0
just bring back Sektor.
0
Ok I agree with most of your (collective) points but I find myself disagreeing with 2 .I feel the krypt should at least stay the same size but with movies replacing the art( i.e instead of a picture of the old fatalities you'd get a movie).
Secondly i like the idea of robots and shokan etc. It seperates the game from reality which is a major advantage MK has over others.
I also feel compelled to add a charecter wish list:
Most Wanted Returns:
Sub-Zero
Scorpion
Kano
Kenshi
Reptile(evolved)
Kung Lao
(Shokan warrior)
Shang Stung(w/ morph)
Kitana
Would contribute well:
Cyrax
Quan Chi
Mavado
Raiden
Noob
Nightwolf
Smoke
Baraka
Shao Kahn
Dragon King(if independent)
(one of the dragon kings army soldier revived by Shang (COULD BE AN EX KARECTERS SOUL))
Sonya
Jax
Please dont:
Any other ninjas
Frost
(Most new MK4 charecters)
Drahmin(unless alot of effort)
No! God NOOOO:
MAKOP
Makop
makop(get the idea)
Cage
:Flame guy: can't even remember his name a MK first
Hso Hao
Ermac(awaits backlash)
Maloch
Bo Rai Cho(Unless and only if done well for comic relief)
LIU KANG - enough kung lao replaces his charecter well and is way cooler
-----
P.S Do not make Kano suffer he must stay as is. You tried with Jarek. Kano is perfect in every way
Secondly i like the idea of robots and shokan etc. It seperates the game from reality which is a major advantage MK has over others.
I also feel compelled to add a charecter wish list:
Most Wanted Returns:
Sub-Zero
Scorpion
Kano
Kenshi
Reptile(evolved)
Kung Lao
(Shokan warrior)
Shang Stung(w/ morph)
Kitana
Would contribute well:
Cyrax
Quan Chi
Mavado
Raiden
Noob
Nightwolf
Smoke
Baraka
Shao Kahn
Dragon King(if independent)
(one of the dragon kings army soldier revived by Shang (COULD BE AN EX KARECTERS SOUL))
Sonya
Jax
Please dont:
Any other ninjas
Frost
(Most new MK4 charecters)
Drahmin(unless alot of effort)
No! God NOOOO:
MAKOP
Makop
makop(get the idea)
Cage
:Flame guy: can't even remember his name a MK first
Hso Hao
Ermac(awaits backlash)
Maloch
Bo Rai Cho(Unless and only if done well for comic relief)
LIU KANG - enough kung lao replaces his charecter well and is way cooler
-----
P.S Do not make Kano suffer he must stay as is. You tried with Jarek. Kano is perfect in every way


About Me
I Have Become as the Wastelands of Unending Nothingness. Now Shall the Night Things Fill Me with their Whisperings, and the Shadows Reveal their Wisdom.
0
I say fuck the -alities(not fatalities) and friendships, we don't need all that bull shit clogging up the game...
and as far as the enormous amount of moves and combos, I think that would make the game too complicated, thats what I liked about the classic games: the simplicity...not that they should get rid of the fighting styles...but I think they should try to kinda mix the two systems a little better, plus every character should have some form of uppercut, roundhouse, and sweep
and as far as the enormous amount of moves and combos, I think that would make the game too complicated, thats what I liked about the classic games: the simplicity...not that they should get rid of the fighting styles...but I think they should try to kinda mix the two systems a little better, plus every character should have some form of uppercut, roundhouse, and sweep
well first they should consider bringin popular characters back such as sektor, baraka, n kabal...
keepin the same gameplay tactics would be good if they can fix the combo system where every hit actually connects...
the story should have reptile on his own with the outworld and earthrealm trying to fight over the right to get to the dragon king...
i think they should make their arenas a lil bigger, its annoying to have to run into a wall cuz on MKDA, if you got cornered, chances r, u gonna lose...
Jus my 2 cents
Slica - good thread to make M4C
keepin the same gameplay tactics would be good if they can fix the combo system where every hit actually connects...
the story should have reptile on his own with the outworld and earthrealm trying to fight over the right to get to the dragon king...
i think they should make their arenas a lil bigger, its annoying to have to run into a wall cuz on MKDA, if you got cornered, chances r, u gonna lose...
Jus my 2 cents
Slica - good thread to make M4C
after readin murdoink he has a good point, i say split up the special forces cuz they r startin to get dull...maybe have one get killed while the others split up to find the murderer...i think jax should die...cyrax and kenshi have enough to stay around n hold their own...plus i think the mavado vs. lin kuei story is decent long as mavado survives it...it would be awesome to have kabal return in that you-thought-u-killed-me-guess-again way to make a rivalry...barakas gotta be baq soon
Slica - baraka's concept has been made for MK6 BTW
Slica - baraka's concept has been made for MK6 BTW

0
What do I want in MK6? I'll try to be as specific as I can.
-More 'downed opponent getting up' animations.
-A rich story line and story mode.
-Customizable combos.
-Scorpion not to get screwed over like that again just to put him into the next game.
-Worthwhile Krypt items.
-Even better music.
-Just like MKDA, there should be no teleports or cheap moves.
-More 'downed opponent getting up' animations.
-A rich story line and story mode.
-Customizable combos.
-Scorpion not to get screwed over like that again just to put him into the next game.
-Worthwhile Krypt items.
-Even better music.
-Just like MKDA, there should be no teleports or cheap moves.
About Me

Join the Mortal Kombat Odyssey http://mkodyssey.net/
0
All is good, except for the alities complaint...
Something is missing in the last replies... BRUTALITIES!!!!!!!!!!!! Yes!!!!
Ah and I like friendships aswell
Something is missing in the last replies... BRUTALITIES!!!!!!!!!!!! Yes!!!!
Ah and I like friendships aswell
0
The "create-a-character" by choosing to learn specific fighting styles would be really cool in Konquest mode, as already mentioned by someone, great idea dude! Of course, all the traditional fighters could already be there with their own fighting styles and such, like in MK: DA. Stage fatalities a must this time round and no barriers and fighting down flights of stairs and such in certain arena's would be really cool.
0
GAMEPLAY-
-Basically, keep the same fighting engine, but upgrade it a bit. Have the fighting styles be more identical to real life (while still keeping some element of fantasy; but less than they have in MK:DA). Make the fighting so realistic, that you can actually learn real life fighting tactics through playing the game (this would be a first for the fighting game genre).
-weapon drawing (actually keeps balance within the gameplay)
-make it possible to loose your weapon(s). This also adds a feeling of balance to the game--which is neccesary.
-more costomizable features
-more content (indefinitely)
-stage fatalities (please)
GRAPHICS-
-Torn/ripped clothing (this time around)
-more dramatic facial expressions
-sweat visibly glistening on the body, as the fight progresses
-muscle flexing (imagine how this would look in "Test Your Might."
-fottprints/trails in the sand or snow, and realistic water ripples on the ground, as the characters fight in different climates.
-clouds rolling by in realtime (appearing to move as they do in real life)
-visible environmental interaction. For instance, if a character is in a very windy environment, their hair and clothes will be blowing really fast and out of control. In a cold environment, the fighter will exhale frost, and in a dusty place, like a desert, dust particals may fall off of their clothes, depending on what happens in the fight...
-Basically, keep the same fighting engine, but upgrade it a bit. Have the fighting styles be more identical to real life (while still keeping some element of fantasy; but less than they have in MK:DA). Make the fighting so realistic, that you can actually learn real life fighting tactics through playing the game (this would be a first for the fighting game genre).
-weapon drawing (actually keeps balance within the gameplay)
-make it possible to loose your weapon(s). This also adds a feeling of balance to the game--which is neccesary.
-more costomizable features
-more content (indefinitely)
-stage fatalities (please)
GRAPHICS-
-Torn/ripped clothing (this time around)
-more dramatic facial expressions
-sweat visibly glistening on the body, as the fight progresses
-muscle flexing (imagine how this would look in "Test Your Might."
-fottprints/trails in the sand or snow, and realistic water ripples on the ground, as the characters fight in different climates.
-clouds rolling by in realtime (appearing to move as they do in real life)
-visible environmental interaction. For instance, if a character is in a very windy environment, their hair and clothes will be blowing really fast and out of control. In a cold environment, the fighter will exhale frost, and in a dusty place, like a desert, dust particals may fall off of their clothes, depending on what happens in the fight...
About Me
-YOU SUCK
0
You're a moron, thats seriously what you are. The graphics in MKDA were perfectly fine, DOA3 doesnt compare to mortal kombat, so why dont you just stop suckin off a fetus and go to hell.
0
| Gameplay |
First of all, It would be very beneficial to further balance out the fighting styles. For example, Cyrax's art of Ninjitsu in MKDA was extremely weak. Most of his combos took about 10% damage, give or take. But at the same time, other characters like Hsu Hao are extreme powerhouses. It was too ridiculous.
Another beneficial thing to implement is the ability to attack in any position like VF4 and Tekken. It bothers me that a character can only Okizeme (tech roll) when fallen...or when a character is unable to attack when his/her back is turned to the opposition. Attacks should be implemented for every kind of position possible.
The same thing can be said for the opposition as well. When hit from behind, the character just automatically turns around to recieve the rest of the blows. This is also another issue that should be improved. When a character is hit in the back, they should look AS IF they were hit in the back. It doesn't matter if they fall flat on their faces or clench their backs in pain, just do it!
A wide variety of attacks in a stance would improve the chatacter's development. It would be nice to have multiple throws for each stance, each varying in amount and power depending on the style (Judo would be mostly consisted of throws that cause heavy damage). It should not be a special move. It should be performed by pressing two buttons together or the previously unused button. It would also be nice for certain stances to have other lesser stances in it which could also lead to another set of moves. For example, Drunken Kung-Fu could have a lesser stance known as the Drunken Monkey stance. The name of the stance can be written in green to indicate that it is a lesser stance. This could be easily performed by pressing Back+Stance change or Sidestep+Stance Change. Pressing Stance Change alone or with forward could lead to the character's second stance (eg: B+SC or SS+SC changes into Drunken Monkey, but SC or F+SC changes into Hapkido). The stances also need a little more authencity to it. The fantasy must be kept to a minimum. Also, certain Stances must grant certain abilities. For example, Ninjitsu could grant the user faster pacing, a greater sidestep arc, and a more effective escape. But it should also have certain weaknesses like weaker damage (Not as weak as Cyrax's Ninjitsu) and weaker vitality (Health goes down faster, but not as fast as when a weapon is equipped). Have more nimble fighting styles possess parries and reversals, but have less nimble fighting styles possess power ups and damaging parries.
PS: Multi-throwing would also be a plus (For grappling styles).
Speaking of parries, it would be nice for most characters to have one (Except extremely slow and large characters). A nimble character could parry by just redirecting the opponent's attack, but a more powerful character could strike the limb with which the opponent used to attack, adding damage. But they should be evened fout for fairness. Make the nimble characters have rather quick parries, but have the powerful characters react slowly. There should be high/mid parries as well as low ones. They should be performed by pressing F+SM or D/F+SM.
With parries, come reversals. Have reversals be more realistic this time around. No one would ever stand there with their arms out two seconds before a kick or a punch and still be able to catch the kick. No one would be stupid as to attack when they're like that. Reversals should be timed to the exact point of impact. This would make reversals less frequent and annoying. They also have some lag time, considering the fact that the character opened his defenses to outstretch their arms and catch an attack. Reversal's could be performed by pressing B+SM or B/D+SM.
Special moves such as power ups and escapes could be performed by just pressing the SM button without any directional buttons. It would be nice for a character's escape move to change into a sidestepping escape by pressing U+SM or D+SM. For example, Cyrax's Ninjitsu Escape is a high, fast, and well executed backflip. When U+SM is pressed, Cyrax could perform a sideflip. It could be a side cartwheel or a roll to the side.
Broken limbs should not affect gameplay a lot. Just have the characters with broken limbs react slowly to different attacks. Lowering the damage seems unfair.
The barriers should be taken out. Ring outs should be present in the game, but not easily executed. It should take a strong shove or a powerful pushing attack to knock someone out. For nimble characters, juggling the opponent out of the ring is good too. The environments should be multi-tiered and they should be linked to one another. For example, the Courtyard could lead to Shang Tsung's temple. Characters should have the ability to turn around and walk when they are near switching points between stages. Opponent's could be slammed through walls to lead to other sections in the level (ala DOA). Environments should be very interactive as well. Boon should keep his promises and include levels with weapons on the walls that could be picked up. (Doing this should change the default weapon to the one the character is currently wielding). Weapons should also be dropped. Heavy weapons should be hard to use for nimble opponents and light weapons should take less damage for powerful opponents. Throws against the walls should be nice as well. Performing a throw near the wall should perform a throw involving the wall. Special wall escapes should be included as well (ala Tekken 4). The character uses the wall to escape. Example, Sonya could jump up and kick the wall with her feet to propel herself over the opponent and out of harms way. It provides a more stylish look to the basic wall tech escapes.
A run/dash forward comand should be implemented (F, F).
Special Moves such as Scorpion's spear of Sub-Zero's freeze should be performed by holding the block button and pressing the combination. It may seem strange, but at times when I was playing MKDA, I dash backwards to dodge a move, then I press forward and a button to attack. 50% of the time, the attack comes in the form of a Special move and it messes up my strategy. There should be a way for special moves to be performed without that happening.
One last thing, the game should move at a faster pace. I found MKDA to be a bit slow. It would be nice to have faster paced gameplay.
That's all I have for gameplay. Now on to ...
| Graphics |
The graphics were average in MKDA. They could have been better. Not that I'm complaining, but I believe the MK Team can certainly dish out better graphics than this. The characters should have high polygon counts like the ones in VF4/DOA3. The character designs are very well done and they reflect the time and environment the MK world is immersed in. It would be nice to be able to distinguish a clan by certain aspects of their designs. For example, all Link Kuei members should have a universal emblem on their backs or their chests. Also, have other-worldly characters wear attires of non-earthling material or design. Edenians should have a certain kind of look to their attires, such as strange head ornaments, extremely large shoulder guards, or armored upper attires. There are many possibilities.
Character faces should have a VERY WIDE range of emotions. VF4 almost perfectly executed this. Characters should have little pre-fight scenes that show emotions in the face. For example, before the fight, the battle music plays. Then the camera pans to character A's body. They perform a small demonstration of his/her art (In dynamic angles) and the camera pans to his/her face. Short dialogue ensues with excellent facial animation. Then the camera pans to Character B. The same thing (In general) happens and the fight begins. A seperate animation director should be assigned to facial work only. It is that important. It expresses the character's feelings toward the battle ahead and their experiences. It would be nice for each animation to vary depending on who the character is facing. For example, is Frost is about to battle Sub-Zero, She could bow with a solemn look on her face and her eyes closed. She could say something like "I wish not to face you, Sifu." Then her eyes could open and her face, a look of determination. "But I must prove to myself that I am worthy of your forgiveness." She could then move into her fighting stance and the battle can begin. There are so many possibilities with things like this.
When a character is hit with a certain move in MKDA, they sometimes fall or react in a way they are not supposed to. Each attack for each character should have a different reaction on the opponent depending on the opponent's size, height, and distance from the character. Let's take Tekken for example. When a sweep is used from the farthest hitting range, it only hits the front leg of the opponent. The opponent then stumbles a bit. But when it is used at the closest range, the opponent completely falls. Things should be more like this.
Have every character's parry/reversal differ. Let's use Jax as an example. For an arm reversal, he could grab the opponent's arm with his corresponding hand. He could use his other arm to grab the opponent's garment and pull them closer. Then you could press 1 or 2 repeatedly for 3 "gotcha" punches. Maybe you could press 3 or 4 for knees to the abdomen. Pressing the reversal combination (B+SM) again could result in releasing the opponent. Pressing SM only could result in a throw. Pressing F+SM could result in shoving the opponent away from you. Maybe U and D+SM could result in Jax shoving the opponent to either side.
His reversal should be nothing like let's say...Frost's. Frost could grab the opponent's arm and proceed to freeze them. Then she can let go. New moves should be opened up during this reversal. 1 and 2 could make her slap the opponent silly. 3 and 4 could make her deliver a stylish kick to the face. B+SM could lead to a throw move. The freezing reversal movelist should only be accesible by reversal means. Normal freezing abilities should not open them up.
Leg reversals should be an automatic throw. For example, Johnny Cage could grab the leg, do the splits and perform his infamous nut breaker attack. As usual, it should be different from someone like Sub-Zero's, who would probably grab the leg with one arm and painfully break it with the other. Each reversal should be different and unique to the character. Even their shoves should have a different look and feel to them. Have stronger people shove harder and weaker people shove lightly.
Everyone's parries should be different as well. Have nimble characters like Sonya lightly grab and redirect the limb in another direction, but have powerful monsters like Bo Rai Cho push the limb towards the opponent's direction or side (Maybe causing a stumbling effect).
Broken limbs should be expressed accordingly. Have a character with a broken leg limp around the ring and so forth.
One more thing...there must be absolutely NO EXACT WINNING POSES, MOVES, AND STANCES FOR ANY TWO CHARACTERS!!! Scorpion's Ninja Sword and Kenshi's Katana were the exact same thing (Same applies to the Butterfly and the Sun-Moon). The same taunts were given to multiple characters, some basic moves were exchanged between characters, and some winning stances were the same. Just make it simple: Have everyone have two winning poses for themselves. One for if they win against a neutral/evil character and another for if they win against good characters. The winning poses should be performed in the way the character would actually do them. Have Scorpion walk away from the opponent and vanish in flames or have Kano make snide comments in his Aussie accent. The taunts should be handled in the same manner. One character's taunt should not be the same as another's. Have Frost quickly form a deformed ice clone of the opponent or have Scorpion explode in flames. Also, no exchanged moves! Scorpion and Kano have the same kicking launcher. Cyrax has a low kick that Hsu Hao also has. I cannot fully stress how much it annoys me! Each weapon should have their own moveset and unique look. NO MORE CLONES!!!
The environments in MKDA were above average, but they could still use a little polishing up. I'm not expecting anything like VF4 or DOA's arenas, I'm just expecting more detailed arenas. Footsteps should be left in snow/sand and water should splash about realistically. If a wind is blowing, have some leaves float up in the air and fall back down.
The characters should have more realistic hair. Sonya's hair made me feel kind of uncomfortable. It was like a big lump of clay moving around. There should be individual strands of hair visible and they should move according to the direction they're being pushed/pulled to and the position of the part of hair. The hair should be designed like VF4 hair.
The movement of clothing should also be improved a little. It should look a bit more realistic and respond faster. Ripped clothing should be implemented, but not to the point of full undergarments showing.
Now, on to...
| Sound |
First, let me just say that the music in MKDA was horrible (No offense to Dan "Toasty" Forden). It would be nice to have memorable scores that could make an MK hater feel better about playing the game. The next MK needs music that could pump someone up and give them renewed vigor towards the game. Soul Edge/Blade and Soul Calibur have the greatest musical scores in a fighting game ever. "Duelists" is a great example of the kind of music a fighting game should have. Even though MK is taking to the path of dark roots, it should still have uplifting and memorable music that could make Grumpy the Dwarf smile (Excuse the lame reference).
The sound effects are very good. They need little improvement.
The in-game voice acting is horrible. The intro scene had well done voice acting, but the sounds during the fights themselves are horrible. Have Sub-Zero do a power-up and see what I mean. Have one voice actor assigned to one character for those possible pre-match scenes and in-battle grunts and howls. It annoys me to hear the sma esounds over and over again coming from different characters. Have Scorpion groan like a specter from the underworld would. Have Kano throw in a couple of annoying comments here and there (In his great Aussie accent). Don't make them mumble strange things when they're powering up. Just have them make an "Errrggghhh" sound or make them say "Power up" or "Neijin" or "Chi". Anything is better than those garbled words.
The background sounds should be more audible. It would be nice to hear the wind rustling about and water splashing around.
| Replayability |
There should be a mission mode (ala Soul Calibur) for each character. The mission mode explains the character's journey/storyline through the MK world. By accomplishing missions, you earn Mission Koins. These Mission Koins are different from the regular coins. They are used only in Mission mode. You can go to a "Store" section and "buy" a new costume (Up to 3) for your character. You could also "buy" a new look for your weapon. The new look does not improve damage of anything. It's just there for the heck of it. You can buy up tp 15 different looks for your characters. At the beginning of the game, each character should have the exact same styles as they did in MKDA. During Mission Mode, there should be some training mission in which you learn the new "lesser styles", reversals, parries, escapes, etc. By passing the missions, the new moves you learn are added to your movelist. So not all attacks like launchers, combos, etc. are available to you when you start the game. After completing your character's Mission Mode, the player is rewarded with a kata of their character, a final costume and weapon, and the option to change the color of your weapon, the weapon trails, and parts of the costume. Notice I said parts. It would be absurd to have a fully pink Scorpion or a fully green Sub-Zero. Only minor things like armguards, chestplates, etc. can be changed. This should replace the old Konquest mode. After completing Mission Mode with all characters, a hint should be given that leads to the final secret character (Which should be a BIG surprise). The other secret characters should be unlocked through different means (Eg: Fight 35 battles without blocking or win a match by only reversals). Also, the button combo for the character's fatality and (possible) stage fatality should be presented
The Krypt should be just for unlocking minor things like pictures of the devel. team, stages and such.
I liked the idea of new minigames that someone earlier stated. The Test Your Speed and Test Your Skill modes would be excellent. I would like for there to be a Test Your Reflex mode, where you are in a first person view with a random opponent in front of you. The opponent shoots a fireball and you have to dodge it by pressing left or right. You gain extra coins by dodging at the last second or by trying a daring dodge (Moving to the left then right and vice versa). Each character has different "shooting" speeds. Characters like Cyrax have missiles, so he would shoot very fast. As the difficulty increases, the character changes. Example: If the difficulty level is 1, the character would be Bo Rai Cho, because he shoots slowly. When the level is 8, the character will change to Cyrax, because his missiles are extraordinarily fast. Winning these reflex minigames a certain amount of times will lead you to the Test Your Reflex II special stage. A silhouetted character shoots random fireballs in random directions at the maximum speed. By winning the special stage, you unlock the silhouetted character (Could be anyone).
There should be more modes like Survival, Time Attack, etc. The Practice mode needs to be fleshed out more like VF4, but it should not get into the really technical things (That's what Mission Mode should be for).
The Sub-Boss should be extremely difficult to beat, and the final boss(es) should be much harder. The final boss(es) should be able to perform a special attack which handicaps the character (Block is not allowed, parries are not allowed, special moves are not allowed, etc.)
If the final bosses are the deadly alliance, have the character fight both of them at once. If that is not possible, then have the match be like an oldschool Endurance match. Have Shang Tsung/Quan Chi start off the match with a little dialogue. The other member of the alliance sits in a nearby throne and watches. After he is beaten, the other member gets up from his throne and continues the battle. The character should still have the same amount of health left.
If the final boss is the Dragon King, make him next to impossible to beat and make his attacks extremely powerful and all long range and unavoidable. It would be awesome if he could revive a dead kombatant that had ties to the character's story to fight with the character (Example: Mileena is revived to fight Kitana). That opponent should be relatively easy, but with each hit placed on him/her, that amount is added to the Dragon King's health, replenishing him. The opponent should be an appearance-only opponent. He/she should not be unlockable. They can have the same stances as other characters, yet slightly faster and more powerful. Combined with an awesome and memorable final battle score, this could be the greatest fighting game boss ever.
After unlocking everything, a special FMV should play of what really happened in terms of the main storyline. Then a special trailer of MK7 should play shortly after the credits.
PS: Add more videos like Cooking with Scorpion.
Finally, I've written everything I wish for in a next-gen, 3d MK. Hopefully, Boon and the devel. team will read our ideas and take what they find interesting...
wouldn't it be somewhat interesting if they made a krypt for mk6 that was only random select. Therefore, no one could manually pick. this would prolong someone's obsession to unlock all of the characters. however, as silly as this sounds, it might work if they took the time to make each coften somewhat meaningful rather than put in some ridiculous photo that no one really cares about.
About Me
What The Eyes See & The Ears Hear, The Mind Believes
0
starwinderbeta or whatever ur name is, they were wonderful ideas, they should get u to work for the mk team for all of these ideas!!!
theres 1 thing i would like to mention;
there shouldnt be such things as blocking swords with your arms, it looks totally gay, the oponent should dodge them by moving back or to the side, or mabe even throwing themselves on to the floor so they dont get hit by the sword, the character could also sway. the only blocking should be by a sword against a sword, and it shouldnt only be holding it against it, it should actually move wherever the attacking sword is moving towards!
this should apply for fireballs as well, it doesnt look really good by just putting ur arms infront of it... it should be forced to another side by the hands or could be dodged; the character could also sway to the side...
and 1 more thing;
i can clock the game on MAX setting really easily with 2 characters now, 1 is kung lao the other is shang tsung; im aiming at clocking the game with 5 more characters on max difficulty...
anywayz, the next MK should have a difficulty where as you get better the difficulty should automatically go higher! (unreal tournament style)
i hope ed boon and his team can come up with all of these listed great ideas!
theres 1 thing i would like to mention;
there shouldnt be such things as blocking swords with your arms, it looks totally gay, the oponent should dodge them by moving back or to the side, or mabe even throwing themselves on to the floor so they dont get hit by the sword, the character could also sway. the only blocking should be by a sword against a sword, and it shouldnt only be holding it against it, it should actually move wherever the attacking sword is moving towards!
this should apply for fireballs as well, it doesnt look really good by just putting ur arms infront of it... it should be forced to another side by the hands or could be dodged; the character could also sway to the side...
and 1 more thing;
i can clock the game on MAX setting really easily with 2 characters now, 1 is kung lao the other is shang tsung; im aiming at clocking the game with 5 more characters on max difficulty...
anywayz, the next MK should have a difficulty where as you get better the difficulty should automatically go higher! (unreal tournament style)
i hope ed boon and his team can come up with all of these listed great ideas!
About Me
What The Eyes See & The Ears Hear, The Mind Believes
0
if shang tsung is in the next game he should have a move like his soul steal move but when its done; he should be able to use the oponents fighting styles for 15 secs or something since he hasnt got his old move where he can morph into other characters....
and another thing online gameplay!
and the next mk should be in the arcades!!!! i see tekken tag, tekken4, soul calibur2 and i get jelous :(
and another thing online gameplay!
and the next mk should be in the arcades!!!! i see tekken tag, tekken4, soul calibur2 and i get jelous :(
About Me
What The Eyes See & The Ears Hear, The Mind Believes
0
ONE VERY IMPORTANT THING THAT HASNT BEEN MENTIONED...
there should be the old Mortal Kombat Games included with it, but to get them, they should be unlockable from the krypt and much expensive then the other krypts(eg. MK2 could cost; 10000green 6000red and 20000blue koins)
MK
MK2
MK3 -UMK3 and trilogy was basically the same thing but with extra stages and characters....
MK Gold -mk4 was basically the same but with less character which makes GOLD better :)
should be in it :)
boon you gotta make this happen buddy! :)
there should be the old Mortal Kombat Games included with it, but to get them, they should be unlockable from the krypt and much expensive then the other krypts(eg. MK2 could cost; 10000green 6000red and 20000blue koins)
MK
MK2
MK3 -UMK3 and trilogy was basically the same thing but with extra stages and characters....
MK Gold -mk4 was basically the same but with less character which makes GOLD better :)
should be in it :)
boon you gotta make this happen buddy! :)
About Me
Puto, ergo non est deus
Non opus est, si pretium non habetis.
0
As I had mentioned some long time ago, Multi-tiered enviroments, and more fluidity.
-Shoe
-Shoe
0
i agree, the charcters should look as realistc as possible. a good example is virtua fighter 4 or tekken 4, the fighting, skin, hair, and clothes.
About Me
What The Eyes See & The Ears Hear, The Mind Believes
0
hey guyz as i think of more ideas i just post them up, so heres a few other things i would like to comment on;
*the blocking in MKDA is pretty good, but the next MK should have the hands going all around intead of up middle and down... also in mkda, if ur blocking and being attacked u slide backwards slowly, instead of that, characters should take backward footsteps fastly.
*in mkda to access my profile i have to put in my password, thats a good thing... but when u go to delete profiles, anyone can just delete them without even putting in my password... that should be fixed! passwords should also be changeable.
*when sub-zero sends an iceball or wateva it is to freeze you and ur in the air, u freeze in the air, it looks unrealistic, you guyz should think of another way around this thing! thats if he is in the next game!
*when players are stabbed by a sword or another weapon, they should be able to pull it out(they lose energy when they do that), and when the round ends the weapon shouldnt just disappear! they should pull it out!
*when kung-lao throws his hat, it looks so stupid when it appears back on his head or back, he should only have 3 hats, 1 on his head, two on his back, after they are thrown he wont be able to do his fatality but he can do his second... if there is 1 hat remaining at the end of the fight, he could also do the fatality with his hat...
*when fighters power up, some could rip open their chest, pull their sleeves up etc...
*test ur might could be in other places as well instead of 1 single closed up place... it could be at the beach on the sand and there could be some asian dudes watching ya...
*the very first stage in MK1 where shang tsung is sitting up somewhere and all these white dudes clap, that stage would look cool in 3D...
thats all for now :)
*the blocking in MKDA is pretty good, but the next MK should have the hands going all around intead of up middle and down... also in mkda, if ur blocking and being attacked u slide backwards slowly, instead of that, characters should take backward footsteps fastly.
*in mkda to access my profile i have to put in my password, thats a good thing... but when u go to delete profiles, anyone can just delete them without even putting in my password... that should be fixed! passwords should also be changeable.
*when sub-zero sends an iceball or wateva it is to freeze you and ur in the air, u freeze in the air, it looks unrealistic, you guyz should think of another way around this thing! thats if he is in the next game!
*when players are stabbed by a sword or another weapon, they should be able to pull it out(they lose energy when they do that), and when the round ends the weapon shouldnt just disappear! they should pull it out!
*when kung-lao throws his hat, it looks so stupid when it appears back on his head or back, he should only have 3 hats, 1 on his head, two on his back, after they are thrown he wont be able to do his fatality but he can do his second... if there is 1 hat remaining at the end of the fight, he could also do the fatality with his hat...
*when fighters power up, some could rip open their chest, pull their sleeves up etc...
*test ur might could be in other places as well instead of 1 single closed up place... it could be at the beach on the sand and there could be some asian dudes watching ya...
*the very first stage in MK1 where shang tsung is sitting up somewhere and all these white dudes clap, that stage would look cool in 3D...
thats all for now :)
0
I would like to see MK6 have destroyable and interactable arenas, just like Tao Feng or DOA. More focus needs to be drawn to the fighting, it should play like Tekken or Virtual Fighter, with the special moves (projectiles, teleports, ect.) As good as Deadly Alliance is, it lacks the depth of fighters like Tekken. More fatalities per character, 2 to 3 would be great. Konquest mode should be diffrent, It was more along the lines of a training mode. Konquest mode should be like Tekken Force mode. Better unlockables from the Krypt. Clothes ripping and tearing, visible body damage. If they could do that, in my opinion, Mortal Kombat would sit on top of the compatition for a very long time to come.
you know how mk1 2 and all have the same type of combo system press certain buttons and you do a kombo then in mk4 you can make your own kombo up because all the punches and kicks pretty much are seamless then all of a sudden in mk:da they went back to mk 1 2 and 3 kombo system in mk6 they should go back to the fighting style of 4 and change scorpions spear back to back back LP

0
You should be able to chain special moves to combos, like in MK4.
Also, have a custom combo system. Only attacks that would flow together smoothly could be chained. To get rid of button smashing, you would need to have special timing like for the ten strings in Tekken. So you can't just mash the buttons real fast.
You should be able to attack opponents when they are on the ground, like in Tekken, and VF.
You should be able to side step in the middle of a combo, it you are blocking, like in VF4.
There need to be close ups, and dynamic camera work when you connect with certain moves, or throws. Like in Tekken 4.
Most characters should have a parry like Forest law from Tekken Tag = < 1+2
You would do the parry by tapping + block, like in Soul Calibur, then press any attack button for up to 4 possible attacks.
Your opponent could only get out of this by doing a side step, or a parry of their own.
Some parries, could be combo starters.
If you got to do this back and forth a few times, it would look like a kung fu movie.
There should be submission holds, or locks. Like when you locked swords in Samurai Show down, you would both be struggling, and whoever smashes the buttons faster would win, and go into their own lock, or a throw.
There should be throw escapes, and throw reversals.
All the throws should be really fancy, like the ones in DOA3, T4, and VF4.
There should also be weapon throws, like in Soul Calibur.
When you are attacked near a wall, and you spray blood, the wall should be stained, like the floor, and blood should run down too.
This one is iffy, but how about no juggles. Keep it like in Street fighter 3, so no cheep juggles that take up to 90% of your life, like Kung Lao does in MKDA. You would only be able to connect with one hit, and that would be on a rare occasion.
Characters, would have awesome stand up animations, like in Devil May Cry 2.
You could also jump up to higher platforms, like in kung fu movies, when sometimes, a fighter will jump up on to the roof of a house.
You could also use the stage as a weapon, similar to power stone, but like for example. In Iron Monkey, there is a scene where the main bad guy, kicks some floor tiles on the ground, and they go flying towards the opponent.
You could even kick a chair to your opponent.
An automatic block animation would be like your character kicks the flying object, and destroys it.
Raiden's lightning should look like real lightning, and should shoot sparks, it if hits the wall.
He should also have his Superman move back, and it should go all the way across a stage, and if it slams you against a breakable wall, you should go through it, to the next room.
Raiden would be the only character to juggle, because he can move super fast. It would be like in the One, with Jet lee, when he is attacking the cops, and they are floating in the air.
Also, have a custom combo system. Only attacks that would flow together smoothly could be chained. To get rid of button smashing, you would need to have special timing like for the ten strings in Tekken. So you can't just mash the buttons real fast.
You should be able to attack opponents when they are on the ground, like in Tekken, and VF.
You should be able to side step in the middle of a combo, it you are blocking, like in VF4.
There need to be close ups, and dynamic camera work when you connect with certain moves, or throws. Like in Tekken 4.
Most characters should have a parry like Forest law from Tekken Tag = < 1+2
You would do the parry by tapping + block, like in Soul Calibur, then press any attack button for up to 4 possible attacks.
Your opponent could only get out of this by doing a side step, or a parry of their own.
Some parries, could be combo starters.
If you got to do this back and forth a few times, it would look like a kung fu movie.
There should be submission holds, or locks. Like when you locked swords in Samurai Show down, you would both be struggling, and whoever smashes the buttons faster would win, and go into their own lock, or a throw.
There should be throw escapes, and throw reversals.
All the throws should be really fancy, like the ones in DOA3, T4, and VF4.
There should also be weapon throws, like in Soul Calibur.
When you are attacked near a wall, and you spray blood, the wall should be stained, like the floor, and blood should run down too.
This one is iffy, but how about no juggles. Keep it like in Street fighter 3, so no cheep juggles that take up to 90% of your life, like Kung Lao does in MKDA. You would only be able to connect with one hit, and that would be on a rare occasion.
Characters, would have awesome stand up animations, like in Devil May Cry 2.
You could also jump up to higher platforms, like in kung fu movies, when sometimes, a fighter will jump up on to the roof of a house.
You could also use the stage as a weapon, similar to power stone, but like for example. In Iron Monkey, there is a scene where the main bad guy, kicks some floor tiles on the ground, and they go flying towards the opponent.
You could even kick a chair to your opponent.
An automatic block animation would be like your character kicks the flying object, and destroys it.
Raiden's lightning should look like real lightning, and should shoot sparks, it if hits the wall.
He should also have his Superman move back, and it should go all the way across a stage, and if it slams you against a breakable wall, you should go through it, to the next room.
Raiden would be the only character to juggle, because he can move super fast. It would be like in the One, with Jet lee, when he is attacking the cops, and they are floating in the air.
About Me
What The Eyes See & The Ears Hear, The Mind Believes
0
ive come up with more ideas,
last night when i played DOA3 i realised that the Mortal Kombat Producers should all play it together to see how good the combo system is! the drunk guy, the girl that uses the snake style, and the others, they have so many combo's its unbelievable... im not complaining about mkda, just telling them that the next mk game should have a fighting system like that... also their hair and clothes were flowing the same way as the wind, they have so many reversal attacks, off wall attacks, back attacks...
robots and animals like reptile shouldnt be in the next game, it makes it look so unrealistic and cheap... the blood level is too much on maximum and not enough on normal, their should be a realtime option, and a max option after that for people who choose to play it with alot of blood...
have i mentioned juggling before? that definetly shouldnt be in the next game, its so cheap!
moloch is awesome as a sub-boss, he should have been harder though, and another creature like him should come out of those cages :) this should only happen when its on max level gameplay...
keep it realistic, there shouldnt be animalities, babealities or brutalities, they look stupid...
when you choose to play arcade as the bosses u play against quanchi and shang tsung, but if i was to choose an evil character that is on their side, at the end i should be fighting against raiden, bo rai cho or kung lao... :) makes more sense.
if you guyz wat to make the game with ring out, then whats going to happen with those stages with acid around it and fire around it? think about that...
also keep the stages in mkda and add more to them they are all wonderful!
last night when i played DOA3 i realised that the Mortal Kombat Producers should all play it together to see how good the combo system is! the drunk guy, the girl that uses the snake style, and the others, they have so many combo's its unbelievable... im not complaining about mkda, just telling them that the next mk game should have a fighting system like that... also their hair and clothes were flowing the same way as the wind, they have so many reversal attacks, off wall attacks, back attacks...
robots and animals like reptile shouldnt be in the next game, it makes it look so unrealistic and cheap... the blood level is too much on maximum and not enough on normal, their should be a realtime option, and a max option after that for people who choose to play it with alot of blood...
have i mentioned juggling before? that definetly shouldnt be in the next game, its so cheap!
moloch is awesome as a sub-boss, he should have been harder though, and another creature like him should come out of those cages :) this should only happen when its on max level gameplay...
keep it realistic, there shouldnt be animalities, babealities or brutalities, they look stupid...
when you choose to play arcade as the bosses u play against quanchi and shang tsung, but if i was to choose an evil character that is on their side, at the end i should be fighting against raiden, bo rai cho or kung lao... :) makes more sense.
if you guyz wat to make the game with ring out, then whats going to happen with those stages with acid around it and fire around it? think about that...
also keep the stages in mkda and add more to them they are all wonderful!
I've posted this before but I'll post it again.
Hi everyone. I've been thinking alot about mk6 even before mkda was released. Hears my thoughts (I guess) for Mortal Kombat 6.
Arenas:
-When an opponent leans on something or touches something their should be some kinda of reaction on the object
-Mid-Evil/Gothic Feel
-Dark (lighting)/Freaky
-Use Background objects suck as tables, glass, chair, fire, ice, rocks, etc.....
-Details in the Areas (cracks, in rocks, fire, etc....)
-Different sounds on each individual step when walking or running
-The areans shouldn't be brand new they should look like they've been used (with holes and cracks and stuff)
-Being able to do backflips off of walls and smashing an opponent into a wall.... (a.k.a tekken 4)
Returning Characters: (Characters I'd like to see back with these moves also)
Baraka-
spark
slicer
big slash
top spinner
Cyrax-
teleporter
far/close grenade
energyweb
air throw
*spin kicks
*slice and dice
Jax
ground pound
*machine gun
*pistol punch
gotcha grab
back breaker
multi-throw
Johnny Cage
low/high fireball
shadow elbow
shadow kick
split-punch- men-groin women-stomach
*Johnny Uppercut
Kabal
Whirlwind spin
Fireball
Blade Summons
Kano
Weapon Style: knife throw and knife spinning uppercut (those moves kano had in mk3)
Cannonball
Air Throw
*Eye Laser
Choke hold (I changed it from grab and shake)
Kung-Lao
Hat Throw
*Whirlwind Kicks
Teleport
Spinning Tornado
Mileena (total make-over) (I thought Li-Mei was a replacement of Mileena so some moves of Li-Mei will be with Mileena instead)
Sai Spark (in weapon style if one exists)
*Kartwheel
*Klock kicks
Roll Attack
Jump Kick (a.k.a= teleport kick)
Nightwolf
Arrow
Axe Uppercut
Shadow Shoulder
Projectile Reflect
Noob-Saibot (total make-over)
Shadow partner throw
Teleport
Disabler
Quan-Chi
Green Skull
Steal Weapon
Teleport Foot Stomp
Slide
*Star Kick
Raiden
Lightning Bolt
Dive
Electrocution grab
Teleport
*Lightning Dash
Reptile (if he is not already dragon king)
Acid Spit
*Lizard Roll
Force Ball
Dash
Invisibility
Scorpion
Spear
Teleport punch
Air throw
*Hell Raiser
*flame Kick Flip
(MK4) Unmasked Flame
Shang Tsung (total make-over)
Flame Eruption
Flame Skull
*3D Flame Skull
*Sould Steal
Morph
Sonya Blade
Ring Projectiles
Leg Grab
Upward Bicycle Kick
*Blind Kiss
*Flying Kick
Square Wave Punch
Sub-Zero
Slide
Freeze
Ice Clone
Ground Freeze
Ice Shower
Who Else should return.....Fujin, Nitara, Tanya (total make-over), Blaze (total make-over), Moloch, Shao-Kahn, Jataak (mkmythology sub-zero), Kia (same mkmyth), Sareena (same mkmyth) and Kintaro. (With all their moves from mkda and in the past if the character existed back then)
Gameplay:
-Mixed fighting styles that fits the characters with their origions
-More special moves per. character that fits the character
-Weapons I think should go bye bye.
-Reversals should be like they are in Tekken or DOA with a MK theme in the mix
-More to be added later......
Body System:
-Over course of fight fighters will face fatique, dizzyness, quicker breathing, and sweat.
-Broken Bones and sprangs.
-Cuts and Bruses all over the body
-Cutting off of limps (a.k.a=timekillers)
-When punching or kicking someone the object that was hit bends in (just think of a real fight)
-If one part of body is disabled (ex. broken arm) then whenever you try to push that button you will lose health because the person tryed to punch with a broken arm.
-Every person should have their own skeletal and own personal model
AI System:
-It should be fixed to were the AI actually learns your syle of fighting and makes you have to actually really think of how to beat the AI. No cheap stuff.....no constand one move stuff. Make like an actual martial arts type movie
Fighting:
-Desperation moves can be attempted if your really close to death
-Backflips, spring up recovery moves
-Before the fight they should do their fighting styles bow or greeting
Taking Parts from previous MK's to add to MK6:
MK4:
-Continue screen showed something happening to the opponent
-Different greetings/bows
-Body parts in fatalities
MK2:
-Darker theme
-More Graphic (showing bones and organs and arms and legs)
-Better Screams
-Showed Winning Icons like dragons and 2's and stuff
-Friendships
MK1:
-test your might
MK Mythology Sub-Zero:
-Cut scenes
-More lively characters
Weapons:
If they stay..... Known weapons that exist
Ninja Throw Nife
Kusari Fundo
Caltrops
Gappling Hook
Throwing Stars
Ashiko Foot Spikes
Manrikigusari
Black Dragon Ninja Sword
Red Dragon Samurai Sword
Wakizashi
Emperor Kang-Si Sword
Ceremonial Samurai Sword
Millenium Sword
Flying Dragon Katana
Full Tang Katana
Ninja Spears
Chaturantabut Kamas
Steel Tanto
9 Ring Broadsword
Butterfuly Swords
Flying Dragon Dagger
Broadsword
Shang Gou
Nunchaku
Sai's
Manji Sai
Escrima Stick
Tonfa
Iron Whip (Kung Fu)
3 Sectional Staffs
Crossbows
The Ultimate Battler (Battle Axes)
Battle Mace
Tai Chi Sword
Viking Axe
Double Axe
Fencing Sword
Switch blade
Flame Thrower
Fighting arts that are known:
JKD/Kali
Lameco Eskrima
Western Boxing
Thai Boxing
Ground Boxing/Grappling
Tai-Chi
Northern-Southern Shaolin Kung-Fu
Pa-Qua
Qui-Gong
Vo Co Truyen
Vo Binh-Dinh
Vo Tu-Do
Vo Ta
Vo Go Cong
Vo Ba-Tra
Vo Tan-Khanh
Kyukushin-Kai
Okinawan Karate
Judo
Daito-Ryu Aiki-Jiu-Jitsu
Hapkido
Tae Kwon Do
Tang Soo Do
Hiep-Tinh-Mon
Yun Jung Do
Karate
Aikido
Shin Senjutsu
Wing Chan
San Shou
Capoeira
Eskrima
Pancrase
Savate
Tetsudo
Inoki Bom-Ba-Ye
More later......
Intro's:
-It should be a seperate CD explaining the whole story of how what happened in mk6 came to be.
-Go into very good detail
-Show how each fighter got to where they are now
Endings:
-Hope for FMV Endings or Text
-Should be true if possible
Finishers:
-Their should be different finishers for levels such as drowning, being smashed going down a cliff, spikes, electrocution, acid, fire, etc.....
-The characters finishers should be very violent, origional, and graphic
Some more stuff.....
-I actually would like to see a teaser of mk6 much like they did with the very first teaser of mk4.
-Make the game more like mortal kombat conquest or the movies if possible.
The players should have different personalities and different mouth gesters and stuff.
-I think characters should of 2 alternate costumes and 1 classic
Ex. Raiden mk2 outfit (classic)
-Training:
person vs. dummy
Dodge: (if a dogging button was included) then have something throw stuff at you and you try to doge all of the attacks.....
-object straight at you, from the side, from an angel, going upward, etc....
Resistence: have someone keep punching you and train yourself so the pain of the hit will gradually decrease
*Basicly with training you will be able to go higher in the tournament
ex. fight kano and you lose to him so to get past him and beat him you must get to a higher level of strength, speed, and agility.
--------------------------------------------------------------------------------------
*Fake Baraka Story that I wrote
After the incident with Quan-Chi Baraka's Sould was given to non-other than Shang-Tsung. His soul was taken into Shang's body by force and was tortured like all the rest of the souls that kept Shang young. Then after many times of trying to get free an opportunity came when Baraka saw this light from inside Shang's body. Somehow Baraka knew to go to the light so he did and he found himself outside Shang's body. He saw that Shang was severely injured by Kano and saw all of Shang's sould flee his body. Their was this one soul that came out that surprised Baraka that soul was non-other than Liu-Kang.
A few minutes later after the incident Barakas soul was sent hurdiling in a tiny portal. Baraka was screaming until he opened his eyes and looked that his body was reincarnated and he had greater strength, agility, and deadlyness then ever before. He rose up and saw who he had to thank. It was the Dragon King.
The Dragon King told Baraka what had happened since the 4th Mortal Kombat tournament and how Shang and Quan formed a Deadly Alliance but were defeated. The Dragon King asked for Baraka to protect him until he had gotten his full strength back. In return the Dragon King promised powers that went far beyond those of Quan and Shang combined. Baraka agreed without hesitation because he somehow knew that the Dragon King could be trusted.
That's about it enjoy my "fake mk6 Baraka story.
--------------------------------------------------------------------------------------
More thoughts and opinions to be posted later.
Until then stay frosty. lol.
Hears more....
Mortal Kombat has lived up to its name in many ways. It seems that the women in fighting games now are just for show and nothing to special with them except for their chest and outfit.
This should change. Females should have a more important role in mortal kombat. Its not the clothes and huge breasts that makes the women its their fighting and personality. Women need to be treated more like men in videogames (meaning have more of a crucial plot in the story). I think the breasts and the skimpy clothes are a turn on but women shouldn't just be objects of mens desire.
More for MK6:
-I also think the areans should have full details like show real bricks not just something pasted on.
-Opponents should hit the walls and if the hit is hard enough it should make a crack or more.....
-More female characters
-More origionality
-Also an option to were you can make the blood and cuts and brusing like how it would be in a real fight
-Maybe some more screaming in the backgrounds
-NO more reptile devolving please
-A more disturbing plot and game (not troublesome but just freaky)
-Much more advance blocking system and doggin system if possible
-You know not all male characters shouldn't be muslce freaks some should also be thin if possbile and when you thin your faster
-Blood should also be able to stain close and stain the walls as well
-Also to be able to fight in the whole arena
-Put in the levels that couldn't make it into mkda if possbile
-MOST IMPORTANT OF ALL "TAKE YOUR TIME WITH MK6"
More to come.....
Hi everyone. I've been thinking alot about mk6 even before mkda was released. Hears my thoughts (I guess) for Mortal Kombat 6.
Arenas:
-When an opponent leans on something or touches something their should be some kinda of reaction on the object
-Mid-Evil/Gothic Feel
-Dark (lighting)/Freaky
-Use Background objects suck as tables, glass, chair, fire, ice, rocks, etc.....
-Details in the Areas (cracks, in rocks, fire, etc....)
-Different sounds on each individual step when walking or running
-The areans shouldn't be brand new they should look like they've been used (with holes and cracks and stuff)
-Being able to do backflips off of walls and smashing an opponent into a wall.... (a.k.a tekken 4)
Returning Characters: (Characters I'd like to see back with these moves also)
Baraka-
spark
slicer
big slash
top spinner
Cyrax-
teleporter
far/close grenade
energyweb
air throw
*spin kicks
*slice and dice
Jax
ground pound
*machine gun
*pistol punch
gotcha grab
back breaker
multi-throw
Johnny Cage
low/high fireball
shadow elbow
shadow kick
split-punch- men-groin women-stomach
*Johnny Uppercut
Kabal
Whirlwind spin
Fireball
Blade Summons
Kano
Weapon Style: knife throw and knife spinning uppercut (those moves kano had in mk3)
Cannonball
Air Throw
*Eye Laser
Choke hold (I changed it from grab and shake)
Kung-Lao
Hat Throw
*Whirlwind Kicks
Teleport
Spinning Tornado
Mileena (total make-over) (I thought Li-Mei was a replacement of Mileena so some moves of Li-Mei will be with Mileena instead)
Sai Spark (in weapon style if one exists)
*Kartwheel
*Klock kicks
Roll Attack
Jump Kick (a.k.a= teleport kick)
Nightwolf
Arrow
Axe Uppercut
Shadow Shoulder
Projectile Reflect
Noob-Saibot (total make-over)
Shadow partner throw
Teleport
Disabler
Quan-Chi
Green Skull
Steal Weapon
Teleport Foot Stomp
Slide
*Star Kick
Raiden
Lightning Bolt
Dive
Electrocution grab
Teleport
*Lightning Dash
Reptile (if he is not already dragon king)
Acid Spit
*Lizard Roll
Force Ball
Dash
Invisibility
Scorpion
Spear
Teleport punch
Air throw
*Hell Raiser
*flame Kick Flip
(MK4) Unmasked Flame
Shang Tsung (total make-over)
Flame Eruption
Flame Skull
*3D Flame Skull
*Sould Steal
Morph
Sonya Blade
Ring Projectiles
Leg Grab
Upward Bicycle Kick
*Blind Kiss
*Flying Kick
Square Wave Punch
Sub-Zero
Slide
Freeze
Ice Clone
Ground Freeze
Ice Shower
Who Else should return.....Fujin, Nitara, Tanya (total make-over), Blaze (total make-over), Moloch, Shao-Kahn, Jataak (mkmythology sub-zero), Kia (same mkmyth), Sareena (same mkmyth) and Kintaro. (With all their moves from mkda and in the past if the character existed back then)
Gameplay:
-Mixed fighting styles that fits the characters with their origions
-More special moves per. character that fits the character
-Weapons I think should go bye bye.
-Reversals should be like they are in Tekken or DOA with a MK theme in the mix
-More to be added later......
Body System:
-Over course of fight fighters will face fatique, dizzyness, quicker breathing, and sweat.
-Broken Bones and sprangs.
-Cuts and Bruses all over the body
-Cutting off of limps (a.k.a=timekillers)
-When punching or kicking someone the object that was hit bends in (just think of a real fight)
-If one part of body is disabled (ex. broken arm) then whenever you try to push that button you will lose health because the person tryed to punch with a broken arm.
-Every person should have their own skeletal and own personal model
AI System:
-It should be fixed to were the AI actually learns your syle of fighting and makes you have to actually really think of how to beat the AI. No cheap stuff.....no constand one move stuff. Make like an actual martial arts type movie
Fighting:
-Desperation moves can be attempted if your really close to death
-Backflips, spring up recovery moves
-Before the fight they should do their fighting styles bow or greeting
Taking Parts from previous MK's to add to MK6:
MK4:
-Continue screen showed something happening to the opponent
-Different greetings/bows
-Body parts in fatalities
MK2:
-Darker theme
-More Graphic (showing bones and organs and arms and legs)
-Better Screams
-Showed Winning Icons like dragons and 2's and stuff
-Friendships
MK1:
-test your might
MK Mythology Sub-Zero:
-Cut scenes
-More lively characters
Weapons:
If they stay..... Known weapons that exist
Ninja Throw Nife
Kusari Fundo
Caltrops
Gappling Hook
Throwing Stars
Ashiko Foot Spikes
Manrikigusari
Black Dragon Ninja Sword
Red Dragon Samurai Sword
Wakizashi
Emperor Kang-Si Sword
Ceremonial Samurai Sword
Millenium Sword
Flying Dragon Katana
Full Tang Katana
Ninja Spears
Chaturantabut Kamas
Steel Tanto
9 Ring Broadsword
Butterfuly Swords
Flying Dragon Dagger
Broadsword
Shang Gou
Nunchaku
Sai's
Manji Sai
Escrima Stick
Tonfa
Iron Whip (Kung Fu)
3 Sectional Staffs
Crossbows
The Ultimate Battler (Battle Axes)
Battle Mace
Tai Chi Sword
Viking Axe
Double Axe
Fencing Sword
Switch blade
Flame Thrower
Fighting arts that are known:
JKD/Kali
Lameco Eskrima
Western Boxing
Thai Boxing
Ground Boxing/Grappling
Tai-Chi
Northern-Southern Shaolin Kung-Fu
Pa-Qua
Qui-Gong
Vo Co Truyen
Vo Binh-Dinh
Vo Tu-Do
Vo Ta
Vo Go Cong
Vo Ba-Tra
Vo Tan-Khanh
Kyukushin-Kai
Okinawan Karate
Judo
Daito-Ryu Aiki-Jiu-Jitsu
Hapkido
Tae Kwon Do
Tang Soo Do
Hiep-Tinh-Mon
Yun Jung Do
Karate
Aikido
Shin Senjutsu
Wing Chan
San Shou
Capoeira
Eskrima
Pancrase
Savate
Tetsudo
Inoki Bom-Ba-Ye
More later......
Intro's:
-It should be a seperate CD explaining the whole story of how what happened in mk6 came to be.
-Go into very good detail
-Show how each fighter got to where they are now
Endings:
-Hope for FMV Endings or Text
-Should be true if possible
Finishers:
-Their should be different finishers for levels such as drowning, being smashed going down a cliff, spikes, electrocution, acid, fire, etc.....
-The characters finishers should be very violent, origional, and graphic
Some more stuff.....
-I actually would like to see a teaser of mk6 much like they did with the very first teaser of mk4.
-Make the game more like mortal kombat conquest or the movies if possible.
The players should have different personalities and different mouth gesters and stuff.
-I think characters should of 2 alternate costumes and 1 classic
Ex. Raiden mk2 outfit (classic)
-Training:
person vs. dummy
Dodge: (if a dogging button was included) then have something throw stuff at you and you try to doge all of the attacks.....
-object straight at you, from the side, from an angel, going upward, etc....
Resistence: have someone keep punching you and train yourself so the pain of the hit will gradually decrease
*Basicly with training you will be able to go higher in the tournament
ex. fight kano and you lose to him so to get past him and beat him you must get to a higher level of strength, speed, and agility.
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*Fake Baraka Story that I wrote
After the incident with Quan-Chi Baraka's Sould was given to non-other than Shang-Tsung. His soul was taken into Shang's body by force and was tortured like all the rest of the souls that kept Shang young. Then after many times of trying to get free an opportunity came when Baraka saw this light from inside Shang's body. Somehow Baraka knew to go to the light so he did and he found himself outside Shang's body. He saw that Shang was severely injured by Kano and saw all of Shang's sould flee his body. Their was this one soul that came out that surprised Baraka that soul was non-other than Liu-Kang.
A few minutes later after the incident Barakas soul was sent hurdiling in a tiny portal. Baraka was screaming until he opened his eyes and looked that his body was reincarnated and he had greater strength, agility, and deadlyness then ever before. He rose up and saw who he had to thank. It was the Dragon King.
The Dragon King told Baraka what had happened since the 4th Mortal Kombat tournament and how Shang and Quan formed a Deadly Alliance but were defeated. The Dragon King asked for Baraka to protect him until he had gotten his full strength back. In return the Dragon King promised powers that went far beyond those of Quan and Shang combined. Baraka agreed without hesitation because he somehow knew that the Dragon King could be trusted.
That's about it enjoy my "fake mk6 Baraka story.
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More thoughts and opinions to be posted later.
Until then stay frosty. lol.
Hears more....
Mortal Kombat has lived up to its name in many ways. It seems that the women in fighting games now are just for show and nothing to special with them except for their chest and outfit.
This should change. Females should have a more important role in mortal kombat. Its not the clothes and huge breasts that makes the women its their fighting and personality. Women need to be treated more like men in videogames (meaning have more of a crucial plot in the story). I think the breasts and the skimpy clothes are a turn on but women shouldn't just be objects of mens desire.
More for MK6:
-I also think the areans should have full details like show real bricks not just something pasted on.
-Opponents should hit the walls and if the hit is hard enough it should make a crack or more.....
-More female characters
-More origionality
-Also an option to were you can make the blood and cuts and brusing like how it would be in a real fight
-Maybe some more screaming in the backgrounds
-NO more reptile devolving please
-A more disturbing plot and game (not troublesome but just freaky)
-Much more advance blocking system and doggin system if possible
-You know not all male characters shouldn't be muslce freaks some should also be thin if possbile and when you thin your faster
-Blood should also be able to stain close and stain the walls as well
-Also to be able to fight in the whole arena
-Put in the levels that couldn't make it into mkda if possbile
-MOST IMPORTANT OF ALL "TAKE YOUR TIME WITH MK6"
More to come.....
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