Articles 10 of 27
MK30: Locking in Sonya Blade and Her Iconic Leg Grab

Six months into development Mortal Kombat only had six playable fighters, but from necessity came the invention of Sonya Blade. Series co-creator Ed Boon continues his series taking us behind the scenes of iconic creations in anticipation of the game's 30th Anniversary! Watch the classic footage:

Mortal Kombat Meet the Kast Featurette

With every new trailer & promotional spot the Mortal Kombat movie is revealed just a little bit more. In a new featurette we get to hear the perspectives of the director and cast while also seeing a few fresh snippets of characters and scenes. Watch:

NetherRealm Studios Returns to Motion Capture Studio

Business at NetherRealm Studios has resumed with members of staff returning to the great motion capture facility at their Chicago HQ. Senior Animator Andy Senesac shared a photo from the studio, where he was "blowing off the dust" to the delight of Twitter speculators. Details:

Behind The Scenes Mortal Kombat Movie Photo Shows Large Fighter

The Mortal Kombat movie reboot has started to give up some of its secrets, but even with an official synopsis and first-look photos -- there is still much to be discovered from the April release! A behind-the-scenes photo appears to reveal a towering figure manhandling one of the series' klassic fighters. Beware of spoilers all ye who enter:

Ed Boon Reveals 2010 Subway Stage Fatality Notes

How do they come up with all those fatalities? It's the question that's been puzzled by interviewers for longer than we remember. We've seen concept sketches and motion capture in the past. Now Ed Boon has revealed some of his original 2010 notes for an iconic stage fatality. Take a look:

Digital Foundry Examines Original Mortal Kombat Ports

The original arcade release of Mortal Kombat is fondly remembered by many fans, but a noteable section of its global success can also be attributed to home ports. Digital Foundry has gone in-depth with sixteen versions of the 1992 klassic to examine their quirks and differences. Watch:

Lost Kontent: 1995 Williams Bally/Midway ACME Event Footage

1995 was a massive time for the Mortal Kombat franchise. Dubbed the "year we make contact', '95 saw the much anticipated release of Mortal Kombat 3 as well as the Mortal Kombat movie! Both items were of feature at the Williams ACME event, which has recently resurfaced online thanks to an archival video by John Vogel! Check it out:

Mortal Kombat 11 Evolution Featurette

Fans have learned to expect something new and different from every installment -- and Mortal Kombat 11 will be no exception! In this special Evolution featurette: the makers of Mortal Kombat explain some of what's new in 2019, with a closer look at graphics, gameplay, story, and the introduction of MK's first female boss - The Keeper of Time, Kronika!

Rumor: Spanish Voice Actor Exits Unannounced MK Game

There remains no official announcement for an expected follow-up to Mortal Kombat X or Injustice 2, but a disgruntled Mexican voice actor may have given the most public acknowledgement of something in the pipeline from Warner Bros.

In a story picked up by Gameinformer; Lalo Garza took to Twitter last week to voice displeasure over a disagreement with Spanish localization company Pink Noise Studios.

The company removed the actor, who voiced Kung Lao and Reptile for the Spanish language market, following an alleged professional dispute. Translated to English, Garza's original tweet laments: 'How sad that a company that wanted a lot ends up making decisions that affect both [myself and] you, the consumers. Goodbye Kung Lao and Reptile.' Despite using the "MortalKombatXI" hashtag, he later clarified that he does not know if the new project was a direct sequel to Mortal Kombat X.

Frozen: NetherRealm Studios Mannequin Challenge

With almost no significant Injustice 2 news coming from NetherRealm Studios over the past few months, it's starting to feel as if time were standing still on the 2017 project. What would a frozen moment in the Mortal Kombat developer's lives look like? A lot like this, apparently:

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