Content tagged Mortal Kombat (film)
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Lost Kontent: 1995 Williams Bally/Midway ACME Event Footage

1995 was a massive time for the Mortal Kombat franchise. Dubbed the "year we make contact', '95 saw the much anticipated release of Mortal Kombat 3 as well as the Mortal Kombat movie! Both items were of feature at the Williams ACME event, which has recently resurfaced online thanks to an archival video by John Vogel! Check it out:

Shang Tsung & Mortal Kombat 11 Kombat Pack Reveal Trailer

Shang Tsung is back in the first Kombat Pack character reveal trailer! He's got a bigger bag of tricks than last time, harnessing the powers of some very interesting fighters throughout the trailer. The trailer also delivers confirmation of more characters and features coming to Mortal Kombat 11! Watch:

Vault: Paul Anderson on Mortal Kombat and Film Adaptation

Perhaps more than any other genre of Hollywood adaptation; films based on video games have suffered from sub-standard appropriation, and awkward re-imaginings. Mortal Kombat may be considered one of the most successful to make the crossover, but as director Paul W. S. Anderson explained (in a 2004 commentary), even his 1995 hit involved an iterative process of deliberate alteration.

MKX Character Dialogues - Goro vs Johnny Cage

Mortal Kombat X is less than a week away! As kombat draws nearer, fans who've pre-ordered the game can look forward to day one DLC access to Goro! He's facing off against Earthrealm champion Johnny Cage in a playable intro preview from NetherRealm Studios. Check it out:

Flashback: ADI Behind-the-Scenes of Goro Animatronics

If you've ever found yourself wondering what goes on in the head of a Shokan Prince -- Amalgamated Dynamics Inc are all too happy to answer your question!

ADI were the studio responsible for creating practical and animatronic effects for the 1995 Mortal Kombat feature film. More specifically, their work brought one of Mortal Kombat's most iconic characters to life -- the towering, four-armed prince of pain known as Goro!

Not surprisingly, the character presented a series of challenges and technical opportunities during the 1994 production. What resulted was a truly memorable on-screen character. One that, according to the studio, earned the kudos of the likes of Peter Jackson (The Hobbit, Lord of the Rings), who described the creature as, "[a] seminal achievement in animatronics." These feats are in-part on display in the following video, which offers a feature glimpse of the machinery behind the highly emotive creature [below].

In Konversation: Mortal Kombat Online vs John Tobias - Part 2

By his own admission, the John Tobias of twenty years ago had no idea he was creating one of the most successful franchises to come out of American gaming. As a young artist in Chicago, Tobias had big ideas, envisioning a fiction that endures to this day (in some shape or form), but the journey to 1992's breakout hit -- Mortal Kombat -- would take more than ideas.

Together with Ed Boon, Tobias holds the credit of co-creator of Mortal Kombat -- an acknowledgment that goes beyond the arcade and home consoles, to result in a massive multi-media phenomenon spawned from ideas and characters!

In Part 1 of our conversation with John Tobias, he took us through some of the early influences that helped shape the series to follow. From abandoned name choices, props and influences, to movie references and guest stars, the games origins are there to scrutinize.

In this second part of our twentieth anniversary retrospective, we continue the conversation, entering the explosion of Mortal Kombat into other mediums, and addressing the final chapter of Tobias' time with the series before his departure in 1999.


Modern Prometheus: John Tobias confronts Goro - brought to life for the 1995 film.

From Sprite to Screen: The Making of a Shokan Prince

When Mortal Kombat began the journey from sprites to silver screen, production faced a slew of challenges at every conceivable level. As documented by the book Generation Xbox: How Video Games Invaded Hollywood, the obstacles began with the mere idea of a Mortal Kombat movie [full story]. Once greenlit; the realization of iconic, fantastical creatures and abilities from the games would push the makers to devise practical solutions.

Netherrealm Studios Reveals Sektor and Cyrax Artwork!

Netherrealm Studios has sent out flattened renders (artwork) from the original cyborg assassin tandem of Sektor and Cyrax for January 24's Mortal Monday weekly event!