Series co-creator Ed Boon has been honored for his historic pop culture and video game achievements at the DICE Awards, but it's the Hall of Famer's future work that has everybody talking after an interview with the NetherRealm Studios Chief Creative Officer. Read on for details:
Way back in February; D'Vorah was one of the earliest character reveals for Mortal Kombat 11. With no further gameplan reveal in the weeks and months following, questions have been raised about the elusive bug queen. Some of those can at last be answered thanks to Gameinformer:
Gameinformer has dedicated the month to MK in honor of their Mortal Kombat 11 cover story. An exclusive Cetrion Reveal Trailer has been followed by a snappy interview with creative lead Ed Boon. It's well worth a watch, with plenty of surprising topics covered, including meetings with Marvel, moviemakers, and more:
Rumors of her existence have been swirling for months. Now Gameinformer has the exclusive reveal trailer for Mortal Kombat 11 newcomer: Cetrion! Watch the powerful new fighter unleash her vast powers right here:
Most fans would agree: Ed Boon has had it far too good for far too long. As co-creator of the monster Mortal Kombat franchise and head of Injustice 2, Boon has had a ticket to ride where he wants, when he wants.
After almost twenty-five years of writing and cashing his own cheques - GameInformer has finally brought the gamesmaster to task to pay the bill on the questions he's been avoiding for decades!
The full E3 interview broaches many of the outstanding issues surrounding the Mortal Kombat franchise. These excerpts reflect but a few of our favourites.
Electronics giant Sony are in the throes of celebrating the 20th anniversary of the PlayStation Experience - and they're holding an event of the same name to mark the occasion! Mortal Kombat X is adding some sizzle to sin city this winter, with the demo build on the Las Vegas floor at PSX. Joining it is Executive Producer Shaun Himmerick, who spoke to GameInformer about the game.
With no new content reveals scheduled for the event, fresh details are becoming scarce, but the producer assures production is "coming along well". The 2015 fighter is in testing phase - Himmerick citing an army of around 300 testers spread across the games' many functions and modes! That's with 150 people at NetherRealm Studios -- including a quoted 30 temporary staff, and 15 outsourcing companies -- working diligently to create high quality material for cutting edge hardware. "I think it's been harder on art than anything because look at the number of polygons used to create any character and it could have been done in a couple of weeks. Now it's like a six week process."
The more things the change, the more some things stay the same. Despite a massive increase in visual fidelity of character models and the strains that places on creation - the art of creating fatalities is still the domain of series co-creator Ed Boon and his famed stick figures. "Yup. He is. He gets really fancy now. They used to be on paper, but now he's using his tablet. He can drag his stick figure characters around and reposition them."
On meatier issues; GameInformer attacked the longstanding mystery of the game's plot, where some of the juiciest material came from:
[Game Informer]: How are you going to explain the game taking place in the future in story mode?
At the beginning of the game we do one of those 'Hey, remember what happened and then jump to the future" kind of moments. A lot of people die. I always joke that I think one of the reasons Ed wanted to do Quan Chi is because he's the guy from Hell who can resurrect people, but they are not always the same. Quan Chi obviously lets us do that. The nice thing: We have a whole new generation of people to play with, not just the one age. We can kind of have different tiers from different ages.
It's been a long time since Reptile compelled quarter stuffers to look moonward, or Smoke and Jade shared a private joke behind a talking tree, but the element of secrets hasn't left Mortal Kombat entirely. While other franchises begin to abandon the long practiced chase of unlockable characters, MK keeps one foot in the shadows, taunting a rabid fanbase all the way to the end date and beyond.
Yesterday, Mortal Kombat Online enjoyed a customary April Fools rib. The lure of DLC additions and discarded characters may be rooted in truth, but you weren't fooled so easily. For MK fans of the past, however, it hasn't always been so easy to discern truth from fiction.
For fans eager to squeeze a little more out of obscurity, characters like Tremor and Wu Lae remain a luring prospect. Even the likes of Hydro -- a water-themed Lin Kuei character, created by Malibu Comics -- have fought for renewed existence, getting as far as a cameo appearance in the final Mortal Kombat: Legacy [last year]. There is another class of character, however, who contributes to the MK mythology as much, without ever actually having existed -- the rumored, or prank character.
Today Game Informer has released a new interview with Mortal Kombat creator, Ed Boon. Little new information regarding the game is discussed within the interview, but Ed seemingly puts to rest the rumored inclusions of both Friendships and Animalities.
Recently, Game Informer caught up with series co-creator Ed Boon and touched on a subject unknown to most. Following the release of Mortal Kombat: Shaolin Monks Paradox Studios was slated to do another game featuring rivals Scorpion and Sub-Zero called Mortal Kombat: Fire And Ice. The game apparently would have played somewhat similar to Shaolin Monks, but due to funding the concept was eventually abandoned.