
Good. Fujin sucks.
And no that's not a wind-based pun.

Good. Fujin sucks.
And no that's not a wind-based pun.
Of course not. If it were a wind-based pun you'd have said Fujin Blows.
Fujin at least has story potential what with corrupted Raiden and being a God. More than you can say for the likes of Hsu Hao, Mavado and Kobra. Lol


Yeh, its just a No for the reveal today. Not overall. He received one of the highest character votes on all the MK11 character polls making him a huge fan favorite. He will be in or DLC.

Yeh, its just a No for the reveal today. Not overall. He received one of the highest character votes on all the MK11 character polls making him a huge fan favorite. He will be in or DLC.
If the buildup for MKX taught me anything, it's this: Assuming a character that fans have high hopes for is a sure thing is setting yourself up for disappointment. Everyone had such lofty dreams for MKX. Fueled mostly by the comic. We were moving past the rehash of MK1-MK3 that was MK9, everyone assumed the 3D characters would have a second renaissance... the comic book fueled all kinds of speculation... Reiko and Havik had such prominent roles, SURELY they'd be in! And the Kamidogu played such a big part in the comic! Would the game explore an alternate telling of Deception? OH THE POSSIBILITIES...
And then the game came out and the roster was basically MK1 & 2 + Quan Chi, Shinnok & 8 New Characters.
Hell, people INSISTED to me... ARGUED at me that Fujin WOULD be playable before MKX, because he had a new costume/design in the comic, so he MUST be playable, or why else the re-design!?
Well, look how that turned out.
DON'T GET ME WRONG... I'd LOVE IT if they took more risks with the roster in MK11 than they did in MKX... But I'm totally not counting any chickens until they hatch.
3d characters are most likely never to come back besides the two.

3d characters are most likely never to come back besides the two.
... The last game had 5...
(6 if you count Tremor... which I don't... so I said 5)
N64 dont count. 3d plane characters.

N64 dont count. 3d plane characters.
MK4 was also on Playstation & Dreamcast, and absolutely had a 3D plane. The arenas were round dude.


Never shake hands with a man who wears his heart on his sleeve.
Yeh, its just a No for the reveal today. Not overall. He received one of the highest character votes on all the MK11 character polls making him a huge fan favorite. He will be in or DLC.
If the buildup for MKX taught me anything, it's this: Assuming a character that fans have high hopes for is a sure thing is setting yourself up for disappointment. Everyone had such lofty dreams for MKX. Fueled mostly by the comic. We were moving past the rehash of MK1-MK3 that was MK9, everyone assumed the 3D characters would have a second renaissance... the comic book fueled all kinds of speculation... Reiko and Havik had such prominent roles, SURELY they'd be in! And the Kamidogu played such a big part in the comic! Would the game explore an alternate telling of Deception? OH THE POSSIBILITIES...
And then the game came out and the roster was basically MK1 & 2 + Quan Chi, Shinnok & 8 New Characters.
Hell, people INSISTED to me... ARGUED at me that Fujin WOULD be playable before MKX, because he had a new costume/design in the comic, so he MUST be playable, or why else the re-design!?
Well, look how that turned out.
DON'T GET ME WRONG... I'd LOVE IT if they took more risks with the roster in MK11 than they did in MKX... But I'm totally not counting any chickens until they hatch.
The comic had the most to do with that debacle. Set up entirely the wrong expectations for the story they already had set in stone for the game. If only the comic had just stuck to origin stories for the new characters instead of giving Kittelsen free reign to extrapolate in whatever direction he wanted.
That's probably a big reason why MK11 isn't getting a tie-in, and they didn't even continue on with the MKX run. Too much bad blood over false expectations.
Well Ed just rephrased his wordings from the Kast and now" tons of Klassic" will be in the main roster.
I don't like Fujin, but he isn't your typical 3D character and he has actually been around before MK4.
If u have Fujin, the u have to include Sareena... Her story is good.
I wished they just killed off Fujin, and gave the wind-god status to KungLao, so the torture would stop for many.

Fuu-jin is NOT a 3D era character
neither is Quan Chi nor Sareena
Fuu-jin better have Kung Lao as his apprentice or so help me God.
Dude, you're splitting hairs needlessly for the sake of perpetuating a nitpicky fight that doesn't ultimately matter.
Yes, they all actually debuted in a 2D side-scrolling tertiary game, outside the main series.
But they all debuted as characters in the MAIN SERIES OF FIGHTING GAMES in 3D Games.
Even if you want to mince words about whether MK4 should or shouldn't be considered the same "era" as Deadly Alliance through Armageddon, Sareena debuted as a fighter on handheld in a port of Deadly Alliance, and on bigscreen consoles in Armageddon. Her fighting game debut absolutely fell in "the 3D era" with or without the inclusion of MK4.

Accidental double-post.


Dedicated, hopeless...Li Mei fan.
MK4 absolutely counts as the start of the 3D era. It along with Mythologies was what laid the foundation of MKDA, Deception, and Armageddon. That game depicted how Quan Chi got stuck in the Netherrealm, which led to his eventual escape and his discovery of Onaga’s army, which led to his teaming up with Shang Tsung, and so on and so forth.
MK4 is a 3D fighter...just a really crappy one.


I think the problem of definition is that MK4/Gold is a bit in an obscure place regarding 2D/3D. Sure it's made in 3D and is on a 3D plane, but still plays more like the 2D klassics. You can consider the 3D in MK4/Gold more of a "gimmick". Deadly Alliance, Deception and Armaggedon were focused on 3D play. And I think Deadly Alliance was the game were the playerbase changed, those into the originals starting to leave and newcomers coming in.
We can assume MK4/Gold is neither 2D-era nor 3D-era... or both, depending on how you look at it.

I think the problem of definition is that MK4/Gold is a bit in an obscure place regarding 2D/3D. Sure it's made in 3D and is on a 3D plane, but still plays more like the 2D klassics. You can consider the 3D in MK4/Gold more of a "gimmick". Deadly Alliance, Deception and Armaggedon were focused on 3D play. And I think Deadly Alliance was the game were the playerbase changed, those into the originals starting to leave and newcomers coming in.
We can assume MK4/Gold is neither 2D-era nor 3D-era... or both, depending on how you look at it.
While I understand what you're saying and don't necessarily disagree (especially with that last obscure sentence, which sums it up perfectly, lol)
I'd argue that Deadly Alliance, Deception & Armageddon also played largely on a 2D plane, and the 3D in those games was also more a gimmick. They made a little more use of the 3rd dimension than 4 did, but they also made far less use of it than many of their fighting game peers of the time like Tekken, DoA & such. Sure you could sidestep, and strafe, but the camera stayed locked in a classic 2D view, Pretty much all the special moves played out on a 2D plane, and would translate fine to the current games. Occasionally a throw, or a big hit would cause a character to roll or fall like 45 degrees in the third dimension, but then they'd standup and 2D gameplay would reset.
But again, I understand your overall point and don't necessarily disagree. I was just debating the idea that Fujin, Quan Chi, Sareena Etc aren't 3D era characters. You can debate the semantics of when the 3D era started... but there's no debating at all when the 2D era ended. The classic games are MK1, MKII, and MK3 (or Ultimate, or Trilogy). And none of these characters were part of those games. Hence I'd argue they're better lumped into the oft overlooked cast of the 3D era, than the classic cast of the 2D era.

Fujin at least has story potential what with corrupted Raiden and being a God. More than you can say for the likes of Hsu Hao, Mavado and Kobra. Lol
The only reason I'd ever want to see Mavado return is strictly from a gameplay perspective. I've always thought his weird rubber band things would be great in a 2d game.
MK4 absolutely counts as the start of the 3D era. It along with Mythologies was what laid the foundation of MKDA, Deception, and Armageddon. That game depicted how Quan Chi got stuck in the Netherrealm, which led to his eventual escape and his discovery of Onaga’s army, which led to his teaming up with Shang Tsung, and so on and so forth.
MK4 is a 3D fighter...just a really crappy one.
I loved MK4, it's development was probably the most problematic but it's still one of the darkest ones. Gameplay wise it played decent enough.
His chances became less again, Erron Black is PROBABLY in the game as well, his ERR was leaked.
Rain has also a bigger chance again, as RAI was also found in those files, but they could be for Raiden, but if Raiden and Rain are both in the game, they probably name raiden: RDN or something like that.


I think the problem of definition is that MK4/Gold is a bit in an obscure place regarding 2D/3D. Sure it's made in 3D and is on a 3D plane, but still plays more like the 2D klassics. You can consider the 3D in MK4/Gold more of a "gimmick". Deadly Alliance, Deception and Armaggedon were focused on 3D play. And I think Deadly Alliance was the game were the playerbase changed, those into the originals starting to leave and newcomers coming in.
We can assume MK4/Gold is neither 2D-era nor 3D-era... or both, depending on how you look at it.
While I understand what you're saying and don't necessarily disagree (especially with that last obscure sentence, which sums it up perfectly, lol)
I'd argue that Deadly Alliance, Deception & Armageddon also played largely on a 2D plane, and the 3D in those games was also more a gimmick. They made a little more use of the 3rd dimension than 4 did, but they also made far less use of it than many of their fighting game peers of the time like Tekken, DoA & such. Sure you could sidestep, and strafe, but the camera stayed locked in a classic 2D view, Pretty much all the special moves played out on a 2D plane, and would translate fine to the current games. Occasionally a throw, or a big hit would cause a character to roll or fall like 45 degrees in the third dimension, but then they'd standup and 2D gameplay would reset.
But again, I understand your overall point and don't necessarily disagree. I was just debating the idea that Fujin, Quan Chi, Sareena Etc aren't 3D era characters. You can debate the semantics of when the 3D era started... but there's no debating at all when the 2D era ended. The classic games are MK1, MKII, and MK3 (or Ultimate, or Trilogy). And none of these characters were part of those games. Hence I'd argue they're better lumped into the oft overlooked cast of the 3D era, than the classic cast of the 2D era.
I'm also agreeing with what you sum up about the 3D-era games ;). And the things you sum up, I also think why the 3D for Mortal Kombat never really worked and why they went 2.5D. I know I got annoyed by the 3D era because it basicly made a lot of special moves redundant (fireballs, etc,... ) by just side-stepping.
I know Quan Chi and Sareen were also part of MK Mythologies: Sub-Zero, which indeed falls into the 2D-era. I don't remember Fujin's first appereance/mentioning. I thought he debuted in MK4, but I probably missed something.