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I hope they put in Ermac, Rain, Human Smoke, Sub Zero 2 (you know, the brother), Mileena, and Baraka as my personal favs. I think they should have Kintaro as a sub-boss. Noob Saibot is iffy to me because it represents Tobias' efforts - but he would be a great 3d incarnation. Think of the 3d teleport ability.


About Me
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My Wishlist: don't know if it's been mentioned before.
Extra Features. After beating the game in each difficulty setting in each mode, new accessories are unlocked and kept in ONLY one profile! every other profile can't access what you've unlocked.Secret Krypt, used to unlock only secret mentioned below.
Secret Characters(extra), Secret Weapons(extra), Secret Fatalities(extra), Secret Stage Fatalities, Secret Mini-Games, Secret Stages(extra), Secret Bosses, Secret Third Costumes, Secret Hidden Special Moves(subzero ground freeze,etc), Secret Combos, Secret Mode accessed by beating and unlocking every secret mentioned above.
The Krypt:
Each Stage should have a separate krypt, makes it easier to at least understand what the krypt is about. For eg. The Tornado stage
Should be a 3d spinning tomb roulette thing, where you move the tombs according to how you want. The whole tombs are attached onto a huge gigantic rock where you spin a set of tombs to the right or the left. You can go up and down to access different sections of the tombs. The surrounding in this krypt resembles the stage and character it is for.
And there is a secret krypt to unlock secrets after beating the game.
Stages: Each stage definitely needs a fatality at least, or at least most stages. Secret Stage Fatailties should be possessed by the character who resembles the stage and has to be unlocked mentioned above. More Interactive Environments.
MKDA, had so little interactivity. The Best was the Acid Statues. Everything else was just mere objects in your way. for example. Like the dragon king's chamber should have some earthquake interactivity within it causing characters to lose their balance once in a while. Or, Some stages should have wind blowing causing characters to move about a little.
And also Stages should have the interactive ability to be able to access hidden parts of their stages moving to another hidden area, or interactively moving automatically to a higher or lower area by means of an elevating ground.
Gameplay: Many things have been mentioned about mkda befoer it was released that haven't been inputted into it which i would love to see in the next release.
Characters: The Clothing feature, where their clothes are supposed to rip and pieces shredding off etc i wold like to see more of, not just them removing their hats or masks. The blood was good, just needs more improvement.
The Jumping Command: Didn't that feature used to allow your character to jump over incoming projectiles. I wish that could be fixed. And maybe the jumping straight up feature, cause there's usually a button that remains empty for no use could be used to configured while holding it, used to do different things like jumping straight upwards. Kinda like a Secondary Shift Button on a keyboard, where you can access other main functions for the character. So that would allow the character while holding the button down, not just one special in their style, but two. Making the character's possible move set expand a little.
Weapons: When weapons are thrown, don't make them thrown away for the entire round, make them fall on the ground like they did before, but far away from play so you'll have to search for it. And, also the game mentioned about secret weapons that would be scattered around stages which we could pick up if found.??
Modes: Create a Character mode: I was hoping that would be input in mkda, but it didn't. Hopefully it'll make it into mk6. It should be able to customize your own character. Costumes, Weapons, Moves, Specials, Combos, Stamina, Speed, etc. You should also gain koins to enhance your character.
The online mode joined with the character customization mode would be very nice, where you get the chance to match up against a friend with your character of your own.
More Ideas to come later. If anyone thinks these are good and would like to take a look at some of my fatality ideas. Contact me by IM. or reply to brodeur61@hotmail.com. Thanks.
Extra Features. After beating the game in each difficulty setting in each mode, new accessories are unlocked and kept in ONLY one profile! every other profile can't access what you've unlocked.Secret Krypt, used to unlock only secret mentioned below.
Secret Characters(extra), Secret Weapons(extra), Secret Fatalities(extra), Secret Stage Fatalities, Secret Mini-Games, Secret Stages(extra), Secret Bosses, Secret Third Costumes, Secret Hidden Special Moves(subzero ground freeze,etc), Secret Combos, Secret Mode accessed by beating and unlocking every secret mentioned above.
The Krypt:
Each Stage should have a separate krypt, makes it easier to at least understand what the krypt is about. For eg. The Tornado stage
Should be a 3d spinning tomb roulette thing, where you move the tombs according to how you want. The whole tombs are attached onto a huge gigantic rock where you spin a set of tombs to the right or the left. You can go up and down to access different sections of the tombs. The surrounding in this krypt resembles the stage and character it is for.
And there is a secret krypt to unlock secrets after beating the game.
Stages: Each stage definitely needs a fatality at least, or at least most stages. Secret Stage Fatailties should be possessed by the character who resembles the stage and has to be unlocked mentioned above. More Interactive Environments.
MKDA, had so little interactivity. The Best was the Acid Statues. Everything else was just mere objects in your way. for example. Like the dragon king's chamber should have some earthquake interactivity within it causing characters to lose their balance once in a while. Or, Some stages should have wind blowing causing characters to move about a little.
And also Stages should have the interactive ability to be able to access hidden parts of their stages moving to another hidden area, or interactively moving automatically to a higher or lower area by means of an elevating ground.
Gameplay: Many things have been mentioned about mkda befoer it was released that haven't been inputted into it which i would love to see in the next release.
Characters: The Clothing feature, where their clothes are supposed to rip and pieces shredding off etc i wold like to see more of, not just them removing their hats or masks. The blood was good, just needs more improvement.
The Jumping Command: Didn't that feature used to allow your character to jump over incoming projectiles. I wish that could be fixed. And maybe the jumping straight up feature, cause there's usually a button that remains empty for no use could be used to configured while holding it, used to do different things like jumping straight upwards. Kinda like a Secondary Shift Button on a keyboard, where you can access other main functions for the character. So that would allow the character while holding the button down, not just one special in their style, but two. Making the character's possible move set expand a little.
Weapons: When weapons are thrown, don't make them thrown away for the entire round, make them fall on the ground like they did before, but far away from play so you'll have to search for it. And, also the game mentioned about secret weapons that would be scattered around stages which we could pick up if found.??
Modes: Create a Character mode: I was hoping that would be input in mkda, but it didn't. Hopefully it'll make it into mk6. It should be able to customize your own character. Costumes, Weapons, Moves, Specials, Combos, Stamina, Speed, etc. You should also gain koins to enhance your character.
The online mode joined with the character customization mode would be very nice, where you get the chance to match up against a friend with your character of your own.
More Ideas to come later. If anyone thinks these are good and would like to take a look at some of my fatality ideas. Contact me by IM. or reply to brodeur61@hotmail.com. Thanks.
Am I the only person in existance that ACTUALLY liked Stryker?!
Imagine how good he could look and be in 3D. He could use a riot cop shield (meaning he takes no damage when succesfully blocking) and a baton and could use basic fighting styles, like kickboxing or something. That would rock. Oh, and he could have his little hairdryer/ pistol thing as well. :)
I agree with you, wingsofredemption, Stryker in full riot cop gear or SWAT gear would be awesome, helmet balaclava and vest. His other costume would be his MK3 one.
Oh, and edit: Stryker should join the special forces and become crowd control specialist. That way, people could actually like him. *Imagines Stryker taking on the Dragon King's army* Heh. If Stryker, or any other characters don't return, give us an explanation.
Imagine how good he could look and be in 3D. He could use a riot cop shield (meaning he takes no damage when succesfully blocking) and a baton and could use basic fighting styles, like kickboxing or something. That would rock. Oh, and he could have his little hairdryer/ pistol thing as well. :)
I agree with you, wingsofredemption, Stryker in full riot cop gear or SWAT gear would be awesome, helmet balaclava and vest. His other costume would be his MK3 one.
Oh, and edit: Stryker should join the special forces and become crowd control specialist. That way, people could actually like him. *Imagines Stryker taking on the Dragon King's army* Heh. If Stryker, or any other characters don't return, give us an explanation.
Now that I'm thinking about it, it would cool to see one of the Dragon King's undead soldiers as a playable character. He has an army of them, so you'd expect to see at least one of them in the ring.
Give him some ancient fighting styles, like Yie-Ar Kung Fu, and one of those spears/halberds you see them wielding.
Give him some ancient fighting styles, like Yie-Ar Kung Fu, and one of those spears/halberds you see them wielding.
I want more fatalities...In deadly alliance their was only one for each fighter....I wanna see more fighters in the game like Smoke or Cyndel...I want online play inside so i could go kick ass.lol...More places to fight...Better graphics..more weapons...I want it to be a good game so everyone remembers.

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An idea for one of Noob Saibot's moves would be for him to shadow run either up 3d or down 3d. Like a blurry sprint to pretty much a solid black blur.. and if they had 2d pits or anything like that he could run an arc 3d air-run behind the person. But anyway.. what would you rather see: An extended quest mode - or more room for moves, characters, costumes, secrets (the substance of MK) - and speaking of secrets why not have an arcade krypt where you beat the arcade on different levels with different amounts of characters utilizing mirror matches with the costume you next earn (for whatever character you chose). Bringing back of course endurance (beating endurance on insane levels earns "koins" still) and then having those triple threats and doubles again. They should bring back the totem poles only make them incorporated to the krypt. And not having only 4 or so totems but like 10-15 with many sorts of matches with time/weapon/damage/handicap stipulations.
Since they could do away with a lot of the extra "modes" in a sense going back to the *nearly* singular arcade presentation of "choose your character" and blast your way through all the fighters, one on one, once til the boss. But then they have the 2nd mode that has the many totems basically where you earn the koins and access the krypt. And you may prefer going to the krypt totems because once conquered you could access it like arcade. I dunno, just ideas. ?-_-?
Since they could do away with a lot of the extra "modes" in a sense going back to the *nearly* singular arcade presentation of "choose your character" and blast your way through all the fighters, one on one, once til the boss. But then they have the 2nd mode that has the many totems basically where you earn the koins and access the krypt. And you may prefer going to the krypt totems because once conquered you could access it like arcade. I dunno, just ideas. ?-_-?

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Another thing I want...Extra costumes, a great one would be (assuming Kenshi is in MK6) a hidden Ermac costume for Kenshi. The character would still be Kenshi, but look like Ermac...kind of like Miharu skin for Ling Xiaoyu in Tekken 4.
Stryker and Nightwolf would be awesome...they would look different of course. They are great characters.
But what MK6 needs the most is RAIN and SINDEL!
Stryker and Nightwolf would be awesome...they would look different of course. They are great characters.
But what MK6 needs the most is RAIN and SINDEL!
I used to post as "Methmaker" and haven't been here in a while, but I've just finished MKDA and have a few thoughts. I was impressed at how much better it was than MK4, which had an overly simplistic fighting system. It reminded me peripherally of Mace: The Dark Age, which I think is one of the best fighters ever.
MK6
Characters:
There is a "more the merrier" stream running through most people's heads, but I think that depth is better than breadth. 15 really deep characters is much better than 25 somewhat shallow ones.
I don't really care who returns, but I like the enigmatic characters like Reiko, Kenshi, Quan Chi, and Ermac, although Ermac can't get a break with others copying his moves.
I think the main thing we want to strive for is replay value. Once the game is beaten and all the secrets are unlocked there isn't much left to do other than play against other people. With this in mind a good idea would to have "temporarily unlocked secrets". For example a person finishes every task in Konquest mode or beats the game with every non-secret character in one of the higher difficulty levels. A character is unlocked, but the thing is that he is only unlocked to play in arcade or versus mode until he loses. This means that in arcade mode if he loses to the sub-boss, you'll have to re-unlock him in order to play as him/her again. Little things like that can extend the replayability some.
Settings:
You're on a good track, but of course uneven and multitiered stages are inevitable and interesting.
Fatalities:
One or two per character, but less hyperbolic. A simple cutting of the jugular, snapping of the neck, etc. is more effective than pulling a skeleton from one's back.
Brutalities should return, as they are more fun to input than fatalities, and show some prowess that the average player likely doesn't possess, but they should result in a powerful move instead of an explosion. The defeated kombatant lies dead on the ground, a thin streak of blood like in the Intro to MKDA (Liu Kang's death) dripping onto the ground (visual Chinese water torture).
Weapon fatalities, too.
Endings. If the fmv is as high res as the intro, they should be fine. The problem with FMV is that it pretty much has to be episodic, has to show a certain immediate sequence--it lacks the scope of pictures and text. I also think that there should be different endings based on the difficulty level (novice, easy, moderate, difficult, maximum, etc.). The easier the difficulty level, the less spectacular the ending (perhaps giving the novice and easy levels very ironic endings with the fmv and better endings going to the higher levels).
Costumes:
For returning characters there should be alternate costumes depicting their uniforms in past MK tournaments. These need not be exact and are probably better suited with embelishments and revisions. The goal is to look as good as possible, not to duplicate what has been done.
I'm still holding out for a return of Ermac, though no longer as a ninja. Complete revision of him. Story: Ermac is a collection of three souls, two evil, and his own. He is so overwhelmed by the magnitude of these evil souls that he can no longer remember hisself. etc. Two vastly different brutal fighting styles to begin with. If he beats the game his soul will emerge, he will get a new costume (one that reflects his human body without the two evil spirits, something very dignified and Edenia-like and his own set of special moves and fighting styles.
MK6
Characters:
There is a "more the merrier" stream running through most people's heads, but I think that depth is better than breadth. 15 really deep characters is much better than 25 somewhat shallow ones.
I don't really care who returns, but I like the enigmatic characters like Reiko, Kenshi, Quan Chi, and Ermac, although Ermac can't get a break with others copying his moves.
I think the main thing we want to strive for is replay value. Once the game is beaten and all the secrets are unlocked there isn't much left to do other than play against other people. With this in mind a good idea would to have "temporarily unlocked secrets". For example a person finishes every task in Konquest mode or beats the game with every non-secret character in one of the higher difficulty levels. A character is unlocked, but the thing is that he is only unlocked to play in arcade or versus mode until he loses. This means that in arcade mode if he loses to the sub-boss, you'll have to re-unlock him in order to play as him/her again. Little things like that can extend the replayability some.
Settings:
You're on a good track, but of course uneven and multitiered stages are inevitable and interesting.
Fatalities:
One or two per character, but less hyperbolic. A simple cutting of the jugular, snapping of the neck, etc. is more effective than pulling a skeleton from one's back.
Brutalities should return, as they are more fun to input than fatalities, and show some prowess that the average player likely doesn't possess, but they should result in a powerful move instead of an explosion. The defeated kombatant lies dead on the ground, a thin streak of blood like in the Intro to MKDA (Liu Kang's death) dripping onto the ground (visual Chinese water torture).
Weapon fatalities, too.
Endings. If the fmv is as high res as the intro, they should be fine. The problem with FMV is that it pretty much has to be episodic, has to show a certain immediate sequence--it lacks the scope of pictures and text. I also think that there should be different endings based on the difficulty level (novice, easy, moderate, difficult, maximum, etc.). The easier the difficulty level, the less spectacular the ending (perhaps giving the novice and easy levels very ironic endings with the fmv and better endings going to the higher levels).
Costumes:
For returning characters there should be alternate costumes depicting their uniforms in past MK tournaments. These need not be exact and are probably better suited with embelishments and revisions. The goal is to look as good as possible, not to duplicate what has been done.
I'm still holding out for a return of Ermac, though no longer as a ninja. Complete revision of him. Story: Ermac is a collection of three souls, two evil, and his own. He is so overwhelmed by the magnitude of these evil souls that he can no longer remember hisself. etc. Two vastly different brutal fighting styles to begin with. If he beats the game his soul will emerge, he will get a new costume (one that reflects his human body without the two evil spirits, something very dignified and Edenia-like and his own set of special moves and fighting styles.

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I wanna be totally surprised of the cast in this game. I just hope they go all out on this one and really heed to the call of a revolutionary MK. If this fails I pray for Killer Instinct 3.
About Me
Get Over Here
0
I only have a few character requests M4C's idea about RPG can be cool if done well.
Anyways, I'd really like to see more fatalities on characters. You don't have to bring back the Animalities, Brutalities and Babalities. Just give each character 3 or 4 fatalities. Especially bring back Scorpion's mob fatality without the black screen. And why did you give Quan Chi that crap fatality, when you had the ol' "rip his leg off and beat him to death with it" fatality in MK4?
I'd like to see all the old school ninja's come back. Except for Reptile, seeing as though (don't quote me on this)according to my brother Reptile has become more primal in his appearance because of the elimination of his kind, making his disicpline or something weaker making him more reptilian in appearance. If that is true don't throw him back into the suit because you'd be throwing the story ass over tit.
Anyways I'd love to see Ermac and Rain come back they were cool characters.
Also I'd like to see Frost return as a Red Dragon member, to help Mavado deal with the Lin Kuei threat. She could still retain some of her freezing power, but change her weapons perhaps and maybe one of her fighting styles or something. Also have her still with her frozen hair in a black costume maybe like Mavado's first with the black coat and a black or red ninja mask.
A new apprentice for Sub-Zero would be cool and perhaps one for Scorpion, maybe adding a little meat to his story by making it seem like he is trying to ressurect his old clan. Perhaps a little too Sub-Zero but oh well, your game.
But the main thing is more fatalities, watching the same thing over and over can be boring, especially if you are like me and enjoy playing as Mavado but don't like his fatality.
Anyways, I'd really like to see more fatalities on characters. You don't have to bring back the Animalities, Brutalities and Babalities. Just give each character 3 or 4 fatalities. Especially bring back Scorpion's mob fatality without the black screen. And why did you give Quan Chi that crap fatality, when you had the ol' "rip his leg off and beat him to death with it" fatality in MK4?
I'd like to see all the old school ninja's come back. Except for Reptile, seeing as though (don't quote me on this)according to my brother Reptile has become more primal in his appearance because of the elimination of his kind, making his disicpline or something weaker making him more reptilian in appearance. If that is true don't throw him back into the suit because you'd be throwing the story ass over tit.
Anyways I'd love to see Ermac and Rain come back they were cool characters.
Also I'd like to see Frost return as a Red Dragon member, to help Mavado deal with the Lin Kuei threat. She could still retain some of her freezing power, but change her weapons perhaps and maybe one of her fighting styles or something. Also have her still with her frozen hair in a black costume maybe like Mavado's first with the black coat and a black or red ninja mask.
A new apprentice for Sub-Zero would be cool and perhaps one for Scorpion, maybe adding a little meat to his story by making it seem like he is trying to ressurect his old clan. Perhaps a little too Sub-Zero but oh well, your game.
But the main thing is more fatalities, watching the same thing over and over can be boring, especially if you are like me and enjoy playing as Mavado but don't like his fatality.
I think New Character and Stories from the MK OFFICIAL COMICS would be awesome.
Like Zaggot the god of Chaos, and the Brutal Wedding of Sonya Blade and Shao Kahn!
There are so many interesting things in the comics. (To find out more details about the wedding and awesome characters read my post)
Like Zaggot the god of Chaos, and the Brutal Wedding of Sonya Blade and Shao Kahn!
There are so many interesting things in the comics. (To find out more details about the wedding and awesome characters read my post)

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HellbounD I agree with all that you said except for changing Frost. The Lin Kuei need to be seen and hell yea add another freeze specialist. Scorpion must be alone.. he's always been an outcasted soul. Make someone not his apprentice but another outcasted soul.

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But everyone has their own conception to what the next MK should be like..
Anyone now stoked at the nearly confirmed info that MK6 is going to be huge? It frikken' better be.
Anyone now stoked at the nearly confirmed info that MK6 is going to be huge? It frikken' better be.
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A BETTER STORY MODE
ALSO:
Baraka[w/ blade implants as weapons]
Noob Saibot[w/ full story and looses the lame grim reaper thing]
Kabal
interactive environments
better more creative fatalities loose the lame characters like bo rai cho
ALSO:
Baraka[w/ blade implants as weapons]
Noob Saibot[w/ full story and looses the lame grim reaper thing]
Kabal
interactive environments
better more creative fatalities loose the lame characters like bo rai cho
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Every one just needs to realize that all the Original MK characters are going to stay. Personally they are my favorite.
List for 6 should be
-Lui Kang- no doubt- DA wasnt sweet cuz they didnt have the high pitched chinese kat in it.
-Johnny Cage-make JCAGE fresh not a mad one make him laid back
-Sonya Blade- NO THONGS make her normal
Scorpian
SubZero-ninja
Jax-No metal
Reptile-NOT A LIZARD make him mortal
Kano
Cyrax
Sektor
Smoke
Katana
Mileea
Baraka
Sindel
Raiden
NOOB SAIBOT
Kenshi
Some more new people
Unlockable:
Rain
Ermac
Kabal
shit i say they make art leen from MK movie
Bosses: Goro,Shang Tsung,New Outworld'n Emperor
List for 6 should be
-Lui Kang- no doubt- DA wasnt sweet cuz they didnt have the high pitched chinese kat in it.
-Johnny Cage-make JCAGE fresh not a mad one make him laid back
-Sonya Blade- NO THONGS make her normal
Scorpian
SubZero-ninja
Jax-No metal
Reptile-NOT A LIZARD make him mortal
Kano
Cyrax
Sektor
Smoke
Katana
Mileea
Baraka
Sindel
Raiden
NOOB SAIBOT
Kenshi
Some more new people
Unlockable:
Rain
Ermac
Kabal
shit i say they make art leen from MK movie
Bosses: Goro,Shang Tsung,New Outworld'n Emperor

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Yea I dont think its gonna be hard to understand.. lol.. it's obvious that MK classical characters will make it into an MK game.......
About Me
Violent Revolution.... Reason for the people to destroy
0
Well... first thing
Two fatalties per charcter, and it will be great if u can control the event during the fatalties, for example : cyrax , he can put it inside him or just smash head.. this will give more varity in fatalties...Stage fatalties, i prefer it as ring out in some stages... Need better graphic..interactive stages...more block styles, revers for all charcetr, and they should be varity,.. more dodge..
charcters:
i want to say that molach really stupid charcter ever, like a monkey, it will be such a geart thing if motaro comes back and in 3d, wwaaww.. some one strong like khan, or himself, must be include...need sektor or the robot smoke back.. for god sake we need cyrax green web back....
more features:
tag team... tourments...able to upgrade weapons (like soul callibur)
thats all for now... hope mk6 will be greatest game ever...
Two fatalties per charcter, and it will be great if u can control the event during the fatalties, for example : cyrax , he can put it inside him or just smash head.. this will give more varity in fatalties...Stage fatalties, i prefer it as ring out in some stages... Need better graphic..interactive stages...more block styles, revers for all charcetr, and they should be varity,.. more dodge..
charcters:
i want to say that molach really stupid charcter ever, like a monkey, it will be such a geart thing if motaro comes back and in 3d, wwaaww.. some one strong like khan, or himself, must be include...need sektor or the robot smoke back.. for god sake we need cyrax green web back....
more features:
tag team... tourments...able to upgrade weapons (like soul callibur)
thats all for now... hope mk6 will be greatest game ever...


About Me
C:Documents and SettingsOwnerMy DocumentsMy Pictures2002-06-30sm-7s-sig025.gif
0
i thought MKDA was a really intense game. I just missed sum of the retro guys and places. Theres too many gay new characters its ruined it. I'd only like to see a few changes.
Characters: Noob Saibot, Smoke (robot, alt. costume human), Robotized reptile (thatd be killer) and sumone like Kintaro or sumthing to that effect.
Stages: I liked the 3D motions of the MKDA stages but i think everyone should hav there own stage (ex scorpion has a hellish lookin place, Sub has like an Ice cavern area)
Deaths: I feel Another main good guy needs to die. sumone like Jonny Cage should die like Shang should take his soul and it should become one of the Dragon Warriors.
Characters: Noob Saibot, Smoke (robot, alt. costume human), Robotized reptile (thatd be killer) and sumone like Kintaro or sumthing to that effect.
Stages: I liked the 3D motions of the MKDA stages but i think everyone should hav there own stage (ex scorpion has a hellish lookin place, Sub has like an Ice cavern area)
Deaths: I feel Another main good guy needs to die. sumone like Jonny Cage should die like Shang should take his soul and it should become one of the Dragon Warriors.
About Me
Ghostdragon - Fan Submission Director ghostdragon@mortalkombatonline.com
Mortal Kombat Online - The Ultimate Mortal Kombat Experience
http://www.mortalkombatonline.com
-Isaac Watts
0
I'm gonna center my wish only on the fighting aspects.
In martial arts there are techniques that can be used to specifically go after an opponents vital areas such as the eyes, throat and groin. These techniques can be found in Eagle, Tiger (Hung Gar, Choi Lay fut), Leopard and Snake systems in chinese martial arts for example. It's never simple to just to deliver a 'crane's beak' strike to the eyes of an opponent of equal skill. What? Do you expect him/her to just stand there and let you attact them?
If you see that Scorpion is gonna throw a punch you would block of course, but is that it? All the interaction that we've experinced while playing MK:DA has been:
1. An attack comes and we block.
2. An attack comes and we sidestep.
3. An attack comes and we counter.
Well there's a problem with all three.
The problem with blocking is that too often matches tend to turn into 'blocking sessions' that become boring real fast. Take the end of a round for example. A character blocks an attack and he/she only has a fraction of life remaining. So you're telling me that simply blocking an attack can cause relative damage that can be measured, especially at a curcial piont in the match shuch as this? What is also happening is that gameplay played at a brisk and frenzy pace can be slowed down. And I know that we all want the gameplay in MK6 to be more fluid than it was in MK:DA. I'm not saying do away with blocking and I'm not simply saying that it needs to be changed; of which is does. If the developers are going to add actual martial arts techniques of various styles and disciplines, then in the area of blocking they need to throw in many variations of blocks and parrys. Blocks and parry that can be done wile sidestepping, moving towards an opponent, moving away from an opponent, blocking and grasping an opponents arm or leg that could result in joint locks and throws (even takedowns)and blocking and striking the opponent at the same time. What is needed, as I see it, is more fluidity in overall movement.
I see sidestepping as a jem that could be polished in MK6. Okay, so an opponent over commits to a specific attact and you sidestep. What then? This is where attacking specific areas of an opponent can shine. Scorpion throws a side kick from his left side and Quan Chi sidesteps to his right and... what? Well just using the average technique is pretty stale. Why not a sharp kick to the front, side or behind the knee of Scorpion's planting leg? Or, what about sweeping Scorpions' right leg from the front side? How about if Quan Chi grabs Scorpion's comitted leg and performs a throw or a specifiac attac that knocks Scorpion off balance and down to the ground. It goes to say that your little brother or sister might want to think twice before continuously using that attack on you in a corner.
Where counters are concerned they caould be related to blocking in some way. Reiko performs a back spinning roundhouse kick and at the moment when he is just about to snap out his leg (generally when the leg is at the piont where in the air it is coiled or cocked and ready), Kano slightly dips to one side and delivers aintercepting kick to Reiko's stabling leg, thus lullifying Reikos' kick. I could literally think of about 50 different scenarios that counters could be used in such a way, but I hope that you all get where I'm going with this, especially all you other martial artists!
With all of the three instances I described, the overall benefits from not just a revamping, but a exploration into more exciting, technical and stratigic gameplay in the fighting mechanics would make all the difference in adding depth to the game.
C'est tout!
I'm Ghost!
Ghost Dragon
In martial arts there are techniques that can be used to specifically go after an opponents vital areas such as the eyes, throat and groin. These techniques can be found in Eagle, Tiger (Hung Gar, Choi Lay fut), Leopard and Snake systems in chinese martial arts for example. It's never simple to just to deliver a 'crane's beak' strike to the eyes of an opponent of equal skill. What? Do you expect him/her to just stand there and let you attact them?
If you see that Scorpion is gonna throw a punch you would block of course, but is that it? All the interaction that we've experinced while playing MK:DA has been:
1. An attack comes and we block.
2. An attack comes and we sidestep.
3. An attack comes and we counter.
Well there's a problem with all three.
The problem with blocking is that too often matches tend to turn into 'blocking sessions' that become boring real fast. Take the end of a round for example. A character blocks an attack and he/she only has a fraction of life remaining. So you're telling me that simply blocking an attack can cause relative damage that can be measured, especially at a curcial piont in the match shuch as this? What is also happening is that gameplay played at a brisk and frenzy pace can be slowed down. And I know that we all want the gameplay in MK6 to be more fluid than it was in MK:DA. I'm not saying do away with blocking and I'm not simply saying that it needs to be changed; of which is does. If the developers are going to add actual martial arts techniques of various styles and disciplines, then in the area of blocking they need to throw in many variations of blocks and parrys. Blocks and parry that can be done wile sidestepping, moving towards an opponent, moving away from an opponent, blocking and grasping an opponents arm or leg that could result in joint locks and throws (even takedowns)and blocking and striking the opponent at the same time. What is needed, as I see it, is more fluidity in overall movement.
I see sidestepping as a jem that could be polished in MK6. Okay, so an opponent over commits to a specific attact and you sidestep. What then? This is where attacking specific areas of an opponent can shine. Scorpion throws a side kick from his left side and Quan Chi sidesteps to his right and... what? Well just using the average technique is pretty stale. Why not a sharp kick to the front, side or behind the knee of Scorpion's planting leg? Or, what about sweeping Scorpions' right leg from the front side? How about if Quan Chi grabs Scorpion's comitted leg and performs a throw or a specifiac attac that knocks Scorpion off balance and down to the ground. It goes to say that your little brother or sister might want to think twice before continuously using that attack on you in a corner.
Where counters are concerned they caould be related to blocking in some way. Reiko performs a back spinning roundhouse kick and at the moment when he is just about to snap out his leg (generally when the leg is at the piont where in the air it is coiled or cocked and ready), Kano slightly dips to one side and delivers aintercepting kick to Reiko's stabling leg, thus lullifying Reikos' kick. I could literally think of about 50 different scenarios that counters could be used in such a way, but I hope that you all get where I'm going with this, especially all you other martial artists!
With all of the three instances I described, the overall benefits from not just a revamping, but a exploration into more exciting, technical and stratigic gameplay in the fighting mechanics would make all the difference in adding depth to the game.
C'est tout!
I'm Ghost!
Ghost Dragon
0
The blocking issue has to be addressed.
MK always seemed silly for one reason to me: if you just raised your arms in front of your body you wouldn't get burnt or frozen. I wish real life was like that.
MK always seemed silly for one reason to me: if you just raised your arms in front of your body you wouldn't get burnt or frozen. I wish real life was like that.
RETURNING CHARACTERS Favorate to least favorate
Sub-Zero
Dragon King AKA Reptile
Mavado
Kung Lao
Fujin
Jax
Sonya
Raiden
Cyrax
Johnny Cage
Nitara
Kharmaelion
Scorpion
Sektor
Robo Smoke
Kitana
Blaze
One member of the Deadly Aliance.
New Character
New Character
New Character
New Character
New Character
New Character
New Character
System Esclusive Character
Sorry I didn't put Baraka or Frost in.
Realistic Voice Acting.I hate the Gibberish.
The person/people who did the music for Killer
Instinct Gold.
100% interactivity of stages.
I want stage fataliities to be ring-outs or powerful uppercuts for spikes.
Fatalities needed to be performed during danger mode to make MK6 harder.
The character select screen to be like Killer
Instinct Gold.
Story Mode
3 fatalities for each character.
Interactive fatalities
The fatality performing screen to be the same while you were fighting
2 costumes and 4 colors for each character and costume.
I would like the Dragon King to team up with Onis,Centaurs,and Tetsuins.
Bloody Roar Style Controller
Sub-Zero
Dragon King AKA Reptile
Mavado
Kung Lao
Fujin
Jax
Sonya
Raiden
Cyrax
Johnny Cage
Nitara
Kharmaelion
Scorpion
Sektor
Robo Smoke
Kitana
Blaze
One member of the Deadly Aliance.
New Character
New Character
New Character
New Character
New Character
New Character
New Character
System Esclusive Character
Sorry I didn't put Baraka or Frost in.
Realistic Voice Acting.I hate the Gibberish.
The person/people who did the music for Killer
Instinct Gold.
100% interactivity of stages.
I want stage fataliities to be ring-outs or powerful uppercuts for spikes.
Fatalities needed to be performed during danger mode to make MK6 harder.
The character select screen to be like Killer
Instinct Gold.
Story Mode
3 fatalities for each character.
Interactive fatalities
The fatality performing screen to be the same while you were fighting
2 costumes and 4 colors for each character and costume.
I would like the Dragon King to team up with Onis,Centaurs,and Tetsuins.
Bloody Roar Style Controller

0
This isnt killer instinct.. its MK. I think the select screen should stay the same with all the fighter portraits and as you highlight the whole fighter appears in the corner.
The soundtrack should be similar to MK2's but of course even darker and more up to date with todays sound capabilities.
I couldnt put more emphasis on this game MUST keep its old fashioned roots or its going nowhere. I want to see a reincarnation of the shit we loved about MK blown up into a technological masterpiece. Im not talking about fighting engines.. Im talking about look, feel, sound.. the all out MK senses assault.
The soundtrack should be similar to MK2's but of course even darker and more up to date with todays sound capabilities.
I couldnt put more emphasis on this game MUST keep its old fashioned roots or its going nowhere. I want to see a reincarnation of the shit we loved about MK blown up into a technological masterpiece. Im not talking about fighting engines.. Im talking about look, feel, sound.. the all out MK senses assault.
0
I think that there should be more stage fatals, and new and old stages shoud be to come. Weapon fatals too. And i was thinking about a new kopykat character should be added, sorta like charade from SC2. I personally think that it would be a cool idea.
0
I think what they should do in the new mortal kombat game, they should make a kreate-your-own-fatality based on the moves that you unlock throught the game (if they put that in.) Also they should not include these characters for obvious reasons:
Johnny Cage - Definetly not him because he makes movies and he cant fight for nothing!
Stryker - He cheats with his gun!
Classic Sub Zero - Why is there a reason to put him there if the unmasked version is going to be there? Get rid of one or the other!
Noob Saibot - There was no storyline that was good for him. And plus, all his endings were non - canon.
Shao Kahn - he was too slow and talks too much. He thinks hes the best, but hes really not!
Robot Smoke - They should just put human smoke instead of the robot version!
thats all for now.
Johnny Cage - Definetly not him because he makes movies and he cant fight for nothing!
Stryker - He cheats with his gun!
Classic Sub Zero - Why is there a reason to put him there if the unmasked version is going to be there? Get rid of one or the other!
Noob Saibot - There was no storyline that was good for him. And plus, all his endings were non - canon.
Shao Kahn - he was too slow and talks too much. He thinks hes the best, but hes really not!
Robot Smoke - They should just put human smoke instead of the robot version!
thats all for now.
0
MK6 should have one exclusive character like they did for SC2 (if it comes out for all systems). And also, i think this one should come out for PC also. That way, PC players can have it also!
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