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DeLaGeezy
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12/21/2015 02:04 AM (UTC)
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From-ear-to-ear Wrote:
Yeah, sorry, but I feel that this is yet another fanboy lamenting that MK should be all ninjas/gods/monsters all the time.

As mentioned by some people, MK has ALWAYS been about humans defending their realm. By the time Deception rolled over, they strayed way too far into the whole multple realms/races in and it cost them a large chunk of the casual fans.

I feel that MKX re-solidifies what this game was originally about. Does it do it in a messy, awkward and flawed way? Yeah, kinda. MK3 was really the one that did the whole good vs. evil with a touch of apocalypse thing the best, but those were the days...

But of course, now I think we can all agree that they're completely ruining the franchise by adding guest after guest and not giving a shit of what this game was initially about. In the 3D era, they strayed, now they are flat out crapping on it.

So in a nutshell, this franchise, like many franchises, really struggles to find its balance. But one thing's for sure is you won't fucking get that balance by adding Micheal Myers, Chucky and Terminator on your roster. (I'm assuming that's what KP3 willl look like.)


Correction: MK has ALWAYS been about Earthrealm's chosen warriors to defend their realm. That is the correct statement. In Mortal Kombat. Not in military missions, special ops, etc. And I don't even mind that - when it makes sense. If the SF and OIA are doing special ops against Black/Red Dragon, go for it. It makes sense. Military guys vs military guys. Don't have 5 soldiers shooting a Netherrealm necromancer, and somehow live to tell the tale.

MK:DA and MKD were the last great Mortal Kombat games in terms of story telling and overall story direction. Both had really good story arcs and the intrdouction of three different realms expanded the MK universe. I don't know how casual fans 'were lost' by this direction. It enriched MK's history and allowed for other characters to be introduced.

I'm glad you think MK3 had the best combination of apocalyptic setting in good vs evil on Earth. Why try to fix something that is not broken? If they took that setting and applied to the game, it would have been amazing. But Boon and company believed they needed to showcase America's great army in a video game about gods/demons/sorcerers/realms/monsters and have it be, really, the centerpiece of the storyline. Whereas MK3 made it all about Earth's chosen warriors vs Shao Kahn and his forces, MKX was a coagulated mess.

The problem I have with MKX is the fact that it did not bother the creators and the directors the way they treated characters, only for the sole reason of having these 4 new kids be the new Avengers of MK. They shoved these 4 kids down our throats all throughout story mode. Why? And to mention the Cage family and all the military that came a long with them. I LIKE the introduction of new characters - new blood. But never have we seen such a big push on four new characters, at the cost of old favorites. And just how they were developed was atrocious. They beat everyone up - with no cost. No injury, no near death experience, no sacrifices, no injures. Nothing. Cassie Cage was able to defeat Shinnok. A more powerful Shinnok, relatively easy. What is this?

We can agree with what they are doing with guest characters. It just shows that the creators no longer believe in the characters and content they have. They need to introduce guest characters to create cheap interest in the series. They've stopped caring for character development and it's cost them. KP3 will be more guests and more cheap tactics for WB to get more cash from this game. A game that just used the Mortal Kombat name to sell copies.

A user here said this thread seems like another rant thread from someone caught up in nostalgia. I've liked every single game up until MKA and loved their storylines. The reboot of the series in MK 2011 was done really, really bad. And MKX was the result of the mess that game left - storyline wise. I've never complained about an MK game, until now. I've never questioned the storyline direction up until 2011's MK.
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Killamore
12/21/2015 03:09 AM (UTC)
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I still don't get why a military can't beat necromancers, but ice powers can. Or why Lui can beat Shinnok no questions asked, but Cassie can't. Hell, Lui took out Shang Tsung, Shao Khan, and Shinnok without any cost or consequence, but Cassie is being shoved down out throats somehow?


The kids beating up everyone else is due to the horrible character chapter system they use for story mode. All of the kids got their ass kicked when it wasn't their turn to be playable just like everyone else. The stupid sequential fights fuck with the pacing and causes characters to suddenly become unbeatable. However, everyone but the main protagonist has been losing since MK1. Ermac getting beat by someone and causing no major damage had to have happened in every game he has been in. Because, it was never mentioned that Ermac caused any sort of damage to anyone or winning any fights. It just was never shown that Lui or Jax or Nightwolf or whoever beat him, but it had to have happened. The new story mode does show those details because it is more focused. With means we lose a lot of the side stuff, but we see the details of the main plot more. I dislike the current presentation of the story mode a lot, but I do think the story itself is fine. And I actually hope the next game makes the Black Dragon into a dominate part of the story.

If the Outworld fighters can be unified into an army, then why can't Earthrealms? Is two army brats, a monk, and a ninja being in a team under the special forces all that different from an army brat, a movie star, and a monk being a team because they all got on the same boat?
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umbrascitor
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12/21/2015 09:05 AM (UTC)
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Mortal Kombat Fun Fact: Did you know that at the time of the original MK games, classic characters like Sonya and Liu Kang were just about as young and "inexperienced" as the new recruits in MKX? It's true! Liu Kang was in his very first tournament, but he won the shit out of it nonetheless --- not just beating one final boss, but four in a row without breaking a sweat! Sonya and Johnny and Jax had never even heard of Mortal Kombat before. We only think of them as the "more experienced" fighters because they're more experienced now than when they started.

Cassie and friends aren't exactly pushovers, either. Cassie and Jacqui have military experience on par with Sonya and Jax at their age. Takeda trained as a warrior all his life, and Kung Jin is of the same proud warrior line as Kung Lao. Set these fresh young go-getters against a Quan Chi whose powers have weakened, or against an Ermac who is literally falling apart from lack of maintenance, or against any of the other villains that their parents always fought with no trouble, and try to explain how "illogical" it is that the kids could win.

Also, I'm not sure where in the story it shows ordinary grunt soldiers holding their own against powerful villains. All I remember is seeing soldiers getting one-hit-Fatalitied by Scorpion and Sub-Zero, getting eaten by monsters like a bunch of mooks, and getting roundly massacred in the Netherrealm. If anything, we need more and bigger armies of human soldiers in Story Mode just so that the Mortal Kombat guys would have some people they're actually allowed to kill without pissing off some other character's fans.

What happened to MK's fantasy element? I'd say it went galloping away like an undead banshee riding a flaming warhorse. Or some other metaphor involving bug people or cosmic lifesprings or dream powers turning guys into rock monsters. Sure, three of the four Kombat Kids have obviously magical powers, but since they're technically working for the military I guess it doesn't count. You know, just like the Avengers don't count as superheroes because they're working for SHIELD.

Of course, it's hard to complain about the military getting more involved in Mortal Kombat, considering it's the fate of the world and all. It's a true testament to Raiden's incompetence that he never once thought to let the world's most powerful fighting forces know that they could be invaded by magic warlords and vengeful gods until after the fact.

They beat everyone up - with no cost. No injury, no near death experience, no sacrifices, no injures. Nothing. Cassie Cage was able to defeat Shinnok. A more powerful Shinnok, relatively easy. What is this?


That's not quite how it went in the Story Mode that I saw, where it shows Jacqui, Takeda, and Kung Jin all getting crippling injuries while getting their asses handed to them, and Cassie standing zero chance against Shinnok until her powers fully activate.
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lastfighter89
12/21/2015 06:49 PM (UTC)
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Totally agree with umbrascitor.
It's ages that I'm saying the same, exact thing. But nobody cares to listen.
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Venkman28
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12/22/2015 12:13 AM (UTC)
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Mortal Kombat never really lost its essence, it's just changed over time in order to be relevant. It's still fighting and fatalities to me, it's just the story has changed with Mortal Kombat X going down the idea of generations of fighters like Street Fighter 3 and not a nostalgia trip like how MK 9 was. It was the first time the MK team did something new with the story since Deadly Alliance. Fans are allowed to have their opinion of what makes MK to them, but they're not the only fans of the franchise. There are other fans who are not involved in the story that play it, you can't always get what you want. No, I don't hate the original Trilogy, it has a place in my childhood when I was a kid plunking quarters and playing the 3d games on Xbox. It's just franchises, brands, etc... have to evolve if they want to succeed or else die.
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Denizen
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12/22/2015 12:37 AM (UTC)
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But that doesn't mean it didn't change / lost its essence, it actually explains why it happened.
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DeLaGeezy
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12/22/2015 01:13 AM (UTC)
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umbrascitor Wrote:
Mortal Kombat Fun Fact: Did you know that at the time of the original MK games, classic characters like Sonya and Liu Kang were just about as young and "inexperienced" as the new recruits in MKX? It's true! Liu Kang was in his very first tournament, but he won the shit out of it nonetheless --- not just beating one final boss, but four in a row without breaking a sweat! Sonya and Johnny and Jax had never even heard of Mortal Kombat before. We only think of them as the "more experienced" fighters because they're more experienced now than when they started.


Why would you compare the first entry of the series in MK1 to an MK game 20 years later? The game that had the very first characters of the MK universe. A game where a story was first implemented and started. There has been no character development, no real storyline set, etc. How can you compare it 20+ years later when the MK universe is expanded and is over 60 characters. MKX has 20+ years of history to work with, character storylines, different story arcs, sub arcs.. it's very, very different if you take that concept and apply it now. It's difficult to take it serious, which is what's happened in this game. You can't take these new kid characters serious because of how they've been introduced to the MK universe.

At this point in the series, in MKX, Liu Kang, Sonya, and Jax are more experienced, more powerful warriors then what they were in MK1. It's just natural to assume this. The same goes to their opponents, the villains of MK. What point are you trying to make here? Cassie and crew have not survived Mortal Kombats before, have not had to be in life/death scenarios, have battled gods or demi-gods before, or even be put in a situation like that. How can they truimph and defeat those characters that have already? Well, the creators have pushed them beyond limits, not worrying about what repercussions it has to other characters and the game's story/lore.

Cassie and friends aren't exactly pushovers, either. Cassie and Jacqui have military experience on par with Sonya and Jax at their age. Takeda trained as a warrior all his life, and Kung Jin is of the same proud warrior line as Kung Lao. Set these fresh young go-getters against a Quan Chi whose powers have weakened, or against an Ermac who is literally falling apart from lack of maintenance, or against any of the other villains that their parents always fought with no trouble, and try to explain how "illogical" it is that the kids could win.


Yes, let's assume Cassie and Jacqui have about the same military experience than what MK1 Sonya and MK2 Jax had. Sonya and Jax had success against those villains at that time. Fast-forward 20+ years, and Cassie and Jacqui are now fighting those same villains. Is not safe to assume that over the years, over the battles, those villains have now grown more powerful? It would take someone of about the same category (Sony and Jax) to defeat them in such a profound way. I'm not saying Cassie and crew should not be able to defeat the likes of Baraka or Ermac - but it's the way it was portrayed and executed. As I mentioned earlier, is a more seasoned, experienced, and more powerful Baraka is easily defeated by Cassie and crew, it does nothing for the character Baraka and nothing for them. If Baraka were to almost kill them, or let's say, chopped of a hand of them, it would rank these characters at about, or a bit above the level of Baraka. Then at this point, you start to slowly work them up - if you want to properly develop a character. if you want to take the easy way, you can just do what the game did with these characters.

Jax and Sonya surely fought the likes of Baraka, Reptile, and Ermac in the past. How do you know they had no problems with them? It was never documented or presented in canonically. For all we know, they could have had close encounters, or who knows. In this game, it was documented that Cassie and crew have no problem fighting these warriors.

Also, I'm not sure where in the story it shows ordinary grunt soldiers holding their own against powerful villains. All I remember is seeing soldiers getting one-hit-Fatalitied by Scorpion and Sub-Zero, getting eaten by monsters like a bunch of mooks, and getting roundly massacred in the Netherrealm. If anything, we need more and bigger armies of human soldiers in Story Mode just so that the Mortal Kombat guys would have some people they're actually allowed to kill without pissing off some other character's fans.


Review the Netherrealm scene where soldiers are going to ambush Quan Chi and his revenants. It's one of the many ridiculous scenes of the game. It was satisfying to see how easy Scorpion and Sub Zero were going past these soldiers - the game needed more of that. More wiping out of soldiers/grunts and focusing on real battles. I agree. This game should have had an entire human army (if they did not want to executed the plot setting of MK3) and should have been wiped out by MK's villains. It's rewarding to see this type of action. But too many soldiers survived encounters in which they should have been easily killed.

What happened to MK's fantasy element? I'd say it went galloping away like an undead banshee riding a flaming warhorse. Or some other metaphor involving bug people or cosmic lifesprings or dream powers turning guys into rock monsters. Sure, three of the four Kombat Kids have obviously magical powers, but since they're technically working for the military I guess it doesn't count. You know, just like the Avengers don't count as superheroes because they're working for SHIELD.

Of course, it's hard to complain about the military getting more involved in Mortal Kombat, considering it's the fate of the world and all. It's a true testament to Raiden's incompetence that he never once thought to let the world's most powerful fighting forces know that they could be invaded by magic warlords and vengeful gods until after the fact.


I never said this game excluded completely the fantasy or mystical aspect of MK. It just executed it poorly and was very little of it.

You can have the military get involved. But don't let it be such an important aspect of it. It's boring as fuck. No other MK game ever had so much military-influence.

They beat everyone up - with no cost. No injury, no near death experience, no sacrifices, no injures. Nothing. Cassie Cage was able to defeat Shinnok. A more powerful Shinnok, relatively easy. What is this?


That's not quite how it went in the Story Mode that I saw, where it shows Jacqui, Takeda, and Kung Jin all getting crippling injuries while getting their asses handed to them, and Cassie standing zero chance against Shinnok until her powers fully activate.


Oh thanks for that. I just saw Cassie Cage defeat Sindel - the same character that killed about 6 characters in MK2011 in under a few seconds. How can she actually survive that encounter? And not only her, but her friends? And I also saw Cassie Cage defeat an evolved Shinnok - a former Elder God - in under a few seconds. You just reminded me as to why I will never see this game's story again.
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justycist
12/22/2015 08:50 AM (UTC)
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I'm surprised people are only just beginning to see this. I've been seeing & saying it for years now. MKD was the last MK that truly felt like an MK game, and a lot of that was because of Konquest mode. Even MKDA was missing something. It's all just too... mechanical... now. It may just be nostaliga talking but MK3 managed to nail the blend of more modern tech and the ancient mysticism.
With that said, the gameplay is at its best. MKX may not feel like a typical MK game, but it's still a brilliant fighting game and I very much appreciate the new characters. NRS just need to remember where MK began and what made it so special compared to the other fighting game at the time.
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lastfighter89
12/22/2015 04:24 PM (UTC)
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Get over it.
MK will never lose its essence as long Ed Boon, John Vogel and Dan Forden are in charge.
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MindStrikes
12/22/2015 07:57 PM (UTC)
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justycist Wrote:
I'm surprised people are only just beginning to see this. I've been seeing & saying it for years now. MKD was the last MK that truly felt like an MK game, and a lot of that was because of Konquest mode. Even MKDA was missing something. It's all just too... mechanical... now. It may just be nostaliga talking but MK3 managed to nail the blend of more modern tech and the ancient mysticism.


Im surprised ppl are still defending this shit. If they are not secretly with NRS i really don't know WTF they have played called Mortal Kombat before MKex. And yeah maybe it took long for some but atleast they get it.

These warriors were chosen by Raiden because they had someing super human, Kahn could not simply take their souls. Fighting demon's, necromancer's, deadly ninjas etc. from different realms that breath death and fight to survive for years if not longer. They had hard times and jonny even died lol. Than some kids with 0 experiance from the milletary should be able to deal with warriors that always were very strong without effort, let alone the devil him self... lol.

Ever thought why bullets dont penatrate stronger beings in dc or marvel but a sword or whatever other weapon does? It's the power behind the weapon. Give a bb a knive it does not even cut butter, give it to grown man you know the answer. imagine if someone has streangth like kano or kenshi.
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DeLaGeezy
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12/23/2015 05:07 AM (UTC)
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justycist Wrote:
I'm surprised people are only just beginning to see this. I've been seeing & saying it for years now. MKD was the last MK that truly felt like an MK game, and a lot of that was because of Konquest mode. Even MKDA was missing something. It's all just too... mechanical... now. It may just be nostaliga talking but MK3 managed to nail the blend of more modern tech and the ancient mysticism.

With that said, the gameplay is at its best. MKX may not feel like a typical MK game, but it's still a brilliant fighting game and I very much appreciate the new characters. NRS just need to remember where MK began and what made it so special compared to the other fighting game at the time.


You're on point. MKD was the last great MK game in every aspect - characters, story, game modes, replay value, Krypt content, and just the overall feel of the game was amazing. MKD is still one of my favorite games till date and I would play in a heartbeat. MKD's Konquest is the greatest game mode in MK's history. But not only Konquest. This game expanded the series' universe and story. It fleshed out characters like Sub Zero, gave different purposes to characters like Scorpion, and re-introduced Trilogy characters which we hadn't seen before like Nightwolf (who has one of the most important roles in the game and is more powerful then ever), Kabal, and Tanya. The roster was so rich, diverse, and it was risky. MKX could not have been more safe.

MK3 made really love this series for that same reason - it blended reality with ancient mysticism and dark, gritty stories. MKX had everything lined up again to present this in modern-gen graphics and it failed inexplicably.

MindStrikes Wrote:
These warriors were chosen by Raiden because they had someing super human, Kahn could not simply take their souls. Fighting demon's, necromancer's, deadly ninjas etc. from different realms that breath death and fight to survive for years if not longer. They had hard times and jonny even died lol. Than some kids with 0 experiance from the milletary should be able to deal with warriors that always were very strong without effort, let alone the devil him self... lol.

Ever thought why bullets dont penatrate stronger beings in dc or marvel but a sword or whatever other weapon does? It's the power behind the weapon. Give a bb a knive it does not even cut butter, give it to grown man you know the answer. imagine if someone has streangth like kano or kenshi.


Exactly man. That is what I'm trying to point out. The classic characters had to pay their dues and go through freaking wars. They had to battle supernatural beings, necromancers, hellspawns, demons, demi-gods, half-dragons - many times. I had actually forgotten about Johnny's cannon death in MK3. He was killed by Shao Kahn's Extermination Squad. But here comes these new four characters and are beating these same characters left and right - in their first game and first try - with ease. Cassie is able to DEFEAT Shinnok. Cassie. In her first game, over characters like Sub Zero, Raiden, and Fujin. Who can defend this?
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umbrascitor
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12/23/2015 08:56 AM (UTC)
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DeLaGeezy Wrote:
Why would you compare the first entry of the series in MK1 to an MK game 20 years later? The game that had the very first characters of the MK universe. A game where a story was first implemented and started. There has been no character development, no real storyline set, etc. How can you compare it 20+ years later when the MK universe is expanded and is over 60 characters. MKX has 20+ years of history to work with, character storylines, different story arcs, sub arcs.. it's very, very different if you take that concept and apply it now. It's difficult to take it serious, which is what's happened in this game. You can't take these new kid characters serious because of how they've been introduced to the MK universe.

At this point in the series, in MKX, Liu Kang, Sonya, and Jax are more experienced, more powerful warriors then what they were in MK1. It's just natural to assume this. The same goes to their opponents, the villains of MK. What point are you trying to make here? Cassie and crew have not survived Mortal Kombats before, have not had to be in life/death scenarios, have battled gods or demi-gods before, or even be put in a situation like that. How can they truimph and defeat those characters that have already? Well, the creators have pushed them beyond limits, not worrying about what repercussions it has to other characters and the game's story/lore.

Yes, let's assume Cassie and Jacqui have about the same military experience than what MK1 Sonya and MK2 Jax had. Sonya and Jax had success against those villains at that time. Fast-forward 20+ years, and Cassie and Jacqui are now fighting those same villains. Is not safe to assume that over the years, over the battles, those villains have now grown more powerful? It would take someone of about the same category (Sony and Jax) to defeat them in such a profound way. I'm not saying Cassie and crew should not be able to defeat the likes of Baraka or Ermac - but it's the way it was portrayed and executed. As I mentioned earlier, is a more seasoned, experienced, and more powerful Baraka is easily defeated by Cassie and crew, it does nothing for the character Baraka and nothing for them. If Baraka were to almost kill them, or let's say, chopped of a hand of them, it would rank these characters at about, or a bit above the level of Baraka. Then at this point, you start to slowly work them up - if you want to properly develop a character. if you want to take the easy way, you can just do what the game did with these characters.

Jax and Sonya surely fought the likes of Baraka, Reptile, and Ermac in the past. How do you know they had no problems with them? It was never documented or presented in canonically. For all we know, they could have had close encounters, or who knows. In this game, it was documented that Cassie and crew have no problem fighting these warriors.


It is not unfair to compare the characters of MKX with MK1. The MK1 heroes were newbies with zero experience fighting Outworld enemies. The kids at least have the benefit of knowing that shit like this even exists in their universe. That gives them even more of an edge -- knowing exactly what in/from the hell they're actually going to be fighting, and coming prepared. And considering that the Outworld characters are centuries, or even thousands of years old, then I don't think another twenty years of experience is really going to give them a huge edge over the kids that they didn't have over their parents. Twenty years to them is like twenty days to us.

How do I know that Jax and Sonya had no problem fighting the likes of Baraka? Because they survived to see another game. Sure, Sonya got kidnapped for a couple of days there -- but so did the kids. Johnny Cage died, but the only reason he died is because his actor pissed off Midway and got himself fired. Nobody had to lose a hand to Baraka to prove anything to anyone. Why did this standard get raised for the new guys? Once again, it seems like I need to point out that the kids have trained just as hard -- no, even harder than their parents did to get to the place they are now, where they can fight on equal footing with the rest. Sonya and Johnny never even trained for Mortal Kombat. They just sort of stumbled into it. But that's all that these new characters have trained for. Does that count for nothing?

If their credentials don't matter to you, then the problem isn't that the characters are poorly developed. They got exactly as much development as you can ask for in a debut game. They started out with skills but little discipline and a shaky sense of teamwork; by the end they've developed both, and Cassie learns to unlock her True Power for the first time. That's character development right there. Cliche, yes, but come on. That's more development than any veteran character ever got from a single game (except, of course, Shujinko). If it still bothers you, even after understanding all of this, then it is clear that you are against these characters simply because they're new. And you know what? That's just human nature. That's why every grandfather throughout history believes from the bottom of his heart that each new generation of kids is stupider/lazier/wussier than the last. "Back in my day, we fought our Ermacs and Reptiles with their masks still on. We had to figure out where to find the face to punch from scratch. You young punks with your maskless Outworlders have it so easy, you ungrateful little shits!"


DeLaGeezy Wrote:
Review the Netherrealm scene where soldiers are going to ambush Quan Chi and his revenants... too many soldiers survived encounters in which they should have been easily killed.


Watch again. Those soldiers got their shit fed to them raw. Yeah, some hellhorses got shot and some guys fell down. Of course they did -- it was a damned ambush. But none of the revenants were even remotely hurt, and they immediately started serving up one-hit kills all around. Quan Chi doesn't do so well, but Sareena just said that he's much weaker without Shinnok and the whole rest of the scene bears that out. In the end, they "lost many" soldiers, and "the rest are wounded." The few survivors only survived because Kenshi, Sareena, and Jax were helping.

The soldiers, they're just mooks, like the Tarkata and the Netherrealm demons are mooks. An army of guys with guns and battle armor can sorta do something when the plot requires it, just like a horde of Tarkata can.


DeLaGeezy Wrote:
You can have the military get involved. But don't let it be such an important aspect of it. It's boring as fuck. No other MK game ever had so much military-influence.


No other game had the military get so involved, and it never made any freaking sense. The entire planet... the entire universe is at stake, and the military only ever sent four guys to deal with it at most (in Deadly Alliance)? This is the first time a Mortal Kombat game actually showed the people of Earthrealm defending Earthrealm the same way the people of Outworld wage wars for Outworld. That's a good thing. And don't forget, it wasn't the mook soldiers who saved the day. It was still the work of a handful of people with Kombat powers.

DeLaGeezy Wrote:
I just saw Cassie Cage defeat Sindel - the same character that killed about 6 characters in MK2011 in under a few seconds. How can she actually survive that encounter? And not only her, but her friends? And I also saw Cassie Cage defeat an evolved Shinnok - a former Elder God - in under a few seconds. You just reminded me as to why I will never see this game's story again.


Yeah, Jax beat Sindel too. After spending years in retirement. Kinda stupid, yes, because the whole Sindel thing was kinda stupid. Maybe Sindel doesn't have the essence of Shang Tsung's gajillions of souls powering her up, so she isn't so overpowered anymore and is even with everyone else again. I don't know. But it's certainly not Cassie's fault that she won if anyone else can win, too. Don't single her out just because she's new to the game.

And yes, Cassie did beat Final Form Shinnok... after her powers unlocked. But immediately before that happened, Shinnok swatted her away like a mosquito. Sorta like Neo was nothing to Agent Smith until his powers unlocked. Or how that nobody guy from Kung Fu Hustle beats The Beast after his powers unlocked. That's the way pretty much every hero story from mythology works. I thought you liked fantasy themes.
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lastfighter89
12/23/2015 09:24 AM (UTC)
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DeLaGeezy Wrote:
justycist Wrote:
I'm surprised people are only just beginning to see this. I've been seeing & saying it for years now. MKD was the last MK that truly felt like an MK game, and a lot of that was because of Konquest mode. Even MKDA was missing something. It's all just too... mechanical... now. It may just be nostaliga talking but MK3 managed to nail the blend of more modern tech and the ancient mysticism.

With that said, the gameplay is at its best. MKX may not feel like a typical MK game, but it's still a brilliant fighting game and I very much appreciate the new characters. NRS just need to remember where MK began and what made it so special compared to the other fighting game at the time.


You're on point. MKD was the last great MK game in every aspect - characters, story, game modes, replay value, Krypt content, and just the overall feel of the game was amazing. MKD is still one of my favorite games till date and I would play in a heartbeat. MKD's Konquest is the greatest game mode in MK's history. But not only Konquest. This game expanded the series' universe and story. It fleshed out characters like Sub Zero, gave different purposes to characters like Scorpion, and re-introduced Trilogy characters which we hadn't seen before like Nightwolf (who has one of the most important roles in the game and is more powerful then ever), Kabal, and Tanya. The roster was so rich, diverse, and it was risky. MKX could not have been more safe.

MK3 made really love this series for that same reason - it blended reality with ancient mysticism and dark, gritty stories. MKX had everything lined up again to present this in modern-gen graphics and it failed inexplicably.

MindStrikes Wrote:
These warriors were chosen by Raiden because they had someing super human, Kahn could not simply take their souls. Fighting demon's, necromancer's, deadly ninjas etc. from different realms that breath death and fight to survive for years if not longer. They had hard times and jonny even died lol. Than some kids with 0 experiance from the milletary should be able to deal with warriors that always were very strong without effort, let alone the devil him self... lol.

Ever thought why bullets dont penatrate stronger beings in dc or marvel but a sword or whatever other weapon does? It's the power behind the weapon. Give a bb a knive it does not even cut butter, give it to grown man you know the answer. imagine if someone has streangth like kano or kenshi.


Exactly man. That is what I'm trying to point out. The classic characters had to pay their dues and go through freaking wars. They had to battle supernatural beings, necromancers, hellspawns, demons, demi-gods, half-dragons - many times. I had actually forgotten about Johnny's cannon death in MK3. He was killed by Shao Kahn's Extermination Squad. But here comes these new four characters and are beating these same characters left and right - in their first game and first try - with ease. Cassie is able to DEFEAT Shinnok. Cassie. In her first game, over characters like Sub Zero, Raiden, and Fujin. Who can defend this?




Lol, man, none of the things you're saying are true.
1) Mk Deception: when mk6 was eleased it got a warm reception. The game was mk: deadly alliance 2 with luckluster gameplay, toned down combos and styles, hard to unlock alternative costumes ( really, do you remember how to unlock Liu Kang's human attire? Well, you had to wait for a specific date of the month, on a specific hour, only AFTER completing the main quest).

2) konquest mode: still to this day Shujinko is considering the most stupid and lame mk main hero of the whole MK mythology. The protagounist was stupid, naive, unoriginal and uninspired, another copycat move thief. The story has a lot of canon, non-canon events mixed togheter in a random order, without any respect for chronology. So Kuai Liang was the leader of the Lin Kuei in a date when Shujinko was a teen. Kuai Liang wasn't even born in that age.
Shujinko defeating Noob Saibot in the Chaosrealm for no reason.

Of course I didn't forget all the stupid retcons, like Shujinko fighting a middle aged Shang Tsung right before the tournament, or Shujinko training Li Mei, when in truth she only had Bo' Rai Cho as her sole teacher.

3) the new comers kinda sucked:ok, excluding Havik, all the new characters sucked hard. Dairou and Darrius are Mokap level of crap. They are basically Scorpion and Quan Chi 2.0 , in terms of plot. Hotaru is Fujin with a cool armor and uninspired moves. C'mon he shoots lava at you feet, we never saw Scorpion using that move before, right? Oh, yeah the bastard daughter of Sonya and Kano, Kira,how could I forget about her and her original moiveset? And what about Karate kid with Ken Masters' face?

4) returning characters: excluding Ermac, Mileena and Jade, all the returing characters got worse.
So Raiden became Anakin Skywalker. Liu Kang a zombie. A fucking zombie. And Raiden was the one who resurrected him and let him wandering undisturbed on Earth, killing innocents and eating their brain too. That's a very smart plan to defeat Onaga, which was in Outworld, and SAVE MANKIND.
Wait pal, there's Nightwolf which now becomes a ghost (guess he doesn't work as an historiqn anymore) and can live centuries without getting older. And what happened to his cool motorcycle jacket in MK3?
Noob and Smoke really needed to be fused in a single character because, you know, they couldn't find a cool moveset for the both of them.
Kenshi has hos worst costume ever, it's not a coincidence it wasn't used anymore, instead of his cool deadly alliance outfit, which was, thankfully, the alternative.

5) mini-games: they were cool, but became boring after few games and I think they took away time and resources that could be used to improve the main gameplay.


Don't get me wrong, I loved MK: Deception and kinda enjoyed the Konquest Mode. But it's far from perfect and it's far from the quality of MK X.
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umbrascitor
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12/23/2015 10:31 AM (UTC)
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Deception was okay. I loved it because Kabal was back, Havik was cool, and I enjoyed the way Noob-Smoke played. And this might be the minority opinion, but I liked Shujinko as a protagonist and I thought his story was mostly well done (with some hiccups here and there, mostly because he was forced to find an excuse to interact with every single character). I liked how the character roster got shaken up -- mostly because so many characters dying actually made it feel like something was finally happening after all these games to push things to the edge. Dragon King story was awesome. All in all, it was a pretty good game for its time. But it was definitely not the best. And the only reason it had any more "replay value" than other games is because it forced you to play endless sessions of minigames to win the ridiculously rare Platinum and Onyx Koins for the Krypt (Deadly Alliance did the same damn thing), and the Konquest world was full of impossible unlockables and mind-numbing fetch missions.

Some people think Deception was the high point of MK storytelling, but I think Deception was the game that broke Mortal Kombat irreparably and messed up everything that happened afterward. The train wreck that was Armageddon, and the clunky reboot story that followed, were all directly Deception's fault.

Why? For one, Deception's storyline depended on six particular realms being the only ones in the universe, which contradicted the most fundamental laws of the Mortal Kombat world. And then they came up with a bunch of new characters who had almost zero appeal (plus their attendant subplots, which were completely irrelevant to anyone's stories but their own) and then they had to figure out what the hell they were going to do with this whole mess.

After completely breaking the rules of the world and then filling it with characters that practically no one wanted to see again, the only choice was to wipe the slate clean and start over. Hence, Armageddon. Armageddon was to undo what Deception had wrought.

But hey, Deception had Jade and some other people in it, which I guess is enough for some people.
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Denizen
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12/23/2015 02:42 PM (UTC)
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Spoilers: (Highlight to reveal)
umbrascitor Wrote:
Deception was okay. I loved it because Kabal was back, Havik was cool, and I enjoyed the way Noob-Smoke played. And this might be the minority opinion, but I liked Shujinko as a protagonist and I thought his story was mostly well done (with some hiccups here and there, mostly because he was forced to find an excuse to interact with every single character). I liked how the character roster got shaken up -- mostly because so many characters dying actually made it feel like something was finally happening after all these games to push things to the edge. Dragon King story was awesome. All in all, it was a pretty good game for its time. But it was definitely not the best. And the only reason it had any more "replay value" than other games is because it forced you to play endless sessions of minigames to win the ridiculously rare Platinum and Onyx Koins for the Krypt (Deadly Alliance did the same damn thing), and the Konquest world was full of impossible unlockables and mind-numbing fetch missions.

Some people think Deception was the high point of MK storytelling, but I think Deception was the game that broke Mortal Kombat irreparably and messed up everything that happened afterward. The train wreck that was Armageddon, and the clunky reboot story that followed, were all directly Deception's fault.

Why? For one, Deception's storyline depended on six particular realms being the only ones in the universe, which contradicted the most fundamental laws of the Mortal Kombat world. And then they came up with a bunch of new characters who had almost zero appeal (plus their attendant subplots, which were completely irrelevant to anyone's stories but their own) and then they had to figure out what the hell they were going to do with this whole mess.

After completely breaking the rules of the world and then filling it with characters that practically no one wanted to see again, the only choice was to wipe the slate clean and start over. Hence, Armageddon. Armageddon was to undo what Deception had wrought.

But hey, Deception had Jade and some other people in it, which I guess is enough for some people.


How does expanding the universe of Mortal Kombat relates to with the quality of Deception's story telling? or why does Kabal or Jade being playable would make people think the story telling is good for that matter?

Imo, characters subplots being unrelated was sort of the point, everyone was distracted by their own objectives, ignoring the menace that was the dragon King until it was to late, that's why Shujinko was the only one who could undo his own mistake, he was the only aware, the characters introduced were the people Shujinko met during his long journey before the final conflict, that's what ties them to the main plot.

And Armageddon was the last game of the sixth gen, its point was to bring every playable character back and a dumb story to justify it, saying it was solely to "undo what Deception had wrought" is difficult to believe. If anything MK11's story was to undo Armageddon's, that's where they wrote themselves into a corner, not in Deception.
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lastfighter89
12/23/2015 03:54 PM (UTC)
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After Onaga you couldn't create a more credible final boss or menace to the Universe.
There's the One Being, but it is a spirit, you cannot fight a ghost. Or you xan save the idea for the future.
So they had to use the whole armageddon thing in order to create the atmosphere of constant threat and fear in the Universe. On the moment it was spot on, but it cornered the team into a no way out story which became the rewritten story line mess.
It's hard to understand where and when the plot began to fall apart. MK:DA and Deception, albeit good, were the beginning of the end.
Onaga was supposed ro be the final menace, but he wasn't.
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12/23/2015 04:23 PM (UTC)
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I don’t get how anyone could get any atmosphere out of Deception, it seems to be well regarded around here for some reason. It was such an ugly, clunky and broken game to me. Terrible batch of new characters too.

Mortal Kombat has a such a divisive fanbase, You look at Street Fighter and they all seem to agree that the EX games sucked.
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padawan
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12/23/2015 04:25 PM (UTC)
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Why would they not be able to think of a new threat after Onaga? MK4 had Shinnok, a former Elder God. How can you continue from there? Yet they were able to create a credible threat in the next game, with Shang Tsung and Quan Chi. To me, MKDA had a great story (maybe the best in the franchise), and great bosses. Why does it always have to be a huge creature (with cheap moves)? I really liked that the bosses where two 'regular' characters that time. I'm hoping they do that again some time in the future.

I think the only reason they restarted was because they were in a new company. Have all the characters people remember from the arcades in one game. With many things, they are heading in the same direction as during the original timeline.
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lastfighter89
12/23/2015 05:28 PM (UTC)
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padawan Wrote:
Why would they not be able to think of a new threat after Onaga? MK4 had Shinnok, a former Elder God. How can you continue from there? Yet they were able to create a credible threat in the next game, with Shang Tsung and Quan Chi. To me, MKDA had a great story (maybe the best in the franchise), and great bosses. Why does it always have to be a huge creature (with cheap moves)? I really liked that the bosses where two 'regular' characters that time. I'm hoping they do that again some time in the future.

I think the only reason they restarted was because they were in a new company. Have all the characters people remember from the arcades in one game. With many things, they are heading in the same direction as during the original timeline.



Story wise MK: DA is the best game in the series tied with Mk: MYTHOLOGIES.
But Quan Chi and Shang Tsung as final bosses were "weak", at least from a gameplay perspective.
There were thousands of way to make the fight with Quan Chi and Shang Tsung much more cooler than the one we got. They could make it an endurance fight, a 2 vs 1 fight or even a survival fight where you health was the same from the previous fight.


Shinnok was a FORMER Elder God,so his powers were lessened. And in fact Shinnok was considered the lamest final boss up until MK 4.
He looked like a jester and lacked any kind of fearsome appearance. He lost the comparison to Shang Tsung and Shao Kahn.


MK needs more bosses like mk1 Shang Tsung (transforming into EVERY other character, coolest thing evahhh?) , Shao Kahn, Shinnok in his demonic form and Onaga.

The only reason why Onaga wasn't successful enough is that he was used as a one hit wonder. He needed a cycle of stories /games centered around him.
He could have been the final boss of two or three games, like Shao Kahn.



MK: Deception is a fine game, but not a masterpiece and for sure not even the best in the series.

Fun fact: when MK Deception was released I fought my way hard in the MK communities defending the game from the shit it got daily. Some older folks will remember how poorly was received Deception in 2004/2006.
Now, the tide has switched: a lot of people are defending Deception and I have the moral duty of reminding some of you the limits of that game.


Trust me, it happened for every game except MK 1 & 2, MKX WON'T BE ANY DIFFERENT.
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xysion
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12/23/2015 06:08 PM (UTC)
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JAX007 Wrote:
I don’t get how anyone could get any atmosphere out of Deception, it seems to be well regarded around here for some reason. It was such an ugly, clunky and broken game to me. Terrible batch of new characters too.

Mortal Kombat has a such a divisive fanbase, You look at Street Fighter and they all seem to agree that the EX games sucked.


Never liked Deception either. I can remember it was not well regarded at the time but nostaglia will put things from the past on a pedastal.

That is because some people like the narrative aspect of Mortal Kombat while some prefer the gameplay side. People only play Street Fighter because of the fighting.
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Stahlgeist
12/23/2015 07:39 PM (UTC)
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lastfighter89 Wrote:
Fun fact: when MK Deception was released I fought my way hard in the MK communities defending the game from the shit it got daily. Some older folks will remember how poorly was received Deception in 2004/2006.
Now, the tide has switched: a lot of people are defending Deception and I have the moral duty of reminding some of you the limits of that game.


Trust me, it happened for every game except MK 1 & 2, MKX WON'T BE ANY DIFFERENT.


This is the truth, and this is why I laughed when I read someone seriously state that MK9's release was a "handjob" of nostalgia welcomed by fans. MK9 has been torn apart on these very forums in the four years since its release, in every conceivable way, with most fans ripping into its story for making changes to the timeline. In other words, not being nostalgic enough. The instant the game's script leaked before release, people were flipping their shit about a game they hadn't even played yet.

This is the nature of fans. MK11 could come out, with Jade and Rain as the primary characters, hand-delivered to players with a soapy, sensual massage from a Li Mei cosplayer, and people would still log onto these boards - hopefully after a shower - and complain that Kobra wasn't seen in the background of the new Prison stage and how it's the worst Mortal Kombat ever as a result.

There are valid gripes in this topic of course, but the stuff about how the military shouldn't stand a chance against sorcerers is ridiculous. Raiden chose Stryker, a cop who didn't know what he was looking at when Outworld invaded, that went on to beat the asses of a number of established characters, and that's believable. Since then, Earthrealm has a veritable army of Strykers who get slaughtered at every turn by people less dangerous than Sindel was, and now it's, "earthrealm too op, bring bak rain".

I'm a big fan of military games, big into military history, and the claims that this game is too military and "realistic" are seriously hilarious. The soldiers didn't even stand a chance; every shot they fire is blocked by some magical shield, and you never see any of them show a measure of success against a playable character. The soldiers who do stand a chance, Cassie and company, are specifically trained by people who've fought supernatural characters before - a couple of them are direct descendants of these characters, and grew up in these households, no less.
Remembering that Cassie grew up as the child of two survivors of Shao Kahn's invasion, and that Jacqui is the daughter of Jax, and that the three parents in question here are veterans of war with Outworld on top of having Special Forces training... how is there any reasoning that their children should be incapable of dealing with Outworld grunts like Reptile or sorcerers like Quan Chi? They were probably trained into this from an early age.
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umbrascitor
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12/23/2015 08:04 PM (UTC)
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I would agree with whomever it was up there who said that Deadly Alliance had possibly the best story of the series. Almost all of the new characters were centrally important in some way, the exception being Frost (don't hit me, Frost fans), and several of the new characters had enduring appeal (this goes out to you, Frost fans). The story was concise and compelling. For the first time in series history, characters were given a complex emotional component and somewhat rounded personalities, and they never quite reached for that again until MKX. They expanded the universe with new realms (Vaeternus), new factions (Red Dragon), and digging deeper into existing aspects (we finally get to see who else lives in the Netherrealm, meet Liu Kang's mentor, meet an Outworld commoner who is not a Halloween monster, etc.).


Denizen Wrote:
How does expanding the universe of Mortal Kombat relates to with the quality of Deception's story telling? or why does Kabal or Jade being playable would make people think the story telling is good for that matter?


The difference between the way Deadly Alliance expanded the universe and the way Deception did is that Deception broke everything in the process. It doesn't make sense that Outworld could absorb realms like Zaterra if only six realms ever existed. You could argue that the other realms were just not important enough to deserve their own Kamidogu, but then you have to wonder how they can even exist if a Kamidogu is what makes a realm exist on its own, and wonder why Onaga can fuse the entire universe and unite the One Being if he only needs six pieces of the universe to do it. It broke the basic rules of the universe that had been established and carried on through five previous games. And I can pretty much guarantee that the whole reason it went that way is because they thought Chaos and Order realms sounded like a good idea for something new (it was) but the Kamidogu-centric storyline demanded that these new realms be crucially important to the universe instead of sideshow elements like Zaterra and Vaeternus were. They got shoehorned into being two of the most important places in the universe that we never heard of before, and they still failed to be of any importance to the story besides being a backdrop for Shujinko's Kamidogu-hunting adventures. It read like fanfiction instead of being an organic progression of the series storyline.

And I didn't mean to say that returning characters like Kabal and Jade tricked people into thinking it was a good story. I meant that people's obsession with which characters come back makes it easy to point to Deception and say, "See? That's how you're supposed to do it!" and hold the whole game up as this wondermarvel -- The Best in the Series. Apparently people like endless, irrelevant fetch quests too, the way they hype up the Konquest mode.

I'm not even saying that it was bad. I enjoyed Deception and played the shit out of it. I'd go back and play it again today if I were willing to suffer through all the Konquest bullshit again to unlock all the stuff I lost from my old memory card. But although I very much appreciate what it did well, that doesn't stop me from acknowledging that it was very, very flawed -- and vice versa.


Denizen Wrote:
And Armageddon was the last game of the sixth gen, its point was to bring every playable character back and a dumb story to justify it, saying it was solely to "undo what Deception had wrought" is difficult to believe. If anything MK11's story was to undo Armageddon's, that's where they wrote themselves into a corner, not in Deception.


I didn't say that it was "solely" to undo Deception. They did want one last big hurrah before the next generation. But the developers also wanted to come back in the next generation with an all new story and set of characters after Armageddon brought everyone together to kill each other off. They wouldn't have had to do that if Deception hadn't made the story and character roster too cumbersome to move forward with directly.

The original plan was to have Armageddon wipe the slate clean and start a new story in the post-apocalypse, free of the shackles of the original storyline. But when they finally got around to it they opted to reboot the whole thing instead. So now, not only are the Deception plot holes still in place (and steadily getting bigger and holey-er as the new timeline progresses) but the reboot itself is bringing in a whole new set of inconsistencies of its own. Thanks, Deception.
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Chrome
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12/23/2015 10:17 PM (UTC)
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MK lost its spirit with MK3.

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[Killswitch]
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Shao Kahn did nothing wrong

12/23/2015 10:20 PM (UTC)
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Deception is like my second favorite MK game. I don't give a fug.
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MindStrikes
12/24/2015 12:09 AM (UTC)
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Stahlgeist Wrote:
lastfighter89 Wrote:
Fun fact: when MK Deception was released I fought my way hard in the MK communities defending the game from the shit it got daily. Some older folks will remember how poorly was received Deception in 2004/2006.
Now, the tide has switched: a lot of people are defending Deception and I have the moral duty of reminding some of you the limits of that game.


Trust me, it happened for every game except MK 1 & 2, MKX WON'T BE ANY DIFFERENT.


This is the truth, and this is why I laughed when I read someone seriously state that MK9's release was a "handjob" of nostalgia welcomed by fans. MK9 has been torn apart on these very forums in the four years since its release, in every conceivable way, with most fans ripping into its story for making changes to the timeline. In other words, not being nostalgic enough. The instant the game's script leaked before release, people were flipping their shit about a game they hadn't even played yet.

This is the nature of fans. MK11 could come out, with Jade and Rain as the primary characters, hand-delivered to players with a soapy, sensual massage from a Li Mei cosplayer, and people would still log onto these boards - hopefully after a shower - and complain that Kobra wasn't seen in the background of the new Prison stage and how it's the worst Mortal Kombat ever as a result.

There are valid gripes in this topic of course, but the stuff about how the military shouldn't stand a chance against sorcerers is ridiculous. Raiden chose Stryker, a cop who didn't know what he was looking at when Outworld invaded, that went on to beat the asses of a number of established characters, and that's believable. Since then, Earthrealm has a veritable army of Strykers who get slaughtered at every turn by people less dangerous than Sindel was, and now it's, "earthrealm too op, bring bak rain".


How do you compare stryker from MK3 to them? Arcade ending? The game ́s story was open so every character would have an arcade ending. If they made story mode like they did in mk9 and 10, it never made stryker the hero. Let alone beating up Shao kahn etc. making him stronger than Sub zero, Fujin, Raiden etc. I even remember John saying stryker was his worst character design or inclussion.

I like jax and sonya and they are miltary. Never been a problem. But they were never portraid as the strongest or above all others. That's where it went wrong for me.

About the nostalgia i dont think its the problem here. I think it ́s Mk changed a lot over time. It lost a a co-creator that wrote the story and created the characters.
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