Idea for a VIOLENT Parry feature in MKA Konquest!
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posted06/26/2006 06:16 PM (UTC)by
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GodOfWar-TheElder
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05/11/2006 06:42 PM (UTC)
Ok now that Parrys are in the game why not make them in Konquest but a bit more interactive? My idea for a Parry feature in Konquest lets you rip off a limb or do a fatality Parry. Say you catch an enemys punch or kick in Konquest and a sort of "Test your Might" thing comes up but it will determine weather you rip off the leg or arm that has been caught, this is my idea for a Parry move in Konquest. For a Fatality Parry my idea is say you catch an attack and you put in a code when the "test your might" thing comes up you input a button combination and you turn ur enemy and kill then or what not.. Or another idea is you can parry away an opponets weapon.. that would be awsome! Just a idea i had i thought i would post it because i think people will like this type of parry feature.. sorry if this has already been posted! Tell me what you think!
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Reptilefanatic
06/26/2006 03:37 AM (UTC)
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I really like those ideas.
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Barakaz_cuz
06/26/2006 03:44 AM (UTC)
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tht would rock!
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Chrome
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06/26/2006 05:15 AM (UTC)
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1. would unbalance the chaacters. A missing limb would hinder unevenly
certain characters.
2. plain stupid. And fight afterwards with a missing limb? No thanks.
3. done in Bio F.R.E.A.K.S. and that game was not particularly famous for
its gameplay accuracy.
4. the test your might was also conceptual for deathtraps.
Chrome Wrote:
1. would unbalance the chaacters. A missing limb would hinder unevenly
certain characters.
2. plain stupid. And fight afterwards with a missing limb? No thanks.
3. done in Bio F.R.E.A.K.S. and that game was not particularly famous for
its gameplay accuracy.
4. the test your might was also conceptual for deathtraps.

1. We are talkin about Konquest not regular Kombat so it wont unbalance gameplay and you can use it to your advantage in big groups of enemys.
2. Well its stupid to you but most of us would like this..
3. I dont know what the hell Bio Freaks is and dont really care.
4. We're not even talking about deathtraps..
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Reptilefanatic
06/26/2006 03:32 PM (UTC)
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Chrome Wrote:
1. would unbalance the chaacters. A missing limb would hinder unevenly
certain characters.
2. plain stupid. And fight afterwards with a missing limb? No thanks.
3. done in Bio F.R.E.A.K.S. and that game was not particularly famous for
its gameplay accuracy.
4. the test your might was also conceptual for deathtraps.

Did you even read the entire Post?
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Chrome
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06/26/2006 03:40 PM (UTC)
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Reptilefanatic Wrote:
Chrome Wrote:
1. would unbalance the chaacters. A missing limb would hinder unevenly
certain characters.
2. plain stupid. And fight afterwards with a missing limb? No thanks.
3. done in Bio F.R.E.A.K.S. and that game was not particularly famous for
its gameplay accuracy.
4. the test your might was also conceptual for deathtraps.

Did you even read the entire Post?

As of right now I stand corrected. Otherwise, I am still not keen on the dismembering idea. it sounds like an awfully cheap overflow of visual
gore. Brutality is not exponential with gorefests.
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ThePredator151
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06/26/2006 05:30 PM (UTC)
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As close to this idea as you're going to get is the fatality system in MKSM.
1. Build up the red ball
2. Push the magic botton
3. Input the fatality commands
4. Cinematic fatality sequence
Test your might --might become teedious I think. Having to charge up that meter Everytime. But I see where you're goin with this. Might be cool.
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SuperT26
06/26/2006 06:16 PM (UTC)
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ThePredator151 Wrote:
As close to this idea as you're going to get is the fatality system in MKSM.
1. Build up the red ball
2. Push the magic botton
3. Input the fatality commands
4. Cinematic fatality sequence
Test your might --might become teedious I think. Having to charge up that meter Everytime. But I see where you're goin with this. Might be cool.

I like this and the original thread idea combined. Good thinking.
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