MK fans sure haven't lost their essence...

Deception: Boo newcomers! Where's Fujin?

MKX: Boo newcomers! Where's Fujin?

The more things change, the more they stay the same...



Question about Corrupted Shinnok.
Who says absorbing the Jinsei energy made him stronger?
Maybe it weakened him. Losing his Human form, like in Mythologies, when the amulet was yoinked off him.
Is the Jinsei good/pure energy or is it just energy?



Ka-Tra
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lastfighter89
12/24/2015 08:47 AM (UTC)
0
Tetra_Vega Wrote:
MK fans sure haven't lost their essence...

Deception: Boo newcomers! Where's Fujin?

MKX: Boo newcomers! Where's Fujin?

The more things change, the more they stay the same...



Question about Corrupted Shinnok.
Who says absorbing the Jinsei energy made him stronger?
Maybe it weakened him. Losing his Human form, like in Mythologies, when the amulet was yoinked off him.
Is the Jinsei good/pure energy or is it just energy?



Ka-Tra


Shinnok is not an idiot, he has eons and eons of life experience and Unlimited magical knowledge, so he perfectly knew what was doing when absorbed Earth's essence.


Shinnok wasn't supposed to be evil at beginning, he was an Elder God. He just wanted Earth for him. He was depicted as the bad guy by Raiden because he was the god of Earthrealm and the Elder Gods themselves, afraid of awakening the One Being.

Basically Shinnok broke the oath of non-interfering in the life of living beings.

On a personal note, I believe that Shinnok became evil after being banished in the Netherrealm.
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DeLaGeezy
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MKO's Sig of the Week Contest - Coming Soon! PM for details on how you can be a part of it!
12/24/2015 05:32 PM (UTC)
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umbrascitor Wrote:

It is not unfair to compare the characters of MKX with MK1. The MK1 heroes were newbies with zero experience fighting Outworld enemies. The kids at least have the benefit of knowing that shit like this even exists in their universe. That gives them even more of an edge -- knowing exactly what in/from the hell they're actually going to be fighting, and coming prepared. And considering that the Outworld characters are centuries, or even thousands of years old, then I don't think another twenty years of experience is really going to give them a huge edge over the kids that they didn't have over their parents. Twenty years to them is like twenty days to us.

You can't compare the first entry in the series with the series' 10th entry in the series. You can't apply that argument here. It is lazy story writing. Just think about that for a second. There has been no story development, character development, the MK universe is not even known, the series does not have 60+ characters with 20 years of story revolving MK. You can't believe that the same concept can be taken into MKX and shove these characters in our faces. Yeah, they know these Outworld beings exist, but they've never come face-to-face with an Ermac or Baraka. With your logic then, anyone that is born in this timeline in MK, and is a relative of old MK characters, who receive proper training, can beat these characters now. So then why even have villains if they are not going to pose a serious threat to anyone? Because that's the purpose of villains in any story. Pose a real, serious threat. We're just making putting into ridicule these characters now.


How do I know that Jax and Sonya had no problem fighting the likes of Baraka? Because they survived to see another game. Sure, Sonya got kidnapped for a couple of days there -- but so did the kids. Johnny Cage died, but the only reason he died is because his actor pissed off Midway and got himself fired. Nobody had to lose a hand to Baraka to prove anything to anyone. Why did this standard get raised for the new guys? Once again, it seems like I need to point out that the kids have trained just as hard -- no, even harder than their parents did to get to the place they are now, where they can fight on equal footing with the rest. Sonya and Johnny never even trained for Mortal Kombat. They just sort of stumbled into it. But that's all that these new characters have trained for. Does that count for nothing?


Survived, yes. Do you know how the battles panned out, if they were close or not, if Sonya or Jax were on the verge of getting killed? None of this is documented and is up for debate. MKX gives you a 2+HR Story of the game where you constantly see the new kids beating up characters left and right. This is considered canon now. The standard needs to be raised for the sake of a good fucking story, man. How can you justify four new kid characters coming into MKX and just start beating everyone up? No, they definitely didn't train 'harder' to be fighting a long the rest - the developers just found the need to put them on that rank from the get-go for no real reason, aside from giving them a huge, undeserved push. If I see Cassie Cage or Takeda get their hands chopped off a in life & death battle with Baraka, or get their arms broken in five different places with the telekenisis of Ermac, it does better to all characters, and I, as someone looking at story, can see that these kids are working hard, battling hard. They're just not being handed everything to them.


If their credentials don't matter to you, then the problem isn't that the characters are poorly developed. They got exactly as much development as you can ask for in a debut game. They started out with skills but little discipline and a shaky sense of teamwork; by the end they've developed both, and Cassie learns to unlock her True Power for the first time. That's character development right there. Cliche, yes, but come on. That's more development than any veteran character ever got from a single game (except, of course, Shujinko). If it still bothers you, even after understanding all of this, then it is clear that you are against these characters simply because they're new. And you know what? That's just human nature. That's why every grandfather throughout history believes from the bottom of his heart that each new generation of kids is stupider/lazier/wussier than the last. "Back in my day, we fought our Ermacs and Reptiles with their masks still on. We had to figure out where to find the face to punch from scratch. You young punks with your maskless Outworlders have it so easy, you ungrateful little shits!"



Your first two sentences are not accurate one bit. You call that development of character? These teenagers going around the MK universe, throwing sassy fits, making of characters, doing stupid jokes, stupid remarks at characters, and being now the saviours of the world? Oh, and this "let's all come together in our military gear and we will save the world" group is absolutely pathetic. How can you even say that Cassie's "development" is the best that any other character in the series got? Are you serious right now? Listen - I'm all for new characters. I know there needs to be new blood introduced to the series. I'm not a Trilogy-diehard. I like new characters when they are done right. These four new "heroes" were not done right and were the result of lazy, lazy writing which has been present in the last two entries of the series.

Watch again. Those soldiers got their shit fed to them raw. Yeah, some hellhorses got shot and some guys fell down. Of course they did -- it was a damned ambush. But none of the revenants were even remotely hurt, and they immediately started serving up one-hit kills all around. Quan Chi doesn't do so well, but Sareena just said that he's much weaker without Shinnok and the whole rest of the scene bears that out. In the end, they "lost many" soldiers, and "the rest are wounded." The few survivors only survived because Kenshi, Sareena, and Jax were helping.


Quan Chi, one of the most powerful sorcerers in the MK universe, is now weak and is able to lose in that fashion? His weak should be a character's like Jax's most powerful state. Or something close to that. They made Quan Chi look so puny and weak in this game it made me think why they dedicated two games around his story and overall presence in MK? Why label him as being that evil, scheming character that orchestrated the Scorpion/Sub-Zero rivarly that spwaned Noob Saibot? The developers don't think of these things anymore. They don't care about the story and backstory of MK any longer.

The soldiers, they're just mooks, like the Tarkata and the Netherrealm demons are mooks. An army of guys with guns and battle armor can sorta do something when the plot requires it, just like a horde of Tarkata can.


Look at the difference - demons, a Tarkata horde, and human soldiers. I'll leave it there.

No other game had the military get so involved, and it never made any freaking sense. The entire planet... the entire universe is at stake, and the military only ever sent four guys to deal with it at most (in Deadly Alliance)? This is the first time a Mortal Kombat game actually showed the people of Earthrealm defending Earthrealm the same way the people of Outworld wage wars for Outworld. That's a good thing. And don't forget, it wasn't the mook soldiers who saved the day. It was still the work of a handful of people with Kombat powers.


No man, it made perfect sense. Because this isn't a military-influenced series. It just started with this game. The military didn't "send" four characters - these are Raiden's chosen warriors and those characters with the power and importance to do something. Of course they have to go and defend Earth. And that's it. No one else should stand a CHANCE of defending Earth because they naturally can't. They can't do absolutely nothing. IF the military is to get involved, don't spend about 70% of a MK game's story mode showing me this. Let it be a fucking backstory - something that is mentioned once and that's it. But the developers had an America and military itch they needed to scratch with this damn game. Why not call it Mortal Kombat: Special Forces 2?

Yeah, Jax beat Sindel too. After spending years in retirement. Kinda stupid, yes, because the whole Sindel thing was kinda stupid. Maybe Sindel doesn't have the essence of Shang Tsung's gajillions of souls powering her up, so she isn't so overpowered anymore and is even with everyone else again. I don't know. But it's certainly not Cassie's fault that she won if anyone else can win, too. Don't single her out just because she's new to the game.


It's just lazy writing that pays no importance to the story anymore. Yes, of course I am singling her out and the other four characters because of the points I've mentioned. If every newcomer to the series is going to be able to defeat the most powerful of MK's villains, then why even have villains anymore? If Cassie can just go into battle with an Ultimate Form Shinnok, a formal Elder God and ruler of the Nethrealm, and just beat him in less then a minute with no REAL SACRIFICES or struggle (don't give me that she got kicked a few times into the floor) then you're setting a really bad standard for next characters. Lazy, lazy writing. Not every good guy needs to be OP as fuck - set ranks. Low, mid, upper, and strong. The four kids should have been between low and mid - then develop them over time, at least one more fucking game, before giving them an upper and strong rank. But they came, they saw, they conquered and Boon and company are just laughing at MK now.
And yes, Cassie did beat Final Form Shinnok... after her powers unlocked. But immediately before that happened, Shinnok swatted her away like a mosquito. Sorta like Neo was nothing to Agent Smith until his powers unlocked. Or how that nobody guy from Kung Fu Hustle beats The Beast after his powers unlocked. That's the way pretty much every hero story from mythology works. I thought you liked fantasy themes.


Oh yes, these 'powers'. She unlocked a certain type of power that allowed her to defeat Shinnok in such an easy fashion. So next game, our new character, Akido, will unlock a power within him that is going to allow him to defeat Raiden, Liu Kand, and Kitana with no real effort. Come on. Again, it's down to character development. I can't take a character like this serious. Not because they are new, but because of the way they are portrayed and introduced to the Story. It's just a disrespect to other characters we love and to the lore of MK in general. I wouldn't have minded if Cassie had a role to play in the defeat of Shinnok, which could have gone to Raiden or Sub Zero or someone in that category, in a real fucking battle that you felt as someone seeing this story unfold. But she defeated him after this glowing green aura went around her body. No real effort. They were all able to go drink some coffee right after. Or if one of these characters fucking died at the hands of Shinnok, like a Jacquie or Kung Jin, it makes Shinnok seem like a real-threat and puts everyone in to check - that this is the Devil himself on Earth. But no. He was shipped out easily by Cassie.
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mkreptile8860
12/24/2015 06:49 PM (UTC)
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DeLaGeezy Wrote:
umbrascitor Wrote:

It is not unfair to compare the characters of MKX with MK1. The MK1 heroes were newbies with zero experience fighting Outworld enemies. The kids at least have the benefit of knowing that shit like this even exists in their universe. That gives them even more of an edge -- knowing exactly what in/from the hell they're actually going to be fighting, and coming prepared. And considering that the Outworld characters are centuries, or even thousands of years old, then I don't think another twenty years of experience is really going to give them a huge edge over the kids that they didn't have over their parents. Twenty years to them is like twenty days to us.

You can't compare the first entry in the series with the series' 10th entry in the series. You can't apply that argument here. It is lazy story writing. Just think about that for a second. There has been no story development, character development, the MK universe is not even known, the series does not have 60+ characters with 20 years of story revolving MK. You can't believe that the same concept can be taken into MKX and shove these characters in our faces. Yeah, they know these Outworld beings exist, but they've never come face-to-face with an Ermac or Baraka. With your logic then, anyone that is born in this timeline in MK, and is a relative of old MK characters, who receive proper training, can beat these characters now. So then why even have villains if they are not going to pose a serious threat to anyone? Because that's the purpose of villains in any story. Pose a real, serious threat. We're just making putting into ridicule these characters now.


How do I know that Jax and Sonya had no problem fighting the likes of Baraka? Because they survived to see another game. Sure, Sonya got kidnapped for a couple of days there -- but so did the kids. Johnny Cage died, but the only reason he died is because his actor pissed off Midway and got himself fired. Nobody had to lose a hand to Baraka to prove anything to anyone. Why did this standard get raised for the new guys? Once again, it seems like I need to point out that the kids have trained just as hard -- no, even harder than their parents did to get to the place they are now, where they can fight on equal footing with the rest. Sonya and Johnny never even trained for Mortal Kombat. They just sort of stumbled into it. But that's all that these new characters have trained for. Does that count for nothing?


Survived, yes. Do you know how the battles panned out, if they were close or not, if Sonya or Jax were on the verge of getting killed? None of this is documented and is up for debate. MKX gives you a 2+HR Story of the game where you constantly see the new kids beating up characters left and right. This is considered canon now. The standard needs to be raised for the sake of a good fucking story, man. How can you justify four new kid characters coming into MKX and just start beating everyone up? No, they definitely didn't train 'harder' to be fighting a long the rest - the developers just found the need to put them on that rank from the get-go for no real reason, aside from giving them a huge, undeserved push. If I see Cassie Cage or Takeda get their hands chopped off a in life & death battle with Baraka, or get their arms broken in five different places with the telekenisis of Ermac, it does better to all characters, and I, as someone looking at story, can see that these kids are working hard, battling hard. They're just not being handed everything to them.


If their credentials don't matter to you, then the problem isn't that the characters are poorly developed. They got exactly as much development as you can ask for in a debut game. They started out with skills but little discipline and a shaky sense of teamwork; by the end they've developed both, and Cassie learns to unlock her True Power for the first time. That's character development right there. Cliche, yes, but come on. That's more development than any veteran character ever got from a single game (except, of course, Shujinko). If it still bothers you, even after understanding all of this, then it is clear that you are against these characters simply because they're new. And you know what? That's just human nature. That's why every grandfather throughout history believes from the bottom of his heart that each new generation of kids is stupider/lazier/wussier than the last. "Back in my day, we fought our Ermacs and Reptiles with their masks still on. We had to figure out where to find the face to punch from scratch. You young punks with your maskless Outworlders have it so easy, you ungrateful little shits!"



Your first two sentences are not accurate one bit. You call that development of character? These teenagers going around the MK universe, throwing sassy fits, making of characters, doing stupid jokes, stupid remarks at characters, and being now the saviours of the world? Oh, and this "let's all come together in our military gear and we will save the world" group is absolutely pathetic. How can you even say that Cassie's "development" is the best that any other character in the series got? Are you serious right now? Listen - I'm all for new characters. I know there needs to be new blood introduced to the series. I'm not a Trilogy-diehard. I like new characters when they are done right. These four new "heroes" were not done right and were the result of lazy, lazy writing which has been present in the last two entries of the series.

Watch again. Those soldiers got their shit fed to them raw. Yeah, some hellhorses got shot and some guys fell down. Of course they did -- it was a damned ambush. But none of the revenants were even remotely hurt, and they immediately started serving up one-hit kills all around. Quan Chi doesn't do so well, but Sareena just said that he's much weaker without Shinnok and the whole rest of the scene bears that out. In the end, they "lost many" soldiers, and "the rest are wounded." The few survivors only survived because Kenshi, Sareena, and Jax were helping.


Quan Chi, one of the most powerful sorcerers in the MK universe, is now weak and is able to lose in that fashion? His weak should be a character's like Jax's most powerful state. Or something close to that. They made Quan Chi look so puny and weak in this game it made me think why they dedicated two games around his story and overall presence in MK? Why label him as being that evil, scheming character that orchestrated the Scorpion/Sub-Zero rivarly that spwaned Noob Saibot? The developers don't think of these things anymore. They don't care about the story and backstory of MK any longer.

The soldiers, they're just mooks, like the Tarkata and the Netherrealm demons are mooks. An army of guys with guns and battle armor can sorta do something when the plot requires it, just like a horde of Tarkata can.



Look at the difference - demons, a Tarkata horde, and human soldiers. I'll leave it there.

No other game had the military get so involved, and it never made any freaking sense. The entire planet... the entire universe is at stake, and the military only ever sent four guys to deal with it at most (in Deadly Alliance)? This is the first time a Mortal Kombat game actually showed the people of Earthrealm defending Earthrealm the same way the people of Outworld wage wars for Outworld. That's a good thing. And don't forget, it wasn't the mook soldiers who saved the day. It was still the work of a handful of people with Kombat powers.


No man, it made perfect sense. Because this isn't a military-influenced series. It just started with this game. The military didn't "send" four characters - these are Raiden's chosen warriors and those characters with the power and importance to do something. Of course they have to go and defend Earth. And that's it. No one else should stand a CHANCE of defending Earth because they naturally can't. They can't do absolutely nothing. IF the military is to get involved, don't spend about 70% of a MK game's story mode showing me this. Let it be a fucking backstory - something that is mentioned once and that's it. But the developers had an America and military itch they needed to scratch with this damn game. Why not call it Mortal Kombat: Special Forces 2?

Yeah, Jax beat Sindel too. After spending years in retirement. Kinda stupid, yes, because the whole Sindel thing was kinda stupid. Maybe Sindel doesn't have the essence of Shang Tsung's gajillions of souls powering her up, so she isn't so overpowered anymore and is even with everyone else again. I don't know. But it's certainly not Cassie's fault that she won if anyone else can win, too. Don't single her out just because she's new to the game.


It's just lazy writing that pays no importance to the story anymore. Yes, of course I am singling her out and the other four characters because of the points I've mentioned. If every newcomer to the series is going to be able to defeat the most powerful of MK's villains, then why even have villains anymore? If Cassie can just go into battle with an Ultimate Form Shinnok, a formal Elder God and ruler of the Nethrealm, and just beat him in less then a minute with no REAL SACRIFICES or struggle (don't give me that she got kicked a few times into the floor) then you're setting a really bad standard for next characters. Lazy, lazy writing. Not every good guy needs to be OP as fuck - set ranks. Low, mid, upper, and strong. The four kids should have been between low and mid - then develop them over time, at least one more fucking game, before giving them an upper and strong rank. But they came, they saw, they conquered and Boon and company are just laughing at MK now.
And yes, Cassie did beat Final Form Shinnok... after her powers unlocked. But immediately before that happened, Shinnok swatted her away like a mosquito. Sorta like Neo was nothing to Agent Smith until his powers unlocked. Or how that nobody guy from Kung Fu Hustle beats The Beast after his powers unlocked. That's the way pretty much every hero story from mythology works. I thought you liked fantasy themes.


Oh yes, these 'powers'. She unlocked a certain type of power that allowed her to defeat Shinnok in such an easy fashion. So next game, our new character, Akido, will unlock a power within him that is going to allow him to defeat Raiden, Liu Kand, and Kitana with no real effort. Come on. Again, it's down to character development. I can't take a character like this serious. Not because they are new, but because of the way they are portrayed and introduced to the Story. It's just a disrespect to other characters we love and to the lore of MK in general. I wouldn't have minded if Cassie had a role to play in the defeat of Shinnok, which could have gone to Raiden or Sub Zero or someone in that category, in a real fucking battle that you felt as someone seeing this story unfold. But she defeated him after this glowing green aura went around her body. No real effort. They were all able to go drink some coffee right after. Or if one of these characters fucking died at the hands of Shinnok, like a Jacquie or Kung Jin, it makes Shinnok seem like a real-threat and puts everyone in to check - that this is the Devil himself on Earth. But no. He was shipped out easily by Cassie. Yeah i totally agree cassie should of not bested Shinnok it was very stupid and cringe worthy the MK team stopped caring about the story after deception.
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padawan
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Petition against guest characters in Mortal Kombat, click here!

12/24/2015 09:27 PM (UTC)
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Why not? In the first MK, Shang Tsung and Goro had over 500 years of experience. Goro was the undefeated Mortal Kombat champion for 500 years. He killed the Great Kung Lao. And then a rookie Shaolin Monk, and movie star, and an US army lieutenant are able to beat them. None of them had ever fought creatures from another realm. Yet they succeeded. I don't see a difference with the new characters in MKX.

I don't see why the new characters need serious injuries. None of the original characters ever lost any limbs (besides Jax, but only in the new timeline) or broke bones in 5 places.

The new characters were all beaten by Sub-Zero during his chapter. Kung Jin only fought other debutants and a Raiden who was holding back in his chapter. Takeda fought his father, who was probably holding back as well, and had a 4 vs 3 fight where they were nearly beaten. During Jacqui's chapter, they were only good enough to hold the Outworlders back long enough for the Lin Kuei to save them. In Cassie's chapter they started with a 2 vs 2 fight, which became a 3 vs 1 fight with Kitana, where 2 of them were down pretty fast. Then the 3 other revenants arrived, and the kids didn't stand a chance. They barely managed to stay alive until it was all over. Meanwhile Cassie defeated another newcomer, and discovered a power which had been built up since the previous game in order to withstand Shinnok. It sure wasn't easy. They were beaten many times and during most of their victories, it was because they had greater numbers or their opponent was holding back.

We knew Quan Chi became weaker in the Netherrealm since MKDA. It's nothing new. He needed the help of 2 oni to protect him from Scorpion in that game.

What's the difference between a human soldier, a tarkatan or a demon? Demons are unarmed. Tarkatans have their arm blades. Human soldiers have machine guns. Why would human soldiers be weaker than the other 2?
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redman
12/24/2015 10:09 PM (UTC)
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I agree a lot with what DaLeeGeezy and Spaceman are saying. I don't really know where else to post this, but these are my final thoughts on the story/MKX overall. I think the reason MKX's story mode is so disappointing is because it did have a lot of potential. The first 25 minutes or so is by far the best part of the story for me. It portrays Shinnok as an intimidating, powerful villain. Theres a level of fear that the heroes feel by seeing the revenants, and in the end when Fujin and Raiden have to consult the Elder Gods about the amulet, there's a level of uncertainty about everything.

Once the story goes forward 25 years, it goes all to shit. The Kotal chapter was pretty good, but of course it went by way too quickly. The whole Sub-Zero chapter was bullshit, literally no reason for being there other than the fact that a Sub-Zero chapter is required because he's one of the most popular characters, and an attempt to introduce the 4 new "heroes". Like Spaceman said, it's pretty much the same bullshit as the Avengers, learning to work together as a team and overcoming the greatest odds. The reason it doesn't work is because the characters are so fucking generic and boring. I'm guessing that they're there to appeal to a younger audience by being young and cracking jokes and shit, I really don't know. It just seems like such a gimmick, like NRS doesn't have faith in their own characters to drive the story forward anymore, so they continue to make new ones while not developing their personalities at all. The 4 kids take up the majority of the story, and every time they were on screen I was thinking to myself that the time wasted on them could have been spent further developing characters that already fucking exist and could use further development. Some of that time could have been showing Kuai Liang destroying the Lin Kuei, or for putting a further emphasis on the Outworld civil war, or what happened with Kenshi and Takeda. Instead we got little snippets of that, and in turn the entire story felt rushed and underdeveloped.

Another thing that pisses me off like others have said is that the power levels are all over the place. I think a big part of the reason is the ridiculous chapter system they keep using, it was bad in MK9, but it is even worse in MKX. Every villain loses because there's no other way the story can progress, and therefore there's no risk any time you're playing as said character. It's especially apparent with the 4 kids, you know nothing is going to happen to them because they're the main characters of MKX, and they have insane amounts of plot armor. Of course characters like Raiden, Fujin, and Bo' Rai Cho are all portrayed as being vulnerable, but somehow the 4 kids are able to overcome every situation they find themselves in. Bo' Rai Cho and Fujin are in the story for no other reason than to just be there. At least with Fujin he is shown fighting and assisting Raiden quite a bit with the revenants and demons, but Bo' Rai Cho literally does nothing at all. He gets defeated by Shinnok off-screen, and Raiden remarks that Bo won't die as easy as he thinks. Obviously Bo' Rai Cho wouldn't be able to take on Shinnok by himself, but they could have at least shown him fighting the revenants or at least him engaging in hand to hand combat with Shinnok.

That's the reason the MKX story ending is the laziest piece of shit in recent franchise history. By showing characters like Raiden, Fujin, Bo' Rai Cho, and Sonya struggle against Shinnok yet Cassie somehow promptly defeats him in his demonic form, it really just ruins everything. I don't give a fuck how powerful that aura is, it's ridiculous to think that she is able to take on an Elder God that absorbed Earthrealm's life force AND in possession of the amulet. Raiden and Fujin could barely fucking touch him and they're GODS. When Johnny Cage defeated Shinnok he didn't really exactly defeat him, Shinnok was still on his feet and standing, they had just gotten to a point in the fight where Johnny was near the amulet, and that's why Shinnok lost. That makes sense, that was perfectly understandable under the circumstances, I mean Shinnok didn't even have the fucking amulet and yet he still technically did not lose to Cage. The entire reason Cassie wins is literally because they didn't want the story to be longer. John Vogel himself said on Twitter that the reason Cassie won is because they didn't want the story to be as long as a LOTR movie, or something like that. The story wasn't even that fucking long, it was shorter than MK9. It just goes to show that they didn't give a fuck about the main story of this game. When they released the first 25 minutes of the story prior to the release of the game, I couldn't tell you the last time I had gotten that excited about MK, it was all I could have hoped for, and they managed to fuck it all up.

People can argue all they want about power levels, but if you can't admit that the ending of MKX is fucking dumb, I honestly don't believe you. You can say that the older games made the same mistakes, but that was 20 years ago and it still explained it better than MKX did.

Story being shit set aside, I do believe that MK has lost some of its essence. MKX in itself is not a bad game, far from it, the gameplay is the best it's ever been, and the visuals and character design is great. Every character feels unique although a lot of them share the same playstyle, and variations are a good idea but executed poorly. Most characters have 2 variations that are actually viable and unique, but the third variation often feels tacked on and included solely because everyone has to have three variations. One thing I do like about MKX is that it's a step forward for the franchise. After MK9 I wanted something unique and different and MKX delivered just that. Although I really do miss the mystical and fantasy elements of MK, I think there is enough in MKX to keep me satisfied. As much as people say the game is filled with Special Forces, I don't really see it that much outside of the story. It's apparent in the roster, definitely, but it's not as bad as everyone makes it out to be. The artistic design in the game is great, the stages look great although they are lacking the mystical and fantasy feel that the older games had. I do think that MK3 is a sort of good example of MK losing its essence, but UMK3 rectified all of the problems most fans had with the game. I think UMK3 is a good example of a step-forward for the franchise just like MKX is. The gameplay was improved immensely, the art design was great, and the characters were unique and fresh.

MKX is a good game in my opinion, aside from some serious glaring issues. DLC, the story, the roster, factions, the amount of stages in the game, NETCODE, shitty minigames, etc. The game isn't perfect by any means, but I believe it is one that will live on for awhile, especially with the support NRS has been giving it. Some people may not be able to tolerate it because of the netcode, and believe me, I've been struggling through it myself. If you play MK games for the story, obviously you're going to be let down because these new games favor gameplay over story, but I think they should be able to balance them both. There's no excuse for why MK can't have games with great gameplay and story, and I hope that it's just taking them some time to figure out a better formula than the chapter system, because a lot of the fans are sick of the cookie-cutter generic bullshit.

Looking at the bright side, Bo' Rai fucking Cho is going to be DLC. Something I never thought would happen, so i'm still excited for the future of MKX. Even if he wasn't DLC, I still have to give props to NRS for continuing to support the longevity of the game. If they end up having some story DLC that they actually put some fucking effort into would be great too. It's possible that NRS is going to continue with support even after KP2, although it is unlikely, I wouldn't be against it.
Characters may get beaten in the chapter system, but they don't get Fatality'd, unless it's in a cutscene. They have the potential to recuperate n return.

Cassie complaints are just Hollywood standard, lazy white teen is ancient Chinese hero.



Ka-Tra
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umbrascitor
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12/24/2015 11:17 PM (UTC)
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DeLaGeezy Wrote:You can't compare the first entry in the series with the series' 10th entry in the series --


Dude, stop right there. I can absolutely compare a character like Liu Kang, a monk who trained all his life for Mortal Kombat and soundly defeated all of his opponents in one go, with someone like Takeda, a ninja who trained all his life for Mortal Kombat and... didn't even beat all of his opponents. Sub-Zero and Kitana handed it to him, and probably some other people I don't remember right now. The rest of that paragraph you wrote about how many games are in the series has zero relevance to my point.


DeLaGeezy Wrote:With your logic then, anyone that is born in this timeline in MK, and is a relative of old MK characters, who receive proper training, can beat these characters now.


Yes, that is my logic. If you were born with Mortal Kombat superpowers and are trained to fight, then you are certainly qualified to punch Scorpion in the face. Those are the only qualifications any character had starting out. Being a relative of an existing MK character does give you a bit of an advantage, since powers tend to run in families (see: Kuai Liang) but it's not necessarily required.

Could Kung Lao, a newbie in MK2, beat Reptile, the hidden boss of MK1? Probably. Could Kabal, a brand-new face in MK3, beat Kano? Sure, whatever, and he can also legally park in the handicapped space in front of MK-Donald's. Can Kung Jin, a relative of Kung Lao, beat any character that Kung Lao could beat at his age? I don't see why the fuck not.


DeLaGeezy Wrote:MKX gives you a 2+HR Story of the game where you constantly see the new kids beating up characters left and right.


Close, but no. MKX gives you a story showing one character at a time rising to the challenge and kicking ass while the other three get pummeled. That's its own problem, and it affects all of the characters regardless of whether they are good or evil, old or new. It has nothing to do with the kids having it too easy; indeed, it proves the opposite when 3/4 of the heroes are ineffective at any given time.


DeLaGeezy Wrote:No, they definitely didn't train 'harder' to be fighting a long the rest - the developers just found the need to put them on that rank from the get-go for no real reason, aside from giving them a huge, undeserved push. If I see Cassie Cage or Takeda get their hands chopped off a in life & death battle with Baraka, or get their arms broken in five different places with the telekenisis of Ermac, it does better to all characters, and I, as someone looking at story, can see that these kids are working hard, battling hard. They're just not being handed everything to them.


They're training harder because they know they're fighting the supernatural. Sonya and Johnny and Jax didn't have that advantage. I already explained that to you. You are deliberately ignoring it. It's an "undeserved push" the same way modern germ theory gives us an "undeserved push" against the Black Plague.

Jesus, did Kuai Liang, the newbie kid brother of Sub-Zero, have to try this hard to satisfy you when he casually waltzed through MK2? I didn't see him come back in MK3 with any Tarkatan-induced hand-ectomies. (He had a scar on his face. Big whoop. He still didn't get it from MK2.) Only two characters in all of MK history have had to suffer crippling injuries to prove that shit was serious. One was Kabal, because that was his entre story, unique to him. The other was Jax, but only in the reboot timeline. And now, losing limbs is a character trait that belongs to him. Can you imagine the public outcry if Jacqui lost a hand in MKX? You don't have to imagine, because as soon as Jacqui was announced, that's exactly what people on these forums assumed they were going to do and started screaming about it before they even knew what they were talking about. Would you have stood for that? What are you even asking for here?


DeLaGeezy Wrote:You call that development of character? These teenagers going around the MK universe, throwing sassy fits, making of characters, doing stupid jokes, stupid remarks at characters, and being now the saviours of the world?


You don't know the difference between dialogue and character arc, and therefore I cannot help you here.


DeLaGeezy Wrote:How can you even say that Cassie's "development" is the best that any other character in the series got?


You are misrepresenting what I said. As a team, all four of those characters got more development than any veteran character got in the course of their single debut game.

There is a shining pillar of Mortal Kombat lore that followed the exact same character arc of bickering and uncertain heroes who learn to hold together in a crisis until the team leader calls upon an inner power to save the world against an impossible foe. Do you remember that story? It was the Mortal Kombat movie -- a work that inspired lasting changes in the actual games because the characters were that good.


DeLaGeezy Wrote:They made Quan Chi look so puny and weak in this game it made me think why they dedicated two games around his story and overall presence in MK? Why label him as being that evil, scheming character that orchestrated the Scorpion/Sub-Zero rivarly that spwaned Noob Saibot? The developers don't think of these things anymore. They don't care about the story and backstory of MK any longer.


I can pretty much guarantee that Quan Chi got shafted because the writers listened to the fans too much. They should have stuck to their guns after they made Quan Chi so influential in MK9, and made him a real terror in MKX. But they caved to the fan backlash against him and look what happened.


DeLaGeezy Wrote:Look at the difference - demons, a Tarkata horde, and human soldiers. I'll leave it there.


Look at the difference -- half-naked berserkers with swords in their arms, and disciplined soldiers with body armor and machine guns. I'll leave it there.



DeLaGeezy Wrote:No one else should stand a CHANCE of defending Earth because they naturally can't. They can't do absolutely nothing. IF the military is to get involved, don't spend about 70% of a MK game's story mode showing me this. Let it be a fucking backstory - something that is mentioned once and that's it.


They didn't stand a chance. Only the Kombat-powered heroes did. I already explained this.

Where are you getting 70% from? Only four chapters in the whole story show the military doing anything. First is Johnny Cage's chapter, where the army is trying (and failing) to fight the Netherrealm demons. Thousands of demons and monsters are devouring people in the streets, and you want to make the army sit back and do nothing while three people handle it?

The next chapter is Sonya's, which takes place on a military base because she's the goddamned general. Scorpion then invades the base in his chapter, and if we had seen Hsu Hao blow up the OIA base in a cinematic cutscene in Deadly Alliance, it would have involved the military just as much.

The only place where I agree that the army should not have gotten involved was in Jax's chapter in the Netherrealm. They should have at least invited Sub-Zero along, and Johnny probably could have made himself useful there. Instead they sacrificed a bunch of human lives in a place where their souls are guaranteed to go to Hell. Not the most brilliant plan. But then again, some people had to die in that scene and God forbid a Mortal Kombat character ever dies or the developers won't hear the end of it.

"But the kids are all Special Forces!" I already hear you rambling. "So the whole game is military!"

Nope! Takeda is a Shirai-Ryu ninja and Kung Jin is a mystic Shaolin warrior. Special Forces, White Lotus, and Shirai-Ryu are working together under the tutelage of world-saving action hero Johnny Cage. According to Johnny's in-game bio, he is a "consultant" to the Special Forces and not a member himself. Yes, the team is technically under Sonya's command, but Sonya -- and all the rest -- are working with Raiden to save the world. It's basically the same thing as when Raiden called together representatives from around the world in previous games. To say that the team is "US military" instead of a "global fighting force" is as reductive and wrong as saying that Nightwolf and Kenshi were White Lotus members in MK9.


DeLaGeezy Wrote:If Cassie can just go into battle with an Ultimate Form Shinnok, a formal Elder God and ruler of the Nethrealm, and just beat him in less then a minute --


Oh for shit's sake, she beat him in under a minute because YOU beat him in under a minute. It's a fucking video game.


DeLaGeezy Wrote:Not every good guy needs to be OP as fuck - set ranks. Low, mid, upper, and strong. The four kids should have been between low and mid - then develop them over time, at least one more fucking game, before giving them an upper and strong rank.


The heart of Mortal Kombat is that any schmuck with Kombat Powers can potentially take down a god. That's the story of literally every game. According to "power levels" Liu Kang should not have beaten Shinnok. Shinnok has millions of years of experience and the most powerful magic in the universe. Hell, Shao Kahn should have pounded him into a human meatloaf before he ever had a chance to face Shinnok. He had the same damn fireballs in MK4 as he had in MK1. Same damn flying kick. Same flat "I am the champion of Earthrealm because my punches are the punchiest" storyline with zero growth or development until the day he died.

Can you think of any character at all who was shown to grow stronger over the course of multiple games? I can think of only two: Shang Tsung, and MK3 Jax when he got his bionic arms. Other than that, no one ever had the kind of tier progression you are describing, in terms of skill or power enhancement. MK1 Sonya is just as powerful as Deadly Alliance Sonya. The only way that characters change from game to game is in the plot directions of their stories.

Power levels are almost meaningless in Mortal Kombat. Armageddon happened because every single Kombatant has the power of a god coursing through their veins. That power is the very reason that mortal warriors are chosen by Raiden to take down gods. If that were not the case, there would be no story to Mortal Kombat.


DeLaGeezy Wrote:But they came, they saw, they conquered and Boon and company are just laughing at MK now.


Now you're just being ridiculous. Never mind all the circular logic you've employed to justify your points -- as soon as somebody pulls the "developers deliberately want their most beloved and lucrative products to fail" card, you know you are talking to somebody who will not be reasoned with.

MKX has its flaws. It has a lot of flaws. But "the new characters shouldn't be powerful enough to stand up to older characters in a fighting game where that is their only purpose" really isn't one of them.
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umbrascitor
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12/25/2015 12:02 AM (UTC)
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redman, in a roundabout way you did bring up the real problem with MKX's story: that it wasn't as long as it needed to be to cover all the story elements that needed deeper exploration. We should have seen Sub-Zero fight the cyberized Lin Kuei, and we should have seen more details on things that only got a brief flashback.

But the watered-down result wasn't due to "laziness" so much as a lack of time and resources to fill out a story that was way too ambitious. The amount of production that went into the Story Mode is insane, and they needed to trim things down. That's the practical reality of the situation.

The time they spent building up Cassie and the others wasn't "wasted" -- it was necessary to make anybody care about them at all. Unfortunately, the need to focus on the new guys' journey came at the expense of everyone else. The story should have included more about Netherrealm's threat to Outworld and Kotal's rise to power and Kano's theft of the amulet and Sub-Zero and Scorpion's rebuilding of their clans and some of the new guys' actual training before the main event. By my casual reckoning, they needed to make the story roughly twice as long to make it really good.

It's not that they didn't want to. They wanted to tell all those stories, or they wouldn't have factored in at all. I'm pretty sure that was a huge reason why there was a prequel comic to help fill in the blanks. But given the practical limitations of the video game medium and the studio environment, they couldn't do everything they wanted to. They reached too far and fell short. That doesn't mean they "hate" the game or "didn't give a fuck" or "laughingly betrayed the fans" like some people are assuming.
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redman
12/25/2015 02:39 AM (UTC)
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umbrascitor Wrote:
redman, in a roundabout way you did bring up the real problem with MKX's story: that it wasn't as long as it needed to be to cover all the story elements that needed deeper exploration. We should have seen Sub-Zero fight the cyberized Lin Kuei, and we should have seen more details on things that only got a brief flashback.

But the watered-down result wasn't due to "laziness" so much as a lack of time and resources to fill out a story that was way too ambitious. The amount of production that went into the Story Mode is insane, and they needed to trim things down. That's the practical reality of the situation.

The time they spent building up Cassie and the others wasn't "wasted" -- it was necessary to make anybody care about them at all. Unfortunately, the need to focus on the new guys' journey came at the expense of everyone else. The story should have included more about Netherrealm's threat to Outworld and Kotal's rise to power and Kano's theft of the amulet and Sub-Zero and Scorpion's rebuilding of their clans and some of the new guys' actual training before the main event. By my casual reckoning, they needed to make the story roughly twice as long to make it really good.

It's not that they didn't want to. They wanted to tell all those stories, or they wouldn't have factored in at all. I'm pretty sure that was a huge reason why there was a prequel comic to help fill in the blanks. But given the practical limitations of the video game medium and the studio environment, they couldn't do everything they wanted to. They reached too far and fell short. That doesn't mean they "hate" the game or "didn't give a fuck" or "laughingly betrayed the fans" like some people are assuming.


Yeah, I agree for the most part. I know that the time spent building up Cassie and the others wasn't wasted, it's just my personal bias wishing that they would have spent time developing the characters we know instead of creating new ones to fill the role instead.

I also know that they probably did want to make a bigger and better story than they did, but they were overambitious with the story. I'm fine with having a spin-off comic to tell about things that couldn't quite make it into the game, if it's done right, and the MK comic was not. It's obvious that there was a lack of communication between Kittelsen and NRS, and the comic suffered for it. I enjoyed the comic for what it is, but the overall story could have been told much better than it was.

Also, for what it's worth, I liked the story better than MK9's, but the ending left a sour taste in my mouth. A portion of that is because Shinnok is one of my favorite characters and I believe that he had the potential to become one of the best villains of the franchise, but once again he isn't fully realized like he should be. It was definitely a step in the right direction, and I do love how he was portrayed for the most part, but they could have done so much more with him. Just imagine if there was a post credit scene that showed us that the Shinnok that was defeated was a doppelganger all along, and the real Shinnok was manipulating the events the entire time. That would have been an awesome twist imo, but sadly, this is probably the last time Shinnok will ever appear in an MK game. This was the big redemption that he deserved after all of these years, and I think they're finished with him.
umbrascitor is right on about everything. Arguments he's setting straight just seem to be absolute hate for the kids, disregarding his logic with circular arguments. There were many injuries n beatings for the kids.

And Jax losing his arms to get the metal ones was a plot device, he was always supposed to have them, they just didn't know how to implement them till 3.
Fun fact, he was supposed to be in MK1, dressed like Human Cyrax n named Kurtis Stryker.

As for the soldiers, I laughed hard when Johnny told the 2 soldiers to guard the entrance to Raiden's tower. I was like, WTF can they do?! Maybe self sacrificial bomb to collapse the cave. So many redshirts...

According to lore, the Elder Gods aren't even that powerful. Yall seem to be hyping Shinnok up more than he is. Millions of years old or not, how often does he actually enguage in a physical fight? I bet he's a bit rusty.

Several Elder Gods combined couldn't even affect Shao Kahn, untill they empowered or posessed Raiden. And Shao Kahn is supposedly weaker than Shinnok.

If SEVERAL ELDER GODS can BARELY beat ONE MORTAL,
why the fuck can't ONE MORTAL beat ONE ELDER GOD?

They're not as all powerful as everyone thinks they are. Get off the hype train, we know it always derails, n disappoints.



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lastfighter89
12/25/2015 08:38 AM (UTC)
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It's not a matter of power, because the Elder Gods defeated the One Being, the most powerful entity in the MK lore.
The basic problem is that Elder Gods don't give a shit about living beings and don't want to interfere in their life because are afraid to re-awake the One Being.
That's the reason why they allowed Shao Kahn to invade all the realms, Earth included.
If Sindel didn't put the protective shield on Earthrealm with her self-sacrifice, we wouldn't have a Mortal Kombat at all.

The Mortal Kombat's purpose was to allow Shao Kahn to weaken Earth's protection and allow the merging of the Realms. The Elder Gods were forced to help Raiden because Shao Kahn started the merging without winning the tournament. Another change in the timeline, anorher chance to awake the One Being.

The Elder Goss are not good nor altruistic in nature, they are just like Greek Gods, don't care about humans until they need them for something.

Raiden is the only god who really cares for us, not even Fujin.


The Elder Gods are powerful enough to destroy Shinnok?
Yes.
This means that they'll do it? No.
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lastfighter89
12/25/2015 08:40 AM (UTC)
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It's not a matter of power, because the Elder Gods defeated the One Being, the most powerful entity in the MK lore.
The basic problem is that Elder Gods don't give a shit about living beings and don't want to interfere in their life because are afraid to re-awake the One Being.
That's the reason why they allowed Shao Kahn to invade all the realms, Earth included.
If Sindel didn't put the protective shield on Earthrealm with her self-sacrifice, we wouldn't have a Mortal Kombat at all.

The Mortal Kombat's purpose was to allow Shao Kahn to weaken Earth's protection and allow the merging of the Realms. The Elder Gods were forced to help Raiden because Shao Kahn started the merging without winning the tournament. Another change in the timeline, anorher chance to awake the One Being.

The Elder Goss are not good nor altruistic in nature, they are just like Greek Gods, don't care about humans until they need them for something.

Raiden is the only god who really cares for us, not even Fujin.


The Elder Gods are powerful enough to destroy Shinnok?
Yes.
This means that they'll do it? No.
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DeLaGeezy
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12/25/2015 04:09 PM (UTC)
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umbrascitor Wrote:

It's clear that you are a fan of this game and will support it and fight for it no matter what. And that's fine. You seem to like the new heroes - that's fine as well. MKX caters to you, just how it caters to a lot of people. Unfortunately, I'm not one of those people and MKX is a low-point in the series for me for the reasons I've given.

redman Wrote:
I agree a lot with what DaLeeGeezy and Spaceman are saying. I don't really know where else to post this, but these are my final thoughts on the story/MKX overall. I think the reason MKX's story mode is so disappointing is because it did have a lot of potential. The first 25 minutes or so is by far the best part of the story for me. It portrays Shinnok as an intimidating, powerful villain. Theres a level of fear that the heroes feel by seeing the revenants, and in the end when Fujin and Raiden have to consult the Elder Gods about the amulet, there's a level of uncertainty about everything.

Once the story goes forward 25 years, it goes all to shit. The Kotal chapter was pretty good, but of course it went by way too quickly. The whole Sub-Zero chapter was bullshit, literally no reason for being there other than the fact that a Sub-Zero chapter is required because he's one of the most popular characters, and an attempt to introduce the 4 new "heroes". Like Spaceman said, it's pretty much the same bullshit as the Avengers, learning to work together as a team and overcoming the greatest odds. The reason it doesn't work is because the characters are so fucking generic and boring. I'm guessing that they're there to appeal to a younger audience by being young and cracking jokes and shit, I really don't know. It just seems like such a gimmick, like NRS doesn't have faith in their own characters to drive the story forward anymore, so they continue to make new ones while not developing their personalities at all. The 4 kids take up the majority of the story, and every time they were on screen I was thinking to myself that the time wasted on them could have been spent further developing characters that already fucking exist and could use further development. Some of that time could have been showing Kuai Liang destroying the Lin Kuei, or for putting a further emphasis on the Outworld civil war, or what happened with Kenshi and Takeda. Instead we got little snippets of that, and in turn the entire story felt rushed and underdeveloped.

Another thing that pisses me off like others have said is that the power levels are all over the place. I think a big part of the reason is the ridiculous chapter system they keep using, it was bad in MK9, but it is even worse in MKX. Every villain loses because there's no other way the story can progress, and therefore there's no risk any time you're playing as said character. It's especially apparent with the 4 kids, you know nothing is going to happen to them because they're the main characters of MKX, and they have insane amounts of plot armor. Of course characters like Raiden, Fujin, and Bo' Rai Cho are all portrayed as being vulnerable, but somehow the 4 kids are able to overcome every situation they find themselves in. Bo' Rai Cho and Fujin are in the story for no other reason than to just be there. At least with Fujin he is shown fighting and assisting Raiden quite a bit with the revenants and demons, but Bo' Rai Cho literally does nothing at all. He gets defeated by Shinnok off-screen, and Raiden remarks that Bo won't die as easy as he thinks. Obviously Bo' Rai Cho wouldn't be able to take on Shinnok by himself, but they could have at least shown him fighting the revenants or at least him engaging in hand to hand combat with Shinnok.

That's the reason the MKX story ending is the laziest piece of shit in recent franchise history. By showing characters like Raiden, Fujin, Bo' Rai Cho, and Sonya struggle against Shinnok yet Cassie somehow promptly defeats him in his demonic form, it really just ruins everything. I don't give a fuck how powerful that aura is, it's ridiculous to think that she is able to take on an Elder God that absorbed Earthrealm's life force AND in possession of the amulet. Raiden and Fujin could barely fucking touch him and they're GODS. When Johnny Cage defeated Shinnok he didn't really exactly defeat him, Shinnok was still on his feet and standing, they had just gotten to a point in the fight where Johnny was near the amulet, and that's why Shinnok lost. That makes sense, that was perfectly understandable under the circumstances, I mean Shinnok didn't even have the fucking amulet and yet he still technically did not lose to Cage. The entire reason Cassie wins is literally because they didn't want the story to be longer. John Vogel himself said on Twitter that the reason Cassie won is because they didn't want the story to be as long as a LOTR movie, or something like that. The story wasn't even that fucking long, it was shorter than MK9. It just goes to show that they didn't give a fuck about the main story of this game. When they released the first 25 minutes of the story prior to the release of the game, I couldn't tell you the last time I had gotten that excited about MK, it was all I could have hoped for, and they managed to fuck it all up.

People can argue all they want about power levels, but if you can't admit that the ending of MKX is fucking dumb, I honestly don't believe you. You can say that the older games made the same mistakes, but that was 20 years ago and it still explained it better than MKX did.

Story being shit set aside, I do believe that MK has lost some of its essence. MKX in itself is not a bad game, far from it, the gameplay is the best it's ever been, and the visuals and character design is great. Every character feels unique although a lot of them share the same playstyle, and variations are a good idea but executed poorly. Most characters have 2 variations that are actually viable and unique, but the third variation often feels tacked on and included solely because everyone has to have three variations. One thing I do like about MKX is that it's a step forward for the franchise. After MK9 I wanted something unique and different and MKX delivered just that. Although I really do miss the mystical and fantasy elements of MK, I think there is enough in MKX to keep me satisfied. As much as people say the game is filled with Special Forces, I don't really see it that much outside of the story. It's apparent in the roster, definitely, but it's not as bad as everyone makes it out to be. The artistic design in the game is great, the stages look great although they are lacking the mystical and fantasy feel that the older games had. I do think that MK3 is a sort of good example of MK losing its essence, but UMK3 rectified all of the problems most fans had with the game. I think UMK3 is a good example of a step-forward for the franchise just like MKX is. The gameplay was improved immensely, the art design was great, and the characters were unique and fresh.

MKX is a good game in my opinion, aside from some serious glaring issues. DLC, the story, the roster, factions, the amount of stages in the game, NETCODE, shitty minigames, etc. The game isn't perfect by any means, but I believe it is one that will live on for awhile, especially with the support NRS has been giving it. Some people may not be able to tolerate it because of the netcode, and believe me, I've been struggling through it myself. If you play MK games for the story, obviously you're going to be let down because these new games favor gameplay over story, but I think they should be able to balance them both. There's no excuse for why MK can't have games with great gameplay and story, and I hope that it's just taking them some time to figure out a better formula than the chapter system, because a lot of the fans are sick of the cookie-cutter generic bullshit.

Looking at the bright side, Bo' Rai fucking Cho is going to be DLC. Something I never thought would happen, so i'm still excited for the future of MKX. Even if he wasn't DLC, I still have to give props to NRS for continuing to support the longevity of the game. If they end up having some story DLC that they actually put some fucking effort into would be great too. It's possible that NRS is going to continue with support even after KP2, although it is unlikely, I wouldn't be against it.


This is it. Really great post, man.

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xysion
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Lazio? La prima squadra della Capitale.

12/25/2015 06:20 PM (UTC)
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Tetra_Vega Wrote:

If SEVERAL ELDER GODS can BARELY beat ONE MORTAL,
why the fuck can't ONE MORTAL beat ONE ELDER GOD?



Several reasons. Look at Liu Kang. He went through rigourous training to get his power level from 0 to over 9000 to be able to beat not only Shang Tsung, Shao Kahn but Skinnok as well. To be able to beat these incredibly powerful beings who have lifetimes of knowledge and experience is no easy feat. To think that mere mortals can beat these super powerful beings is incomprehensible but it can be done through training in a relatively short time! This training includes;

- a lot of posturing as if one is taking a dump standing up
- flailing ones arms incessantly
- finding a drunken master and learning the ever so secret art of limited flight while simultaneously kicking
- the ultimate Earthrealm god like ability of shouting gibberish while doing said limited flight.

I do not think Cassie had to go through this ardeous regimen to get her power level up to beat Shinnok. Cassie should have taken a leaf out of Erron Black's book and just shoot the bad guys. It worked for him for two hundred years, slaughtering whatever the Outworld threw at him including those menacing Tarkata. Gun is the best defence as he says.

Or everyone could just suspend their beleif because it is a video game. Yeah, I prefer doing that, personally.
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MindStrikes
12/25/2015 09:31 PM (UTC)
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How come Lui kang gets compaired to Cassie or other characters in MK? He won both MK and MKII. He defeated Goro and Shang Tsung, then went on to defeat Shao Kahn. Than it got to the point where two of the strongest sorcerers had to team up and plan to murder him. He was a stronger warrior than the others. Not a regular MK kombatant.
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lastfighter89
12/25/2015 09:59 PM (UTC)
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MindStrikes Wrote:
How come Lui kang gets compaired to Cassie or other characters in MK? He won both MK and MKII. He defeated Goro and Shang Tsung, then went on to defeat Shao Kahn. Than it got to the point where two of the strongest sorcerers had to team up and plan to murder him. He was a stronger warrior than the others. Not a regular MK kombatant.


That's not the point of xysion.
He simply explained how Cassie could defeat Liu Kang.
Both Cassie and Liu were trained by expert warriors for a relatively short period of time.
So, if Liu won, why Cassie could not win as well?
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MindStrikes
12/26/2015 12:24 AM (UTC)
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lastfighter89 Wrote:
MindStrikes Wrote:
How come Lui kang gets compaired to Cassie or other characters in MK? He won both MK and MKII. He defeated Goro and Shang Tsung, then went on to defeat Shao Kahn. Than it got to the point where two of the strongest sorcerers had to team up and plan to murder him. He was a stronger warrior than the others. Not a regular MK kombatant.


That's not the point of xysion.
He simply explained how Cassie could defeat Liu Kang.
Both Cassie and Liu were trained by expert warriors for a relatively short period of time.
So, if Liu won, why Cassie could not win as well?


it was not directley to xysion. But that's my point, Liu kang is not just a well trained guy. He was one of Earthrealm's greatest warriors, having defeated many to prove his valor. Throughout the series, he has been gradually portrayed as the main hero (generic good and strong kombatant) He was the developers choice. Fit in the series as MK was inspired by movies etc. that shared these ideas.

Now it's looks like Cassie is just here to piss on all that legacy. Not that im saying there can be no other or new one. Atleast build to become that. Let alone fit in a martial arts/fantasy setting fighting game called Mortal Kombat.
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xysion
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Lazio? La prima squadra della Capitale.

12/26/2015 03:12 AM (UTC)
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MindStrikes Wrote:
How come Lui kang gets compaired to Cassie or other characters in MK? He won both MK and MKII. He defeated Goro and Shang Tsung, then went on to defeat Shao Kahn. Than it got to the point where two of the strongest sorcerers had to team up and plan to murder him. He was a stronger warrior than the others. Not a regular MK kombatant.


He was compared because he also beat Shinnok like Cassie and is also a human like Cassie. It shows the fallacy with the nonsense power level argument.

lastfighter89 Wrote:
That's not the point of xysion.
He simply explained how Cassie could defeat Liu Kang.
Both Cassie and Liu were trained by expert warriors for a relatively short period of time.
So, if Liu won, why Cassie could not win as well?


No, I explained in a satirical way how anyone in Mortal Kombat can beat Shinnok.

Of course I can suspend my belief because this is a video game and Shinnok needs to be defeated or the timeline ends. I wonder what the main plotline for the next game is going to be? Maybe something evil rises up and some guys stop it?! I am going with that.
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Killamore
12/26/2015 06:35 AM (UTC)
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MindStrikes Wrote:

it was not directley to xysion. But that's my point, Liu kang is not just a well trained guy. He was one of Earthrealm's greatest warriors, having defeated many to prove his valor. Throughout the series, he has been gradually portrayed as the main hero (generic good and strong kombatant) He was the developers choice. Fit in the series as MK was inspired by movies etc. that shared these ideas.

Now it's looks like Cassie is just here to piss on all that legacy. Not that im saying there can be no other or new one. Atleast build to become that. Let alone fit in a martial arts/fantasy setting fighting game called Mortal Kombat.


Lui wasn't built up as the hero at all. He simply showed up beat the undefeated MK champion and a former MK champion, then the emperor of Outworld... twice, then an Elder God. Day 1 he beat the person considered unbeatable, just like Cassie. If MK1-4 had a story mode in the format of this one, then we would see him just tear through pretty much the entire Outworld/Neatherrealm team at the end just like Cassie did. There isn't any difference except your own opinion of the character.
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DeLaGeezy
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MKO's Sig of the Week Contest - Coming Soon! PM for details on how you can be a part of it!
12/26/2015 04:37 PM (UTC)
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Liu Kang is not just a regular monk that 'trained hard' and was trained by Master Bo Rai Cho - he can control fire at will, is able to teleport by becoming a flame, and is able to morph into a dragon. Cassie? Military-trained, uses hi-tech gadgets, some green-aura that appears at the right time, and a cocky attitude. Seems legit that both characters are deemed the same.

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MindStrikes
12/26/2015 06:06 PM (UTC)
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Killamore Wrote:
MindStrikes Wrote:

it was not directley to xysion. But that's my point, Liu kang is not just a well trained guy. He was one of Earthrealm's greatest warriors, having defeated many to prove his valor. Throughout the series, he has been gradually portrayed as the main hero (generic good and strong kombatant) He was the developers choice. Fit in the series as MK was inspired by movies etc. that shared these ideas.

Now it's looks like Cassie is just here to piss on all that legacy. Not that im saying there can be no other or new one. Atleast build to become that. Let alone fit in a martial arts/fantasy setting fighting game called Mortal Kombat.


Lui wasn't built up as the hero at all. He simply showed up beat the undefeated MK champion and a former MK champion, then the emperor of Outworld... twice, then an Elder God. Day 1 he beat the person considered unbeatable, just like Cassie. If MK1-4 had a story mode in the format of this one, then we would see him just tear through pretty much the entire Outworld/Neatherrealm team at the end just like Cassie did. There isn't any difference except your own opinion of the character.


No, Liu kang as much as some hate it or love it. He was portrayed as the the main protagonist in MK. It's even discribed in Liu kang's bio. lol. Same goes for the movies, toys etc. And Kung lao was the hero in MK konquest. This is where MK was different opossed to other fighting games. Heavy focus on the lore and mytholgy. And guess what, i liked that about MK, the story and direction made me interested in the series. And if they gonna piss on that yes i will voice my opinion. I would expect the same for any other that liked this about MK.

Please stop acting like he is just a regular guy that simply won MK a couple times.
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MindStrikes
12/26/2015 06:42 PM (UTC)
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DeLaGeezy Wrote:
Liu Kang is not just a regular monk that 'trained hard' and was trained by Master Bo Rai Cho - he can control fire at will, is able to teleport by becoming a flame, and is able to morph into a dragon. Cassie? Military-trained, uses hi-tech gadgets, some green-aura that appears at the right time, and a cocky attitude. Seems legit that both characters are deemed the same.



Same goes for Sonya and many other characters in MK. You could relate it to visual chi. It makes games like MK, SF, KI what they are and better.

Problem i already see happening is that NRS and Boon are trying to replace it with magic stones / amulets or hi-tech gadgets. Really lame if that is going to happen eventually for 90% of the cast. I already noticed scorpion throwing fire powder instead of his inner flames. Or shinnock a elder god, that needs an amulet to shoot. But than again boneshaper etc. require nothing special. Unnecassary lame decisions if you ask me.




K, so I'm a use my chi to fashion a high tech amulet that shoots magic, then turn myself into a soulless robot, with a soul, while bringing a gun to a fist fight...



Ka-Tra
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DragonVenom
12/27/2015 02:13 AM (UTC)
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I haven't posted on this forum for several months, basically after the first two weeks MKX was released.

The game really turned out to be a disappointment, they took away a lot of the mystery and feel behind the game that has not been present since Mortal Kombat Deception.

Some of the interesting features of this game that could have been more impactful, such as the persistent towers, were not fully utilized. That could have been a way to hide secret characters (and I don't mean a "special" version of Mileena) or timed special content.

Other modes such as the Outworld Invasion and clan system were poorly thought out and the clans especially were a giant mess the first few weeks (I have not checked since).

Some other factors:
*They had a great storyline reboot from MK9 and completely blew it with this game.
*Online gameplay while marginally improved from MK9 was still poor in comparison to Street Fighter and Killer Instinct.
*These guest fighters were cute in the previous game but I feel that overall it makes the series more difficult to take seriously.

The only positive about the game is that the fighting system continues to improve, but without some of the above factors being addressed I do not want to continue with this series and I have been a fan since the original arcade game.

I want the team to look back at MK2, UMK3 and MK:Deception. Draw from the positives in those titles and include the fighting system they have spent considerable time in honing.
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