Content tagged Hector Sanchez
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Hector Sanchez Leaving NetherRealm Studios

Producer Hector Sanchez has announced his impending departure from NetherRealm Studios via twitter today. His next destination is as yet unknown.

Netherrealm Studios Release Part 1 of Second MKast!

Despite a processing issue on Youtube, Netherrealm Studios have released part one of the second installment of the MKast onto their official Facebook Page with the Youtube version expected to follow suit shortly once the technical issues get corrected.

Mortal Kombat 2011 at the Electronic Games Show in Mexico!

Mortal Kombat had landed in Latin America with a playable build for the first time at the Game Planet booth inside the Electronic Games Show.

Netherrealm Studios Releases First New MKast!

By popular demand, the guys at Netherrealm Studios have released the first in a new series of MKasts! MKasts are their series of podcasts about upcoming Mortal Kombat games. This new season of MKasts is different in that it's done in video, with hosts Hector Sanchez and Hans Lo sitting in a "fireside" setting while footage from the new MK is shown.

Mortal Kombat vs. Street Fighter Inevitable?

CVG recently caught up with producer Hector Sanchez at Gamescom and decided to touch on an all too familiar subject: Mortal Kombat vs. Street Fighter. The two fighting series often cited as the birth of the mainstream fighting genre have been rumored to join forces several times over the last decade. Mortal Kombat series creator Ed Boon has stated multiple times he would love for the project to come to life.

GameSpot Australia Interviews Hector Sanchez
It looks like James Kozanecki over at GameSpot Australia had the chance to interview Hector Sanchez from the MK design team at NetheЯRealm Studios! Here’s a little bit of what he had to say:
Hector Sanchez: “We’re opening up the frame windows a little bit more to link combos together... We’re not doing the dial-a-combo thing that Mortal Kombat’s had before. The combos are actually customized for each one of the characters and as you play more, you’ll be able to discover different combos that work together. It’s not just ‘Okay, hit these six buttons in a row’ and then some canned animation plays. Everything actually flows together, the animations open up on certain frame counts. We’re really trying to get that more in-depth – pay attention to what’s going on, get your timing together, and stuff. There’s a lot of cool surprises. I’m sure soon enough, just like with any other game, the fans are going to discover things that even we didn’t think of. We’re giving the fans the tools, and we’ll see what kind of painting they can come up with the tools.”
To watch the video in its entirety, click here and fast forward to about the 4:40 mark. A big thanks to fellow MK fansite Inside Mortal Kombat for the word on this update!
IG Interviews Hector Sanchez!

Another interesting interview from E3 2010 has surfaced, this time featuring Hector Sanchez of Netherrealm Studios taking the questions from IG. He was able to confirm a few small details regarding the character roster and the gameplay modes. Below is a list of what is confirmed in this interview:

The Return of MKast!

Back in 2008, a series of audio releases from the MK team referred to as MKasts were released to hype up the then in development Mortal Kombat vs. DC Universe. The events were typically between 25 to 30 minutes long and discussed various aspects of the upcoming game, including gameplay, storyline and the release schedule for information. These events were hosted by Hans Lo and Hector Sanchez and regularly featured various guests, including Ed Boon.

Minor Updates Concerning The Next MK

Ed Boon: Did you play last night? What bugs did you run into?