Konquest Mode
3D Kombat Klassics
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Konquest Mode
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posted07/12/2008 04:38 PM (UTC)by

they haven't realy cleared this up and I was just wondering if anybody knows.
Will Konquest mode be the 'story' mode that has been mentioned where you play as MK or DCU. IF so then I expect this to have 1 huge ending cinematic per universe. They could then also include the Mortal Kombat Arcade mode where each character has their own small ending.
If Not it doesn't matter I wouldn't mind if the Mode saw each universe with its own ending, not each individual characters. Because the story will see us switching between the characters instead of playing as one selected characters throughout. Some people have seen to forget about that.
Will Konquest mode be the 'story' mode that has been mentioned where you play as MK or DCU. IF so then I expect this to have 1 huge ending cinematic per universe. They could then also include the Mortal Kombat Arcade mode where each character has their own small ending.
If Not it doesn't matter I wouldn't mind if the Mode saw each universe with its own ending, not each individual characters. Because the story will see us switching between the characters instead of playing as one selected characters throughout. Some people have seen to forget about that.


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I define it so far as "Successive Predetermination". lol
You pick a side, and play as a character to a point. Then they switch your character for you(there's a couple ways they could do it without it seeming "forced", but it would still be predetermined by them and not us) at specified points until that side of the story is completed(which is also predetermination).
Then, you pick the other side, and the same happens(more predetermination). It's a very anti-World of WarCraft, anti-MKD Komquest mode, anti-MKSM approach if it's really like that. Really old, and contradictary method of "giving the player the control".
I'd a thought they'd give us alot more control than that considering what kinds of open world games are big sellers right now. meh.
You need to know that ^^That's^^ an opinionated assessment up to this point on the information we have about it(which is only a little bit anyway). So please, I must insist that you gather your own opinion of it.
You pick a side, and play as a character to a point. Then they switch your character for you(there's a couple ways they could do it without it seeming "forced", but it would still be predetermined by them and not us) at specified points until that side of the story is completed(which is also predetermination).
Then, you pick the other side, and the same happens(more predetermination). It's a very anti-World of WarCraft, anti-MKD Komquest mode, anti-MKSM approach if it's really like that. Really old, and contradictary method of "giving the player the control".
I'd a thought they'd give us alot more control than that considering what kinds of open world games are big sellers right now. meh.
You need to know that ^^That's^^ an opinionated assessment up to this point on the information we have about it(which is only a little bit anyway). So please, I must insist that you gather your own opinion of it.


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But is the Konquest mode just like the arcade mode where the characters switch over? Like that X-men fighting game.
Or is it like past Konquest modes where the character is chosen for you, but this time switches over as well?
Or is it like past Konquest modes where the character is chosen for you, but this time switches over as well?


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Who knows they might let you pick like in deadly alliance.
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