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supermike1995
12/11/2006 09:06 PM (UTC)
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woot they dident win last year but this year and year 2004,2006
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Chrome
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About Me

12/11/2006 09:22 PM (UTC)
0
HellrazerHD Wrote:
Tekken ahahahahahaha. MKonline ,super fans agree with me and laugh at the poser game that is tekken. For all I care tekken can piss off. Tekken this tekken that, oh wait MKA got the award over a little portable piece of shit game that nobody plays anymore. MK won, tekken for the PSP didn't. Teken can't take MK's place in history and you know it. This is MKonline not Tekken online. MK made vilolence cool in video games not tekken,not doa and not street fighter. Fatality is a household word not tekken. Like I said, Tekken can fuck off for all I care. Just because some of you think it's lame to play MK, doesn't give you the right to fuck MK over for their success. Congratulations MK for still kicking ass for all these years.


I can already see that your ego trip out of sheer bias is not going to prolong your welcome from professional MK gamers at MKO. Or all around at all.

You have not listed one coherent point which would supplicate anexcuse for the complete lacklusterism that MK gave us. Fatalities? Not impressive, especially after 10 years. Rating system because of MK? Unlikely, it was well discussed before MK even came out. It was a perfect scapegoat tho-ugh to justify it. Midway was on the edge of bankrupcy, and they published false data concerning MKD sales.

Hell, the gaming community worldwide barely recognises MK, wake up, a game that may have had some impact in the culturally devoid western hemisphere on the american continent does not automatically warrant
success on a much more evolved gaming community that makes up at least the 50% of console gaming, i.e. east.

MK and evolution, yeah right. Dial-a-combo since MK1...evolution? Much more like static regression.

to summarise on your level: You Failed. This is MKO, for people who actually care about the games content and quality, not for blind inquisitive Torquemada-like fanboys who do nothing but babble, but LACK any kind of motivation to even remotely care about the game, and just want their daily dosage of dumb violence.

Pray that I am finished...




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rayrokka
12/11/2006 11:53 PM (UTC)
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HellrazerHD may be the closest thing to a retard I have witnessed in a long time.

"MKA iz 1337 orzz!!! Tekken suxorz!"

Wow.

He clearly gets irritated when you pick on his favorite sucky game.

Listen close

Tekken 5 DR is hands down the best 3D fighter for competetive play. Technically superb and well balanced since the engine has been iterated three times.

Tekken 5, all three version has sold more units and is more critically acclaimed then any of the 3D MK's. The audience is much greater and more widely accepted.


Good games don't need to change much.
Tekken has changed quite a bit, but has stayed true to it's core.

GTA 3D is essentially the same as GTA 2D
Metal Gear 3D is essentially the same.
resident evil is the same game it always was and RE4 may be the best game ever created. They did two things; new camera, new weapon mechanics, everything else is the same.
ETC.


MK has been trying to reinvent itself for over a decade and it fails every time.

MKA is a broken pile of crap.

That pretty much sums it up.

Also, I'm probably a bigger MK fan then all of you put together. I just expect more out of a fighting game...so all of you people that say well if you don't like MK go to the Tekken board...I do like MK and I want it to be the best it can be, but the guys making the decisions behind it are incompetent they know nothing of what it takes to make a real competitive fighter.

High Level MK is the most laughable thing I can think of....there is something there but barely and the game degrades and gets broken VERY quickly.
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HellrazerHD
12/11/2006 11:53 PM (UTC)
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I don't give a damn if you make a point or 2 MK is MK and they won and there is not a damn thing you or anybody else can do about it. Quality? The quality is faith in the game and believing that MIdway will do better in the longrun. Of course you wouldn't understand that seeing how Boon and his development team bust their ass's for this bussiness to give us MK. It is a fact that more people know what MK is than Tekken. Chrome you think you know so much about the development that goes on but you have no idea how long it takes to finalize a character, then the very platform they stand on and then get home to your family Like Boon does. If you don't like it, for all I care hell is waiting for another. Get real chrome your sticking up for a game that has no background,nothing uniqe. Its just another street fighter rip off with the japenese animation bullshit. ANd for your information fatalities are better than the stupid ass poses they do in tekken. MK will always be,and is, the best fighting game the industry will ever know.
HellrazerHD Wrote:

Quality? The quality is faith in the game and believing that MIdway will do better in the longrun.




Wait, what?

Did I read that correctly?

LOL, I hope that was a typo... grin


I'd say quality is more like 1+1=2, not 1+1= maybe we'll figure it out in the future.
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Legacy
12/12/2006 01:11 AM (UTC)
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Most likely this is jipped... Please, MKA does not compare close to T5DR or DOA4 by far, and if you can't admit this you are a whack-ass fanboy.

And Midway, congratulations on pure dumb luck, or be thankful enough that you made money from MKA to pay Spike TV off. wink
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mkflegend
12/12/2006 03:46 AM (UTC)
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MK:A is not a horrible broken pos for those who said that out of personal hate for midway...again, ignorance of seriously understanding how to play the game much less understand the mechanics of it......it's playable, it's the best 3D MK game so far, it's fun.


But onto bleed now, ok so more or less we agree on a lot of the same things except for a few, now the whole thing with that opinion on the stages and what not.I agree, as you said it comes down to opinion as do most things.But as far as MK always lacking in the gameplay department.I disagree here, MK2, MK3 and UMK3 were very well done I felt personally.MK:A is the best so far 3D MK game out.

All fighting games come down to opinion, which kind we all like and such.I just find it sad that on one of MK leading MK sites(MKO here) that there's a bunch of fans that don't know what they're talking about concerning MK half the time, like MK's always sucked, always had problems, has cheesy things etc.Umm no lol.Not saying you bleed, but a lot of the things people on here complain about every fighter has or experiences at some point or another..

But on the Tekken gig.

So apparently the Tekken fans or some anyway don't want online play...fine what ever, it's their lose of any possibility of expanding comp(from an online point of view anyway)Although, I still feel they have nothing to lose really..I mean if they try online with Tekken 7 say for example later on....and it fails horribly, it'll take some heat but do you think that will keep the diehard Tekken fans from playing it regardless?No.If it plays very good offline, then they would have had the same thing they have now man so what are they losing man?They don't want to get criticized for something they know they'll most likely get criticized for...they want to keep the it the way it is now.


As for newer things, well better mini games tekken bowling and their adventure game with points is shitty if you ask me.DOA's is just blaaaaaaaa......Mk's might not be enough to say hey we can even sell this game separately it's that good, but it still owns the other fighters mini games easily if you ask me personally.IMO.Puzzle and Racing are fun and a lot more entertaining if you ask me over the others.

A KAK option would be an interesting addition to Tekken.Why?Well, to create your own guy...there are many artists that have many characters.Why not have an option to bring that character to life.If there's no online mode the least they can do is make a respectable mini game with a KAK mode....not to mention it's a trend now, they might as well do it sooner or later.

You see to me I like a lot of things in a fighting game overall, mini games, KAK, fighting mode, adventure mode that rocks like Konquest, storyline, darkness, stages, finishing moves, powers, realistic styles(ok a lot of fighters have this one) weapons.I like dramatic effects besides good gameplay obviously.

I know you listed the match gig and finding comp, but although you can drive to an arcade bleed.Is that the case for everyone?Not really...what if some kid is really talented in Tekken say in Canada or Mexico or New Mexico?As oppose to NY, Chicago, Florida, Cali or other states that have more arcades and such available as oppose to some other places that won't have that luxury.

That's why I'm always preaching about online play to be honest.If it works but lags a little but, I would honestly make the sacrifice dude.

If you have tons of fun playing the computer, that's fine.All I'm saying is that you'll see some people that bash MK or other fighters brag about how they're so good in something, yet they can suck for all we know because since there's no Tekken online play, you have to fly some where, drive some where or just go some where just to play.My point is people shouldn't have to do that.

One of the few reasons I'm happy I'm not a Tekken fan.I'm just saying, if I were a diehard Tekken fan I would be pissed because where I live I can't compete against other Tekken players easily if I wanted to.I have to travel about 45 minutes to an hour(longer with traffic) since I'm going out of state.See my point man?

But hey if the tekken fans don't mind, it's not my problem I won't complain I'm for MK and SF personally any how as you know.But for the record, I'm judging Tekken from playing all of them for some hours when ever I go to one of my friends houses who has them.I'm no elite or far, far from an elite Tekken player but just like you and everyone else IMO I don't find the Tekken or DOA series all that appealing.There are things that they lack that MK does have, most of them I said in my prior post.

Tekken and DOA have always been full 3D, MK hasn't so naturally they have the edge in the 3D department I agree, but since Namco doesn't or never made a 2D fighter..it tells me something about them.They don't want to make any, I don't think a 2D fighter from them would be good personally especially with all their success with 3D.And SC isn't even that popular or NEAR as popular as Tekken is.I'm sure you would own me in Tekken btw, I would most likely pass as the "average" player at best.MK is an entirely different story.

It also depends what genre you grew up in also, a lot of the people on here that bash MK grew up in the MK4 era....not saying much not for nothing, now if you're a player my age that's grown up playing Mk since MK 1 then you know it's a different story entirely.The 2D MK's are legends for fighters when compared to the current ones.This I'm sure you agree with since you're very knowledgable with fighters in general.

Now, the UMK3 gig.It's not broken, MKT different story....those are just fantastic players doing extremely hard combos....I can do some, but nothing above 70% usually.But I assure you, it takes LOTS of talent to pull those off consistently and unlike MK:D, where the infinite combos are a joke to pull off...it's NOT the same in UMK3 by any means.I also play that game online for the 360 at my friends house every weekend.I'll get one soon hopefully.And the huge combos in UMK3 are sweet eye candy but not necessary, pokes, sweeps, crossovers some of the little things make a big difference.But don't get me wrong, if you can do crazy combos in any fighting game, props.

Perfect example, Reptiles newer found infinite with the forceballs, hpX2 or hp/lp (there's a few different forms of it) dash, repeat.Not to toot my own horn because I'm not saying I'm the best MK player of all time, but I'm definitely far, far, far from the worst and I can only do that combo a total of 3 cycles.It's that hard.It takes lots of skill to do insane combos in UMK3 believe me.When compared to the newer MK's, it's apples and oranges.

Although the MK:A infinite air combos by check are a lot more difficult then the MK:D infinites.

The parry situation in MK:A, well perhaps next time you'll get different looking ones but I do love your raiden idea, have wake up attacks based on their special powers.That would be nice.But as far as having 64 or so different looking parry animations...a bit much?In the next MK, MK8 with most likely a lot LESS characters I'm all for that.But like you said, although it's a nice touch it's eye candy, if it works then that's what really matters.

Yes, you're right I do want improvements all the time, and I've even complained about MK:D's problems which I don't deny, but at the same time I won't bash the MK series like some do without good facts to back it up, Mk hasn't always lacked in gameplay, it's always been basic, not complex as some other fighters but that's a big difference to "sucking".

Like you said, it's a matter of personal opinion and some people will think that because a game is more complex that it's the better fighter.That's not true, as you said SF and MK of old were easy to pick up and play, yet tough to master like any fighter is.It just comes down to what your prefer overall with what tastes you like.

That's why when people compare Tekken to MK, I can see comparing the 3D MK's to the Tekken(since they've always been 3D) but not to the older MK 2D games, it's a different level all together and should not be compared.MK2, MK3 and UMK3 were very, very, very popular and good games.A lot of people who say different are usually MK haters or fans of other series..it's as simple as that, most people enjoy the older MK's a lot.That's for a reason.

But yeah Bleed, I totally see what you're saying man.We are the same in a lot of ways, we just have different preferences when it all comes down to it.Some people will love SF above all, others Tekken, others DOA, others MK, others even KI etc.



And those people saying it's "rigged" please...it's not rigged, it's just too hard for some to swallow the fact that some people actually like MK over Tekken and DOA.Accept it already, also I agree with Kabals20 post a few posts ago.He brought up some interesting points.




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DeadMan90
12/12/2006 05:56 AM (UTC)
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Dude, nobody is bashing MK for being basic. They're ripping on it for being a mess.

I refuse to rip on MK or the team that makes it, but I will definitely point out its shortcomings and why it should be fixed.

It's like they started from a clean slate with MK:DA. I remember coming here before DA was released and once there was more and more info, then the infamous pic of Jax and Scorpion, the infamous pic of Quan Chi, I KNEW there was something special on the way. For gods sake, I still type in MK5.org into my browser to get here. I give Midway TONS of credit for working their asses off on MK:DA. To me, that's one of my favorite MK games, and a guilty pleasure of mine, even if it's not the greatest fighting game in the world.

From the stages, to the dark feel, to the way the fighting felt to me at the time, to the fatalities (although the bloody popcorn was ridiculous at times), to the characters (Kenshi was fucking bad-ass looking when we first stared at him. Come on, admit it. Retpile added as the last character and looking much different? Was awesome. Kano even looked cooler than he was before.) ,and finally, the story. I mean, who wasn't surprised when they killed off Kang? It showed they were serious when they were moving in another direction. I mean, they made Moloch, and then placed the Deadly Alliance as the bosses of the game.

With MK:D, rather than focus on some of the newer characters from DA, and fixing some of the mechanics, they focused a LOT on fluff, focused even LESS on the gameplay by adding breakers and thinking they would solve some problems from the last game, but it only made it worse. A lot worse. The feel of MK:D was less... dark... if you will. Look at the soulnado stage in MK:DA, and then look at Yin Yang Island. Which one would you consider campy, and which one would you consider vintage MK? What about the Nethership from MK:DA and the ship interior? I like both, but the feel of the outside was much better. Other than that, playing a small mini-game of "bat the corpses" is okay, but shows that they were focused more on that kind of thing than the actual game itself. Besides that stuff, little things like Liu Kang coming back, so what was the point of killing him off? I admit, I loved playing as him in MK:D and MK:A, but what was the point of even killing him off?

They also added what seemed like too many new characters with a last minute story, rather than taking an established character or barely established character and giving them a shot. I mean, Shinnok or Fujin would have been nice at the time. Darrius, Kobra, and even Dairou would have been better left on the drawing board. If Dairou had the MK:DA story, I wouldn't have minded so much.

I could go through the gameplay issues, but we've been through that again and again and again. I'm not even going to touch it. They focused on fluff (I'm guilty of loving puzzle kombat), but they put a band-aid on a shotgun wound with the breakers. It was almost as bad as the "MAXIMUM COMBO" reminder in MK4. I LOVED MK4 back in the day, but from a gameplay perspective, it was horrendous because of how easy it was to do huge combos.

Basically, what it comes down to is that the MK team gets some great focus, and when they have time, that focus is very VERY well managed. MK:DA is a great example of that. Although not the most technically sound fighting game of all time, it was going into the right direction. Once a little success happens, it seems the focus is lost, and then it starts getting messy, and confusing. Seriously, tell me how great it felt when you first played MK:DA and then tell me how you felt when you played MK:A. You probably feel like you've played the game before, but a bit stripped down (fight styles, more fluff being added), and with a bit better mechanics, such as parrying, wake-ups, less infinites, etc. There has been no real obvious, and no real good progression from the time that MK:DA came out almost FIVE years ago (time flies, eh?) to MK:A to improve on gameplay and story. They barely mustered up a decent game in MK:A, and it seems like they didn't know where they wanted to take the story, so they included all the characters in hope of making an MK Trilogy 2, and then calling it the end, because they probably gave up the hope taking their time and straightening the whole thing out.

I can see it kind of going like this: "What about the Dragon King?" "What about Baraka?" "What about Liu Kang?" "What about Kung Lao?" "What about Stryker?" "What about Sub-Zero?" "What about Reptile?" "How does this character pertain to this story if this happened to them?" etc. etc. etc.

and they probably went:

"Fuck it, we'll include them all, kill most, and make the new game with new characters and a new generation to start ack at the basics we wanted to stick to."

I think they just got too crazy with the story, wanted to make it better, but made it too confusing, and just want to make it better.

Want to see what I mean? Think about when you played MK1 and MK2. Remember when you read about the Great Kung Lao? Did you EVER think some dumbass named Taven would be the deciding point of the awesome MK characters like Sub-Zero, Scorpion, Kano, Kung Lao, Mleena, Cage, Raiden, etc.? Did you ever think Shang Tsung, and Quan Chi would probably be offed by someone as generic as TAVEN? MK used to be about life, death, honor, power, and corruption. Now, at the moment, it's... a confusing swirl. I mean, I can still go piece by piece with the story, but you know... it's not nearly the same as before. The story that the MK of earlier days is not even the same story these days. The only real aspect these days that I could have seen work back 13 years ago is the Chaos and Order elements. It seems too medieval these days, and not nearly as dark, brooding, and even cool as before. Want to know what I mean? Dragons, clans, an elder god, and mother, and two sons that pretty much control existence of all realms. Think about what I said: Characters that fans had an emotional attachment (like drawings, IM icons, merchandise, etc.) to through these 13 - 14 years that MK has been out have been brought to absolute bitch status in MK:A. What do I mean? TAVEN, DAEGON, ARGUS, AND DELIA were OBVIOUSLY bigger and a more intricate part of the story than any of those other characters that we've been following for the last, nearly, 15 years. They are SO important that they control the FATE of these characters. Scorpion doesn't control Quan Chi's fate when he catches him on the battlefield, but Taven controls both of theirs if he beats another being. Add Shang Tsung, Quan Chi, Kahn, and Goro to that list. Their fates are controlled by a single storyline. The MK team could have done much MUCH better on this.

I wouldn't be surprised if they not only introduced a new engine with the next game, then pace themselves from that point on, but I wouldn't be surprised if they went back to the basics as far as story goes, and then pace themselves with THAT too.
mkflegend Wrote:

But as far as MK always lacking in the gameplay department.I disagree here, MK2, MK3 and UMK3 were very well done I felt personally.MK:A is the best so far 3D MK game out.


What I understand from this statement is that you are happy with what you’ve got up to this point.

It has nothing to do with what needs work in these games.

What I’m thinking is, MK would be better if this or that was different. In the end, making the game more enjoyable in my eyes. It doesn't need a lot of this stuff, but I think it would be better if it had it.

For me, having better animations, more logical and dynamic game play designs, etc. would make the game a lot more fun and interesting.

I say me, because I can’t speak for everybody.

Since I like these things and I have an idea of what people like in general, from reading complaints and praise. I come up with ideas and critiques which I imagine would make the game more enjoyable for most.

For example

Parries

Cooler animations

1 hand and 1 weapon style

Wake up game

Semi old style aerial combat

These are the types of changes I have in mind, and have had for years.

They were added to MKA and from what I understand, you were happy with it?

Am I right?

I’m sure you had a lot of similar ideas.

Now looking at what we have and what can be done to make the game more enjoyable, what are the next steps that can be taken?

Just think for a minute about what would make MK’s combat even better.

It’s pretty much what I do on this site when I post.


mkflegend Wrote:

All fighting games come down to opinion, which kind we all like and such.I just find it sad that on one of MK leading MK sites(MKO here) that there's a bunch of fans that don't know what they're talking about concerning MK half the time, like MK's always sucked, always had problems, has cheesy things etc.Umm no lol.Not saying you bleed, but a lot of the things people on here complain about every fighter has or experiences at some point or another..


As you know, this goes for every game. There are always things that can be made better.
VF, Tekken, DOA, SC, MK, etc. None of them are perfect and IMO, probably never will be.

They can be made better though, and that’s always the goal.

The way people express their opinions will vary.

Some people don’t like something and just say it sucks.

Others don’t like something and can think of ways to improve it.

Again, it depends on the individual, not much we can do about that.




mkflegend Wrote:

But on the Tekken gig.

So apparently the Tekken fans or some anyway don't want online play...fine what ever, it's their lose of any possibility of expanding comp(from an online point of view anyway)Although, I still feel they have nothing to lose really..I mean if they try online with Tekken 7 say for example later on....and it fails horribly, it'll take some heat but do you think that will keep the diehard Tekken fans from playing it regardless?No.If it plays very good offline, then they would have had the same thing they have now man so what are they losing man?They don't want to get criticized for something they know they'll most likely get criticized for...they want to keep the it the way it is now.


I agree

Some people are just , what’s the word........?

Selfish

If I don’t want it, you can’t have it.

It reminds me of people that refuse to hear critiques about MK.
MK is the best, everything else sucks or whatever...

Like with online, if you don’t want it, don’t use it.

With more game play options, if you don’t want to learn everything, don’t.

The fighters can be made strong with just well designed basics too.

Not that you need 100 moves for every fighter, but it’d be nice to have a lot of options IMO.




mkflegend Wrote:

As for newer things, well better mini games tekken bowling and their adventure game with points is shitty if you ask me.DOA's is just blaaaaaaaa......


I don’t think DOA has any mini games, aside from the different game modes.

Time attack

Tag

Team

Survival

Etc.

But yeah, they don’t impress me either.

I play fighting games to whoop ass, not deal with distractions. But that’s just me

I don’t mind them being in, I just don’t care for them.

I don’t think I make that clear all the time.


mkflegend Wrote:

Mk's might not be enough to say hey we can even sell this game separately it's that good, but it still owns the other fighters mini games easily if you ask me personally.IMO.Puzzle and Racing are fun and a lot more entertaining if you ask me over the others.


I agree

The only mini game aside from the ones in MK that I liked, was Tekken Volley ball in T3.

The SC3 challenge games are OK, but they don’t keep my interest for long.
mkflegend Wrote:

A KAK option would be an interesting addition to Tekken.Why?Well, to create your own guy...there are many artists that have many characters.Why not have an option to bring that character to life.If there's no online mode the least they can do is make a respectable mini game with a KAK mode....not to mention it's a trend now, they might as well do it sooner or later.


It’s the same deal as online play.

KAK = Too easy to make broken characters.

Broken stuff in games like Tekken is something they desperately try to avoid.

What they have with the customizable outfits is the safest thing to go with. I guess they could keep elaborating on that, so you can make a new costume without messing up the moves list.


mkflegend Wrote:

You see to me I like a lot of things in a fighting game overall, mini games, KAK, fighting mode, adventure mode that rocks like Konquest, storyline, darkness, stages, finishing moves, powers, realistic styles(ok a lot of fighters have this one) weapons.I like dramatic effects besides good gameplay obviously.


Same here


mkflegend Wrote:

I know you listed the match gig and finding comp, but although you can drive to an arcade bleed.Is that the case for everyone?Not really...what if some kid is really talented in Tekken say in Canada or Mexico or New Mexico?As oppose to NY, Chicago, Florida, Cali or other states that have more arcades and such available as oppose to some other places that won't have that luxury.


Yup, that’s a problem

They could use the match finder to find people to play against in their area, but if nobody is available, they are out of luck.

mkflegend Wrote:

That's why I'm always preaching about online play to be honest.If it works but lags a little but, I would honestly make the sacrifice dude.


I would too, hopefully the peeps at Namco think the same. Especially now, with Next Gen’s push for online play.


mkflegend Wrote:

If you have tons of fun playing the computer, that's fine.All I'm saying is that you'll see some people that bash MK or other fighters brag about how they're so good in something, yet they can suck for all we know because since there's no Tekken online play, you have to fly some where, drive some where or just go some where just to play.My point is people shouldn't have to do that.


Yeah, it sucks

Still even without it, the fan base for the game is VERY strong.

People do travel just to play for money some times.

If not far, then just and hour or 2 just for a small tournament or to find good comp.

mkflegend Wrote:

One of the few reasons I'm happy I'm not a Tekken fan.I'm just saying, if I were a diehard Tekken fan I would be pissed because where I live I can't compete against other Tekken players easily if I wanted to.I have to travel about 45 minutes to an hour(longer with traffic) since I'm going out of state.See my point man?


I hear ya.

It’s not so much the game, but the lack of comp at your convenience.

It’s understandable, and I kind of feel the same way. On the other hand, playing at the arcades is well worth the 45 minutes travel time.

Make some contacts online, set a date and have a bunch of high level players at the arcade early in the morning. Spend the whole day having fun and meeting new friends.

I have fun just watching high level players at the arcade actually. I don’t go to the arcade all the time either. Just when I feel like it.

mkflegend Wrote:

But hey if the tekken fans don't mind, it's not my problem I won't complain I'm for MK and SF personally any how as you know.But for the record, I'm judging Tekken from playing all of them for some hours when ever I go to one of my friends houses who has them.I'm no elite or far, far from an elite Tekken player but just like you and everyone else IMO I don't find the Tekken or DOA series all that appealing.There are things that they lack that MK does have, most of them I said in my prior post.


I find a lot of the appeal in the more complicated games to come with knowledge and experimentation.

I play Tekken all the time and because there are so many options, I still discover things to this day.

A certain technique that can lead to a new set of options, new combo variations, etc.

The more I know or discover, the more I want to play and learn.


I find my self in practice mode a lot, trying to figure out new combos, what parry gives you what options against certain attacks. Etc.

That is fun for me.


mkflegend Wrote:

Tekken and DOA have always been full 3D, MK hasn't so naturally they have the edge in the 3D department I agree, but since Namco doesn't or never made a 2D fighter..it tells me something about them.They don't want to make any, I don't think a 2D fighter from them would be good personally especially with all their success with 3D.And SC isn't even that popular or NEAR as popular as Tekken is.I'm sure you would own me in Tekken btw, I would most likely pass as the "average" player at best.MK is an entirely different story.


I think a 2D fighter from Namco would be more complicated than Street fighter 3.

They are very meticulous in their designs. The game I think would carry a lot of ideas from the 3D to 2D.

Good or bad, I can’t say.

I’m guessing it would be good, with their style because 3D fighters are a lot more complicated.


mkflegend Wrote:

It also depends what genre you grew up in also, a lot of the people on here that bash MK grew up in the MK4 era....not saying much not for nothing, now if you're a player my age that's grown up playing Mk since MK 1 then you know it's a different story entirely.The 2D MK's are legends for fighters when compared to the current ones.This I'm sure you agree with since you're very knowledgable with fighters in general.


Sure

People talk about what they know.

If they grew up with the 3D era, then 2D games will seem pretty plain to some.

I’m 25, so I started with Street fighter 2. Holy shit was I hooked on that game!

I loved 2D and simple fighters like MK4 because that’s all I knew. Once I tried Tekken 3 for the first time, my preference changed pretty much instantly.



mkflegend Wrote:

Now, the UMK3 gig.It's not broken, MKT different story....those are just fantastic players doing extremely hard combos....I can do some, but nothing above 70% usually.But I assure you, it takes LOTS of talent to pull those off consistently and unlike MK:D, where the infinite combos are a joke to pull off...it's NOT the same in UMK3 by any means.I also play that game online for the 360 at my friends house every weekend.I'll get one soon hopefully.And the huge combos in UMK3 are sweet eye candy but not necessary, pokes, sweeps, crossovers some of the little things make a big difference.But don't get me wrong, if you can do crazy combos in any fighting game, props.


I don’t mind most of the huge combos in UMK3 because they do take skill to pull off.

I like to try and do them my self, because it’s fun or satisfying pulling off something like that.


mkflegend Wrote:

Perfect example, Reptiles newer found infinite with the forceballs, hpX2 or hp/lp (there's a few different forms of it) dash, repeat.Not to toot my own horn because I'm not saying I'm the best MK player of all time, but I'm definitely far, far, far from the worst and I can only do that combo a total of 3 cycles.It's that hard.It takes lots of skill to do insane combos in UMK3 believe me.When compared to the newer MK's, it's apples and oranges.


Yup


mkflegend Wrote:

The parry situation in MK:A, well perhaps next time you'll get different looking ones but I do love your raiden idea, have wake up attacks based on their special powers.That would be nice.But as far as having 64 or so different looking parry animations...a bit much?In the next MK, MK8 with most likely a lot LESS characters I'm all for that.But like you said, although it's a nice touch it's eye candy, if it works then that's what really matters.


Not every character needs to have a parry.

For the ones that do have something like it, variations of Parries, Reversals, Evasions, Sways, Rolls, Teleports, throws, and whatever are possible.

There’s a lot that can be done and not everybody needs to be able to do the same techniques.


mkflegend Wrote:

Yes, you're right I do want improvements all the time, and I've even complained about MK:D's problems which I don't deny, but at the same time I won't bash the MK series like some do without good facts to back it up, Mk hasn't always lacked in gameplay, it's always been basic, not complex as some other fighters but that's a big difference to "sucking".


Yup

There are things I’d change in the 2D games, things I believe would make the game play more interesting.

There are always things to be made better.

Like off the top of my head, I’d give the 2D MK’s low kick more advantage on contact. Same with the crouching Low kick.

I’d give throws a grab animation, so they don’t counter attacks as easily.



mkflegend Wrote:

Like you said, it's a matter of personal opinion and some people will think that because a game is more complex that it's the better fighter.That's not true, as you said SF and MK of old were easy to pick up and play, yet tough to master like any fighter is.It just comes down to what your prefer overall with what tastes you like.


Yup

mkflegend Wrote:

That's why when people compare Tekken to MK, I can see comparing the 3D MK's to the Tekken(since they've always been 3D) but not to the older MK 2D games, it's a different level all together and should not be compared.MK2, MK3 and UMK3 were very, very, very popular and good games.A lot of people who say different are usually MK haters or fans of other series..it's as simple as that, most people enjoy the older MK's a lot.That's for a reason.



You can make some comparisons with the knowledge we have now about what makes fighting games work a certain way.

Comparing it is not really fair because of the time between these games, it’s a different age.

What was great then is not so much now. It’s still good, but we can now identify the little flaws easier.



mkflegend Wrote:

But yeah Bleed, I totally see what you're saying man.We are the same in a lot of ways, we just have different preferences when it all comes down to it.Some people will love SF above all, others Tekken, others DOA, others MK, others even KI etc.


Yup


mkflegend Wrote:

And those people saying it's "rigged" please...it's not rigged, it's just too hard for some to swallow the fact that some people actually like MK over Tekken and DOA.


I think it’s just the culture

If the same contest was to be held in say.....Japan.

I’m guessing T5DR or VF would win it.
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Chrome
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About Me

12/12/2006 06:15 AM (UTC)
0
I am done arguing with incestuous imbeciles.

And yes, I do know how much it takes to finish or even assembly a game since I studied electronic information technology for many semesters. I would not suggest anything otherwise.

Like I said, you lack any proof, commitment to MK, and generally, even the intelligence of a well-educated stone.
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DeadMan90
12/12/2006 06:17 AM (UTC)
0
Chrome Wrote:
I am done arguing with incestuous imbeciles.

And yes, I do know how much it takes to finish or even assembly a game since I studied electronic information technology for many semesters. I would not suggest anything otherwise.

Like I said, you lack any proof, commitment to MK, and generally, even the intelligence of a well-educated stone.


Can't exactly blame you.
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BlademasterJT
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About Me
98% of the Internet population has a MySpace.
This planet is my space. I'm just letting you exist here.
If you debate that, take it up with my friend, Mr. Chuck Norris.
MK FORUMS: JOIN NOW, MORTALS!
One final note: I HATE THE BANDS THAT YOU LIKE!
12/12/2006 11:01 PM (UTC)
0
That's right! Yes indeed! MKA is the (elder) god of fighters!

Tekken: For pussies.
Virtua Fighter: Masturbation fodder.
Soul Caliber 3: Swords and no blood? Inconcievable!

And I'm sure that fifth nominee was piss-poor too.
Um,..........No.
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Iori9
12/12/2006 11:31 PM (UTC)
0
Don't you people understand that people can't change their opinion about this?
So if people say "Tekken is better than MK" so what? thats just their opinion and there is nothing you can do to change it, people like cetain types of games and some perfer MK over tekken or VF or vice versa. people need to understand that. They both have there pros and cons, those guys probably prefer MKA for a reason and there is nothing we can do to change it, bitching don't do anything BTW.
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mkflegend
12/13/2006 02:47 AM (UTC)
0
bleed Wrote:
mkflegend Wrote:

But as far as MK always lacking in the gameplay department.I disagree here, MK2, MK3 and UMK3 were very well done I felt personally.MK:A is the best so far 3D MK game out.


What I understand from this statement is that you are happy with what you’ve got up to this point.

It has nothing to do with what needs work in these games.

What I’m thinking is, MK would be better if this or that was different. In the end, making the game more enjoyable in my eyes. It doesn't need a lot of this stuff, but I think it would be better if it had it.

For me, having better animations, more logical and dynamic game play designs, etc. would make the game a lot more fun and interesting.

I say me, because I can’t speak for everybody.

Since I like these things and I have an idea of what people like in general, from reading complaints and praise. I come up with ideas and critiques which I imagine would make the game more enjoyable for most.

For example

Parries

Cooler animations

1 hand and 1 weapon style

Wake up game

Semi old style aerial combat

These are the types of changes I have in mind, and have had for years.

They were added to MKA and from what I understand, you were happy with it?

Am I right?

I’m sure you had a lot of similar ideas.

Now looking at what we have and what can be done to make the game more enjoyable, what are the next steps that can be taken?

Just think for a minute about what would make MK’s combat even better.

It’s pretty much what I do on this site when I post.


mkflegend Wrote:

All fighting games come down to opinion, which kind we all like and such.I just find it sad that on one of MK leading MK sites(MKO here) that there's a bunch of fans that don't know what they're talking about concerning MK half the time, like MK's always sucked, always had problems, has cheesy things etc.Umm no lol.Not saying you bleed, but a lot of the things people on here complain about every fighter has or experiences at some point or another..


As you know, this goes for every game. There are always things that can be made better.
VF, Tekken, DOA, SC, MK, etc. None of them are perfect and IMO, probably never will be.

They can be made better though, and that’s always the goal.

The way people express their opinions will vary.

Some people don’t like something and just say it sucks.

Others don’t like something and can think of ways to improve it.

Again, it depends on the individual, not much we can do about that.




mkflegend Wrote:

But on the Tekken gig.

So apparently the Tekken fans or some anyway don't want online play...fine what ever, it's their lose of any possibility of expanding comp(from an online point of view anyway)Although, I still feel they have nothing to lose really..I mean if they try online with Tekken 7 say for example later on....and it fails horribly, it'll take some heat but do you think that will keep the diehard Tekken fans from playing it regardless?No.If it plays very good offline, then they would have had the same thing they have now man so what are they losing man?They don't want to get criticized for something they know they'll most likely get criticized for...they want to keep the it the way it is now.


I agree

Some people are just , what’s the word........?

Selfish

If I don’t want it, you can’t have it.

It reminds me of people that refuse to hear critiques about MK.
MK is the best, everything else sucks or whatever...

Like with online, if you don’t want it, don’t use it.

With more game play options, if you don’t want to learn everything, don’t.

The fighters can be made strong with just well designed basics too.

Not that you need 100 moves for every fighter, but it’d be nice to have a lot of options IMO.




mkflegend Wrote:

As for newer things, well better mini games tekken bowling and their adventure game with points is shitty if you ask me.DOA's is just blaaaaaaaa......


I don’t think DOA has any mini games, aside from the different game modes.

Time attack

Tag

Team

Survival

Etc.

But yeah, they don’t impress me either.

I play fighting games to whoop ass, not deal with distractions. But that’s just me

I don’t mind them being in, I just don’t care for them.

I don’t think I make that clear all the time.


mkflegend Wrote:

Mk's might not be enough to say hey we can even sell this game separately it's that good, but it still owns the other fighters mini games easily if you ask me personally.IMO.Puzzle and Racing are fun and a lot more entertaining if you ask me over the others.


I agree

The only mini game aside from the ones in MK that I liked, was Tekken Volley ball in T3.

The SC3 challenge games are OK, but they don’t keep my interest for long.
mkflegend Wrote:

A KAK option would be an interesting addition to Tekken.Why?Well, to create your own guy...there are many artists that have many characters.Why not have an option to bring that character to life.If there's no online mode the least they can do is make a respectable mini game with a KAK mode....not to mention it's a trend now, they might as well do it sooner or later.


It’s the same deal as online play.

KAK = Too easy to make broken characters.

Broken stuff in games like Tekken is something they desperately try to avoid.

What they have with the customizable outfits is the safest thing to go with. I guess they could keep elaborating on that, so you can make a new costume without messing up the moves list.


mkflegend Wrote:

You see to me I like a lot of things in a fighting game overall, mini games, KAK, fighting mode, adventure mode that rocks like Konquest, storyline, darkness, stages, finishing moves, powers, realistic styles(ok a lot of fighters have this one) weapons.I like dramatic effects besides good gameplay obviously.


Same here


mkflegend Wrote:

I know you listed the match gig and finding comp, but although you can drive to an arcade bleed.Is that the case for everyone?Not really...what if some kid is really talented in Tekken say in Canada or Mexico or New Mexico?As oppose to NY, Chicago, Florida, Cali or other states that have more arcades and such available as oppose to some other places that won't have that luxury.


Yup, that’s a problem

They could use the match finder to find people to play against in their area, but if nobody is available, they are out of luck.

mkflegend Wrote:

That's why I'm always preaching about online play to be honest.If it works but lags a little but, I would honestly make the sacrifice dude.


I would too, hopefully the peeps at Namco think the same. Especially now, with Next Gen’s push for online play.


mkflegend Wrote:

If you have tons of fun playing the computer, that's fine.All I'm saying is that you'll see some people that bash MK or other fighters brag about how they're so good in something, yet they can suck for all we know because since there's no Tekken online play, you have to fly some where, drive some where or just go some where just to play.My point is people shouldn't have to do that.


Yeah, it sucks

Still even without it, the fan base for the game is VERY strong.

People do travel just to play for money some times.

If not far, then just and hour or 2 just for a small tournament or to find good comp.

mkflegend Wrote:

One of the few reasons I'm happy I'm not a Tekken fan.I'm just saying, if I were a diehard Tekken fan I would be pissed because where I live I can't compete against other Tekken players easily if I wanted to.I have to travel about 45 minutes to an hour(longer with traffic) since I'm going out of state.See my point man?


I hear ya.

It’s not so much the game, but the lack of comp at your convenience.

It’s understandable, and I kind of feel the same way. On the other hand, playing at the arcades is well worth the 45 minutes travel time.

Make some contacts online, set a date and have a bunch of high level players at the arcade early in the morning. Spend the whole day having fun and meeting new friends.

I have fun just watching high level players at the arcade actually. I don’t go to the arcade all the time either. Just when I feel like it.

mkflegend Wrote:

But hey if the tekken fans don't mind, it's not my problem I won't complain I'm for MK and SF personally any how as you know.But for the record, I'm judging Tekken from playing all of them for some hours when ever I go to one of my friends houses who has them.I'm no elite or far, far from an elite Tekken player but just like you and everyone else IMO I don't find the Tekken or DOA series all that appealing.There are things that they lack that MK does have, most of them I said in my prior post.


I find a lot of the appeal in the more complicated games to come with knowledge and experimentation.

I play Tekken all the time and because there are so many options, I still discover things to this day.

A certain technique that can lead to a new set of options, new combo variations, etc.

The more I know or discover, the more I want to play and learn.


I find my self in practice mode a lot, trying to figure out new combos, what parry gives you what options against certain attacks. Etc.

That is fun for me.


mkflegend Wrote:

Tekken and DOA have always been full 3D, MK hasn't so naturally they have the edge in the 3D department I agree, but since Namco doesn't or never made a 2D fighter..it tells me something about them.They don't want to make any, I don't think a 2D fighter from them would be good personally especially with all their success with 3D.And SC isn't even that popular or NEAR as popular as Tekken is.I'm sure you would own me in Tekken btw, I would most likely pass as the "average" player at best.MK is an entirely different story.


I think a 2D fighter from Namco would be more complicated than Street fighter 3.

They are very meticulous in their designs. The game I think would carry a lot of ideas from the 3D to 2D.

Good or bad, I can’t say.

I’m guessing it would be good, with their style because 3D fighters are a lot more complicated.


mkflegend Wrote:

It also depends what genre you grew up in also, a lot of the people on here that bash MK grew up in the MK4 era....not saying much not for nothing, now if you're a player my age that's grown up playing Mk since MK 1 then you know it's a different story entirely.The 2D MK's are legends for fighters when compared to the current ones.This I'm sure you agree with since you're very knowledgable with fighters in general.


Sure

People talk about what they know.

If they grew up with the 3D era, then 2D games will seem pretty plain to some.

I’m 25, so I started with Street fighter 2. Holy shit was I hooked on that game!

I loved 2D and simple fighters like MK4 because that’s all I knew. Once I tried Tekken 3 for the first time, my preference changed pretty much instantly.



mkflegend Wrote:

Now, the UMK3 gig.It's not broken, MKT different story....those are just fantastic players doing extremely hard combos....I can do some, but nothing above 70% usually.But I assure you, it takes LOTS of talent to pull those off consistently and unlike MK:D, where the infinite combos are a joke to pull off...it's NOT the same in UMK3 by any means.I also play that game online for the 360 at my friends house every weekend.I'll get one soon hopefully.And the huge combos in UMK3 are sweet eye candy but not necessary, pokes, sweeps, crossovers some of the little things make a big difference.But don't get me wrong, if you can do crazy combos in any fighting game, props.


I don’t mind most of the huge combos in UMK3 because they do take skill to pull off.

I like to try and do them my self, because it’s fun or satisfying pulling off something like that.


mkflegend Wrote:

Perfect example, Reptiles newer found infinite with the forceballs, hpX2 or hp/lp (there's a few different forms of it) dash, repeat.Not to toot my own horn because I'm not saying I'm the best MK player of all time, but I'm definitely far, far, far from the worst and I can only do that combo a total of 3 cycles.It's that hard.It takes lots of skill to do insane combos in UMK3 believe me.When compared to the newer MK's, it's apples and oranges.


Yup


mkflegend Wrote:

The parry situation in MK:A, well perhaps next time you'll get different looking ones but I do love your raiden idea, have wake up attacks based on their special powers.That would be nice.But as far as having 64 or so different looking parry animations...a bit much?In the next MK, MK8 with most likely a lot LESS characters I'm all for that.But like you said, although it's a nice touch it's eye candy, if it works then that's what really matters.


Not every character needs to have a parry.

For the ones that do have something like it, variations of Parries, Reversals, Evasions, Sways, Rolls, Teleports, throws, and whatever are possible.

There’s a lot that can be done and not everybody needs to be able to do the same techniques.


mkflegend Wrote:

Yes, you're right I do want improvements all the time, and I've even complained about MK:D's problems which I don't deny, but at the same time I won't bash the MK series like some do without good facts to back it up, Mk hasn't always lacked in gameplay, it's always been basic, not complex as some other fighters but that's a big difference to "sucking".


Yup

There are things I’d change in the 2D games, things I believe would make the game play more interesting.

There are always things to be made better.

Like off the top of my head, I’d give the 2D MK’s low kick more advantage on contact. Same with the crouching Low kick.

I’d give throws a grab animation, so they don’t counter attacks as easily.



mkflegend Wrote:

Like you said, it's a matter of personal opinion and some people will think that because a game is more complex that it's the better fighter.That's not true, as you said SF and MK of old were easy to pick up and play, yet tough to master like any fighter is.It just comes down to what your prefer overall with what tastes you like.


Yup

mkflegend Wrote:

That's why when people compare Tekken to MK, I can see comparing the 3D MK's to the Tekken(since they've always been 3D) but not to the older MK 2D games, it's a different level all together and should not be compared.MK2, MK3 and UMK3 were very, very, very popular and good games.A lot of people who say different are usually MK haters or fans of other series..it's as simple as that, most people enjoy the older MK's a lot.That's for a reason.



You can make some comparisons with the knowledge we have now about what makes fighting games work a certain way.

Comparing it is not really fair because of the time between these games, it’s a different age.

What was great then is not so much now. It’s still good, but we can now identify the little flaws easier.



mkflegend Wrote:

But yeah Bleed, I totally see what you're saying man.We are the same in a lot of ways, we just have different preferences when it all comes down to it.Some people will love SF above all, others Tekken, others DOA, others MK, others even KI etc.


Yup


mkflegend Wrote:

And those people saying it's "rigged" please...it's not rigged, it's just too hard for some to swallow the fact that some people actually like MK over Tekken and DOA.


I think it’s just the culture

If the same contest was to be held in say.....Japan.

I’m guessing T5DR or VF would win it.


Well said Bleed.


Yeah, I agree with just about everything honestly.Only thing I wanted to establish is the first part.

You like MK from what I understand a lot, but after playing Tekken etc you want some of those elements put into the MK games.Midway started and is trying anyway which I like.

I guess the reason why I at times don't want the tekken elements in there exactly is only because I don't want to be playing a game exactly like Tekken.Know what I mean?But I don't think that will be a problem honestly since the wake ups and parries are different then Tekkens.

But yeah improvements will always and should always be introduced in the next fighting game of each series despite which one it is.

Your comment with the selfishness of people, I just want to establish that although I love MK to death dude, I don't hate every other fighter to be dead honest.I just hate MK haters, bashers..you know annoying people lol.I don't know if you were referring to me, I'm more of an MK defender rather then another fighter attacker personally lol.You know my by now I'm sure.

I just think that tekken, VF, SC and DOA aren't my cup of tea.I love MK and SF games over the others.

BTW, I also like SSB games but I get my ass kicked in those sadly lol.


Ohh yeah before I forget.The tekken idea I had with KAK, I don't think it would matter man since there's no online play, I don't think it would be a big deal personally if someone made a broken character or too powerful..same thing virtually, it would be a for fun thing.

Do you live in the NYC or NJ area Bleed if you don't mind me asking?We should play some time, you can school me in Tekken lol.I never met a Tekken player that was insanely good or could give me a few pointers.I won't lie it's been a while since I've played Tekken, been playing MK, SF and UMK3 lately.Every time I went to the arcades everyone was playing MK or SF, not many Tekken players though...plus I was so hung on MK and SF that I didn't really want to play Tekken.The good old days..there were some however.I have a friend that has a 360 with UMK3, I would love to play you in that game and what ever other MK you like.Older SF's are fun too.Just figured I'd ask.

I'm in my early twenties also, so yep I also grew up as I said earlier in the whole MK era to this day.


To answer your question, I am soo happy with aerial kombat back in MK:A, but I could have done without the combos in air to be honest.I'm just happy with jumping back, crossovers, air throws and jump kicks in the air.I'm perfectly fine with that to be honest.The air kombat though isn't necessarily IMO.





I'd love to hang out, but im in Illinois.

I'll have to see about getting UMK3 for the 360 though. And a joy stick if possible, the 360 pad feels weird for fighters.

The selfish thing was just a generalization. I do it too, we sometimes just don't realize if our thoughts comes off that way.

As for aerial combat, I like the idea.... just not how it was inplemented in MKA.

I'd rather it be more like a mix of UMK3 and the capcom VS games, but without he super jumps.
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reptile88
12/13/2006 04:38 AM (UTC)
0
HellrazerHD Wrote:
Tekken ahahahahahaha. MKonline ,super fans agree with me and laugh at the poser game that is tekken. For all I care tekken can piss off. Tekken this tekken that, oh wait MKA got the award over a little portable piece of shit game that nobody plays anymore. MK won, tekken for the PSP didn't. Teken can't take MK's place in history and you know it. This is MKonline not Tekken online. MK made vilolence cool in video games not tekken,not doa and not street fighter. Fatality is a household word not tekken. Like I said, Tekken can fuck off for all I care. Just because some of you think it's lame to play MK, doesn't give you the right to fuck MK over for their success. Congratulations MK for still kicking ass for all these years.


That was harsh,you like MK a lot?,fine,but dont come talking about things you dont have a clue.Sure there are haters of MK,but there are people who talk about the flaws of MK in a constructive way,and we're talking here about 3D's MK,not UMK3,saying MK is better than Tekken or VF is a joke,it's pure ignorance to say that and it shows that the people who says that never take the time to seat and play Tekken or VF to see how it really plays and how solid are those games,maybe they're not perfect,but they are light years ahead of MK in terms of Gameplay.MK:A is a right step,but it's not enough,maybe MK8 delivers the good.

remember,Fighting Games are about GAMEPLAY and MK is lacking there.
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.
12/13/2006 06:08 PM (UTC)
0
kingjolly Wrote:
HellrazerHD Wrote:
If it wasnt for MK, their would be no tekken or doa. MK is the one and only fighting game to go up against the assholes who think it was too gory. It didn't stop MK,you can't stop MK. MK is the king of kings.


If it wasnt for MK, there would have been no tekken or doa? Wtf are you talking about?



Mortal Kombat is viewed as the "mother" of one-on-one fighting games, and even though Street Fighter came first, Mortal Kombat opened the door to new fighting games.

Mortal Kombat, in no time at all, blew Street Fighter out the water, it has the largest roster of playable characters, which is now at 63, it houses one of the world's most famous video game characters, Scorpion, and it was the first fighting game series to have a game featuring all of the series' characters (at that time), Mortal Kombat Trilogy.

I don't DOA, but if it wasn't for Mortal Kombat, Tekken wouldn't have been created. NOTE: Though this is true, Ogre is still my favorite fighting game boss.
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HellrazerHD
12/13/2006 06:13 PM (UTC)
0
I will admit MKA was lacking alot. But I will be damned if anybody says Tekken is better than MK, on this site, or anywhere. Tekken doesn't have that zing that MK has. Chrome I know what your saying and yes MK got lucky with this award. But MKA was the fightin g game to have the most playable characters in it. The story sucked, KAK sucked and KAF sucked and Motor Kombat sucked out loud. Theyre going back to thwe roots of good judgement here. Back in 1992, if you had over 60 characters in a video game that you made plus a little good gameplay, the you bet your ass your getting an award. Tekken is not bettter than MK and will never be better than MK. MK8 , we will be waiting and don't fuck up this time.
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Chrome
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About Me

12/13/2006 06:18 PM (UTC)
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Quality over quantity.
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BlademasterJT
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About Me
98% of the Internet population has a MySpace.
This planet is my space. I'm just letting you exist here.
If you debate that, take it up with my friend, Mr. Chuck Norris.
MK FORUMS: JOIN NOW, MORTALS!
One final note: I HATE THE BANDS THAT YOU LIKE!
12/13/2006 06:27 PM (UTC)
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Chrome Wrote:
Quality over quantity.

Right on.

EDIT: Now that MK's won, I feel this is in order:
Mortal Kombat: Armageddon Wins
Double Flawless
Fatality
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Bushin
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About Me


Sig by MINION. Avatar by Pred. Thanks guys.
12/13/2006 11:18 PM (UTC)
0
`
Riyakou Wrote:
kingjolly Wrote:
HellrazerHD Wrote:
If it wasnt for MK, their would be no tekken or doa. MK is the one and only fighting game to go up against the assholes who think it was too gory. It didn't stop MK,you can't stop MK. MK is the king of kings.


If it wasnt for MK, there would have been no tekken or doa? Wtf are you talking about?



Mortal Kombat is viewed as the "mother" of one-on-one fighting games, and even though Street Fighter came first, Mortal Kombat opened the door to new fighting games.

Mortal Kombat, in no time at all, blew Street Fighter out the water, it has the largest roster of playable characters, which is now at 63, it houses one of the world's most famous video game characters, Scorpion, and it was the first fighting game series to have a game featuring all of the series' characters (at that time), Mortal Kombat Trilogy.

I don't DOA, but if it wasn't for Mortal Kombat, Tekken wouldn't have been created. NOTE: Though this is true, Ogre is still my favorite fighting game boss.


Street Fighter introduced other fighters and it introduced higher level gameplay we see today. SF2 had mix ups, cross ups, buffering, zoning, rushdown and turtling with certain characters.

Street Fighter officially implemented combos for god's sake.
BlademasterJT Wrote:
Chrome Wrote:
Quality over quantity.

Right on.

EDIT: Now that MK's won, I feel this is in order:
Mortal Kombat: Armageddon Wins
Double Flawless
Fatality


I think you missed Chrome's point there...

Quality over quantity is not MK.

What MK's been doing is quantity over quality.


They try and do too much but don't really excel at anything.

That's why we see a lot of copy and paste, bland design and dumb glitches.

I hope with MK8, they tone down their quantity and focus more on making a high quality fighter.
well hellrazerHD congratulations are in order y ou have managed to prove without a shadow of doubt, that you are completely unreasonable and down right iritating. firstly if im apparantly flaming you and i get skulled good i cant think of a better reason. Your ignorance is pissing me of. First of streetfigher was the first beat em up and it is not a pick up and play game by any means it was and still is very advanced. as a hardcore sf player i know without doubt that no noob player would stand a hairs chance against a competetive sf player. first of moves dont just come out in streetfighter so button bushing will only help if uve got chun li, blanka or honda secondly its combo system was unique and not easy like the piss ass dial a combo in mk. truth is sf is the daddy of fighting games . streetfighter wasn't compared to mk. mk was compared to streetfighter. as for tekken well it took the fighting genre to a new level with 3d fighting. what did mk do that was so bloody special. blood and gore and fatalaties yeah great i was impressed back during mk 2 it turned into my number 1 but as i matured so did my taste in games and why i played them and its not because of some silly notion of loyalty, its down to gameplay which game works best. dont get me wrong i love mk i just wish that i had mates who considered it worth picking up unlike streetfighter i have no trouble getting my mates to play that. hell i have a session a alpha 3 every sunday and odly enough he play me at tekken aswell any time hes round but he wont look twice at mk its unfortunate but its true. My last words to you show some damm respect four your number1 beat em ups rivals. without streetfighter inventing the genre there'd be no mk's or tekkens and without tekken then mk would still be farting around in 2d. but just to put you at ease this is what i do like about mk most interesting characters live in mk universe, better storylines, blood and gore...

p.s

streetfighter rules mk with an iron fist...pun intended.grin
Avatar
SonOf100Maniacs
12/14/2006 12:45 AM (UTC)
0
It's the Spike TV video game awards, who cares what they think. I'm saying this as a once huge MK fan, Tekken deserves any fighting game award this year.
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