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SalvidonBlak Wrote: I remember somthing i wanted to ask since konqrr's post on interruption damage bonuses in combos, but i keep forgetting... ok, we know now that there is no interrupt bonus for sidestepping and such. but i had read somwhere that when you do a juggle combo and change stances in between strikes, the filters on your damage gauge are reset, and not reduced as normal for being over-damaging. so, does anyone know if this also is wrong? |
As far as I know, this is true. It works well with Li Mei as her 36, 37 and 40 damage combos would be nothing without it. But then there's that Sonya (23% one) combo...WTF! So I think it works with combos where you pop them up, then change stances and do a style branch combo. Notice your opponents lifebar when you do Sub-Zero's 41% combo...the last hit which is the last of a style branch combo does the majority of the juggle damage.
So, in short...I don't know for sure
PLS, can enyony help me? EU version is in CPU AI much better that USA, and I find one cool think. If I fi ̈ght with the last warrior (ie Shang Tsung or Quan Chi) at max (it means 100% dificulty), and I chtch him with combo, it's normal, that - in the case the first hit is SUCCESFULL!!! - he counter me after 2 or 3 hits. Sometime he only use block at the least of the combo.
What's the trick? How can I do this? How to interrupt combo, in which someone else succesfully catch me???
What's the trick? How can I do this? How to interrupt combo, in which someone else succesfully catch me???
0
sometimes if you're maybe a little too far away from them, the first hit in a combo will hit them, and maybe the second, but after a while you may get a hit that misses them, in which case the computer will surely block immediately and break out of your combo. the only way to do this yourself would probably be to just hold block whenever you get caught in a combo, and if a hit misses you, you'll break out of it. that's the only thing i can think of.


About Me
- I never miss.
0
antanca666 Wrote: sometimes if you're maybe a little too far away from them, the first hit in a combo will hit them, and maybe the second, but after a while you may get a hit that misses them, in which case the computer will surely block immediately and break out of your combo. the only way to do this yourself would probably be to just hold block whenever you get caught in a combo, and if a hit misses you, you'll break out of it. that's the only thing i can think of. |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
at time of writing: i've never had this happen unless i hit the opp. into the wall and they techrolled out of the rest of the combo...any of the 'canned' combo strings on hit (barring the wall techroll); ALL other hits in the combo are guaranteed. for example: scorpy's 2,2,CS,2,CS,1,1,3, etc...if the first '2' is on hit and you are not near a wall, the remaining hits are all guaranteed. hold block all day if you want, and watch your character get pimped!
Peace out bro!
0
the computer does occasionally break out of combos. if you havn't seen it, then i guess you're just lucky. regardless, all other hits are guaranteed IF there are no hits that miss, which does happen from time to time due to distance factors and other random stuff. i think i've even broken out of a couple before. it's not very common, but it does happen. so, please don't give me the "all hits after the first one are guaranteed" speech.
at time of writing: i've never had this happen unless i hit the opp. into the wall and they techrolled out of the rest of the combo...any of the 'canned' combo strings on hit (barring the wall techroll); ALL other hits in the combo are guaranteed. for example: scorpy's 2,2,CS,2,CS,1,1,3, etc...if the first '2' is on hit and you are not near a wall, the remaining hits are all guaranteed. hold block all day if you want, and watch your character get pimped!
Peace out bro!
--------------------------------------------------
Yeah, in USA version you'r right. But AI in this version sucks. EU is MUCH and MUCH better - and f.e. Qwuan Chi breaks this - as you say guaranteed - combos EVERYTIME. FE Shang Tsungs Master Blade after the second hit (I.e. 4 2 HERE 3 b+3) is un-guaranteed!!! Everytime!!!
Peace out bro!
--------------------------------------------------
Yeah, in USA version you'r right. But AI in this version sucks. EU is MUCH and MUCH better - and f.e. Qwuan Chi breaks this - as you say guaranteed - combos EVERYTIME. FE Shang Tsungs Master Blade after the second hit (I.e. 4 2 HERE 3 b+3) is un-guaranteed!!! Everytime!!!
About Me
'Son i've made a living, out of reading people's faces...
knowing what their cards said, by the way they held their eyes...
0
it's been my experience, against humans, that you can indeed escape a gaurenteed string combo.
last time i had a noticeable problem with this is when i fought my girlfriend's brother, and i used the sword stance for shang tsung...
it's been a while since i used him, and right now my head is spinning with movado and scorpion stuff, so i can't remembe the combo, but...
when the last hits of the string connected, he was able to block.
it was where shang does the high kick, and then brings the sword around for the last strike, that was where he ended up blocking.
i concluded that it was due to me being too slow with this (at the time) new combo, and i found when i sped up the buttons in the string he could no longer block those strikes.
there is a fine line, however, between going faster on the buttons and speeding up your hits,
and doing the combo so fast that your fighter can't keep up with you.
i find movado's hookswords to be very sensitive to this, and i often go too fast on the buttons for the combo to work.
scorpion's kick combos in hapkida however, seem to go as fast as you please, and i never once have had that problem...
nor have i ever had anyone block the ending, or escape in anyway from it, after a strike in the string connects.
on another note,
saw something kool last night,
was fighting Kung Lao with Movado...
from a good long disance i used the f,f,3 double rope kick, just for the hell of it.
as i did my opponent reared back for the impale with kung lao,
and as the first pixel of his sword, touched the first pixel of my feet...
movado instantly was standing, in his 'being impailed' animation... at a distance of half the arena away from kung lou!
it gave the illusion of kung lao launching his broadsword at me from way off.
no gameplay insight here i think,
just fuckin awsome to see.
last time i had a noticeable problem with this is when i fought my girlfriend's brother, and i used the sword stance for shang tsung...
it's been a while since i used him, and right now my head is spinning with movado and scorpion stuff, so i can't remembe the combo, but...
when the last hits of the string connected, he was able to block.
it was where shang does the high kick, and then brings the sword around for the last strike, that was where he ended up blocking.
i concluded that it was due to me being too slow with this (at the time) new combo, and i found when i sped up the buttons in the string he could no longer block those strikes.
there is a fine line, however, between going faster on the buttons and speeding up your hits,
and doing the combo so fast that your fighter can't keep up with you.
i find movado's hookswords to be very sensitive to this, and i often go too fast on the buttons for the combo to work.
scorpion's kick combos in hapkida however, seem to go as fast as you please, and i never once have had that problem...
nor have i ever had anyone block the ending, or escape in anyway from it, after a strike in the string connects.
on another note,
saw something kool last night,
was fighting Kung Lao with Movado...
from a good long disance i used the f,f,3 double rope kick, just for the hell of it.
as i did my opponent reared back for the impale with kung lao,
and as the first pixel of his sword, touched the first pixel of my feet...
movado instantly was standing, in his 'being impailed' animation... at a distance of half the arena away from kung lou!
it gave the illusion of kung lao launching his broadsword at me from way off.
no gameplay insight here i think,
just fuckin awsome to see.


About Me
- I never miss.
0
SalvidonBlak Wrote: it's been my experience, against humans, that you can indeed escape a gaurenteed string combo. |
~~~~~~~~~~~~~~~~~~~~~~~~
i've played against several humans and at this time of writing, they have never escaped the 'canned' combo strings (at least for scorpy (2,2,CS,2,CS,1,1,3), kunglao (1,1,1,CS,4,4,CS), sonya (1,1,CS,4,CS), and nitara (1,1,3,CS)
Peace out bro!
About Me
'Son i've made a living, out of reading people's faces...
knowing what their cards said, by the way they held their eyes...
0
poor wording on my part.
what i meant to say, is that it is possible...
but usually thru pilot error on behalf of the player trying to do the combo.
such as possibly doing the string too slowly,
like the one i said with shang's sword combo.
my point was, just because you press 2,2,3,4,b+4,
and it IS a string combo, and that first strike DID hit them...
it does not nessecerily mean that all strikes WILL connect.
shit happens, like walls for you tech off of...
manny a slip, between a cup and lip.
i think that it has been said before tho, that in these string combos are strikes that allow axess to perform an interruption...
i too have had the computer on max get hit by an early strike in my string combo, only to find myself cought up in my A.I. opponent's own combo,
after they decided they could just stop getting hit and hit me back.
i have never encounterd a human (yet) who could do this, but if i have learned one thing from past MKs, it is that if you saw the computer do somthing that seemed impossible, but it was just a matter of raw speed, odds are you can do it too.
for example...
WARNING:FLASHBACK-
the following story is circa 1992.
it does NOT involve MKDA, but does have a valid point.
-----------------------------------------------
the arcade me and my two friends played at during the MK1 days, had decided to shut off the fatalities one day.
(this was an option in the menu, accesed by opening the cabinet)
we went looking for a new arcade.
one day we heard they had turned the fatals and blood back on. so we went back.
fellow MK players that we had not seen in the month or so that we had played elsewhere, told us that an asian guy had been comming in alot recently...
they said he called himself 'master show',
and that he was impossible to beat.
it got really annoying after a few weeks of hearing stories from people about how amazing this guy was, and how we kept 'just missing' him.
my friends and i were pretty convinced that this was the proverbial 'crock of shit'.
until one night...
we actually went in and there he was.
he didn't say his name was 'master show' or anything... but after watching him play for a moment it was soon very obvious that this was our man.
he used scorpion, and seeing as he was my favorite char, i took this as a personal
challenge to my reputation.
we all ran to the change machines for tokens, damn near breaking each others necks to be the one to get back to the machine first and plunk that token down on the glass, marking us next in line to face the 'master'.
about $10.00 and 45 min later, myself and my two friends were all out of tokens, not one of us being able to remove him from the machine. we were in good company, as manny associates of ours stepped up and quickly stepped back down. some just stopped putting up their tokens when they saw us, figuring the 4 of us together meant it was a bad night to think they could get a win streak going, and thus, saved their hard earned money.
he was so fast, he was able to do things that we all considered impossible in the game.
his trademark in the arcade, which we all got to witness first hand, was the way he could block a sweep kick, and catch you with scorpion's spear before you had stood up from sweeping.
we had seen this done before...
by the computer.
this was the first time we had ever seen a human being execute moves with such speed.
till that point, we had considered fighting the computer to be fruitless, as it the comp constantly did things no human could possibly do...
but he did them.
and after a bit of practice so did we.
--------------------------------------------------
END OF FLASHBACK
anyway what im trying to say, is that it wouldnt suprise me if you could interrupt string combos without walls or mistakes made by the 'stringer' the way the comp does. all it would take is knowing the place in the string to try, and very good timing.
what i meant to say, is that it is possible...
but usually thru pilot error on behalf of the player trying to do the combo.
such as possibly doing the string too slowly,
like the one i said with shang's sword combo.
my point was, just because you press 2,2,3,4,b+4,
and it IS a string combo, and that first strike DID hit them...
it does not nessecerily mean that all strikes WILL connect.
shit happens, like walls for you tech off of...
manny a slip, between a cup and lip.
i think that it has been said before tho, that in these string combos are strikes that allow axess to perform an interruption...
i too have had the computer on max get hit by an early strike in my string combo, only to find myself cought up in my A.I. opponent's own combo,
after they decided they could just stop getting hit and hit me back.
i have never encounterd a human (yet) who could do this, but if i have learned one thing from past MKs, it is that if you saw the computer do somthing that seemed impossible, but it was just a matter of raw speed, odds are you can do it too.
for example...
WARNING:FLASHBACK-
the following story is circa 1992.
it does NOT involve MKDA, but does have a valid point.
-----------------------------------------------
the arcade me and my two friends played at during the MK1 days, had decided to shut off the fatalities one day.
(this was an option in the menu, accesed by opening the cabinet)
we went looking for a new arcade.
one day we heard they had turned the fatals and blood back on. so we went back.
fellow MK players that we had not seen in the month or so that we had played elsewhere, told us that an asian guy had been comming in alot recently...
they said he called himself 'master show',
and that he was impossible to beat.
it got really annoying after a few weeks of hearing stories from people about how amazing this guy was, and how we kept 'just missing' him.
my friends and i were pretty convinced that this was the proverbial 'crock of shit'.
until one night...
we actually went in and there he was.
he didn't say his name was 'master show' or anything... but after watching him play for a moment it was soon very obvious that this was our man.
he used scorpion, and seeing as he was my favorite char, i took this as a personal
challenge to my reputation.
we all ran to the change machines for tokens, damn near breaking each others necks to be the one to get back to the machine first and plunk that token down on the glass, marking us next in line to face the 'master'.
about $10.00 and 45 min later, myself and my two friends were all out of tokens, not one of us being able to remove him from the machine. we were in good company, as manny associates of ours stepped up and quickly stepped back down. some just stopped putting up their tokens when they saw us, figuring the 4 of us together meant it was a bad night to think they could get a win streak going, and thus, saved their hard earned money.
he was so fast, he was able to do things that we all considered impossible in the game.
his trademark in the arcade, which we all got to witness first hand, was the way he could block a sweep kick, and catch you with scorpion's spear before you had stood up from sweeping.
we had seen this done before...
by the computer.
this was the first time we had ever seen a human being execute moves with such speed.
till that point, we had considered fighting the computer to be fruitless, as it the comp constantly did things no human could possibly do...
but he did them.
and after a bit of practice so did we.
--------------------------------------------------
END OF FLASHBACK
anyway what im trying to say, is that it wouldnt suprise me if you could interrupt string combos without walls or mistakes made by the 'stringer' the way the comp does. all it would take is knowing the place in the string to try, and very good timing.

0
all combos r guarenteed on the first hit. if a hit knocks u into the wall u can tech it and block/interupt if a combo misses at mid screen after the first few hits connect then its only a glitch. Bo's branch from drunkin does this on certain characters.
0
i beg to differ. if you've never seen it happen, then you've never seen it happen. but i've seen it happen, so i know it's possible, and it's not just a glitch. sometimes, depending on how close you were to the opponent when you started the combo and other things like what kind of stance your opponent has (some stances lean backwards farther and thus avoid certain hits better), you can have certain hits in a combo miss, which gives the player a chance to break out. it's rare, but it does happen. i know i'm going to get about 5 more replies to this saying the exact same thing over and over again: "all combos are guaranteed on the first hit". 99% of the time this is true, but i've seen combos broken, so it's possible. denying this just means you havn't seen it yet.
About Me
'Son i've made a living, out of reading people's faces...
knowing what their cards said, by the way they held their eyes...
0
well, i will say this,
when i use movado's hookswords and i do 4,4,b+3,
the last hit, and i mean the very last hit, where the hooks pull them to the ground after b+3 connect...
depeneding on distance, they reel from the hit and out of reach of the downward pull.
(just like if you try from long fist, 1,1,b+2,cs to hooks, b+3, exept that is in the air)
i don't remember anyone taking advantage of this yet, only because of the fact that it comes at the end of my combo.
but i think i have seen this sort of thing happen in other char's strings but i can't remember who they were, oh what they were doing... it all blurs together somtimes when you have alot of battles in a short amount of time.(at work we kind of play as hard and fast as we can, just to have time to get in another fight. time is very limited, so we have to get on with it, and reflect on the fight later)
when i use movado's hookswords and i do 4,4,b+3,
the last hit, and i mean the very last hit, where the hooks pull them to the ground after b+3 connect...
depeneding on distance, they reel from the hit and out of reach of the downward pull.
(just like if you try from long fist, 1,1,b+2,cs to hooks, b+3, exept that is in the air)
i don't remember anyone taking advantage of this yet, only because of the fact that it comes at the end of my combo.
but i think i have seen this sort of thing happen in other char's strings but i can't remember who they were, oh what they were doing... it all blurs together somtimes when you have alot of battles in a short amount of time.(at work we kind of play as hard and fast as we can, just to have time to get in another fight. time is very limited, so we have to get on with it, and reflect on the fight later)
I am nearly to sure it happens in EU version on 100% difficulty as normal think. I will try to catch some of this "never happend" thinks in computer and post them on net, but it depend on how my computer will ghoing, cos its HDD is going t be a little... Furious:o)

0
antanca666 Wrote: i beg to differ. if you've never seen it happen, then you've never seen it happen. but i've seen it happen, so i know it's possible, and it's not just a glitch. sometimes, depending on how close you were to the opponent when you started the combo and other things like what kind of stance your opponent has (some stances lean backwards farther and thus avoid certain hits better), you can have certain hits in a combo miss, which gives the player a chance to break out. it's rare, but it does happen. i know i'm going to get about 5 more replies to this saying the exact same thing over and over again: "all combos are guaranteed on the first hit". 99% of the time this is true, but i've seen combos broken, so it's possible. denying this just means you havn't seen it yet. |
nirara's branch when starting in leopard misses randomly on nitara and kenshi. Bo's branch combo from drunkin misses randomly on shang,quan chi, and scorpion. kenshis branch combo from tai chi misses randomly on kenshi and nitara. frosts branch combo from TB misses randomly on frost and kenshi and kung lao. and her corner juggles miss on hsu hao. shangs sword combo just glitches priod. it doesnt matter how fast or slow u do the command. it is very easy to make sure that these combos NEVER miss. there r reasons y these combos miss on these characters that i dont feel like getting into with a moron that feels that in MK if the cpu can do it then so can u. like in MKDA when they switch backwards into stances or in MK4 when they hp spear u infinitley with scropion or in MK3/UMK when they hit u with a liu kang 3 bicycle kicks in a row combo. actually in MK the rule is the cpu does things that humans CANT DO


About Me
- I never miss.
0
MK_Legend Wrote: antanca666 Wrote: i beg to differ. if you've never seen it happen, then you've never seen it happen. but i've seen it happen, so i know it's possible, and it's not just a glitch. sometimes, depending on how close you were to the opponent when you started the combo and other things like what kind of stance your opponent has (some stances lean backwards farther and thus avoid certain hits better), you can have certain hits in a combo miss, which gives the player a chance to break out. it's rare, but it does happen. i know i'm going to get about 5 more replies to this saying the exact same thing over and over again: "all combos are guaranteed on the first hit". 99% of the time this is true, but i've seen combos broken, so it's possible. denying this just means you havn't seen it yet. nirara's branch when starting in leopard misses randomly on nitara and kenshi. Bo's branch combo from drunkin misses randomly on shang,quan chi, and scorpion. kenshis branch combo from tai chi misses randomly on kenshi and nitara. frosts branch combo from TB misses randomly on frost and kenshi and kung lao. and her corner juggles miss on hsu hao. shangs sword combo just glitches priod. it doesnt matter how fast or slow u do the command. it is very easy to make sure that these combos NEVER miss. there r reasons y these combos miss on these characters that i dont feel like getting into with a moron that feels that in MK if the cpu can do it then so can u. like in MKDA when they switch backwards into stances or in MK4 when they hp spear u infinitley with scropion or in MK3/UMK when they hit u with a liu kang 3 bicycle kicks in a row combo. actually in MK the rule is the cpu does things that humans CANT DO |
~~~~~~~~~~~~~~~~~~~~~~~~~~~
as always, MKLegend droppin da knowledge! (bows to da man)
personally, i've never had any combos miss 'cauze i gotz mad skillZ!
Peace out bro!


About Me
- I never miss.
0
"MKL: actually in MK the rule is the cpu does things that humans CANT DO" ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ true dat dog! hey! why can't i:
1)block moves with my BACK to you? the comp. did this once as frost!!! i was hittin the hell outta her back while she was blocking everything..
2)change from sword immediately into pigua and shove? wasn't hapkido in there somewhere?
3)begin a completely linear attack and have it hit AFTER the opponent sidesteps? almost like the comp. 'turns the corner' to follow you with the combo..!!!! (fo shizzzle my nizzle on this one!) lol.
this game is kindof BrOkEn!!! just like T4 EWGF suddenly hitting high!!! WTF?
who makes these decisions NAMCO???
(MKDA is still da D-O- double jizzle!)
1)block moves with my BACK to you? the comp. did this once as frost!!! i was hittin the hell outta her back while she was blocking everything..
2)change from sword immediately into pigua and shove? wasn't hapkido in there somewhere?
3)begin a completely linear attack and have it hit AFTER the opponent sidesteps? almost like the comp. 'turns the corner' to follow you with the combo..!!!! (fo shizzzle my nizzle on this one!) lol.
this game is kindof BrOkEn!!! just like T4 EWGF suddenly hitting high!!! WTF?
(MKDA is still da D-O- double jizzle!)
About Me
'Son i've made a living, out of reading people's faces...
knowing what their cards said, by the way they held their eyes...
0
ok now,
let me make myself clear.
i only meant in matters of SPEED, the computer can be copied.
i never ment to infer that i could defy the basic physics of the game.
iv'e made posts before about the way i can't stand fighting the computer, thats why i go out of my way to play humans.
to see what really can and can't be done.
im sorry to stirr such feelings on the matter, as i would heartfully agree with you.
im just a guy who can do the spear fast, i hope not to be thought a moron.
let me make myself clear.
i only meant in matters of SPEED, the computer can be copied.
i never ment to infer that i could defy the basic physics of the game.
iv'e made posts before about the way i can't stand fighting the computer, thats why i go out of my way to play humans.
to see what really can and can't be done.
im sorry to stirr such feelings on the matter, as i would heartfully agree with you.
im just a guy who can do the spear fast, i hope not to be thought a moron.

0
First i think almost all the characters have their qualities.
Its a pity many people think Drahmin sux. He doesn't. His power lies in fast counters, tricks and power.
Second, a Drahmin tip. In 2nd stance attack with:
2 (for gamecube: Y), then switch to 3rd stance, do a powerup/nejin (your opponent is still in the air) and when he stands up do the "special move button" (for gamecube: Z) + F.
Its a pity many people think Drahmin sux. He doesn't. His power lies in fast counters, tricks and power.
Second, a Drahmin tip. In 2nd stance attack with:
2 (for gamecube: Y), then switch to 3rd stance, do a powerup/nejin (your opponent is still in the air) and when he stands up do the "special move button" (for gamecube: Z) + F.
0
MK_Legend Wrote: antanca666 Wrote: i beg to differ. if you've never seen it happen, then you've never seen it happen. but i've seen it happen, so i know it's possible, and it's not just a glitch. sometimes, depending on how close you were to the opponent when you started the combo and other things like what kind of stance your opponent has (some stances lean backwards farther and thus avoid certain hits better), you can have certain hits in a combo miss, which gives the player a chance to break out. it's rare, but it does happen. i know i'm going to get about 5 more replies to this saying the exact same thing over and over again: "all combos are guaranteed on the first hit". 99% of the time this is true, but i've seen combos broken, so it's possible. denying this just means you havn't seen it yet. nirara's branch when starting in leopard misses randomly on nitara and kenshi. Bo's branch combo from drunkin misses randomly on shang,quan chi, and scorpion. kenshis branch combo from tai chi misses randomly on kenshi and nitara. frosts branch combo from TB misses randomly on frost and kenshi and kung lao. and her corner juggles miss on hsu hao. shangs sword combo just glitches priod. it doesnt matter how fast or slow u do the command. it is very easy to make sure that these combos NEVER miss. there r reasons y these combos miss on these characters that i dont feel like getting into with a moron that feels that in MK if the cpu can do it then so can u. like in MKDA when they switch backwards into stances or in MK4 when they hp spear u infinitley with scropion or in MK3/UMK when they hit u with a liu kang 3 bicycle kicks in a row combo. actually in MK the rule is the cpu does things that humans CANT DO |
MK_Legend Wrote: antanca666 Wrote: i beg to differ. if you've never seen it happen, then you've never seen it happen. but i've seen it happen, so i know it's possible, and it's not just a glitch. sometimes, depending on how close you were to the opponent when you started the combo and other things like what kind of stance your opponent has (some stances lean backwards farther and thus avoid certain hits better), you can have certain hits in a combo miss, which gives the player a chance to break out. it's rare, but it does happen. i know i'm going to get about 5 more replies to this saying the exact same thing over and over again: "all combos are guaranteed on the first hit". 99% of the time this is true, but i've seen combos broken, so it's possible. denying this just means you havn't seen it yet. nirara's branch when starting in leopard misses randomly on nitara and kenshi. Bo's branch combo from drunkin misses randomly on shang,quan chi, and scorpion. kenshis branch combo from tai chi misses randomly on kenshi and nitara. frosts branch combo from TB misses randomly on frost and kenshi and kung lao. and her corner juggles miss on hsu hao. shangs sword combo just glitches priod. it doesnt matter how fast or slow u do the command. it is very easy to make sure that these combos NEVER miss. there r reasons y these combos miss on these characters that i dont feel like getting into with a moron that feels that in MK if the cpu can do it then so can u. like in MKDA when they switch backwards into stances or in MK4 when they hp spear u infinitley with scropion or in MK3/UMK when they hit u with a liu kang 3 bicycle kicks in a row combo. actually in MK the rule is the cpu does things that humans CANT DO |
the whole reason i got into this ridiculous discussion is because someone said that all combos are guaranteed on the first hit and i'm just saying that it's not so. i'm just proposing some possible reasons why an observable fact may be occuring every so often. these instances are a minority, obviously. i don't think you calling me a moron because supposedly i think that if the computer can do it then so can a human is the most is the most mature way to react to this. on the contrary, i don't believe that if the computer can do it then so can a human. but i don't even know why i'm bothering to explain myself so well since i've already done so in about 3 posts on this very topic in this very thread, and i don't think that, your inane presumptions nottwithstanding, too many people have had trouble understanding that. people like you are the reason why forums are lame. you should kill yourself.
0
Hung Gar: f+4 is SOOO not safe. d+4 is where it's atas far as safness goes in Hung Gar. Recovers fast as hell.
Bo Rai Cho number 2? Whatever dude. BRC is top tier, but I don't know about Number 2.
Can anyone test out if Jeet Kune Do: u+4 tracks? I've been messing around with it, but not with real comp.
Bo Rai Cho number 2? Whatever dude. BRC is top tier, but I don't know about Number 2.
Can anyone test out if Jeet Kune Do: u+4 tracks? I've been messing around with it, but not with real comp.

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antanca666 Wrote: people like you are the reason why forums are lame. you should kill yourself. |
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thanx 4 the tips...i cud use sumn jax combos...but as they say there r beta ones....im known as BLACK ICE....my methods r clear fight until u give up....i know every code there is 2 every mortal kombat game ever created.....4give me i dont mean 2 bost but i feel u and me cud be good frends coz u follow one of my policies......alwayz give ur secrets in segments or bea yet not at all except 4 the ppl u trust...so as 2 use them 2 ur advantage...ne way my frend hope u reply and we can help each pther out....til then im out.....BLACK ICE
thanx 4 the tips...i cud use sumn jax combos...but as they say there r beta ones....im known as BLACK ICE....my methods r clear fight until u give up....i know every code there is 2 every mortal kombat game ever created.....4give me i dont mean 2 bost but i feel u and me cud be good frends coz u follow one of my policies......alwayz give ur secrets in segments or bea yet not at all except 4 the ppl u trust...so as 2 use them 2 ur advantage...ne way my frend hope u reply and we can help each pther out....til then im out.....BLACK ICE
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blackice Wrote: thanx 4 the tips...i cud use sumn jax combos...but as they say there r beta ones....im known as BLACK ICE....my methods r clear fight until u give up....i know every code there is 2 every mortal kombat game ever created.....4give me i dont mean 2 bost but i feel u and me cud be good frends coz u follow one of my policies......alwayz give ur secrets in segments or bea yet not at all except 4 the ppl u trust...so as 2 use them 2 ur advantage...ne way my frend hope u reply and we can help each pther out....til then im out.....BLACK ICE |
....... what???
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