Mortal Kombat after Deception: Turning MK into a real fighting game
Mortal Kombat after Deception: Turning MK into a real fighting game
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posted08/18/2004 02:17 PM (UTC)byMember Since
02/13/2004 03:27 AM (UTC)
Don't get me wrong, I like MK, but it doesn't stand up to other fighting games like Soul Calibur II, VF Evo, and Tekken.
There is a whole lot of work to be done between now and the next MK, so I think we as fans have an obligation to say something.
MKDA + Deception most likely, has too many buttons!
SC has 4 buttons, so does VF and Tekken, and they all have deeper gameplay than MK.
There is a whole lot of work to be done between now and the next MK, so I think we as fans have an obligation to say something.
MKDA + Deception most likely, has too many buttons!
SC has 4 buttons, so does VF and Tekken, and they all have deeper gameplay than MK.
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MKD is unique it is not like Virtua Fighter or Soul Calibur it doesnt need to live up to their expectations they are completely diffrent games and MKD is a great game and it should stay with what it has already and if people don't like it that is the way it is going to be...sorry


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Yes let's compare MK to the button mashers of today. Deception is looking to be the hottest fighter this year, so not calling it a "real fighter" is kind of an insult. No fighting game has ever been this expansive and elaborate.


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The only thing i dont like about MKD is Bo rai cho.Hes not funny farting in a fighting game and vomiting shouldnt be allowed hes the biggest disgrace to the mk series ever imo.Second im not to thrilled about puzzle kombat it just seems like a waste and is taking up space in the game.Rather then that this game is looking great.
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| DoctorDrewX Wrote: Yes let's compare MK to the button mashers of today. Deception is looking to be the hottest fighter this year, so not calling it a "real fighter" is kind of an insult. No fighting game has ever been this expansive and elaborate. |
There is nothing button mashing about VF, and Tekken characters may get the odd win by button mashing but they are truely deadly in the hands of an expert.
I agree, once all the extra modes and storyline expansion has faded away they should look to improving MK as a fighting game, not that it hasn't improved already from DA to Deception but it's not as good as Tekken, VF and Soul Calibur in the gameplay department.
Everything else about Deception that has improved over DA will insure that it will be one of the hottest games of the year, but not the best fighting game of the year.

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I don't know what your talking about. there are four attacks. a block button and a special move button. If that is a lot of button pushing for you then you would not like some PC GAMES. I think the PS2 controller is much easier to handle then the X-BOX controller.
The only thing that I think they should change in MORTAL KOMBAT is the graphics. It needs to look absolutly real or close to it like the CGI movies. but that would take a long time to do it.
The only thing that I think they should change in MORTAL KOMBAT is the graphics. It needs to look absolutly real or close to it like the CGI movies. but that would take a long time to do it.
| FLSTYLE Wrote: There is nothing button mashing about VF, and Tekken characters may get the odd win by button mashing but they are truely deadly in the hands of an expert. I agree, once all the extra modes and storyline expansion has faded away they should look to improving MK as a fighting game, not that it hasn't improved already from DA to Deception but it's not as good as Tekken, VF and Soul Calibur in the gameplay department. Everything else about Deception that has improved over DA will insure that it will be one of the hottest games of the year, but not the best fighting game of the year. |
*puts his hand on FLSTYLE's shoulder*
Not this thread, man. There's no argument here for us...at least not yet. Don't worry about it at the moment. Let the fanboys bask in their MK-dom for now. If something comes up, then we can start.

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I respect the Virtua Fighter fans a lot
But I don't understand how can they think that VF is so great... the graphics are not that good, when you jump it seems like you stay in the air for like 5 minutes ( exagerating
) and I soon get bored...
I bought VF4 like two years ago... I'm still regreting... lol
But on the Tekken side, I have nothing to complain about
, it's GREAT in all aspects. I have all Tekken games and I still play them with my cousins and friends.
On the MK:Deception side, I just have a few little things that rubbed me the wrong way, but overall, the game looks amazing!
I like the way MK is very different from other fighting games, specially since DA, in wich you can switch fighting styles ( I think that is pretty cool). One thing though: I'd like the characters to have their own fighting styles... for example: Kitana has Eagle Claw, Bagua and the Steel Fans, so she should ALWAYS have those in every game to come... and those fighting styles should be improved a lot in every new MK since the characters will only have them forever...
Sorry for the Big post
But I don't understand how can they think that VF is so great... the graphics are not that good, when you jump it seems like you stay in the air for like 5 minutes ( exagerating
But on the Tekken side, I have nothing to complain about
On the MK:Deception side, I just have a few little things that rubbed me the wrong way, but overall, the game looks amazing!
I like the way MK is very different from other fighting games, specially since DA, in wich you can switch fighting styles ( I think that is pretty cool). One thing though: I'd like the characters to have their own fighting styles... for example: Kitana has Eagle Claw, Bagua and the Steel Fans, so she should ALWAYS have those in every game to come... and those fighting styles should be improved a lot in every new MK since the characters will only have them forever...
Sorry for the Big post


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| Siduu101 Wrote: Tekken sucks,Virtual Fighter sucks! I'm happy that Midway said they'll always make mk unique because the day they take these Tekken ideas,mk will end. |
MK will end because it will be deep and have useful moves?
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I have to say that being a long standing Tekken fan, Tekken 4 held 0 interest for me. It was the same thing they have always done. Wow...Tekken Force..that was fun for oh about 30 seconds.
VF4 was fun for awhile as well. In the past I absolutely hated the VF series of games, but 4 was pretty good. It still felt a bit jerky in my hands though.
Soul Caliber on the other hand, is an awesome game. I don't have many bad things to say about this at all.
I think alot of the fans were let down by MK:DA though, due to lack of content that had expected. No real secret characters, not one stage fatality, and only 1 fatality for each character when they are used to two. I personally loved the game, and while it is in the same genre as the others, it is definetaly not the same kind of game.
Its like saying that MK is the same as Street Fighter, just because they are both fighting games.
VF4 was fun for awhile as well. In the past I absolutely hated the VF series of games, but 4 was pretty good. It still felt a bit jerky in my hands though.
Soul Caliber on the other hand, is an awesome game. I don't have many bad things to say about this at all.
I think alot of the fans were let down by MK:DA though, due to lack of content that had expected. No real secret characters, not one stage fatality, and only 1 fatality for each character when they are used to two. I personally loved the game, and while it is in the same genre as the others, it is definetaly not the same kind of game.
Its like saying that MK is the same as Street Fighter, just because they are both fighting games.
| ImmortalKombatant Wrote: MKDA + Deception most likely, has too many buttons! SC has 4 buttons, so does VF and Tekken, and they all have deeper gameplay than MK. |
wtf r u talkin about? 4 buttons... i don't get what u're saying. if u're talkin about the number of attacks, virtua fighter has only 2 and Bl, soul calibur has 3 and Bl, tekken has 4 and Bl, and MKD has 4 and Bl as well.
anyway, MKDA and MKD r like the best non-button mashing fighting games (well excluding soul calibur 2). and i don't get why everyone likes virtua fighter 4 so much. i bought VF4 evolution and it sucks. it's all based on reversals and throws and shit, that's fuckin gay. and the graphics are really bad. don't get me wrong, i really tried to like the game, i actually played it a lot cuz i read a couple of good reviews, but i didn't enjoy a minute of it. and none of my friends like it either.
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Nope. The next MK needs to step its game up.
It took long enough for MK to go 3D.
Now it has to catch up to other games in different ways
It took long enough for MK to go 3D.
Now it has to catch up to other games in different ways


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Although I do think MK:DA lacked in throws, I must agree with J-LocK games like VF4 rely too heavily on throws and reversals, MK:DA seemed to have a nice arsenal of offensive combos with most of the characters, but there is still most definitely room for improvements in that department.
I see many of you are complaining about the gameplay, saying that they should live all the fun games aside and concentrate on the fighing engine. However, I never saw anybody explaining what needs to improve. And turning MK into a different fighting game is the same as killing it, then we don't have MK.
VF,Tekken and doa,they are all crappy games,those games are for tournaments not for home systems. They are cheap, they add like one or two characters every games while Mk add around six to seven, their characters are light like feader. MK characters are heavier when you look at how they move,they don't move like a plastic bag flying all over the arena like a cat and MK fighting system is great. Those games fighting system is silly,their fighting systems looks the same,it's as if there's one secret company making all three of them,one more thing,if you're on an mk site,don't bash it or your ass would get flame by me.


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| Siduu101 Wrote: VF,Tekken and doa,they are all crappy games,those games are for tournaments not for home systems. They are cheap, they add like one or two characters every games while Mk add around six to seven, their characters are light like feader. MK characters are heavier when you look at how they move,they don't move like a plastic bag flying all over the arena like a cat and MK fighting system is great. Those games fighting system is silly,their fighting systems looks the same,it's as if there's one secret company making all three of them,one more thing,if you're on an mk site,don't bash it or your ass would get flame by me. |
I have to agree with this guy, the sequels never really add anything new or innovative i acually thought soul calibur2 was almost identical to soul calibur1, and i have a feeling the same thing is going to happen to tekken 5.


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Well this is kind of off-topic, but yes let's hope Mr.Kerry wins, I mean I'd prefer a Howard Dean or Dennis Kucinich over him(I'm unabashedly liberal), but hey, ABB!! (Anybody But Bush)
About the buttons:
MKDA uses 7: Attacks 1-4, Block, Style change, and 'Special'.
VF uses 3: Punch, Kick and Guard.
Tekken uses 4: Left and right punch, left and right kick.
Soul Calibur uses 4: Horizontal and Vertical slash, Kick and Guard.
MK has the most buttons, but yet by far the smallest movelists. VF, Tekken, SC and even DOA manages to incorporate stuff like blocking, running, counters, multiple stances and throws despite their small amounts of buttons. I personally believe MKDA would've benefitted from using 2 or 3 buttons less... but even so, that's not the major issue.
IMO, one of MKDA's faults is that the balance is really bad. Almost everyone's movelist largely consists of absolutely worthless stuff (do slow jabs without reach that do 2% damage ring any bells?), and then there's the occasional stupidly overpowered thing like counters, 'power ups', completely safe moves, etc. All moves need to have a purpose, and every character needs something to contend with. That's nothing new, that's basic fighting game theory.
Furthermore, MKDA is in many aspects a turtlers dream. For anyone not familiar with the jargon, someone who 'turtles' is someone who consistently blocks, or possibly runs away, and little else. First of all, you can block EVERYTHING. Even THROWS. Overly defensive players are only punished in one way, and that's that blocked attacks still deal damage - but it's very minor. The only thing in the game that can break a block is the 'shove' move, which only a few characters have... and in my experience it's not of much use, as the player who gets shoved can start blocking again before you get a chance to attack. There are no SF/KOF style 'guard breaks', there are no Tekken style unblockable attacks, you can't throw someone who blocks, and you can't push them out of the arena for a ring out. So what the hell are you supposed to to?
If it wasn't for the fact that there was block damage, you could just hit your opponent once and then sit there in a corner blocking, until you won by time over. But as it is, just sitting and blocking is still probably one of the best tactics, as someone foolish enough to keep attacking you will eventually leave himself open, and you can just nail him with a long combo, and go back to your precious blocking.
There simply isn't any incentive for a player to actually attack. I don't claim to be an expert on game design - or fighting games in general for that matter - but I imagine that in a fighting game, you'd want to encourage offensive play. It's a 'fighting' game, and not a 'blocking' game, after all. :P Overly defensive play simply gets very boring, very quickly.
If you manage to impale your opponent with your weapon, winning is a piece of cake. Just keep blocking and pay attention to when he tries to hit you with a low attack. Actually you could probably do a low crouch all day, as I'm not even sure if the game has overhead attacks (I could definitely be wrong about that, though). If you prefer to keep your distance, running away shouldn't be a problem either, as the only direction you can dash is BACKWARDS.
And similarly to many basic attacks, jumping seems to be literally pointless. You can't start a combo with a jumping attack, jumping isn't an efficient way of avoiding being hit (projectiles will still nail you, for instance) and you can't jump over a sweep (or similar attack) to kick your opponent in the face, because if you were close enough to be hit by the sweep in the first place, you'd be jumping over the opponent and your attack would miss.
Don't get me wrong - I'm not 'bashing' MKDA; I don't totally hate MKDA, or MK in general because its lack of depth or whatever. MKDA was in several ways a step in the right direction. However, there's a lot of things that needs taking care of before any serious fighting game players will give MK a second look, and to be frank, as long as people are oblivious to it, MK will never really improve. I might get flamed for this post, but I assure you - I don't mean to offend or insult anyone who enjoys MK (I do so myself), all I'm saying is that there's always room for improvement - and in the case of MKDA it's not very cramped - and I don't see how MK can have anything to lose by being improved.
OK... this rant turned out alot longer than I had originally planned. I've never bothered to read much in the threads about improving MK, but I'm fairly certain what I've just talked about isn't new. I wouldn't consider myself an 'expert' player or anything like that though. I absolutely suck in all fighting games (except SF and KOF, where I'm only sub-par ;P), but I like to think that I recognize broken gameplay when I see it. I might very well have gotten some things wrong, but this is my experience of playing MKDA, and some things that I think need addressing.
MKDA uses 7: Attacks 1-4, Block, Style change, and 'Special'.
VF uses 3: Punch, Kick and Guard.
Tekken uses 4: Left and right punch, left and right kick.
Soul Calibur uses 4: Horizontal and Vertical slash, Kick and Guard.
MK has the most buttons, but yet by far the smallest movelists. VF, Tekken, SC and even DOA manages to incorporate stuff like blocking, running, counters, multiple stances and throws despite their small amounts of buttons. I personally believe MKDA would've benefitted from using 2 or 3 buttons less... but even so, that's not the major issue.
IMO, one of MKDA's faults is that the balance is really bad. Almost everyone's movelist largely consists of absolutely worthless stuff (do slow jabs without reach that do 2% damage ring any bells?), and then there's the occasional stupidly overpowered thing like counters, 'power ups', completely safe moves, etc. All moves need to have a purpose, and every character needs something to contend with. That's nothing new, that's basic fighting game theory.
Furthermore, MKDA is in many aspects a turtlers dream. For anyone not familiar with the jargon, someone who 'turtles' is someone who consistently blocks, or possibly runs away, and little else. First of all, you can block EVERYTHING. Even THROWS. Overly defensive players are only punished in one way, and that's that blocked attacks still deal damage - but it's very minor. The only thing in the game that can break a block is the 'shove' move, which only a few characters have... and in my experience it's not of much use, as the player who gets shoved can start blocking again before you get a chance to attack. There are no SF/KOF style 'guard breaks', there are no Tekken style unblockable attacks, you can't throw someone who blocks, and you can't push them out of the arena for a ring out. So what the hell are you supposed to to?
If it wasn't for the fact that there was block damage, you could just hit your opponent once and then sit there in a corner blocking, until you won by time over. But as it is, just sitting and blocking is still probably one of the best tactics, as someone foolish enough to keep attacking you will eventually leave himself open, and you can just nail him with a long combo, and go back to your precious blocking.
There simply isn't any incentive for a player to actually attack. I don't claim to be an expert on game design - or fighting games in general for that matter - but I imagine that in a fighting game, you'd want to encourage offensive play. It's a 'fighting' game, and not a 'blocking' game, after all. :P Overly defensive play simply gets very boring, very quickly.
If you manage to impale your opponent with your weapon, winning is a piece of cake. Just keep blocking and pay attention to when he tries to hit you with a low attack. Actually you could probably do a low crouch all day, as I'm not even sure if the game has overhead attacks (I could definitely be wrong about that, though). If you prefer to keep your distance, running away shouldn't be a problem either, as the only direction you can dash is BACKWARDS.
And similarly to many basic attacks, jumping seems to be literally pointless. You can't start a combo with a jumping attack, jumping isn't an efficient way of avoiding being hit (projectiles will still nail you, for instance) and you can't jump over a sweep (or similar attack) to kick your opponent in the face, because if you were close enough to be hit by the sweep in the first place, you'd be jumping over the opponent and your attack would miss.
Don't get me wrong - I'm not 'bashing' MKDA; I don't totally hate MKDA, or MK in general because its lack of depth or whatever. MKDA was in several ways a step in the right direction. However, there's a lot of things that needs taking care of before any serious fighting game players will give MK a second look, and to be frank, as long as people are oblivious to it, MK will never really improve. I might get flamed for this post, but I assure you - I don't mean to offend or insult anyone who enjoys MK (I do so myself), all I'm saying is that there's always room for improvement - and in the case of MKDA it's not very cramped - and I don't see how MK can have anything to lose by being improved.
OK... this rant turned out alot longer than I had originally planned. I've never bothered to read much in the threads about improving MK, but I'm fairly certain what I've just talked about isn't new. I wouldn't consider myself an 'expert' player or anything like that though. I absolutely suck in all fighting games (except SF and KOF, where I'm only sub-par ;P), but I like to think that I recognize broken gameplay when I see it. I might very well have gotten some things wrong, but this is my experience of playing MKDA, and some things that I think need addressing.
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