About water burning: varies.
In the essence, holy water when applied by a person who has enough faith in God can couse extraorbitant damage to vampires. Holy water, a cross and everything that connects to relics without the proper faith is bullshit against a vampire. Everything depends on the user, or the significance of a place where the symbol is kept.
i don't see how running water could harm vampires, BUT some myths indeed mention something about large waterbodies, that vampiresd cannot cross. I think that again significance is the key to this.
Rodjungs often hide win wells: Himalayan wells have an often common characteristic, thay they end in underground springs or rivers. Rodjungs have no problem with that. Then again, rivers in the mountains are extremely rare.
more will come eventually.
In the essence, holy water when applied by a person who has enough faith in God can couse extraorbitant damage to vampires. Holy water, a cross and everything that connects to relics without the proper faith is bullshit against a vampire. Everything depends on the user, or the significance of a place where the symbol is kept.
i don't see how running water could harm vampires, BUT some myths indeed mention something about large waterbodies, that vampiresd cannot cross. I think that again significance is the key to this.
Rodjungs often hide win wells: Himalayan wells have an often common characteristic, thay they end in underground springs or rivers. Rodjungs have no problem with that. Then again, rivers in the mountains are extremely rare.
more will come eventually.
Hey Chrome, thanks. I found this on the internet about Vampire Myth: Vampire myths vary considerably based on region and cultures and such. Vampires have different weaknesses and attributes depending on where the myth came from. The holy water thing did originate from the catholic church, but some vampire myths give Vampires an aversion to water (they avoid it and won't even cross a bridge over a river) and others claim that water can damage or even kill a vampire. But the water thing isn't all that bad... there are worse weaknesses a vampire can have, such as the idea that a vampire must count seeds or beans or chaotically random numbers of objects, or however that went.
I remember it did show up in the Dracula 2000 movie.
Anyway, lets move on. The next person is......Mavado!!!!
I remember it did show up in the Dracula 2000 movie.
Anyway, lets move on. The next person is......Mavado!!!!
Mavado:
I like him, a lot of people don't.
I like his alt better, I personally think it was one of the best alts in MKDA.
His combos were not that good though, well actually there were no combos. lol
His story was okay, very interesting I guess.
Well.. overall I like him, I think he was cool. However if he is going to be in the next game he should be a lot better with new specials and better.
I like him, a lot of people don't.
I like his alt better, I personally think it was one of the best alts in MKDA.
His combos were not that good though, well actually there were no combos. lol
His story was okay, very interesting I guess.
Well.. overall I like him, I think he was cool. However if he is going to be in the next game he should be a lot better with new specials and better.


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i love mavados design an i think hes one of those BEST NEW CHARACTERS in MKDA.....his design is awesome and he can add a lot to the story....i also love how hes hispanic lol
Mavado was a great concept for a character, especially the Red Dragon idea was cool. A dignified villain is what we needed, becouse if you look at all MK evildoers, half of them are bullies, and half of them are powermon-gers. His objectives were not world domination, eternal life, wealth, but the hunting down of Kano and making an example. Pretty original.
His moves were good, and he was one of those few who had actually correct stances and moves for their martial arts. Yes, he had few combos, but was great with fists in Long Fist, and good at legwork in Wing Tsun. I loved to combine the two into one. Hookswords were pretty good too.
His costume was juicy, especially his alt. The only thing that bothered me about it was the bare chest and the pants looks (18. century sleeping hoses???). Despite some who claim that he's ripped from Neo, he has a original look.
His moves were good, and he was one of those few who had actually correct stances and moves for their martial arts. Yes, he had few combos, but was great with fists in Long Fist, and good at legwork in Wing Tsun. I loved to combine the two into one. Hookswords were pretty good too.
His costume was juicy, especially his alt. The only thing that bothered me about it was the bare chest and the pants looks (18. century sleeping hoses???). Despite some who claim that he's ripped from Neo, he has a original look.
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Toxik Wrote:
Mavado:
I like him, a lot of people don't.
I like his alt better, I personally think it was one of the best alts in MKDA.
His combos were not that good though, well actually there were no combos. lol
His story was okay, very interesting I guess.
Well.. overall I like him, I think he was cool. However if he is going to be in the next game he should be a lot better with new specials and better.
Mavado:
I like him, a lot of people don't.
I like his alt better, I personally think it was one of the best alts in MKDA.
His combos were not that good though, well actually there were no combos. lol
His story was okay, very interesting I guess.
Well.. overall I like him, I think he was cool. However if he is going to be in the next game he should be a lot better with new specials and better.
Actually, he did have combos.....
Anyway, I kind of like Mavado. I prefer his alternate costume. Storywise, it wasn't too bad and his ending kind of opened up some possibilities for him. Unfortunately for him however, Kabal killed Mavado and took his Hookswords back.
Fighting wise, Mavado is considered one of the worst in MK: DA and I can understand why. Long Fist had 2 preset combos. The strongest combo in Long Fist that I can do with him goes B + 2...B + 2...1, 1, B + 2 which does 26% damage.
Wing Chun is faster and safer. His Outside Whip Punch (1), Low Punch (D + 1), Hammerfist (2), and Front Heel Kick (4) were safe moves. His Wing Chun style wasn't exactly that powerful, though the B + SM was a good move that was safe. Hookswords was pretty good. I wish he had more special moves.
The move where he shoots the ropes and comes towards you is interesting, kind of like the opposite of Scorpion's Spear. It would've been kind of funny if Scorpion would've done his Spear, saying "GET OVER HERE!!" while Mavado does his rope attack and says "I'M COMING THERE!!".
Anyway, I felt he had potential, but he's dead now. I guess they could bring him back somehow, but I wouldn't like that too much.
Mavado was one of the few new characters in MK:DA that I liked. He had a good story and was a solid fighter. I liked both of his outfits, especially his alternate. The ropes were a good idea in theory, but I thought they could have been used much better than they were. The hookswords were very powerful and stylish, but I felt that he needed a different weapon just because hookswords in the MK realm are Kabal's province (to me, at least). The same could be said about Li Mei using sais. They belong to Mileena. It seems kind of cheap to recycle so obviously. I thought Mavado would have looked good with some kind of scythe-type weapon or one of those blade-and-chain things (can't remember the real name). Regardless, his was one of the best weapon styles in the game.
I thought his fatality was horrible. The only one I hated more in MK:DA was Quan Chi's.
The only real complaints I have about Mavado's playability, though, are really only due to the incomplete feel of MK:DA. He needed more specials and combos (like most of the Deadly Alliance kharacters). I think he could make a really good character in future MK games, provided that he isn't dead (like that ever happens in MK).
I thought his fatality was horrible. The only one I hated more in MK:DA was Quan Chi's.
The only real complaints I have about Mavado's playability, though, are really only due to the incomplete feel of MK:DA. He needed more specials and combos (like most of the Deadly Alliance kharacters). I think he could make a really good character in future MK games, provided that he isn't dead (like that ever happens in MK).
I think Mavado had alot of potential after MK:DA, His story brought up most of his potential and possiblities. I think if he came back in MK:D, he would be way better than the MK:DA game fighting wise...
In MK:DA I think he had a pretty good fighting styles, Once I got used to him, I would use the grapple hook(sliding to the side) special. and combo someones ass quick and then slide back. I would only use his side grapple attack when I forsee a big damage combo coming threw(unless its my little brother then I kill him flawless with this tactic)
I stayed away from the hookswords in MK:DA, reason being they were a little to slow for my liking.
His alt was one of the best in the game. I loved that costume.
Overall rating: 7/10, He could have been better.
In MK:DA I think he had a pretty good fighting styles, Once I got used to him, I would use the grapple hook(sliding to the side) special. and combo someones ass quick and then slide back. I would only use his side grapple attack when I forsee a big damage combo coming threw(unless its my little brother then I kill him flawless with this tactic)
I stayed away from the hookswords in MK:DA, reason being they were a little to slow for my liking.
His alt was one of the best in the game. I loved that costume.
Overall rating: 7/10, He could have been better.
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I'll just lay this down right now, I am not into combos and stuff. It may sound weird, but I am not like most of you, and I don't usually play with a lot of friends, and when I do I usually just use a character I feel comfortable with and use their specials and simple combos that are pretty easy to come by.
So anyway, I can't really complain about Mavado's styles, and although I think he could use some new ones if/when he comes back, I didn't mind him in MK:DA. I'd take Mavado over Kabal any day.
So anyway, I can't really complain about Mavado's styles, and although I think he could use some new ones if/when he comes back, I didn't mind him in MK:DA. I'd take Mavado over Kabal any day.
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I like Quan Chi. He's a very interesting character, imo. He's also very important to the storyline with Shinnok's amulet as well as Sub-Zero and Scorpion. He's very deceiving and I wondered where he was from until I read Gavok's MK Plot Guide again not too long ago and read that Quan Chi was an Oni who learned sorcery and used it to change himself. Quan Chi did seem to be from the Netherrealm due to him having a fortress in the Netherrealm and such, but he didn't seem like he's from there.
Anyway, he is the one who proposed the Deadly Alliance idea when finding Shang Tsung. From the way it seems now, Quan Chi is dead though more than likely, he went back to the Netherrealm and will probably come back later on.
In MK: DA, I thought both of his costumes were pretty cool though I didn't like what they did with the look of his actual face. I preferred and still prefer his MK4 look. I hated his fatality in MK: DA. It was too ridiculous for it to even be funny to me.
Fighting wise, he was pretty good. Tang Soo Do had pretty good speed and the reversal. I wish it had moves like the Axe Kick and Hook Kick in it since Tang Soo Do, as well as Tae Kwon Do and Hapkido, use techniques like those. The Inside Crescent Kick was good to see though I would've also liked to have seen the Spinning Crescent Kick and Outside Crescent Kick.
Escrima is my favorite style for him and to me, it fits him the best out of the three styles he had in MK: DA. It kind of even sounds like a bad guy style...in a way...Escrima, Kali, Arnis, and Serrada are all associated with Filipino Stick fighting arts. In the little info pics thing about Escrima in MK: DA, it is also a close ranged martial art with a lot of trapping techniques. I'm not sure how accurate or not that is, but I suppose I'll have to look into that.
Broadswords didn't suit him that much, imo. It only had one combo in it and I didn't find it to be that useful. In MK: D, he had only one Broadsword which kind of confused me, but whatever....I would've liked it if he had the Living Staff that he carried in those art pics of him...It's the one that shoots out insects. That would've suited him much better!
He had good special moves though he was missing some of the ones he had in MK4 like the Slide Kick and Tele-Stomp. The Rising Star Kick was a pretty good move and I'm glad they kept the Skull Blast. I would like to see him have a Skull Wall move like the thing he did in the MK: D intro.
Overall, I would like to see Quan Chi again.
Anyway, he is the one who proposed the Deadly Alliance idea when finding Shang Tsung. From the way it seems now, Quan Chi is dead though more than likely, he went back to the Netherrealm and will probably come back later on.
In MK: DA, I thought both of his costumes were pretty cool though I didn't like what they did with the look of his actual face. I preferred and still prefer his MK4 look. I hated his fatality in MK: DA. It was too ridiculous for it to even be funny to me.
Fighting wise, he was pretty good. Tang Soo Do had pretty good speed and the reversal. I wish it had moves like the Axe Kick and Hook Kick in it since Tang Soo Do, as well as Tae Kwon Do and Hapkido, use techniques like those. The Inside Crescent Kick was good to see though I would've also liked to have seen the Spinning Crescent Kick and Outside Crescent Kick.
Escrima is my favorite style for him and to me, it fits him the best out of the three styles he had in MK: DA. It kind of even sounds like a bad guy style...in a way...Escrima, Kali, Arnis, and Serrada are all associated with Filipino Stick fighting arts. In the little info pics thing about Escrima in MK: DA, it is also a close ranged martial art with a lot of trapping techniques. I'm not sure how accurate or not that is, but I suppose I'll have to look into that.
Broadswords didn't suit him that much, imo. It only had one combo in it and I didn't find it to be that useful. In MK: D, he had only one Broadsword which kind of confused me, but whatever....I would've liked it if he had the Living Staff that he carried in those art pics of him...It's the one that shoots out insects. That would've suited him much better!
He had good special moves though he was missing some of the ones he had in MK4 like the Slide Kick and Tele-Stomp. The Rising Star Kick was a pretty good move and I'm glad they kept the Skull Blast. I would like to see him have a Skull Wall move like the thing he did in the MK: D intro.
Overall, I would like to see Quan Chi again.

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I liked Quan Chi, it was the first time I'd seen him. I think as a new character (to me) he was a lot better than Mavado, Hsua Hao and Drahmin. But as he is a sorcerer I would have at least expected him to have more special moves that involved magic of some kind (like skull blast but more variation in the magic).
He had good fighting styles and a better weapon that Kung Lao since there were two of the broadswords. His story is kinda interesting, with the whole deadly alliance thing with Shang Tsung. He has a more interesting look than Shang Tsung (Is Quan Chi even human? Is his skin painted white?) but out of the two Shang Tsung is the better character.
His fatality was wierd to say the least but funny. Overall he is worth a 7.5/10 for being one of the better characters in Deadly Alliance.
He had good fighting styles and a better weapon that Kung Lao since there were two of the broadswords. His story is kinda interesting, with the whole deadly alliance thing with Shang Tsung. He has a more interesting look than Shang Tsung (Is Quan Chi even human? Is his skin painted white?) but out of the two Shang Tsung is the better character.
His fatality was wierd to say the least but funny. Overall he is worth a 7.5/10 for being one of the better characters in Deadly Alliance.
Exactly. Quan Chi has lots of potential, and I think we shall see him again, should Scorpions world of revenge be still intact.
I always liked his scheming, but he seemed pretty much like a Shang Tsung copy for attitude. When I saw Conquest, I was astonished. Not only he was miles better than any other character adapted from the MK4 scene, but also hes very appearance was very well designed. Skin-head sorce-rors rule
In MKDA he was better than anything. Almost the best weapon style, good fighting styles, and brilliant character story concept. Especially becouse it ties into several other characters.
One thing I hate about him: DAMN, SHANG TSUNG IS MORE EXPERIEN-CED, MORE POWERFULL AND ALLTOGETHER BETTER THAN HIM IN FIGHTING STYLES. How comes, that Quan Chi beated him so easily. There was a Soulnado behinfd the original sorceror, a very good source for countless energy sources, well, anyway, I think Shang could wipe the floor with Quan anytime. But it would be a very tight match. Maybe Quan had some advantages.
Altogether Quan Chi is better than most characters. Very good concept, and later in the saga, he becomes truly the counterpart of Raiden, Shang Tsung. The Deadly Alliance was the only threat that was more menacing to me than Shao Khan.
About the neck strech. there was a similar method of killing in central Asia, used by Bon priests, but the way Quan uses it is just horrible. Streching the neck upward-ok, but why doesn't the skull pull down himself becouse of it's weight, thus breaking the spinal collumn? Such a good idea executed so horribly. Altough a little grotesque humour was in it.
Storyline-overall: 4/5
Looks-overall: 3.5/5
Special moves: 3/5 (few but good, MK4 asves him in this)
Fighting styles: 3.5/5 (tang soo do, wasn't that good sometimes)
Finishers-overall: 2.5/5 (becouse of MKDA)
Whole character overall: 4/5
I always liked his scheming, but he seemed pretty much like a Shang Tsung copy for attitude. When I saw Conquest, I was astonished. Not only he was miles better than any other character adapted from the MK4 scene, but also hes very appearance was very well designed. Skin-head sorce-rors rule
In MKDA he was better than anything. Almost the best weapon style, good fighting styles, and brilliant character story concept. Especially becouse it ties into several other characters.
One thing I hate about him: DAMN, SHANG TSUNG IS MORE EXPERIEN-CED, MORE POWERFULL AND ALLTOGETHER BETTER THAN HIM IN FIGHTING STYLES. How comes, that Quan Chi beated him so easily. There was a Soulnado behinfd the original sorceror, a very good source for countless energy sources, well, anyway, I think Shang could wipe the floor with Quan anytime. But it would be a very tight match. Maybe Quan had some advantages.
Altogether Quan Chi is better than most characters. Very good concept, and later in the saga, he becomes truly the counterpart of Raiden, Shang Tsung. The Deadly Alliance was the only threat that was more menacing to me than Shao Khan.
About the neck strech. there was a similar method of killing in central Asia, used by Bon priests, but the way Quan uses it is just horrible. Streching the neck upward-ok, but why doesn't the skull pull down himself becouse of it's weight, thus breaking the spinal collumn? Such a good idea executed so horribly. Altough a little grotesque humour was in it.
Storyline-overall: 4/5
Looks-overall: 3.5/5
Special moves: 3/5 (few but good, MK4 asves him in this)
Fighting styles: 3.5/5 (tang soo do, wasn't that good sometimes)
Finishers-overall: 2.5/5 (becouse of MKDA)
Whole character overall: 4/5
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somnambulist Wrote:
I liked Quan Chi, it was the first time I'd seen him. I think as a new character (to me) he was a lot better than Mavado, Hsua Hao and Drahmin. But as he is a sorcerer I would have at least expected him to have more special moves that involved magic of some kind (like skull blast but more variation in the magic).
He had good fighting styles and a better weapon that Kung Lao since there were two of the broadswords. His story is kinda interesting, with the whole deadly alliance thing with Shang Tsung. He has a more interesting look than Shang Tsung (Is Quan Chi even human? Is his skin painted white?) but out of the two Shang Tsung is the better character.
His fatality was wierd to say the least but funny. Overall he is worth a 7.5/10 for being one of the better characters in Deadly Alliance.
I liked Quan Chi, it was the first time I'd seen him. I think as a new character (to me) he was a lot better than Mavado, Hsua Hao and Drahmin. But as he is a sorcerer I would have at least expected him to have more special moves that involved magic of some kind (like skull blast but more variation in the magic).
He had good fighting styles and a better weapon that Kung Lao since there were two of the broadswords. His story is kinda interesting, with the whole deadly alliance thing with Shang Tsung. He has a more interesting look than Shang Tsung (Is Quan Chi even human? Is his skin painted white?) but out of the two Shang Tsung is the better character.
His fatality was wierd to say the least but funny. Overall he is worth a 7.5/10 for being one of the better characters in Deadly Alliance.
Like I said, according to Gavok's MK Plot Guide, Quan Chi was originally an Oni and he learned sorcery and used it to change himself.
I disagree with what you said about his weapon being better than Kung Lao's.
To Chrome: I see....That's interesting and I agree with you about the poor execution.
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Quan chi was a lot cooler in DA. I loved his new style, and the double broadswords were my second-favorite weapon in the game(I loved pressing the impale button and watching him slowly slap the other person around with one blade XD) I DID dislike his special moves though, and as anyone will tell you he had a silly-looking fatality.
His story is vaugely interesting. I like the way it ties in with Scorpion and Subzero, and the simple fact that he served Shinnok(Favorite MK boss besides Kahn) made him neato in my book.
His story is vaugely interesting. I like the way it ties in with Scorpion and Subzero, and the simple fact that he served Shinnok(Favorite MK boss besides Kahn) made him neato in my book.
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Sub-Zero_7th Wrote:
I like Quan Chi. He's a very interesting character, imo. He's also very important to the storyline with Shinnok's amulet as well as Sub-Zero and Scorpion. He's very deceiving and I wondered where he was from until I read Gavok's MK Plot Guide again not too long ago and read that Quan Chi was an Oni who learned sorcery and used it to change himself. Quan Chi did seem to be from the Netherrealm due to him having a fortress in the Netherrealm and such, but he didn't seem like he's from there.
I like Quan Chi. He's a very interesting character, imo. He's also very important to the storyline with Shinnok's amulet as well as Sub-Zero and Scorpion. He's very deceiving and I wondered where he was from until I read Gavok's MK Plot Guide again not too long ago and read that Quan Chi was an Oni who learned sorcery and used it to change himself. Quan Chi did seem to be from the Netherrealm due to him having a fortress in the Netherrealm and such, but he didn't seem like he's from there.
Where did Gavok get this from because I've never heard of that. It's never mentioned in Mythologies or MK4 and I don't remember it mentioned in Deadly Alliance. And in Quan Chi's trading card John Vogel even says "we don't really know anything about his past."
Anyway, I liked Quan Chi since Mythologies. I liked that he was a more manipulative character who pulled others' strings from the background which is something we don't see very often in Mortal Kombat. Usually some bad guy just pops up and proclaims he's going to conquer the Earth. Quan Chi let Shinnok take the focus in MK4 while he was the real threat who was just biding his time.
I thought it was cool that he really orchestrated Scorpion and Sub-Zero's feud. It's his fault they fought, it was Quan Chi who made Scorpion into a spectre and sent him to kill Sub-Zero and it was most likely Quan Chi who turned Sub-Zero into Noob Saibot. I ike that Quan Chi's the type of character who, more often than not, sets things up so he can't lose.
I liked Quan Chi in Deadly Alliance, but I didn't like that they made him into more of a typical villain. He's better as a shadow player who manipulates and pulls strings from the background. I think Quan Chi is somehow survived Raiden's blast and is only waiting for the right time to make his next move.
Quan Chi's fatalities have been hit or miss. The Leg Beat from MK4 was awesome...but the Neck Stretch....'nuff said. The Mimic fatality was pretty mediorce too.
I'd like to see the Teleport Stomp return in the future, and I agree that skull wall thing he did looked pretty cool. Rising Star was all right and he should keep the Skull Throw.
I liked using Quan Chi in MK4 and Deadly Alliance, although he admittedly wasn't the best character.
All in all, Quan Chi is one of my favorite characters. Personally, I think he's much better than Shang Tsung. I expect we'll see him return. He's become a major player in the storyline and he still has connections with Scorpion, Ashrah, Sareena, Noob Saibot, and Sub-Zero that should be settled.
Oh, I missed Quan Chi.
He's a good character. Not my favourite, but still creative in terms of gameplay, story, and style. He plays a good part in the storyline. I really liked his part (along with Shang Tsung) Deadly Alliance storyline; I thought at least that part of it was done well.
Quan Chi's special moves have always been a bit lame, I thought. The skull blast thing was okay, but I think he could use some moves that would make him more "sorcerous".
His fighting styles in DA were both really good. He was one of the better characters I used. His broadswords were brutal.
His fatalities have never been that good. I dodn't like the leg rip from MK4 too much, and the neck stretch in DA was the worst fatality in the game.
Overall, I think Quan Chi is a worthwhile character. He is one of the more original characters and has quite a fan base. I am sure we will see him again. In fact, I wouldn't be suprised if he was one of the additional kharacters in the Gamecube version of Deception.
-----
Now for Kitana.
Kitana is my favourite character from the Mortal Kombat series, and has been since her appearance in MK2. I love her look , her weapons, and her story. She is, in my opinion, one of the most original characters to com eout of the MK world. I love her duality with Mileena, and the way her story ties i with so many other characters.
The steel fans are just cool, if you ask me. I think I like them because they appear very feminine at first, but then become deadly weapons. Kitana's look has (until) MK:DA, been very simple, but great. I like the ninja look, not just on her, but on Jade and Mileena, too. I wasn't so much a fan of her UMK3/MKT outfit; I didn't like the hair-bun thing at all. Her DA looks were both great.
Her special moves are pretty cut-and-dry. The fan throw has (until DA) been very effective and powerful. To be honest, I would like to see her with better moves, but I am okay with the ones she has had in the past. I have always though that she needed some kind of teleport move like Mileena's. Kitana's styles in MK:DA were good. Eagle Claw was excellent, anyway. Ba Gua left a lot to be desired, but was still okay. The Steel Fans were one of the best weapon styles in the game.
Kitana's fatalities have been the same in every game she has been in. I like them, but I am over all Kisses of Death, and not just hers. It's time to see something different.
I do think that Kitana's storyline needs a desperate remodel. I don't really like the whole "Edenian general" thing. I like to think of Kitana as more of a renegade or an assassin than a general. The whole Dragon King resurrection thing was crap. I hope Sindel's ending really happened.
I am sure Kitana will show up again. She is (just look at this site) one of the most popular MK characters. With the outpouring of fans wondering where she was in Deception, I suspect that she will be included in the Gamecube version as well.
He's a good character. Not my favourite, but still creative in terms of gameplay, story, and style. He plays a good part in the storyline. I really liked his part (along with Shang Tsung) Deadly Alliance storyline; I thought at least that part of it was done well.
Quan Chi's special moves have always been a bit lame, I thought. The skull blast thing was okay, but I think he could use some moves that would make him more "sorcerous".
His fighting styles in DA were both really good. He was one of the better characters I used. His broadswords were brutal.
His fatalities have never been that good. I dodn't like the leg rip from MK4 too much, and the neck stretch in DA was the worst fatality in the game.
Overall, I think Quan Chi is a worthwhile character. He is one of the more original characters and has quite a fan base. I am sure we will see him again. In fact, I wouldn't be suprised if he was one of the additional kharacters in the Gamecube version of Deception.
-----
Now for Kitana.
Kitana is my favourite character from the Mortal Kombat series, and has been since her appearance in MK2. I love her look , her weapons, and her story. She is, in my opinion, one of the most original characters to com eout of the MK world. I love her duality with Mileena, and the way her story ties i with so many other characters.
The steel fans are just cool, if you ask me. I think I like them because they appear very feminine at first, but then become deadly weapons. Kitana's look has (until) MK:DA, been very simple, but great. I like the ninja look, not just on her, but on Jade and Mileena, too. I wasn't so much a fan of her UMK3/MKT outfit; I didn't like the hair-bun thing at all. Her DA looks were both great.
Her special moves are pretty cut-and-dry. The fan throw has (until DA) been very effective and powerful. To be honest, I would like to see her with better moves, but I am okay with the ones she has had in the past. I have always though that she needed some kind of teleport move like Mileena's. Kitana's styles in MK:DA were good. Eagle Claw was excellent, anyway. Ba Gua left a lot to be desired, but was still okay. The Steel Fans were one of the best weapon styles in the game.
Kitana's fatalities have been the same in every game she has been in. I like them, but I am over all Kisses of Death, and not just hers. It's time to see something different.
I do think that Kitana's storyline needs a desperate remodel. I don't really like the whole "Edenian general" thing. I like to think of Kitana as more of a renegade or an assassin than a general. The whole Dragon King resurrection thing was crap. I hope Sindel's ending really happened.
I am sure Kitana will show up again. She is (just look at this site) one of the most popular MK characters. With the outpouring of fans wondering where she was in Deception, I suspect that she will be included in the Gamecube version as well.
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Kitana is and always has been one of my favorites. She is one of my top, untouchable, irreplacable characters. (Scorpion being the only other one.)
Kitana's storyline is one of the best and she is one of the deepest characters in MK. Some write her off as a typical princess character when she really isn't. She's a reformed assassin seeking to make up for the evil things she did when she was loyal to Shao Kahn. Although some don't like to admit it, she is a very important character to the story with ties to many other characters.
Kitana's Deadly Alliance story wasn't her best though. Although she still played a somewhat important role in the storyline by leading the pre-emptive strike on Shao Kahn and being tied with Goro's death, she didn't offer anything too significant.
Her conflict in DA was more an inner one: can she continue fighting despite the deaths of Goro and Liu Kang? However, it was more implied than actually addressed in the game, so they probably should have played that up more through her Konquest and bios.
Although I was very disppointed that Kitana joined the growing list of Killed/Resurrected characters in MK, I was glad to see she was resurrected as Onaga's bodyguard, therefore is evil again. I like that he probably took over her mind by using the latent evil in her soul.
Hopefully, when Kitana returns in MK7, and she most likely will, we find out she did something terrible while under Onaga's control. Maybe she'll kill Sindel (although I personally don't want Sindel to die), will be responsible for the deaths of Edenians or something...I don't really care. Kitana needs to do something unforgivable while under Onaga's control. It would be great because it's her worst fear and seeing how she deals with the aftermath will give a story a great boost.
Although I enjoyed using Kitana in Deadly Alliance and she was one of my best, I'll admit it was not her best showing. Sad thing is, I know she could've been much better. I started thinking of Dial-Up combos she could've been doing for God's sake. And after playing Deception, I definatly think she could've been improved.
Kitana's special moves got screwed over in DA as well. You could only do the Fan Throw once and the Fan Lift was dulled down and turned into an inconvienience. The Pretty Kick was a helpful, although a simplistic move that could easily be abused.
I agree that they should give Kitana's Kiss of Death a break. She's had it in every game and it's been getting dulled down each time. They need to think of something new. And even if they do make her do the Kiss of Death again, at the very least, have it do something OTHER than make the victim explode. In DA it just looked cartoonish and goofy.
Kitana is IMO, the best looking of the females. I liked her appearences in DA, although it was not the best rendering job. Some say she should stop looking like a ninja and change into something else, but I don't really care. She looks good as a ninja and she'll probably look just as good as something else.
Kitana has always been my favorite female character and second favorite overall. Honestly though, I'm considering promoting her to number one. I was disappointed she didn't make it into Deception but a break will probably do her good. Hopefully when she returns she'll be better than ever with a new story direction and improved gameplay.
Kitana's storyline is one of the best and she is one of the deepest characters in MK. Some write her off as a typical princess character when she really isn't. She's a reformed assassin seeking to make up for the evil things she did when she was loyal to Shao Kahn. Although some don't like to admit it, she is a very important character to the story with ties to many other characters.
Kitana's Deadly Alliance story wasn't her best though. Although she still played a somewhat important role in the storyline by leading the pre-emptive strike on Shao Kahn and being tied with Goro's death, she didn't offer anything too significant.
Her conflict in DA was more an inner one: can she continue fighting despite the deaths of Goro and Liu Kang? However, it was more implied than actually addressed in the game, so they probably should have played that up more through her Konquest and bios.
Although I was very disppointed that Kitana joined the growing list of Killed/Resurrected characters in MK, I was glad to see she was resurrected as Onaga's bodyguard, therefore is evil again. I like that he probably took over her mind by using the latent evil in her soul.
Hopefully, when Kitana returns in MK7, and she most likely will, we find out she did something terrible while under Onaga's control. Maybe she'll kill Sindel (although I personally don't want Sindel to die), will be responsible for the deaths of Edenians or something...I don't really care. Kitana needs to do something unforgivable while under Onaga's control. It would be great because it's her worst fear and seeing how she deals with the aftermath will give a story a great boost.
Although I enjoyed using Kitana in Deadly Alliance and she was one of my best, I'll admit it was not her best showing. Sad thing is, I know she could've been much better. I started thinking of Dial-Up combos she could've been doing for God's sake. And after playing Deception, I definatly think she could've been improved.
Kitana's special moves got screwed over in DA as well. You could only do the Fan Throw once and the Fan Lift was dulled down and turned into an inconvienience. The Pretty Kick was a helpful, although a simplistic move that could easily be abused.
I agree that they should give Kitana's Kiss of Death a break. She's had it in every game and it's been getting dulled down each time. They need to think of something new. And even if they do make her do the Kiss of Death again, at the very least, have it do something OTHER than make the victim explode. In DA it just looked cartoonish and goofy.
Kitana is IMO, the best looking of the females. I liked her appearences in DA, although it was not the best rendering job. Some say she should stop looking like a ninja and change into something else, but I don't really care. She looks good as a ninja and she'll probably look just as good as something else.
Kitana has always been my favorite female character and second favorite overall. Honestly though, I'm considering promoting her to number one. I was disappointed she didn't make it into Deception but a break will probably do her good. Hopefully when she returns she'll be better than ever with a new story direction and improved gameplay.

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Kitana has been one of my favorites since MKII she is definately in my top 5. I prefer her to Mileena but their stories have evolved greatly in the number of games they have appeared in together. I would actually like to see them both team up and fight together as sisters for once, either for the side of good or evil, either way, one of them has to change their allignment for that to work. I like her overall look, I prefer her default costume in DA. She keeps the look she had in one of the early MK games.
Her fans were undoubtedly the best weapon ever because they are so unique and effective. Her fighting styles were good I liked both of them, both very feminine, elegant and stylish and they suit her character. Her story is pretty good. In DA, I was dissapointed that she didn't have her fan throw move or the square wave kick (?) of MKII. Instead she has the fan lift which is much worse than it used to be and the pretty kick, well its not much of a special move. So generally she was lacking special moves. Liked the kiss fatality in MKII, now its a bit old.
So she needs work for future games but overall definately one of the better characters in the whole series. She gets a 9/10 from me.
Her fans were undoubtedly the best weapon ever because they are so unique and effective. Her fighting styles were good I liked both of them, both very feminine, elegant and stylish and they suit her character. Her story is pretty good. In DA, I was dissapointed that she didn't have her fan throw move or the square wave kick (?) of MKII. Instead she has the fan lift which is much worse than it used to be and the pretty kick, well its not much of a special move. So generally she was lacking special moves. Liked the kiss fatality in MKII, now its a bit old.
So she needs work for future games but overall definately one of the better characters in the whole series. She gets a 9/10 from me.
Hmm, I hate to do this, but...
I don't think Kitana is that good. I loved her in MK2 but hated her after-wards, and not only becouse of her looks. Only in MKDA did she rewon my heart, and undoubtably, she's one of the best designed characters ever created.
But she's getting old. Steel fans? Come on, bladed at least but fansd out of too much steel is just a complete decorative weapon. No sane man/
woman ever used steel fans in continuous battles. Anyway that is just one unrealistic point that I would liked to bring atention to.
Her story being the true ruler of Edenia (which is NOT a different plane, only a part of Outworld-maybe separating) was very good indeed, but I was baffled when Sindel came out in MK3 (never liked her that much). Hmm, mother and daughter-I don't think any other fighter game has this kind of storyline. Good, plus points.
She needs a complete redesign, the bikini thing gives me the creeps. Maybe Midway should use it whith a traditional chinese-japanese girls wardrobe, or something more majestic, like the sorceress Edea in FF8.
Not precisely that kind of thing, but something more majestic.
Hmm, she was resurected. Guess no one can avoid the fate of death-and revival at least once. Only in MKD did I liked that idea, becouse it was explained properly, and had deeper consequences than the others.
Fighting wise i think she's average. She hasn't got any strong sides, but certainly has no weaknesses. Loved the pair up of her styles: eagle claw (Pai Mei from Kill Bill vol.2 used this PROPERLY INTRODUCED) and ba gua quan. The fans were expected. The Pretty kick attack suprised me. It was good, becouse she had one charging attack in the 2D games, and becouse there were no aerial combats, that came in pretty handy. Also the aim of the Fan lure was adjusted greatly with a good range. i think she needed perhaps one extra move just like Nitara.
My only drawback for her is that she was goddamn UGLY. I remember her picture from MK2 and she was one of the prettiest things I ever saw on screen. UMK3, MK4G was just horrible. She had lost alll charms and became something like one of the fighters of Bikini Karate Babes 2.
maybe becouse of the crappy engine and models in MK4, or the distaste-full design in UMK3 -or both.
Storyline: needs more motivation. The atoning is just one sidede. there is plenty of potential in that character, come on, but sadly, she's one of those characters too, who can get one sided pretty fast and annoying. Make her queen, or put her into a diplomatic-ruling-figting problem. All characters at least have two points for which they fight for, except Kitana. please make her more relevant and important to the storyline.
Finishers: repetitive, come up with something more original. The ones in MK2 were good: head slice was simply realistic and quick, but the death kiss was just overused.
Storyline-overall: 2/5
Looks-overall: 3/5 (sorry guys, Kira and Nitara are hotter)
Special moves: 3/5 (becouse of MK2 only)
Fighting styles: 3/5
Finishers-overall: 2.5/5 (death kiss, argh)
Whole character overall: 3/5
Extra add-on: potential for Kitana is the highest currently in the womens category in my opinion. Just don't keep her so lame.
I don't think Kitana is that good. I loved her in MK2 but hated her after-wards, and not only becouse of her looks. Only in MKDA did she rewon my heart, and undoubtably, she's one of the best designed characters ever created.
But she's getting old. Steel fans? Come on, bladed at least but fansd out of too much steel is just a complete decorative weapon. No sane man/
woman ever used steel fans in continuous battles. Anyway that is just one unrealistic point that I would liked to bring atention to.
Her story being the true ruler of Edenia (which is NOT a different plane, only a part of Outworld-maybe separating) was very good indeed, but I was baffled when Sindel came out in MK3 (never liked her that much). Hmm, mother and daughter-I don't think any other fighter game has this kind of storyline. Good, plus points.
She needs a complete redesign, the bikini thing gives me the creeps. Maybe Midway should use it whith a traditional chinese-japanese girls wardrobe, or something more majestic, like the sorceress Edea in FF8.
Not precisely that kind of thing, but something more majestic.
Hmm, she was resurected. Guess no one can avoid the fate of death-and revival at least once. Only in MKD did I liked that idea, becouse it was explained properly, and had deeper consequences than the others.
Fighting wise i think she's average. She hasn't got any strong sides, but certainly has no weaknesses. Loved the pair up of her styles: eagle claw (Pai Mei from Kill Bill vol.2 used this PROPERLY INTRODUCED) and ba gua quan. The fans were expected. The Pretty kick attack suprised me. It was good, becouse she had one charging attack in the 2D games, and becouse there were no aerial combats, that came in pretty handy. Also the aim of the Fan lure was adjusted greatly with a good range. i think she needed perhaps one extra move just like Nitara.
My only drawback for her is that she was goddamn UGLY. I remember her picture from MK2 and she was one of the prettiest things I ever saw on screen. UMK3, MK4G was just horrible. She had lost alll charms and became something like one of the fighters of Bikini Karate Babes 2.
maybe becouse of the crappy engine and models in MK4, or the distaste-full design in UMK3 -or both.
Storyline: needs more motivation. The atoning is just one sidede. there is plenty of potential in that character, come on, but sadly, she's one of those characters too, who can get one sided pretty fast and annoying. Make her queen, or put her into a diplomatic-ruling-figting problem. All characters at least have two points for which they fight for, except Kitana. please make her more relevant and important to the storyline.
Finishers: repetitive, come up with something more original. The ones in MK2 were good: head slice was simply realistic and quick, but the death kiss was just overused.
Storyline-overall: 2/5
Looks-overall: 3/5 (sorry guys, Kira and Nitara are hotter)
Special moves: 3/5 (becouse of MK2 only)
Fighting styles: 3/5
Finishers-overall: 2.5/5 (death kiss, argh)
Whole character overall: 3/5
Extra add-on: potential for Kitana is the highest currently in the womens category in my opinion. Just don't keep her so lame.
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In my opinion, Kitana is the best MK female next to Jade. In MK2 I was blown away by the style and finesse she had over all the other characters. with her fans. She was a fesh addition to the series, and one of the best.
In UMK3 I didn't like her as much... Her costume looked horrendus. SHe played fine but it irritated me to look at her. MK4 didn't do much better. I found her MK3 costume looked a little better without the mask, but the whole game was so terrible it didn't matter much.
Deadly Alliance definitly got me back into playign as her. They actually made the terrifying costume look decent, even with the mask! She wasn't strong but she didn't need to be, Kitana is about style and grace. I'll admit, though, I disliked the fan. Overall one of ym favorite characters though she ahs her slumps.. =/
In UMK3 I didn't like her as much... Her costume looked horrendus. SHe played fine but it irritated me to look at her. MK4 didn't do much better. I found her MK3 costume looked a little better without the mask, but the whole game was so terrible it didn't matter much.
Deadly Alliance definitly got me back into playign as her. They actually made the terrifying costume look decent, even with the mask! She wasn't strong but she didn't need to be, Kitana is about style and grace. I'll admit, though, I disliked the fan. Overall one of ym favorite characters though she ahs her slumps.. =/
JAX BRIGGS!
I think Jax qwas the phenomenon that appears in every American film-to have at least one african-american character in the story.
Jax has lots of potential, fighting ise he's great, but in MK3 his combos were hard to pull through. In MK4 his multi slam was unusable becouse of the unneded complexity of the move. Also, his gotcha grab was taken away: BIG MISTAKE!
Let's go with his avergae concept: strong man. I have nothing against strong men, every fighter game has it's muscleman, like Zangief, Bass, and so on. Jax is no exception, and his character overall is noty that bad. Hes far more better than the Reikos and the Kais.
I never got the idea why didn't they portayed his mustache in the media, except for the film.
His arms: I think iot was a great idea, and the ones he had in MKDA were the best. I never argued, the bionic implants could look like a silver poli-shed thin layer, and then again, in MKDA maybe he upgraded them to look like more robust and gadet-like. Anyway, he's one of the more likeable characters. For me, he's better than Liu Kang now.
What I don't like in Jax is the ghetto attitude they gave him in MKDA. That just doesn't fit him. Trash talk maybe and the Ohh, yeaahh! , but not that rapper look they gave him as an alternate.
His weapons. I liked the concept that he attacked with sound in MK2. Why didn't they brought back that idea for the metal hands? I dunno, a sonic weapon implanted in his arms would be good. But a machine gun???
If Jax would shoot Shang Tsung with that heavy cakiber MP5 look alike, than the sorceror would have no chance. Not even Khan. That is why I disliked Stryker, bu then again, there is no tournament now, just open war.
Overall, I think is good. But he should be retired to renew the character roster for earthrealm fighters. And for Gods sake, people age!! There is no way that Jax could keep up with ohers after 3 MK games, if they are happening on a yearly basis. Let him go, but he is a better character, and certainly doesn't needs to be killed off!
I think Jax qwas the phenomenon that appears in every American film-to have at least one african-american character in the story.
Jax has lots of potential, fighting ise he's great, but in MK3 his combos were hard to pull through. In MK4 his multi slam was unusable becouse of the unneded complexity of the move. Also, his gotcha grab was taken away: BIG MISTAKE!
Let's go with his avergae concept: strong man. I have nothing against strong men, every fighter game has it's muscleman, like Zangief, Bass, and so on. Jax is no exception, and his character overall is noty that bad. Hes far more better than the Reikos and the Kais.
I never got the idea why didn't they portayed his mustache in the media, except for the film.
His arms: I think iot was a great idea, and the ones he had in MKDA were the best. I never argued, the bionic implants could look like a silver poli-shed thin layer, and then again, in MKDA maybe he upgraded them to look like more robust and gadet-like. Anyway, he's one of the more likeable characters. For me, he's better than Liu Kang now.
What I don't like in Jax is the ghetto attitude they gave him in MKDA. That just doesn't fit him. Trash talk maybe and the Ohh, yeaahh! , but not that rapper look they gave him as an alternate.
His weapons. I liked the concept that he attacked with sound in MK2. Why didn't they brought back that idea for the metal hands? I dunno, a sonic weapon implanted in his arms would be good. But a machine gun???
If Jax would shoot Shang Tsung with that heavy cakiber MP5 look alike, than the sorceror would have no chance. Not even Khan. That is why I disliked Stryker, bu then again, there is no tournament now, just open war.
Overall, I think is good. But he should be retired to renew the character roster for earthrealm fighters. And for Gods sake, people age!! There is no way that Jax could keep up with ohers after 3 MK games, if they are happening on a yearly basis. Let him go, but he is a better character, and certainly doesn't needs to be killed off!
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Jax was cool at first.. (Damn, how many times have I stated that the characters seem to get slowly worse?
)
Well, actually, at first I didn't get it. This man with no mystic background other than being big and muscly can rip someone's arms off with his bare hands. It hink they figured that out in MK3 and gave him his metallic arms. Still, his fatalities have always been nifty and pleasently brutal.
As for hsi story, I enjoyed it until MKD. He became yet ANOTHER "blargh, revenge! Hunt so and so!" character to fit in with Scorpion, Mileena, Sektor/Cyrax, and later to come Hotaru. To amke matters worse he's hunting after someone as piss-poor of a character as Hsu Hao. His arms got huge, bulky, and look just.. unnatural. Past athestetics, he has the second most limited moveset in the game. Give us our old Jax back..
Well, actually, at first I didn't get it. This man with no mystic background other than being big and muscly can rip someone's arms off with his bare hands. It hink they figured that out in MK3 and gave him his metallic arms. Still, his fatalities have always been nifty and pleasently brutal.
As for hsi story, I enjoyed it until MKD. He became yet ANOTHER "blargh, revenge! Hunt so and so!" character to fit in with Scorpion, Mileena, Sektor/Cyrax, and later to come Hotaru. To amke matters worse he's hunting after someone as piss-poor of a character as Hsu Hao. His arms got huge, bulky, and look just.. unnatural. Past athestetics, he has the second most limited moveset in the game. Give us our old Jax back..
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