Content tagged Gameinformer
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D'Vorah Evolves Playstyle in Mortal Kombat 11

Way back in February; D'Vorah was one of the earliest character reveals for Mortal Kombat 11. With no further gameplan reveal in the weeks and months following, questions have been raised about the elusive bug queen. Some of those can at last be answered thanks to Gameinformer:

Gameinformer Interviews Ed Boon About Mortal Kombat 11

Gameinformer has dedicated the month to MK in honor of their Mortal Kombat 11 cover story. An exclusive Cetrion Reveal Trailer has been followed by a snappy interview with creative lead Ed Boon. It's well worth a watch, with plenty of surprising topics covered, including meetings with Marvel, moviemakers, and more:

Cetrion Debuts in Gameinformer Mortal Kombat 11 Trailer

Rumors of her existence have been swirling for months. Now Gameinformer has the exclusive reveal trailer for Mortal Kombat 11 newcomer: Cetrion! Watch the powerful new fighter unleash her vast powers right here:

E3 2016: GameInformer Grills Ed Boon on MK Issues

Most fans would agree: Ed Boon has had it far too good for far too long. As co-creator of the monster Mortal Kombat franchise and head of Injustice 2, Boon has had a ticket to ride where he wants, when he wants.

After almost twenty-five years of writing and cashing his own cheques - GameInformer has finally brought the gamesmaster to task to pay the bill on the questions he's been avoiding for decades!

The full E3 interview broaches many of the outstanding issues surrounding the Mortal Kombat franchise. These excerpts reflect but a few of our favourites.

GameInformer Talk MKX with Shaun Himmerick at PSX

Electronics giant Sony are in the throes of celebrating the 20th anniversary of the PlayStation Experience - and they're holding an event of the same name to mark the occasion! Mortal Kombat X is adding some sizzle to sin city this winter, with the demo build on the Las Vegas floor at PSX. Joining it is Executive Producer Shaun Himmerick, who spoke to GameInformer about the game.

With no new content reveals scheduled for the event, fresh details are becoming scarce, but the producer assures production is "coming along well". The 2015 fighter is in testing phase - Himmerick citing an army of around 300 testers spread across the games' many functions and modes! That's with 150 people at NetherRealm Studios -- including a quoted 30 temporary staff, and 15 outsourcing companies -- working diligently to create high quality material for cutting edge hardware. "I think it's been harder on art than anything because look at the number of polygons used to create any character and it could have been done in a couple of weeks. Now it's like a six week process."

The more things the change, the more some things stay the same. Despite a massive increase in visual fidelity of character models and the strains that places on creation - the art of creating fatalities is still the domain of series co-creator Ed Boon and his famed stick figures. "Yup. He is. He gets really fancy now. They used to be on paper, but now he's using his tablet. He can drag his stick figure characters around and reposition them."

On meatier issues; GameInformer attacked the longstanding mystery of the game's plot, where some of the juiciest material came from:

[Game Informer]: How are you going to explain the game taking place in the future in story mode?
At the beginning of the game we do one of those 'Hey, remember what happened and then jump to the future" kind of moments. A lot of people die. I always joke that I think one of the reasons Ed wanted to do Quan Chi is because he's the guy from Hell who can resurrect people, but they are not always the same. Quan Chi obviously lets us do that. The nice thing: We have a whole new generation of people to play with, not just the one age. We can kind of have different tiers from different ages.

Feature: Mortal Kombat is for Fools, Fakes & Phony Ninjas

It's been a long time since Reptile compelled quarter stuffers to look moonward, or Smoke and Jade shared a private joke behind a talking tree, but the element of secrets hasn't left Mortal Kombat entirely. While other franchises begin to abandon the long practiced chase of unlockable characters, MK keeps one foot in the shadows, taunting a rabid fanbase all the way to the end date and beyond.

Yesterday, Mortal Kombat Online enjoyed a customary April Fools rib. The lure of DLC additions and discarded characters may be rooted in truth, but you weren't fooled so easily. For MK fans of the past, however, it hasn't always been so easy to discern truth from fiction.

For fans eager to squeeze a little more out of obscurity, characters like Tremor and Wu Lae remain a luring prospect. Even the likes of Hydro -- a water-themed Lin Kuei character, created by Malibu Comics -- have fought for renewed existence, getting as far as a cameo appearance in the final Mortal Kombat: Legacy [last year]. There is another class of character, however, who contributes to the MK mythology as much, without ever actually having existed -- the rumored, or prank character.

Game Informer Interviews Ed Boon!

Today Game Informer has released a new interview with Mortal Kombat creator, Ed Boon. Little new information regarding the game is discussed within the interview, but Ed seemingly puts to rest the rumored inclusions of both Friendships and Animalities.

Ed Boon Reveals Scrapped MK Game: Mortal Kombat: Fire and Ice!

Recently, Game Informer caught up with series co-creator Ed Boon and touched on a subject unknown to most. Following the release of Mortal Kombat: Shaolin Monks Paradox Studios was slated to do another game featuring rivals Scorpion and Sub-Zero called Mortal Kombat: Fire And Ice. The game apparently would have played somewhat similar to Shaolin Monks, but due to funding the concept was eventually abandoned.

Game Informer announces Mortal Kombat: Shaolin Monks!
Midway Games has sent us the cover art for the November0 issue of Game Informer Magazine, featuring the shocking world exclusive of the next game in the series: Mortal Kombat: Shaolin Monks! This issue of Game Informer will be released today, and contains the exciting new look at the next Mortal Kombat incarnation. We are honestly still in shock from this update coming in. At this time we can not confirm whether this is either the next round of the fighting genre format, like Mortal Kombat: Deception released this week, or0 if this is the second spin off from the traditional beat 'em up system, to a new Adventure format like Mortal Kombat: Mythologies. However, the rumor has it that this game is the latter and indeed not your ordinary fighting brawl.

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Game Informer Provides Four-Page MK: Deception Preview!
The latest issue of Game Informer has hit newsstands, containing a four-page preview of Mortal Kombat: Deception! This issue sheds some new light on the game, and confirms some rumours that had been making the rounds. This article is more of an interview, with members of the MKD design team answering the magazine's questions.

The first point brought up is the character list, and John Vogel confirms that the boss is the Dragon King, and "he's been very 'deceptive'." Steve Beran confirms some of the returning characters: Baraka, Mileena, Noob Saibot, Smoke, Tanya, Ermac, Sindel, and Kabal are all returning. In addition, Luis Mangubat confirms that Liu Kang will be returning as both a ghost and a zombie. The reason for Sub-Zero's altered appearance is also explained, as they wanted to make him look more Chinese and distinct from Scorpion. Herman Sanchez also gives the names of some of the new characters, such as Kira (a female Black Dragon member, whose sketch is shown in the magazine; her costume looks similar to Sonya's), Dairou (a ronin samurai with a score to settle), Ben (a martial arts champion; possibly the source of the "Ken Masters" rumor?), and Ashrah (a mystical demon huntress).

In terms of gameplay, Ed Boon revealed that the characters will again have three different fighting styles, but that they will be even more distinct from one another this time around. Stage weapons were also touched upon, as Jay Biondo explained the stage weapons were much more powerful than standard weapons, but harder to get to. He explains that "getting these weapons will be a challenge, as they are placed near death traps, hidden in secret locations, and sometimes even encased inside other interactive background elements." In the realm of combos, Ed Boon explained that each fighting style and character will have more combos, but each character will also have "break out" moves (similar to combo breakers from Killer Instinct?). As he explains, "This should really even the playfield when fighting against someone who has mastered a character's combos."

They also discuss fatalities as well. Carlos Pesina confirms each character will have two "tasty" fatalities. In addition, he explains, "Unlike Mortal Kombat: Deadly Alliance, limbs can be severed and there will be several Fatalities that take advantage of this new feature. One example would be the fatality in which the attacker rips the opponent's arms off and then beats him with them." A couple of new stage fatalities are also seen in the form of concept drawings. The first shows a multi-layer ice cavern stage, where characters break through floors of ice. If a character is knocked through the bottom-most one, he is devoured by the gigantic ice worm lurking below. In another, a large structure shaped like a dragon's mouth is at the side of an arena; when a character is tossed into it, it chomps down like a rock crusher and crushes the character within it. In addition, Mike Taran gives an idea of what to expect:
"... you will see opponents get buried in rock avalanches, smashed by giant steel presses, ripped to shreds with grinders, eaten by giant slugs, gored with spikes, shaved into chunks with spinning blades, boiled in lava, impaled on stalagmites, or cut to pieces by lasers... Awww yea!"
The article also covers Konquest, Chess, and Puzzle Kombat modes. Nothing really new is covered concerning the first two modes, but Nick Shin gives a bit of new detail concerning Puzzle Kombat:
"You select a character that's unique by their special move abilities. Some of them have offensive power moves that fill up your opponent's screen, while others have defensive moves to help clear our your own screen. Each background in this game mode is also unique in that you get to see Fatalities performed on the victim of a poorly played game. Oh yeah, both of these games modes will be playable online."
As always, we are not able to post scans of this article. However, this issue should be available at your local newsstands, so go on out today and pick up your copy!

Our thanks to all those who wrote in concerning this story, and especially forum/chat member GuiltyByDesign for providing us a copy of this article!
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