News Archive - July, 2006
Cinder Posts New MK: Armageddon Character Select Screen!

Cinder, that ever popular moderator of the Midway Boards, has posted an updated select screen from the upcoming Mortal Kombat: Armageddon. This select screen is very much like the old one, with three key differences: there are now two kreate-a-kombatant spots, Chameleon has been added (EDIT - 4:05 PM CDT - according to Cinder, it is Chameleon, and Khameleon is running around someplace; thanks !), and the boxes for Meat, Blaze, Taven, and Daegon have been locked.

To see the original forum thread in which this select screen was posted, click here.

Our thanks to forum member for the heads-up on this updated select screen!

Official MK Armageddon Site Updated w/ New Flash Site!

Over the past week or so, there has been a countdown of sorts on the official Mortal Kombat: Armageddon website. As noticed by , the number of "blocks" under the main site logo kept disappearing day by day, leading to a countdown that ended today. This morning, the official site updated with a new Flash site.

When the Flash site loads, an intro comes up saying, Every fighter in a game of death... Who will survive to see... ARMAGEDDON". Otherwise, other than the logo, not much has changed content-wise... unless you click the eye of the dragon, at which point you get sent to a page with only the floating skulls in the red background, and a question mark. A secret in the making, perhaps?

We'll be keeping an eye on the official site; when it gets updated, we'll be sure to let you know.

To visit the official site, click here.

Our thanks to forum/chat members and for the heads-up on the site update, and to for the heads-up on the question mark secret!

UK Site Pro-G Has Hands-On Look at MK: Armageddon!

It looks like Game Informer isn't the only publication getting a hands-on look at Mortal Kombat: Armageddon. Earlier this past week, British gaming site Pro-G posted its own impressions of MK: Armageddon. A few new items were mentioned in the one-page preview, including (believe it or not) a note of how difficult Arcade mode appears to be. From the article:

Before I get carried away with the combat system and the solid hour I spent trying to complete the arcade mode - which for the record was excruciatingly difficult, or at least that's what I tell people when they find out I could only make it to the fifth character - I'd like to touch a bit on the Kreate-a-fighter mode, which, even in its earliest form had me hooked right from the get go.


As for combat, the game plays and feels much like its predecessor, with the exception of a few noticeable differences. The main difference being the ability to jump, which threw me off a bit during my first match as I had no idea that Midway was implementing aerial combat into the game. And when I say aerial combat, I don't simply mean punching and kicking in the air, I mean full-blown butt-kicking combos that can continue on the ground if you can get the timing right - which I couldn't. Despite my love for the series, I'm apparently not as good as I had thought. Chalk it up to old age.

In addition, one change that was noticed from the E3 build was that the boss characters now appear to be near the top of the ladder; in the E3 build characters such as Kintaro could easily be among the first fought. From the article:

I only made it past a half a dozen fighters before succumbing to a royal butt kicking, but I did catch a quick glimpse of what appeared to be one of the game's end bosses - another four-armed variation of Kintaro. Either that or it was Kintaro, and I need to make an appointment with the eye doctor.

On the other hand, it could have been the random order coming into play; we'll keep an eye out on that part. Finally, the article closes out with a description of Konquest, in which the previewer states not only that he found the Konquest mode like Mortal Kombat: Shaolin Monks, he enjoyed it far more than he did Mortal Kombat: Deception's Konquest.

The version I played only featured a small portion of the first level, with eight levels in total, and, as was the case with Deception, featured plenty of brawling, puzzle solving and exploration. Unlike Deception, where all you could do was give NPCs love taps, in Armageddon you can engage NPCs using quite a few different combos, and once your opponent has had enough, you can press a face button to initiate one of a selection of fatalities. Neato.

The levels also play out much more like Shaolin Monks, which is certainly a good thing. Traps, chests and collectable items litter the playing field, and as you progress your character will learn new moves and be able to wield weapons, like the hammer for example, which appeared to be the only useable weapon in the preview build, but certainly served its purpose.

All in all, the article was quite positive about the upcoming game, with the only concern being the character models and the lack of detail; on the other hand, being a pre-release version, the previewer surmised that that would be a detail that would be taken care of before the game's release. To read the article in its entirety, click here.

Our thanks to forum member for the heads-up on this new preview!

Cinder Posts Release Date for MK Armageddon!

Cinder, that popular moderator over on the Midway Boards, has come through for the fans again. This time, he's given us the current official release date for Mortal Kombat: Armageddon! According to Cinder, the current release date in the USA is October 9th, and while he didn't give an exact day for Europe, he did confirm it would also release in October over there.

It must be stressed that this is not the FINAL release date. This is only the official release date as it stands right now. As a result, it is subject to change.

To read the Midway Boards thread in which this information was posted, click here.

Our thanks to forum/chat member for the heads-up on this news story!

Cinder Posts MK: Armageddon Character Select Screen!

Over on the Midway Boards, everyone's favorite Midway Boards moderator, Cinder, has posted a new bit of media from the upcoming Mortal Kombat: Armageddon. This time, instead of renders or concept art, he's posted something a bit more final: the character select screen from Kombat mode! Unlike previous character select screens, Armageddon's select screen is a bit more organized, with all the females grouped together, all of the (current and former) ninjas on the top row with the created character, and all of the boss characters on the bottom rows. ( EDIT - 9:33 PM CDT - As for the question mark boxes, all Cinder had to say was, "khameleons tend to hide...")

To see the Midway Boards thread in which this artwork was originally posted, click here.

Our thanks to forum/chat member for the heads-up on this piece of artwork!

Official X-Box Magazine Previews Mortal Kombat: Armageddon!

The latest issue of Official XBox Magazine hitting news stands August 1st will be showcasing Midway's upcoming Mortal Kombat: Armageddon as its cover story! This issue, which has already reached some subscribers, goes in depth into the game and releases new information about the game, especially things that have changed since E3. These include:

  • The character select screen has changed. Instead of being a rotating grid with two sides, all 64 viewable characters are on one single grid reminiscent of Mortal Kombat: Trilogy. In addition, Noob Saibot and Smoke are separate characters, and "Inferno" Blaze is a playable character.
  • The secret minigame mode that had been secret until now has been revealed as Motor Kombat, an up to eight player cart racing game. The playable racers are Scorpion, Sub-Zero, Bo'Rai Cho, Jax, Raiden, Kitana, Mileena, and Baraka. (UPDATE - Cyrax and Johnny Cage are also available. Thanks for the correction, !) The characters are capable of using their own special moves during the match (Sub-Zero freezes cars, and Bo'Rai Cho can cause cars behind to slip on his puke, for example), and can even knock cars into course deathtraps. The minigame is playable alone, via online with eight people, and with up to four people with split-screen.

In addition, the article briefly discusses the first next-generation Mortal Kombat. Not much is said, however, other than Ed stating his intention to make the next game a clean slate, saying, "We always feel an obligation to carry something over, but [with] this one, we're going to draw a line and say, here's a new Mortal Kombat... there's a going to be a very clear line drawn that a lot of people won't cross." Ed also hinted that he would love to see a Mortal Kombat vs Street Fighter, but stresses that there are no plans and it's not in the near future.

If you're an OXM subscriber, this issue should be making its way to you any day now. If not, keep an eye out on newsstands as this issue should be hitting around August 1st!

Our thanks to everyone who sent in News Leads about this news article!

EXCLUSIVE - Seven MK Armageddon Loading Screens Released!

There has been a definite drought of information regarding Mortal Kombat: Armageddon recently; however, our friends over at Midway know that interest in new information is strong. To that end, to give us a bit of a teaser as to what to expect, they've released to us seven exclusive load screen images! These loading screen images features grudge matches made popular in the games (and one from the movies!); they show Johnny Cage and Goro, Cyrax and Sektor, Kitana and Mileena, Reiko and Shao Kahn, two images of Sub-Zero and Scorpion, and Liu Kang (in zombie form) and Shang Tsung!

More information about MK: Armageddon should be coming in the coming weeks. Keep it tuned here; as we learn more official news, we'll be sure to report it!

Our thanks to our sources over at Midway for these loading screens!

Official MK Armageddon Site Updated w/ New Artwork!

The official Mortal Kombat: Armageddon website has been updated. While there are only a couple of changes, one is a rather significant one. The main logo on the page has been changed from the white MK dragon on the dark background that was previously used for E3. Now it shows a blood red MK dragon surrounded by crimson flames, and the images of skulls can be seen within the flames. In addition, the links to the E3 trailer and arena concept art have been removed. (The logo still links to the large cast wallpaper, however.)

Could this be the new logo/artwork for Mortal Kombat: Armageddon? We'll keep an eye on the site and keep an ear out; as we learn for sure, we'll be sure to report it here!

To visit the official MK Armageddon website, click here.

Our thanks to forum member for the heads-up on the official site update!

UPDATE 18 July 2006 5:10 PM CDT - It turns out that there's a slightly hidden secret on the site! If you look underneath where it says "Sign up for the Mortal Kombat: Armageddon Newsletter", there is a pixel that is a link to an audio file that is a sound effect of either water or lava. Our thanks to forum member for the heads-up on this additional information!

UPDATE 18 July 2006 7:17 PM CDT - If you highlight the page around the hidden link, one finds a hidden code written vertically: 7 ? 1 0 6. It's unknown for now what the code is; a very likely explanation could be a date, as this Friday is 7/21/06. Time will tell, however. Our thanks to forum member for the heads-up on this code!

The Xbox 360 Mortal Kombat Deception/Armageddon Petition!

When the Xbox 360 was announced, one of the surprises it brought was the fact that backwards-compatibility was implemented in software. As a result, for Xbox games to work on the Xbox 360, a special profile is needed from Microsoft. Since the Xbox 360's release, the MK community has been waiting for the MK series to make it to the backwards compatibility list. Well, the time for passively waiting is over; it's time to show Microsoft how we feel!

Mortal Kombat Online, The Realm of Mortal Kombat, Dave's Mortal Kombat, Total Mortal Kombat, Mortal Kombat Outworld, and Kamidogu are teaming up with Midway Games to create the Xbox 360 Mortal Kombat Deception/Armageddon Petition! By signing this petition (and even giving your own message to Microsoft), you'll be helping tell the Xbox team that you definitely want to play Mortal Kombat on your 360. Midway will be giving the signature list directly to Microsoft, so you can rest assured your pleas WILL be seen by those who matter!

Whether you're a current Xbox 360 owner or plan on buying one in the future, please help us make MK on the 360 a reality. Sign the petition, and let's make the MK community's voice heard!

To sign your name on the petition, click the logo above, or click here.

EDIT - August 6 2006 10:55 AM CDT - The petition is now closed, and the signatures are on their way to Microsoft! On behalf of everyone here and the other participating sites, thank you for coming together and making your voices heard.

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