

Ghostdragon - Fan Submission Director ghostdragon@mortalkombatonline.com
Mortal Kombat Online - The Ultimate Mortal Kombat Experience
http://www.mortalkombatonline.com
-Isaac Watts
What's a possible solution? Start a juggle in Escrima and quickly switch to Tang Soo Do?
-You can, but the end results are less than spectacular. You won't be able to complete most combos if you get to that point. The (back+1) launcher doesn't lift the opponent high enough.
-Your best bet is just living with the Rising Star launcher and some Tang Soo Do combos. Sorry!
As I stated before, Escrima his Quan Chi's 'bread and butter' style. You can't go wrong with it! In some respects you can live with just fighting in this style along with his Broadswords. With the Rising Star and the (back+1), he's got everything he needs. However, he has one technique that can lead to gaining key advantages over an opponent and that's (toward+4)! This fist technique stuns the opponent and he/she falls backward onto the ground. This is a key opener to either one or both.......YES BOTH launchers and even a branch combo into Broadswords!
In these combos you'll see that you can use one or both launchers after using (toward+4). As with most technical combos, timing with these are esential.
Have fun!
In Escrima:
1. (Toward+4), Rising Star, Rising Star, (3,1,back+1 or 3,1,1)
[[6 hit 26% dam / 39% dam w/ power up]]
2. (Toward+4), (back+1), (back+1), (3,1,back+1)
[[6 hit 21% dam / 31% dam w/ power up]]
3. (Toward+4), (back+1), (back+1), (3,1,1)
[[6 hit 20% dam / 30% dam w/ power up]]
4. (Toward+4), (back+1), Rising Star, (3,1,1)
[[6 hit 22% dam / 34% dam w/ power up]]
5. (Toward+4), (3,1,back+1), (back+1), (3,1,back+1)
[[8 hit 26% dam / 39% dam w/ power up]]
6. (Toward+4), (3,1,back+1), (back+1), (3,1, toward+4)
[[8 hit 26% dam / 39% dam w/ power up]]
7. (Toward+4), (3,1,back+1), (back+1), 4,4,5(CS)
[[8 hit 33% dam / 46% dam w/ power up]]
8. (Toward+4), 4,4,5(CS)
[[4 hit 29% dam / 43% dam w/ power up]]
-I'm ghost!


Ghostdragon - Fan Submission Director ghostdragon@mortalkombatonline.com
Mortal Kombat Online - The Ultimate Mortal Kombat Experience
http://www.mortalkombatonline.com
-Isaac Watts
konqrr Wrote: Any move that stuns, even f+4, does not guarantee any attack to follow. Only Sonya's Kiss and Sub-Zero/Frost's freeze do. |
True. Like with Shang Tsung's in his Snake style and with a few other characters, the resulting combos are either 'hit or miss' cause the opponent will fall to the ground after getting stunned. It's still however very usefull, but I would add that relying on the stun too much leaves one open to attack. Shang Tsung's stun for example leaves him open if it's blocked, falls short of reaching it's intended target or the opponent sidesteps around it.
It all depends if you don't have a problem using it as an offensive tactic for it can tend to be more usefull (From those of whom I've talked to about it) as a tactic to us only when an opponent leaves him/herself open.
Hmmmmmm.........*pondering*...other thoughts welcome.
-I'm ghost!


Ghostdragon - Fan Submission Director ghostdragon@mortalkombatonline.com
Mortal Kombat Online - The Ultimate Mortal Kombat Experience
http://www.mortalkombatonline.com
-Isaac Watts
-I'm ghost!
I don't know if anyone discovered this yet, but Kori: 3,3,cs~cs~1,2,cs does 19%. This is a bit better than the staple Kori:3,1,b+1, and it's super flashy.
Tang Soo Do is better than you think man. The reversal and the mix up is what makes it good. At first sight, Escrima seemed lik Quan's worst stance to me, but now I think it's 2nd best(next to broadswords of course).
Believe it or not,Broadswords:b+2 is really good for breaking up combos. It also tracks just like 3,4.



- I never miss.
konqrr Wrote: you can pretty much block everything he throws at you unless he sets you up with that low kick of his |
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if his 'Rising Star' special move was faster and a little more deceptive, Quan would win more...he would also benefit from having a stronger distance game; as it is, you have to pitbull someone to have a chance at winning...i still like the mix-up in TSD stance tho'...


1 of 144,000 - I See Through The Deception - Follow Me
'Son i've made a living, out of reading people's faces...
knowing what their cards said, by the way they held their eyes...
in his second stance...
d+4 does a superfast sweep which wont knock your opponent down, but you can b,b dash right out of it.
the same for his much better low attack, d+2 wil do a low hitting crawling punch that you can backdash out of.
in long fist ive been using this...
1,1,1,b+2, take a step in and do b+4 (sidestepping launcher), then 5,5,to hookswords and 4,4,b+3.
the late hits on this won't connect unless on a wall, and i don't lnow the damage, but is a decent combo when you get it all in.
more as i think of it.
'Son i've made a living, out of reading people's faces...
knowing what their cards said, by the way they held their eyes...
i found a move that isn't listed for movado in his in-game moves list...
in his second stance if you hit his special button he does the rope escape,
but if you hold back and hit it he does a sidstepping backhand.
it looks like it hits real close, but has deceptive distance.
not much, but i thought it was kool.
'Son i've made a living, out of reading people's faces...
knowing what their cards said, by the way they held their eyes...
konqrr wrote:
Hapkido
d+4, Hellfire
d+3, Hellfire
f+3, b+3, Hellfire
d+2, Hellfire
u+4, wait, Hellfire
3,b+1, Hellfire or Taunt
Pi Gua
4, Hellfire
b+1, Hellfire
b+2, Hellfire
f+2, Hellfire
Shove, Hellfire
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i like this starting in hapkido-
u+4,spear,1,3,3,u+4(launcher),5(change stance),2,2,5(to sword),1,1, by this time the body is out of reach (damage 24% i think), if on the wall finish it out with 1,b+3,b+3,d+1(for 26% i think) but if not on the wall, let em roll on the ground after they land and try a quick 4,b+3 to knock them into the air, if it hits then b+3,d+1.


- I never miss.
SalvidonBlak Wrote: repost to strat thread, because i didn't see this here--------------------------------------------- i like this starting in hapkido- u+4,spear,1,3,3,u+4(launcher),5(change stance),2,2,5(to sword),1,1, by this time the body is out of reach (damage 24% i think), if on the wall finish it out with 1,b+3,b+3,d+1(for 26% i think) |
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after the u+4, spear, i always do the 'stock', 2,2,CS,2,CS,1,1,3,4,1,1,3 for 34% or more flashy 2,2,CS,2,CS,1,1,3,f,b+3 (fiery flip kick ender) for 31% damage...you have to time the flip kick about 1 sec after the '3' launcher or the f,b doesn't register and you get another '3' which is 30%...it's only 1% more with the flip kick, but it just looks cool IMHO.
PEACE OUT bro!
the other combo i was experimenting with which is a bit like your 1, 1, b-2, step in, b-4, 5, 5, 4, 4, b-3, except rather than switching styles, do f, f, 3 to pull off his hook vault move. if you time it right, you can get them before they hit the ground after the b-4. it will give you 5 hits and 21% damage, which isn't a lot, but it looks pretty impressive when you pull it off. i'm going to keep trying to fool around with mavado because i can't help but feel there is a lot of untapped potential in his juggling ability, although it's complicated by the fact that one of his best launching moves, b-4, is a sidestep move and therefore rather difficult to aim effectively.


I am SKULLFACE AND I'VE COME TO KICK YER ASS MISTER
You see, the Gasman is an ALCOHOLIC and has NO BUSINESS in this game.All his does is Pukes and shits himself over and over and he looks VERY VERY RETARDED stumbling around drunk. His is the reason they couldn't put a "RUN" button in the game cuz' he wud try and run and trip and fall down becuz he is SO DRUNK. The Gasman shud go into rehab and lose 250 pounds.
'Son i've made a living, out of reading people's faces...
knowing what their cards said, by the way they held their eyes...
OLDSKOOL31 Wrote: MKDA has ALOT of strong characters but they have some weak ones too. Especially the Gasman. You see, the Gasman is an ALCOHOLIC and has NO BUSINESS in this game.All his does is Pukes and shits himself over and over and he looks VERY VERY RETARDED stumbling around drunk. His is the reason they couldn't put a "RUN" button in the game cuz' he wud try and run and trip and fall down becuz he is SO DRUNK. The Gasman shud go into rehab and lose 250 pounds. |
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please post things like this elsewhere, thats why they redesigned the forums. may i sugjest the heading 'the Gasman'.
thank you.
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antanca666 Wrote: the other combo i was experimenting with which is a bit like your 1, 1, b-2, step in, b-4, 5, 5, 4, 4, b-3, except rather than switching styles, do f, f, 3 to pull off his hook vault move. if you time it right, you can get them before they hit the ground after the b-4. it will give you 5 hits and 21% damage, which isn't a lot, but it looks pretty impressive when you pull it off. i'm going to keep trying to fool around with mavado because i can't help but feel there is a lot of untapped potential in his juggling ability, although it's complicated by the fact that one of his best launching moves, b-4, is a sidestep move and therefore rather difficult to aim effectively. |
last night at work i fought my friend who likes raiden, i used mainly movado.
i found some good stuff for long fist...
d+1 is a nice downward crouching punch that is blocked low. it is the same basic move as b+1,
but he ducks, it has a shorter range and less recoil time after.
i didn't get much chance to play around with this, but it seemed to me that if i did d+1, then b+1, the b+1 hit much faster than it should have.
it wasn't 'combo' fast, but you get what i mean?
i will research more in the near future...
i like the fact that long fist has the weak version of that low punch and one with a longer reach, and also the simple 2 (or is it b+2? it's late for me) for a good fast long reaching punch that knocks them across the arena, it's just kool, makes it feel very well fleshed out to me...
by the way now that i think of it, do we have a term for one of those attacks that hit you across the arena? how about calling them a Repulsion? anyone? i don't know what the strat guides are calling them.
anyway...
the fighting was real good last night, not too manny people were on last night that play, but that meant more time for the few who remained.
i have to say, reptile's hung gar stance is nasty.
i didn't think so at first, but one guy i played was using the mix-up stuff from early on in this thread, and i gotta say that shit really works.
he use f+4 (i think) for the low sweeping kick, then he'd change up to either a throw or his i think b+3 where he kind of claws downward at you.
anyway i recognized it from earlier in this thread, but he figuged it out for himself which was kool.
it's a real bitch, because reptile hits so fast with that stuff.
the lethality of using just those 3 moves in a point blank standoff depends on the creativity of the player.
he mixed it up pretty good, and at some points i would become so agravated that i would unintentionally hold d+block to stop what i saw was a throw... which obviously never worked.
the f+4 sweeping kick seems to track a little, and if you get cought by the high hitting claw and knocked down, it gets very tough to escape a determined reptile's next f+4...
i had no luck with movado against him, i was still too green with him to deal with this new menace.
normally i hate to pick a different character than who i want just to beat the pick of my oppnent, but scorpion (my first MK char)had a much better distance game than movado, and i played that against him till i could get in on him with the upper hand, and start hitting him with my mix-ups.
to his credit, he did beat me with scorpion also tho, once or twice. am i crazy or does reptile's impale track a little?
my Reptile opponent left half way thru the night,
so from then on my movado battles went better.
ok, my theory is that movado was designed to base his game around sidestepping attacks.
thats why he has that side change with the ropes, and why all his stances have good ss attacks.
even tho, and i havn't really looked into it, but his block-tap sidesteps don't seem to be great, they defintly arn't as good as shang tsung's crane ones anway (he would be so fuking kool if he could do that!).
but offencively he can do amazing stuff with those side changes.
once last night, i was at like 15% health, raiden at like 20%. i sidechanged out of having my back against the arena wall, with raiden right on top of me -staff stance, coming with the combo that hits high, high, low, high. and it put me instantly behind raiden, as his combo kept going into the wall...
i countered from hooksword stance with, 4,4,b+3.
he bounced off the wall after each of the 4's taking extra damage, and was dead before i think either one of us was sure what had actaully just happened.
seeing the 'FINISH HIM!' with him groggy, i quickly put him on the ground with my favorite move in the stance, the b+3.
we both agreed that it was fucking awsome to see.
i think thats it for now and i think i just wrote a helluvalot just now anyway, so more later as i think of it.


- I never miss.
SalvidonBlak Wrote: OLDSKOOL31 Wrote: i have to say, reptile's hung gar stance is nasty. ok, my theory is that movado was designed to base his game around sidestepping attacks. thats why he has that side change with the ropes, and why all his stances have good ss attacks. |
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nice mavado stuff...i would totally agree with you: an expert mavado is all about constant movement and counter strikes...also proper positioning with him is paramount as well...
reptile can be a b*tch
Peace Out bro!


antanca666 Wrote: i am not a big fan of bo rai cho either. it's a toss up between he and hsu hao for my least favorite character in the game. those two and drahmin are the characters i fight with least in the whole game, but i do play with drahmin every now and then because he can be fun. the thing that i dislike about bo rai cho most, aside from the fact that he's disgusting and not at all cool looking, is that he moves so friggin slow in his drunken fist style. he's got some quick attacks but his actual movement is really slow, since he's stumbling around so goddam much. i definitely prefer to play with characters who have speed rather than great strength. i'm sure there are plenty of ways that you could make bo rai cho into a good fighter, because he does have some good moves, and his spastic movements make it difficult to predict what he's going to do (which is what that style of martial art is all about, actually). it doesn't even matter though, because i'm pretty sure they're not going to put him in mk6, because there's no one that actually likes him. even drahmin, as mediocre as he is, has people that like him and think he's great, but i don't hear anyone talking about bo rai cho as a good character. |
Bo' Rai Cho is the #2 character in the game so how can u say hes not good. the only thing slow about drunkinfist is his walk NOT his moves and if u wanna fast walking drunkinfist then play in weapon and slide trick into drunkin. and the charachet also has an infinite.
'Son i've made a living, out of reading people's faces...
knowing what their cards said, by the way they held their eyes...
MK_Legend Wrote: reptiles Hungar is ok, HOWEVER the hungar by itself will not work that well at super high level. the high/low stuff is VERY punishable. now crab is the really deadly stance. u should play in hungar and slide trick into crab. thats 1 of the keys to MKDA, being able to use 2 stances from 1. |
i thought hung gar war trash till i saw that mixup in action...
it realy is the simplicity of it that makes it dangerous, but if you are clear headded and know your fighter you can get it together and deal.
not to sound dumb, but what exactly is the slide trick you speak of?
mabey i know this trick by some other term?
i've gotten really into using the 3 stances as one, with scorpion i find i don't stay in one stance for more than half a combo anymore.
the same for movado and kung lao, altho i don't have much use for sholin fist.
ok now that i'm typing i remember somthing i wanted to ask since konqrr's post on interruption damage bonuses in combos, but i keep forgetting...
ok, we know now that there is no interrupt bonus for sidestepping and such.
but i had read somwhere that when you do a juggle combo and change stances in between strikes, the filters on your damage gauge are reset, and not reduced as normal for being over-damaging.
so, does anyone know if this also is wrong?
i never seem to think of this when i fight, and thus i never put it to a solid test.
i'd like to see this resolved here once and for all.
i'm glad there's finally some reptile discussion here, too. his hung gar style was one i liked from the very beginning. it's a very fluid style with lots of fast deceptive attacks. his b-4 is one of my favorites. it doesn't necessarily open up great combo possibilities, but it's good in the same way that mavado's 2 and 4 attacks are. it's a nice powerful attack that you can pull off quickly after blocking and it just looks cool. the fact that there's a low attack in the middle of any of his combos that start out 1, 3, 4 makes defending him even a little harder. in general, the way that he moves is so much different from other characters that predicting what he's going to do can be difficult. i definitely consider reptile to be one of the better characters in the game. all of his styles have good attacks, combos, launchers, and they just look really nice. oh, and i am one of the people that actually likes him just as much if not more as a reptile rather than a male ninja. reptile is an animal, he's brutal and pissed off all the time. having him look more reptilian accentuates this, and that's a good thing. nice sound effects for him too ;)