Content tagged Gameinformer
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D'Vorah Evolves Playstyle in Mortal Kombat 11

Way back in February; D'Vorah was one of the earliest character reveals for Mortal Kombat 11. With no further gameplan reveal in the weeks and months following, questions have been raised about the elusive bug queen. Some of those can at last be answered thanks to Gameinformer:

Gameinformer Interviews Ed Boon About Mortal Kombat 11

Gameinformer has dedicated the month to MK in honor of their Mortal Kombat 11 cover story. An exclusive Cetrion Reveal Trailer has been followed by a snappy interview with creative lead Ed Boon. It's well worth a watch, with plenty of surprising topics covered, including meetings with Marvel, moviemakers, and more:

Cetrion Debuts in Gameinformer Mortal Kombat 11 Trailer

Rumors of her existence have been swirling for months. Now Gameinformer has the exclusive reveal trailer for Mortal Kombat 11 newcomer: Cetrion! Watch the powerful new fighter unleash her vast powers right here:

E3 2016: GameInformer Grills Ed Boon on MK Issues

Most fans would agree: Ed Boon has had it far too good for far too long. As co-creator of the monster Mortal Kombat franchise and head of Injustice 2, Boon has had a ticket to ride where he wants, when he wants.

After almost twenty-five years of writing and cashing his own cheques - GameInformer has finally brought the gamesmaster to task to pay the bill on the questions he's been avoiding for decades!

The full E3 interview broaches many of the outstanding issues surrounding the Mortal Kombat franchise. These excerpts reflect but a few of our favourites.

GameInformer Talk MKX with Shaun Himmerick at PSX

Electronics giant Sony are in the throes of celebrating the 20th anniversary of the PlayStation Experience - and they're holding an event of the same name to mark the occasion! Mortal Kombat X is adding some sizzle to sin city this winter, with the demo build on the Las Vegas floor at PSX. Joining it is Executive Producer Shaun Himmerick, who spoke to GameInformer about the game.

With no new content reveals scheduled for the event, fresh details are becoming scarce, but the producer assures production is "coming along well". The 2015 fighter is in testing phase - Himmerick citing an army of around 300 testers spread across the games' many functions and modes! That's with 150 people at NetherRealm Studios -- including a quoted 30 temporary staff, and 15 outsourcing companies -- working diligently to create high quality material for cutting edge hardware. "I think it's been harder on art than anything because look at the number of polygons used to create any character and it could have been done in a couple of weeks. Now it's like a six week process."

The more things the change, the more some things stay the same. Despite a massive increase in visual fidelity of character models and the strains that places on creation - the art of creating fatalities is still the domain of series co-creator Ed Boon and his famed stick figures. "Yup. He is. He gets really fancy now. They used to be on paper, but now he's using his tablet. He can drag his stick figure characters around and reposition them."

On meatier issues; GameInformer attacked the longstanding mystery of the game's plot, where some of the juiciest material came from:

[Game Informer]: How are you going to explain the game taking place in the future in story mode?
At the beginning of the game we do one of those 'Hey, remember what happened and then jump to the future" kind of moments. A lot of people die. I always joke that I think one of the reasons Ed wanted to do Quan Chi is because he's the guy from Hell who can resurrect people, but they are not always the same. Quan Chi obviously lets us do that. The nice thing: We have a whole new generation of people to play with, not just the one age. We can kind of have different tiers from different ages.