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mastermalone Wrote:
OK guys, I just added some small updates to the thread, and I will send my latest pic's to Konqrr for uploading to his site. It's been fun guys and my E3 time is done, I will be back to work as usual tomorrow. Feel free to ask me any questions you like concerning the game. I will answer them to the best of my ability.
Peace!!!!
OK guys, I just added some small updates to the thread, and I will send my latest pic's to Konqrr for uploading to his site. It's been fun guys and my E3 time is done, I will be back to work as usual tomorrow. Feel free to ask me any questions you like concerning the game. I will answer them to the best of my ability.
Peace!!!!
Have they added cancels to the teleports? Jade seriously needs one given how slow hers is. Even Ermacs Float move needs one.
Any new attacks in the stances you've used?
Is the overall speed fast like MK4?
Nice updates and thanks again.
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mastermalone Wrote:
OK guys, I just added some small updates to the thread, and I will send my latest pic's to Konqrr for uploading to his site. It's been fun guys and my E3 time is done, I will be back to work as usual tomorrow. Feel free to ask me any questions you like concerning the game. I will answer them to the best of my ability.
Peace!!!!
OK guys, I just added some small updates to the thread, and I will send my latest pic's to Konqrr for uploading to his site. It's been fun guys and my E3 time is done, I will be back to work as usual tomorrow. Feel free to ask me any questions you like concerning the game. I will answer them to the best of my ability.
Peace!!!!
Interesting updates Malone.
Kintaro's Command Grab is unblockable and takes away 1/5 of the opponent's health??
I never got to play the GC version of MKD so I'm wondering what Goro's and Shao Kahn's styles are like in this game. You said that Goro didn't change much from his MKD version, but what about Shao Kahn? It looks like he still has Tai Tzu. Has that improved any, and if so, how? Oh, and does his throw do more than 5 damage?
What are Kai's styles?
Demon Blade for Sareena, eh? Hmm, think maybe they're going overboard with the sword and bladed weapons? Eh...since it is apparently like Li Mei's Kunlun Dao, that plus her fast projectile seems to already make Sareena at least mid tier or something like that. What are some of her other moves like?
What has changed about Sub-Zero's and Scorpion's weapon styles? Is Sub-Zero's Icy Pillar an unblockable move?
Is there a straight up jump? If so, how is it done?
Stryker seems to potentially be a very good character gameplay-wise. Do you feel that he might need some toning down?
Does Mian Chuan still have the 4, 1 combo?
What are some of the throws like? For the returning characters like Sub-Zero and Scorpion, do they have new throws or their MKD throws?
Does Rain's Lightning Bolt pop the opponent into the air like in MKT or is it more like Nightwolf's Lightning Bolt in MKD? What is the Storm Sword like?
What makes Sheeva's Kuatan style different from Goro's Shokan style? Which of the two is better? What are Sheeva's Shokan Blades like?
I know this was a lot to ask, but I'm just one curious bastard, so I'm sorry if this might be asking too much. Once again, I thank you and the others for really making a difference.
those were great updates man, espicially the jab portion and tracking moves. however i did notice in one the mko vids that throws still do track, is that true?
and that scorpion combo, throw spear, kick = around 18% this was just his throw correct? and would be escapable during the pull in from the spear?
i noticed in the mko vid of sub vs rain that both times an air throw was attempted it was escaped. this is good news. i just wanted to hear your opinions after the second day with the game.
one other thing i have to mention since it was updated is the return of mkd type combos. are they still somewhat there? and how would you rate the damage off them? are there any cs combos into weapon or vice versa? how about wall combos, did you happen to do any hits off the wall, or a air combo that finished by the wall?
i guess you missed the choy lee fut infinite = 1, 1, 1, 1, 1.. just hearing that jabs will be quicker scares me in that respect.
any idea on how much better online play will be in terms of latency? and the question we all want to know. was sub zeros new move blockable and possible at the end of combos like hellfire? do you consider this move to be broken like a smoke cloud?
also, i gotta ask, did you happen to mention whether these hand to hand styles are definite for the final version? scorpion without hapkido is a crime ; (
once again thank you for all your updates! and i appreciate the PM's
it was a pleasure to finally speak to you
have a good nights sleep and day at work tommorow man, take care.
and that scorpion combo, throw spear, kick = around 18% this was just his throw correct? and would be escapable during the pull in from the spear?
i noticed in the mko vid of sub vs rain that both times an air throw was attempted it was escaped. this is good news. i just wanted to hear your opinions after the second day with the game.
one other thing i have to mention since it was updated is the return of mkd type combos. are they still somewhat there? and how would you rate the damage off them? are there any cs combos into weapon or vice versa? how about wall combos, did you happen to do any hits off the wall, or a air combo that finished by the wall?
i guess you missed the choy lee fut infinite = 1, 1, 1, 1, 1.. just hearing that jabs will be quicker scares me in that respect.
any idea on how much better online play will be in terms of latency? and the question we all want to know. was sub zeros new move blockable and possible at the end of combos like hellfire? do you consider this move to be broken like a smoke cloud?
also, i gotta ask, did you happen to mention whether these hand to hand styles are definite for the final version? scorpion without hapkido is a crime ; (
once again thank you for all your updates! and i appreciate the PM's
have a good nights sleep and day at work tommorow man, take care.
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Nah, I think the bigger crime is Scorpion not using Ninjutsu. I mean seriously, he's the only MK character that was in a Japanese ninja clan and in the MK story, the founder of the clan Scorpion was in is the creator of Ninjutsu so it would make perfect sense for him to use it. But noooo, they had to give it to Cyrax which make NO sense whatsoever. Anyhoo, enough of my rambling there. I'm sure you get the idea....*sips apple juice* yum! ^_^

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And please ask Boon if he's adding Jade's High and Low Boomerang attacks since Stryker has high and low grenades. Also ask if her Returning one will be in too. And will she get her Glow Kick back? The Nitro Kick is slow, imo and the Glow Kick should be back and keep the mid property.


About Me
-XB Live gamertag: I AM YOURDEATH -(PS2 Tag: MASTRMAL)
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Sub-Zero_7th Wrote:
Yes, it comes out of the ground like Scorpion's hellfire. I seriously hope it's unblockable. If so, Sub-Zero is gonna own!
To mastermalone: What is Reiko's charge move like in terms of speed? Does it hit high or mid?
Is the overall feel of the game faster and more fluid?
Reiko's charge move comes out really fast! but it does not go as far as Night Wolf's Versatile Wrote:
Wait, what does the ice pillars look like? I envisioned sub shooting ice diagnolly. It comes out of the ground like the hellfire? If that's the case that's awesome. If it's unblock, even better. Sub would benefit from a move like that.
Fill us in, Malone, and does Scorpion still have f+1 in weapon? I was surprised u didnt comment about that
Wait, what does the ice pillars look like? I envisioned sub shooting ice diagnolly. It comes out of the ground like the hellfire? If that's the case that's awesome. If it's unblock, even better. Sub would benefit from a move like that.
Fill us in, Malone, and does Scorpion still have f+1 in weapon? I was surprised u didnt comment about that
Yes, it comes out of the ground like Scorpion's hellfire. I seriously hope it's unblockable. If so, Sub-Zero is gonna own!
To mastermalone: What is Reiko's charge move like in terms of speed? Does it hit high or mid?
Is the overall feel of the game faster and more fluid?
Peace


About Me
"You see, I face a whole new Monster!! I face a man, who represents, the Nintendo Entertainment System..."
0
Haha, I'm glad MM's DP's got a full upgrade. I was thinking it should have been higher than three, lol.
Again, Malone, thank you so much. MKO needs to hook you up with some asian love.
Same for all those who contributed info and vids to help the cause. You're top tier.
Also, props to all those who contributed over the years. Many were called "elitists" and "haters" simply because major issues existed and persisted within MK, which others pointed out. Pointed out in order to have them resolved, because it made us sick knowing that MK could be so much more. Props to the bretheran who gave a shit enough and stuck around, taking the criticism, and continuing to speak the truth. We still have much work to do, so don't get lazy!!
Just a few questions:
I'm just curious about the spacing and movement in this game. BDc still scoots ass back while advancing options stay weak, or has this been addressed? SS still auto? Recovery from moves feel less "static?"
Recovery of projectiles; how is it? Can traditional zoning princaples be applied - in your estimation? Having projectiles sped up is one thing; being able to move ass and spam that shit - like you should be able to
- is another.
You mentioned "ender." MK has never really seamd to have a combo system which caters to "enders." So are you implying that the damage scaling has been tweaked?
-----
Anywho, thanks once again. You are an MKO hero.
I just hope this info doesn't end up being a saltine.
Also, props to all those who contributed over the years. Many were called "elitists" and "haters" simply because major issues existed and persisted within MK, which others pointed out. Pointed out in order to have them resolved, because it made us sick knowing that MK could be so much more. Props to the bretheran who gave a shit enough and stuck around, taking the criticism, and continuing to speak the truth. We still have much work to do, so don't get lazy!!
Just a few questions:
I'm just curious about the spacing and movement in this game. BDc still scoots ass back while advancing options stay weak, or has this been addressed? SS still auto? Recovery from moves feel less "static?"
Recovery of projectiles; how is it? Can traditional zoning princaples be applied - in your estimation? Having projectiles sped up is one thing; being able to move ass and spam that shit - like you should be able to
You mentioned "ender." MK has never really seamd to have a combo system which caters to "enders." So are you implying that the damage scaling has been tweaked?
-----
Anywho, thanks once again. You are an MKO hero.
I just hope this info doesn't end up being a saltine.


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Awesome stuff once again, youve gotten me so excited!!!
If you get the Chance to talk to the Team again, TELL them not to mess reptile up anymore, TELL them to make him get revenge!!
Once again great stuff.
If you get the Chance to talk to the Team again, TELL them not to mess reptile up anymore, TELL them to make him get revenge!!
Once again great stuff.


About Me
-
I do not give a fuck about story in MK games! Never have, never will!
0
hey malone. I asked this one before but havent received an anwser yet. do you know if there is limitation in the amount of KAKs we can kreate?
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Even though it’s subject to change, Scorpion’s current styles are Hua Chuan and Mugai Ryu?
The styles of Zha Chuan and Fan Zi previously shown for him were ditched correct?
The styles of Zha Chuan and Fan Zi previously shown for him were ditched correct?

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Yeah for serious, if it wasn't for so many of us staying and advocating Midway's need for gameplay changes, he wouldnt have said "many fans demanded it," it all falls down to the people that always created the topics, the people that always argued the facts, and the stickies that have been put over the years.
W00t W00t!
Malone, did you see any signs of a universal control system being adapted? Or will hits still be randomly mapped?
W00t W00t!
Malone, did you see any signs of a universal control system being adapted? Or will hits still be randomly mapped?


About Me

0
(ON TOPIC)
Good stuff, umm question is. What was the damage amount of jareks drop because of it simular to dairous it will be a threat for the dairou vs jarek battles.
(OFF TOPIC)
What did boon say about my comment on stryker?
(BACK ON TOPIC)
Does rain's lighting move act the same as nightwolfs from deception?
or is it like his old 2d game lightning bolt where they bounce up?
Are the death traps more eligable to use as where in deception the death traps in mkd some times would take 2 upercuts or like 2 rush moves of some kind to nock your oppent in.
Is the alternate outfits still the START button?
Is there any unfairness before the round starts meaning where ppl could rapidly press start and either forward or back on the d-pad to save them from getting hit.
Is there a instant standup, meaning that if u press down + back you would pop up right away?
What was the limit of trademarks you could give your KAK?
Was there any major clipping, sux as texture maps, and polygonal flipside?
When you played arcade how far did it go before you had to stop, meaning i know blaze was not fight able so how many could you face before blaze?
What the longest you can stay in air before you droped down from a combo? was there any air recovery?
------------
That's it!
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Thanx so much bro for everything!
Im looking forward to this again come MK8!
Glad you had fun, i enjoyed results!
Good stuff, umm question is. What was the damage amount of jareks drop because of it simular to dairous it will be a threat for the dairou vs jarek battles.
(OFF TOPIC)
What did boon say about my comment on stryker?
(BACK ON TOPIC)
Does rain's lighting move act the same as nightwolfs from deception?
or is it like his old 2d game lightning bolt where they bounce up?
Are the death traps more eligable to use as where in deception the death traps in mkd some times would take 2 upercuts or like 2 rush moves of some kind to nock your oppent in.
Is the alternate outfits still the START button?
Is there any unfairness before the round starts meaning where ppl could rapidly press start and either forward or back on the d-pad to save them from getting hit.
Is there a instant standup, meaning that if u press down + back you would pop up right away?
What was the limit of trademarks you could give your KAK?
Was there any major clipping, sux as texture maps, and polygonal flipside?
When you played arcade how far did it go before you had to stop, meaning i know blaze was not fight able so how many could you face before blaze?
What the longest you can stay in air before you droped down from a combo? was there any air recovery?
------------
That's it!
------------
Thanx so much bro for everything!
Im looking forward to this again come MK8!
Glad you had fun, i enjoyed results!


About Me
"You see, I face a whole new Monster!! I face a man, who represents, the Nintendo Entertainment System..."
0
Sub-Zero_7th
You asked about Rains bolt, and yeah, it launches. There's a vid of it on the front page of MKO - not sure when it was uped, though.
For the record peeps, anything that is unblockable and comes from the ground, up your ass, is retarded unless hella telegraphed.
You asked about Rains bolt, and yeah, it launches. There's a vid of it on the front page of MKO - not sure when it was uped, though.
For the record peeps, anything that is unblockable and comes from the ground, up your ass, is retarded unless hella telegraphed.

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Here's hoping that the promises Boon make will come through this time!
Unlike a great throwing game (which was hella broke) and a great defensive game (which was a bandaid mechanic in breakers).
Unlike a great throwing game (which was hella broke) and a great defensive game (which was a bandaid mechanic in breakers).
its too bad plant cancel hasnt been brought up, i should really leave it up to red saleen to discuss, since its his find. but basically for free throws theyre saying you cant throw for a certain amount of time, with plant cancel, you would do just that, cancel. and be able to throw
somehow, some way, that needs to be fixed... and doesnt look that way with auto recovery still in the game...
i have my doubts, but i hope for the best....
somehow, some way, that needs to be fixed... and doesnt look that way with auto recovery still in the game...
i have my doubts, but i hope for the best....


About Me
-XB Live gamertag: I AM YOURDEATH -(PS2 Tag: MASTRMAL)
0
Da_Hustler Wrote:
hey malone. I asked this one before but havent received an anwser yet. do you know if there is limitation in the amount of KAKs we can kreate?
The Team has not confirmed the number of KAK's a profile can hold. They will reveal more information in the future. The haddn't even thought of it when I asked them. hey malone. I asked this one before but havent received an anwser yet. do you know if there is limitation in the amount of KAKs we can kreate?
Peace
mastermalone Wrote:
Peace
Da_Hustler Wrote:
hey malone. I asked this one before but havent received an anwser yet. do you know if there is limitation in the amount of KAKs we can kreate?
The haddn't even thought of it when I asked them. hey malone. I asked this one before but havent received an anwser yet. do you know if there is limitation in the amount of KAKs we can kreate?
Peace
Wow. if they haven't thought about something that major by now, you just know fighting styles are def. going to be subject to change, as always. I'm sure the characters will all get something suitable in the end.
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"You need to understand that a bunch of fucking dumb 16 year olds know dick about programming and more about starting flame wars on message boards. It's easy for one of them to complain and impossible for them to matter. "
We don't matter? ROTLMAO. If it weren't for us complaining none of these problems would of been addressed. It's morons that talk about nonsense like Sektor's alternate and pretend the gameplay is fine that make MK suck..
Once again you prove you don't know how to do anything but make shitty music and try to tick people off.
None of us have to know a thing about programming to realize MKD was bad, and needed improvement.
We don't matter? ROTLMAO. If it weren't for us complaining none of these problems would of been addressed. It's morons that talk about nonsense like Sektor's alternate and pretend the gameplay is fine that make MK suck..
Once again you prove you don't know how to do anything but make shitty music and try to tick people off.
None of us have to know a thing about programming to realize MKD was bad, and needed improvement.
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lol
I can't believe it.
This is unreal. Boon and co. are actually trying...hard? They are trying hard to make a good fighter? A playable fighter?!
Well now...
I still have my doubts. But I will will say the fact that they are trying, and it seems that they are trying very hard, gives me some faith in the team again.
I will give them props if this game at the very best turns out better gameplay wise than the others.
It doesn't even have to be awesome at a high level at this point. It just has to be playable. And from what you posted malone, it will be playable.
Thanks fro your hard work.
I can't believe it.
This is unreal. Boon and co. are actually trying...hard? They are trying hard to make a good fighter? A playable fighter?!
Well now...
I still have my doubts. But I will will say the fact that they are trying, and it seems that they are trying very hard, gives me some faith in the team again.
I will give them props if this game at the very best turns out better gameplay wise than the others.
It doesn't even have to be awesome at a high level at this point. It just has to be playable. And from what you posted malone, it will be playable.
Thanks fro your hard work.
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