Subby and Scorp Fatality Ani
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posted07/03/2003 02:24 PM (UTC)by
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ReptileRulez
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04/14/2003 12:50 AM (UTC)


What Yall Think?
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NoobSaibot
06/29/2003 12:24 AM (UTC)
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My God, what is this nonsense you came up with? How can you make two animated gifs in one day?! You should really take the time to do it.

I really didn't not like what I saw there...the frame rate is way too fast. I had to review it a couple of times to see what was actually going on, properly...

Oh well...Not that I can do any better, but I'm just saying whats wrong smile. Continue the work, you'll get better. Thats a promise wink!

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LouisTypo
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06/29/2003 12:25 AM (UTC)
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WOAH!

It needs more frames

It starts out incredibly slow then gets SUPER fast

In the beginning, it looks like Stryker's neck-area is missing and when he is standing his shoulder's are cut off

Life bars, mugshots, sound, etc. would be nice

It doesn't look right when Scorp kicks Stryker and his body just disapears
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JoRdANMan
06/29/2003 06:07 PM (UTC)
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y dont u just put a link because u know its not gonna work, freewebs isnt a good image host. For ur animation its ok u need for more like its to basic try to add more detail. 1.5/5
Right, well once again, I can actually count the frames, which is a bad sign. 10 Frames is NOT going to cut it.
Here's a comprehensive list of the things that would need changing for this ani:

- Lifebars - presentation is nice, but they're not that important.
- WAY MORE DETAILED ANIMATION. You need to include more frames, I know you haven't got many sprites to work with animation wise, however you could have made this better even with just these sprites, example:
: Subby's ice blast, you could have made the ice fly across the screen, at LEAST three frames.
: The actual freezing, could slowly engulf the victim.
: Scorpion's kick, at LEAST three frames once again!
- When the screen goes dark, so do the characters, which is NOT right.
- After it does go dark, it goes light again!
- Blood, two frames isn't going to cut it, and in all honesty, the second blood explosion, which is no doubt from the warehouse, which is just four fountains each at 90 degrees to each other, is terrible. It just looks naf. Lol.
- MKDA texts, if you want to make it look like it is really in the game, make the texts and lifebars etc. exactly like the game that it is set it.

MAIN POINT!: Get your own sprites, the warehouse does not yet have a complete enough archive of sprites of all characters for animation. It has loads for some characters, but at the moment, only some.

Good things about the ani:
- The background is reasonable - even though it was used in your last.
- The ice effect is really quite good! But in an animation, the opponent needs to be slowly frozen.


But please, PLEASE! Make the animatin more fluent by just adding more frames, even just three frames extra for each moving object, it really takes less than 3 minutes.
Keep going, I'm sure you'll get there.
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mister_satan666
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06/30/2003 09:29 AM (UTC)
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this is getting annoying man

post the the damn link since u dont know how to do it any other way
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tabmok99
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07/02/2003 01:28 PM (UTC)
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Every animation I have seen from you is way too jumpy. You need to animate every single frame of your animation so that it looks smoother, and won't go too fast. Check the forum out, search for some old posts by Flash-Crash or DarkDuelist to see how animations should look - every frame is animated, and so they run at such a speed that they look like something that could have really happened in a game.
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chameleon66
07/03/2003 05:02 AM (UTC)
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Its ok, It just goes to fast and is jumpy also, But keep working on them.
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Jaded-Raven
07/03/2003 02:24 PM (UTC)
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Buhuu... They are both red Xs!!!
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