secondgen knows what he's talking about.
He is right
MK doesn't need to copy other games, just think of it this way.
What can you do in real life and in kung fu movies.
Then look at MKD and you should see a Huge difference.
Other better fighting games have been refining their fighting engines for years. They have taken what you can do in real life and in movies and made it work well in a video game. They are a good source of inspiration.
For example, they already dealt with a ton of the problems that MKD has and have gotten past, even skipped some of them.
Examples:
Infinites
Unbreakable throws
Frame advantage Disadvantage
Situation based moves
and so on......
The MK developers already have something to look at, so they don't have to try to figure everything out from scratch.
Think of why we study History in school.
So we don't repeat the mistakes of the past.
Other games are like History books that can be used as good reference.
You don't have to copy them, but they can use that basic knowledge of what makes a fighting game work well. Then apply it to their own creation with their own style or twist.
These basic things include.
Good frame data
Good hit detection
A way around almost every situation
Basic stuff like walking.
These things make game play fair, smooth and fun.
To someone who understands the fundamentals of a good fighting engine, MKD's game play feels unfair, choppy, and irritating.
If the MK developers paid more attention to what makes other games work so well, all those things would already be in MK. And the game would play a lot better.
Not just that though, just plain common sense would fix a ton of the problems.
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Something that I find confusing is when people say that MKD is easier to get in to for beginners than games like VF4, Tekken5, DOA3, SC2.
You can't button mash in MK and since that is what beginners do, I would think that it makes the game anti beginner.
You can't do anything worth while unless you know the 2 -3 combos your character has.
Or at least learn the longest combo and just do that over and over because you can't break it.
Other games allow for some mashing and it makes beginners feel like they can do something.
They might get lucky once in a while, but like 90% of the time, someone who knows the basics of the game will win.
If you find that Tekken has too many moves and that's why it's anti beginner, you can just learn the 2 - 3 combos you want and that's it.
If you don't want to learn all the moves....don't.
Have you played those games on any setting higher than easy or normal?
Try to beat the games on hard or ultra hard, then see if you can win by button mashing.
You have to keep in mind though, the first 2-3 fighters are always going to be easy.
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If you want another reason why I think MK needs some help, play MKDA with Jax's Muay Tai syle and beat the game.
Then play Tekken 5 with Bruce Ervin or Brian Furry and beat the game.
The difference is like
Bruce and Bryan are soooooooo much better, it's not even funny.
Or play MKD or MKDA with Sub zero's Karate, then play Tekken 5 with Jin Kazama or Kazuya.
you'll get a much better feel for it if you spend some time in practice mode and learn a bunch of the moves real quick.