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ninjagrinder
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-The more I learn, the more ignorant I am...

03/14/2006 07:13 PM (UTC)
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r u planning on showing the NightwolfVsReptile shit?
maybe nightwolf's corner axe combo, jk, lp, shadow ram?(exchange possible for another axe)
have u tried kung's corner rh into dive kick? ending can be anything, the fun/new part is the beggining...
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F1stDaCuffS
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TGB F1sT a.k.a F1sTDaCuffS/currently playing BF2,"GOD LIKE", STREET FIGHTER 2 hyper, 360 Zangief. i'm here if you want some!!!!

03/19/2006 08:42 AM (UTC)
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when is the release date for the 360 anyone know, geez. there taking long enuff.
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DAVE101
03/19/2006 01:42 PM (UTC)
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F1stDaCuffS Wrote:
when is the release date for the 360 anyone know, geez. there taking long enuff.

wow... ~thinks for a moment~

-If you are talking about the Adidas Tour 360 Shoes, go here

-if by "360" you mean x-box 360, then I believe the release date was LAST YEAR!

-if you are talking about the Ferrari 360 modena/challange, I don't think they're coming out with a new model for a while

-if you are talking about Ultimate Mortal Kombat 3 online arcade for the Microsoft X-Box 360, it's probably not in seriuos development yet, expect it in the months to come.
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psykosonik
03/20/2006 12:57 PM (UTC)
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thats not bad stuff. i remember trying something familiar with nightwolf and reptile:

shield forceball, then near the corner, aahpx2, jk, rh, forceball hits aahpx2, jk, aahp, shoulder x 2

i will see if i can rec it

EDIT:
lol http://mk.ediko.net/umk3/nightrep88.avi (the quality is low)
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F1stDaCuffS
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About Me

TGB F1sT a.k.a F1sTDaCuffS/currently playing BF2,"GOD LIKE", STREET FIGHTER 2 hyper, 360 Zangief. i'm here if you want some!!!!

03/20/2006 08:19 PM (UTC)
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i think the first 100% combo without the corner was cyrax combo. but i like strykers better.
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DAVE101
03/20/2006 11:14 PM (UTC)
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psykosonik Wrote:

lol http://mk.ediko.net/umk3/nightrep88.avi (the quality is low)
Sweet, not very likely to happen but hey, it's 88 flippin percent!
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psykosonik
03/21/2006 09:14 PM (UTC)
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~90% of the combos are for show, they are just for fun and to test the combo ability, there is a little chance some of them can happen in real vs, but yes this one is not one of them
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DAVE101
03/22/2006 12:35 AM (UTC)
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w00t!

C'mon I can't wait for this video...
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ninjagrinder
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-The more I learn, the more ignorant I am...

03/22/2006 06:53 PM (UTC)
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ded: dwldin' now... the nightwolf combo I posted is just for him... it's about doing his ks,hk,hp,hp,lp,axe combo in corner and in the push back, jk, lp, shadow ram...
the Vs reptile one sounds pretty good.
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DAVE101
03/26/2006 04:04 PM (UTC)
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Here is a little Rain video I made. Mostly combos and some cool moves. Still a neat 8 minute video nonetheless (50 combos). If I haven't seen those awesome videos at darktemplarz I would have never made this. Thanks guys. Just a warmup for 'SHATTERED'.

Sadly I couldn't get anything higher than 65% without using the "RH, HP, RH..." infinite. It was all recorded on PSX MK trilogy (GH). I noticed that on some other versions (like the N64) the round-house does normal damage, but on the PSX it does less damage and I think it activates DP. I pointed something like that out in the credits, if someone can correct me, I would like to know.

http://www.youtube.com/watch?v=L0gjc8B9vDc (web based)
Link


Downloadable (40 megs)
http://files.filefront.com/Rain_highwmv/;4916670;;/fileinfo.html
Link

This should be working now. Though sometimes the "download now" link brings you to the homepage. If this happens just click back and try again.
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DAVE101
03/27/2006 10:24 PM (UTC)
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If you watched it tell me what you thought. This is my first combo video and I liked making it. So I'm probably going to do some more character specific movies like this (I always had an interest with sUBER zero, you know, N64 Trilogy sub-zero with unmasked's and classic's moves?). Don't worry I'll leave the assorted komplilations to the PROS.
So any feedback would be nice.
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greenday008
04/08/2006 01:27 AM (UTC)
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Because ultimate mortal kombat.grin
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jtaylo
04/08/2006 03:29 AM (UTC)
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wtf?
greenday008 Wrote:
Because ultimate mortal kombat.grin
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Mk_girls_are_hot
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<img src="http://i75.photobucket.com/albums/i282/lidd143/1449238138.jpg" border="0" alt="Photobucket - Video and Image Hosting"></a>
04/08/2006 04:07 AM (UTC)
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I would like you to make a combo on Sindel pls! thanks.tonguetongue
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MK2KungBroken
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The Prophet - R.I.P. 1979-2006www.kombatnetwork.com
- Your Source for UMK3 Competition -
When something better than UMK3 comes out, I'll let you all know, because it still hasn't happened yet.
04/08/2006 04:46 AM (UTC)
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One of the most ridiculous combos in the video is for Sindel.
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DAVE101
04/16/2006 06:37 PM (UTC)
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DAVE101 Wrote:
I'm really exited about this... You guys know towards the beggening of Kompletions theres that Noob Infinite at the dead pool stage I believe?
heh heh, yeah... gringrin
It's my first kill kombo of the day, week, month, year, decade, EVER! tongue

I'm such a n00b.

You can't do that Noob Saibot infintie with the stable GH psx edition of Trilogy, only the broken one because you are unable to get 3 hits in a row between teleport slams. (which is the minimum). However, you can get 2 hits in, but then you can't do the teleport slam. BUT, in the Nintendo systems (UMK3 snes, MKT N64) you only have to do 2 hits before you do another teleport slam... That's what platform I did it on... the N64... sad

Ninja grinder could have put that in one of his vids.

Now a realize, Nintendo sucks!!! You have the corner punch infinites in MK1, Kung lao can do spin only infites in UMK3, who is already a infinite god, the Noob Saibot thing I just mentioned which makes him more powerfull than he already is... and the list probably goes on. Boo nintendo. furious

EDIT: Just read psykosonik's reply.. I suck.. Is it at least hard to get that third hit in or can it only be don on certain characters? Maybe that will make me feel better. wow

Is this aaHPx2.. two HPs in a row? or is it consistly spread out like: HP... HP... HP/LP? Because I know you can't do 2 in a row after the teleport on a large amout of people, they just don't go high enough for the second one to connect. I haven't tried with everyone yet. So I could be wrong.
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psykosonik
04/16/2006 06:43 PM (UTC)
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infact this noob inf works on gh mkt too: teleport, aahpx2, aalp/aahp, teleport..
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MK2KungBroken
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The Prophet - R.I.P. 1979-2006www.kombatnetwork.com
- Your Source for UMK3 Competition -
When something better than UMK3 comes out, I'll let you all know, because it still hasn't happened yet.
04/16/2006 07:18 PM (UTC)
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The only difference in Noob's teleport inf is they go a lot higher in buggy MKT off a juggled HP/LP, this increases the amount of time they are in the air, so you only have to juggle them twice. Essentially 2 BMKT jab juggles = 3 MKT juggles in terms of duration, so sadly they didn't even bother changing the properties of the teleport, we just never tried to get a 3rd jab until recently.
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psykosonik
04/16/2006 08:28 PM (UTC)
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Dave try teleport, as soon as possible aaLP, F+LP, F+LP teleport again on large characters (jax, stryker, usub, male ninjas etc) and on female ninjas for example you can get it with: teleport, run, aalp, aahp, walk max forward aalp+teleport...
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Check
04/16/2006 09:09 PM (UTC)
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here.. since you guys are on the subject of trilogy, rain has an otg off his lightning

lightning, jump in hp, hp hp, lp, lp, f+hp = 21%

probably old once again, my apologies

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DAVE101
04/16/2006 10:43 PM (UTC)
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hehe... I know a thing or two about rain combos..
<_<
>_>

Anyways about that Noob infinite..
http://www.zippyvideos.com/4009153084829876/noob_infinite/
HYPER link

THAT made me feel better. Psykosonik, your "female ninja" strategy works better on Jax then the other one you gave me, wierd. It doesn't work for the male ninjas though. This is the easiest way for me to get it. I couldn't make contact with the 3 LPs that you mentioned. The next best strategy for me was "Tele-slam, run, aaHPx2,.. LP, tele-slam" but actualy I never got any farther than that.
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Check
04/16/2006 11:23 PM (UTC)
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^^ yes i just watched your video, crazy stuff

im playing him on zsnes so its kinda hard anything big, i just happened to stumble upon that otg, i guess thats new? and btw, were any of those combos blockable in your vid? like jumpkick lightning etc.

totally forgot about that roundhouse combo, how do u do it?


once again, nice stuff, i very much enjoyed it
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DAVE101
04/16/2006 11:42 PM (UTC)
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My video sucked balls. I'm pretty sure that almost every lightning move in that was blockable now. It still registers as a combo but everyone says that he's really close to the ground and similar to some of the relaunches, can be blocked. All the puny 30/40 percents were just for show. I liked the rythm so I put them in. I think it was ridiculously long for a single character though.

By roundhouse combo do you mean the auto or the infinte?
Autocombo with RH at the end: HK, HK, LK, HK, back+HK.
which can be incorporated into his infinite: RH, HP (take a step), RH, HP, (step), RH, HP (repeat till dead or you decide to dignify yourself).

As far as I know, that's a new OTG.

If you heard me ranting earlier, I don't like the nintendo versions. Rain's roundhouse does FULL damage on the Nintendo ports (including N64). For the disc versions of MK trilogy it does like half, and might activate damage protection, not entirely sure. If someone can confirm this or prove me wrong, that would be great. But in turn for having full damage RHs its harder to combo with rain in SNES. Rain seems to be different in every port but hardest in Snes.

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Check
04/16/2006 11:53 PM (UTC)
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DAVE101 Wrote:
My video sucked balls. I'm pretty sure that almost every lightning move in that was blockable now. It still registers as a combo but everyone says that he's really close to the ground and similar to some of the relaunches, can be blocked.

By roundhouse combo do you mean the auto or the infinte?
Autocombo with RH at the end: HK, HK, LK, HK, back+HK.
which can be incorporated into his infinite: RH, HP (take a step), RH, HP, (step), RH, HP (repeat till dead or you decide to dignify yourself).

As far as I know, that's a new OTG.

If you heard me ranting earlier, I don't like the nintendo versions. Rain's roundhouse does FULL damage on the Nintendo ports (including N64). For the disc versions of MK trilogy it does like half, and might activate damage protection, not entirely sure. If someone can confirm this or prove me wrong, that would be great. But in turn for having full damage RHs its harder to combo with rain in SNES. Rain seems to be different in every port but hardest in Snes.



i still enjoyed it very much and appreicate the work put into it.

yes, the auto one, thanks, i should have asked about the inf because i noticed more than 2 roundhouses, thank you for that as well

cool, i found it when i first got zsnes a little while ago, but never posted it smile

i see, i always found the N64 version quite horrible and never really played it, as for snes, its just hard, period, and that OTG may be blockable, i have no way of testing it

thanks for the great post, keep up the good work! you got my respect dave tongue
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Check
04/17/2006 02:25 AM (UTC)
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so then heres another for rain

lightning, jump in HP, HK, HK, LK, HK, B+HK, Uppercut = 37%
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