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Iori9
12/10/2006 06:41 PM (UTC)
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mkflegend Wrote:
bleed Wrote:
mkflegend Wrote:
HellrazerHD Wrote:
If it wasnt for MK, their would be no tekken or doa. MK is the one and only fighting game to go up against the assholes who think it was too gory. It didn't stop MK,you can't stop MK. MK is the king of kings.


Agreed.

MK and SF were the first two fighters ever, SF first but SF is dead now unlike MK to all those MK Haters out there.Eat it ha, ha.

Congrats to MK and Midway, don't stop making MK baby!!grin

kingjolly Wrote:
Midway doesnt deserve it. Tekken dark resurrection and dead or alive 4 are SO much better.


Please....those games suck balls compared to the MK series.sleep



What are you talking about? Those games are WAY better fighting games than MK.

I think MK wins because of everything but the fighting.

It's Cool / Dark looking style
Bloody
It has Scorpion and Sub-Zero
Konquest

stuff like that.


Anyway, congrats to the MK devs for the victory.


I beg to differ, they're not online, hardly changed over the years and are too similar.MK and SF are different and more unique for example.Also more fun to play for the casual gamer as well as the hardcore gamer.

And games like UMK3 had great fighting, MK2, MK3 ever play those games?MK:A is just the best 3D fighting MK game right now so far, the lag is the only thing that sucks some times but hey it beats beating the machine over and over like Tekken.No comp, unless you fly which is dumb.Nobody is going to do that, unless they don't have a life and have money to waste.

MK also has storyline over any other fighter, yeah there are some questions to be answered which midway will with their bios coming so.....

Fatalities are MK, darkness is MK, the atmosphere is unlike any other fighter.

Everyone will like something different, but I'm happy MK:A finally got some recognition for a fun game.Who cares if it's the best MK yet or not, it's still better then MK:D is.

But UMK3 owns all right now if you ask me on the 360, there's no fighter better or more fun.I've played it a lot at my friends house.The 4 player winner stays is sweet!!

wink




kingjolly Wrote:
I'm a casual player, and I can't stand the way MKDA,MKD, MKA plays. The controls are stiff and it doent feel responsive. Also, you have to memorize combos to be a good player. Honestly, I don't understand how people can say mk is a pick up and play game, because it takes a while to get use to the gameplay.

However, Tekken is definitly a pick up and play game in my opinion. The gameplay is very easy to get used to, and the controls feel responsive and it's much much easier to pull off combos. Everything just flows and feels right.

Sometimes I wonder how people can even enjoy what MK has become.



Gotta disagree here, as an online high level player in the past few MK's I seriously do.MK has always been an easy pick up game for just about anyone, Tekken, VF and DOA on the other hand not the case.There's stiffer controls IMO, it's not a fighter anyone can play or the casual gamer.He'll get owned badly, same can be said about MK say online as a noob however as far as the actual gameplay engine, MK is easier to pick up and play.

MK:A's gameplay is vastly improved over MK:D and MK:DA, it's faster, you don't feel like you're walking in mud, and there's more tactic involved with the parries and wake up added.

Also, I heard about the match where Boon beat you apparently....now not for nothing but we all know boon isn't near the best player, yet he beat you.I assure you, I hold my own with onlines best on xbox so to say something like it's not fast or too stiff is not accurrate.MK:D and MK:DA I'll give you that to a point, but not MK:A.Mastermalone the guy that went to E3 earlier this year also said this, he said it was faster, better and more responsive then MK:D was.I couldn't agree more, it is.

Another example is this, I have a friend that's not played MK in years.

I also have proof, I have a friend who's an old MK fan, doesn't have time to play the newer ones.He picked up MK:A on the first day man, after practicing for about an hour or so, he got the idea.I filled him in on the wake up and parries(parries he doesn't use that much) and he was fine.

Tekken, VF on the other hand not the case.They're more complex fighters which isn't necessarily a bad thing, but not a good thing for the casual gamer.

Something nintendo is always telling people with their games as oppose to their compeititors.If I'm making a game, I want to make a game that anyone can enjoy and play not just beginners, not just hardcore players.Everyone is what really matters.

That's why everyone played the old SF's and MKs back in the day more then any other fighter, one of the many reason.It was a game you could pick up and learn fast and easily.I can't say the same about tekken and Vf however.Games like that.


People enjoy Mk because of the overall game and what it's known for over the years, storyline, blood, fun gameplay, best and most interesting characters, insane stages, darkness of it etc.Now on the other end I don't see the hype for tekken, vf and doa when they're hardly changed compared to MK and SF over the years have.I mean hell, tekken and Vf aren't even online yet.Just note, before anyone says frame rates this, frame rates that.DOA had the same problem....yet it's online now for the 360.So, that's no longer a valid excuse as far as I'm concerned.MK, SF, GG, DOA are all online.





I agree with EVERYTHING this guy says.
Check Wrote:
bleed Wrote:


The game is fun and cool to look at, but the game play could be MUCH better.

It is fun, but it needs a boost.



congrats to the mk team on the award, glad to be such a big part of it, for whoever would like to give me any credit for that and mkd, im definitly happy about this.

i play this game for fun, i know im good at it, and good at video games period, ive known that since i was 5.

i have no interest in being the best, if i did, i would play tekken or whatever.

id liek to do somethig that actually takes some amount of skill in either mkd or mka, COMBOS

appreciate my work, im sure anyone whos watched it would also, if any of you would give me the light of day, which i dont expect from any of you

if theres one reason the game didnt deserve to win its because its fanbase are a bunch of selfish arrogant pricks

you all take care now, and remember, the game won for its fun factor, not overall competitve gameplay factor, stop reading into a bunch of mindless teens who voted for it, or clueless judges


no idea, dont care, congrats to the mk team once again, and glad ive done more for the game than any mk fan in either the past 2 games. fuck it mkda too, even though i never contributed towards it, i played it more than anyone im sure, and if it wasnt for mkda, i wouldnt have done as much as i did for a group ofpeople who truly dont care.

either do i, i play this game for fun and for myself, its on all of you, to take 5 minutes, or a hour, and respect something worth respecting

nor do i care to be quoted or argued, u wont change my opinion, just throwing mine out there, and a little venting

peace out



I don't see why you quoted me here?

You doing combo videos, finding glitches and helping with the list Mastermalone gave to the MK devs. is fine. Now what does that have to do with my post about the game still needing a boost in the game play department?

It does....

MKA is better than before, but a lot of things are still very plain and or sloppy.

The combo system
The attack lay out
The breakers
The parries
The throws
The wake up game
The movement
The jump attacks
The wall game
Basic attack properties are better but still seem all over the place.
Animations
Air combat
........

Are you agreeing or disagreeing?
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fijikungfu
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-Courtesy of TheCypher-

12/10/2006 07:33 PM (UTC)
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kingjolly Wrote:
Was it a people's choice award? Becuase I'm really suprised that most people would have voted for Mortal Kombat.

Yes, it was people's choice... it probably won because there are many MK fans since 1991 and I guess they want to vote for all MKs... I mean MK II was one of the best games of it's time and there were many fans...
Voting for the name not the game?
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kingjolly
12/10/2006 07:58 PM (UTC)
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I guess people are just stupid..
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Shadaloo
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MK Khronology: 58.49% complete...
12/10/2006 08:07 PM (UTC)
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I miss the days when awards were given out for quality.
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Chrome
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12/10/2006 08:23 PM (UTC)
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HellrazerHD Wrote:
Chrome Wrote:
I would really like to enlighten the shortsighted idiots that think that MK had any kind of development influence on Tekken or DOA. Tekken was started development in 1993 among with MK1, ...

BOTH WERE IN PRODUCTION DURING THE SAME TIME. HOWEVER...
since Midway used mapped digital pictures instead of the vector based 3D
that Tekken used (then a most strenuous thing to assemble I can assure you), it came out one complete year (add a few months) prior before of Tek-ken. ... it payed off, since Midway as a asmall company could make a fast, budget game.

There is absolutely no fucking excuse Midway can defend itself from lack-ing a usable fighting mechanism. The most balanced UMK3 is only the best out of ther whole Mk saga because it had so many broken characters,
that most of the equalized each other out.

By the time MK1 was out tekken was well on the production assembly line.




But that still doesn't change the fact that MK has made more money than tekken. .... They are more famous than tekken and tekken (no matter what year it was in creation) can't hold a candle to MK.


HAHAHAHAHAA.
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kingjolly
12/10/2006 08:33 PM (UTC)
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nice response Chrome
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prodigy004
12/10/2006 08:35 PM (UTC)
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Chrome Wrote:
HellrazerHD Wrote:
Chrome Wrote:
I would really like to enlighten the shortsighted idiots that think that MK had any kind of development influence on Tekken or DOA. Tekken was started development in 1993 among with MK1, ...

BOTH WERE IN PRODUCTION DURING THE SAME TIME. HOWEVER...
since Midway used mapped digital pictures instead of the vector based 3D
that Tekken used (then a most strenuous thing to assemble I can assure you), it came out one complete year (add a few months) prior before of Tek-ken. ... it payed off, since Midway as a asmall company could make a fast, budget game.

There is absolutely no fucking excuse Midway can defend itself from lack-ing a usable fighting mechanism. The most balanced UMK3 is only the best out of ther whole Mk saga because it had so many broken characters,
that most of the equalized each other out.

By the time MK1 was out tekken was well on the production assembly line.




But that still doesn't change the fact that MK has made more money than tekken. .... They are more famous than tekken and tekken (no matter what year it was in creation) can't hold a candle to MK.


HAHAHAHAHAA.




HAHAHAHAHA
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Stahlgeist
12/10/2006 10:38 PM (UTC)
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MyQueenSindel Wrote:
Damn it. I wanted DOa to win. It wasn't Mortal Kombat that I played for countless hours, which had perfect graphics, a good story, and a near flawless fighting system.


I have to disagree on DOA having perfect graphics and a good story. I haven't seen the latest installment, but I have the first three DOAs and I give MK the better storyline without question (I admit that Konquest mode was Armageddon's only saving grace in that category though.). The story in DOA doesn't even make any impact on my impression of the game, it feels like they just tack it on as an afterthought. As for graphics, MK is far from perfect, but I really don't find the graphics in DOA all that great either. The characters look just as "doll-like" as any MK characters. The DOA arenas are somewhat impressive looking, but I prefer the feel of the MK arenas - they have more atmosphere, in my opinion. They're more fun to fight in.
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subzero6969
12/10/2006 10:58 PM (UTC)
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once again they do no deserve it but congratulations because imo even the the MKA story was garbage the gameplay was a major improvement over MKD and i thoroughly enjoyed konquest. cant wait for MK8 if it has decent gameplay and a amazing story im sure itll be the best MK yet
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HellrazerHD
12/10/2006 11:11 PM (UTC)
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Damn MK haters.
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mkflegend
12/10/2006 11:22 PM (UTC)
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bleed Wrote:
Here comes another long ass reply sleep


mkflegend Wrote:


they're not online



No online play is a Minus for sure.

You already know the problem. MK and DOA have problems with lag. Sometimes it's barely noticeable, other times the fights come to a complete halt.

The Developers of Tekken don't want to make the feature unless it works correctly.

If you read the forums for games like Tekken, you'll see a great number of high level players that do not want the online feature added unless it works correctly. For that one problem, it'll hurt their game.

Of course though, the more casual fans don't care about perfection as much. They'd rather have online with lag than not at all.


I'd like to have online even with lag, but that it's not included has an understandable reason, that being quality.



mkflegend Wrote:


hardly changed over the years and are too similar



Of course this is wrong

The game has changed quite a bit with every installment. The small changes make a big difference in the way every character is played and played against.

The properties of a couple moves alter the characters combo abilities and other strategies.

You have to pay attention to notice most of these changes.

I guess you don't give these other games much play if you think this way. Even to a regular player, the changes are pretty obvious. You can tell by just watching other people play.

The games also don't need dramatic changes with each release. Improvement / Tweaking is better most of the time, from what I've seen.

MK tries to make big changes, but they tend to be very sloppy and they still leave the core game play pretty far behind.

It is better than before but the other games technical even esthetic designs are still superior.


Just look at they way they implement new ideas in MK games.

Basically, they come up with something very basic and give it to every character. The technique it self doesn't even make sense some times.

Breaker = visually = crap, Technically = crap

Parry = Visually = crap, Technically = semi ok...

Air combat = Visually = crap, Technically = ok, but where is the air "combat"? It's just air combos that you can break out of or escape. Ed kept saying that anything you could do on the ground could be done in the air. not!

Wake up game = Visually = crap, Technically = good

Multi tired stages = Cool all around



Now how is this compared to other games?

Breaker = Blocking strings is a normal thing in other games because they hardly have any dial combos.

Parry = This has bee done in other games for years and much better both technically and visually.

Air combat = Juggles are about the same thing. Knock the opponent in to the air and do a combo. The closes one would be Soul Calibur with air control that lets you escape juggles. Then you have the Capcom games that did that air raid thing years ago and better.

Wake up game = Again, it's been done for years and much better both visually and technically.

Multi tired stages = MK3 had it, you could say it was in MK1 with the reptile fight.

It was done much better in DOA though. DOA 4 uses multi tired arenas as part of the characters attacks now. Jump over a ledge and do a flying punch or kick.

MK seems to be copying some of what Tecmo has already done with DOA. Falling off a ledge, bounce of the roof and fall on the next level.

Tumble down a flight of stairs.

Not that it's a bad thing, I like the idea regardless of who came up with it first.

The main thing MK has that's original here is the death traps, but just visually. Getting knocked out of an arena and loosing the round has been done for years in Virtua Fighter, Soul Calibur, KI...

It just looks cooler but less technically sound in MK.


MK hardly has anything that hasn't been done better before aside from making ring outs look cool and having hand and weapon combat at once.

All the changes made in MK don't equate to what the other games already have. MK still has to come up with "new ideas" to catch up.


mkflegend Wrote:


MK and SF are different and more unique for example


Please explain the example.

mkflegend Wrote:


Also more fun to play for the casual gamer as well as the hardcore gamer.



I'd say it's more fun for the casual gamer in general because it's very basic. A game like Tekken may at first seem intimidating for a lot of players, but this varies with each person.

I remember pretty much switching from one day to the next the first time I played Tekken 3. I remember it like it was yesterday.

I was playing MK4, while watching people play Tekken 3.

I waited till nobody was playing T3 and gave it a shot.

I was amazed by it and it made me look down on games like MK4 which I up to that day played daily.

A lot of times I found my self thinking "I wish MK played more like this".

Need less to say, I'm happy that MK is kind of taking that sort of approach now.


for hard core players, it's more irrelevant. Hard core players may like simple and or complex games just as much. I like both but lean toward the more complex.


mkflegend Wrote:


And games like UMK3 had great fighting, MK2, MK3 ever play those games?MK:A is just the best 3D fighting MK game right now so far, the lag is the only thing that sucks some times but hey it beats beating the machine over and over like Tekken.No comp, unless you fly which is dumb.Nobody is going to do that, unless they don't have a life and have money to waste.



UMK3 etc. were good I agree.

I agree MKA is the best 3D MK also and that lag sucks.

Beating the computer is fun for me, especially with the Ghost AI characters that you can download frequently.

Have you played against Ghost AI?

It's not as good as a real player, but it knows your patterns, mix ups, juggles etc...

The only thing I hate about it in T5 and T5DR for PSP is that you can't skip the easy ones.

You have to go up in rank to fight the more difficult Ghost AI.

T5DR has some good comp. where I'm at. There is an arcade about 40 minutes from me, where I always find good players all day long. Tournaments are held like every 1 or 2 Months I think. There's a thread for them at Tekken Zaibatsu.

mkflegend Wrote:


MK also has storyline over any other fighter, yeah there are some questions to be answered which midway will with their bios coming so.....

Fatalities are MK, darkness is MK, the atmosphere is unlike any other fighter.



I agree

mkflegend Wrote:


Everyone will like something different, but I'm happy MK:A finally got some recognition for a fun game.Who cares if it's the best MK yet or not, it's still better then MK:D is.



I agree

mkflegend Wrote:


But UMK3 owns all right now if you ask me on the 360, there's no fighter better or more fun.I've played it a lot at my friends house.The 4 player winner stays is sweet!!



UMK3 is one of my favorite MKs but I haven't really played it in years. I'd love to play it online.


mkflegend Wrote:


Gotta disagree here, as an online high level player in the past few MK's I seriously do.MK has always been an easy pick up game for just about anyone, Tekken, VF and DOA on the other hand not the case.There's stiffer controls IMO, it's not a fighter anyone can play or the casual gamer.He'll get owned badly, same can be said about MK say online as a noob however as far as the actual game play engine, MK is easier to pick up and play.



MK used to be a pick up and play type game, but no longer.

Pick up and play IMO means more that you can mash buttons and get some decent moves to come out, maybe a 2 or 3 hit combo. It also means that it is easy to understand because it makes sense.

If you know the basics of doing combos, throws, reversals etc. You know pretty much how to do it with another character by just looking at their animations.

Example

In Tekken How do you do a L. R. punch combo?

tap L. punch, then R. punch.

How do you do that in MK?

It could be 11, or 22, or 2,1, or 1,2. Hell, most of the characters don't even have a 1,2 combo!?

Players might think something like
"How the hell do you jab in this game???"
Well......, some characters can and it's good, some characters can't, and for some it's useless because you are left with negative frames on a clean hit. ?!?!?!?

There is no set base command for these types of moves which makes using different characters a little harder to understand. You end up having to do a little more experimenting or end up looking at the moves list to figure out how to do basic attacks.

In other games, this comes more naturally, because the controls are designed to follow a logical set up for every character.

In the end, someone who already knows how to do combos etc. will make the fights flow much better.

mkflegend Wrote:


MK:A's game play is vastly improved over MK:D and MK:DA, it's faster, you don't feel like you're walking in mud, and there's more tactic involved with the parries and wake up added.



Agreed

mkflegend Wrote:


I have a friend who's an old MK fan, doesn't have time to play the newer ones.He picked up MK:A on the first day man, after practicing for about an hour or so, he got the idea.I filled him in on the wake up and parries(parries he doesn't use that much) and he was fine.
Tekken, VF on the other hand not the case.They're more complex fighters which isn't necessarily a bad thing, but not a good thing for the casual gamer.



If it takes an hour to figure out how to play basics MK, then it should take a little less to do the same thing in Tekken, DOA etc.

The basic idea on other games is about the same, but because the controls for these games are more logical, you should be able to figure out how to do combos and stuff by accident, or by using simple logic.

These fighters give you a LOT more options in combat, so if you think a character should be able to do something, they probably have something along those lines. Not the case in MK, because you don't have nearly as much to work with.

mkflegend Wrote:


Something Nintendo is always telling people with their games as oppose to their compeititors.If I'm making a game, I want to make a game that anyone can enjoy and play not just beginners, not just hardcore players.Everyone is what really matters.
That's why everyone played the old SF's and MKs back in the day more then any other fighter, one of the many reason.It was a game you could pick up and learn fast and easily.I can't say the same about tekken and Vf however.Games like that.


A lot of people don't like nintendos stuff, because it's too basic or childish. Main reason why I don't by Nintendo systems any more. I just don't care for most of their games.

Understandable game design is good, so a lot of people can just get in to it. Too basic can and does hurt games though. Depending on the type obviously.

I find games like Tekken and VF more fun than Street fighter or MK. I do like both types, but the more complex games keep my attention much longer.

Different likes for different players.


mkflegend Wrote:


People enjoy Mk because of the overall game and what it's known for over the years, storyline, blood, fun game play, best and most interesting characters, insane stages, darkness of it etc.



The game is fun and cool to look at, but the game play could be MUCH better.

It is fun, but it needs a boost.


mkflegend Wrote:


Now on the other end I don't see the hype for tekken, vf and doa



It's because you are looking in the wrong place.

These games have a lot of hype, I think maybe even more.

If you are always in MK, MK, MK........... You don't notice the other games as much.

If you are always in Tekken, Tekken, Tekken...........The same thing happens.

etc.

mkflegend Wrote:


when they're hardly changed compared to MK and SF over the years have



The "changes" MK has had don't equate to what these other games already have or have had.

mkflegend Wrote:


I mean hell, tekken and Vf aren't even online yet.Just note, before anyone says frame rates this, frame rates that.DOA had the same problem....yet it's online now for the 360.So, that's no longer a valid excuse as far as I'm concerned.MK, SF, GG, DOA are all online.



Namco won't take Tekken online unless it works properly. The game working correctly is very important in their case.

Again, I wish they'd do it anyway but I can understand why it hasn't happened and probably won't for a good while.



Alright, some statments I agree with and others not so much.


Ok, first off I want to get a few things out of the way here.When I say pick up and play game, MK is compared to the others it is easily.I've been playing MK my whole life to see this.Now, I'm not referring to buttom mashing, I'm referring to the engine.It's basic and pretty simple with a tad bit of practice.

Tekken, VF and DOA are a lot more complicated for the average casual gamer.Only fanboys of those series will say otherwise, but if you compared SF, MK, Tekken, DOA and VF.It's a no brainer that MK and SF come in 1st and 2nd as the top two most easiest to pick up and play.

The parry system isn't ridiculous with the timing in MK:A as it is in DOA4, which online sucks with lag at times.Don't get me wrong, MK has lag too but then again EVERY game online has lag.

This whole Tekken is afraid to do it.....you know what honestly, that's a mere excuse...DOA said the same thing, yet they were determined to get it online which pleases a lot of fans to this day(even though I'm not one of them)

Every game has lag, it's a sacrifice you DEAL with in exchange for making friends, playing an actual human other then a dumb computer which has a pattern only to take a certain amount of time to detect after a while....every fighter has this, MK, DOA, SF, Tekken and VF.They all have it.

So, honestly to say it's "fun" to play tekken vs. the computer compared to an actual good player is like saying I like jerking off but not having sex seriously... lol there's a BIG difference lol.

Not to mention it proves nothing, when you beat or hang with other elite players then you proved something but beating the shit out of the machine proves nothing but the basics.A machine ALWAYS has a pattern and is programmed, a human can alter tactic at will.

Also, when I said tekken hasn't changed much over the years, you just answered your own argument.You said it HAS, yet later on you said tekken hardly has problems so it had to change hardly anything.....


There you go man lol, so in reality people are praising a game that's hardly changed because the basic engine gameplay elements since Tekken 3 virtually work well....WOW in other words the fans are happy with an oldschool games engine, so lets not mess with it and TRY to make it better.So, they make new shitty mini games, new lame characters, some new stages and prettier graphics.WOW.Tons of changes right there.

At least SF, MK, SC etc TRIED making changes to make it better.And although SF failed, MK is still here despite what ever number of users on here try to run it down, I'll run it up if I must.But none the less, MK is still here.

And I honestly don't care what certain ignorant users that know nothing since they don't even play online say, MK:A is a good game and MK has made good changes from MK4.

Not talking about you per-se Bleed, but as you know I play MK competitively online like...every day.More then enough to judge.

Half these people bitching about MK don't know a lick of what they're talking about seriously.....they complain about trivial nonsense such as someone bio or looks or costume or something about gameplay that they don't even understand.It's like malones always saying on here, if it works then who cares?Stop worrying about trivial shit and worry about playability, and MK:A is playable.That's all that matters.

Ok, onto some other things now.

Parry and breakers look like shit...ok if it works man, who the hell cares what they look like? lol the parries in tekken don't look that realistic as if someone really attacking you, you're going to do that animation.

If I hit someone, they may not drain gallons of blood but they also won't spark from no where like they do in tekken lol.

In other words, nobody cares about what something looks like as long as they work, who cares?And the wake up and parries get the job done in MK:A, trust me proper use of those have bailed my ass out of trouble online a few times.And FTR, they don't look like crap.The uppercut wake up looks weird, but the kick low looks nice.

The storyline is better in MK by FAR overall, fatalities are sweet(being able to finish them off unlike most fighters) the characters are better, the stages are a lot more better and kickass with the twisted creativity of the MK team unlike some other games that have stupid waterfalls only to NOT be able to interact with it in anyway or form.That's lame.If I'm in an environment fighting, I want to be able to smash someone through something like a fence, or a door or a Death trap(say spikes beneath or something)

The air kombat looks alright, nothing too fancy but I do like the cross over game back in there.Personally, I could have did without the fancy air combos and just settled for the jump kicks and throws like UMK3.

Actually by changes, if you mean wake up, parries yeah other 3D games had it first I'll give you that, but not all the ideas existed already.DT's are new and MK introduced, mini games that don't actually suck like in DOA or tekken, dark stages are MK only, the KAK is the best in MK:A. SC3's sucked.Fatalities are pure MK obviously, but even though some bitch about the newer system I don't mind it to be honest.I can go either way, bring back the older ones or keep this one or both in MK 8.Either way fatalities own.

Also, for chrome concerning when MK was out Tekken was in production.Yeah that's true, however VF was out even before Tekken yet gets no credit for it.SF and MK were out first before ANY other fighters today.

SF and MK inspired all the fighters out today.Midway admits that SF inspired them.

The creator of DOA was quoted in one of my old gameinformers saying SF and MK inspired his idea.Most here don't even know that I bet....

Tekken can stay offline forever, hey if the fans like it that way as oppose to seeing if there's any other elite players out there then by all means do that.As an MK fan I couldn't care less to be honest, but as far as expanding your comp Namco nor their fans can throw me any excuse in the world as to WHY more comp isn't a big deal in any online form.

Bleed, DOAU sucked online for xbox, DOA4 is much, much better and improved.What does that tell you?

All it takes is effort, Namco as far as I'm concerned is afraid to even try yet they keep hiding behind that same "well it won't work online" excuse, thus stealing any opportunity away from the fans that want actual competition other then a silly computer who will only use the same patterns, it's only a matter of time before you can adapt to a machines mechanics.

So, tekken fans can brag all they want about such a great game yet with garbage for competition.If you play a fighter especially, then what's the point of bragging if you can't play another human player that's good?Pointless.

It's not like a Zelda game or a Final Fantasy game that's MEANT to be played offline and only offline for lots of fun.

Fighters are different, you NEED comp to improve not a computer.This is a fact of any and all fighting games.

You need to lose to another good player to learn from it, then improve.This is basic knowledge.

Yeah, you know I don't play Tekken every single day like I do with MK but give me a week and I'll beat Tekken 5's computer.....but does that enable me to brag saying I'm the best tekken player because I owned the machine?Hell no lol.

So, again from an competitive point of view Tekken is losing massively right now compared to other games.Same goes for SC3.

Nobody as I said is going to fly literally cross country just to play another player in Tekken.I have played other fighters and I'm telling you man, nobody will pay that much money unless as I said "the person has no life" it's obvious man.Also, to prove further more on my theory.Take all those diehard Tekken fans on MKO from 2 years ago, most of them got banned(how ironic) now but some still come here.Out of all those diehard Tekken fans when ever I threw out the "what about comp" card in tekken, only one guy on here has said he would actually fly all over and play anyone.1 Tru King that loser.Everyone else, ummm peep or said they don't have the time or money to do that.Enough said, I rest my case...

No matter how great a fighting game is if you never offer an option to expand your comp, it sucks overall.Only so many times one can own the computer.

UMK3 I'm glad to see that you see why that games great, there are some ignorant people on here and else where that think it's broken and not playable.I just wanted to establish that.

But in a nutshell, you don't have to make a "fancy offline complex fighting game" to make a good fighting game.SF and MK are simple when compared, yet they have tons of fans to this day.


BTW, to kingjolly for a guy that apparently hates MK you're sure making an effort to get those "MK comics" out in your siggy...hilarious.




Avatar
kingjolly
12/10/2006 11:41 PM (UTC)
0
If people want to improve and test their tekken skills they can sign up for some tournament in a local arcade or play with other good tekken players at home........big deal.
Avatar
Iori9
12/11/2006 01:01 AM (UTC)
0
prodigy004 Wrote:
Chrome Wrote:
HellrazerHD Wrote:
Chrome Wrote:
I would really like to enlighten the shortsighted idiots that think that MK had any kind of development influence on Tekken or DOA. Tekken was started development in 1993 among with MK1, ...

BOTH WERE IN PRODUCTION DURING THE SAME TIME. HOWEVER...
since Midway used mapped digital pictures instead of the vector based 3D
that Tekken used (then a most strenuous thing to assemble I can assure you), it came out one complete year (add a few months) prior before of Tek-ken. ... it payed off, since Midway as a asmall company could make a fast, budget game.

There is absolutely no fucking excuse Midway can defend itself from lack-ing a usable fighting mechanism. The most balanced UMK3 is only the best out of ther whole Mk saga because it had so many broken characters,
that most of the equalized each other out.

By the time MK1 was out tekken was well on the production assembly line.




But that still doesn't change the fact that MK has made more money than tekken. .... They are more famous than tekken and tekken (no matter what year it was in creation) can't hold a candle to MK.


HAHAHAHAHAA.




HAHAHAHAHA


............... ahh fuck it
HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA


jkjkjk I love them all the same, anyone else agree?
Avatar
mkflegend
12/11/2006 01:06 AM (UTC)
0
kingjolly Wrote:
If people want to improve and test their tekken skills they can sign up for some tournament in a local arcade or play with other good tekken players at home........big deal.


Really?Because there's none near me nor has there been.

Like I said, you'll have to go meet some where at an arcade that has it or fly to another state....big deal is that it's lame and ohhh I'd say 95% of people can't do that nor have the time.
Avatar
Kabal20
Avatar
About Me

XBL: kabal31082, PSN: Kabal31082
Nintendo Id: kabal82, 3ds friend code: 2595-3252-2624

12/11/2006 01:19 AM (UTC)
0
I'm surprised I actually got credit for this news lead. Ussually someone else gets it in before me.

Anyway they only real compatition I see in that catagory is between MKA, and DOA4. Street Fighter Alpha Antholagy is just a compilation of 5-10 year old games. God Hand isn't really even "Fighting" game like MK is, and I've never even heard of the game before. As for Tekken Dark Ressurection it's on a mediocre system, with horendious controls for any fighting game which kills any kind of chance Tekken probably had.

Personally I think it's debatable which is better DOA4, or MK:A. MK:A isn't fundamentally different than MK:DA, or MK:D. Pretty much same graphics, and what not too, but DOA4's online still isn't perfect which probably would have put it over iMO. Both are still great games, and would have been worthy as the top nomanee.
Avatar
rayrokka
12/11/2006 02:51 AM (UTC)
0
I feel stupider for having read this thread.

IF you enjoy MK great, but don't see MK is the greatest and its better than Tekken, etc. when you haven't taken the time to play those other games

Tekken and SF are far from dead and I would say that the communities for these games are much stronger than the ignorant, and mostly retarded MK commmunity.

Get a clue guys

Spike TV and Midway have a partnership....don'y you recall all the Midway banners in the ring of the UFC reality series? and how they gave Midway games away to all the fighters.

Midway paid for the award or Spike gave it to them for being in a partnership together. It's all marketing and had nothing to do with MK being a good game. It was a set up.

I know how Midway Marketing works folks...trust me the award is a sham.
Avatar
kingjolly
12/11/2006 03:36 AM (UTC)
0
you use to work for Midway right?
Avatar
DeadMan90
12/11/2006 06:36 AM (UTC)
0

bleed Wrote:
MKSM was made by a different team, The MK team just gave them input.


I know that, but didn't Midway basically buy out that studio?

Well, anyway, to respond to those that call members here "MK haterz!111!!!!! lolololol"

Are you crazy? I mean, seriously, are you that crazy?! Most of the people here that are criticizing MK aren't doing it like an asshole. They're doing it and bringing up real, ACTUAL points to show where they're coming from.

On top of it, Tekken was released in 1994, MK in 1992/93, VF in 1993. Anyone that says any one of those games inspired the other is grasping for straws that aren't even there.

And to MKlegend or whatever your name is, if you think that people that go to arcades to play other people at Tekken are losers because they waste their time, then what are you? Seriously. If you hop onto MKOnline as much as you do, and you play an MK game online as much as you say you do, then what does that make you? I'm sure you waste a lot more time than those that go to the arcade to play Tekken or any other game.

I don't know if you know this, but there ARE people with friends and they CAN play Tekken, DOA, MK, or any other fighting game at home WITH those friends. I personally play fighting games with friends, and friends of friends, and etc. I seriously think it's more "loserish" that people go online to play MK and spout off about "high level play" and all that bullshit, yet trash people that literally go out to find some competition in their area and make friends.

Yeah, if high level play includes getting a disconnection from the other player, gamesharking done to you, see who hits the broken combo first, etc, then leave me the hell out of it, I got sick of it with MK:D. I'm sick and tired of looking for competition on new MK games online and winding up with a 1 in 10 chance of finding a good player. On top of it, you trash truking. I had my scuffles with the guy, because he OBVIOUSLY talked down to people, but in the end, he had all the right points.

On top of it, he did what you wanted him to do, go on your ever so precious online MK game competitions and he beat 98% of the people he played. Hell, I played him and he beat me for gods sake. The guy doesn't talk out of his ass, and only speaks truth. An assholish, harsh truth, but the truth nonetheless.

Some of his more memorable points:

Death traps ARE ring outs. No ifs ands or buts about it. Prove it wrong.

Fatalities ARE taunts. Nothing more, nothing less. They don't effect overall gameplay, AT ALL.

Where are the throw escapes? It's MK:A, and we STILL don't have them. They make a wake-up game, and make parry's, but they forget throw escapes. The wake-up game is decent, and parry's are decent, but even then, they're weird as hell. They work well nonetheless.

By the way, if Tekken was that damn hard, then why did I have cousins picking it up at 5 years old, using Eddy, True Ogre, Hwoarang, etc. and doing pretty damn decently for their first time playing? On the other side of the token, why do they put MK down after a few tries? Because MK DOES feel like it's stuck in the mud, and MK DOES have a bigger, and more confusing learning curve. Sad part is, you can completely get around that learning curve if you find an easy, broken combo. HELLO BO RAI CHO, MK:D! HELLO MOLOCH, MK:A!

I like MK to death. My favorite fighting series, despite it's insane shortcomings. Most of it is nostalgic though. As far as modern fighting games, Tekken and VF take the cake. To the guy that said "MK BEATS ALL SALES OF OTHER GAMES!!!!11!!" Check out the sales of Tekken to MK games. MK doesn't even get released to the Japanese market. How can it even compete with Tekken in sales? Same with VF. By the way, the SF series is basically inactive, not dead. They include the characters on tons of games and they sell pretty damn well. The series OBVIOUSLY has life left in it.

If you think that THESE MK games are something to pine over, then I can't wait until Midway develops the new engine and (HOPEFULLY, but not likely due to the once a year deal) addresses everything wrong with MK in the last 10 years as far as 3D MK's go. Either you'll completely fucking hate it (liek omg, haterz!1111!!!1 lolololol!) or your mind will be completely blown.

mkflegend Wrote:

Alright, some statments I agree with and others not so much.


Fair enough

mkflegend Wrote:

Ok, first off I want to get a few things out of the way here.When I say pick up and play game, MK is compared to the others it is easily.I've been playing MK my whole life to see this.Now, I'm not referring to buttom mashing, I'm referring to the engine.It's basic and pretty simple with a tad bit of practice.


I agree


mkflegend Wrote:

Tekken, VF and DOA are a lot more complicated for the average casual gamer.Only fanboys of those series will say otherwise, but if you compared SF, MK, Tekken, DOA and VF.It's a no brainer that MK and SF come in 1st and 2nd as the top two most easiest to pick up and play.


Tekken, VF and DOA are a lot more complicated to "MASTER". You can learn the basics just as easily as in MK.

block = hold away or Down/away

Punch = press the punch buttons

Kick = Press the kick buttons

Do a punch, punch, Low kick combo = tap punch, punch, kick.
To know the command look at the animation on screen.
For left punch tap 1, for Right punch tap 2, for Right Low kick tap down+4.

Walk = hold forward or back

side step = tap up or down

and so on...

It's very basic and not harder to understand than MK if all you want to know are the basics.

I'd say Street fighter is the easies to pick up and play because it has the basics and not much else.

Mastering the game of course can take years of practice, like with any other fighter.

mkflegend Wrote:

The parry system isn't ridiculous with the timing in MK:A as it is in DOA4, which online sucks with lag at times.Don't get me wrong, MK has lag too but then again EVERY game online has lag.


The parry system in MK is OK. It's visual design is boring with every fighter having the same animation. I wouldn't mind if it was a 2D game, because then it's more excusable.

The ones in DOA 4 are more interesting visually and technically.

In MK you have f+Blk or b+BLK = Parries or Breaks any H, M, some Low attacks, throws and can be done in the air.
The effect for the parry is the same for everything.

In DOA4 its much more complicated and visually appealing.
1 = Characters have a mixture of parries and reversals = Not the same for every fighter.

2 = There are different commands for parrying / Reversing H,M-Punch, M-kick,L. Some have even more variations = Gen Fu.

Some can end with a single move and some can lead to combos.

High or jumping attacks = ub+Blk
Med punch = b+Blk
Med kick = f+Blk
Low = db+Blk

I think the timing for DOA4 reversals is actually shorter than in MKA. 6 frames if I remember correctly, what is it for MKA?

Anyway....,see the difference?

Lag does cause problems in some cases. I haven't really had any to complain about. Actually lag makes reversals easier some times, if the game slows during an attack.

mkflegend Wrote:

This whole Tekken is afraid to do it.....you know what honestly, that's a mere excuse...DOA said the same thing, yet they were determined to get it online which pleases a lot of fans to this day(even though I'm not one of them)


These are different companies with different fames of mind. Namco isn't afraid to do it, they know it will not work properly, there is a difference. It's like trying to write on a wet piece of paper, sure it'll work....., with a huge chance of ripping. Tekken's fan base is very picky about the game play. I guess it makes the devs at Namco think twice about taking a risk like that.

But who knows

Check out this thread
It's about 50/50 in the fans minds

mkflegend Wrote:

Every game has lag, it's a sacrifice you DEAL with in exchange for making friends


I only wish I had the say so on that one.

mkflegend Wrote:

playing an actual human other then a dumb computer which has a pattern only to take a certain amount of time to detect after a while....every fighter has this, MK, DOA, SF, Tekken and VF.They all have it.


The computer is dumb some times, or perfect.

The Ghost AI is better than the normal computer AI, because the Ghost actually learns tactics from human players.

It's not as good, but It'll do some long ass juggles on you some times, mix ups and what not.

Of course, it's usually not as good as the actual human player, but it is still fun to play.

I've had my own ghost beat me some times. It's a very rare occasion, but the computer can be perfect while I am not.

I actually learn some stuff from it, combos that I hadn't though of that I later on use against real competition.

So yeah, It's the next best thing, I have fun playing the AI. I'd be lying if I said I didn't.

mkflegend Wrote:

So, honestly to say it's "fun" to play tekken vs. the computer compared to an actual good player is like saying I like jerking off but not having sex seriously... lol there's a BIG difference lol.


Not really

It's fun to play both
Human player = More fun
Computer = Still fun

It might be because for me, games like tekken are more fun to play overall.

I don't have much fun playing the computer in MK games. Actually, I find it irritating at times.

It probably has to do with my finding the combat system to be lackluster in the first place.

mkflegend Wrote:

Not to mention it proves nothing, when you beat or hang with other elite players then you proved something but beating the shit out of the machine proves nothing but the basics.A machine ALWAYS has a pattern and is programmed, a human can alter tactic at will.


Who said it was supposed to?

I know the computer is nothing compared to a human, this is common knowledge.

You can be great against the computer but you'll suck against a human of high skill.

mkflegend Wrote:

Also, when I said tekken hasn't changed much over the years, you just answered your own argument.You said it HAS, yet later on you said tekken hardly has problems so it had to change hardly anything.....


You missed the point there.

It has changed, Period.

The changes don't have to be massive to highly effect the game.

Small changes cause a big impact on the way you play.

Small change = Big change

You should know this if you are a high level player and can tell the difference between MKD and MKA's move property changes.

A game like Tekken has a lot of little changes that cause a significant impact on the way the game is played.

mkflegend Wrote:

There you go man lol, so in reality people are praising a game that's hardly changed because the basic engine gameplay elements since Tekken 3 virtually work well....WOW in other words the fans are happy with an oldschool games engine, so lets not mess with it and TRY to make it better.So, they make new shitty mini games, new lame characters, some new stages and prettier graphics.WOW.Tons of changes right there.


What are you talking about?

What makes you think the game needs to have massive changes with every iteration? If the game is good and the fans enjoy it, making it better is the next logical step ( perfect it).

Drastically changing the game can cause Good or Bad reactions. Look at Tekken 4, It had some big changes and most people ended up hating it.

Why?

It caused issues with the game play it self which simply put people off. The company has to be very careful when dealing with millions you know.

I'm curious though...

What are these changes you have in mind? I have several ideas, but tell me anyway.

FYI Tekken 3 and Tekken 5 are very different games. Your comments on this strike me odd with you being a high level player.

mkflegend Wrote:

So, they make new shitty mini games, new lame characters, some new stages and prettier graphics.WOW.Tons of changes right there.


MK's mini games are shitty too IMO, I can't stand most them. I think the ones in other games suck also, but that's just my opinion.

The only side game in MK that I actually enjoyed was Konquest in MKA. I had a lot of fun playing it and thought it was pretty cool overall.

mkflegend Wrote:

At least SF, MK, SC etc TRIED making changes to make it better.And although SF failed, MK is still here despite what ever number of users on here try to run it down, I'll run it up if I must.But none the less, MK is still here.


Yup

Tekken, DOA and VF have made changes also. For some reason I fail to understand, you refuse to see them.

Also, by pointing out MK's weak points, the game can be made better.
I'm sure you understand this by what happened with Mastermalones interaction with the MK team.

Did the game become better? Yes

Why? Player input / critiques / complaints, whatever you want to call it.

mkflegend Wrote:

Not talking about you per-se Bleed, but as you know I play MK competitively online like...every day.More then enough to judge.


Sure man, I bet you would kick my ass in MK, but we are talking about the game it self, now how good the players are.

You could be the best player in the world.
If the game still needs work, it still needs work.
Plain and simple.


mkflegend Wrote:

Half these people bitching about MK don't know a lick of what they're talking about seriously.....they complain about trivial nonsense such as someone bio or looks or costume or something about gameplay that they don't even understand.It's like malones always saying on here, if it works then who cares?Stop worrying about trivial shit and worry about playability, and MK:A is playable.That's all that matters.


I wasn't talking about the costumes, story or whatever. All that is fine by me, my concern is the combat it self.

The game being playable is NOT all that matters.

Do you like Virtua fighter / Tekken / DOA?

No?

Why, they are playable...?

See my point?


There is more to it than playability. The game has to be interesting for the audience. Sweet looking and technically strong combat, Cool costumes, Immersive atmosphere, Impacting music etc...

MK has a lot of strong points and also weak ones.

The game can be made better, like any other. I know you know this because I've read your comments in the past.

mkflegend Wrote:

Parry and breakers look like shit...ok if it works man, who the hell cares what they look like? lol the parries in tekken don't look that realistic as if someone really attacking you, you're going to do that animation.


I care

I'm sure you would too if you had something better.

I didn't say the parry animations in tekken were great either, but since you are going there.

I think they are better because they are more diverse. The animations for some could definitely be more interesting.

Do you have Tekken 5? If you do, try these moves out and see what I'm referring to on the ones I like. The general idea of things I'd like to see in MK.

These are not just parries, but The game has a greater variety of choices for the same idea so....

= Feng Wei =

f+3+4 = Do this against a 2 hit combo H or M attacks.

f,f+1+2 = Do this against a H. punch

1+2 = Do this against a H. punch

b,f+1 = Time this with a H or M attack

b+3+4, 4 = Time this with a H or M attack

= Baek Do San =

B+1+2, hold back = Do this against a high punch

df+3, d, b+4 = Time this with any attack that doesn't track a side step to the right.

= Jin Kazama =

b+1+3 = Do this against a H punch
b+1, 2 = Time the 2 against a H or M punch

= Wang Jinrei =

b+1, (1,2,3 or 4) = Time the b+1 against a high attack. = You can do this against a full combo before doing the counter attack = Kung fu movie look.

b+1+3 = Time with a H or M punch

b+1+2 = Time with a H or M punch

I think that's enough to get the idea across.



If they look like shit, I care. I don't want to do only math, I want to play a well designed, kick ass looking game. In my opinion, it should work well and look awesome.

I don't care if it looks fake with gallons of blood or sparks.

If everybody has the same animation against every attack it becomes stale. Looks do mean a lot, not at much as functionality, but it's still very important.

I mean, look at MK's success.

The functionality is pretty lacking in many areas, but the look and story etc. are cool, so the game is still liked by many.


mkflegend Wrote:

In other words, nobody cares about what something looks like as long as they work, who cares?


I can speak for my self, I do.

mkflegend Wrote:

And the wake up and parries get the job done in MK:A, trust me proper use of those have bailed my ass out of trouble online a few times.


Not the point

mkflegend Wrote:

And FTR, they don't look like crap.The uppercut wake up looks weird, but the kick low looks nice.


I think they look bad amongst other things.

The wake up game in MKA makes knock down attacks useless sometimes, because the wake-ups are instant. It lets you retaliate before the other player recovers from landing the initial hit = Bad.

The instant animations look choppy, they lack the feel of gravity and smoothness.

If you fall down, there should probably be some kind of get up animation as a transition to a wake up attack.

If you need an example of what I'd like to see, basically something more believable or that looks good.

The wake up attacks in Virtua fighter are pretty interesting I think.

In tekken5, Christie / Eddy, and Lei Wulong's lie down stances are a good example.

In DOA4, Brad Wong's lie down stances are good reference.

For MK, I'd have interesting attacks + Special moves.

Remember the MKD intro when Raiden throws a lightning bolt while laying on the ground?

Scorpion could teleport in to the ground and come down at the opponent from above.

Kung Lao could do the same thing, but come up while spinning for a pop up or knock down, then land in a cool pose, or come up with a choice of attacks = Punch, kick, spin, hat slice...

You know what I mean.

mkflegend Wrote:

The storyline is better in MK by FAR overall, fatalities are sweet(being able to finish them off unlike most fighters)


I like all this stuff also.

Fatalities are cool and they could be much better.

Mixing Kreate a fatality with character specific sequences. Something like the Ice shatter fatality in MK2.

I would develop the fighters fatality move arsenals much like the martial arts.

With each game, improve some of the animations, maybe add or replace some. Refine refine refine...

It would be much better than the KAF we have in MKA or the tradition of replacing fatalities for every game.

mkflegend Wrote:

the characters are better, the stages are a lot more better and kickass with the twisted creativity of the MK team unlike some other games that have stupid waterfalls only to NOT be able to interact with it in anyway or form.That's lame.If I'm in an environment fighting, I want to be able to smash someone through something like a fence, or a door or a Death trap(say spikes beneath or something)


This or that character being better is a matter of opinion.

Some may like characters because of how they play and look. Others might like them because of the look and story....whatever.

I wasn't downing the MK stages, I like them.
I'll say that I wish they were more immersive, with more detail like the ones in DOA4.

Imagine the living forest being like the forest stages in DOA3 and 4. You would be able to fight within the trees, instead of a clearing like in MKD.


mkflegend Wrote:

The air kombat looks alright, nothing too fancy but I do like the cross over game back in there.Personally, I could have did without the fancy air combos and just settled for the jump kicks and throws like UMK3.


I think the air combos would have looked better if they used the concept of gravity, not lack there off.

The fighters should be flying through the air at a pretty believable looking speed. They should also be able to do specials like in the 2D MKs and Marvel VS Capcom games.

Them just stopping in the air and doing a combo looks off.


mkflegend Wrote:

Actually by changes, if you mean wake up, parries yeah other 3D games had it first I'll give you that, but not all the ideas existed already.DT's are new and MK introduced, mini games that don't actually suck like in DOA or tekken, dark stages are MK only, the KAK is the best in MK:A. SC3's sucked.Fatalities are pure MK obviously, but even though some bitch about the newer system I don't mind it to be honest.I can go either way, bring back the older ones or keep this one or both in MK 8.Either way fatalities own.


Death traps are a new LOOK for an old idea, still cool to look at.

We've seen ring outs in VF1 that take all your life instantly.

The mini games are pointless IMO, I don't play them in any game more than a couple times usually.

MKA konquest is pretty good but after beating it once, I haven't felt the urge to play it again.

Tekken and SC have some dark stages, not as many but some are pretty sweet. Even if they aren't all dark, they are pretty nice. Some are stupid though, like the ice stage in T5 and Lili's stage in T5dr.

That's ok if you don't mind the fighting system, I do. I want to see something really impressive for the next MK, not back tracking or stunting.

And yeah, fatalities own.


mkflegend Wrote:

Bleed, DOAU sucked online for xbox, DOA4 is much, much better and improved.What does that tell you?


That it "still" has problems which may be solved in the future.


mkflegend Wrote:

All it takes is effort, Namco as far as I'm concerned is afraid to even try yet they keep hiding behind that same "well it won't work online" excuse, thus stealing any opportunity away from the fans that want actual competition other then a silly computer who will only use the same patterns, it's only a matter of time before you can adapt to a machines mechanics.


I assume their mentality is something along the lines of...

Should we try and maybe have it work right, if not say Woops, there goes XXX,XXX Dollars.

Or...

Should we be sure before risking the waste of so much money on something that will most likely have problems?


I'd be happy just to have it play with occasional lag, but whatever.


mkflegend Wrote:

So, tekken fans can brag all they want about such a great game yet with garbage for competition.If you play a fighter especially, then what's the point of bragging if you can't play another human player that's good?Pointless.


If you want competition, you can find it.
Match finder
mkflegend Wrote:

Fighters are different, you NEED comp to improve not a computer.This is a fact of any and all fighting games.

You need to lose to another good player to learn from it, then improve.This is basic knowledge.


Agreed


mkflegend Wrote:

Yeah, you know I don't play Tekken every single day like I do with MK but give me a week and I'll beat Tekken 5's computer.....but does that enable me to brag saying I'm the best tekken player because I owned the machine?Hell no lol.


Of course you don’t' get bragging rights for beating the computer.

You'll get laughed at

Doesn't mean it can't be fun.


mkflegend Wrote:

So, again from an competitive point of view Tekken is losing massively right now compared to other games.Same goes for SC3.


Tekken is pretty strong, I don't know about SC3.


mkflegend Wrote:

Nobody as I said is going to fly literally cross country just to play another player in Tekken.I have played other fighters and I'm telling you man, nobody will pay that much money unless as I said "the person has no life" it's obvious man


Who said anything about flying to play?

I just drive 40 minutes to an arcade, or 50 to another, not a big deal.


mkflegend Wrote:

Also, to prove further more on my theory.Take all those diehard Tekken fans on MKO from 2 years ago, most of them got banned(how ironic) now but some still come here.Out of all those diehard Tekken fans when ever I threw out the "what about comp" card in tekken, only one guy on here has said he would actually fly all over and play anyone.1 Tru King that loser.Everyone else, ummm peep or said they don't have the time or money to do that.Enough said, I rest my case...


Copy and paste

Who said anything about flying to play?

I just drive 40 minutes to an arcade, or 50 to another, not a big deal.

If you want competition, you can find it near by.

Match finder
I rest my case...


mkflegend Wrote:

No matter how great a fighting game is if you never offer an option to expand your comp, it sucks overall.Only so many times one can own the computer.


If the game is fun, it's fun. If you are looking for comp, that's a different story.

Depends on the game, and the type of player you are.


mkflegend Wrote:

UMK3 I'm glad to see that you see why that games great, there are some ignorant people on here and else where that think it's broken and not playable.I just wanted to establish that.


I don't play to break the game, I enjoy it and have fun. I play hard, but I have fun.

The game is broken in the right hands though.

UMK3 combo vids

mkflegend Wrote:

But in a nutshell, you don't have to make a "fancy offline complex fighting game" to make a good fighting game.SF and MK are simple when compared, yet they have tons of fans to this day.


I agree

A simple fighter that works well is fine.

My preference would be something more intricate, so that's what I pitch.

If the fights were more like the intro squences, I'd be pretty happy.

That's kind of what you get in these other games.
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Shinomune
12/11/2006 02:37 PM (UTC)
0
Congrats for MKAr, but the only thing that I care about this Spike TV VGA'06 is the release of an exclusive trailer of Midway's TNA Wrestling Game grin
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kabal-zero
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About Me
There is no knowledge that is not power.

12/11/2006 04:46 PM (UTC)
0
MK is totally a Pick-up-and-play game! Anyone can just button mash and beet someone who has been playing for years! I've had Soul Calibur 2 for a long time and I still don't get it! (Press X and B at the same time? WTF?) So I just conformed the SC3 controls to MK controls, much better.

And the last time I checked, this was the Mortal Kombat Online Forum, not the Tekken or DoA forum!

Congratulations Midway! Keep up the mediocre (but still fun as hell) work!
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Eunos
12/11/2006 05:30 PM (UTC)
0
Congratulations to Boon and the Gang for winning this Award.

I personally really enjoyed Armageddon so im not Dissapointed it won.

Though i must admit im very suprised it beat Tekken which i feel is a Better Game to play.

DOA on the other hand to me is nothing more than a Perverts Game.


I might go find some Tekken Messageboard just to see how all hell has broke loose.
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HellrazerHD
12/11/2006 06:11 PM (UTC)
0
Tekken ahahahahahaha. MKonline ,super fans agree with me and laugh at the poser game that is tekken. For all I care tekken can piss off. Tekken this tekken that, oh wait MKA got the award over a little portable piece of shit game that nobody plays anymore. MK won, tekken for the PSP didn't. Teken can't take MK's place in history and you know it. This is MKonline not Tekken online. MK made vilolence cool in video games not tekken,not doa and not street fighter. Fatality is a household word not tekken. Like I said, Tekken can fuck off for all I care. Just because some of you think it's lame to play MK, doesn't give you the right to fuck MK over for their success. Congratulations MK for still kicking ass for all these years.
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