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I believe that a better soundtrack would be nice music fromm the movies would be kool

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I don't have time to wade through 13 pages of wishes, so I'll just post this.
I like the idea of multiple fatalities done in levels...
Level 1 fatal would be something simple that isn't really gory but gets straight to the point.
Level 2 fatal would be one that is more violent than stage 1 and can't be done if you lost a round.
Level 3 fatal would be extremely violent and can't be done if you lost a round and have less than half life left.
Combo Fatalities...like say you did b,b,b+HP with baraka then did r,r,r+hp he would chop off the right arm and so on. This could stem into the level fatality idea.
1 - I really want a gratifying combo system that doesn't force the opponent down after a certain amount of hits/launchers...
2 - NO MAX DAMAGE SHIT.
3 - Lots of secrets and unlockables
4 - a fatality for every stage
5 - Interactive backgrounds that you can turn on or off in the options menu.
6 - A DECENT PRACTICE MODE LIKE EVERY OTHER FIGHTING GAME! (opponent has infinite lifebar, select button resets players to center stage, customize what dummy character does like crouch/jump/attack)
7 - Some way to break or reverse throws.
I like the idea of multiple fatalities done in levels...
Level 1 fatal would be something simple that isn't really gory but gets straight to the point.
Level 2 fatal would be one that is more violent than stage 1 and can't be done if you lost a round.
Level 3 fatal would be extremely violent and can't be done if you lost a round and have less than half life left.
Combo Fatalities...like say you did b,b,b+HP with baraka then did r,r,r+hp he would chop off the right arm and so on. This could stem into the level fatality idea.
1 - I really want a gratifying combo system that doesn't force the opponent down after a certain amount of hits/launchers...
2 - NO MAX DAMAGE SHIT.
3 - Lots of secrets and unlockables
4 - a fatality for every stage
5 - Interactive backgrounds that you can turn on or off in the options menu.
6 - A DECENT PRACTICE MODE LIKE EVERY OTHER FIGHTING GAME! (opponent has infinite lifebar, select button resets players to center stage, customize what dummy character does like crouch/jump/attack)
7 - Some way to break or reverse throws.
Like in arcade mode have just a regular mode and a story mode. To show that characters fights to lead up to the finale.
I would like to see like air combos, not like a 7 hit combo but just like a 2 piece..air projectiles?
maybe to ACTUAL determine the MK history they should add in pre-mk1 history story, and maybe a FMV to actual show the events leading up to the current mk6 which included(mk1-mk:da)....maybe as an introduction
more combos. weapon fatalities, brutalities. more fatalities. of course stage fats. but different type not the old typical.
limit the krypt to whats necessary, and maybe have history of all the important characters and unexplained character like Reiko...just so that people(gamers) can have an actual official reference to the history of mk. Because everyone usually just has a general understanding to the history/game.
Match the fighting styles with the person, the fighting styles mad some charcters suck.
like the fatalities didnt really bother me...but if your about to die arent you going to give up more of a fight. I mean have the defeated opponent be damn near stumling, maybe on a knee dying, just make them look like their struggling. The screaming and yelling done on fatalities are horrible too. Im mean they say awwww, ahhhhh. To be realistic maybe add in oh no, oh my god maybe perfanity or cussing since it's rated mature. Something that would be said to actual express someone about to be murdered.I would like to see complete new fatalities, something really violent...
I like the whole impale the weapon thing, but should a person be able to take it out of them? That should be a feature.
New characters should have important roles....not like bo rai cho, what the hell? I mean he's fat,drunk? there's no way a real "warroir" could lose?
hidden charceters should be better. New ones!
FMV for the endings, i mean it's like reading a movie in mk:da. you watch movie.
each character should have their own voice, and new weapons. there should be a feature like where you can choice what fighting styles you want like purchasing in the krypt. no changing of weapons cause this aint soul calibur.
the one thing i hated in mk:da is that they hinted too much and added in things that werent there. Like the kata FMV for scorpion, you can't actually use the fireball?? too many character sketches were hinted to be in the next mk. too many arenas. I mean I know the game wasnt completed but damn. I just hope they tease us some but no like a whole lot..
Remove:
Shang tsung: he's played out, no longer a major force.
Bo rai cho: They wanted realism, and added a fat,drunk legendary trainer? he taught kung lao how to fight, come on now?
Reptile: hopefully in form of dragon king.
Sub zero: I love sub-zero, but advance the game/storline. Make him more important a god,over-seer or something not just a warrior. By the next game he should be old, damn near 60? what purpose does an elderly sub-zero have?
Kano: what purpose, he cant be trusted but yet he's like the right hand man of the boss in every game. he may be an evil lui kang but just get rid of him
li mei: she's not important to storyline, but fun to fight with. no real purpose.
Scorpion: He's the best and i love him but how many times can you see him in every game, looking for revenge all the time.
Raiden: If he's abandoned his position as an elder god, then his poweres should be gone. Just make him a new type of character. keep the name not the old type of him.
Moloch Drahmin: kill moloch, keep drahmin like they've hinted.
Nitara: She's served her purpose by seperating her realm.
Keep/Add:
Rest of characters. just advance them more.
add like 2 new ninjas from the lin keui, two male with interesting moves history. keep frost. that would make three to substitute for te lack of sub-ero.
Jade, noob saibot, 4 new ones to eventually be used as major characters in future mk's(hidden characters).
two new sub-bosses, something mk has never had. that can assist the dragon king. like when you face the dragon king, it's implied but not shown you have to face both of them before him...have like a cinema of some kind.
have damn near 30 mid 30 charcaters. so the game can have a lil more replay value.
I would like to see like air combos, not like a 7 hit combo but just like a 2 piece..air projectiles?
maybe to ACTUAL determine the MK history they should add in pre-mk1 history story, and maybe a FMV to actual show the events leading up to the current mk6 which included(mk1-mk:da)....maybe as an introduction
more combos. weapon fatalities, brutalities. more fatalities. of course stage fats. but different type not the old typical.
limit the krypt to whats necessary, and maybe have history of all the important characters and unexplained character like Reiko...just so that people(gamers) can have an actual official reference to the history of mk. Because everyone usually just has a general understanding to the history/game.
Match the fighting styles with the person, the fighting styles mad some charcters suck.
like the fatalities didnt really bother me...but if your about to die arent you going to give up more of a fight. I mean have the defeated opponent be damn near stumling, maybe on a knee dying, just make them look like their struggling. The screaming and yelling done on fatalities are horrible too. Im mean they say awwww, ahhhhh. To be realistic maybe add in oh no, oh my god maybe perfanity or cussing since it's rated mature. Something that would be said to actual express someone about to be murdered.I would like to see complete new fatalities, something really violent...
I like the whole impale the weapon thing, but should a person be able to take it out of them? That should be a feature.
New characters should have important roles....not like bo rai cho, what the hell? I mean he's fat,drunk? there's no way a real "warroir" could lose?
hidden charceters should be better. New ones!
FMV for the endings, i mean it's like reading a movie in mk:da. you watch movie.
each character should have their own voice, and new weapons. there should be a feature like where you can choice what fighting styles you want like purchasing in the krypt. no changing of weapons cause this aint soul calibur.
the one thing i hated in mk:da is that they hinted too much and added in things that werent there. Like the kata FMV for scorpion, you can't actually use the fireball?? too many character sketches were hinted to be in the next mk. too many arenas. I mean I know the game wasnt completed but damn. I just hope they tease us some but no like a whole lot..
Remove:
Shang tsung: he's played out, no longer a major force.
Bo rai cho: They wanted realism, and added a fat,drunk legendary trainer? he taught kung lao how to fight, come on now?
Reptile: hopefully in form of dragon king.
Sub zero: I love sub-zero, but advance the game/storline. Make him more important a god,over-seer or something not just a warrior. By the next game he should be old, damn near 60? what purpose does an elderly sub-zero have?
Kano: what purpose, he cant be trusted but yet he's like the right hand man of the boss in every game. he may be an evil lui kang but just get rid of him
li mei: she's not important to storyline, but fun to fight with. no real purpose.
Scorpion: He's the best and i love him but how many times can you see him in every game, looking for revenge all the time.
Raiden: If he's abandoned his position as an elder god, then his poweres should be gone. Just make him a new type of character. keep the name not the old type of him.
Moloch Drahmin: kill moloch, keep drahmin like they've hinted.
Nitara: She's served her purpose by seperating her realm.
Keep/Add:
Rest of characters. just advance them more.
add like 2 new ninjas from the lin keui, two male with interesting moves history. keep frost. that would make three to substitute for te lack of sub-ero.
Jade, noob saibot, 4 new ones to eventually be used as major characters in future mk's(hidden characters).
two new sub-bosses, something mk has never had. that can assist the dragon king. like when you face the dragon king, it's implied but not shown you have to face both of them before him...have like a cinema of some kind.
have damn near 30 mid 30 charcaters. so the game can have a lil more replay value.


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| demarcus Wrote: By the next game he should be old, damn near 60? what purpose does an elderly sub-zero have? |
He can make Metamucicles.
| Quack-Wabbit Wrote: demarcus Wrote: By the next game he should be old, damn near 60? what purpose does an elderly sub-zero have?. |
Sub-Zero and Scorpion must always be in this game. I personally would like some of the older characters back for an actual story. If they were mentioned, they should return. Kabal, Ermac, Rain, Baraka, and Smoke are people I want back.


About Me

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i would like to see a rip off of motaro

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| Konqrr Wrote: I like the idea of multiple fatalities done in levels... |
I like some of those in your last post konqrr. How about having the levels of fatalities performed one after another, possibly like a fatalitly "combo."
Say Baraka (examples) f,f,f,hp he shoves his blade through your forehead, then you'd have an option of say d,d,d,hp to slice down through the rest of his body splitting it in half, OR you could do b,b,b,lp and stick his other blade into your stomach, then have some sort of final animation.
Pretty much just a grouping of different directions & attacks could be a combination of finishing blows. That'd be cool to me, but who knows what they'll come up with for fatality ideas for Mk6?
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| archenfire Wrote: i would like to see a game like mk trilogy remade with the new graphics and fighting styles. no real plot line just all the charectors. now as far as a story line game i would like to see a prequil to the orginal. with goro and human smoke, sektor and cyrax. |
I don't believe any of the earlier Mks should be revamped, remodeled, or remade in that way! If it's decieded that they want to release the old MKs, they should just through all the old ones into one game (but still keep them seperate games). If they remodel anything it should be the audio!!!! Speilberg anyone?
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I have just signed up as a member of this site and i have read most well the first page of Mk 6 suggestions and i agree with most and i also agree that MK5 is a sweet game fukin awesome but there are things that can be added to enhance expierience and these suggestions are from wat me and my mates have devised over some battles in MK5
-more than one fatality per character bring back the animalities and the babalities and a crazy idea that we could have a humility where the character humiliates his opponent by pulling their pants down or the like then getting the guy from MK3 to come in and go WHOOPSSYYSS!!! lol
most of these have been sed b4 but i like to give my own interpretations
- interactive stages would be awesome like WWF u can pik up weapons for one hit wonders or spin around poles or push then in water but i odnt mind the barriers.
-one guy sed that instead of 2 fight styles have the one and one weapon style and i totally agree with that it is still complicated with style branch but not as confusing and frustrating.
-this one is a great idea along with konquest and arcade i say there should be a story mode where the character u choose for story mode fights his enemies and not his allies so if i chose Quan chi my last guy would be Raiden to fight against.
-The krypt was good i liked it but there could be less koffins and like someone sed b4 if u want us to see the koncept art then put multiple sketches in one koffin oh and more videos.
- this i think should of been in MK5 but to my surprise it wasnt and that is tag fights to include 2 ,3 or 4 players into one fight it would e sick.
- oh and along those lines i rekon u could have 3 or 4 way fights at the same time this would also allow for cooperative fighting as well.
- one thing i insiston is creat player /and or costumes and i think there should be more kool kostumesto play with and for the chiks u could try to make them a lil more revealing Damn! Kiana is hot!!
-there should also be rips tears and blodstains on kostumes at end of fight that would be sweet.
-more mini games, kool beats and if possible more brutal.
-oh and last but not least Liu kang back but different i will think of more ideas i hope i didnt bore you
dedicated fan Tristan
-more than one fatality per character bring back the animalities and the babalities and a crazy idea that we could have a humility where the character humiliates his opponent by pulling their pants down or the like then getting the guy from MK3 to come in and go WHOOPSSYYSS!!! lol
most of these have been sed b4 but i like to give my own interpretations
- interactive stages would be awesome like WWF u can pik up weapons for one hit wonders or spin around poles or push then in water but i odnt mind the barriers.
-one guy sed that instead of 2 fight styles have the one and one weapon style and i totally agree with that it is still complicated with style branch but not as confusing and frustrating.
-this one is a great idea along with konquest and arcade i say there should be a story mode where the character u choose for story mode fights his enemies and not his allies so if i chose Quan chi my last guy would be Raiden to fight against.
-The krypt was good i liked it but there could be less koffins and like someone sed b4 if u want us to see the koncept art then put multiple sketches in one koffin oh and more videos.
- this i think should of been in MK5 but to my surprise it wasnt and that is tag fights to include 2 ,3 or 4 players into one fight it would e sick.
- oh and along those lines i rekon u could have 3 or 4 way fights at the same time this would also allow for cooperative fighting as well.
- one thing i insiston is creat player /and or costumes and i think there should be more kool kostumesto play with and for the chiks u could try to make them a lil more revealing Damn! Kiana is hot!!
-there should also be rips tears and blodstains on kostumes at end of fight that would be sweet.
-more mini games, kool beats and if possible more brutal.
-oh and last but not least Liu kang back but different i will think of more ideas i hope i didnt bore you
dedicated fan Tristan
I would love to see stage fatalities on every, single stage!
It would be cool if they said that there would be only 2 stages with fatalities, but then we slowly realise that each stage has a fatality of some sort!
Yes, I am a stage fatality slut! Sorry!
It would be cool if they said that there would be only 2 stages with fatalities, but then we slowly realise that each stage has a fatality of some sort!
Yes, I am a stage fatality slut! Sorry!
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i would like to see a new MK game with a new level of violance, one not seen b4 possibally.
i know ppl would bitch, but boon, they complain about every mk game, so this time give them something to complain about.
i would say new fatalities, original ideas, 2 for each character.
and possibally 2 or 3 stage fatalities.
and not just spikes either, well a lil bit of em, but great new origianal ideas.
i know ppl would bitch, but boon, they complain about every mk game, so this time give them something to complain about.
i would say new fatalities, original ideas, 2 for each character.
and possibally 2 or 3 stage fatalities.
and not just spikes either, well a lil bit of em, but great new origianal ideas.
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Lets face it everyone here agrees on one thing and that is more brutal more original and more gore-shocking fatalities to makes go ugghhhh!!! that was FUKIN SWEET!!!!!!

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I would like a detailed making of section in the game.
With character models that you can see in wire frame, and rotate, Zoom in and out.
How they came up with the game.
Maybe even have movies of them doing the textures
Modeling
and drawing concept art.
Sort of like a teaching tool, so people can learn from it.
With character models that you can see in wire frame, and rotate, Zoom in and out.
How they came up with the game.
Maybe even have movies of them doing the textures
Modeling
and drawing concept art.
Sort of like a teaching tool, so people can learn from it.
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Create a fighter would still rock.
Have the ability to do his profile,background,fighting style(take the moves and keep them the same for the fighting styles that the other charcters use),look,and customize his/her fatality(s).
Have the ability to do his profile,background,fighting style(take the moves and keep them the same for the fighting styles that the other charcters use),look,and customize his/her fatality(s).
I agree with borcth. I Kreate Kombatant would be an excellent idea, just like on the WWE Smackdown games.
Also DEFINITELY bring back baraka (cause remember there was a whole army of those nomads) and have them team up with the side of good for once (just like in the comic).
And bring back MOTARO!!! he set a whole new standard to the big endurance dude which I think creatures like Moloch didn't quite meet up to.
Also bring back maybe one or two (no more) lost warriors like Rain, Ermac, Sindel, and Fujin (it was good that they had another god in there, not that he could ever replace the almighty Raiden
)
Also DEFINITELY bring back baraka (cause remember there was a whole army of those nomads) and have them team up with the side of good for once (just like in the comic).
And bring back MOTARO!!! he set a whole new standard to the big endurance dude which I think creatures like Moloch didn't quite meet up to.
Also bring back maybe one or two (no more) lost warriors like Rain, Ermac, Sindel, and Fujin (it was good that they had another god in there, not that he could ever replace the almighty Raiden
I would like to see the continue of the story of Sektor. I have MK Tournament Edition and I like to see the new clan that sektor formed "The Tekunin". The most important of all more than one fatality and the come back of the stage Fatalities we All Like!.
I like to see more than one god: like have the earth, water, and fire gods.
The RPG like mode of play will be fine or at lest a mode similar to MK Mithologies.
More interaction with the stages like objects that can be pick up and throw.
The Weapons Fatalities that Tournament Edition have!
And for the people who like portables games, PLEASE INCLUNDE A STAGE FATALITY IN THE PORTABLE VERSION like in MK2 for the game boy.
Thats all for now.
I like to see more than one god: like have the earth, water, and fire gods.
The RPG like mode of play will be fine or at lest a mode similar to MK Mithologies.
More interaction with the stages like objects that can be pick up and throw.
The Weapons Fatalities that Tournament Edition have!
And for the people who like portables games, PLEASE INCLUNDE A STAGE FATALITY IN THE PORTABLE VERSION like in MK2 for the game boy.
Thats all for now.


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create a fighter is a stupid idea, it takes away all the storyline and individual aspect of the game.


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create a fighter is a stupid idea, it takes away all the storyline and individual aspect of the game.
1.) I think the practice area should have the ability to have moving targets or an opponent that moves around so you can practice dodging and striking.
2.) Keep Konquest.
3.) Keep the Krypt, but make opening the coffins quicker. It seemed like being in the Krypt took forever.
4.) It needs Sub-Zero, Scorpion, and Shang.
5.) Drahmin's storyline should make him good, since Netherrealm is basically Hell, and he seems to be transformed into something whole again.
6.) Have more hidden charactors. It would have been nicer to be able to fight as some of the old charactors with the new 3D graphics.
7.) Larger more interactive boundaries.
8.) Keep the alternate costume idea.
9.) They should have the ability to review your fight from different perspectives, like when you watch the game preview fights, they show them from 3 different views, they should have that option for each fight.
Thats all I can think of for now.
2.) Keep Konquest.
3.) Keep the Krypt, but make opening the coffins quicker. It seemed like being in the Krypt took forever.
4.) It needs Sub-Zero, Scorpion, and Shang.
5.) Drahmin's storyline should make him good, since Netherrealm is basically Hell, and he seems to be transformed into something whole again.
6.) Have more hidden charactors. It would have been nicer to be able to fight as some of the old charactors with the new 3D graphics.
7.) Larger more interactive boundaries.
8.) Keep the alternate costume idea.
9.) They should have the ability to review your fight from different perspectives, like when you watch the game preview fights, they show them from 3 different views, they should have that option for each fight.
Thats all I can think of for now.
I'm agreeing with the wider barriers and such, and more stage fatalitys.. but the one thing I really want...
I want interactive models.. say you hit someone, you can tell where you hit them. I never tried Tao Feng, but I've heard good things about the detection that they did in the game.
I want to be able to break limbs and make them unusable.
I want interactive models.. say you hit someone, you can tell where you hit them. I never tried Tao Feng, but I've heard good things about the detection that they did in the game.
I want to be able to break limbs and make them unusable.
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i want human smoke back ....And thats all i want
About Me
omghi2u
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I want Human Smoke, but with an actual movelist...not just Scorpion's moves on a palette swap.
Also, 4 player 2 on 2 kombat would be AWESOME now. ESPECIALLY with the online aspect. And make it so there's 4 modes of it.
1 player - pick a team, face the computer.
2 types of 2-player: co-op vs. computer and 2-on-2 vs.
2 types of 3-player: Handicap and 2 player team vs. 1 player team.
And of course, 4 player: 2 player team vs 2 player team.
Also, give Quan Chi cooler fatalities. He always seems to get the shaft...neck stretch? C'mon.
And finally, BRING BACK STAGE FATALITIES. I love them. <3
Also, 4 player 2 on 2 kombat would be AWESOME now. ESPECIALLY with the online aspect. And make it so there's 4 modes of it.
1 player - pick a team, face the computer.
2 types of 2-player: co-op vs. computer and 2-on-2 vs.
2 types of 3-player: Handicap and 2 player team vs. 1 player team.
And of course, 4 player: 2 player team vs 2 player team.
Also, give Quan Chi cooler fatalities. He always seems to get the shaft...neck stretch? C'mon.
And finally, BRING BACK STAGE FATALITIES. I love them. <3
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I thought MK:DA was almost perfect. They would just need to add an optional tag-mode to make things interesting. At least three moves per character (some of them only had two). Two or three fatalities. And all the characters (except hsu hao & bo' rai cho)back, plus a few old ones, And some new ones
Baraka
Dragon King
Ermac
Goro
Jade
Kabal
Noob Saibot
Rain
Shao Kahn
Sheeva
Smoke (cyber)
New Character
New Character
New Character
New Character
Baraka
Dragon King
Ermac
Goro
Jade
Kabal
Noob Saibot
Rain
Shao Kahn
Sheeva
Smoke (cyber)
New Character
New Character
New Character
New Character

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Bring back Frost. She is my fav out of everyone in any Mortal Kombat game. I beg of you to leg her have a cool storyline and not make a some weak" I need a master" like reptile was back in MK2-MK: DA days. I would like her to be some kind of rogue like Kabal was in MK3-MKT.
Please bring back the run button. I liked running it to me made the Kombat faster.
Endurance Mode. It has been once of things that was so great in MK3. I think it was in UMK3 when the MK team had that endurance were you fought like 12 people. I think that was a geat idea and I hope you guys bring it back for MK6.
Thanks for your time and can't wait for anything screenor video of MK6
Please bring back the run button. I liked running it to me made the Kombat faster.
Endurance Mode. It has been once of things that was so great in MK3. I think it was in UMK3 when the MK team had that endurance were you fought like 12 people. I think that was a geat idea and I hope you guys bring it back for MK6.
Thanks for your time and can't wait for anything screenor video of MK6
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