- Best Fighting Game of 2004 - Academy of Interactive Arts & Sciences
- Best Fighting Game of 2004 & Editor's Choice Award - GamePro Magazine
- Best Fighting Game of 2004 - GameSpot.com
- Best Fighting Game of 2004 - SpikeTV
- Best Fighting Game of E3 2004 - IGN.com
- Best Fighting Game of E3 2004 - GameSpot.com

To see the image in a smaller file-size (more appropriate for dial-up users), click here. To see the full 2 MB render, click here
Our thanks to forum member kubaidragon for this heads-up, and to Mortal Kombat Guides who first broke this story!
- GT Interview – Quicktime .MOV (10.3 MB), Windows Media .WMV (10.5 MB)
- GD Kombat – Quicktime .MOV (15.6 MB), Windows Media .WMV (16 MB)
- GD Moves– Quicktime .MOV (8.3 MB), Windows Media .WMV (8.8 MB)
- GD Backgrounds – Quicktime .MOV (8.9 MB), Windows Media .WMV (9.3 MB)
- GD Gameplay – Quicktime .MOV (4.2 MB), Windows Media .WMV (4.3 MB)
- GD Weapons – Quicktime .MOV (3.4 MB), Windows Media .WMV (3 MB)
- GD Bosses – Quicktime .MOV (4.8 MB), Windows Media .WMV (8.8 MB)
- GD Ko-Op – Quicktime .MOV (6.3 MB), Windows Media .WMV (8.8 MB)
- GD Fatalities – Quicktime .MOV (5.5 MB), Windows Media .WMV (8.8 MB)
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Our thanks to forum/chat member DECEPTION for the heads-up on this interview!
Game Informer: First off, will I be able to fire up Shaolin Monks and go online and play cooperatively with someone else?In addition, there is word that Liu Kang and Kung Lao may NOT be the only playable characters in MK:SM. From the interview:
Ed Boon: No, so far there isn't a plan for this game to go online yet, but for future games it may be a consideration.
Shaun Himmerick: We looked at online and the things that we would have to cut back on, and what we found were some things that we didn't really want to do gameplay wise. And, it would have been too expensive. We really want to maximize gameplay and that's the decision that we ended up making: no online.
GI: How many playable characters have you settled on so far?The article also goes into detail about the state the game is in at present.
SH: More than two! There isn't a final number yet. We could fit in a ton of playable characters if we were willing to sacrifice differentiation. If one character fights the exact same way as all the others, heck, we could have everyone be playable. But, we don't want to do that. We really want to make each character feel and play differently. Right now Liu Kang and Kung Lao feel and play completely different from each other. So there may be as few as three and the most there would probably be is six.
GI: We broke the first news on Shaolin Monks, but so far, how is the development cycle progressing? We got to see a lot of illustrations of boss battles and plans for other characters, but what sort of plans do you have for that element now? How are you going to make each boss battle different?The interview also contains details on gameplay, elaboration on how the extra characters will work, and gameplay information. It ends with a brief discussion of Mortal Kombat: Deception online, and a quick word on Raiden in Unreal Championship 2.
SH: Believe it or not, content wise, the team has reached their limit in what they've put in the game. So basically we have from now until the game ships to add a ton of stuff that's related to storyline and camera and other things. We have a tremendous amount of time now to just polish every single piece of the game. All the boss fights, in particular, will get a lot of this sort of attention.
EB: One of the things that we'e balancing right now is being able to have all sorts of gamers be able to pick up the gameplay. We'e dealing with queues and flashes in certain areas to get people in tune with what they need to do at certain points in the game. Once we can communicate these nuances, the game is so much more fun because you realize what you need to do. Some people still pick up the game and can instantly figure out what to do, and those are the people that we need to say that you need to do more than simply mash on the buttons.
To read the interview in its entirety, click here.
Our thanks to forum member justycist for the heads-up on this important interview!
For now, let us start with MK: Shaolin Monks. The intro is just amazing. Every single character from the first Mortal Kombat game can be seen battling each other in just utter chaos. They also cut to a shot of the Tarkatan hordes charging into the throne room of Shang Tsung, only to have one dispatched fairly quickly by Kung Lao's razor-sharp hat. Shang Tsung's guards from MK1 are also seen, and they are given a beating by Shang himself after being knocked into him by Liu Kang! Kung Lao's presence seems to indicate a major retcon to MK continuity, as the Mortal Kombat II comic by John Tobias establishes that Kung Lao was not present at the Mortal Kombat tournament.
As always, old school fans will have every incentive to play this game, as you can now see what's around stages that will be very familiar, such as The Pit, The Tower, Goro's Lair, The Portal, and The Living Forest. MKSM will also continue the MK tradition of turning rumors into reality - you can now knock your enemies into the mouths of the trees in the Living Forest. In fact, Shaun Himmerick assured that not only would every stage from MKII be included in MKSM, he also assured that each of these stages would have at least one secret unlockable within them.
The gameplay starts out very simply - in a one player game, you can choose to play as either Liu Kang or Kung Lao. You can also choose a 2-player cooperative mode. You begin with your classic moves from the MK fighting game. As you progress in the game, you can get your moves "upgraded" - eg, Kung Lao's Hat can strike multiple opponents, or whizz around the entire room. He never loses the ability to do the plain old Hat Throw, however; it's just that more options become available to the player as the game moves on.
The graphics seem much improved since the early screenshots we saw when the game was first announced. This could be a combination of the fact that the in-game models have been worked on some more, and that since we are now seeing the game in motion we can appreciate its fluidity.
One of the more interesting factions we noticed is the ability of characters to work "in tandem" to create huge damage combos. As you press the indicated buttons when prompted, you can do more and more damage as part of the combined combo. In addition, the air combos are simply amazing. Some of Liu Kang's advanced moves include doing a fireball in mid-air, but they can be directed downwards towards the opponent if you wish. Kung Lao can also be seen doing his famous Diving Kick multiple times in one jump.
Even at this early stage, it is obvious that MK: Shaolin Monks will be a worthy addition to the Mortal Kombat lineup, and we look forward to seeing more of this game in the days and months to come leading up to its Fall 2005 release.
Aside from MK Shaolin Monks, we also got a hands-on experience with the GameCube version of MK: Deception. Goro and Shao Kahn don't feel like bosses, they actually play like normal characters instead. This is great, as you have access to all the basic moves like ducking, uppercutting, jumping, and they play at the same speed as the rest of the characters as well. Congratulations to the MK:D team for their fine implementation of these fan favorites.
We also have some more pictures of the games and the show floor.
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Of course, Mortal Kombat Online wasn't the only gaming site to attend Gamer's Day. In addition, check out the coverage from these other fine websites:
- IGN - Midway Reveals New Titles
- IGN - MKSM - Mr. Hat and Mr. Fireball Combat Outworld Evil
- GameSpot - MKSM Impressions
- GameSpot - MKSM Presentation (video)
- GameSpot - MKSM Developer Interview (video)
- GameTrailers - MKSM GamePlay Trailer (video)
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- MK: Shaolin Monks Fact Sheet (7 MB)
- MK Shaolin Monk Presentation Video (168.6 MB)
- MK Deception GameCube Trailer (16.5 MB)
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"The Midway Arcade Treasures brand continues to be one of Midway's strongest-selling and most popular franchises," said Steve Allison, chief marketing officer, Midway. "Midway Arcade Treasures 3 provides the same, classic feel as the previous two Midway Arcade Treasures installments while bringing back several of the most popular racing games in the industry's history to today's next generation consoles."This news may cause disappointment in some MK fans, as it was hoped that MK would make a reappearance in Midway Arcade Treasures 3. However, if the sales of the previous Arcade Treasures games are any indication, this surely will not be the last Arcade Treasures game, and there's always hope for Midway Arcade Treasures 4...
With the latest addition to Midway's classic gaming vault, consumers will be given the option to either hone their racing skills in single player mode in games such as S.T.U.N. Runner, or fulfill their head-to-head appetite and leave friends in the dust with titles such as Hydro Thunder and Super Off Road.
To read the press release in its entirety, click here.
The videos are available in Quicktime format for IGN Insider members, and in Windows Media format for non-Insiders. To see the videos in their entirety, click here.
Our thanks to forum/chat member Baraka_MK for the heads-up on these videos!
http://www.jakkstvgames.com/mortalkombat.html

You will need the Macromedia Flash plug-in to view the site. It's a pretty neat looking site, so you should definitely check it out.
The game is being developed out of the Midway LA office, formerly Paradox Development. Even though this game was originally being done as a 3rd party project, the MK team in Chicago has maintained very close contact and worked closely with the team in LA. The art directors on MKSM are Tony Goskie and Steve Beran from the MK Deception team and have been apart of the MK team for many games. As well, Ed Boon is the Creative Director of the game.In addition, he gives details concerning the exact placement of the game in the Mortal Kombat timeline. From the interview:
The game play picks up right after the final Battle of MK1 and then travels through the MK2 realms. The player can choose to play as either Liu Kang or Kung Lao in the single player adventure or they can choose to play in 2 player co-op mode and work together to get through the game. You’ll see a ton of characters from the MK universe as you progress through the game. Some MK characters will help you out, like Raiden, and some will be huge boss battles, like Baraka. One nice thing in this game is that if you are an ally of someone in the MK universe they will probably help you in this game, and if they are an enemy, well, there is probably going to be some ass to kick.Also, he does admit to the possibility of platform-specific unlockables.
Not really. The Xbox gives some inherent advantages with how art looks that will be obvious to players. Also we are considering some platform specific unlockables in the game, but basically we will have the same game on both platforms.The interview's end also provides a hint to an upcoming game focusing on who is arguably Mortal Kombat's most popular character. To read the article in its entirety, click here.
Our thanks to forum/chat member DECEPTION for the heads-up on this interview!
Through Midway's Unreal Championship 2 pre-sell program, gamers can now pre-order their copy of Unreal Championship 2 and receive a FREE LIVE ENABLED UC2 DEMO DISC INSTANTLY. Also included in the pre-sell offer are three (3) character collector trading cards (*3 of 12...collect all 12)!In addition, Midway announced that the official UC2 website is now online with information concerning the game. From the press release:
Midway also announced the unveiling of www.unrealchampionship2.com where everything that an Unreal fan could possibly want to know about Unreal Championship 2 is now available on one site! Character biographies, new screenshots and numerous gameplay trailers await and promise to appease even the most hardcore fans until Unreal Championship 2 ships to stores on April 11, 2005.While Raiden is a playable character version in the retail version, we have confirmed he will not be available in the demo version. Stay tuned; as we learn more about this game, especially in regards to Raiden and other possible(?) MK references, we'll be sure to report it here!
To read the press release in its entirety, click here.
"The guys at Epic are huge Mortal Kombat fans," said Steve Allison, the chief marketing officer who's also currently serving as executive producer for L.A. Rush. "So when we did the publishing deal for Unreal Championship 2 with them it started as a 'wouldn't it be cool if we could put some MK characters in the Unreal universe?' more as a joke, and then the Epic guys said, 'Let's do it!.' Raiden was chosen because he was the one guy the Epic guys all wanted unanimously. He also fits the Unreal universe well, given his orientation around lightning based projectiles."You can read more up on this article here, where you can also check out some new videos. Thanks goes out to Baraka_MK of our chatroom for the heads up!
yle1">**Offer available at select retailers, while supplies last. Consumer’s will receive Midway Arcade Treasures 2 when they pickup their copy of AREA 51.**
yle1">AREA 51 Game Description:
yle1">The U.S. Army has received a distress signal from Area 51 where a viral outbreak has just shut down the research facility and the automated quarantine procedures have locked all scientific and military personnel inside. A small Special Forces unit led by Specialist Ethan Cole of the HAZMAT (hazardous materials) Division is sent to investigate. As Cole, players will delve into five massive levels within the confines of Area 51, discovering a deadly mutagenic side effect of the virus that controls the minds of those infected, as well as an ancient alien colony buried beneath the facility. With a multitude of human and alien weapons, players must explore chilling conspiracies such as the extraterrestrial crash at Roswell and the faked lunar landing, in order to solve the enigma of Area 51 before the viral mutagen is released and irrevocably mutates all life on Earth.
Shao KahnThanks to MK Online forum member Twiztid_Ninja for the word on this update!
Place of origin: Outworld
Alignment: Evil
Foes: Kitana, Raiden, Liu Kang
My defeat at the hands of the Earthrealm warriors had left me weakened, and my dominance in Outworld was waning. Kitana's forces were closing in. It was only a matter of time before they would overrun my stronghold. Using a powerful magical item retrieved long ago by my minions, I created a clone of myself to draw my enemies' attention while I escaped into the wild. When I have regained my strength, I will destroy all who have opposed my rule.
Goro
Place of origin: Outworld
Alignment: Evil
Allies: Shao Kahn
Foes: Baraka, Kitana
Kitana's army allied with my Shokan warriors in an attempt to destroy my old master, Shao Kahn. It was rumored that he has weakening and that our victory was inevitable. During the last battle against Kano's milita, however, I was attacked from behind by a shadow warrior, Noob Saibot. I do not know for how long I lay dying on the battlefield, but when I regained consciousness, I was greeted by the last person I expected to see...
To read the press release in its entirety, click here.
"The Interactive Achievement Awards provide an important arena for the interactive entertainment industry to showcase the year's most outstanding video and computer games," said Joseph Olin., president of the AIAS.Click here to read the full story, or here to check out the rest of the winners from the show. A big thanks to MK Online forum/chat user CAMK for the notice on this update!
This year's winners not only represent some of 2004's most popular games, but they also embody the spirit and innovation that has driven this industry since its inception."
UPDATE: Midway has just issued a press release concerning Mortal Kombat: Deception's win of this award. To read the press release, click here.
"Great next generation games will be defined by how far they push the envelope in terms of graphical prowess, evolved artificial intelligence and revolutionary online functionality beyond what gamers are currently experiencing," said David F. Zucker, president and chief executive officer of Midway. "Our obtaining the use of Unreal Engine 3 empowers us to begin today to produce great next generation content. Our internal studios are already in the process of creating incredible products with the Unreal Engine 3 technology in multiple genres."
Mark Rein, vice president of Epic Games agrees, "We are especially gratified that Midway, a major publisher committed to developing high quality games for both next generation console and PC platforms, in numerous styles and genres, came to us seeking the right to use Unreal Engine 3 as a basis technology for its enterprise."
To read the press release in its entirety, click here.