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Im_JUST_Sayin Wrote:
Really, the hair is all that matters to me, too.
As an MK purist, I cannot stand how crappy the hair physics are.
MvC3 for me, all day, every day. I'm done with MK, and NRS!
Really, the hair is all that matters to me, too.
As an MK purist, I cannot stand how crappy the hair physics are.
MvC3 for me, all day, every day. I'm done with MK, and NRS!
This is the most ridiculous post I've honestly ever read in my years affiliated with this site...I'm just sayin.
On the subject at hand, I see a lot of people complaining about unbalance, umm... This is MARVEL VS CAPCOM. Balance issues and brokenness are the name of the game.
Do I think MK2011 will overtake MvC3 after its released? Yes.. with gusto. I honestly thought MK2011 was coming out in April because it didn't want to go up against MVC3, now I think it's the other way around.

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Do I think MK2011 will overtake MvC3 after its released? Yes.. with gusto. I honestly though MK2011 was coming out in April because it didn't want to go up against MVC3, now I think it's the other way around.
Bold statement. Although after playing the game myself, I kind of felt that sentiment.
Seriously, if MK has the gameplay down pact as well as including all the modes mentioned, it COULD overtake MVC3.
The game is friggin sparse in all other departments.
I dont see how mvc3 is unbalanced at all.
The powerhouse characters tend to have the weakest hypers.
Pheonix is the most powerful character in the game but she cant take any kind of punishment what so ever.
Yes you can do 100% damage combos but it takes all three of your characters and a crap opponent who doesnt know when to assists tag.
The powerhouse characters tend to have the weakest hypers.
Pheonix is the most powerful character in the game but she cant take any kind of punishment what so ever.
Yes you can do 100% damage combos but it takes all three of your characters and a crap opponent who doesnt know when to assists tag.


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cyberdog Wrote:
NRS definitely dropped the ball by developing mk behind closed doors.
Capcom had mvc3 public tournaments last summer to get player feed back.
NRS definitely dropped the ball by developing mk behind closed doors.
Capcom had mvc3 public tournaments last summer to get player feed back.
Exactly, does anybody remember MvC3 during E3 and PAX? It had universal airdashes and x-Factor was a comeback mechanic activated only when you had one character left. People complained and capcom listened and was able to change certain aspects of the game. We won't know how the MK mechanics (dashes, meter building, and special moves in general) will work until PAX east, a month before the game releases. That's the kind of shit that makes me worried for this game.


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SonOf100Maniacs Wrote:
Exactly, does anybody remember MvC3 during E3 and PAX? It had universal airdashes and x-Factor was a comeback mechanic activated only when you had one character left. People complained and capcom listened and was able to change certain aspects of the game. We won't know how the MK mechanics (dashes, meter building, and special moves in general) will work until PAX east, a month before the game releases. That's the kind of shit that makes me worried for this game.
cyberdog Wrote:
NRS definitely dropped the ball by developing mk behind closed doors.
Capcom had mvc3 public tournaments last summer to get player feed back.
NRS definitely dropped the ball by developing mk behind closed doors.
Capcom had mvc3 public tournaments last summer to get player feed back.
Exactly, does anybody remember MvC3 during E3 and PAX? It had universal airdashes and x-Factor was a comeback mechanic activated only when you had one character left. People complained and capcom listened and was able to change certain aspects of the game. We won't know how the MK mechanics (dashes, meter building, and special moves in general) will work until PAX east, a month before the game releases. That's the kind of shit that makes me worried for this game.
That's all well and good, but Capcom still dropped the ball on the online component, something they should have learned from the poorly implemented online in the Clark Kent version of Street Fighter IV


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Are you talking about online features such as spectator mode? If so then yes that was an incredibly stupid thing to leave out, but they are apparently fixing it. Otherwise, I don't think I have ever played a fighting online that played well, with a few exceptions. Virtua Fighter 5 for 360 was probably the best I have played online, but I think that is because barely anybody played that game anyway 


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Wow! Is it just me or has this been one of the most "on-topic" threads in a while? Thanks for all the input on both sides.
I know, I was surprised too!
Yep.
That seems to be something we all agree on.
Something to think about.
queve Wrote:
Wow, all I keep hearing is a rather negative/disappointed reception towards MvsC3. I'm surprised.
Wow, all I keep hearing is a rather negative/disappointed reception towards MvsC3. I'm surprised.
I know, I was surprised too!
Wanderer Wrote:
Everyone needs to read Garlador's post a few messages up. He pretty much nails it on every point.
Garlador Wrote:
Awesome stuff that is too long to quote.
Awesome stuff that is too long to quote.
Everyone needs to read Garlador's post a few messages up. He pretty much nails it on every point.
Yep.
TemperaryUserName Wrote:
Will MK9 overtake MvC3? In terms of sales, it's very possible. In terms of staying presence, it's possible, but given the predilections of the tournament scene, I wouldn't bet on it. We're just going to have to see.
Will MK9 overtake MvC3? In terms of sales, it's very possible. In terms of staying presence, it's possible, but given the predilections of the tournament scene, I wouldn't bet on it. We're just going to have to see.
That seems to be something we all agree on.
cyberdog Wrote:
Do people not think capcom dropped online spectator mode to minimise the amount of lag?
All those people watching didnt help street fighter 4.
Do people not think capcom dropped online spectator mode to minimise the amount of lag?
All those people watching didnt help street fighter 4.
Something to think about.


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Those who have faith that NRS don't pull a Capcom and release on disc DLC are going to be VERY dissapointed, all those ''classic'' costumes and fatalities are certainly going to be on the disc the day of release.
About MvC3, the game is awesome, period. Is MK2011 going to be better? I really hope so.
About MvC3, the game is awesome, period. Is MK2011 going to be better? I really hope so.

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No. Mortal Kombat 9 won't put a dent in MvC3's competitive community. But that doesn't mean it won't develop one of its own.
MvC3 is gonna be around for years to come.
MvC3 is gonna be around for years to come.
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LucaTurilli Wrote:
No. Mortal Kombat 9 won't put a dent in MvC3's competitive community. But that doesn't mean it won't develop one of its own.
MvC3 is gonna be around for years to come.
No. Mortal Kombat 9 won't put a dent in MvC3's competitive community. But that doesn't mean it won't develop one of its own.
MvC3 is gonna be around for years to come.
Pretty much this. Nothing will stop the MvC3 competitive scene. MvC2 was even MORE broken and it's had a scene for more than 10 years. MK9 won't be stopping it.
But hopefully MK9 will get it's own scene going and stick around for a few years.

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Hmm, asking that question here is like walking into Heinz field during a game and asking if the Steelers are going to beat the Browns (feel free to replace with your own cities' arenas/sports).
Not sure in what sense you mean overtake (sales, tournament scene, etc.), but MK has it work cut out for it in any case. I'm a huge MK fan, but that also means I know this series history, and it hasn't been pretty from some aspects. Everything has been looking great, but I'm still anxious to jump on the "MK is going to be the greatest fighting game ever made!" bandwagon just yet.
I'm going to PAX, so hopefully I'll get some matches in and have something to form this opinion on--right now I wouldn't want to speculate on this game's ability to overtake something like MvC3.
Not sure in what sense you mean overtake (sales, tournament scene, etc.), but MK has it work cut out for it in any case. I'm a huge MK fan, but that also means I know this series history, and it hasn't been pretty from some aspects. Everything has been looking great, but I'm still anxious to jump on the "MK is going to be the greatest fighting game ever made!" bandwagon just yet.
I'm going to PAX, so hopefully I'll get some matches in and have something to form this opinion on--right now I wouldn't want to speculate on this game's ability to overtake something like MvC3.


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I agree with what TheDarkPassenger just said.
TheDarkPassenger Wrote:
Hmm, asking that question here is like walking into Heinz field during a game and asking if the Steelers are going to beat the Browns (feel free to replace with your own cities' arenas/sports).
Hmm, asking that question here is like walking into Heinz field during a game and asking if the Steelers are going to beat the Browns (feel free to replace with your own cities' arenas/sports).
Could you please translate for those of us who don't speak Jockish?
Are you implying that it's like walking into a Chocolate Convention wearing a shirt that says "I <3 Vanilla"?
If so, keep in mind that not everyone who likes chocolate *hates* vanilla.
People are nowhere near as binary as that.
There are people here who love MvC3, and it has no effect on our love and anticipation for MK. One can like both chocolate *and* vanilla
Vasculio Wrote:
Actually Dante and Zero were fun to play... Ryu moves are funky WTH? I was expecting SSf4 Ryu moves
Actually Dante and Zero were fun to play... Ryu moves are funky WTH? I was expecting SSf4 Ryu moves
Yeah, agreed. Akuma plays more like what I'm used to for Ryu. But I tend to play as fringe characters like Amaterasu and Arthur

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To play devil's advocate MK's storyline isn't very good. Yes, people have always looked at it as the best fighting game storyline without a doubt. No question. It's halfway decent and that's enough to easily overtake the other games. I'm not saying it should be Oscar worthy, no video game has ever had that good of a story. MK has it's fans because it does have a very deep story despite the fact that it's a bit campy and silly. It's still the best there is in fighting games.
I also doubt that MK9 will be as balanced as MvC3. It just isn't logical to even think that in my opinion. MvC3 had top players playtesting all the way up to release and to our knowledge MK9 has not. Also, historically the MK team hasn't been able to build a balanced game except once by accident with UMK3. Hopefully, this game is truly as good as it looks, but I need to see good players playing this thing at Pax East. I'm excited for that mostly.
I also doubt that MK9 will be as balanced as MvC3. It just isn't logical to even think that in my opinion. MvC3 had top players playtesting all the way up to release and to our knowledge MK9 has not. Also, historically the MK team hasn't been able to build a balanced game except once by accident with UMK3. Hopefully, this game is truly as good as it looks, but I need to see good players playing this thing at Pax East. I'm excited for that mostly.


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PSN:GetzOverHere. If you give people exactly what they want, they'll kill themselves with it. MM
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MVC3 is real fun playing with your friends but online sucks, too many overpowered charts and cheap tastics is hurting this game.
graphics are not as good as ssf4's but there real flashy and fun lol.
gameplay not as tecnical as ssf4 but its ok i guess.
after 3 days of playing it i went back to ssf4, mk2,mkt, sfap3, and mvc2.
graphics are not as good as ssf4's but there real flashy and fun lol.
gameplay not as tecnical as ssf4 but its ok i guess.
after 3 days of playing it i went back to ssf4, mk2,mkt, sfap3, and mvc2.

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If we're talking about strictly sales, it's safe to say MK9 will beat MvC3 in the US. MK vs DC was the highest selling fighting game in the US on current generation consoles.
From a competitive standpoint, it's very unlikely MK will garner more tournament draw than MvC3.
From a competitive standpoint, it's very unlikely MK will garner more tournament draw than MvC3.


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MvC3 had great marketing but was overall a crappy game.
MK has had crappy marketing until now, but by now they're probably onto fixing bugs and putting in alt costumes. I think that because of that they are spending more time on the game, THIS. GAME. WILL. RULE.
MK has had crappy marketing until now, but by now they're probably onto fixing bugs and putting in alt costumes. I think that because of that they are spending more time on the game, THIS. GAME. WILL. RULE.
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-No spectater mode = Bullshit
-Character roster = Feels half assed
-Online problems = Bullshit
-A BIG problem I have with online is the lack of variety in matchmaking. I want to fight people of the highets ranks but theres only an "Any" Setting. Which gives me everything but.
The biggest most rediculous problem I have with this game:
:No catering to casual and intermediate players other than "Simple mode". The dev team forgot to include a regular movelist outside the specials. Ive seen one move with Dante where he spins his sword around like a revolver (aa attack) and I cant figure it out for the life of me.
Complete f***ing letdown mostly, but I like the gameplay.
What I would have changed:
-Capcoms roster especially, Needed more "big baddies". Akuma and Wesker excluded, i wasnt impressed. I would loves Nemesis or Mr.X(Tyrant). or even a Licker that u can see in the background of the Tricell Laboratory.
-A FULL movelist with a theatre option to actually see the moves being performed.
-An option to show inputs rather than move names for "Mission" Mode
-Ranked matches should have a lobby option. I love playing with my brother online but we both wish the matches were ranked. I understand alot of people would cheat, but i really dont give a shit, when am I ever gonna care if 2 people are spamming wins? doesnt bother me one bit.
-Casselman
-Character roster = Feels half assed
-Online problems = Bullshit
-A BIG problem I have with online is the lack of variety in matchmaking. I want to fight people of the highets ranks but theres only an "Any" Setting. Which gives me everything but.
The biggest most rediculous problem I have with this game:
:No catering to casual and intermediate players other than "Simple mode". The dev team forgot to include a regular movelist outside the specials. Ive seen one move with Dante where he spins his sword around like a revolver (aa attack) and I cant figure it out for the life of me.
Complete f***ing letdown mostly, but I like the gameplay.
What I would have changed:
-Capcoms roster especially, Needed more "big baddies". Akuma and Wesker excluded, i wasnt impressed. I would loves Nemesis or Mr.X(Tyrant). or even a Licker that u can see in the background of the Tricell Laboratory.
-A FULL movelist with a theatre option to actually see the moves being performed.
-An option to show inputs rather than move names for "Mission" Mode
-Ranked matches should have a lobby option. I love playing with my brother online but we both wish the matches were ranked. I understand alot of people would cheat, but i really dont give a shit, when am I ever gonna care if 2 people are spamming wins? doesnt bother me one bit.
-Casselman
My issues with it are a mostly shit cast, everything being too damaging in general, and the gameplay at large feeling slow and sluggish in comparison to MvC2. I was expecting it to be broken, but nobody should be killing their opponent in like five hits.
Been playing it since Tuesday, but I'm about to go back to my recently-rediscovered Grand Theft Auto 4, maybe take it back out for a week again once Shuma-Gorath is downloadable. It's not at all what it was hyped up to be.
MK2011 is going to destroy this one.
Been playing it since Tuesday, but I'm about to go back to my recently-rediscovered Grand Theft Auto 4, maybe take it back out for a week again once Shuma-Gorath is downloadable. It's not at all what it was hyped up to be.
MK2011 is going to destroy this one.


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SilentxKiller Wrote:
MVC3 is real fun playing with your friends but online sucks, too many overpowered charts and cheap tastics is hurting this game.
MVC3 is real fun playing with your friends but online sucks, too many overpowered charts and cheap tastics is hurting this game.
Cheap tactics? I'm not trying to be condescending here, but I think you mean zoning tactics. Those aren't cheap. That's a valid strategy. There seems to be this prevailing attitude of "if my rushdown doesn't work, the game must be cheap." That's not a healthy way to look at the MvsC, or any game for that matter. Spend time in training mode discovering all your team's options, and soon you'll be able to adapt to defensive zoning.
Casselman Wrote:
-The biggest most rediculous problem I have with this game:
:No catering to casual and intermediate players other than "Simple mode".
-The biggest most rediculous problem I have with this game:
:No catering to casual and intermediate players other than "Simple mode".
That seems like a strong underestimation the casual gamer. If someone has any fighting game experience at all, I don't see why they wouldn't be able to discover a handful of successful strategies right from the get-go. Simple Mode is more for people who don't touch fighting games at all and struggle even with basic quarter-circle executions.
I'll give you this, though: the game could have had better training scenarios. The "try this combo now!" challenges aren't the best teachers. But even that isn't really a problem in the greater sense of things. There's so much training content online. I'm not saying things like no spectator mode and awkward move lists are superficial problems. They definitely count. But people are blowing them way out of proportion. Jack Daniels doesn't stop being awesome when you pour it into a pickle jar.
About the roster... well, I'll get to that in a minute.
Shadaloo Wrote:
...everything being too damaging in general. I was expecting it to be broken, but nobody should be killing their opponent in like five hits.
...everything being too damaging in general. I was expecting it to be broken, but nobody should be killing their opponent in like five hits.
If these crazy-damaging combos were easy to do and weren't resource heavy, I'd nod my head. That isn't the case, though.
As for the five-hit death, are you referring to Dark Phoenix? Because you have to work hard for those five hits. Using Phoenix properly requires so much meter management and assist caution that your entire gameplan basically revolves around activating Dark Phoenix at just the right time and under the right circumstances.
And about that roster. Guys, if you're saying that it didn't reflect general character popularity, here's my white flag. But... if your saying the roster lacks gameplay diversity and doesn't lend itself to enough strategy types, then I will grab my Square Enix nailbat and fight you all. Even aesthetically, there's very few, if any, poor character concepts in the game. I'm not going to scorn them just because there are better ones out there.
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@temp.
Good post.
Im not really underestimating the casuals. Im not gonna use the word "Casual" when it comes to myself because i completely dive into games that I play, my only fault here is that ive never had a lengthy dedication to any Street fighter or MVC game before. So this is really new to me.
That being said, with my experience in other fighting games, Im gonna go ahead and put myself in the middle range, im gonna say 6.5 outa 10 (10 being where I want to be.
So if anything, after only a few days, Im extremely satisfied with how far ive come in terms of Skill and ability in this game, so im rather praising the people who are new to it as anybody can seem like a pro with some dedication.
My real gripe is that they just figure alot of people will know all the moves. I actually had to dig and search through the instruction manuel on how to do a crossover counter and advanced guard as theres nothing in the game to help the players with this, same as the Team Air combos, I had to be told from somebody online.
Just a "Lack of giving new players an accessibility to the toolbox of resources needed to evolve into a great player" is what I should have said.
Good post.
Im not really underestimating the casuals. Im not gonna use the word "Casual" when it comes to myself because i completely dive into games that I play, my only fault here is that ive never had a lengthy dedication to any Street fighter or MVC game before. So this is really new to me.
That being said, with my experience in other fighting games, Im gonna go ahead and put myself in the middle range, im gonna say 6.5 outa 10 (10 being where I want to be.
So if anything, after only a few days, Im extremely satisfied with how far ive come in terms of Skill and ability in this game, so im rather praising the people who are new to it as anybody can seem like a pro with some dedication.
My real gripe is that they just figure alot of people will know all the moves. I actually had to dig and search through the instruction manuel on how to do a crossover counter and advanced guard as theres nothing in the game to help the players with this, same as the Team Air combos, I had to be told from somebody online.
Just a "Lack of giving new players an accessibility to the toolbox of resources needed to evolve into a great player" is what I should have said.
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