Fighting styles
3D Kombat Klassics
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Fighting styles
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posted08/02/2008 06:16 PM (UTC)byMember Since
09/08/2006 10:33 PM (UTC)
So from what we have seen so far, are the characters using kicks and punches derived from certain martial arts? If so, what character is using what martial art/s?

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boon said the are no assigned fighting styles for a fighter, just punches and kicks with special moves
No fighting styles technically... but so far the "punches and kicks" that the characters have used have been varied and look like they could belong to other styles (For instance I saw Scorpion do a punch that looked like it could belong to the snake style..however I could be wrong about the style).
So while they don't have fighting styles, the punches and kicks they can use are not generically the same punches and kicks for each character. So basically it does not resemble MK 4 (If that's what you were worried about.)
So while they don't have fighting styles, the punches and kicks they can use are not generically the same punches and kicks for each character. So basically it does not resemble MK 4 (If that's what you were worried about.)


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Yeah, I hope that each character appears to use their own style, even if we don't use a button to change.
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it seems as though all the characters stances are the same which i think is kida stupid..i would like to see the joke using some sought wild style of fighting


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how would joker fight
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As stated already, there aren't going to be any fighting styles in this game, but it would be nice to see a bit of influence with the MK characters and Batman at least.
He would use pencils. Don't you know about his magic trick?
annilation Wrote:
how would joker fight
how would joker fight
He would use pencils. Don't you know about his magic trick?


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lol


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annilation Wrote:
how would joker fight
how would joker fight
Probably very quick and erratic while using a lot of his "special moves" involving his tricks and gadgets.
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true
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So then Sub-Zero_7th, would you say alot of these moves are "made up" since I know you know alot about martial arts.
EagleClaw4 Wrote:
So then Sub-Zero_7th, would you say alot of these moves are "made up" since I know you know alot about martial arts.
So then Sub-Zero_7th, would you say alot of these moves are "made up" since I know you know alot about martial arts.
Mostly, like the leg takedown double slam are made up. However:
1. moves are pretty much shared in martial arts. A kick is a kick. Most martial arts share functional moves. A kick to the stomach is a kick to the stomach in both Karate, and both in knightly close quarters combat. Save perhaps that the latter can be done in sabatons...
2. fighting games use the following formula: what looks better? Not necessarily the most logical and functional moves get to be shown.
3. game-insertive relative realism is ( sadly :) ) not amongst the primary concerns anymore.
4. This is Midway. I hope you brought your wits with you, for sanity is in short supply in there.


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Here's what I think .
Characters should not use specified styles. The styles they use should cater to what the character is about, and use technical martial arts styles to influence the way we see them fight.
Kinda like this. There's also, Earth, Water, and Fire around there somewhere. They have a pretty firm grasp on the concept.
But for instance, you Take Fujin and apply some of those "air movement" standards to the way he fights, and that's about what I'm talking about. Air logically = Tai Chi. But it doesn't encase him, and restrict him only to Tai Chi (/irony, Tai Chi is all about free movement or whatever.)
Their Fire//Earth? = probably would look alot like Scorpoin
Their Water//Earth? = probably would look alot like Sub-Zero
Their Air//Fire? = probably would look alot like Raiden.
Ect...But that doesn account for the non-element influenced characters.
Anyway, all this doesn't say that the character has to be restricted to a style at all. Just means that the type of characters they are, should have the moves that describe//depict//illustrate the characters accurately.
"I think they should have their own, personalized, really cool styles."
Characters should not use specified styles. The styles they use should cater to what the character is about, and use technical martial arts styles to influence the way we see them fight.
Kinda like this. There's also, Earth, Water, and Fire around there somewhere. They have a pretty firm grasp on the concept.
But for instance, you Take Fujin and apply some of those "air movement" standards to the way he fights, and that's about what I'm talking about. Air logically = Tai Chi. But it doesn't encase him, and restrict him only to Tai Chi (/irony, Tai Chi is all about free movement or whatever.)
Their Fire//Earth? = probably would look alot like Scorpoin
Their Water//Earth? = probably would look alot like Sub-Zero
Their Air//Fire? = probably would look alot like Raiden.
Ect...But that doesn account for the non-element influenced characters.
Anyway, all this doesn't say that the character has to be restricted to a style at all. Just means that the type of characters they are, should have the moves that describe//depict//illustrate the characters accurately.
"I think they should have their own, personalized, really cool styles."
ThePredator151 Wrote:
Here's what I think .
Characters should not use specified styles. The styles they use should cater to what the character is about, and use technical martial arts styles to influence the way we see them fight.
Kinda like this. There's also, Earth, Water, and Fire around there somewhere. They have a pretty firm grasp on the concept.
But for instance, you Take Fujin and apply some of those "air movement" standards to the way he fights, and that's about what I'm talking about. Air logically = Tai Chi. But it doesn't encase him, and restrict him only to Tai Chi (/irony, Tai Chi is all about free movement or whatever.)
Their Fire//Earth? = probably would look alot like Scorpoin
Their Water//Earth? = probably would look alot like Sub-Zero
Their Air//Fire? = probably would look alot like Raiden.
Ect...But that doesn account for the non-element influenced characters.
Anyway, all this doesn't say that the character has to be restricted to a style at all. Just means that the type of characters they are, should have the moves that describe//depict//illustrate the characters accurately.
"I think they should have their own, personalized, really cool styles."
Here's what I think .
Characters should not use specified styles. The styles they use should cater to what the character is about, and use technical martial arts styles to influence the way we see them fight.
Kinda like this. There's also, Earth, Water, and Fire around there somewhere. They have a pretty firm grasp on the concept.
But for instance, you Take Fujin and apply some of those "air movement" standards to the way he fights, and that's about what I'm talking about. Air logically = Tai Chi. But it doesn't encase him, and restrict him only to Tai Chi (/irony, Tai Chi is all about free movement or whatever.)
Their Fire//Earth? = probably would look alot like Scorpoin
Their Water//Earth? = probably would look alot like Sub-Zero
Their Air//Fire? = probably would look alot like Raiden.
Ect...But that doesn account for the non-element influenced characters.
Anyway, all this doesn't say that the character has to be restricted to a style at all. Just means that the type of characters they are, should have the moves that describe//depict//illustrate the characters accurately.
"I think they should have their own, personalized, really cool styles."
Ahh, flawed.
here is the reason why: not only is Tai Chi a non-air fighting style, it is an internal power style (such as Tai Chi, Xing Yi - intention fist boxing, which has all the five elements, Ba gua Zhang, Yi Quan, Liuhe Bafa). Problem is within the concept that martial arts have select elements, when in truth they usually possess all of them. Just like how Hung Gar possesses all animal forms.
Actually this is found in european martial arts as well:
"Here he names the five words: before (attack), after (defence), weak (soft), strong (hard), interim; in these words lies all art of master Liechtenauer and they are the fundament and core of all combat." gloss on Johannes Liechtenauer, recorded 1389.


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Chrome Wrote:
Flawed...
Flawed...
Bad Idea though?
I mean, when I'm typing that, I'm not really considering the make-up of the styles that are in those vids.
I'm more...going by what the style shows us a character who controls such elements could logically look like, by way of influence from the martial art style.
Like, I wouldn't expect someone like Fujin to perform, or move like a Sumo wrestler. I'd likely have him influenced by a style that illustrates centrifugal force. Tai Chi fits that description, and illustrates the character well.
So you see? Wouldn't make perfect sense, but it'd be "a correct" interpretation of the character and his movements....and the element that he//she controlled.
All the while, refuses to confine the character to just Tai Chi as an influence.
ThePredator151 Wrote:
Here's what I think .
Characters should not use specified styles. The styles they use should cater to what the character is about, and use technical martial arts styles to influence the way we see them fight.
Kinda like this. There's also, Earth, Water, and Fire around there somewhere. They have a pretty firm grasp on the concept.
But for instance, you Take Fujin and apply some of those "air movement" standards to the way he fights, and that's about what I'm talking about. Air logically = Tai Chi. But it doesn't encase him, and restrict him only to Tai Chi (/irony, Tai Chi is all about free movement or whatever.)
Their Fire//Earth? = probably would look alot like Scorpoin
Their Water//Earth? = probably would look alot like Sub-Zero
Their Air//Fire? = probably would look alot like Raiden.
Ect...But that doesn account for the non-element influenced characters.
Anyway, all this doesn't say that the character has to be restricted to a style at all. Just means that the type of characters they are, should have the moves that describe//depict//illustrate the characters accurately.
"I think they should have their own, personalized, really cool styles."
Here's what I think .
Characters should not use specified styles. The styles they use should cater to what the character is about, and use technical martial arts styles to influence the way we see them fight.
Kinda like this. There's also, Earth, Water, and Fire around there somewhere. They have a pretty firm grasp on the concept.
But for instance, you Take Fujin and apply some of those "air movement" standards to the way he fights, and that's about what I'm talking about. Air logically = Tai Chi. But it doesn't encase him, and restrict him only to Tai Chi (/irony, Tai Chi is all about free movement or whatever.)
Their Fire//Earth? = probably would look alot like Scorpoin
Their Water//Earth? = probably would look alot like Sub-Zero
Their Air//Fire? = probably would look alot like Raiden.
Ect...But that doesn account for the non-element influenced characters.
Anyway, all this doesn't say that the character has to be restricted to a style at all. Just means that the type of characters they are, should have the moves that describe//depict//illustrate the characters accurately.
"I think they should have their own, personalized, really cool styles."
That's awesome
So, Kitana uses the style of Airbenders, Reptile uses the style of Earthbenders, Kenshi uses the style of Waterbenders, and Kung Lao uses the style of Firebenders. Sweet. It would be even cooler if some of their moves were thematically based off of the elements too.
I just want each of the characters to have their own, personal style. Whether we confine Kitana to the Eagle Claw style or give her a unique style that encompasses different martial arts styles, I just want the way the characters fight to be different from one another. It's more entertaining 
ThePredator151 Wrote:
Bad Idea though?
I mean, when I'm typing that, I'm not really considering the make-up of the styles that are in those vids.
I'm more...going by what the style shows us a character who controls such elements could logically look like, by way of influence from the martial art style.
Like, I wouldn't expect someone like Fujin to perform, or move like a Sumo wrestler. I'd likely have him influenced by a style that illustrates centrifugal force. Tai Chi fits that description, and illustrates the character well.
So you see? Wouldn't make perfect sense, but it'd be "a correct" interpretation of the character and his movements....and the element that he//she controlled.
All the while, refuses to confine the character to just Tai Chi as an influence.
Chrome Wrote:
Flawed...
Flawed...
Bad Idea though?
I mean, when I'm typing that, I'm not really considering the make-up of the styles that are in those vids.
I'm more...going by what the style shows us a character who controls such elements could logically look like, by way of influence from the martial art style.
Like, I wouldn't expect someone like Fujin to perform, or move like a Sumo wrestler. I'd likely have him influenced by a style that illustrates centrifugal force. Tai Chi fits that description, and illustrates the character well.
So you see? Wouldn't make perfect sense, but it'd be "a correct" interpretation of the character and his movements....and the element that he//she controlled.
All the while, refuses to confine the character to just Tai Chi as an influence.
Heh, art of sumai, sumo, wrestling and basically every martial art that deals with close combat grappling uses centrifugal and axial movement. Tai Chi Quan and Sumo has much in common despite their deceptive visuals.
Thanks for the plastic stereotypes that dumbfuck gaming entertainment and popular pop culture, we get the Big-is-slow and powerful, Small-is-swift but-weak stereotypes when in real life it mostly works this way:
-both must be applied. 90% of martial arts.
-works the other way. Jun Fan - Jeet Kune Do, B. Lee taught to make use of natural born abilities to bring up the most suitable JKD method for you.
Apparent conflict is su much more beautyful than predictable papermache cliches. To be honest, fantasy* stuff bores the hell out of me, because they represent core logical things in the wrong way, and second --> reality has far more to offer. A vast amount of uniqueness is still untouched, especially concerning combative sports and martial arts.
I would however very much like to see the elemental stuff applied to the specials characteristics (not visually but inherently in meaning), and especially to the characters themselves. Elements DO tie in to bloodtypes, and according to that and chinese primordial psychology, demeanor and nature of the characters.
* means made-up stuff. I love Raoul Reniers dark fantasy books for example.
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each character should have his/her uniqe stance/fighting style..its integral in every fighting game to give every character their own uniquness and personality...the name of the fighting style does not need to appear on the bottom of the screen like previous offerings, each character should be assigned with thier own style that suits thier characteristics..picture joker jumping on an opponet and gouging and clawing at their eyes in my opinion it fits his character perfectly..in oder to keep up to standard with other fighters, such as tekken and soul calibur whic imo are far superior in terms of gameplay, mk should uo the ante and try to compete with them .. longer combinations and faster and more fluid combat
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