MK vs DCU Hands-On Impressions and Pictures From San Diego Comic-Con '08
After playing a bit of the new Mortal Kombat vs. DC Universe, I thought I'd post some impressions of the game as well as pictures of Comic-Con as well as the private function held by Midway at a nearby bar.

First, let's discuss the controls. It's important to note that, unlike any previous MK installment, both the analog stick and D-Pad are used, but have slightly different functions. Left and right always moves the character left or right. However, press up or down on the analog stick will move your character up and down in 3D, while using the D-Pad to go up and down will cause your character to duck or jump. This feels very organic and takes almost no time at all to adjust to. As far as the attack buttons go, you've got your standard attacks 1-5, a throw button on the right trigger, and also a "Klose Kombat" button on the right trigger closer to you. The left triggers aren't used at all. We have taken screenshots of the Xbox 360 and PS3 controls, shown below.

Now, let's talk about the engine. The best way I can think to describe it as, a little more on the "tight" side like MKII's engine, also with a lot more speed to it. The special moves require a bit more skill to pull off than in days past; for instance Batman's Batarang (Down, Forward, 3) is simple, but the Double Batarang (Forward, Down, Back, 2) must be pressed immediately afterwards; not all players will have the skill and finesse of ]{0MBAT to be able to pull it off on their first try.

Speaking of special moves, they are amazing looking and flashier than ever. Sub-Zero's got one where he shoots some ice into the air and then causes a block of ice to fall on his opponent. He's got a new teleport move made of ice, some might say it's reminiscent of Killer Instinct's Glacius from years back. His Kori Sword also appears in his throw. Batman's got one where he uses a smoke bomb to confuse his opponent and end up on the other side of them. The Flash can be a very tricky opponent as he uses his superspeed to end up either on the other side of the opponent -- or maybe he'll end up back on the same side again. Superman has his super breath which can be used to inhale the opponent bringing them closer to him, or to freeze the opponent where they are. What's nice about this, is it's not just a lazy cop-out where the freeze looks identical to Sub-Zero's, it looks quite different. Catwoman lassos her whip around her opponent, and then propels herself into the opponent with a cannon-drill type attack.

So, there are some new game modes that are well known by now -- Klose Kombat, Freefall, and Test Your Might. Klose Kombat, as mentioned earlier, starts when two Kombatants are close to one another and someone presses the appropriate trigger button. During this mode, all the attack buttons can be used, and while I don't fully understand all the ins and outs of this mode right now, this a good opportunity to get a lot of damage done to the other player, and there are Kounters, so the initiator of Klose Kombat can see the tides quickly turn on him. Freefall Mode, which occurs when certain items in the background such as a wall gets smashed into. This has been seen in previous videos, but in the playable demo there was a Super Meter. Every hit on your opponent brought your Super Meter up a little bit. There are also reversals here as well, and the Super Meter can go the other way. Once the Meter is completely filled up, you can do an exclusive Special Move available only to this mode. Scorpion uses his spear to launch the character back up into the air and then slams them down extra hard. Test Your Might, which has been known to be what happens when two characters go running through each other, both players have to mash all four attack buttons as fast possible to maximize or minimize the damage being dealt to the victim.
So, overall this game in my opinion is truly shaping up to be another great installment of Mortal Kombat. I just wanted to add a side-note about a couple of names shown on the Tombstones in the Graveyard Arena, while they probably aren't signifcant in anyway, they weren't all the names of developers. Maybe at some point we'll have some light shed on the names Rian, Kovacic, and Pindara, who all apparently died before MK vs DC Universe was released.

Something else unexpected was the appearance of Raiden and Ashrah!
Keep it tuned here to Mortal Kombat Online, as the video version of our interview is coming shortly!
Midway Releases MKast #3 for Mortal Kombat vs. DC Universe!

In the tidal wave of Comic Con news that has been revealed today, Midway released the third MKast on the official Mortal Kombat vs. DC Universe website! The main attraction this time was comic writer Jimmy Palmiotti, who appeared on the podcast as a guest speaker. Unlike the first two podcasts, they did not release any information early that was promised to another source. However, here are a few notes that were mentioned.

  • Palmiotti mentions Wonder Woman by name
  • Characters will have different voices and personalities
  • There is a villain who is a "mash-up"

You can listen to the MKast on the official site, but as always we have made it available on MKO as well.

Thanks to forum member for the original lead on this story!

IGN Releases Third Mortal Kombat vs. DC Universe Trailer!

Another item that was released at Comic Con today was the third official trailer for Mortal Kombat vs. DC Universe. This trailer is a bit different from the first two, in that it is much more of a "walk through" the moves for the first eight characters revealed. Ed Boon narrates off screen as the gameplay on screen follows just about what he says.

The Playstation 3 console is the platform the gameplay in the trailer is shown on, and it is subtitled "Power of the Hero", basically another way of saying a special moves and modes tutorial. We see fights between the characters that were announced together in pairs. Superman and Scorpion, Sub-Zero and Batman, Sonya and Flash, and finally Shang Tsung and Catwoman. Many moves have been previously seen, but even more pro moves were shown. such as Superman linking together his ground smash and heat vision. Many more previously unseen specials can also be found within the trailer.

To watch the video, click here. It can be downloaded in both high res and lower res. It has a 4:16 run time.

Thanks to forum member for the lead on this story.

Kotaku Makes Several Major Announcements Concerning MKvsDCU!

In addition to their Mortal Kombat 9 tidbit reported on earlier, Kotaku has managed to procure several revelations made at the Comic-Con panel for Mortal Kombat vs. DC Universe! The first of these are the four playable characters promised to the fans back before E3 took place. From the Mortal Kombat side of things the Edenian princess Kitana and Special Forces agent Jax will make their presence felt. From the DC Universe, Batman's most revered enemy the Joker and another of DC's most iconic heroes, Green Lantern will enter the battle. Ed Boon also made an interesting comment about writer Jimmy Palmiotti being an unlockable character:

Boon also announced that Mr. Palmiotti himself would be squirreled away in the game as an unlockable character. He'd be very well hidden, Boon said, with a Johnny Cage-like model shown on screen.

In addition to this, another of Superman's most memorable environments, the Fortress of Solitude, has been confirmed to be in the game. Captain Marvel also appears to be in the playable version of the game at Comic Con.

Finally, we didn't have to wait long to see what the name John Tobias truly means to MKvsDCU. In the limited edition of the game will come a comic book, and that comic will be illustrated by none other than the co-creator of Mortal Kombat, John Tobias himself.

Click here to visit the page announcing all this on Kotaku's website.

Thanks to Kotaku for releases all these interesting news items and for letting us know about it!

Midway Announces Mortal Kombat Kollection for Playstation 2!

Nearly two weeks ago, we posted a news story about the existence of a game called Mortal Kombat Kollection. Almost nothing was known about the game other than it was only listed on GameStop as coming out for the Playstation 2. Today, Midway let the cat out of the bag by issuing a press release officially announcing Mortal Kombat Kollection as a Playstation 2 exclusive. The game is in fact a box set that contains Mortal Kombat: Deception, Mortal Kombat: Shaolin Monks, and Mortal Kombat: Armageddon. Noticably absent from the list of games is Mortal Kombat: Deadly Alliance, which was the first of the last generation of MK games. From the press release:

Exclusively for the PlayStation®2 computer entertainment system, Mortal Kombat: Kollection features Mortal Kombat: Deception®, Mortal Kombat: Armageddon®, and Mortal Kombat: Shaolin Monks®. Packing more punch, fatalities and characters into one box than e ver before, Mortal Kombat: Kollection is expected to be available this September for a U.S. MSRP of $29.99, just in time for players to refine their skills before the scheduled release of the highly anticipated Mortal Kombat vs. DC Universe this holiday season.

"Mortal Kombat has been a pinnacle fighting franchise for well over a decade now and this is an ideal package for fans and collectors in terms of content and price point," said Mona Hamilton, vice president of marketing, Midway Home Entertainment. "With the PlayStation®2 still holding the highest market share of any home console, we saw this as the perfect opportunity to offer an incredible value to our consumers as we ramp up for the highly anticipated launch of Mortal Kombat vs. DC Universe."

We'll keep an eye on this game as it nears release. As we learn more (and plan to find out why MK:DA was not included), we'll be sure to report it here.

To read the press release in its entirety, click here.

Discord
Twitch
Twitter
YouTube
Facebook
Privacy Policy
© 1998-2025 Shadow Knight Media, LLC. All rights reserved. Mortal Kombat, the dragon logo and all character names are trademarks and copyright of Warner Bros. Entertainment Inc.