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oh yes and id like to say that the 29,99 is a fair price by now.
the high rating reviews of gamespot & IGN are just another signal of how corrupted gaming sites have become nowadays.
the high rating reviews of gamespot & IGN are just another signal of how corrupted gaming sites have become nowadays.
Shadaloo Wrote:
Trilogy revealed that Mileena had been brought back by Shinnok, furthered Baraka, Raiden and Cage's (although Cage's was laer retconned) storylines, and of course gave us Chameleon and Khameleon. It's canon.
Trilogy revealed that Mileena had been brought back by Shinnok, furthered Baraka, Raiden and Cage's (although Cage's was laer retconned) storylines, and of course gave us Chameleon and Khameleon. It's canon.
Trilogy endings also stated that Reptile killed Shao Khan, Shang Tsung defeated Motaro and Shao Khan, Ermac defated Shao Khan, Sektor killed Sub-Zero, Nightwolfs people end up ruling over earth, Kano died after beating Shao Khan and trying to take the souls for himself, and that Kung Lao was killed. Not all endings in any MK so far have been cannon.
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It may be not so good because it Midway has not made a <>, but she added a huge character roster and a different fatality system. I think MK Armageddon will be a great start for a new MK gamer. And please dont call Deadly alliance better because Aarmageddon is a lot better than deadly alliance
Nutlink Wrote:
Trilogy endings also stated that Reptile killed Shao Khan, Shang Tsung defeated Motaro and Shao Khan, Ermac defated Shao Khan, Sektor killed Sub-Zero, Nightwolfs people end up ruling over earth, Kano died after beating Shao Khan and trying to take the souls for himself, and that Kung Lao was killed. Not all endings in any MK so far have been cannon.
Shadaloo Wrote:
Trilogy revealed that Mileena had been brought back by Shinnok, furthered Baraka, Raiden and Cage's (although Cage's was laer retconned) storylines, and of course gave us Chameleon and Khameleon. It's canon.
Trilogy revealed that Mileena had been brought back by Shinnok, furthered Baraka, Raiden and Cage's (although Cage's was laer retconned) storylines, and of course gave us Chameleon and Khameleon. It's canon.
Trilogy endings also stated that Reptile killed Shao Khan, Shang Tsung defeated Motaro and Shao Khan, Ermac defated Shao Khan, Sektor killed Sub-Zero, Nightwolfs people end up ruling over earth, Kano died after beating Shao Khan and trying to take the souls for himself, and that Kung Lao was killed. Not all endings in any MK so far have been cannon.
Your point? I wasn't discussing their endings, I was discussing their presence in the game, and the fact that they had plots, which is enough. Every MK game has non-canon endings.
By your reasoning, which does not make sense, no MK game can be canon.


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Anyone who calls the people that like the game names are idiots. Same goes for the people that like the game. We all have our opinions, we can't flame each other because we don't have the same opinion.
they complain cause they expected more from this game.....its called armageddon but theres no closure, they went ahead and did a "rush" job over 2 years.....no signature fatalitys, not expanding the styles for fighting, and yeah, ppl can say da was better cause it was NEW when it was out, a totally diffrent direction for mk....then mkd was really mkda 1.5, then now mka is like mkda 2.0, my suggestion to them would be, new fighting mechanics, and no minigames....the other mks before had none, except for pong, so it should stay that way, but with the way ppl are these days thinking more is better, u ppl are gonna get mk:rampage edition on the next mk

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ok honestly i am a die hard mk fan and also i die hard beat em up fan in general and mk is one of my favourite titles right way back since mk1, but having said that, as a die hard fan or not if u cant except that mk armageddon is seriously lacking in content than ur missing more than just the plot. i honestly dont think its that great by mk standards let alone comparing it doa or tekken or streetfighter. i aint being funny but the one thing that keeps the franchise alive is its appeal to its original fanbase and its continuation with story without that it would have died long ago. now to be fair yeah gameplay has improved but even with these improvements its still not as good as say tekkens engine, the fatality system in this game seems broke dairou can cut off your head with a sword but kung lao cant, wtf? i can redo reptile from mk3 to a tea but cant redo his special moves, again wtf? no time attack no survival modes these a very basic modes of play in beat em ups, you'd think one of the games that was there when the genre was just taking off what no that by now. and i dont think iveseen a practice mode that offers so little in tekken 4 you could record ur own combos and save em to mem card in sf alpha antholgy you can tell ur oppenent to do a set of moves then play it back so u can learn how to block em more efficiently actually u can do that in tekken aswell (my mate still doesn't know how im able to block all his 10-strings), konquest was a good mode but its story was abysmal i mean do i assume that taven went into hibernation b4 mk1 and came out after deception, maybe this is cause im a rpg fan but i prefered shujinkos konquest it wasn't a good system in terms of fighting but i enjoyed the freedom to run around the different realms. motor kombat was a waste of pixels and memory that would have been better used in a survival mode, time attack team battle set. honestly my love of mk is based on my love of its characters and there storys if it wasn't for them and my own history using them days past in the arcades i doubt id be that interested now if i where new to mortal kombat.
rant over
rant over
I'd say MK:A is the best of the Deadly Alliance arc in gameplay terms. I do think it's incomplete and was pushed out to market too early. Sadly, this is far from uncommon in many Midway efforts, and it's not just limited to Midway either - John Tobias, ex-MK developer, made Tao-Feng: Fist of the Lotus for XBox, and it was a totally unpolished piece of crap.
What I like about MK:A is the general depth, which IMO is quite a bit better than DA or D. The reduction of fighting styles per character is a good thing IMO - it provides for better balance and more uniqueness among the fighters. I like the wake-up games (and there's more than just that one get-up kick, BTW) and the air combos. The Parry system is a great idea that, sadly, was very poorly implemented. You should NOT be able to Parry-cancel at will; this takes all the risk out of Parrying and makes it hopelessly overpowered.
Character balance in A is better than DA or D, IMO. Not that it's close to perfect, especially among the boss characters. However there has been improvement in large part. Look at Darrius and Kobra. In D, Darrius was basically a weakened Kobra with very few saving graces; Kobra effortlessly outperformed him at [i]everything[/i]. Switchups, combos, damage potential, everything. In A, each fighter is more differentiated (no shared style) and each has also been tweeked. Darrius has better offensive options and Kobra lost the insane chaining ability granted him by the Kali Sticks. Both fighters can still easily pump out 40%+ combos, so their overall power levels remain worthwhile.
I'm not saying MK:A is perfect by any stretch of the imagination; it's not. For me, MK is what it is. Simple, fun, and flawed. I can handle that. The customizable mode and wealth of pre-generated characters give me a lot to play around with, which is fine. Online mode is a nice bonus (and rare on PS2). Put it this way, I also like Armored Core (another customizable fighting game, just with giant robots rather than dimensional warriors), and I'm used to its crazy imbalances. After that, MK:A's imbalances aren't extreme. Sure Midway could have done a better job of playtesting, and should have released a more complete product. But at the end of the day we got what we got, and it is what it is. Like it or leave it.
What I like about MK:A is the general depth, which IMO is quite a bit better than DA or D. The reduction of fighting styles per character is a good thing IMO - it provides for better balance and more uniqueness among the fighters. I like the wake-up games (and there's more than just that one get-up kick, BTW) and the air combos. The Parry system is a great idea that, sadly, was very poorly implemented. You should NOT be able to Parry-cancel at will; this takes all the risk out of Parrying and makes it hopelessly overpowered.
Character balance in A is better than DA or D, IMO. Not that it's close to perfect, especially among the boss characters. However there has been improvement in large part. Look at Darrius and Kobra. In D, Darrius was basically a weakened Kobra with very few saving graces; Kobra effortlessly outperformed him at [i]everything[/i]. Switchups, combos, damage potential, everything. In A, each fighter is more differentiated (no shared style) and each has also been tweeked. Darrius has better offensive options and Kobra lost the insane chaining ability granted him by the Kali Sticks. Both fighters can still easily pump out 40%+ combos, so their overall power levels remain worthwhile.
I'm not saying MK:A is perfect by any stretch of the imagination; it's not. For me, MK is what it is. Simple, fun, and flawed. I can handle that. The customizable mode and wealth of pre-generated characters give me a lot to play around with, which is fine. Online mode is a nice bonus (and rare on PS2). Put it this way, I also like Armored Core (another customizable fighting game, just with giant robots rather than dimensional warriors), and I'm used to its crazy imbalances. After that, MK:A's imbalances aren't extreme. Sure Midway could have done a better job of playtesting, and should have released a more complete product. But at the end of the day we got what we got, and it is what it is. Like it or leave it.
I'd say MK:A is the best of the Deadly Alliance arc in gameplay terms. I do think it's incomplete and was pushed out to market too early. Sadly, this is far from uncommon in many Midway efforts, and it's not just limited to Midway either - John Tobias, ex-MK developer, made Tao-Feng: Fist of the Lotus for XBox, and it was a totally unpolished piece of crap.
What I like about MK:A is the general depth, which IMO is quite a bit better than DA or D. The reduction of fighting styles per character is a good thing IMO - it provides for better balance and more uniqueness among the fighters. I like the wake-up games (and there's more than just that one get-up kick, BTW) and the air combos. The Parry system is a great idea that, sadly, was very poorly implemented. You should NOT be able to Parry-cancel at will; this takes all the risk out of Parrying and makes it hopelessly overpowered.
Character balance in A is better than DA or D, IMO. Not that it's close to perfect, especially among the boss characters. However there has been improvement in large part. Look at Darrius and Kobra. In D, Darrius was basically a weakened Kobra with very few saving graces; Kobra effortlessly outperformed him at everything. Switchups, combos, damage potential, everything. In A, each fighter is more differentiated (no shared style) and each has also been tweeked. Darrius has better offensive options and Kobra lost the insane chaining ability granted him by the Kali Sticks. Both fighters can still easily pump out 40%+ combos, so their overall power levels remain worthwhile.
I'm not saying MK:A is perfect by any stretch of the imagination; it's not. For me, MK is what it is. Simple, fun, and flawed. I can handle that. The customizable mode and wealth of pre-generated characters give me a lot to play around with, which is fine. Online mode is a nice bonus (and rare on PS2). Put it this way, I also like Armored Core (another customizable fighting game, just with giant robots rather than dimensional warriors), and I'm used to its crazy imbalances. After that, MK:A's imbalances aren't extreme. Sure Midway could have done a better job of playtesting, and should have released a more complete product. But at the end of the day we got what we got, and it is what it is. Like it or leave it.
What I like about MK:A is the general depth, which IMO is quite a bit better than DA or D. The reduction of fighting styles per character is a good thing IMO - it provides for better balance and more uniqueness among the fighters. I like the wake-up games (and there's more than just that one get-up kick, BTW) and the air combos. The Parry system is a great idea that, sadly, was very poorly implemented. You should NOT be able to Parry-cancel at will; this takes all the risk out of Parrying and makes it hopelessly overpowered.
Character balance in A is better than DA or D, IMO. Not that it's close to perfect, especially among the boss characters. However there has been improvement in large part. Look at Darrius and Kobra. In D, Darrius was basically a weakened Kobra with very few saving graces; Kobra effortlessly outperformed him at everything. Switchups, combos, damage potential, everything. In A, each fighter is more differentiated (no shared style) and each has also been tweeked. Darrius has better offensive options and Kobra lost the insane chaining ability granted him by the Kali Sticks. Both fighters can still easily pump out 40%+ combos, so their overall power levels remain worthwhile.
I'm not saying MK:A is perfect by any stretch of the imagination; it's not. For me, MK is what it is. Simple, fun, and flawed. I can handle that. The customizable mode and wealth of pre-generated characters give me a lot to play around with, which is fine. Online mode is a nice bonus (and rare on PS2). Put it this way, I also like Armored Core (another customizable fighting game, just with giant robots rather than dimensional warriors), and I'm used to its crazy imbalances. After that, MK:A's imbalances aren't extreme. Sure Midway could have done a better job of playtesting, and should have released a more complete product. But at the end of the day we got what we got, and it is what it is. Like it or leave it.
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Everyone I know who has played MKA at my house, loves it. Everytime my friends come over they want to play MKA. I love the game, and dont see why people complain so much over an awesome game. Its all opinions, and if you like the game, other peoples opinions dont matter.
(I was at a small party with some of my friends and when I left, they said they were just sitting around thinking of something to do because I took MKA with me.
)
(I was at a small party with some of my friends and when I left, they said they were just sitting around thinking of something to do because I took MKA with me.
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scorpionspupil Wrote:
look im not going to argue with you about this because you'll get carpel-tunnel syndrome, what you just said could have been weened down to about 4 sentences
mkflegend Wrote:
I gotta disagree, MK:A owns the previous two and I'll tell you why.
For one, GAMEPLAY is improved a lot.It's not a different engine, no however the addition of parries and wake up along with the jumping freely mechanic helps this game a lot.It's a lot more fun also.
And gameplay>everything else after it.
The fact that we can play all the modes to unlock most 95% of everything is great, unlike MK:D and MK:DA where you HAD to complete Konquest to unlock EVERYTHING.In Konquest in this game, the only thing you have to unlock are meat, daegon, blaze and Taven.
KAK is great.
Online play is great.
Online play with your KAK is a lot of fun, you can see who's got the more powerful character.
Motor Kombat is fun.
The new Konquest mode is much better then the previous two if you ask me.
Every character is in the game in the MK universe from previous fighting games.Khameleon people have to stop bitching about already, it's getting old.
Honestly, this game is very good.People just have to give it a chance, some fans will complain, complain, complain forever about the most trivial crap who's costume, who's ending they didn't like blah, blah.
If you're a diehard MK fan, you'll like this game on some level because it's a lot of fun to play and that's what counts more then anything else.
Plus, we are getting the bios soon so those people complaining about that need to be quiet.But, 10 bucks says someone will bitch about someones bio, I guarantee it.
scorpionspupil Wrote:
it took them 2 years
MKA showed great promise
but they dropped the ball
it was to quick, and unlocking things was unrewarding, and they managed to do the impossible and fuck up the MK story to a degree where the majority of fans are considering it non-canon
but it is definitly more fun to play than deception
deadly alliance is still the best out of the three
it took them 2 years
MKA showed great promise
but they dropped the ball
it was to quick, and unlocking things was unrewarding, and they managed to do the impossible and fuck up the MK story to a degree where the majority of fans are considering it non-canon
but it is definitly more fun to play than deception
deadly alliance is still the best out of the three
I gotta disagree, MK:A owns the previous two and I'll tell you why.
For one, GAMEPLAY is improved a lot.It's not a different engine, no however the addition of parries and wake up along with the jumping freely mechanic helps this game a lot.It's a lot more fun also.
And gameplay>everything else after it.
The fact that we can play all the modes to unlock most 95% of everything is great, unlike MK:D and MK:DA where you HAD to complete Konquest to unlock EVERYTHING.In Konquest in this game, the only thing you have to unlock are meat, daegon, blaze and Taven.
KAK is great.
Online play is great.
Online play with your KAK is a lot of fun, you can see who's got the more powerful character.
Motor Kombat is fun.
The new Konquest mode is much better then the previous two if you ask me.
Every character is in the game in the MK universe from previous fighting games.Khameleon people have to stop bitching about already, it's getting old.
Honestly, this game is very good.People just have to give it a chance, some fans will complain, complain, complain forever about the most trivial crap who's costume, who's ending they didn't like blah, blah.
If you're a diehard MK fan, you'll like this game on some level because it's a lot of fun to play and that's what counts more then anything else.
Plus, we are getting the bios soon so those people complaining about that need to be quiet.But, 10 bucks says someone will bitch about someones bio, I guarantee it.
look im not going to argue with you about this because you'll get carpel-tunnel syndrome, what you just said could have been weened down to about 4 sentences
On this site....not really, it takes specific details to get it through but still no hope.
Carpel-tunnel syndrome? lol I actually won't go nuts as I usually do because it's like talking to a brick wall on here with some people.
Also for the dude that said, not everyone is a Mk perfect fan or has it perfect.If you're referring to my post, I never said "perfect" because no game is "perfect" and I'm not saying MK:A is the best MK ever, but it's certainly not the worst.I play this game online competitively, believe me I know.I've had thousands of matchs of experience with MK:D and well on my way with that on MK:A.
So, my point is this to make this relatively short.It might not have lived up to SOME peoples expectations but I seriously doubt all the people complaining to death could have delivered a better product.
With some people on here, it's not NEARLY as bad as some make it out to be.MK:D I can see people bitching for gameplay reasons but unlike MK:D, MK:A is actually playable on a more balanced level.Every high level MK:A player will tell you that.
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I'm going to complain because I HATE that dial a combo crap. MKA should have a combo system like MKSM did.
Some of the people in A have nothing but "dialed" combos, but others can get fairly original with their moves. Subby in particular stands out as being able to finish most juggles with a special... Baraka and Jax can do the same thing.
I don't mind dialed combos. It works better online, where lag and latency have to be factored in. Simple works better. JMO though.
I don't mind dialed combos. It works better online, where lag and latency have to be factored in. Simple works better. JMO though.
It's just some people don't appeciate anything enough. Ed boon worked very hard on these games for us you guys, And if you're mad because of a couple of things they messed up on, well give him a break ... I mean.. it's very hard to program a game like these trust me I've seen it. just be thankful there's even a game there. It's better then not having a game.


About Me

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Armageddon is what it is, so deal with it or take it back the the goddamn store. That's the way I see it, just make the best of it and be grateful. 
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justaguy Wrote:
It's just some people don't appeciate anything enough. Ed boon worked very hard on these games for us you guys, And if you're mad because of a couple of things they messed up on, well give him a break ... I mean.. it's very hard to program a game like these trust me I've seen it. just be thankful there's even a game there. It's better then not having a game.
It's just some people don't appeciate anything enough. Ed boon worked very hard on these games for us you guys, And if you're mad because of a couple of things they messed up on, well give him a break ... I mean.. it's very hard to program a game like these trust me I've seen it. just be thankful there's even a game there. It's better then not having a game.
Ok, but part of it is that, when you pay $40 for it, you have the partial right to bitch about it.
Shadaloo Wrote:
Your point? I wasn't discussing their endings, I was discussing their presence in the game, and the fact that they had plots, which is enough. Every MK game has non-canon endings.
By your reasoning, which does not make sense, no MK game can be canon.
Nutlink Wrote:
Trilogy endings also stated that Reptile killed Shao Khan, Shang Tsung defeated Motaro and Shao Khan, Ermac defated Shao Khan, Sektor killed Sub-Zero, Nightwolfs people end up ruling over earth, Kano died after beating Shao Khan and trying to take the souls for himself, and that Kung Lao was killed. Not all endings in any MK so far have been cannon.
Shadaloo Wrote:
Trilogy revealed that Mileena had been brought back by Shinnok, furthered Baraka, Raiden and Cage's (although Cage's was laer retconned) storylines, and of course gave us Chameleon and Khameleon. It's canon.
Trilogy revealed that Mileena had been brought back by Shinnok, furthered Baraka, Raiden and Cage's (although Cage's was laer retconned) storylines, and of course gave us Chameleon and Khameleon. It's canon.
Trilogy endings also stated that Reptile killed Shao Khan, Shang Tsung defeated Motaro and Shao Khan, Ermac defated Shao Khan, Sektor killed Sub-Zero, Nightwolfs people end up ruling over earth, Kano died after beating Shao Khan and trying to take the souls for himself, and that Kung Lao was killed. Not all endings in any MK so far have been cannon.
Your point? I wasn't discussing their endings, I was discussing their presence in the game, and the fact that they had plots, which is enough. Every MK game has non-canon endings.
By your reasoning, which does not make sense, no MK game can be canon.
My reasoning stands that no ending can be considered cannon until the next MK game or revealed otherwise. It makes perfect sense. If MK4 had nothing to do with Shinnok, then Mileena's ending, for example, wouldn't be canon. It's not until the next game that you realize what's canon and what's not (of course). The examples you stated of MKT being canon weren't revealed until the next MK game was released, or at least on the way, therefore at the time it wasn't known what was canon and what wasn't. The same as it's always been for MK games.
Nutlink Wrote:
My reasoning stands that no ending can be considered cannon until the next MK game or revealed otherwise. It makes perfect sense. If MK4 had nothing to do with Shinnok, then Mileena's ending, for example, wouldn't be canon. It's not until the next game that you realize what's canon and what's not (of course). The examples you stated of MKT being canon weren't revealed until the next MK game was released, or at least on the way, therefore at the time it wasn't known what was canon and what wasn't. The same as it's always been for MK games.
My reasoning stands that no ending can be considered cannon until the next MK game or revealed otherwise. It makes perfect sense. If MK4 had nothing to do with Shinnok, then Mileena's ending, for example, wouldn't be canon. It's not until the next game that you realize what's canon and what's not (of course). The examples you stated of MKT being canon weren't revealed until the next MK game was released, or at least on the way, therefore at the time it wasn't known what was canon and what wasn't. The same as it's always been for MK games.
And we're not discussing the endings. We're discussing their bios. They were present. Khameleon has been considered canon (not 'cannon' - that's a weapon) for ages by fans, and she hasn't appeared since MKT. Whether a character's ending occurs or not has no bearing on their canonicity.

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I love it, Its got so much playing time in it, Iv barly touched the racing mode yet, and I still havnt finished it with everyone either
I think Midway should have taken 2-3 years on MKA.The reason im saying this is because they could hve made the game alot better.They could have had a way better story.Have way more bios.Also they should have made a really big difference in the gameplay.I dont care if there was 100 characters,If the gameplay is bad then it dosent matter.If you think about it MKDA,MKD,and MKA all look the same.
Shadaloo Wrote:
And we're not discussing the endings. We're discussing their bios. They were present. Khameleon has been considered canon (not 'cannon' - that's a weapon) for ages by fans, and she hasn't appeared since MKT. Whether a character's ending occurs or not has no bearing on their canonicity.
Nutlink Wrote:
My reasoning stands that no ending can be considered cannon until the next MK game or revealed otherwise. It makes perfect sense. If MK4 had nothing to do with Shinnok, then Mileena's ending, for example, wouldn't be canon. It's not until the next game that you realize what's canon and what's not (of course). The examples you stated of MKT being canon weren't revealed until the next MK game was released, or at least on the way, therefore at the time it wasn't known what was canon and what wasn't. The same as it's always been for MK games.
My reasoning stands that no ending can be considered cannon until the next MK game or revealed otherwise. It makes perfect sense. If MK4 had nothing to do with Shinnok, then Mileena's ending, for example, wouldn't be canon. It's not until the next game that you realize what's canon and what's not (of course). The examples you stated of MKT being canon weren't revealed until the next MK game was released, or at least on the way, therefore at the time it wasn't known what was canon and what wasn't. The same as it's always been for MK games.
And we're not discussing the endings. We're discussing their bios. They were present. Khameleon has been considered canon (not 'cannon' - that's a weapon) for ages by fans, and she hasn't appeared since MKT. Whether a character's ending occurs or not has no bearing on their canonicity.
Bah, one extra "n" in the several times I typed it. Anyways, what you pointed out before about Mileena being brought back by Shinnok was brought about by her ending, hence why I thought you were discussing endings. Correct me if I'm wrong, but did not either Khameleon or Chameleon not have bios? With only Khameleon having an ending? It's been a long time, so I cannot remember that part. Bios are a whole different story that I could ramble on about for days though
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I like Mortal Kombat Alliance, and I too think that this is the best MK in 3D!
Compared to other game series, MK has a lot of work to do, but compared to other MK games, then MKA has progressed far!
MK endings have always been "what-if-this-character-wins" and MKA is no differ. Yes, I do think that MKA lacks some bios, but the MK team makes up for it by posting it online! I mean, the game itself has alot of kontent already, so I think this is a good solution.
I love the Kreate A Fighter mode and the Motor Kombat mode is so fun to play, as was the previous mini-games in MKDA and MKD!
So, MKA is not the best game out there, but it is a good Mortal Kombat game! Many fighting games are made by japanese companies, and Japan is far more advanced than the MK team can compete with, without trying to copy some others style!
Ending this storyline with MKA is great and I cannot wait to see what they are up to next!
So all fans of MK... Peace out and enjoy the games as long they create them! Give ideas instead of just complaining! The MK team do not make MK games to annoy anyone, but to let us enjoy a great story with many fantastic characters and a good gameplay!
Compared to other game series, MK has a lot of work to do, but compared to other MK games, then MKA has progressed far!
MK endings have always been "what-if-this-character-wins" and MKA is no differ. Yes, I do think that MKA lacks some bios, but the MK team makes up for it by posting it online! I mean, the game itself has alot of kontent already, so I think this is a good solution.
I love the Kreate A Fighter mode and the Motor Kombat mode is so fun to play, as was the previous mini-games in MKDA and MKD!
So, MKA is not the best game out there, but it is a good Mortal Kombat game! Many fighting games are made by japanese companies, and Japan is far more advanced than the MK team can compete with, without trying to copy some others style!
Ending this storyline with MKA is great and I cannot wait to see what they are up to next!
So all fans of MK... Peace out and enjoy the games as long they create them! Give ideas instead of just complaining! The MK team do not make MK games to annoy anyone, but to let us enjoy a great story with many fantastic characters and a good gameplay!
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