One of the key features of the fighting engine is the substantial amount of combat and attack freedom. In fact, it may be said that Paradox Entertainment specially made MK: SM a combo-oriented game. The engine revolves around a system of launchers, heavy attacks, light attacks, and special moves. By utilizing the five different sets of attacks, the player has a plethora of combo options to set up combo strings, juggles, and links. If you're adept to the inner-workings of the combo system, you can create stylish combos that would even rival the ones found in actual fighting games. The variety of attacks, juggle set-ups, combo strings and launchers is amazing -- it truly feels that you're not playing just a normal action-adventure game, but a hybrid featuring the best ideas found in a fighting and adventure game.To read the review in all of its entirety, click here. Thanks goes out to chatroom user, Three-11, for sending us the word on another great win for the Midway Games L.A. Team!Another main selling point is the astronomical number of hidden quests and secrets found throughout the game. Finding secrets is a crucial component to the game -- it's the only way to unlock fatality inputs, secret playable characters, character art, and an arcade port of Mortal Kombat II (which is the same rendition found on the Midway Arcade Treasures 2). Some of the secrets are easy to acquire, but others require a bit of intuition and luck (and you'll need more than luck to acquire all 68 hidden objects in the game). Although most gamers will take an estimated twelve hours to complete the game on normal mode, unlocking all the secrets will tack on an additional eight-plus hours.
When it comes down to it, if you're a Mortal Kombat fan, you'll like Shaolin Monks. If you aren't, you won't. The core action of the game will be enjoyable to any beat-'em-up fan, but what makes Shaolin Monks specifically appealing isn't its brawling. Instead, it's the game's unrelenting desire to cater to classic Kombat fans. Average players aren't likely to want to seek out all the crazy, hidden missions you have to accomplish to unlock the included arcade port of Mortal Kombat II, for instance, but fans are likely to squeal with delight at the thought of being able to unlock their favorite arcade fighter. And that's pretty much how it is with the entirety of the game. It's fan service, pure and simple, and as such, the vast bulk of the content is only going to be appealing to those with a penchant for fatalities and toasty guy. So if you played and loved the classic Mortal Kombat fighters, Shaolin Monks is a game well worth checking out. For anybody else, Shaolin Monks might make for a solid rental; but ultimately, this one's probably best left to the fans.
Thanks goes out to Mortal Kombat Online user DECEPTION for the news lead.
Also, we'd like to bring to your attention that our most recent Developer Diary with MK: Shaolin Monks producer Shaun Himmerick made some waves over at GameSpot concerning Shaun's mentioning of the possibility of Mortal Kombat: Shaolin Monks coming to the Sony PSP. From their rumor control:
Although there's already one Mortal Kombat game confirmed for the PSP--Mortal Kombat: Deception Unchained, due next February--word began to percolate last week that a handheld version of Shaolin Monks is in the works. The rumor trail led back to a post on Mortalkombatonline.com, an independent MK fan site with strong ties to Midway Games. These ties are so strong, apparently, that one of Shaolin Monks' producers, Shaun Himmerick, has been using the forums for his own developer diary. In the sixth entry, he mentions that "we are doing analysis of possibly doing MKSM for PSP.... And I say an ANALYSIS, not a commitment to do it." (Emphasis in the original.) But despite Himmerick's caveat, word began to spread that MKSM for the PSP was a done deal, prompting a quick and emphatic response from a Midway spokesperson. "That's a rumor at best," said the rep. "I can confirm that Deception is in the works on PSP and should ship by the end of this year. Shaolin PSP is nonexistent right now but could definitely kick off in development soon after the platforms ship."
Honestly, we first heard of this rumor when we read the developer diary itself. Stay tuned for our Fight Night chat with the Mortal Kombat: Shaolin Monks Development Team on Monday October 3rd, and maybe then we'll get some answers.
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Mortal Kombat Online is proud to announce
along with the release of Midway Games'
Mortal Kombat: Shaolin Monks, the return of its popular celebrity chat feature
FIGHT NIGHT! The return of Fight Night will bring fans and the Mortal
Kombat: Shaolin Monks Development Team, including creative director Ed
Boon and producer Shaun Himmerick, together in one central location
to have the fans' questions answered by the team itself!
The chat event itself will take place on Monday, October 3rd
at 9 PM Eastern Daylight Time. The event will last for about an hour, and
it will take place at the
#MortalKombat
Online IRC Network!
The event can be reached via a java chat at the link above or by using the following settings in your IRC client of choice:
Server: irc.webmaster.com -or-
irc.webchat.org
Port: 6667
Channel: #mortalkombat
Because of the anticipated high attendance, question submission for Fight Night will be done before the event. From now until Friday, September 30th at 11:59 PM EDT, we will be pre-accepting questions for the chat via the Fight Night Submission Form available at this link. We will be accepting approximately ten to fifteen questions related to Mortal Kombat: Shaolin Monks (either development questions and/or playable hints) from the pre-submitted queue, time permitting. Then, attendees will be able to submit questions at the actual event itself. The remainder of the questions for the evening will be picked from the questions asked at the event. It will be at this time that we might take a few questions pertaining to the development of Mortal Kombat 7.
Don't forget to mark your calendars! Again, the event will be taking place Monday, October 3rd at 9 PM EDT. We look forward to seeing you all at Fight Night! As Shaun Himmerick would put it best, Tell your friends!
About Mortal Kombat Shaolin Monks:
Mortal Kombat: Shaolin Monks is an Action/Adventure title driven by both
intense single and multi-player action. Similar to the recently released
Mortal Kombat: Deception, background interactions (i.e., acid pits, living
trees, spiked ceilings, etc.), multiple new fatalities, and action-based
puzzles will also play an important role in the player’s quest for an
“outstanding� victory. Mortal Kombat: Shaolin Monks will feature an
impressive line-up of Mortal Kombat characters, as well, that make
frequent appearances as enemies, in boss battles and during several
additional in-game interactions.
About Mortal Kombat Online Fight Night:
Fight Night chat events have been taking place in the Mortal Kombat Community since well before 1999 with special guests including Ed Boon (creator, Mortal Kombat), the MK: Deadly Alliance and MK: Deception developments teams, members of Threshold Entertainment's Conquest television program, and other various MK personalities. Mortal Kombat Online broke a Fight Night record in October 2004 when over 1,200 guests witnessed the event with key members of the Mortal Kombat: Deception development team.
About Mortal Kombat Online:
Founded in 1998, Mortal Kombat Online has covered four E3 conventions,
three Midway Gamers' Day events, two past Mortal Kombat developer chats,
and Game Stars Live in London. Mortal Kombat Online has gained the
reputation of providing the best analysis of the games' progress while
featuring exclusive hands on previews of games like Mortal Kombat: Shaolin
Monks and Mortal Kombat: Deception, even before release. The website's
growing relationship with Midway Games and the Mortal Kombat Team has
supplied fans with information that can't be found anywhere else. Mortal
Kombat Online in February of 2004, changed its name from MK5.ORG, in an
effort to expand its focus on the entire Mortal Kombat franchise.
Fight Night Host Contact Information:
Scott Howell
Webmaster
scott@mortalkombatonline.com
Scott Bishop
Senior Editor
drkbish@mortalkombatonline.com
Mortal Kombat Online - The Ultimate Mortal Kombat Experience
http://www.mortalkombatonline.com/
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So have fun playing MK: Shaolin Monks, everyone!
UPDATE - 19th September 2005 - Midway has issued a press release announcing the release of Mortal Kombat: Shaolin Monks. From the press release:
CHICAGO – September 19, 2005 – Building on the success of its best-selling Mortal Kombat franchise, Midway Games Inc. (NYSE: MWY), a leading software industry publisher and developer, today announced that it has shipped Mortal Kombat®: Shaolin Monks™ for the PlayStation®2 computer entertainment system and the Xbox® video game system from Microsoft.
"Mortal Kombat: Shaolin Monks delivers on our plan to produce quality Mortal Kombat titles on an annual basis," said Steve Allison, chief marketing officer, Midway. "In expanding the Mortal Kombat universe in the action/adventure genre, players can expect a challenging and innovative gameplay experience that adds a fresh new look and feel to our best-selling franchise."
The press release also has information on the marketing campaign for MK: Shaolin Monks. To read the press release in its entirety, click here.









