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fmvs or cutscenes 1 for an intro for each character and 1 as an ending for each character
stage fatalities
more special abilities for the characters
a krypt with useful things in it
hidden characters
stage fatalities
more special abilities for the characters
a krypt with useful things in it
hidden characters
I would like to see weapon combos that would impale at the end because you could hardly impale your opponent...and be able to pull your weapon out of your opponent. More fmv sequences, alot of new characters and some old ones...more realistic sounds on fatalities, better fatalities
Here's the characters i would like to see in MK6
Rayden
Scorpion
Sifu Sub-Zero
Reptile
Kung Lao
Kitana
Jax
Baraka
Jade
Smoke
Noob Saibot
Kintauro
Stryker
Cyrax
Ermac
Rain
Chameleon
Khameleon
Reiko
Kenshi
Drahmin
Moloch
Sareena
Mavado
Nitara ("even the vampire people is a treat of earth that outworld is in chaos")
Blaze
And of Course new characters.
History:
Kenshi will continue hunter shang tsung if he didnt die or else he will hunt the red dragon.
Shang Tsung and Quan Chi maybe killed reiko instead of shao kahn.
The new red dragon rival will be lin kuei.
Next boss maybe reptile
Characters to leave:
Sonya: maybe she will die againt kano
Li Mei: I hate her
Hsu Hao: maybe jax will kill him
Kano: mavado defeat him
frost: copy of sub-zero
Johnny Cage
Mokap: come on they can do better secret characters
I hope they explain about the missing characters:
Kintaro, Baraka, Jade, Smoke, Sindel, Stryker, Nightwolf, Rain, Khameleon, Chameleon, Meat, Fujin, Kai, Tanya, Ermax and Reiko. If they aren't dead they could put them in MK6
Priorities to stay in MK6
Sub-Zero
Ermac (one of my favorite characters)
Noob Saiboot (same as ermac)
Rain (same as ermac)
Rayden
Scorpion
Sifu Sub-Zero
Reptile
Kung Lao
Kitana
Jax
Baraka
Jade
Smoke
Noob Saibot
Kintauro
Stryker
Cyrax
Ermac
Rain
Chameleon
Khameleon
Reiko
Kenshi
Drahmin
Moloch
Sareena
Mavado
Nitara ("even the vampire people is a treat of earth that outworld is in chaos")
Blaze
And of Course new characters.
History:
Kenshi will continue hunter shang tsung if he didnt die or else he will hunt the red dragon.
Shang Tsung and Quan Chi maybe killed reiko instead of shao kahn.
The new red dragon rival will be lin kuei.
Next boss maybe reptile
Characters to leave:
Sonya: maybe she will die againt kano
Li Mei: I hate her
Hsu Hao: maybe jax will kill him
Kano: mavado defeat him
frost: copy of sub-zero
Johnny Cage
Mokap: come on they can do better secret characters
I hope they explain about the missing characters:
Kintaro, Baraka, Jade, Smoke, Sindel, Stryker, Nightwolf, Rain, Khameleon, Chameleon, Meat, Fujin, Kai, Tanya, Ermax and Reiko. If they aren't dead they could put them in MK6
Priorities to stay in MK6
Sub-Zero
Ermac (one of my favorite characters)
Noob Saiboot (same as ermac)
Rain (same as ermac)

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Two KChameleons ay? Not a bad idea. It'd be sweet to have them master half the ninjas.. and be in variated colors. It'd never happen, doubt you'd even see one KChameleon. Are they actually two characters anyways or did the MK team just change the letters for the N64 and PS versions? Anywho.. MK Kompilation makes me drool. :drool: Do you know how EASY it would be to throw in more characters? Come on.. they're 2D. 

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Anyone wanna see Fujin come back? Imagine with his hair down and always being blown in a breeze (god of wind, dur..).
It would be kinda nice to have the old Mortal Kombat button config. (HP LP HK LK BL RN)
but i can adjust to it. absolutly have more than one fatality, more stage fatalities, more reallistic animalities.
also bring back some old faces
nightwolf
secktor
kabal
baraka (hopefully this is true)
whats kitana without melleena
another four armed character perhaps kintaro
fujin
reku
you get the point
dont have such a scattered story line
but most important
FATALITIES
FATALITIES
FATALITIES!!!!!
but i can adjust to it. absolutly have more than one fatality, more stage fatalities, more reallistic animalities.
also bring back some old faces
nightwolf
secktor
kabal
baraka (hopefully this is true)
whats kitana without melleena
another four armed character perhaps kintaro
fujin
reku
you get the point
dont have such a scattered story line
but most important
FATALITIES
FATALITIES
FATALITIES!!!!!
Khameleon is on N64 MKT version. They could do they with his own movements like they did in reptile in MK4 or MK DA. he is not a ninja anymore. They could do the same in khameleon and chameleon. Also they would be great characters to MK6 cause reptile will have a important roll in MK6.
There is Khameleon, a female raptor (moves of kitana, milena and jade).
Chameleon has the moves of the ninjas.
They were from zaterra, reptile's realm. When the race was almost exctint, shao kahn broght two of them, reptile and chameleon (when you choose a treasure of shao kahn in MKT says "you will now face one of shao kahn's assassins". Khameleon only appear in MKT for N64. She is neutral and she tried to warn reptile of his species, and to turn against shao kahn. she is neutral).
Kabal is dead, so i don't think so he will back.
There is Khameleon, a female raptor (moves of kitana, milena and jade).
Chameleon has the moves of the ninjas.
They were from zaterra, reptile's realm. When the race was almost exctint, shao kahn broght two of them, reptile and chameleon (when you choose a treasure of shao kahn in MKT says "you will now face one of shao kahn's assassins". Khameleon only appear in MKT for N64. She is neutral and she tried to warn reptile of his species, and to turn against shao kahn. she is neutral).
Kabal is dead, so i don't think so he will back.

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Theres no reason why we shouldn't think a dead character can't make it in a new MK game. I mean.. first off.. characters are being killed all the time technically by fatalities.. and as far as story goes - this is just a game.. anything can happen. If they wanna sell this thing they should have all kinds of characters for all kinds of fans - or else its gonna suck. Period.
I'm a little late but here is what I think:
1. Invisible walls:
Get rid of them, it was annoying. I think the rings out add strategy to the gameplay. The player being near the border should find a way to counter, or move around to avoid falling of the ring.
2. Stage Fatalities:
The Acid bath arena should have being one them. The victim should suffer the acid eating the flesh before dying. Maybe few other like falling of the cliff.
3. Arenas:
Some multiple stages arenas, 2 or 3 levels. Make the characters go through walls, or falling into the bottom part of the arena. In MKDA, all arenas were in circle. Made them like a room, square or an none geometric form.
4. Storyline:
Vampires and Red Dragon addition were a big let down and the fact Reptile was a puppet and not a lone warrior??? please. A beleivable and a storyline that make sense.
5. Details on the gameplay:
Keep the 8 way run and the reduced jumping attack.
Cuts and bruises would have being great. I think that 2 Hand combat style and a Weapon style was too much. I think 1 style and 1 weapon style is enough, just give them more moves with each ones. I mostly used only 1 style and 1 weapon style for most of the characters.
Ex: Kenshi was great only with Tai Chi hand his Katana.
The special moves were ok except scorpion's spear. I miss the
6. Graphics:
MK always had a realistic look. MKDA was cartoonish imo. The graphics were great but too cartoonish imo.
7. fatalities:
2 per character and even if it is an old school one, make it with more detail. If Kano is reaping the heart of his oponent, make us see a hole on his chest. Logical. But it wasn't there.
I think a weapon fatality could work fine.
8. Konquest:
It was a great addition but kinda boring after a while. Intead of text describing the story, make some cutscnenes or pics, kinda like a comic book.
I know it demands a lot but I'm sure you'll sell more than 1 million copies if you add these kind of stuff. It will make the players coming back for more or even play it again.
That is about it.
1. Invisible walls:
Get rid of them, it was annoying. I think the rings out add strategy to the gameplay. The player being near the border should find a way to counter, or move around to avoid falling of the ring.
2. Stage Fatalities:
The Acid bath arena should have being one them. The victim should suffer the acid eating the flesh before dying. Maybe few other like falling of the cliff.
3. Arenas:
Some multiple stages arenas, 2 or 3 levels. Make the characters go through walls, or falling into the bottom part of the arena. In MKDA, all arenas were in circle. Made them like a room, square or an none geometric form.
4. Storyline:
Vampires and Red Dragon addition were a big let down and the fact Reptile was a puppet and not a lone warrior??? please. A beleivable and a storyline that make sense.
5. Details on the gameplay:
Keep the 8 way run and the reduced jumping attack.
Cuts and bruises would have being great. I think that 2 Hand combat style and a Weapon style was too much. I think 1 style and 1 weapon style is enough, just give them more moves with each ones. I mostly used only 1 style and 1 weapon style for most of the characters.
Ex: Kenshi was great only with Tai Chi hand his Katana.
The special moves were ok except scorpion's spear. I miss the
6. Graphics:
MK always had a realistic look. MKDA was cartoonish imo. The graphics were great but too cartoonish imo.
7. fatalities:
2 per character and even if it is an old school one, make it with more detail. If Kano is reaping the heart of his oponent, make us see a hole on his chest. Logical. But it wasn't there.
I think a weapon fatality could work fine.
8. Konquest:
It was a great addition but kinda boring after a while. Intead of text describing the story, make some cutscnenes or pics, kinda like a comic book.
I know it demands a lot but I'm sure you'll sell more than 1 million copies if you add these kind of stuff. It will make the players coming back for more or even play it again.
That is about it.
| MaxDam Wrote: I'm a little late but here is what I think: 1. Invisible walls: Get rid of them, it was annoying. I think the rings out add strategy to the gameplay. The player being near the border should find a way to counter, or move around to avoid falling of the ring. 2. Stage Fatalities: The Acid bath arena should have being one them. The victim should suffer the acid eating the flesh before dying. Maybe few other like falling of the cliff. 3. Arenas: Some multiple stages arenas, 2 or 3 levels. Make the characters go through walls, or falling into the bottom part of the arena. In MKDA, all arenas were in circle. Made them like a room, square or an none geometric form. 4. Storyline: Vampires and Red Dragon addition were a big let down and the fact Reptile was a puppet and not a lone warrior??? please. A beleivable and a storyline that make sense. 5. Details on the gameplay: Keep the 8 way run and the reduced jumping attack. Cuts and bruises would have being great. I think that 2 Hand combat style and a Weapon style was too much. I think 1 style and 1 weapon style is enough, just give them more moves with each ones. I mostly used only 1 style and 1 weapon style for most of the characters. Ex: Kenshi was great only with Tai Chi hand his Katana. The special moves were ok except scorpion's spear. I miss the 6. Graphics: MK always had a realistic look. MKDA was cartoonish imo. The graphics were great but too cartoonish imo. 7. fatalities: 2 per character and even if it is an old school one, make it with more detail. If Kano is reaping the heart of his oponent, make us see a hole on his chest. Logical. But it wasn't there. I think a weapon fatality could work fine. 8. Konquest: It was a great addition but kinda boring after a while. Intead of text describing the story, make some cutscnenes or pics, kinda like a comic book. I know it demands a lot but I'm sure you'll sell more than 1 million copies if you add these kind of stuff. It will make the players coming back for more or even play it again. That is about it. |
totally agreed.
Get rid off the 3 styles cause to pçay with a X characters you are with a A Stryle and you need a move that only is possible in style B. Just 1 and have o option to turn on or off the weapons.
Like old school fatalities like scorpion's spit fire.
Also roundhouses and uppercuts like old school.
As I said, many people doesn't care about the story but I do. If they want to ressurect a character they need a strong reason for that. Normally I think one thing. If a character in a game die, shouldn't come back (except for mileena cause she was a clone).

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Nobody heard any mention of ripped clothing or further detail in the pain skins? We saw no busted up faces on a game that's supposedly a year or so in the making.
About Me

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Midway, will you please read this? For the love of MK, will you please get more creative with the fatalities!! Guys, the fatalities are your top trademark!! If all of us were able to put forth the fatality ideas that we have into a game (the good fatalities), I'm pretty sure our ideas would absolutely MURDER your fatality ideas.
Midway, for your own sake, will you please, please, pleeeaase pick it up in the fatality department!? What's with the neck-stretching bullcrap in MK:DA?! Come on, guys! If you need more time to put more effort into the game, by all means, please do so! We all would really love to see much more creative, shocking, grisly, amazing, high-intensity fatalities!!
If you guys (Midway) need fatality ideas, please contact me, I have some of the best fatality ideas I have ever seen mentioned, or executed. I can be your Creative Fatality Expert. You don't even have to pay me! Just allow me access to the latest MK news, demos, etc, etc.
If you guys let me down with the fatalities again, I will be forced to begin my own fighting game franchise with much more killer fatal endings.
ED BOON, YOU MUST SEE THIS!!
CAN I GET AN AMEN, MY MK BRETHREN!?!

Midway, for your own sake, will you please, please, pleeeaase pick it up in the fatality department!? What's with the neck-stretching bullcrap in MK:DA?! Come on, guys! If you need more time to put more effort into the game, by all means, please do so! We all would really love to see much more creative, shocking, grisly, amazing, high-intensity fatalities!!
If you guys (Midway) need fatality ideas, please contact me, I have some of the best fatality ideas I have ever seen mentioned, or executed. I can be your Creative Fatality Expert. You don't even have to pay me! Just allow me access to the latest MK news, demos, etc, etc.
If you guys let me down with the fatalities again, I will be forced to begin my own fighting game franchise with much more killer fatal endings.
ED BOON, YOU MUST SEE THIS!!
CAN I GET AN AMEN, MY MK BRETHREN!?!
About Me

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Oh, yeah, please, please, please!!! Bring back Kung Lao's Hat Slice fatality from MK2! I mean the one where he slices the victim's body in half! That would be incredible to see on a 3D version MK! And please put some effort into it!!
If Kung Lao is not in Deception, then, please, give the cut-the-body-in-half fatality to someone!! Let's all get behind the cut-the-body-in-half fatality idea!! Midway must hear the multitude!!
ED BOON, READ THIS!!!!
If Kung Lao is not in Deception, then, please, give the cut-the-body-in-half fatality to someone!! Let's all get behind the cut-the-body-in-half fatality idea!! Midway must hear the multitude!!
ED BOON, READ THIS!!!!
About Me

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Hi, me again.
We all want to see more detailed gore. Not Al Gore! I mean organs; guts! Detailed small AND large intestines, liver, stomach, heart, kidneys, lungs, body fat, water (body water fluid), capillaries, arteries, pancreas, voice box, tongue, brains, eye systems, teeth, gums, muscle meat, separate skeleton bones, cartilage, hair, on and on...
YOU GUYS (MIDWAY)!! This is MK!! Pick it up a notch higher, gentlemen! Do not be afraid to go so far above and beyond anyone's expectations!! The work on the realistic high-quality gore presentation may be maticulous and slow-going, however, once you are finished, you will look back with pride and be able to enjoy playing around with MK much more!! I want to help you guys, please, listen to my advice!! I can be your Minute Detail Inspector and Advisor. You do not have to pay me!! Just allow me to advise you and have you take into consideration all of my ideas on intricate details of the precious MK franchise. I live close to Chicago, so, a commute is not a problem. Plus, with online conferences now days, I could work from home!!
ED BOON!!!!! DO YOU READ THESE!?! READ THIS ONE!!
M4C, can I get an amen?!
We all want to see more detailed gore. Not Al Gore! I mean organs; guts! Detailed small AND large intestines, liver, stomach, heart, kidneys, lungs, body fat, water (body water fluid), capillaries, arteries, pancreas, voice box, tongue, brains, eye systems, teeth, gums, muscle meat, separate skeleton bones, cartilage, hair, on and on...
YOU GUYS (MIDWAY)!! This is MK!! Pick it up a notch higher, gentlemen! Do not be afraid to go so far above and beyond anyone's expectations!! The work on the realistic high-quality gore presentation may be maticulous and slow-going, however, once you are finished, you will look back with pride and be able to enjoy playing around with MK much more!! I want to help you guys, please, listen to my advice!! I can be your Minute Detail Inspector and Advisor. You do not have to pay me!! Just allow me to advise you and have you take into consideration all of my ideas on intricate details of the precious MK franchise. I live close to Chicago, so, a commute is not a problem. Plus, with online conferences now days, I could work from home!!
ED BOON!!!!! DO YOU READ THESE!?! READ THIS ONE!!
M4C, can I get an amen?!

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I highly doubt the MKTeam would listen to anyones request to join unless you sent them proof that you are educated and can do a lot more than design some fatalities on paper but to animate them and do what the MKTeam hasn't - because they don't know what's in your head compared to what's done in 3D Studio..
I would write a whole story and then an essay of why I would be able to revolutionize MK as it's known today - which nobody would take that seriously on here.. but I wont because I'm afraid Ed Boon may feel he has a solid role in the game and his team is solid enough to not need anyone else.
In a long shot.. Ed Boon goes "Holy jesus these ideas rock" I probably couldn't move to LA or wherever he's at anyhow.
So pretty much what I think is Ed Boon would tell anyone who wants to be in on the MKTeam to go and start their own fighting game.. making other dreams such as his and Tobias' come to life. I believe Boon emphasizes that it's one thing to think about the ideas but it's a totally different experience to make them a reality.
I would write a whole story and then an essay of why I would be able to revolutionize MK as it's known today - which nobody would take that seriously on here.. but I wont because I'm afraid Ed Boon may feel he has a solid role in the game and his team is solid enough to not need anyone else.
In a long shot.. Ed Boon goes "Holy jesus these ideas rock" I probably couldn't move to LA or wherever he's at anyhow.
So pretty much what I think is Ed Boon would tell anyone who wants to be in on the MKTeam to go and start their own fighting game.. making other dreams such as his and Tobias' come to life. I believe Boon emphasizes that it's one thing to think about the ideas but it's a totally different experience to make them a reality.
About Me
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| wingsofredemption Wrote: Nobody heard any mention of ripped clothing or further detail in the pain skins? We saw no busted up faces on a game that's supposedly a year or so in the making. |
Yeah...except for the fact that we also didn't see ANY gameplay footage that was more than half a second long, except the stage fatality which was too grainy to make out details.
About Me
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My MK6 wishlist? Well, its kind of pointless, since its not like the developers are going to come here and say 'hey, S_H's ideas are cool, lets put one of 'em in', but hey, what the Hell. Its fun to wish, right? So here goes:
1. Alternate/Multiple Endings: One of the best things about say, Killer Instinct 2, was the fact that, depending on who you killed or spared, certain characters had a direct impact on your ending. It'd be cool to see characters that you happen to kill or spare be that crucial plot element that determines your ending. That makes for tremendous replay value.
2. Multiple Fatalities (2-4 at least): Already confirmed, but this is Mortal Kombat, so i'll beleive it when I see it. Until then I remain skeptical.
3. Tattered clothing and bruised bodies: It'd be nice to see the models take damage over the course of the match...just make it that more interesting.
4. Extensive Practice Mode: A mode that will allow you to practice your moves and combos til your heart's content...i'm thinking of the DOA training mode here, which was really good.
5. Customization: It'd be nice to have the ability to tweak and mix character outfits and save them...Capcom vs. SNK had something like that, and it was a neat feature.
6. Multiple Outfits and Color choice: MKDA showed complete laziness in that department...only 2 costumes per character, and the second player costume was usually the better color, and you couldn't even swap the colors. I'm thinking at least 3 or more costumes per character, with the ability to change the palette on them. That could go under the customization wish, but I think color swapping and multiple outfits are a necessity.
7. Dialogue and Confrontation: If characters have mortal enemies, then they should fight them as a sub-boss, and have a dialogue exchange between them. It would further the story and be a nice feature.
8. Different Voices: Having every character make the same death scream is just ridiculous...having unique voices and death screams to a character would make them that much more unique.
9. Different Fight Ladders: I'm sorry, I know its just a fighting game, but storywise I think its just totally ridiculous for allied characters to fight each other. What reason would Raiden have to fight Kung Lao? Why would Sonya fight Jax? No one is forcing them to fight, and it hasn't really been a tournament since MK2...so having Good characters fight other Good characters is just stupid...there should be a logical fight ladder depending on what kind of character you choose, and sub-bosses/bosses to boot. So if you picked Kung Lao, you won't fight characters like Raiden or Sub, but you'll fight Baraka and Mileena and Ermac, etc. If you were to pick Baraka though, you could fight anyone, since Evil tends to betray each other. Getting the picture?
10. Arena variations: Different arena variants, such as shapes or environmental hazards, or times of day, weather effects, etc. It'd just make it more interesting.
That's about it. I know NONE of that will be in, but one could wish, can't he?
1. Alternate/Multiple Endings: One of the best things about say, Killer Instinct 2, was the fact that, depending on who you killed or spared, certain characters had a direct impact on your ending. It'd be cool to see characters that you happen to kill or spare be that crucial plot element that determines your ending. That makes for tremendous replay value.
2. Multiple Fatalities (2-4 at least): Already confirmed, but this is Mortal Kombat, so i'll beleive it when I see it. Until then I remain skeptical.
3. Tattered clothing and bruised bodies: It'd be nice to see the models take damage over the course of the match...just make it that more interesting.
4. Extensive Practice Mode: A mode that will allow you to practice your moves and combos til your heart's content...i'm thinking of the DOA training mode here, which was really good.
5. Customization: It'd be nice to have the ability to tweak and mix character outfits and save them...Capcom vs. SNK had something like that, and it was a neat feature.
6. Multiple Outfits and Color choice: MKDA showed complete laziness in that department...only 2 costumes per character, and the second player costume was usually the better color, and you couldn't even swap the colors. I'm thinking at least 3 or more costumes per character, with the ability to change the palette on them. That could go under the customization wish, but I think color swapping and multiple outfits are a necessity.
7. Dialogue and Confrontation: If characters have mortal enemies, then they should fight them as a sub-boss, and have a dialogue exchange between them. It would further the story and be a nice feature.
8. Different Voices: Having every character make the same death scream is just ridiculous...having unique voices and death screams to a character would make them that much more unique.
9. Different Fight Ladders: I'm sorry, I know its just a fighting game, but storywise I think its just totally ridiculous for allied characters to fight each other. What reason would Raiden have to fight Kung Lao? Why would Sonya fight Jax? No one is forcing them to fight, and it hasn't really been a tournament since MK2...so having Good characters fight other Good characters is just stupid...there should be a logical fight ladder depending on what kind of character you choose, and sub-bosses/bosses to boot. So if you picked Kung Lao, you won't fight characters like Raiden or Sub, but you'll fight Baraka and Mileena and Ermac, etc. If you were to pick Baraka though, you could fight anyone, since Evil tends to betray each other. Getting the picture?
10. Arena variations: Different arena variants, such as shapes or environmental hazards, or times of day, weather effects, etc. It'd just make it more interesting.
That's about it. I know NONE of that will be in, but one could wish, can't he?
About Me

Fear Queen Sindel
I'm back b*tch MK:D
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About Me

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Guys, guys, guys, let's not take away from the business here! What I said earlier about more distinguished and detailed gore needs to come to pass! How about some support from my MK brethren about this!?
By the way, Ed Boon and the MK Team live and work in Chicago, ILL, USA, and they would hire me simply because I said so (kidding, chill). It's not my dream job, or anything, just being dramatic for the effect of knowing that I really want these ideas to come alive and reality.
Hey, how about animated ending CGs!?! Mortal Kombat 4 had CG (computer-generated) endings, but they SUCKED ROYALLY!!!! Mortal Kombat: Deception now has another requirement that the fans want: Interactive Ending CGs. You Midway boys had BETTER be reading THIS ONE!!!!
The more you put into your game, the more glass you break (butts you kick).
You know what would be a funny and tremendous secret to unlock? Real life actors and actresses acting in endings for MK characters.
MK brethren, I have very good ideas here, let's support them and continue to write about them on these great MK message boards (the best MK message boards ever!!)
MK BRETHREN!!! HEED MY CALL!!! SUPPORT THESE GREAT IDEAS THAT YOUR BROTHER HAS!!
1. More brutal, highly, highly, intensive to-the-point fatalities. (The Kung Lao split-'em-in-two fatality from MKII MUST come back!)
2. More detailed, AND distinguished GORE (Not Al Gore!) I mean guts, organs, veins, bones, meat, fluids of all sorts (snot, barf, sweat, saliva, AND blood).
3. Full-sound, full-action, ANIMATED CG CHARACTER ENDINGS of DECENT LENGTH!!
Come on, guys, these are three OF THE BEST IDEAS any MK fan could ever ask for! Let's get some support going! I'm going to start some topics under these names, please support them by responding to them a lot. We want Ed Boon and The MK gang to notice!
M4C, back me up, my man!
By the way, Ed Boon and the MK Team live and work in Chicago, ILL, USA, and they would hire me simply because I said so (kidding, chill). It's not my dream job, or anything, just being dramatic for the effect of knowing that I really want these ideas to come alive and reality.
Hey, how about animated ending CGs!?! Mortal Kombat 4 had CG (computer-generated) endings, but they SUCKED ROYALLY!!!! Mortal Kombat: Deception now has another requirement that the fans want: Interactive Ending CGs. You Midway boys had BETTER be reading THIS ONE!!!!
The more you put into your game, the more glass you break (butts you kick).
You know what would be a funny and tremendous secret to unlock? Real life actors and actresses acting in endings for MK characters.
MK brethren, I have very good ideas here, let's support them and continue to write about them on these great MK message boards (the best MK message boards ever!!)
MK BRETHREN!!! HEED MY CALL!!! SUPPORT THESE GREAT IDEAS THAT YOUR BROTHER HAS!!
1. More brutal, highly, highly, intensive to-the-point fatalities. (The Kung Lao split-'em-in-two fatality from MKII MUST come back!)
2. More detailed, AND distinguished GORE (Not Al Gore!) I mean guts, organs, veins, bones, meat, fluids of all sorts (snot, barf, sweat, saliva, AND blood).
3. Full-sound, full-action, ANIMATED CG CHARACTER ENDINGS of DECENT LENGTH!!
Come on, guys, these are three OF THE BEST IDEAS any MK fan could ever ask for! Let's get some support going! I'm going to start some topics under these names, please support them by responding to them a lot. We want Ed Boon and The MK gang to notice!
M4C, back me up, my man!


About Me
[img]http://aa.1asphost.com/EmperorBohe/Images/AvatarsandSigs/noobsaibot-sig.png[/img]
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I just want my original Sub-Zero back. And the newer one in the game too. But the old one has the classic movelist and costume.
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