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Demon_0
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Avatar is part of fanart created by Esau13

12/03/2015 12:46 AM (UTC)
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Warbro666 Wrote:
Demon_0 Wrote:
JAX007 Wrote:
Demon_0 Wrote:
I can tell you this. No way I will pay for fucking Rain, or Sindel, or Baraka. You mean to tell me that you needed close to one year to release these characters as DLC? Characters for which you already had the models and just needed to add a moveset and ONE extra stage? I won't pay a single cent for any of these three characters, rest assured.

Show me that you really needed this long gap to release some awesome, created-from-scratch characters like Cyrax, Reiko, Havik, Sektor, or Shang and add Rain, Baraka, Sindel, and Fujin as free characters to each bundle. Only then will I spend my money


I don't get this mentality that because these characters appear in the story suddenly it's like they are the worst ever.

The character model is the simplest part of creating a character for a fighting game. There's much more to that and I think you're underestimating the work here...

I'd be happy with any character that isn't a guest really, but having some sort of story context to the fighting for these characters is a nice thing, imo. And that is why I'd be fine with the likes of Sindel and Baraka being playable.



It doesn't take this long to add movesets for four characters. You know this, I know this. And its not just about these characters appearing in the story. Its about postponing KP2 this long with all the secrecy and "hype building" (if thats what this even is) only to reveal a bunch of characters we've already seen in-game back when the game was released. It would make for an anti-climactic reveal. Not to mention that I've never been a big fan of the three.


I don't think you "know" much at all. KP2 wasn't "postponed". They decided to start working on it after release. They're not simply throwing a move set on a character model, there's hours of brainstorming before they even begin animating the numerous moves, specials, fatalities, brutalities, recording the voice overs, the hundreds of damage reaction voice overs... then comes that play testing. After 33 characters are in game, unless my math has failed me, there 9,801 possible match ups.

But nah you're totally justified in calling NRS out on their bullshit. You should send an email to Boon telling him how easy making games is.

EVEN IF you're right and they're purposely delaying things when they already have the finished products ready to go, they're doing it so they can compete with KI Season 3 and SFV. Which, seeing as you clearly understand so much about good business practices, you should respect.

The fact that you don't like the characters is the only thing driving your complaints. We get it, you would rather they be releasing your favourite characters. They're not. Don't buy them then. They're not going to miss your money.


Your justification for the length it would take to release these in-game characters is complete bullshit. How did they manage to release four DLC characters within 3 months post release when they claimed they started working on them after the game was finished? Jason was released in the same month the game came out and by the end of July the entire KP1 was available. Doesn't Jason have fatalities and matchups? So now, releasing KP2 with the likes of Rain and Baraka needs much more work? Try again.

As far as timing goes, it would make a lot of sense to make the DLC available during the holidays from a business point of view so don't give me that shit either. Shadow Jago is set to be released on December 4th. They could have easily started selling bundle 1 in December and stretch it to Februari for the entire KP2 to come out and at the same time compete with KI season 3 and SFV.
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KoldKombat
12/03/2015 12:51 AM (UTC)
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I know right? How dare someone take their precious time working hard on their product and having the nerve to actually charge a measly five bucks per DLC character to "unsatisfied" customers who were waiting such a long time for a finished game!

Honestly, I don't care if these characters are fleshed out or not in their current state. If they are good enough for the challenge towers, they can put some more work into them for release to players. Paid or free. They would be faster then creating from scratch and they had dialogue in story. And I only say free, because if we are only getting 4 more characters and Rain, Baraka and Sindel are not part of it, "free" is the only option I can think of when they said they would not charge for Rain again.

But even still, why does hard work always have to = pay? Can't hard work ever be put into something without expecting something in return? Because they enjoy it? Lots of company's have released free DLC. Sometimes you just do stuff to be nice. A "gift"...a "thank-you" for all the support. Not to say I expect it or they should, just why not the possibility? Who am I kidding, this day in age very few people have that mentality sad
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Warbro666
12/03/2015 12:58 AM (UTC)
0
Demon_0 Wrote:
Warbro666 Wrote:
Demon_0 Wrote:
JAX007 Wrote:
Demon_0 Wrote:
I can tell you this. No way I will pay for fucking Rain, or Sindel, or Baraka. You mean to tell me that you needed close to one year to release these characters as DLC? Characters for which you already had the models and just needed to add a moveset and ONE extra stage? I won't pay a single cent for any of these three characters, rest assured.

Show me that you really needed this long gap to release some awesome, created-from-scratch characters like Cyrax, Reiko, Havik, Sektor, or Shang and add Rain, Baraka, Sindel, and Fujin as free characters to each bundle. Only then will I spend my money


I don't get this mentality that because these characters appear in the story suddenly it's like they are the worst ever.

The character model is the simplest part of creating a character for a fighting game. There's much more to that and I think you're underestimating the work here...

I'd be happy with any character that isn't a guest really, but having some sort of story context to the fighting for these characters is a nice thing, imo. And that is why I'd be fine with the likes of Sindel and Baraka being playable.



It doesn't take this long to add movesets for four characters. You know this, I know this. And its not just about these characters appearing in the story. Its about postponing KP2 this long with all the secrecy and "hype building" (if thats what this even is) only to reveal a bunch of characters we've already seen in-game back when the game was released. It would make for an anti-climactic reveal. Not to mention that I've never been a big fan of the three.


I don't think you "know" much at all. KP2 wasn't "postponed". They decided to start working on it after release. They're not simply throwing a move set on a character model, there's hours of brainstorming before they even begin animating the numerous moves, specials, fatalities, brutalities, recording the voice overs, the hundreds of damage reaction voice overs... then comes that play testing. After 33 characters are in game, unless my math has failed me, there 9,801 possible match ups.

But nah you're totally justified in calling NRS out on their bullshit. You should send an email to Boon telling him how easy making games is.

EVEN IF you're right and they're purposely delaying things when they already have the finished products ready to go, they're doing it so they can compete with KI Season 3 and SFV. Which, seeing as you clearly understand so much about good business practices, you should respect.

The fact that you don't like the characters is the only thing driving your complaints. We get it, you would rather they be releasing your favourite characters. They're not. Don't buy them then. They're not going to miss your money.


Your justification for the length it would take to release these in-game characters is complete bullshit. How did they manage to release four DLC characters within 3 months post release when they claimed they started working on them after the game was finished? Jason was released in the same month the game came out and by the end of July the entire KP1 was available. Doesn't Jason have fatalities and matchups? So now, releasing KP2 with the likes of Rain and Baraka needs much more work? Try again.

As far as timing goes, it would make a lot of sense to make the DLC available during the holidays from a business point of view so don't give me that shit either. Shadow Jago is set to be released on December 4th. They could have easily started selling bundle 1 in December and stretch it to Februari for the entire KP2 to come out and at the same time compete with KI season 3 and SFV.


Except that they already had KP1 planned, had already begun work on it prior to release. This is common knowledge.

As for Shadow Jago, I'm pretty sure he's a stand alone and is not officially part of Season 3, the first character of which will be Kim Wu.

I'll repeat, since you clearly know so much and everything is so easy, hit up Boon and tell him yourself.
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moneyguy
12/03/2015 01:49 AM (UTC)
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Warbro666 Wrote:
Except that they already had KP1 planned, had already begun work on it prior to release. This is common knowledge.
As for Shadow Jago, I'm pretty sure he's a stand alone and is not officially part of Season 3, the first character of which will be Kim Wu.
I'll repeat, since you clearly know so much and everything is so easy, hit up Boon and tell him yourself.

Because you know exactly how much time it takes to do this and that. Yeah they started working on DLC prior to release, but they said they did not.

You don't know if they had KP2 planned the entire time or if they started it yesterday. Why? Because they can say whatever they want to as they have regularly practiced.

Instead, why don't you hit up Boon and tell him to give the exact date and time that they decided to do KP2, then deliver that news to us about how you were so right.
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Murcielago
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Get that ass BANNED

12/03/2015 02:16 AM (UTC)
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Ninjor Wrote:
It seems a large amount of complaints have to do with "Well, MY favorite character wasn't playable right away or might not end up as DLC, so the KP2 sucks!" I'm seriously wondering if some of these people would be happy if every character was in every game. Of course, then they'd complain the roster is too large. Sigh.


My serious complaint was that I wanted more MK characters from Deadly Alliance and Deception. No guests and no "new" characters. I know its a reboot and things obviously would be different, but not one of the new characters intrigued me and they cut out characters to put these variations in. "Ohhh variations makes the character seem like 3 different characters and you have to think which variant will be the best at the given moment".

No fuck that. Just make one whole character and move on. Another gripe I have is they have multiple characters in the story mode as npcs, yet we cant play as them. And some characters got shit on because others were dead in the story yet because we played them in the past (probably not the reason), they got a spot in

*cough*liukangkunglowfuckinbitchesasexamplesohmygoodnessgracious*cough*

What I wanted was a better mk9 with DA and Deception characters, but instead I got shit.

Spoilers: (Highlight to reveal)
I know this isnt a complaint thread and my logic is probably flawed from hell but ey, my opinion
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frabn
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Well, you all got your Tremor now. Can we finally move on?

12/03/2015 03:43 AM (UTC)
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Murcielago Wrote:
Ninjor Wrote:
It seems a large amount of complaints have to do with "Well, MY favorite character wasn't playable right away or might not end up as DLC, so the KP2 sucks!" I'm seriously wondering if some of these people would be happy if every character was in every game. Of course, then they'd complain the roster is too large. Sigh.


My serious complaint was that I wanted more MK characters from Deadly Alliance and Deception. No guests and no "new" characters. I know its a reboot and things obviously would be different, but not one of the new characters intrigued me and they cut out characters to put these variations in. "Ohhh variations makes the character seem like 3 different characters and you have to think which variant will be the best at the given moment".

No fuck that. Just make one whole character and move on. Another gripe I have is they have multiple characters in the story mode as npcs, yet we cant play as them. And some characters got shit on because others were dead in the story yet because we played them in the past (probably not the reason), they got a spot in

*cough*liukangkunglowfuckinbitchesasexamplesohmygoodnessgracious*cough*

What I wanted was a better mk9 with DA and Deception characters, but instead I got shit.

Spoilers: (Highlight to reveal)
I know this isnt a complaint thread and my logic is probably flawed from hell but ey, my opinion


You have a valid point. I actually like the new characters except ferra/tor. But where are the characters that could've fit in well to this sequel? Havik...Reiko...Frost...hell even Nitara. We got a brand new bug lady race and a new ogre-ish race of beings from Outworld that we've never seen before. I think they could've squeezed a vampire in there. Hell, Ashrah, Sareena, even Shujinko.

Kang and Co. being brought back to appease the tournament crowd was infuriating.
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Warbro666
12/03/2015 03:54 AM (UTC)
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moneyguy Wrote:


no u


K.

I won't argue any further, you guys clearly have your minds made up about NRS and their evil bullshit practices. I suggest you let your wallets do the talking and not buy their products.

However I WILL be back tomorrow to gloat when Baraka, Sindel, Fujin and Bo' Rai Cho are revealed.

Spoilers: (Highlight to reveal)
or eat humble pie if I'm wrong =P
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KenshiMaster16
12/03/2015 04:19 AM (UTC)
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frabn Wrote:
You have a valid point. I actually like the new characters except ferra/tor. But where are the characters that could've fit in well to this sequel? Havik...Reiko...Frost...hell even Nitara. We got a brand new bug lady race and a new ogre-ish race of beings from Outworld that we've never seen before. I think they could've squeezed a vampire in there. Hell, Ashrah, Sareena, even Shujinko.

Kang and Co. being brought back to appease the tournament crowd was infuriating.


That just about sums up my major gripe about the roster.

The story we got was flawed but fine. I can live with it. But instead of all these returning characters, why not just throw the majority of these revenant characters in as cameos or NPC's to be released later as DLC? If the Netherrealm plays such an important part, why couldn't we have gotten one of the Oni as part of the cast and a bodyguard of Shinnok? If Quan Chi was such an important figurehead, why did Sareena take a backseat when we could've fully seen her transition over to help the Special Forces attempt to capture him and free the revenants? Where were the other Netherrealm characters like Noob Saibot or Ashrah for that matter? Couldn't they have had a cameo?

If the Outworld Civil War was the story's major sub-plot, why didn't we see more of the races that had been morphed into Outworld trying to free themselves aside from the Edenian's like the Vampires? Couldn't Nitara have given a helping hand to Mileena, Tanya and Rain in exchange for freedom even as nothing more than a glorified cameo during the marketplace scene? Even more so, couldn't Goro or Sheeva have been involved since the Shokan were M.I.A. even in one of those flashbacks when Mileena gets dethroned?

There were just a lot of missed opportunities with this game that I think NRS didn't have the balls or perhaps even the time or the budget to pull off. If they really, REALLY wanted to push DLC for this game, imagine how well a Revenant Pack would've sold with any 4 of the following; Kung Lao, Sindel, Smoke, Kabal, Jax, Liu Kang, Kitana, ect.

But alas, it's pointless dwelling on these points now as what is done is done. The only thing is, with so many returning faces from MK9 in this game, it didn't really feel like the next generation of MK at all to me. Cassie Cage and Jacqui Briggs, no matter how much I may or may not like their characters, their backstories or their potential, still feel like their parents and thus makes their appearance in the game completely unnecessary when their parents are still here and playable off the bat. What is the point of having two characters who can both nutpunch and shadowkick? Couldn't those moves, and how they are a little different between the characters, have been given to one character solely and been split between their variations? There is no reason for both of them to share moves when they are both in the game. What is the point of having Jacqui have gauntlets because those are so similar in design to her father's arms? There is no point to that. Why couldn't she have just been a kickboxer character who is incredibly fast, nimble and good at footsies? Why can't these characters, even though they are related, be their own characters and not at all similar to their ancestors even in design? I mean hell, look at Takeda and Kenshi. It obviously wasn't so hard to do if they accomplished it there.

I think 'missed opportunities' best sums up MKX for me. Which is why the choices for DLC releases are the things I'm looking at close and hard in hopes that NRS slightly redeems this game in my eyes.
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Total_Attraction
12/03/2015 04:20 AM (UTC)
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KoldKombat Wrote:
But even still, why does hard work always have to = pay? Can't hard work ever be put into something without expecting something in return? Because they enjoy it? Lots of company's have released free DLC. Sometimes you just do stuff to be nice. A "gift"...a "thank-you" for all the support. Not to say I expect it or they should, just why not the possibility? Who am I kidding, this day in age very few people have that mentality sad


I feel that Netherrealm has already shown their "thanks for supporting us" already with what they gave us and it's still not enough to please people. Greed is a terrible sin. Worst than gluttony at times.
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KenshiMaster16
12/03/2015 04:31 AM (UTC)
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Total_Attraction Wrote:
KoldKombat Wrote:
But even still, why does hard work always have to = pay? Can't hard work ever be put into something without expecting something in return? Because they enjoy it? Lots of company's have released free DLC. Sometimes you just do stuff to be nice. A "gift"...a "thank-you" for all the support. Not to say I expect it or they should, just why not the possibility? Who am I kidding, this day in age very few people have that mentality sad


I feel that Netherrealm has already shown their "thanks for supporting us" already with what they gave us and it's still not enough to please people. Greed is a terrible sin. Worst than gluttony at times.


Thanks for supporting us by giving us more of your money. Yeah.......that's not exactly a thank you, that's called making bank on more product because its one of the best selling games of the year.

It has nothing to do with greed but everything to do with making their company look good. It's not exactly an unheard of thing these days, though. Tons of developers are doing it and taking time out of their production schedules to do so. Look at Rocksteady... fans bitched and complained that there were not that many Combat/Predator challenges in Batman: Arkham Knight when it released so in the Season Pass, they released 4 packs with 20+ challenge maps. And just a few weeks ago, they announced when the Season Pass content is finished releasing at the end of the year, they'll be putting out challenge maps from Arkham Asylum and Arkham City that were voted on by the fans, re-done to fit the Arkham Knight engine, as well as alternate costumes for the Arkham Knight and Harley Quinn all for free as a thank you to fans.

So why NRS can't ship out a freebie is beyond me, especially if they're still supporting this game. And I'm not even talking necessarily about a fully-developed character. What about an arena? Or something as small as a special alternate costume voted on by fans? It's not something that should be necessary but the thought and the effort of them doing it is what matters.
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Warbro666
12/03/2015 04:47 AM (UTC)
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The base roster wasn't great I'll admit. I'd happily do away with most of the Special Forces chars in favour of returning MK4/D/DA chars but we got what we got. I personally think this is the best game since Ultimate MK3. This coming from someone who has enjoyed every MK game (excluding the platformers) in one aspect or another.
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Total_Attraction
12/03/2015 04:50 AM (UTC)
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KenshiMaster16 Wrote:
So why NRS can't ship out a freebie is beyond me, especially if they're still supporting this game. And I'm not even talking necessarily about a fully-developed character. What about an arena? Or something as small as a special alternate costume voted on by fans? It's not something that should be necessary but the thought and the effort of them doing it is what matters.


So I'm assuming those classic outfits were meant as nothing?

Oh I forgot, skins don't mean jack shit to fans these days. It's either a character/arena or we get angry and rant about it!

Warbro666 Wrote:
moneyguy Wrote:


no u


K.

I won't argue any further, you guys clearly have your minds made up about NRS and their evil bullshit practices. I suggest you let your wallets do the talking and not buy their products.

However I WILL be back tomorrow to gloat when Baraka, Sindel, Fujin and Bo' Rai Cho are revealed.

Spoilers: (Highlight to reveal)
or eat humble pie if I'm wrong =P


You're the only one in this thread making the most goddamn sense and it's ridiculous how blind and stubborn people are to what you have to say. Save your brain cells for another day.
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Detox
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About Me

You work with what you got...not what you hope for.

12/03/2015 05:04 AM (UTC)
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Ha, I remember the time I allowed myself to think that all the characters in mk9 that died, would stay dead, and we'd get a roster of mkda/deception era characters with the survivors and newbies. Oh, how naive I was.smile

I just hope I don't have to set through three hours of imagine dragons performances and miyamoto stroking to get to the announcement.

HAVIK!...or not.
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[Killswitch]
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About Me

Shao Kahn did nothing wrong

12/03/2015 05:06 AM (UTC)
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Detox Wrote:
Ha, I remember the time I allowed myself to think that all the characters in mk9 that died, would stay dead, and we'd get a roster of mkda/deception era characters with the survivors and newbies. Oh, how naive I was.


Spoilers: (Highlight to reveal)
I was hoping for this too.
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Ninja_Mime
12/03/2015 05:06 AM (UTC)
0
Demon_0 Wrote:
You mean to tell me that you needed close to one year to release these characters as DLC? Characters for which you already had the models and just needed to add a moveset and ONE extra stage?


You say that as if designing a moveset is a trivial task. It's undoubtedly the most vital part of any character and a lot of work has to go into balancing.
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Total_Attraction
12/03/2015 05:23 AM (UTC)
0
Ninja_Mime Wrote:
Demon_0 Wrote:
You mean to tell me that you needed close to one year to release these characters as DLC? Characters for which you already had the models and just needed to add a moveset and ONE extra stage?


You say that as if designing a moveset is a trivial task. It's undoubtedly the most vital part of any character and a lot of work has to go into balancing.


Haven't you figured it out? Creating a video game is such a simplistic thing to do now and days, it just takes, what appears to be towards some, a few measly days to make a move set for a character that already has an in-game model. How dare these folks take half a year to do something about a move set with them!
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moneyguy
12/03/2015 05:49 AM (UTC)
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I agree with Demon. I don't think the DLC takes forever. They don't have alternate costumes so it can't be said that making four dlc characters takes the same amount of time four regular ones would. We already know the characters aren't all created equal...

DLC characters regularly have to be patched a few days after release, because maybe they aren't taking this extreme amount of time everyone assumes they are taking on balancing.

I do not buy that KP2 was an 'out of thin air' idea. I believe there was planning for this, and maybe some sort of conditions as to whether it would happen or not. I do believe that they determined ahead of time that IF said conditions were met for KP2 to happen, they already knew what four characters it would be, and possibly work had been done for them. Maybe there wasn't enough work done, that in the case KP2 didn't happen scrapping it wouldn't be considered a big loss.

Overall I think NRS cuts corners where they think they can. They knew they were going to make KP2 a month after KP1 finished. They waited just as everyone said, to try to compete, which I find very silly.
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Warbro666
12/03/2015 06:10 AM (UTC)
0
Total_Attraction Wrote:
Ninja_Mime Wrote:
Demon_0 Wrote:
You mean to tell me that you needed close to one year to release these characters as DLC? Characters for which you already had the models and just needed to add a moveset and ONE extra stage?


You say that as if designing a moveset is a trivial task. It's undoubtedly the most vital part of any character and a lot of work has to go into balancing.


Haven't you figured it out? Creating a video game is such a simplistic thing to do now and days, it just takes, what appears to be towards some, a few measly days to make a move set for a character that already has an in-game model. How dare these folks take half a year to do something about a move set with them!


Y'all warm my heart yo.

moneyguy Wrote:
I agree with Demon. I don't think the DLC takes forever. They don't have alternate costumes so it can't be said that making four dlc characters takes the same amount of time four regular ones would. We already know the characters aren't all created equal...


Uh-huh. Not a single person here said forever. A few months is not forever. Unless you're 3 months old.

And if you seriously think alternate costumes take more time to develop than the 3 variations and all the bells, whistles, variations, movesets, animations, fatalities, brutalities, x-rays AND the voice acting... well, that speaks for itself.



moneyguy Wrote:
DLC characters regularly have to be patched a few days after release, because maybe they aren't taking this extreme amount of time everyone assumes they are taking on balancing.


Patches are usually minor touch ups that thousands of players have spotted that need adjusting. The patches are not usually major overhauls of the character and its moveset.

moneyguy Wrote:
I do not buy that KP2 was an 'out of thin air' idea. I believe there was planning for this, and maybe some sort of conditions as to whether it would happen or not. I do believe that they determined ahead of time that IF said conditions were met for KP2 to happen, they already knew what four characters it would be, and possibly work had been done for them. Maybe there wasn't enough work done, that in the case KP2 didn't happen scrapping it wouldn't be considered a big loss.

Overall I think NRS cuts corners where they think they can. They knew they were going to make KP2 a month after KP1 finished. They waited just as everyone said, to try to compete, which I find very silly.


You called me out asking me to provide evidence. Where's yours? The crux of every argument you guys present is always happening in the very last sentence you post.

moneyguy Wrote:
which I find very silly.


You're arguing because you guys aren't getting what you want/what you expected to get/what you're demanding you get/what you believe you deserve to get. That's fine, you're allowed to feel that way. Just be upfront about it rather than trying to argue that NRS is purposely trying to fuck you over by giving you more playable characters post-release.

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KungLaodoesntsuck
12/03/2015 06:13 AM (UTC)
0
Detox Wrote:
Ha, I remember the time I allowed myself to think that all the characters in mk9 that died, would stay dead, and we'd get a roster of mkda/deception era characters with the survivors and newbies. Oh, how naive I was.smile

I just hope I don't have to set through three hours of imagine dragons performances and miyamoto stroking to get to the announcement.

HAVIK!...or not.


I've just come to accept that death will never mean anything in MK. It means a character will miss 1 game at most. (Maybe not even that with DLC now)

That is why I won't be watching. I'll just check IGN for updates every so often while enjoying some Fallout.

Fujin or naw...
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KenshiMaster16
12/03/2015 07:14 AM (UTC)
0
Total_Attraction Wrote:
KenshiMaster16 Wrote:
So why NRS can't ship out a freebie is beyond me, especially if they're still supporting this game. And I'm not even talking necessarily about a fully-developed character. What about an arena? Or something as small as a special alternate costume voted on by fans? It's not something that should be necessary but the thought and the effort of them doing it is what matters.


So I'm assuming those classic outfits were meant as nothing?

Oh I forgot, skins don't mean jack shit to fans these days. It's either a character/arena or we get angry and rant about it!


Actually, you know what, I totally forgot about those patch skins. Probably because they were for characters I never actually use but you're right.
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Murcielago
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About Me


Get that ass BANNED

12/03/2015 08:01 AM (UTC)
0
KenshiMaster16 Wrote:
Total_Attraction Wrote:
KenshiMaster16 Wrote:
So why NRS can't ship out a freebie is beyond me, especially if they're still supporting this game. And I'm not even talking necessarily about a fully-developed character. What about an arena? Or something as small as a special alternate costume voted on by fans? It's not something that should be necessary but the thought and the effort of them doing it is what matters.


So I'm assuming those classic outfits were meant as nothing?

Oh I forgot, skins don't mean jack shit to fans these days. It's either a character/arena or we get angry and rant about it!


Actually, you know what, I totally forgot about those patch skins. Probably because they were for characters I never actually use but you're right.


Im gonna be that selfish asswipe and say I would have preferred MKDA, MKD or MK9 outfits for those freebies because I am sick and tired of seeing classic MK1-3 costumes for the ninjas and kunoichis. Playing Mileena in her MK9 or Deception costume would have been fucking sick.
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KenshiMaster16
12/03/2015 08:10 AM (UTC)
0
Murcielago Wrote:
Im gonna be that selfish asswipe and say I would have preferred MKDA, MKD or MK9 outfits for those freebies because I am sick and tired of seeing classic MK1-3 costumes for the ninjas and kunoichis. Playing Mileena in her MK9 or Deception costume would have been fucking sick.


lol Cannot argue with that. Mileena's Deception outfit was amazing.
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lastfighter89
12/03/2015 09:21 AM (UTC)
0
Classic costumes are easier to make because they are all the same, are very basic and simple in design and you can just switch the color to recycle a costume for 2/3 characters.
That's why NRS tends to use the MK2 and UMK 3 skins more often than other skins.
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The_TooCool_Master
12/03/2015 03:04 PM (UTC)
0
One last wish for a Deception skin pack. sleep
All previous DEMANDS, plus, I want a fully fuelled helicopter waiting, with a plate of burritos on the passenger seat, and I don't want none of you cops following me to the border!



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