Why does Everyone like Mk 3,UMK3,MKT so much?
0
posted09/20/2004 03:39 AM (UTC)by
Avatar
Candyman1014
Avatar
About Me

Member Since
12/10/2003 04:28 AM (UTC)
Why does Everyone like Mk 3,UMK3,MKT so much?

To me those were the worst MK games(not counting MKM or special forces)

Yes I did like the Characther and the big Selection in MK: T, But everything about Mk3,Umk3,Mk:T just wasn't very good. There Fatalities were just Terriable maybe atleast six of them were good, Hate the run button, Frienships, animalaty,babialty, brutality were terriable also, The Stages were no good except Pit 3, and I wonder why everyone like it so much?

Sorry, but I really didn't like these!
Avatar
Sub_Zero_13
09/13/2004 05:08 AM (UTC)
0
I liked the Stages, I think the Brutalities were a lot of fun, I wasn't crazy about the fatalities either, I DID like the run button, I liked the faster gameplay of it. And I DID like Mortal Kombat Mythologies: Sub Zero, it was a great game, just cause it was one player don't make it crap.
Avatar
Candyman1014
09/13/2004 05:13 AM (UTC)
0

Sub_zero_13 Wrote:
I liked the Stages, I think the Brutalities were a lot of fun, I wasn't crazy about the fatalities either, I DID like the run button, I liked the faster gameplay of it. And I DID like Mortal Kombat Mythologies: Sub Zero, it was a great game, just cause it was one player don't make it crap.



I never meant to say MkM was crap I Meant Like Fighting Mk games! You know MK1,Mk2, and so on , I meant not counting MkM and SF,
Avatar
Sub_Zero_13
09/13/2004 05:17 AM (UTC)
0
Well anyway, I liked MK3 Series. But it's one of those things like... Umm... I had an example the other day but I can't remember it, anyway, you either love it or you hate it, I guess. And I happen to love it.

EDIT: Right, my example was X-Box. People either love it or they hate it.
Avatar
Alpha_Q_Up
09/13/2004 05:42 AM (UTC)
0

candyman1014 Wrote:
Why does Everyone like Mk 3,UMK3,MKT so much?

To me those were the worst MK games(not counting MKM or special forces)

Yes I did like the Characther and the big Selection in MK: T, But everything about Mk3,Umk3,Mk:T just wasn't very good. There Fatalities were just Terriable maybe atleast six of them were good, Hate the run button, Frienships, animalaty,babialty, brutality were terriable also, The Stages were no good except Pit 3, and I wonder why everyone like it so much?

Sorry, but I really didn't like these!


Everything you dislike about the MK games is artificial(Backgrounds and finishing moves), what about the story and the actual gameplay?
Avatar
blueoakleyz
09/13/2004 05:42 AM (UTC)
0
Because it was fun to play
it was 2D with digitized graphics
it had great gameplay, with fast combat and universal moves and it was just really fun......
unlike MKDA's gameplay which, imo is quite shit
Avatar
Candyman1014
09/13/2004 06:08 AM (UTC)
0
The gameplay was terriable, the combos weren't good and storyline was O.K but not Great!
Avatar
blueoakleyz
09/13/2004 06:17 AM (UTC)
0
Um noooooo
the control was great
You knew exactly what did what
Hk, Hp, Lk, Lp, Blk......and then there was run which sped things up more which was great
it was just so much fun
Avatar
Konqrr
Avatar
About Me
MKII is a Glorified RPG...Turn Based Chip Damage!
09/13/2004 06:26 AM (UTC)
0
Arcade UMK3 > Greatest Hits MKT for PSX > *.mk

Run is wonderful...no more turtle bullshit like MK2. It simply has the best gameplay in any MK game to date.

Who cares about finishing moves? oh yeah, you do...lol
Avatar
blueoakleyz
09/13/2004 06:55 AM (UTC)
0
whats different about the Best seller's MKT than the original?
Avatar
Candyman1014
09/13/2004 07:07 AM (UTC)
0

Konqrr Wrote:
Arcade UMK3 > Greatest Hits MKT for PSX > *.mk

Run is wonderful...no more turtle bullshit like MK2. It simply has the best gameplay in any MK game to date.

Who cares about finishing moves? oh yeah, you do...lol


Runs were terriable
The Hp, hk,lp,lk was alright but old, the new fighting style are way better

Finshing Moves is what made Mortal Kombat Famous

I didn't care about the Story until MK:DA well I did like Mk II Story!
Avatar
Konqrr
Avatar
About Me
MKII is a Glorified RPG...Turn Based Chip Damage!
09/13/2004 07:59 AM (UTC)
0
The NON-Greatest Hits version of MKT is buggy...like the N64 version. When you do a popup combo, they stay in the air longer and go higher allowing for some really cheesy infinite and high damage combos.
Avatar
MK2KungBroken
Avatar
About Me
The Prophet - R.I.P. 1979-2006www.kombatnetwork.com
- Your Source for UMK3 Competition -
When something better than UMK3 comes out, I'll let you all know, because it still hasn't happened yet.
09/13/2004 08:57 AM (UTC)
0
I have a non greatest hits version with the orange label that is not the buggy version of MKT by the way.

The reason we like UMK3 and MKT so much is because it's simply more fun to play than MK1 MK2 and MK3. It's much faster, more variety, more thinking.

I like the term "Artificial" to describe when players dislike a game because the fatalities suck, or they don't like the music, or stages. There comes a point where people must realize what it better in terms of the actual gameplay, and there's no way to dispute that UMK3 is better because you have to eliminate useful, more innovative features to get to MK2 style playing. The reason they made fatalities corny was because they had a game that was actually good, and that stuff they were trying to phase out. It's just not important enough. There's people who still play the old school games because they like the fatalities and I personally feel that's a sad reason to keep playing. I'd rather people not play at all because they generally aren't good and just get in the way of the real players at tournys or competitive play in general. I hate those guys who yell "Do the Helicopter fatality!" in the background, or "Do his ANIMALALITY!!!!" Really annoying.

I dunno, to each his own with this and that, but a lot people don't get the same thing out of MK as a decent chunk of us do.

Just trying to explain the difference between players and watchers.

Matt
The 2D MK games were the greatest, to me. Every character had the same set of basic moves, you could play without thinking, really, the only stuff you needed to memorize, were the character specific moves, and their combos.

Now all the characters have completely independant moves from each other, more than one style aswell, and they lost mostly all of their trademark moves. I find it difficult switching between characters,you might as well be switching between MK, SF,and KI, the controls are so wack.

I'm getting used to it. Now that D's coming, with my favorite characters returning, I'm more enthused to learn their different styles.



Ka-Tra
Dude MK3 and its expansion series were awsome! It had a good combo system, MK1 did not have one and MK2's version was limited. There was so much more to offer than the previous too, it had that addictive gaming experience that i think most MK fans enjoyed.
Avatar
takermk
09/13/2004 10:56 AM (UTC)
0
UMK3/MKT will always be my favorite fighting games. No gameplay will ever beat them.

I personally don't see what's wrong with the combo system. It's awesome. The Run button made the gameplay much faster, and it was more fun.

I could give 2 shits less about the finishing moves. I mean, it's cool to see a finisher every once in awhile, but a finishing does not have to be really cool or really bloody to be good. Fatalites isn't what makes MK good to me, the gameplay is, and UMK3/MKT's gameplay is flawless.
Avatar
KLSADAKO
09/13/2004 02:48 PM (UTC)
0
I think ppl expected to much from MK3 after the success of part 2, and to most ppl it just did not deliever.
I remember when MK2 first came out, there were cwords around the machine for weeks.

When MK3 came out, I just saw a few small boys playing it with their parents watching.

I know many ppl cuss the dial a kombo system, but I quite like it, but all in all, MK2 is still my fav.
Avatar
psyclobex
09/13/2004 02:52 PM (UTC)
0
I totally agree with mktaker gameplay is what counts. Its what keeps you coming back trying out new combos is challenging and fun.Thats the thing missing from the mk 3D games there way to slow and you cant do combos like in the 2-d games.I love the run button and wish they brought it back i think alot of people hated the run button because it was to hard for them.
Avatar
FROST4584
09/13/2004 02:58 PM (UTC)
0
The main reasons why I like MK3-MKT over MK1 and MK2 is because the run button and combos. Before even though MK1 and MK2 were great games they are slow compared to MK3+. Like I thought in MK: DA, MK1 and MK2 needed faster gameplay. The run to me added a bit of suprise. The combos helped speed up the gameplay a hell of alot. Plot and characters to me were great again better than MK1 and MK2( In general I think with each progressing MK game things got better till this day). Everything that was in MK2 was 10x more great in MK3. Just like MK2 was to MK1.Even though to me MK: DA had slow fighting, I still loved it. I can't wait to give MK: Deception's faster gameplay as spin.
Avatar
Nikodemus
09/13/2004 09:19 PM (UTC)
0
I'm mostly an old skool MK player. I'm not the best at MKDA. UMK3 is probably my fav MK. The run button made the game fast and really helped game play IMO. I was kinda pissed that they didn't have run in MKDA. The combo system was pretty good...there a lot of pop ups availible (depending on what character your using) It was just a fun game...I really miss playing it. Unfortunately, none of my friends wanna play it with me anymore since its past its prime.

As for the entire Fatality thing... I always just walk up and uppercut the guy like the computer did in MK2. Fatalities get old real fast...
Avatar
Sub_Zero_13
09/14/2004 12:39 AM (UTC)
0
Yeah they do. I dunno why people hate Run and Combo, but imagine MK3 without runs or combos, it would suck! I mean it's like making a sequel and not increasing intensity of the Gameplay. MK3+ with the run and combo gave me a bit of a rush. I wasn't too fond of some of the popups in MKDA, I mean popups are cool and all, but I think it's a stupid idea to get those that you smack down on the opponent and they fly up into the air like a basketball, that wouldn't happen to a real body no matter how much force you use, it would only break the bones by hitting the ground. MKDA was awesome, but gameplay wise MK3+ would always be the winner.
Avatar
dreemernj
09/14/2004 01:17 AM (UTC)
0
MK3 was the beginning of the best period of MK, because it was the period when it meant something to be good at it. It was faster, tighter, harder to be good at, and ultimately more rewarding to play MK3, UMK3, or even MKT then it was to play MK1, MK2, MK4, MKG, or MKDA. MK1 and 2 were slow and laborious, focusing on the look and the gimmicks moreso then the actual gameplay. MK4 tried to take the goodness of UMK3T into 3D and failed, MKDA tried to reinvent MK but did not succeed in reaching the quality of gameplay of UMK3T, IMO.

But, then I also do not do fatalities often, I don't grade characters on their stories (although I do think the storyline for MK3 is the most interesting), and I do not get the same enjoyment out of the game that any fan of gore and creative violence gets walking past it. I enjoy playing it and, considering the higher level of crafting of the gameplay, playing UMK3T is more enjoyable then playing any other MK game.
Avatar
VarLordahl
09/14/2004 02:01 AM (UTC)
0

candyman1014 Wrote:
Why does Everyone like Mk 3,UMK3,MKT so much?

To me those were the worst MK games(not counting MKM or special forces)

Yes I did like the Characther and the big Selection in MK: T, But everything about Mk3,Umk3,Mk:T just wasn't very good. There Fatalities were just Terriable maybe atleast six of them were good, Hate the run button, Frienships, animalaty,babialty, brutality were terriable also, The Stages were no good except Pit 3, and I wonder why everyone like it so much?

Sorry, but I really didn't like these!


Wow.

First off, MKT had the the same backgrounds as MKI and MKII, so the background comment is somewhat unfounded. While I will agree that the MK3 backgrounds didn't hold a candle to those in MKII, or even MKI, who cares? I play for the game, not the fatalities. Now, I don't know how old you are, but to be honest you sound like you are about 14 and still think the fatalities are cool and never really grew up in the MK era.

I was 11 when MKI came out on the Arcade, and I've played MKI, MKII, and MKIII (MKT actually) basically straight through up until now.

Even though I have the fatalities memorized, I barely ever do them. I dont even care anymore. It's the gameplay that brings me back - especially the UMK3 gameplay.

The run button was perhaps the greatest addition. It prevented turtling and added a whole new offensive aspect to the game. Coming from being a very good MKII player, I initially hated the run buttonm because it always made me lose - but it forced me to become more aggressive. It very much changed the tired old MKI and MKII strategy of sitting in the corner and shooting projectiles, and waiting for someone to jump in. The player no longer had the luxury of sitting and waiting - the game became fast, furious, and unbelievably aggressive. Reaction time and counter attacks need to be incredibly sharp in UMKIII, whereas in MKII and MKI basically you could just jump backward if you wanted to evade someone.

Further, the combo system was brilliant in UMK3 (it needed some work in MK3 standard). The jump-in high punch connecting added a whole new element of surprise, and, again, made the game more aggressive. Further, I find UMK3 combo system truly briliant because the autocombos could be seamlessly integrated with more classic 2 - 3 power single hit juggle combos. If you wanted in UMK3, you can simply use Upercuts and classic-style combos, or you can use auto-combos, and eventually you learn how to merge the two. But the best part is that generally the more damage the combo, the harder it was to time. So for example, Classic Sub-Zero's 43% jump-inHP HP HP downLP downHP, jump kick, slide combo integrates modern and classic moves well. But unless you've practiced it quite a bit, you'll find it hard to hit more than 50% of the time because of the timing involved. Thus, the combo system was great because it combined old-style juggle 2 - 3 hitters (similar to previous MK games and early Street Fighter II games), and it also incorporated autocombos (killer instinct-esque). It did so seamlessly, and for the most part (there are exceptions), no one had a high-percentage combo that was easy to do (i.e. it took lots of practice to get the timing down so you had to choose between a weaker easier combo, or risk messing up the timing on a more complex one, but with a greater return).

THis is why UMKIII and MKT are the best of REAL MK games (MKI - MK4).

MK:DA is a decent game, but it's simply not Mortal Kombat. They took a different fighting game, called it Mortal Kombat, and put in some familiar faces. That's about it. In and of itself it's a quality game, but not MK.

It would be like if Namco bought the rights to Street Figher, and took the Tekken game engine and just added Street Fighter names and characters.
Avatar
MK2KungBroken
Avatar
About Me
The Prophet - R.I.P. 1979-2006www.kombatnetwork.com
- Your Source for UMK3 Competition -
When something better than UMK3 comes out, I'll let you all know, because it still hasn't happened yet.
09/14/2004 03:27 AM (UTC)
0
There are still a lot of elements from the classic MK games in MKDA and will be in MKD, in fact, even moreso. The problem is the 3D aspect in general. If they could convert it back to 2D and use all the neat things they've come up with, and maybe add a dodge move or something, they would have a great 2D game.

Matt
Avatar
Alpha_Q_Up
09/14/2004 07:32 AM (UTC)
0

VarLordahl Wrote:

MK:DA is a decent game, but it's simply not Mortal Kombat. They took a different fighting game, called it Mortal Kombat, and put in some familiar faces. That's about it. In and of itself it's a quality game, but not MK.

It would be like if Namco bought the rights to Street Figher, and took the Tekken game engine and just added Street Fighter names and characters.


That's exactly how I feel about MKDA and MKD.
Pages: 3
Discord
Twitch
Twitter
YouTube
Facebook
Privacy Policy
© 1998-2025 Shadow Knight Media, LLC. All rights reserved. Mortal Kombat, the dragon logo and all character names are trademarks and copyright of Warner Bros. Entertainment Inc.