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PickleMendip
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STATE FED LIES CHARM EMPTY EYES. Anon.

06/01/2013 04:40 PM (UTC)
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GodlyShinnok Wrote:

Deathstroke is not OP, I really did think so before but it was only because I was new to the game. If he was truly OP he would dominate everyone, and he does not. Anyways, he has been nerfed so he is easier to beat now.


Doesn't affect me the offline gamer.
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redman
06/01/2013 06:17 PM (UTC)
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Deathstroke is not OP. IMO the top 5 are Supes, KF, Aquaman, Green Lantern, and Black Adam. Deathstroke is definitely mid tier after the nerfs.
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Vash_15
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06/02/2013 08:24 PM (UTC)
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If anyone needs to be nerfed, it's Green Lantern. Especially the following:

1. His Lantern's Might. Its range is ridiculous, as is its priority. I've seen it hit (offline mind you) from halfway across the screen, on ground or in mid air, I've seen it work as an attack when a character was actually MAKING CONTACT with GL. It's fast, it's hard to punish, it takes precedent against practically every move against it, to the point where it might as well be armored.

2. His b1 (or b2, whatever that lowkick is). Its reach and low risk are pretty bad. I was testing it with a friend, and that move has a farther reach than Nightwing's staff. It's also got some seriously fast recovery. Normally this wouldn't be a problem, but someone can land a 40% combo with that as a starter. It should be nerfed even a small bit, or at least have a greater risk to it.

Also, Bane needs to be buffed, a lot (a lot more, really). Every one of his starters are horribly slow. His combos do decent damage, but you can't get any off. He's a huge target with slow move times and and slower jumps. He can't be used competitively. It's just not possible, even with his buffs in 1.02
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ScorpionEater12
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As Mr. Sloan always says, there is no "I" in team, but there is an "I" in pie. And there's an "I" in meat pie. Anagram of meat is team... I don't know what he's talking about.

06/04/2013 01:14 AM (UTC)
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Aquaman is way OP, bottom line
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WhereThereIsSmoke
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If you use the term "spam" I have no time for your argument.

06/04/2013 07:13 AM (UTC)
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Only two characters who need toning down a bit are Black Adam and Killer Frost.
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Vash_15
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06/05/2013 08:45 AM (UTC)
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Scorpion's damage scaling is ridiculous. It's almost impossible to get over 40 percent, even comboing with his super.
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LucaTurilli
06/05/2013 08:49 AM (UTC)
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http://www.youtube.com/watch?v=Fe1n1Xd9FOw

44% mid-screen with Scorpion.
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GodlyShinnok
06/05/2013 09:04 AM (UTC)
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Scorpion doesn't need damage, he kills you with vortex.
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tgrant
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Project MKK: Coming soon...

Currently working on: MKD & MKA - The One Ring Theory
06/07/2013 05:24 PM (UTC)
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GodlyShinnok Wrote:
Scorpion doesn't need damage, he kills you with vortex.

He kills you with the teleport punch! It's ridiculously fast and because you don't have a custom block button like on MK, it crosses up. I'm struggling to block it on reaction thus far and people are spamming it so much. It it hits mid! Anyone got any decent tips for evading it?
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GodlyShinnok
06/07/2013 05:33 PM (UTC)
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tgrant Wrote:
GodlyShinnok Wrote:
Scorpion doesn't need damage, he kills you with vortex.

He kills you with the teleport punch! It's ridiculously fast and because you don't have a custom block button like on MK, it crosses up. I'm struggling to block it on reaction thus far and people are spamming it so much. It it hits mid! Anyone got any decent tips for evading it?


Hold down.
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Spaceman
06/07/2013 11:25 PM (UTC)
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GodlyShinnok Wrote:
tgrant Wrote:
GodlyShinnok Wrote:
Scorpion doesn't need damage, he kills you with vortex.

He kills you with the teleport punch! It's ridiculously fast and because you don't have a custom block button like on MK, it crosses up. I'm struggling to block it on reaction thus far and people are spamming it so much. It it hits mid! Anyone got any decent tips for evading it?


Hold down.


Yeah hold down and try to anticipate a jump in or if he's full screen watch for hellfire. That said if he's crossing you up with JI3 and then doing teleport that shit is insanely hard to react to.

As far as punishing it goes it depends on what character your using. Seems like quite a few straight up can't punish his regular tele on block because their normal's don't have the range and the second Scorpion's feet touch the ground he's completely safe, kinda like Mileena's tele kick in MK9 only harder to punish. I'm still trying to figure it out.
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TemperaryUserName
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New sig on the way
06/07/2013 11:49 PM (UTC)
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Spaceman Wrote:
Yeah hold down and try to anticipate a jump in or if he's full screen watch for hellfire. That said if he's crossing you up with JI3 and then doing teleport that shit is insanely hard to react to.

As far as punishing it goes it depends on what character your using. Seems like quite a few straight up can't punish his regular tele on block because their normal's don't have the range and the second Scorpion's feet touch the ground he's completely safe, kinda like Mileena's tele kick in MK9 only harder to punish. I'm still trying to figure it out.

You beat me to it. Scorpion is ridiculous. He shuts down footsies in a way that no other character in the game does. He's like the love child of Bird Lao and Yolo Reptile.
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DjangoDrag
06/08/2013 12:47 AM (UTC)
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I really think Scorpion needs some looking at from Netherrealm. His TP just doesnt mesh with this game. It should have a slower startup or something. I know I sound like I'm whining, but it really doesnt seem like it fits.
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GodlyShinnok
06/08/2013 01:46 AM (UTC)
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Spaceman Wrote:
GodlyShinnok Wrote:
tgrant Wrote:
GodlyShinnok Wrote:
Scorpion doesn't need damage, he kills you with vortex.

He kills you with the teleport punch! It's ridiculously fast and because you don't have a custom block button like on MK, it crosses up. I'm struggling to block it on reaction thus far and people are spamming it so much. It it hits mid! Anyone got any decent tips for evading it?


Hold down.


Yeah hold down and try to anticipate a jump in or if he's full screen watch for hellfire. That said if he's crossing you up with JI3 and then doing teleport that shit is insanely hard to react to.

As far as punishing it goes it depends on what character your using. Seems like quite a few straight up can't punish his regular tele on block because their normal's don't have the range and the second Scorpion's feet touch the ground he's completely safe, kinda like Mileena's tele kick in MK9 only harder to punish. I'm still trying to figure it out.


Well, holding down is still your best bet lol, Scorpion is obviously too good.
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