos. I can play tekken or sf and hold my own quite well, but find zero enjoyment in either series. SNK games i find fun its just the overall design that bothers me, the characters, story, levels, ect ect. As far as the fanboy thing goes, it takes 'fanboy' characterics to jump on someone for stating thier reasons for not liking a game. So practice what you preach, dont be a fanboy and call someone else one.
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SpeedRacer
05/17/2004 05:27 PM (UTC)
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i dont think we should be comparing 2d fighters to 3d fighers we can but really its pointless and wont get us anywhere since theyre both to different types of games you can compare mk1/2/3 with street fighter oh and you can compare mkda and mkd with street fighter ex 1/2
street fighter ex 2 is really good when it comes to combos and gameplay supers in the middle of combos linking them to other supers, the game is old and still gets played to hell by the people at my local arcades.
tekken is real good im not a huge fan but i know the gameplay is just too good to knock complex throw combos and juggles, and the characters i think anrt that bad either
to me mkda/d's gameplay is about 25% of what street fighter ex1/2 has and maybe around 10% of the tekken games it doesnt come close
i guess mkd could be called the worst fighter at e3 but if judging was all about blood, fatalities, creativity in characters story line and levels etc mk would win no contest
mk was never about the fighting, to me the fighting is just a lead up to the fatalities and im happy with that, also the mini games look like alot of fun
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Wanderer
05/17/2004 05:30 PM (UTC)
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smaddy Wrote:
As far as the fanboy thing goes, it takes 'fanboy' characterics to jump on someone for stating thier reasons for not liking a game. So practice what you preach, dont be a fanboy and call someone else one.


You just completely bashed about 10 different games and stook up for MORTAL KOMBAT when some of those games were ground breaking. I was completely correct in calling you a fanboy.
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AberzX
05/17/2004 05:44 PM (UTC)
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How about this: Everyone just shut the hell up. Stop whining like a bunch of kids, becaise it's not taking this thread anywhere. Discuss flaws in the MK:D fighting engine that you see, that's it. I personally don't have a problem with it, because to me, what makes the game are features. Instead of posting bullshit, find something better to do with your time. It's that easy. However, I do not agree that it was the worst fighter of E3. It may be in your opinion, but your opinion didn't really matter to the many, many people who went in the Midway booth to play Deception and came out looking forward to it this October even more.
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smaddy
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-Smaddy
If anyone at Rare is reading this, Where is Killer Instinct 3 already

05/17/2004 06:36 PM (UTC)
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AberzX Wrote:
How about this: Everyone just shut the hell up. Stop whining like a bunch of kids, becaise it's not taking this thread anywhere. Discuss flaws in the MK:D fighting engine that you see, that's it. I personally don't have a problem with it, because to me, what makes the game are features. Instead of posting bullshit, find something better to do with your time. It's that easy. However, I do not agree that it was the worst fighter of E3. It may be in your opinion, but your opinion didn't really matter to the many, many people who went in the Midway booth to play Deception and came out looking forward to it this October even more.

agreed.
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thatguy
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[img]http://scorpionsrealm.net/imgs/pictures/page2/scorfat.gif[/img]

05/18/2004 03:24 AM (UTC)
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ummmmmmmmmmmmmmm


mkd system is fine......

not everybody in the world is a nerd who has enuff time to study 999,999,999,999, button configurations!!!!!!!!!!!!!!!

ooo.......k

mk is tha shit and has always been

ive played sc ive played tekkon
ive masterd sc2 ive played tao feng

ive played all fighters

and u know what????

i play mkda more then any fighting game i have ever played except the older mk`s

WHY???
because i can kill my opponet...
i can do a 13 hit combo because my oponet messed up then i can juggle him after that!!!
i dont have to sit thier and learn 4 millon different fighting stances like sc2 had....
all i gotta do...
presss start look at the move and knock my opponets socks off with a crazy combo....
which is so satisfying when its ur friend whos been annoying the shit out of u!!!!
then u FINISH HIM!!

now i dont think mks system is the best but its different and simple!!!
which is good!!!
not everyone wants to learn a million moves to be decent at a game!!!


mks pros
1.fun
2.graphics
3.blood
4.finishes
5.story line
6.bad ass charecters
7.crazy speacial moves
8.now ONLINE!!!
9.new chess mode
10.puzzle fighter
11.24+ charecters
12.42+ sick finishing moves!!!
13.killer combos
14.cool stages
15.almost final fantasy like konquest mode
16.ITS SO FUCKING FUN!!!!!!!!!!!!



mk`s suposed cons


1.gameplay
2.?????????
3.?????????

get the picture


this is why mk is the best selling fighter to date!!!!


ITS FUN AND U DONT HAVE TO BE A HARDCORE EVERDAY TOURNAMENT PLAYING FANATIK PYSHCO NERD GAMER TO MASTER IT!!!!!!!!!!!!!!!!!




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Omega Supreme
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About Me

There are three rules for doing scientific research. Unfortunately, no one knows what they are.

05/18/2004 10:06 AM (UTC)
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These comments about MK not being good enough a fighting game have been irking me for quite some time.

You know, games are all about fun. Some people here would simply like MK to become Tekken, Soul Calibur or Virtua Fighter. While these are great games in their own right, I don't like playing them as much as MK. Why is that? Because I hate the feeling of only be able to *completely* master a select number characters and then still I have to break my fingers and wreck my memory to remember or execute all their moves.

In MKDA, each fighter had about 50 moves, but in most battles only about 15 of these are actually useful. In games like Tekken and VF, this is even worse. Fighters may have up to 80 possible moves and combinations, but how many of them are actually useful? How many don't take hours and hours to master and practise? Is this any FUN?

Did MKDA have problems to fix? YES. The fighting system was not quite in order. Five or six styles completely owned and about seven or eight styles completely sucked shit. Some moves that weren't supposed to be reversed could be reversed. Some moves were overpowered completely. There was BDC. Some moves had tracking, others didn't.

I like to play at high level myself and I hate noobs who constantly talk shit about a game they actually don't know anything about (à la Jax's tonfa being the best weapon...), but I do want MK to remain MK. Fix the errors, yes please, but don't make it Tekken or VF. At least the MK Team understands games are supposed to be fun, not a bloodless dissecting exercise.

VQ
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Shohayabusa
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Fare Thee Well

05/18/2004 11:10 AM (UTC)
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lol.. its funny but the orginal mk was made.. what in 1992.. and we still remember all the fatalitys for all of our chars on the arcade!.. ahh scorpions up up+hp.. subs f,f,d,f+hp... ahh kanos hcb+lp.. and radains f,b,b,b+hp.. ahh... btw.. the kanos is for the arcade version... yes its diffrent for all consoles... arcade is hcb+lp i had to figure that on my own when i brought my mk arcade..
anyway why waste a post about this... because this provids my point.. why do we remember all the fatailtys? becaeuse we love mk... why get de? cause we love mk... why does midway exsist because of mk... yeah really..
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Digital_Assassin
05/18/2004 07:36 PM (UTC)
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..eh who changed the title...

anyway wow... its amazing how u guys gets so mad over a **game**...u must have no life to get angery over someone just because he didnt like a game...life goes on man get over it... plus this a message board the purpose is to write wat we feel..
anyway back to topic i agree wit the guy who made this topic whoever he is....cuz well from lookin at the videos.. the fighting engine looks really really really bad..just like mk:das but then wat do u expect from a fighting series whos most advance **fighting moves** were once the uppercut, roundhouse kick, n sweep....
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BringBackReptile
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XBL:Insanity1234 Bring It...

05/19/2004 01:23 PM (UTC)
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you say that they've made no improvements to the game play only added more fatalities and stage weapons well your wrong if you'll read the E3 review done by i think Kombat you can read of the improvements made to the game i.e. faster more fluid gameplay better animations graphics sound its gonna have FMV's for endings instead of stills the more fluid game play makes it so after your opponet does a projectile move and misses you have an easy shot on him makes it no stragetic seeing as how you can't sit there and lauch fire balls all day next the death traps not only do they serve the purpose of finishing one round exremely quick but this also adds stradgey to the game no longer can on the just camp and block because of these death traps this game is gonna be the best MK or fighting game of any sort to date MK:DA had its problems but i feel they've already fixed a lot that was wrong in the game and in the months of development ahead it will get even better i can't believe your gonna sit here and trash on this game when at E3 it was an 8.5 when it was only 20% complete so here a thought to leave you with before you go trashing this game saying their makin any of the needed improvments mabye you should actually read what they've done and have faith in the MK they will make a good game and when they do i hope you (guy who made this post) have Xbox Live so i tear you to shreads ~bring back reptile~
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NoobSlo
05/19/2004 04:05 PM (UTC)
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I totaly agree. Game is 20% completed. Full version will include combo breakers, better throw system, counter hits..etc...
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Digital_Assassin
05/19/2004 09:15 PM (UTC)
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NoobSlo Wrote:
I totaly agree. Game is 20% completed. Full version will include combo breakers, better throw system, counter hits..etc...


haha yea rite man...they promised alot of shit for mk:da too n well did we get those features?? nooo... instead we got a very shity fightin engine.. which most ps1 fighters surpass...anyway to the guy above u...i dont need to read any bodies review when i saw the videos myself...n well they still suck..like i said in my other post wat do u expect from a series whose most advanced fighting moves where always the uppercut,sweep, n round house kick...
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buterbals113085
05/19/2004 09:27 PM (UTC)
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Digital_Assassin Wrote:
..eh who changed the title...

anyway wow... its amazing how u guys gets so mad over a **game**...u must have no life to get angery over someone just because he didnt like a game...life goes on man get over it... plus this a message board the purpose is to write wat we feel..
anyway back to topic i agree wit the guy who made this topic whoever he is....cuz well from lookin at the videos.. the fighting engine looks really really really bad..just like mk:das but then wat do u expect from a fighting series whos most advance **fighting moves** were once the uppercut, roundhouse kick, n sweep....


Lets see your talking about people having no life because they take a "GAME" so serious. Well what the hell are you doing? The same thing! Your bashing MK about how bad it is and how the fighting moves suck. Just be quiet and dont go on talking about people not having a life when your probably the one who doesnt have one and comes here just ta flame others.
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Digital_Assassin
05/19/2004 10:07 PM (UTC)
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buterbals113085 Wrote:

Digital_Assassin Wrote:
..eh who changed the title...

anyway wow... its amazing how u guys gets so mad over a **game**...u must have no life to get angery over someone just because he didnt like a game...life goes on man get over it... plus this a message board the purpose is to write wat we feel..
anyway back to topic i agree wit the guy who made this topic whoever he is....cuz well from lookin at the videos.. the fighting engine looks really really really bad..just like mk:das but then wat do u expect from a fighting series whos most advance **fighting moves** were once the uppercut, roundhouse kick, n sweep....

Lets see your talking about people having no life because they take a "GAME" so serious. Well what the hell are you doing? The same thing! Your bashing MK about how bad it is and how the fighting moves suck. Just be quiet and dont go on talking about people not having a life when your probably the one who doesnt have one and comes here just ta flame others.


haha wat r u my mother?? anyway u didnt get my point... i was defending the guy who made this post cuz everyone was givin him shit just cuz he didnt think mk was the best figher in e3 which is just retarted n ur proof of that...so get ur shit straight before u call me a "flamer"... and so wat if im "bashing" mk:da/mk:d their fighting engines suck..oo noo ahh he said mk:da mk:d sucked ahh...u know wat get over it its just a game.. n this is a message board i could say watever i want or feel about the game..so live wit it...
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buterbals113085
05/19/2004 10:17 PM (UTC)
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Digital_Assassin Wrote:

buterbals113085 Wrote:

Digital_Assassin Wrote:
..eh who changed the title...

anyway wow... its amazing how u guys gets so mad over a **game**...u must have no life to get angery over someone just because he didnt like a game...life goes on man get over it... plus this a message board the purpose is to write wat we feel..
anyway back to topic i agree wit the guy who made this topic whoever he is....cuz well from lookin at the videos.. the fighting engine looks really really really bad..just like mk:das but then wat do u expect from a fighting series whos most advance **fighting moves** were once the uppercut, roundhouse kick, n sweep....

Lets see your talking about people having no life because they take a "GAME" so serious. Well what the hell are you doing? The same thing! Your bashing MK about how bad it is and how the fighting moves suck. Just be quiet and dont go on talking about people not having a life when your probably the one who doesnt have one and comes here just ta flame others.

haha wat r u my mother?? anyway u didnt get my point... i was defending the guy who made this post cuz everyone was givin him shit just cuz he didnt think mk was the best figher in e3 which is just retarted n ur proof of that...so get ur shit straight before u call me a "flamer"... and so wat if im "bashing" mk:da/mk:d their fighting engines suck..oo noo ahh he said mk:da mk:d sucked ahh...u know wat get over it its just a game.. n this is a message board i could say watever i want or feel about the game..so live wit it...


Well you just keep contradicting yourself. Just read your damn post again. This is a message board so we could say what WE want. And about everyone giving the guy who made this thread shit, we are just stating our OPINIONS. Anyways case closed and dont refer back to me again.
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pankeygriddy
05/19/2004 10:30 PM (UTC)
0
Deception is turning up to be a great fighting game, the best I don't know. I really don't understand why people make references to street fighter and soul calibur, they're different games! They don't have fatalities and their story lines are repetitive. When Mario came out, they were criticizing it for being similar to sonic, which was very dumb.

Daemos Wrote:
Beating someone in MKDA wasn't really as fun as say, beating someone in Capcom VS SNK 2. The gameplay in the latter is complex and fun, while all MK's gameplay has to offer is fun.

There is no denying that playing MK is fun fun FUN! But it can't go beyond that. The addition of combobreakers is a plus but i'm not sure it's enough.

They put so much effort into so many things when in reality the most important thing a fighting game should offer is FIGHTING and FIGHTERS. I would be much happier if all the effort that Boon put in puzzle kombat and chess kombat, even konquest be put on gameplay and the characters.

More combos, more complexity, more costumes, more characters instead of all these crap extras that will lose their shine after the first month. If the gameplay is solid, the game will last forever. Example = Super Street Fighter 2 Turbo.


Yep. 100% right man.
I had hoped they would make MK6 with heavy emphasis on game mechanics, characters, and arenas. Not saying they havn't done cool shit thus far, but imagine if all concentration was on what made MK in the arcades.. it's arcade mode.
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Starwinderbeta
05/19/2004 11:27 PM (UTC)
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VainQueur Wrote:
These comments about MK not being good enough a fighting game have been irking me for quite some time.

You know, games are all about fun. Some people here would simply like MK to become Tekken, Soul Calibur or Virtua Fighter. While these are great games in their own right, I don't like playing them as much as MK. Why is that? Because I hate the feeling of only be able to *completely* master a select number characters and then still I have to break my fingers and wreck my memory to remember or execute all their moves.

Then that's not complete mastery of a character. As a matter of fact, complete mastery of a fighting game character is almost impossible, as there are several different ways to play and analyze one character. Complete memorization of moves and some tricks, however, are commonplace among fighting gamers.

In MKDA, each fighter had about 50 moves, but in most battles only about 15 of these are actually useful. In games like Tekken and VF, this is even worse. Fighters may have up to 80 possible moves and combinations, but how many of them are actually useful? How many don't take hours and hours to master and practise? Is this any FUN?

A lot of them are useful. The percentage of useful moves per character in Tekken/VF/Soul Calibur is much higher than the percentage of usefuls moves in MKDA. Let's not fool anyone here. 80% of the moves per character in MKDA were unneeded and useless. The fighting styles were not presented faithfully enough (Or maybe the fighting styles are as useless as the game's styles are).

Yes, learning a character in Tekken/VF/SC takes hours, but that's what makes it FUN. Being able to learn a character, and find out that there is more potential to him/her. This motivates one to play with the character even more and learn new strategies/combos/maneuvers, leading to fun times and increased skill, which leads to some excellent, varied, and realistic looking matches.

Yes, this applies to MKDA as well. But the thing is, most, if not all, of the characters played the same, and have small movesets, leading to quick learning of the character, deriving any fun that could be had in training mode, or even against an opponent. There are only so many juggles one can do with a single character in MKDA, and that's the major point of high-level MKDA play. The high level matches in MKDA look uninspired, dull , and repetitive. Most high level matches I've seen consist of style switch combos to sidestep evades, to juggle combo, to block, to backing up, to special maneuver (Every once in a while). It's either in this fashion, or some other variation of it. I've seen some really good players try things that are well executed in other fighters, such as advantageous pokes, low pokes, mixups, and such, but they really don't prove as useful (If at all), than other fighters.

Simplicity is nice, but OVERsimplicity kills. MKDA was too simple.


Did MKDA have problems to fix? YES. The fighting system was not quite in order. Five or six styles completely owned and about seven or eight styles completely sucked shit. Some moves that weren't supposed to be reversed could be reversed. Some moves were overpowered completely. There was BDC. Some moves had tracking, others didn't.

Exactly. MKDA was highly unbalanced and lacked generic things most fighters of today contain.

I like to play at high level myself and I hate noobs who constantly talk shit about a game they actually don't know anything about (à la Jax's tonfa being the best weapon...), but I do want MK to remain MK. Fix the errors, yes please, but don't make it Tekken or VF. At least the MK Team understands games are supposed to be fun, not a bloodless dissecting exercise.

*sighs* Here we go again with another varitaion of "MK is fun, Tekken/SC/VF is not/not as fun". I admit, MKDA was fun, for the three days that I played, and unlocked everything in it. Everything got extremely stale afterwards, even with competition against human opponents. It's the lacking engine.

Threads and posts concerning MKD's engine made by members such as Versatile and TonyTheTiger aren't because they WANT Mortal Kombat to be Tekken, VF, or Soul Calibur. They want MK to borrow some generic elements of those three fighters. Those generic elements are the foundation for a decent fighting game these days. Things such as some of what I mentioned above and things in the mentioned members posts. MK can still be made simple, but it can be crafted in a way that both casual gamers and hardcore fans can enjoy. Everyone here has mentioned Soul Calibur as the worst offender in terms of challenging MK. Surprisedly, Soul Calibur is as simple as MKDA, more or less. If you look at the movesets in SC, and looks at the movesets in MKDA, there really isn't much difference, save for a few Just Frame moves and moves with special properties. Combo execution is pretty much the same in both games. Actually, MKDA has longer chains in an average combo than SC has. You complain about having to memorize and execute these moves, but Frost's three style change combo alone, is longer than any combo in SC2. And the timing is pretty hard to land for the first 30 mins to an hour of practicing with her. This is one combo. In SC2, that amount of time spent leads to memorization of a good percentage of one character's moves, some strategies learned, and maybe a decent juggle combo or two.

Juggle combos are not SC2's forte, but they are better than MKDA's (In which high level play consists of a lot of these). Unlike SC2, MKDA's juggle combos are pretty much identical, execution wise, for all characters. You do a "pop up" move, then get in three hits, then tha character falls down. Again, in high level videos, I've seen experts such as Konqrr pull off more than 3 hit juggles, which is actually a good thing--until it gets repetitive. Most of the movesets in MKDA are designed in a way that creating fully customizable juggles are next to impossible, so there are only maybe two or three solid and useful juggle combos executable per character. There's not much variety. In SC2, everyone plays different, so each character juggles differently. Of course, the basic concepts apply. Let's compare two SC2 characters: Nightmare and Yoshimitsu. Nightmare is a fairly big, brutish guy, whereas Yoshimitsu is smaller, and more agile. On top of this, Nightmare carries a sword that probably weighs about 3/4 of his weight, and Yoshimitsu carries a small Katana. In terms of juggle combos, Nightmare probably has maybe, one or two solid ones, whereas Yoshimitsu has a slew of them. Some of Nightmare's juggles begin with 3B (Down+Forward B), which is a vertical slash upwards. Seeing as Nightmare is a pretty big guy, and his sword is huge, he couldn't possibly pull off insanely fast juggles such as the ones in MKDA. So he relies on using his strength, instead. By pulling a 3[B] (Down+Forward and hold B), he swings upward, and goes into one of his stances, Night Back Stance. In this stance, there are 4 forms of juggles he could do (This is thinking off the top of my head): B, K, KK, or A. Pressing B lets Nightmare swing his sword down and fast on the opponent, ending the juggle. Hell, they shouldn't even be called juggles, since they're only one hit. Pressing K let's Nightmare knee the opponent. KK lets Nightmare do the knee, then drop that leg, and kick with the other. Most times, only the knee will hit, because of Air Control, but that's a different discussion. A lets Nightmare swing the sword around him twice. Most times than not, only the first swing will connect. Yoshimitsu plays more like the characters in MKDA in the sense that he's fast, and can pull off 3 or 4 hits in a juggle. For exapmle: 3B has Yoshi punch the opponent upwards, launching him/her. Off the top of my head, I can think of two juggles Yoshi can pull off: (A, 4KB) and (A, 6K). After the launcher, pressing A makes Yoshi slash his opponent quickly, then 4(Back) KB makes him kick, then slash downwards. By holding B, the downward slash can become an unblockable (Look at the variety). A, 6(Forward) K is a bit similar. A has Yoshi perform a quick slash, and 6K makes Yoshi perform a spin kick.

These are a few examples of juggle differences between two characters. I don't know if I got the point across, since most people here probably only played SC2/Tekken/VF four or five times and hated it instantly.

Here are three videos of a Nightmare, Yoshimitsu, and Maxi match. Watch this, and then watch some of the high level match videos Konqrr has on his site (Is they're still there), and you'll see the difference. Each character in SC2 is very different from each other, whereas in MKDA, everyone more or less played the same. The only difference was in attire and background stories.

This is what makes a fun fighter. When each character varies from one another. It leads to many possibilities and outcomes. So many strategies and possibilities against one character, let alone all of them. And SC2(Greatest offender) is extremely player-dependent, meaning that the way a character is played depends on the player. How's that for variety?

This is why Tekken, VF, and SC are beating out MK in terms of high level and tournament play. MK may win in terms of sales, and it's only because of its name.

By the way, bloody games do not always equal fun.

P.S.: If Nightmare were in Mortal Kombat, we would pwn everyone. Some of his moves can cleave a human in half. How's that for an easy victory?

Maxi > Johnny Cage with the nunchaku, too.

If you want to view more matches, PM me. I doubt no one will, though, because they'll still think MK is better, gameplay wise, then SC2/Tekken/VF.

...Whatever.
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