Avatar
The_TooCool_Master
12/18/2015 07:06 PM (UTC)
0
To be fair, everybody was dead.

In the original timeline the Special Forces didn't have to do much because they didn't listen to Jax and Sonya about Kahn's invasion and they were lucky that no one was killed.

In this timeline everybody ****ing died. The only survivors were an actor and a Special Forces combattant. It's only logical that the Special Forces would lead the fight against Shinnok.

Sonya became the defacto leader of the good guys.

This part seriously doesn't bother me. It's a natural evolution.
Avatar
MindStrikes
12/18/2015 07:20 PM (UTC)
0
DeLaGeezy Wrote:
JAX007 Wrote:
What's so different from MKX compared to say, MK3? I feel those have similar settings. And it's funny because that game got very similar complaints back in the day.

The human element was always part of the Mortal Kombat story since the very first game, It wouldn't be MK without them. It's only natural with the progression of the story and threat of Earthrealm to have the military involved and not just Sonya.

Personally I appreciate the switch of focus on different characters and settings. At least, you can't say MK gets stale.







MKX is really, really different then MK3 - I'll explain why:

- MK3's storyline was based on the planned and ancient resurrection of Outworld's lost forgotten queen, Sindel, on Earth. She is revived after 10,000 by a more powerful Shang Tsung and his Shadow Priests onto Earth in order force a merge between Earthrealm and Outworld. This sounds pretty mystical, dark, and apocalyptic.

- The story was based on Earth, but on a post-apocalyptic setting where all of Earth's human beings were stripped of their souls by Shao Kahn's power. What a strong statement to make from the beginning and it really sets the tone for the overall feel of the game. Everyone except those chosen by Raiden to defend Earthrealm from Shao Kahn. There is no room for soldiers, cops, generals, and random investigators from OIA. It was only Jax and Sonya - but they were already established characters that are obviously far from normal day-to-day humans.

- The series introduces a batch of new characters that were unique to each other, distinct, and each brought a new element to MK's story. It was a roster that took risks in MK3 - leaving out Kitana, Mileena, Scorpion, Reptile, and Baraka - characters that were either in MK1 or MK2. Of course, we then get UMK3 which introduces even more characters that all have compelling backstories like Ermac and Noob Saibot. MK3 had a perfect blend of new and old.

- MK3's artistic style was one of the best in the series. It was a perfect combination of fantasy, gritty, out-of-this-world, dark ambience, and a touch of realism. It was Earth - but with a touch of gothic, dark-style that also represented Outworld well. The game also had some of the most memorable tracks in all of MK's history. The Title Theme, Character Select Screen, The Temple, The Bank, The Street, and The Pit 3 are classic themes.

MKX?

- The presentation was shambolic. MKX's storyline was based on the American military trying to fend off Outworld beings from Earth, and fighting against an Elder God in Shinnok. How do you expect me to believe that Quan Chi, one of the most powerful sorcerers in the universe, cannot torture and kill anyone that does not have any sort of powers - like soldiers. There should be no match. I can go on and on about these examples. Shao Kahn in MK3 killed every single being on this damn Earth because he could and felt like it. You expect to believe that Shinnok, a former Elder God, and a now revived being could not instantly kill every soldier or being in his path with a snap of his finger?

MKX had the chance to be like MK3, but it absolutely failed. Too much realism. How can a 20-year old Cassie Cage have the ability to fight against an Elder God and not instantly die is beyond me. Sure, you need a "hero". Build them up. She is a generic soldier that happens to have some powers her dad has and that's about it. Sub-Zero is the master of ice, a cryomancer, and is one of the most powerful warriors in the universe. He can't defeat Shinnok, but Cassie can? Really?

- The roster was not deep at all and made 0 sense. And I was a believer about the roster from the get-go, but the execution was really bad. Cassie Cage, Johnny Cage, Sonya Blade, Jax, and Jacquie Brigs. 5 characters based on two families - really? What point of having three Cage's make, and leaving out characters like Reiko or Fujin. Jax and Jacquie? The two EXACT same characters but one male/female? Over unique characters like a Noob Saibot, Nightwolf, Hotaru, Li Mei - with so many more that could have shined in this game. It's really sad.

- The shitting on characters to push these new characters makes me throw up. Ermac, Sub Zero, Quan Chi, Baraka, and others, can be easily defeated by kids? Without a scratch. With kids that have been training for just a little bit. Who don't have any supernatural abilities? MK's original heroes - like Liu Kang, Sub Zero, Kung Lao, and Raiden - are all super beings. Liu Kang controls fire and can morph into a freaking dragon. Kung Lao can teleport into a wind. Sub Zero is a cryomancer who is a complete master of ice. Raiden is a Thunder God reincarnated into a human form. But these new kids can save the world. Cassie has some sort of powers her dad has, Jacquie has metal armas, Kung Jin shoots arrows. Takeda had some good things going for him - trained by Scorpion and is the son of Kenshi - but it was not executed at all.

- MKX's art style was based on two color schemes - black and grey. There was no flare, no vibrant-feel, no popping colors that a game like MK2 or MK3 had. Everything looked the same. Everything looked military. Why? With MK being inspired by SO many different aspects of culture, different beings in the game, you'd think the game would be so vibrant. It isn't. Look at Bo Rai Cho's costume - more grey. Johnny Cage- grey. Blade - grey. Cassie - grey. Jacquie and Jax - grey. Kenshi - grey. Takeda - grey. Street Fighter does an amazing job in making all of it's characters pop - and don't give me that excuse that it's because SF is more anime-style.

-------------------------------------------------------------------------------------------------------------------------------

I like realism. But not when it completely overtakes a game like MK. MK is a fantasy game based on realms. It's not a game designed or with the purpose of being a military game. This is military game and it made me throw up. That's not MK. The only thing military that needs to be in MK is the sub-arcs and minor stories of the OIA, Black/Red Dragon. That's it. It can't be centralized on this shit.

When a game needs to derive from what made it great is a sign that things are only going to go downhill. I'm all about evolving and trying new things - as long as it stays true to the essence of it. MKX felt like a different title, a different series, that utilized the MK name to sell.



Well said. Also on the colors used in MKx. MK9 had such great colors just like all the previous MK games. Mkx is just grey with some neon light's in different shades if your lucky.

It seems that Mk lost it since injustice was developed. As Mkx looks more like injustice (in every aspect) than MK9.


shrairyuwarrior Wrote:
OP you do realize the complaint against special forces doesn't work. The SF or OIA has been in nearly every MK game. Sonya in MK1. Jax in mk2 Sonya and Jax in mk3-DA. Armeggedden had them vs DC then the reboot 2011 and X. They're a staple l. And yes the kids were the heroes instead of the ShaoLin this time.



Yes they were part of MK, and it should always stay a part of MK, NOT making MK. And yes MK was about Shaolins, Ninjas, scorcerers, elder gods, realms, portals etc. Isn't it what made you interested in MK? Difference is Lui kang is a shaolin. A martial artist in a fighting game makes sense. CIA and FBI agnets in a fighting game is just lame. Besides that it fitted the setting of the game, more important, MK was build on it.

The stages, music, story, characters and how they were represented were all part of MK. and part of why many fans loved the series. Atleast it's for me.

It's not that we ask to have every MK the same, but atleast build on your basics.
Avatar
frabn
Avatar
About Me

Well, you all got your Tremor now. Can we finally move on?

12/18/2015 08:10 PM (UTC)
0
lastfighter89 Wrote:
According to some "fans", The MK franchise lost its touch/essence/identity with MK3 and expansions,when stages like Dead pool, the evil tower, the kombat tomb and the wastelands were replaced with the bank, the streets, the rooftop, the subway.

Mk3 was not a real Mk game because it lacked eastern inspired stages.
And lacked human ninjas and many characters from MK1&2.

The whining about MK has always been loud and annoying. As long ad fans complain, MK will sell.



I can't help but notice you put "fans". So, people who feel that the bank and the streets were boring,, uninspired stages are not true Mortal Kombat fans?

Mortal Kombat has not lost its essence, it just has moved away from the familiarity of nostalgia. MKX was the first truly new direction for MK in almost a decade. While I hated the 3D era it at least kept with the idea of the martial arts cinema inspired stages.

MK9 took some of the most boring stages in the history of the game and made them interesting. The rooftop and streets were alive with activity...dragons, monsters, warfare...it was great. MK9 was a HUGE nostalgia handjob that most of us loved. MKX is the most significant departure from the Mortal Kombat nostalgia yet.

I agree, the "military" approach was far less Mortal Kombat than in previous games, because we've moved away from the Shaolin and now focus on the Special Forces, but I don't feel like it lost it's identity...it's just changing.

And NRS sold out? WB is part of the problem?

There would be NO Mortal Kombat at all anymore if it weren't for WB.

Midway was the problem. WB was the saving grace that allowed NRS to form their studio, give them a budget to work with, and not rush-out half-assed games with clunky looking characters, goofy and over-the-top silly bullshit and an overall feeling of being unfinished. The only "problem" with WB is the dlc model that all mega corporations do with gaming these days.
Avatar
lastfighter89
12/18/2015 08:22 PM (UTC)
0
frabn Wrote:
lastfighter89 Wrote:
According to some "fans", The MK franchise lost its touch/essence/identity with MK3 and expansions,when stages like Dead pool, the evil tower, the kombat tomb and the wastelands were replaced with the bank, the streets, the rooftop, the subway.

Mk3 was not a real Mk game because it lacked eastern inspired stages.
And lacked human ninjas and many characters from MK1&2.

The whining about MK has always been loud and annoying. As long ad fans complain, MK will sell.



I can't help but notice you put "fans". So, people who feel that the bank and the streets were boring,, uninspired stages are not true Mortal Kombat fans?

Mortal Kombat has not lost its essence, it just has moved away from the familiarity of nostalgia. MKX was the first truly new direction for MK in almost a decade. While I hated the 3D era it at least kept with the idea of the martial arts cinema inspired stages.

MK9 took some of the most boring stages in the history of the game and made them interesting. The rooftop and streets were alive with activity...dragons, monsters, warfare...it was great. MK9 was a HUGE nostalgia handjob that most of us loved. MKX is the most significant departure from the Mortal Kombat nostalgia yet.

I agree, the "military" approach was far less Mortal Kombat than in previous games, because we've moved away from the Shaolin and now focus on the Special Forces, but I don't feel like it lost it's identity...it's just changing.

And NRS sold out? WB is part of the problem?

There would be NO Mortal Kombat at all anymore if it weren't for WB.

Midway was the problem. WB was the saving grace that allowed NRS to form their studio, give them a budget to work with, and not rush-out half-assed games with clunky looking characters, goofy and over-the-top silly bullshit and an overall feeling of being unfinished. The only "problem" with WB is the dlc model that all mega corporations do with gaming these days.


No,I expressed awfully and you got it all wrong.
What I've tried to explain was how lunatic and pathetic were the complaints about MK3/UMK3, which is one of the best game in the series and one of the greatest fighting games of all time.

Aesthetically and artistically, MK X it's the new MK3.
A great, but unfairly under-appreciated gem. And part of this heat, is due to the urban/modern stages and the lack of eastern places/situations/characters, which is not true, unless Takeda and Kung Jin are not eastern enough for you.

You're a fan of something when actually like/support/enjoy that something.
The moment you start complaining about everything, it means either:
1) you don't like that something anymore;
2) you're a masochist.


That's the explanation of why I wrote "fans" in quotes.
Avatar
frabn
Avatar
About Me

Well, you all got your Tremor now. Can we finally move on?

12/18/2015 09:49 PM (UTC)
0
lastfighter89 Wrote:
frabn Wrote:
lastfighter89 Wrote:
According to some "fans", The MK franchise lost its touch/essence/identity with MK3 and expansions,when stages like Dead pool, the evil tower, the kombat tomb and the wastelands were replaced with the bank, the streets, the rooftop, the subway.

Mk3 was not a real Mk game because it lacked eastern inspired stages.
And lacked human ninjas and many characters from MK1&2.

The whining about MK has always been loud and annoying. As long ad fans complain, MK will sell.



I can't help but notice you put "fans". So, people who feel that the bank and the streets were boring,, uninspired stages are not true Mortal Kombat fans?

Mortal Kombat has not lost its essence, it just has moved away from the familiarity of nostalgia. MKX was the first truly new direction for MK in almost a decade. While I hated the 3D era it at least kept with the idea of the martial arts cinema inspired stages.

MK9 took some of the most boring stages in the history of the game and made them interesting. The rooftop and streets were alive with activity...dragons, monsters, warfare...it was great. MK9 was a HUGE nostalgia handjob that most of us loved. MKX is the most significant departure from the Mortal Kombat nostalgia yet.

I agree, the "military" approach was far less Mortal Kombat than in previous games, because we've moved away from the Shaolin and now focus on the Special Forces, but I don't feel like it lost it's identity...it's just changing.

And NRS sold out? WB is part of the problem?

There would be NO Mortal Kombat at all anymore if it weren't for WB.

Midway was the problem. WB was the saving grace that allowed NRS to form their studio, give them a budget to work with, and not rush-out half-assed games with clunky looking characters, goofy and over-the-top silly bullshit and an overall feeling of being unfinished. The only "problem" with WB is the dlc model that all mega corporations do with gaming these days.


No,I expressed awfully and you got it all wrong.
What I've tried to explain was how lunatic and pathetic were the complaints about MK3/UMK3, which is one of the best game in the series and one of the greatest fighting games of all time.

Aesthetically and artistically, MK X it's the new MK3.
A great, but unfairly under-appreciated gem. And part of this heat, is due to the urban/modern stages and the lack of eastern places/situations/characters, which is not true, unless Takeda and Kung Jin are not eastern enough for you.

You're a fan of something when actually like/support/enjoy that something.
The moment you start complaining about everything, it means either:
1) you don't like that something anymore;
2) you're a masochist.


That's the explanation of why I wrote "fans" in quotes.



Cool, I appreciate the clarification.

I didn't feel like MKX departed at all, it just introduced new elements. I think the whole "Outworld is supposed to be purple" (when it never actually was) argument affected a lot of people's minds. People balked at the idea of the market place and palace courtyard, where it actually gave Outworld new life.
Avatar
Denizen
Avatar
About Me

12/18/2015 10:06 PM (UTC)
0
It definitely is going in a new direction, a not considering even the possibility that it might signify a change in its essence is a little naive.
Avatar
Blade4693
12/18/2015 11:23 PM (UTC)
0
I have to disagree a bit. Just because people don't like a few things about the new game or would change a few things doesn't mean they don't like it anymore. I probably sound like a broken record at this point but ill say it again, I have been a fan since I was child in the 90's, I have literally grown up with this series and will always support it but at the same time, I will openly admit that I do prefer the way Outworld used to be depicted.

The Wastelands and Kahn's Arena had a purple sky, now I don't need the sky to always be purple (They could easily make up a reason as to why it is sometimes and why it isn't at others) and idk if that's the case, or if they are retconning out the purple sky all together but I sure hope not. The way Outworld was depicted in the original timeline (and even in MK9) was a million times better than how it was in MKX, IMO.

Idk, just looking back at how it was in MK2, MK9, or even in the konquest of Deception, MKX's depiction of Outworld seems a lot less creative to me, almost like a step back.

I dont think that makes me any less of a fan though lol
Avatar
lastfighter89
12/18/2015 11:32 PM (UTC)
0
Blade4693 Wrote:
I have to disagree a bit. Just because people don't like a few things about the new game or would change a few things doesn't mean they don't like it anymore. I probably sound like a broken record at this point but ill say it again, I have been a fan since I was child in the 90's, I have literally grown up with this series and will always support it but at the same time, I will openly admit that I do prefer the way Outworld used to be depicted.

The Wastelands and Kahn's Arena had a purple sky, now I don't need the sky to always be purple (They could easily make up a reason as to why it is sometimes and why it isn't at others) and idk if that's the case, or if they are retconning out the purple sky all together but I sure hope not. The way Outworld was depicted in the original timeline (and even in MK9) was a million times better than how it was in MKX, IMO.

Idk, just looking back at how it was in MK2, MK9, or even in the konquest of Deception, MKX's depiction of Outworld seems a lot less creative to me, almost like a step back.

I dont think that makes me any less of a fan though lol


The whole "outworld's sky is not purple" thing was just a joke.
We don't if the sky has the same color everywhere.
Avatar
DeLaGeezy
Avatar
About Me
MKO's Sig of the Week Contest - Coming Soon! PM for details on how you can be a part of it!
12/19/2015 01:21 AM (UTC)
0
Killamore Wrote:<
MK3 had a war between those normal guys and Shao Kahn's invading army. We never saw them because the story was mostly following other people, but I guarantee there were surviving solders shooting and killing Tarkatans. Oh, and Stryker. The most average joe you can get fighting those monsters.

Of course Quan Chi can't do that. He has never shown to have that much power. He couldn't do that to the very human/mortal Sub-Zero. Making Ice doesn't make you anymore resistant to magic than magic makes you resistant to weapons. Why can't a solider shooting guns kill something that a criminal with knives can?

Again, a guy who knew kung fu and shot fireballs killing Shao Kahn and Shinnok is fine, but a girl who had military training, advanced weaponry, and mystical energy can't? And don't tell me her being 3 or 4 years younger really makes a difference.

Jax and Jacquie both play very different roles in the story and have different gameplay. Cyrax and Sektor in MK3 had the same design, story, abilities, and purpose. The only difference between them was color and what kind of weapons they used.

What makes Kung Jin, who was trained by the White Lotus and had a bow/staff/flamethrower, less worthy of beating Baraka than Kung Lao, who was trained by the White Lotus and had a sharp hat. Ermac has to have been beaten by someone in MK3 and it was so uneventful it was never mentioned, but because the story mode in MKX does shows it he is being shit on? So, these characters can't lose to the new main characters, but can lose if it is never mentioned.

There was a lot I didn't like about MKX's story, but I think you are putting the early games on a pedestal if you don't think they had similar issues.


There were no normal guys in MK3. There were no soldiers or cops fending off Shao Kahn's Extermination Squad.

I want everybody to take a look at this:





This is how MK3 started. Shao Kahn imposes his will and shows his might by killing everyone on Earth who was not chosen to represent Earthrealm in a new Mortal Kombat. That is true Mortal Kombat.

Stryker is chosen by Raiden as one of the chosen warriors. That is the only reason he is not instantly killed when Shao Kahn breaches Earthrealm.

Quan Chi hasn't shown that much power? He is able to create out of sheer evil and darkness Noob Saibot. He can essentially control life, and is a necromancer. But he can't defeat some cops infront of him? What sense does this make?

Sub-Zero should be able to freeze a normal human being shatter him into pieces if he wants. There needs to be a distinction of power levels, and this game does not have that. It is really, really puzzling.

Cassie Cage should not even be able to touch Shinnok. Shinnok is an Elder God, he is essentially Lucifer. Cassie has some military background, some weapons (again, weapons should mean NOTHING to someone like Shinnok), and the energy powers Johnny Cage has. My question is someone like Raiden, an Elder God himself, not be able to defeat Shinnok, but this little girl can? In one game? In one try? Out of no where? That's what I find pathetic. Not to mention how easy it was. She wan't even on the verge of getting killed, and yet you are fighting an Elder God. The creators really don't give two shits about MK's lore.

How can you compare Jax/Jacquie, to Sektor/Cyrax. Jax and Jacqui are family - father and daughter. Sektor & Cyrax are two different Lin Kuie warriors that had really good stories. Sektor volunteers to be added to the Cybernetic Initiative and Cyrax is forced at will. Sektor is assigned to kill Sub-Zero. Man, all of this sounds so much better then Jax female version going on a journey with other kids in the SF to 'save the world'.

Kung Lao kills Baraka in MK4/MKGold a few years after the events of MK3. He is a proven warrior at this point. Kung Jin just comes in out of no where in this game, in his first real test as a warrior, and just defeats every other MK villain in the story. And so does his other kid friends. If experience and power does not mean anything in MK, then the creators should state this. Because I don't believe a warrior like Baraka or Ermac could be shit on so easily. Ermac - he posses 1,000 souls within him, controls telekinesis, and apparently possesses Shao Kahn's soul. Does these traits mean nothing anymore? A group of kids, who literally have 0 experience in the battle field or fighting demons/sorcerers/Gods/monsters can just beat them up repeatedly.

I detest the way this game showcased and put into the spotlights a group of characters we never cared for, and just stepped on every other character, we did care for. Or if not cared for, respected and enjoyed. They brought them as this unstoppable force of nature - a group of kids.
Avatar
DeLaGeezy
Avatar
About Me
MKO's Sig of the Week Contest - Coming Soon! PM for details on how you can be a part of it!
12/19/2015 01:27 AM (UTC)
0
MindStrikes Wrote:
Yes they were part of MK, and it should always stay a part of MK, NOT making MK. And yes MK was about Shaolins, Ninjas, scorcerers, elder gods, realms, portals etc. Isn't it what made you interested in MK? Difference is Lui kang is a shaolin. A martial artist in a fighting game makes sense. CIA and FBI agnets in a fighting game is just lame. Besides that it fitted the setting of the game, more important, MK was build on it.

The stages, music, story, characters and how they were represented were all part of MK. and part of why many fans loved the series. Atleast it's for me.

It's not that we ask to have every MK the same, but atleast build on your basics.


That is spot on. I don't mind the SF and OIA at all. It gives another layer of storyline to MK. But it shouldn't be the center piece. I don't care for military apart from Sonya and Jax. Give me fantasy - give me what MK is all about: demons, sorcerers, Shao Lin, cryomancers, hellspawns, necromancers, Gods, monsters, half dragon beings, etc. Don't show me for 2+ hours military kids in training running around and beating everyone up. It's an absolute joke and it puts into ridicule what MK stood for.
Avatar
Spaceman
12/19/2015 01:30 AM (UTC)
0
-MKX story mode felt like a down graded version of the avengers. The fancy tech/gadgets, flying ships, right down to the lazy ass theme of the "importance of working together as a team" bullshit. I get that Earth Realm needed to up their game after MK9 but they kinda focused way too much on that aspect, even the roster reflects this.

-The kombat kids all had the same goddamn "rebellious, sassy, gotta prove myself, teeny bopper" personalities. They all act the fucking same. They existed solely to make sarcastic/modern/edgy "hilarious" comebacks to classic characters. "Whew your breath STINKS, Reptile!!111" "who does your wardrobe Quan Chi???11" hahahahahahaha get the fuck outta here with that. It worked and maybe made sense for Cassie but they just drove that shit into the ground. Overall it immediately ruined the dark fantasy aspect the game could have had.

-The sound effects are cartoonish as FUCK. They sound absolutely ridiculous, any kind of brutality or darkness the game might have had goes out the window because everything sounds like a fat guy destroying a fruit salad.

-The character chapter system completely skull fucks any attempt at telling a coherent, well rounded story. They learned nothing from the crazy awkward pacing of MK9. Evil characters are punching bags who get their ass kicked the entire game. Characters that are new and relatively inexperienced beat classic and supposed 'powerhouses' with ease. I do appreciate how story mode felt more cinematic and movie like tho, it was for sure an improvement over MK9's, and it did have its moments of greatness. Like Sub and Scorp tearing through military guys on the helicopter, Raiden and Fujin goin ham on nether realm demons (this had to have given everyone a lil mk boner), and the Kotal/Millena feud was cool while it lasted.

-The same way the writers kinda wrote themselves into a corner with the character chapter system, the match intro's having to be exactly three lines (identification/insult, retort, comeback) felt very formulaic and forced. They gotta loosin up a bit sometimes, if 2 lines sound more natural just go with that. Not every interaction needs to have an edgy oh so hilarious comeback. And some intros are just both characters saying "you" or their opponents name. Thats barebones as fuck.

-The arcade endings were lazy as fuck. Every character seems to have an army or faction at their disposal now, and if they don't they are trying to find/resurrect them. Army of Millena's, a whole race of ferra/torrs, Devorah bug people, random aztec Kotal people out of nowhere, etc. Reptile had the EXACT same ending as MK9, Quan Chi is elder God's hero ala Scorpion from Deception and/or Shang in MK9, Sub Zero watches Game of Thrones, the list goes on and on. Also I felt like out of the huge amount of characters that could have had interesting cameos in arcade endings Shang Tsung was like 90 fucking percent of them. Who's that laughing in the shadows as Mileena clones wake up? Shang Tsung. Who made Erron Black immortal? Shang Tsung. Johnny Cage travels to where? Shang Tsung's fortress. Ermac turns a corner and runs into who? NAKED SHANG TSUNG ON ROIDS BRO! If Torr had taken off his mask he would have been Shang Tsung. Whats Noob up to? Where did Fujin go? How are things in Chaos or Order realm? MK4 characters? Cyrax? Nitara? Jade? Nope! Everything is Shang Tsung. Which is bizarre considering everything cool about him they gave to Quan in MK9 and then literally just had him disappear from the story.

-The variation system just gives you three slightly unfinished versions of your character. The most finished/well rounded variation will be the only one to ever use. Characters are just spread too thin. Almost every variation just feels lacking and incomplete. This in combination with the advancing strings, massive corner carry for all combo's, and very small stages means that 85% of matches are spent with one character getting destroyed in the corner which makes the game feel kinda shallow. Like as soon as I learn a character's variation I start to get bored of them because they feel so flat and the gameplan is generally to just carry my opponent to the corner and 50/50 them to death.

-Netcode. I don't care how old this complaint gets it should always be brought up. The game has jaw droppingly bad lag and is a completely different game offline. Having to put up with this shit in 2015 is unforgivable. Having it be the third game in a row to have incredibly laggy online is also unforgivable. NRS games should be synonymous with an absolutely horrible and guaranteed frustrating online experience. Only then might it change.

Anyway, ranting aside, i don't hate the game nearly as much as this post might suggest. I did play it almost everyday from its release up until mid November and it did have a lot of qualities I enjoyed. I just had to get some of these gripes off my chest and this seemed like the right thread for it.
Avatar
Blade4693
12/19/2015 02:18 AM (UTC)
0
lastfighter89 Wrote:
Blade4693 Wrote:
I have to disagree a bit. Just because people don't like a few things about the new game or would change a few things doesn't mean they don't like it anymore. I probably sound like a broken record at this point but ill say it again, I have been a fan since I was child in the 90's, I have literally grown up with this series and will always support it but at the same time, I will openly admit that I do prefer the way Outworld used to be depicted.

The Wastelands and Kahn's Arena had a purple sky, now I don't need the sky to always be purple (They could easily make up a reason as to why it is sometimes and why it isn't at others) and idk if that's the case, or if they are retconning out the purple sky all together but I sure hope not. The way Outworld was depicted in the original timeline (and even in MK9) was a million times better than how it was in MKX, IMO.

Idk, just looking back at how it was in MK2, MK9, or even in the konquest of Deception, MKX's depiction of Outworld seems a lot less creative to me, almost like a step back.

I dont think that makes me any less of a fan though lol


The whole "outworld's sky is not purple" thing was just a joke.
We don't if the sky has the same color everywhere.


Lol I know, im just saying, it would have been nice to include a stage that did retain that old school look to Outworld. Though I agree, its possbile it could only be like that in certain locations.


@DeLaGeezy: Exactly lol its like Vogel (and whoever else is in charge of the writing these days) either forgot about how powerful Shao Kahn was originally portrayed or just don't care and nerfed the entire universe during the reboot lol
Avatar
Killamore
12/19/2015 06:35 AM (UTC)
0
DeLaGeezy Wrote:



It is ridiculous to believe that an automatic gun can't harm people that swords, knives, and punches can or that modern combat training is useless against people who got beat up by kung fu. Jax is a completely ordinary solider and in MKII he was fighting against these guys barehanded until he got he metal arms to get stronger. Sonya has no special powers but military training and tech. Kano has knives and a laser eye. So what really puts these guys in a class that Commander Bob can't get to? Why should demons, monsters, and magic users be destroyed by these guys, but eat through an army of people of the same race no problem?

Again, Cyrax and Sektor fill the exact same role. The not wanting to be a robot was Smoke's story. Both of them are just Lin Kuei assassins that were expanded in much later games. Jax and Jacqui have completely different stories, goals, and personalities. And that's just in MKX.

If Shinnok is so all powerful, then how did a mortal with all the same weaknesses as Cassie (with less actual experience with the other realms than Cassie since she has been around it her whole life) kick his ass? Are Elder Gods extremely flammable? Or was it the bicycle kick that negated all of his power?

There is no reason to believe that in a world where Johnny, Sonya, and Lui could fight and beat guys like Baraka, Ermac, and Goro that Kung Jin, Cassie, and Jacqui couldn't. And if Earthrealm's strongest are as strong as Outworld's and Neatherrealm's strongest, then our average solders can fight theirs. It's not shitting on anyone, it's just showing details of a linear story as opposed to everyone character's bullet points.
Avatar
Blade4693
12/19/2015 03:26 PM (UTC)
0
I have a hard time believing somebody that can shoot purple energy from his arms his arm and is strong enough to hit the ground so hard that it can hurt people is an ordinary soldier (MK2 Jax)

Sonya always seemed pretty normal, but even back then she didn't seam "ordinary", at the very least peak human level
Avatar
lastfighter89
12/19/2015 03:39 PM (UTC)
0
Delageezy wrote:There were no normal guys in MK3. There were no soldiers or cops fending off Shao Kahn's Extermination Squad.



Stryker disagrees with this statement.
sadsadwinkwinkwinkwink




Spoilers: (Highlight to reveal)
I know, I know... I shouldn't use so much emoticons, but this deserves and exception
Avatar
KungLaodoesntsuck
12/19/2015 04:28 PM (UTC)
0
MK still has over the top violence, gore, characters inspired from movies, and even some secret fights in the towers. I'd say that it still retains its essence.

And if we talk about the story direction, I agree with whoever said that really this is just a new direction. It's not like it completely abandoned all magic and mysticism. There's a fuckin' portal that opens up whenever it feels like it in the Refugee Camp, and there's still large beasts in Outworld as well. So the sky isn't purple anymore big deal.

Also, Earthrealm was completely caught off guard by the invasion in MK9. It makes sense that the world would want to beef up its security in case it happens again. So the SF actively defending Earthrealm doesn't bother me at all. Besides most of the good guys died last game anyway. There were a lot less defenders to begin with, so military support only seems logical.

It hasn't lost what made MK great, it's just changed focus.
Avatar
DeLaGeezy
Avatar
About Me
MKO's Sig of the Week Contest - Coming Soon! PM for details on how you can be a part of it!
12/19/2015 05:34 PM (UTC)
0
Killamore Wrote:
DeLaGeezy Wrote:



It is ridiculous to believe that an automatic gun can't harm people that swords, knives, and punches can or that modern combat training is useless against people who got beat up by kung fu. Jax is a completely ordinary solider and in MKII he was fighting against these guys barehanded until he got he metal arms to get stronger. Sonya has no special powers but military training and tech. Kano has knives and a laser eye. So what really puts these guys in a class that Commander Bob can't get to? Why should demons, monsters, and magic users be destroyed by these guys, but eat through an army of people of the same race no problem?

Again, Cyrax and Sektor fill the exact same role. The not wanting to be a robot was Smoke's story. Both of them are just Lin Kuei assassins that were expanded in much later games. Jax and Jacqui have completely different stories, goals, and personalities. And that's just in MKX.

If Shinnok is so all powerful, then how did a mortal with all the same weaknesses as Cassie (with less actual experience with the other realms than Cassie since she has been around it her whole life) kick his ass? Are Elder Gods extremely flammable? Or was it the bicycle kick that negated all of his power?

There is no reason to believe that in a world where Johnny, Sonya, and Lui could fight and beat guys like Baraka, Ermac, and Goro that Kung Jin, Cassie, and Jacqui couldn't. And if Earthrealm's strongest are as strong as Outworld's and Neatherrealm's strongest, then our average solders can fight theirs. It's not shitting on anyone, it's just showing details of a linear story as opposed to everyone character's bullet points.


Jax is not a regular soldier - otherwise he wouldn't be a chosen warrior. As Blade stated, he can shoot purple energy and has the power to take someone's arm's off, and splatter their head wit his barehands. He can create mini earthquakes with his bare fists. He is a powerhouse and a formidable oponent. This is because he is special and is a protoganist. But if normal soldiers can fend off the beings that Jax can as well, it will lack the distinction of powerlevels and ranks. Is this a normal day-to-day soldier?

Sonya is not a regular soldier, either. She is able to shoot green and yellow energy rings from her hands and mouth. Did you forget this?



This is why I love MK3. There is a clear distinction of regular people like you and I, and the chosen warriors of Raiden. You felt the seriousness of what was happening. Shao Kahn breached Earthrealmn and consumed everyone's soul. The only ones who didn't die were the warriors chosen by Raiden. The same thing, or something very close, should have happened this game. For fuck's sakes, the Devil himself can onto Earth. Shinnok is Lucifer. But it didn't feel like he was and it was such an easy win for the good guys in the end. No sacrifice, no cost. Nothing serious happened. If Shinnok had wiped out 90% of the world's population, or had caused a major natural disaster that tipped the world into an apocalyptic spiral, it would have made the story feel more serious. MKX was not serious. It was kids running around beating everyone up, with this guy Shinnok and his other villainous partners doing magic at a small level.

Make me believe I am in a real Mortal Kombat game.

You are right about Cyrax. That was Smoke's story. But in essence, they are two different people that have no blood-ties. Jacquie and Jax have blood ties - father and daugher. They have the same features (military enhancements) and if you want to argue purposes in the game - that's fine. One could have been a supporting NPC and the other in the cast. But when you have both in the same roster, it takes up unnecessary space. My point here is cast selection. The same point I make about the Cage family.

I'd like you to explain your point about Shinnok because I don't know who you are referring to.

Kung Jin and Cassie should not have the ability to fight these powerful warriors - yet. It makes no sense. They are young, inexperienced, and don't have the same power levels as those you mentioned. They should not. They were brought into this game as unstoppable forces and beat everyone up - canonically. If I see Cassie beating Baraka in a fight, but she has one of her arms chopped off in the fight, fuck that's is amazing. Or if Kung Jin loses his memory in a fight against Ermac (just an example) I would love to see that. Make them suffer, go through adversity, and build them up the right way. But they just go around beating up everyone, making fun of all other characters, and have a good time running around in their crew. Don't bring four new characters, and expect us to believe they are this all mighty Avengers crew (like a user mentioned) are the heroes of Earthrealm.

No soldiers should not even be involved in a game like this, or military influence apart from SF Sonya, Jax, Cyrax, and Kenshi. They should be obliterated in a second by someone like Quan Chi or Shinnok. But when you start doing shit like special missions in the Netherrealm (where soldiers could just walk in is absolutely disgusting) makes MK look like a joke.

Avatar
DeLaGeezy
Avatar
About Me
MKO's Sig of the Week Contest - Coming Soon! PM for details on how you can be a part of it!
12/19/2015 05:57 PM (UTC)
0
KungLaodoesntsuck Wrote:
MK still has over the top violence, gore, characters inspired from movies, and even some secret fights in the towers. I'd say that it still retains its essence.

And if we talk about the story direction, I agree with whoever said that really this is just a new direction. It's not like it completely abandoned all magic and mysticism. There's a fuckin' portal that opens up whenever it feels like it in the Refugee Camp, and there's still large beasts in Outworld as well. So the sky isn't purple anymore big deal.

Also, Earthrealm was completely caught off guard by the invasion in MK9. It makes sense that the world would want to beef up its security in case it happens again. So the SF actively defending Earthrealm doesn't bother me at all. Besides most of the good guys died last game anyway. There were a lot less defenders to begin with, so military support only seems logical.

It hasn't lost what made MK great, it's just changed focus.


MK isn't only just violence, gore, and all that you mentioned. If MK was only that, many of us would not be fans of the series for 15+ years. MK is loved because of the story and lore behind it - combined with the violence. It's losing at a rapid pace what made MK what it is today.

The portal is opening in the refugee camp, and Sonya and her crew can also walk in and out of the Netherrealm with regular soldiers. Sure, in essence, that is magic and mysticism, but depicted and the most pathetic way possible. Soldiers can now walk in and out of the Netherrealm, where as depicted in MKD, you must be of a certain type of warrior/human to enter the Netherrealmn and survive. Everything is now 'normal in the world of MK to even regular humans.

But the world should be defended by Raiden's chosen warriors - REAL warriors. Not Commander Joe and General Guy. They have no business being in the middle of a fight between the Devil and and a Thunder God. This is the problem I have. MKX was your classic 'earth invasion that is defeated by the great American military'. Commander Joe should not even be able to be in the presence of Shinnok, Quan Chi, or Ermac before getting killed. But here they are, soldiers in the Netherrealmn shooting guns at these characters.

This should have been a game where classic warriors had to fucking step-up in a life-or-death situations and fend off this invasion for the sake of all existence. Sub Zero, Kenshi, Johnny, Jax, to some extent Scorpion, Raiden, and Fujin (who is not even a playable character and had literally no screen time in Story Mode) had to be the only ones standing in the way of the apocalypse. Then you have your other four kids - they should also be involved. Evolve them during storyline. From weaklings, to moderate warriors, to strong warriors. Their only triumph should have been barely beating someone like Baraka or Ermac, and almost dying in the process. So in the next game, they are viewed as seasoned and experienced warriors who have paid their dues. But absolutely.. the likes of Sub Zero, Raiden, Johnny, and Kenshi should have been the ONLY forces standing in the way of everything, not Commander Joe and his fellow soldiers. They have no business in MK.
Avatar
xysion
Avatar
About Me

Lazio? La prima squadra della Capitale.

12/19/2015 07:10 PM (UTC)
0
DeLaGeezy Wrote:
Make me believe I am in a real Mortal Kombat game.


Why? It is clear that nothing that anyone will write will convince you considering everyone seems to have their own definition of what the "essence" of Mortal Kombat is. It is a pointless back and forth conversation with no resolution since the crux of the argumant is open for debate.

No matter what fans believe the "essence" of Mortal Kombat is irrelavent anyway. The direction for MKX is definitive and nothing will change that now the game has shipped. Everyone can like it, hate or somewhere in between as is their right however it is also the developers right to make the game as they see fit. The market can decide and considering the success of the game I am pretty sure they will move in this direction in the future.
In MKII, Jax was said to be the strongest man on Earth.


Krossroads, and this game's Quan Chi's Fortress are not in Netherrealm directly, it's an in between plane of existence. Like a borderland, not quite afterlife/dead yet plane in other media.

If it is Netherrealm, then who says the soldiers aren't tainted by evil? They're killers just like the Lin Kuei, Bi-Han & Shujinko were tainted by evil. Just because they're fighting for Earth makes them good? Regular people can be pretty bad. Taking pride in killing enemies or making light of it with jokes, mocking, and disrespectful acts. Or maybe they just hired Blackwater...

Jax had already been there as a revanant.
Sonya, idk, maybe her hatred of Kano taints her. Kenshi, iirc was an arrogant, competitive ass as a swordsman, before Shang blinded him when stealing his ancestors' souls, and he became more humbled/modest.
Kids were pretty arrogant, n foul mouthed. Takeda used to hate Kenshi, Jaqui hates Quan Chi for what happened to Jax. Kung Jin hated Raiden, and was a thief...
Raiden's a god, and can go pretty much anywhere, but he may be tainted by his hatred of Shinnok, and the Saurian genocide that resulted from their original battle. Plus Dark Raiden...

Hell is pretty damn easy to get into, you don't have to be super villain assassin terrorist demons. The road to Hell is paved, as they say.



Ka-Tra
Avatar
septillion
Avatar
About Me

"She had a pretty gift for quotation, which is a serviceable substitute for wit." --W. Somerset Maugham

12/20/2015 02:40 PM (UTC)
0
xysion Wrote:
DeLaGeezy Wrote:
Make me believe I am in a real Mortal Kombat game.


Why? It is clear that nothing that anyone will write will convince you considering everyone seems to have their own definition of what the "essence" of Mortal Kombat is. It is a pointless back and forth conversation with no resolution since the crux of the argumant is open for debate.


This exactly.

I've been on this site off and on since the MKDA days, and upon the release of every single game I've heard this complaint. A minority of fans are always going to be disappointed because the newest game isn't an exact reproduction of whatever personal version of MK nostalgia they keep in their head.

And that's OK. They're allowed. NRS made a game to sell, and the appropriate response is to not buy it. But it's not fair to talk in absolutes about it, either.
yes it has the people in charge have lost touch with the story and setting that made previous MK's great deception was the last great mk game story wise.
Avatar
From-ear-to-ear
12/20/2015 05:54 PM (UTC)
0
Yeah, sorry, but I feel that this is yet another fanboy lamenting that MK should be all ninjas/gods/monsters all the time.

As mentioned by some people, MK has ALWAYS been about humans defending their realm. By the time Deception rolled over, they strayed way too far into the whole multple realms/races in and it cost them a large chunk of the casual fans.

I feel that MKX re-solidifies what this game was originally about. Does it do it in a messy, awkward and flawed way? Yeah, kinda. MK3 was really the one that did the whole good vs. evil with a touch of apocalypse thing the best, but those were the days...

But of course, now I think we can all agree that they're completely ruining the franchise by adding guest after guest and not giving a shit of what this game was initially about. In the 3D era, they strayed, now they are flat out crapping on it.

So in a nutshell, this franchise, like many franchises, really struggles to find its balance. But one thing's for sure is you won't fucking get that balance by adding Micheal Myers, Chucky and Terminator on your roster. (I'm assuming that's what KP3 willl look like.)
Avatar
MindStrikes
12/20/2015 08:23 PM (UTC)
0
double post, please delete
Avatar
MindStrikes
12/20/2015 08:25 PM (UTC)
0
I gotta agree with the DeLaGeezy. Maybe the part of "lost it's essence" is relativley. But the points he makes are very solid.

Problem is divided fans. Always has been. Mk has atleast 2 faces, just like the co - creators of MK.

John. Tobias & Ed. Boon. The reboot seems they were not on the same page with each other. (Or it has to do with rights, but i dont think so) Ed. Boon is now free to do what he always wanted, make Mortal Kombat more like Star Wars (MK:A) and colide it with DC universe. And on top of that gives NRS much freedom to do whatever they feel is cool for MK.


KP2 is just good news for me, As it SHOWS how NRS and Boon think about MK. Proves me they dont give a F about fan requests and OG lore.

Im so trired to get dissapointed in MK again and again. when i finally thought MK was back in 2011. It left with injustice and ....
Download on the App StoreGet it on Google Play
© 1998-2024 Shadow Knight Media, LLC. All rights reserved. Read our Privacy Policy.
Mortal Kombat, the dragon logo and all character names are trademarks and copyright of Warner Bros. Entertainment Inc.