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Versatile
07/04/2004 07:54 PM (UTC)
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The_Cold_Kombatant Wrote:
With the way Deception looks I don't think any TRUE MK fan would say that its getting repetative or boring. That shows signs of a person who is not loyal to a series.



With the way Deceptions looks I don't think any person TRUE TO THEMSELVES would say that its not looking shitty and repatitve and boring. That shows signs of a person who is in true denial.
I noticed at Tekken zaibatsu that a LOT of people tend to like the more strict style.
down to crouch
down, down to side walk

This works fine for me too, but whenever I play tekken Tag or VF4, when I crouch I always press down~back instinctively.

I like the loose feel of just holding down to side walk, it's not a big difference from tapping down, down but I don't know it just feels right to me.

Depends on the person I guess.

I know that blocking low at the arcade is a pain in the ass with Tekken 4, but it's probably because the joy stick at my arcade is always weird. It's like too precise and I always end up getting hit by lows because of it, but on the PS2 I don't have any problem.


They could fix the problem with the arcade if they just have the Down side walk block lows too, like in DOA3.
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MENTHOL
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07/04/2004 09:16 PM (UTC)
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Well, to be honest, there is one thing I'm looking forward to in MKD more so than any other fighter. Which is it's speed. It looks pretty f'n fast. The way MK3/UMK3 improved it's speed over MK2 seems to be what MKD is doing over MKDA. Which makes me happy.

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FLSTYLE
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07/04/2004 09:27 PM (UTC)
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Bleed Wrote:
I noticed at Tekken zaibatsu that a LOT of people tend to like the more strict style.
down to crouch
down, down to side walk

This works fine for me too, but whenever I play tekken Tag or VF4, when I crouch I always press down~back instinctively.

I like the loose feel of just holding down to side walk, it's not a big difference from tapping down, down but I don't know it just feels right to me.

Depends on the person I guess.

I know that blocking low at the arcade is a pain in the ass with Tekken 4, but it's probably because the joy stick at my arcade is always weird. It's like too precise and I always end up getting hit by lows because of it, but on the PS2 I don't have any problem.


They could fix the problem with the arcade if they just have the Down side walk block lows too, like in DOA3.


I liked circling an opponent using the down button, it kept the fluidity of the fight going for me, when I crouched in TTT it was a case of waiting for a chance to counter, fun but boring when the opponent wasn't attacking.

The whole idea of trying to crouch in T4 was a task in itself, it was a pain when I was trying to pull off some moves.

Basically I'd like to see a blend of the two, no idea how that could be implemented button wise but I'm sure someone will be able to think of something.

If the fluidity of T4 and the interactivity of the opponents moves from TTT were in the same game it would be pretty fun to say the least.
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DRFATALITY
07/04/2004 10:24 PM (UTC)
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We're going to have to wait and see what MKD brings.

So far it looks good.The only bad thing is that Im going to have to learn Scorpion all over again.sad

I think the speed is going to help it out alot.plus the counters.
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DRFATALITY
07/04/2004 11:12 PM (UTC)
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Tekken 5 looks good.I hated T4.Don't get me wrong I feel guilty playing it in the winter.
Tekken 5 is gonna be so awesome. grin



I liked Tekken 4, not quite as much as Tekken Tag overall, but some things about tekken 4 I liked better than in tekken Tag.


Things about tekken 4 I liked were

New moves of course

Walls

Uneven floors just because it looks more natural. I know it causes problems but I still like it better than flat arenas.

Wall combos

Off wall attacks

Just frame moves although I'd like a little leway with some of them. I think they are a great idea, but a bit alianating because they are hard to pull of consistantly.

I loved the sidewalk

I didn't care much for the wall push.

I liked how the mishimas were more distinct from each other.

I hated the music in T4.




Things I like better in Tekken tag.

The juggle system

The character weight bounce system

The quick step distance

Jin's reversals

The side step seemed more useful in Tag than in T4.

I like how the attacks in Tag looked heavier, like in VF4.

I never really cared for the power up, I never use it.


I liked the music in Tekken Tag and Tekken 3 the most.



If someone were to ask me what about tekken is better than MK? I think it's just the fight engine and the FMV endings, that's it. That's all I can think of.

If it wasn't for that I think MK would have it beat easy.
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razorxz
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07/05/2004 07:28 PM (UTC)
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Bleed Wrote:
I noticed at Tekken zaibatsu that a LOT of people tend to like the more strict style.
down to crouch
down, down to side walk
This works fine for me too, but whenever I play tekken Tag or VF4, when I crouch I always press down~back instinctively.
I like the loose feel of just holding down to side walk, it's not a big difference from tapping down, down but I don't know it just feels right to me.
Depends on the person I guess.
I know that blocking low at the arcade is a pain in the ass with Tekken 4, but it's probably because the joy stick at my arcade is always weird. It's like too precise and I always end up getting hit by lows because of it, but on the PS2 I don't have any problem.
They could fix the problem with the arcade if they just have the Down side walk block lows too, like in DOA3.

You are not the only one Bleed, I felt right at home too with T4's movement because whenever I am ducking, without even thinking hard I tend to use downback. The change doesn't really matter to me and would not affect my Bryan F. game much though, as long as it is responsive.

Right



Anyway, I just Pre ordered Tekken 5 from EB. smile

I couldn't wait.
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Wanderer
07/05/2004 08:02 PM (UTC)
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Yesterday was my friend's birthday, so we went out and rented a few fighting games:

Virtua Fighter 4: Evolution
Tekken 4
Dead Or Alive 3


After actually playing through all three, Mortal Kombat would feel more close to the "loyal" fans if it took on a DOA approach. I noticed this after I played Deadly Alliance for a few after playing DOA3. The feel is very similar, and if MK would consider similar elements involving counters/evasions/walls from DOA3, it would at least BOOST MK up in the fighting game ranks. In all honestly, I think the HP/HK/LP/LK scheme would work well with that.

Mortal Kombat is really a 'pick up and play' game, similar to DOA (DOA's more complex, however). Mortal Kombat would actually LOSE a fanbase if it were to take on a Virtua Fighter-esque gameplay. VF4 is not something you can just pick up and play. It does take time to "get the feel" of even one character. Once you understand what you're doing, you'll understand why VF4 truly IS the king of fighting games. Mortal Kombat does not need this, and it would lose fans guaranteed.

Tekken 4 (Tekken in general) isn't a bad game, but only some elements should be used in MK. (NOTE: I haven't played Tekken 4 in about 2 years or so before yesterday, and the copy I picked up was bugged. Certain controls were unresponsive and story mode crashed the game.) Parries and the wall system are primarily what need to be taken note of for MK. I really can't elaborate much more, as that's basically self-explanatory. How throws work in Tekken should also be taken note of for MK.
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TonyTheTiger
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07/05/2004 09:47 PM (UTC)
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starwinderbeta Wrote:




...Pwnage.


Is it just me or does Jack look exactly like Apocalypse on the character select screen?
That thought crossed my mind too a while back.

Before I knew how MKDA played. Actually before I ever saw any info on MKDA.

It was a long time ago.... Anyway

I remember sitting in my room playing DOA2 and thinking to my self how awesome it would be if MK were like that.

Without the easy reversals, but almost everything else seemed to me like it would be perfect for an MK game.
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scorpion15152004
07/05/2004 10:24 PM (UTC)
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I don't want mk too be like those games,seriously or I would never buy another copy,like someone cares. grin
I'm sure you'd buy it if it played like that. wink

I'd be like it is now, only a lot better.


Not only that, but it would still have Fatalities and stage fatalities and all that.

Seriously...It would only get better.

And then you have to remember that with every game, the fight engine is going to get more and more improvements and eventually it will be about as intricate as DOA and the other games. Well maybe not quite that much, but close I think, at least like DOA3.

It's not going to stay the same for ever, It can't. They have to upgrade.

IMO it's inevitable and you can see it happening already.
Another idea

I don't remember if I posted this before, but here goes.


Have some small MK3, MKDA and Tao Feng style combos back but they only work off a counter hit.

They can look like Throws that are combos instead like Whoarang's side throw ( The kick combo ) and Lao Chans b,df+B+P in VF4E.

That's how it looks, now for how they work.


You have a single attack or the first attack of a combo.

Normally either the attack doesn't link to anything, or the combo would be blockable after contact.

If the first attack hits as a counter, you can do a special unbreakable combo. Max 5 hits

These combos have special hit animations, like Whoarang's side throw.

These combos can also have variations.

Example:

You do a Right knee strike.

On a regular hit, it won't link to anything.


On a counter hit you can do this.

R. Knee, Right low kick to shins, L. knee uppercut to head, Back kick.

If close to a wall, you will send the opponent flying towards it and it will cause extra damage. You could follow that up with a wall combo if they stun when they hit the wall.

or

R. Knee, Right low kick to shins, L. knee uppercut to head, R. uppercut round house kick.

Similar to whoarang's f,d,df+4.

that combo ends in a pop up allowing you to continue with a juggle.

So it's the same idea as Whoarang's side throw combo, but instead you would dial the combo like in MK and it works a little different.


I like little special details like that.
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Satyagraha
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07/06/2004 08:16 AM (UTC)
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Becuase I'm a Tekken noob ^_^.
Private show test going on right this moment in japan.

BTW: Verse, or anyone for that matter, your Raven bitch has an 8 frame jab and A LOT of low moves, which launch, anchored by good mids. Yah, seams he's a bit beefy right now tongue. Bob is supposedly pretty strong at the moment. Has a new sweep that launches, I think. Also has good flamingo shizzle, or so I've been told. Dotn' know what "good flamingo shizzle" is supposed to mean; but, I'm guessing quicker run throughs with his mix ups and possibly new mids. Meh...anywho.
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Wanderer
07/06/2004 08:51 AM (UTC)
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Bleed: Sounds pretty basic. Sort of like how DOA counters and wall hits work. Also, reverse the 'h' and 'w.' Its 'Hwoarang' not 'Whoarang.' tongue Or, you can call him Bob like the majority of the Tekken players.

Satyagraha: *Translated with Babelfish, because I'm nice. Because of that, some things are untranslatable.*

For the most part its a positive response, and everyone is saying it feels more like TTT than T4. A big plus right there.
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FLSTYLE
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07/06/2004 11:46 AM (UTC)
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Although it wasn't a proper sequel and all I liked the way TTT played a lot better than T4, so if T5 is similiar to TTT I can look forward to a nice juggle friendly system.

I'm stuck on where I would like Jin to go, by now it'll have been decided what his style is, but I liked his version of Mishima style Karate, but I also want his traditional karate style to be developed on, here's hoping when he transforms into his angel Jin form he could use the mishima style, or better yet have two separate characters, should be fun, as long as they don't do any drastic changes with my all-time fav Kazuya, I'll be happy grin
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Satyagraha
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"You see, I face a whole new Monster!! I face a man, who represents, the Nintendo Entertainment System..."

07/06/2004 05:30 PM (UTC)
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Thanks for the link, Wanderer. I tried to translate it, but as of late bablefish has been owning me 0_o.
FLSTYLE Wrote:
Although it wasn't a proper sequel and all I liked the way TTT played a lot better than T4, so if T5 is similiar to TTT I can look forward to a nice juggle friendly system.

I'm stuck on where I would like Jin to go, by now it'll have been decided what his style is, but I liked his version of Mishima style Karate, but I also want his traditional karate style to be developed on, here's hoping when he transforms into his angel Jin form he could use the mishima style, or better yet have two separate characters, should be fun, as long as they don't do any drastic changes with my all-time fav Kazuya, I'll be happy

Jin is developing what he has right now, or so it seams. he's got a new stance, b+1, i think it was. You can sway out of that stance, too. And you can wavedash with jin again, like in TT.

Kaz seams HELLA beffy. Like, he's got a hell sweep mix up now; hellsweep to a mid punch, or just hellsweep again, comes out fast, too. So, you can like whiff the first HS, then it's a mix up game between the mid punch or taking the second HS. And if it's like T4, you can juggle off a seond HS. He's got more shit coming from d/f+1, like you've still got T4 d/f+1,f+2, but now you have b+2 and b+4. d/f+1,b+2 launches at the moment . Also has a new b+3 move, hits mid, I think.

Anywho, I'm actually looking forward to MKD more and more know, have no clue why though, lol. I just want to see some more gameplay footage. A dash and combo break,anywho? Gha...

Edite: How could I forget this piece of Kaz info? His electric and wgf launch on regular hit, again. Not sure if it hits mid, though. That would just be to good.
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DRFATALITY
07/06/2004 11:29 PM (UTC)
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Today I played SC2,MVC2,and MKDA.I don't know why but everytime I play MKDA it gives me a adrenaline rush.(lol @ myself) Im not saying "MKDA IS THE BEST FIGHTER I EVER PLAYED WOOT!.I see where it needs work badly:

Animation:I noticed this when I pulled off a reversal with Jax to Reptile.Reptile was just standing there with his hand curled up.And that leads too...

Opponet Reversals:When you reverse someone I think the opponet should be able to reverse your move.Instead of them standing there when you don't do anything.Make the reversal hard not just "hit black button".

Moves per charcter:Why do charcters like Jax or Sub-Zero only have a few moves???Everyone should at least have 100 moves or at least close to it.Not just 16 for this charcter and 30 for this charcter.

Fighting styles:Alot of charcters had fighting styles that dosen't suit the charcters personality.
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FLSTYLE
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07/06/2004 11:42 PM (UTC)
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Drfatality Wrote:
Today I played SC2,MVC2,and MKDA.I don't know why but everytime I play MKDA it gives me a adrenaline rush.(lol @ myself) Im not saying "MKDA IS THE BEST FIGHTER I EVER PLAYED WOOT!.I see where it needs work badly:

Animation:I noticed this when I pulled off a reversal with Jax to Reptile.Reptile was just standing there with his hand curled up.And that leads too...

Opponet Reversals:When you reverse someone I think the opponet should be able to reverse your move.Instead of them standing there when you don't do anything.Make the reversal hard not just "hit black button".

Moves per charcter:Why do charcters like Jax or Sub-Zero only have a few moves???Everyone should at least have 100 moves or at least close to it.Not just 16 for this charcter and 30 for this charcter.

Fighting styles:Alot of charcters had fighting styles that dosen't suit the charcters personality.


Reversing a reversal? that would be a "chicken" move, introduced in Tekken 3, I'd love to see either that or parries in MKD.
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Wanderer
07/06/2004 11:48 PM (UTC)
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Drfatality Wrote:
Today I played SC2,MVC2,and MKDA.I don't know why but everytime I play MKDA it gives me a adrenaline rush.(lol @ myself) Im not saying "MKDA IS THE BEST FIGHTER I EVER PLAYED WOOT!.I see where it needs work badly:

Animation:I noticed this when I pulled off a reversal with Jax to Reptile.Reptile was just standing there with his hand curled up.And that leads too...

Opponet Reversals:When you reverse someone I think the opponet should be able to reverse your move.Instead of them standing there when you don't do anything.Make the reversal hard not just "hit black button".


"Chicken." I'll also point out that DOA's counter system would be perfect for MK.

Moves per charcter:Why do charcters like Jax or Sub-Zero only have a few moves???Everyone should at least have 100 moves or at least close to it.Not just 16 for this charcter and 30 for this charcter.


Could you elaborate on moves? Do you mean special moves or combos?

Fighting styles:Alot of charcters had fighting styles that dosen't suit the charcters personality.


Most people who know even the littlest about martial arts should know half of the styles don't fit the character/aren't accurate. Midway tried too hard to be different. Many people can have the same fighting style and have it tweaked to the character's fitting. Look at DOA. About 4 people have Ninjutsu, but they all use it differently.
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DRFATALITY
07/06/2004 11:52 PM (UTC)
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Wanderer Wrote:
Moves per charcter:Why do charcters like Jax or Sub-Zero only have a few moves???Everyone should at least have 100 moves or at least close to it.Not just 16 for this charcter and 30 for this charcter.

Could you elaborate on moves? Do you mean special moves or combos?



Combos and regular punches and kicks.
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Wanderer
07/07/2004 12:28 AM (UTC)
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Drfatality Wrote:
Combos and regular punches and kicks.


Big problem with that is the dial-a-combo system. With a manual system, that wouldn't be a problem at all. If you want to view a more elaborate idea on a manual combo system, view this:

http://www.mortalkombatonline.com/content/forum/showmessage.cds?name=mk6&message;=85840&page;=18

Ctrl+F my user name and you'll see my version of a manual combo system. With it I think the move arsenal will be even.
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