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Starwinderbeta
04/26/2004 10:59 AM (UTC)
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That is, if the potato sack system is implemented in MKD, which I highly doubt. The team is probably going to leave the "3-hit juggle then auto fall" system. Maybe with a few tweaks.
Bleed Wrote:
If the juggle system is like juggling a sack of potatoes like in VF4 or DOA3, then this would not be cheep.

If it's like a volley ball like in Tekken, then yes.

I would like it to be sort of in between VF4 and Tekken. So, then don't fall down too fast, but they don't stay in the air too long either.

Sort of like a variation of the way it was done in MKD, the bounce height for hits would be less and less the more the opponent got hit, so it would blend from a Volley ball, to a sack of potatoes.
That way, you don't have the cheep stuff.

starwinderbeta Wrote:
But you see, Yoshimitsu has to enter a stance before he can teleport. If someone just wanted to teleport with Yoshi, the player would be punished.

Compare this to Raiden's teleport. He does not have to enter a stance. He just poofs. What if you could control the direction?

It would be launcher, teleport under opponent, 1 hit juggle (So as not to trigger the auto falling animation), teleport under opponent, 1 hit juggle, teleport, 1 hit juggle, etc. It would be too cheap.

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Scoot-Magee
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04/26/2004 04:12 PM (UTC)
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Here are some ideas...

1.Gaurd crushing- Put a gaurd meter in the game that goes down as you block or make moves that can make a character stumble or lose his gaurd in 1 shot.

2.Better sidestepping and countering system... If a character is going to have a reversal it should be done tekken or vf style. maybe even a parry system would be better.

3.Characters need better high/low/throw mixup games. Not just block and try to land combo. Also the lack of frame data kinda kills any hopes to REALLY make your own combos.

4.Canceling... Make it so you can cancel certain attacks into special moves. Wouldnt be a big thing gameplay wise but it would be cool ;) I dont think any 3d fighters have done that before.





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Scoot-Magee
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04/26/2004 04:18 PM (UTC)
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oh wait im forgetting street fighter ex and shit... That doesnt count as a 3d fighter imo lol.
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Starwinderbeta
04/26/2004 07:25 PM (UTC)
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Actually, many fighters have move canceling. A few examples are Guilty Gear X2 and Soul Calibur.
scoot-magee Wrote:
4.Canceling... Make it so you can cancel certain attacks into special moves. Wouldnt be a big thing gameplay wise but it would be cool ;) I dont think any 3d fighters have done that before.

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Scoot-Magee
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04/27/2004 12:37 AM (UTC)
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GG is not a 3d game and SC is trash lol ;) I hate soul calibur.
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TonyTheTiger
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Nintendo is comprised of three Japanese words. Nin, Ten, Dou, and when combined it means we kicked the holy shit outta Atari.

04/27/2004 02:19 AM (UTC)
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Many standards of 3D games work in 2D games also. Even sidestepping can play some kind of role if the designers want it to. Remember that most 3D qualities evolved from premises established in the days of 2D.
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Satyagraha
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"You see, I face a whole new Monster!! I face a man, who represents, the Nintendo Entertainment System..."

04/27/2004 09:05 AM (UTC)
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You canceled in Toshinden. IMO, Toshinden is just begging for someone to rip off that system and just fix the movement. To good.
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TonyTheTiger
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04/27/2004 05:49 PM (UTC)
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Ominous voice: Eight travelling fighters, brought together by a common destiny now meet at the Battle Arena Toshinden. Many years have passed since this tournament, known only to those in the underworld, was last held. Some have come to seek personal glory. Others have come to fight for those they love. But all will do their best to be victorious in this tournament which will decide their fortunes.

Anyway, I would like to ask a question. With the exception of spinoffs like Mythologies, I was first disappointed with MK with number 4. Many people who played MK left the series somewhere between 3 and 4 and it was around that time MK bashing became popular. What I want to ask is this. Assuming MK:D doesn't make any significant improvements to gameplay but a couple of baby steps, how long will you stick with the series before you come to grips with the idea that MK will never have an engine worth bragging about? I probably won't stop playing but I don't know if by MK7 or 8 I'll still have the optimism that the design team will make something really impressive.
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Starwinderbeta
04/27/2004 06:49 PM (UTC)
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Just because you hate it doesn't mean it's trash.

scoot-magee Wrote:
GG is not a 3d game and SC is trash lol ;) I hate soul calibur.

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Starwinderbeta
04/27/2004 06:51 PM (UTC)
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I already did, by the time I finished MKDA.
TonyTheTiger Wrote:
Anyway, I would like to ask a question. With the exception of spinoffs like Mythologies, I was first disappointed with MK with number 4. Many people who played MK left the series somewhere between 3 and 4 and it was around that time MK bashing became popular. What I want to ask is this. Assuming MK:D doesn't make any significant improvements to gameplay but a couple of baby steps, how long will you stick with the series before you come to grips with the idea that MK will never have an engine worth bragging about? I probably won't stop playing but I don't know if by MK7 or 8 I'll still have the optimism that the design team will make something really impressive.

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MoodyShooter
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04/27/2004 07:12 PM (UTC)
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TonyTheTiger Wrote:
Many standards of 3D games work in 2D games also. Even sidestepping can play some kind of role if the designers want it to. Remember that most 3D qualities evolved from premises established in the days of 2D.


That's actually really true, in fact if anybody remembers the first Fatal Fury games had systems that implemented it sort of.
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Versatile
04/27/2004 07:25 PM (UTC)
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SC2 is not that good of a fighting game. It just has AWESOME spacing mechanisms that makes it seem dope, but I dont think it is. I think T4 pound for pound is much better and that MKD has the potential to be much better as well.

If MK7 is bad then I may REALLY consider abandoning MK for good.
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Starwinderbeta
04/27/2004 08:58 PM (UTC)
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Edit: VF4E > VF4 >Tekken Tag Tournament > Soul Calibur 2 > Tekken 4. Tekken 4 was a bit too broken to be better than SC2. But it does have it's many good points.
Forgot about the VFs.
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Versatile
04/27/2004 09:09 PM (UTC)
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starwinderbeta Wrote:
Tekken Tag Tournament > Soul Calibur 2 > Tekken 4. Tekken 4 was a bit too broken to be better than SC2. But it does have it's many good points.


BLEH. Broke Troke. In TTT everyone who won tournaments used double mashimas..so much for balance. T4 isnt that broke. Many chars can beat Jin. Lee,Steve,Nin,Paul,Law,Ling,Hei,Kazuya,etc. And those who cant beat jin can hang with others. Too me there is just more to SC2. I look at SC2 and I look at X and I dont want to play lol.
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Starwinderbeta
04/27/2004 09:14 PM (UTC)
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Likewise, I play Tekken 4 and look at Jin and I don't want to play.
Unlike Jin, Xianghua isn't broken, therefore, there really isn't a problem with her.
I do realize that Jin can be beat, but so can Xianghua. It's fairer to play against X than with Jin, as a matter of fact. X can be brought down by a string of well placed long ranged attacks. In Tekken, everything is hand to hand, making for a very evened out series of fights. So when a character has been broken like Jin has, it destroys the overall balance. In SC2, you can just play keep away from an X, and you'll be fine (If you know what you're doing).
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rayrokka
04/27/2004 10:23 PM (UTC)
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I bet you couldn't keep away from my X

MUHAHAHAHAHAHA
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MENTHOL
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04/27/2004 10:43 PM (UTC)
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Versatile Wrote:

starwinderbeta Wrote:
Tekken Tag Tournament > Soul Calibur 2 > Tekken 4. Tekken 4 was a bit too broken to be better than SC2. But it does have it's many good points.

BLEH. Broke Troke. In TTT everyone who won tournaments used double mashimas..so much for balance. T4 isnt that broke. Many chars can beat Jin. Lee,Steve,Nin,Paul,Law,Ling,Hei,Kazuya,etc. And those who cant beat jin can hang with others. Too me there is just more to SC2. I look at SC2 and I look at X and I dont want to play lol.


i don't know man, jinkid has pimped jin up to GOD proportions. he's seriously not losing anywhere with him. whether that's just skill or broken, jin right now is still god.
A good Paul will take Jin for a walk..

..and poop him and bag it..

As mentioned before in TTT.. the Mishima's are the ones who scare me.
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TonyTheTiger
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04/27/2004 11:18 PM (UTC)
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I think balance is sometimes taken way out of proportion. Not that balance isn't important but even in a tournament scene, if a game is good it will get play, balanced or not. Look at MvC2. It still gets play after around four years and probably is the most unbalanced game in fighting history. Designers should strive for balance but if a game does end up with bad balance anyway that usually won't be the sole reason that stops people from playing. Games with very good balance like Virtua Fighter and Guilty Gear are few and far between. So having a Jin or Cable isn't exactly the worst thing that could happen to a fighter.

It's just my bad luck that the majority of my mains when I start playing a series (Guile, Charlie, Captain America, Kazuya, Siegfried/Nightmare, Victor, Andy, Cinder, etc.) usually end up losing dominance or being removed from the roster entirely in subsequent games rather than being broken. Mario is one of the few mains I play that has seen tremendous improvement from one game to the next. Although I have to hope by Smash 3 he doesn't tank. wink
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rayrokka
04/28/2004 12:22 AM (UTC)
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TonyTheTiger Wrote:
I think balance is sometimes taken way out of proportion. Not that balance isn't important but even in a tournament scene, if a game is good it will get play, balanced or not. Look at MvC2. It still gets play after around four years and probably is the most unbalanced game in fighting history. Designers should strive for balance but if a game does end up with bad balance anyway that usually won't be the sole reason that stops people from playing. Games with very good balance like Virtua Fighter and Guilty Gear are few and far between. So having a Jin or Cable isn't exactly the worst thing that could happen to a fighter.

It's just my bad luck that the majority of my mains when I start playing a series (Guile, Charlie, Captain America, Kazuya, Siegfried/Nightmare, Victor, Andy, Cinder, etc.) usually end up losing dominance or being removed from the roster entirely in subsequent games rather than being broken. Mario is one of the few mains I play that has seen tremendous improvement from one game to the next. Although I have to hope by Smash 3 he doesn't tank.


why is Dr Mario better than regular mario? Is Luigi really better?

I play Marth

LOL the "X" of SSBM
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TonyTheTiger
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04/28/2004 12:43 AM (UTC)
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Dr. Mario isn't really better than Mario. He's much stronger, around Ganon level, but he's slower and falls like a brick so his cape becomes useless for recovery. Mario's cape is one of the most versatile moves in the game and take away one of it's most important abilities and you lose much of it's value. The reflect capability is very useful but only up until your opponents realize not to shoot you anymore. So if you're playing someone who's familiar with your style, you've got the cape to turn them around and do some damage. Not much else. Maybe it's just me but I find Dr. Mario's cape timing is also less convienient. I don't use it nearly as precisely as I do Mario's and I play as both characters. Not to mention Dr. Mario has the absolute worst smash move range in the game. Mario is no winner in the range department of course but his most important smash moves especially the fire punch work better. Dr. Mario needs to rely heavily on his forward punch and A combos like Ganon does but Ganon is stronger and has better range and recovery.

Luigi's good. I can't use him well but he's better than Mario. He's got higher priority than Mario and he's stronger. His ground game is much better and although he's got an awkward recovery style, if you get used to it it shouldn't be too much of an issue.
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cartmansp
04/28/2004 12:53 AM (UTC)
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TonyTheTiger Wrote:
Dr. Mario isn't really better than Mario. He's much stronger, almost Ganon level, but he's slower and falls like a brick so his cape becomes useless for recovery. Mario's cape is one of the most versatile moves in the game and take away one of it's most important abilities and you lose much of it's value. Not to mention Dr. Mario has the absolute worst smash move range in the game. Mario is no winner in the range department of course but his most important smash moves especially the fire punch work better. Dr. Mario needs to rely more on his forward punch like Ganon does but Ganon is stronger and has better range and recovery.

Luigi's good. I can't use him well but he's good. He's got higher priority than Mario and he's stronger. His ground game is much better but although he's got an awkward recovery style, if you get used to it it shouldn't be too much of an issue.


Luigi's cool.I love the move were he runs towards and then smacks you multiple times like a scared little girl.It's halarious.

BTW,I own everybody with Kirby.His hammer swing is a good move if you hit them in the right spot.His stone attack is one of my favorites.His copy move is the best.He looks funny when he has Bowsers power.To be honest,SSBM is my favorite fighting game ever.
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TonyTheTiger
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Nintendo is comprised of three Japanese words. Nin, Ten, Dou, and when combined it means we kicked the holy shit outta Atari.

04/28/2004 01:09 AM (UTC)
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I love Kirby but he got castrated in Melee. In the first Smash he's borderline broken and that may be a conservative analysis. One on one he's still good but in a melee game with Ganons and Samuses running around, a Kirby player needs to work pretty hard not to get stomped.
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cartmansp
04/28/2004 01:16 AM (UTC)
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TonyTheTiger Wrote:
I love Kirby but he got castrated in Melee. In the first Smash he's borderline broken and that may be a conservative analysis. One on one he's still good but in a melee game with Ganons and Samuses running around, a Kirby player needs to work pretty hard not to get stomped.


That's true.When I first faught Giga Bowser,Ganondorf and Mewtwo with Kirby in event mode I got my ass kickedgrin

I hope they give him some cooler moves in the next Super Smash Brothers.Mabye even a tornado move.
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Starwinderbeta
04/28/2004 10:43 AM (UTC)
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Maybe so, but playing keep-away isn't the only way to bring an X down, even though it's the best tactic against her.
rayrokka Wrote:
I bet you couldn't keep away from my X

MUHAHAHAHAHAHA

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