Why are the areanas in this game so dull?
3D Kombat Klassics
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Why are the areanas in this game so dull?
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posted03/31/2009 12:50 PM (UTC)byMember Since
05/21/2004 08:11 PM (UTC)
Seriously,why are they so boring?
Yeah their nice to look at but,why is there nothing going on in the background of all of them?You look at pass MK games and their stages had things happening in the backgrounds.I remember playing in the stage of gotham city and thinking,is gotham city really this boring and why is there nothing else happening?Why is it that almost every other fighting game still has things happening in the stages while you are fighting even if you can't interact with it?
I would have liked a little chaos happening in the DC stages with ppl breaking into cars or building.Have some of jokers thugs shooting at police in the background while you fight or something.I also thought it be cool seeing heroes and villians appearing and disappearing in the background.Why couldn't they make it more interesting with making things going on in the background?They did it with their last 3 mk games,and the unreal engine could handle it had they did it with this game.
The lame feature imo was having the characters get their clothes ripped during the match.Seriously,who cares honestly.Yeah its cool and all at first but then you realize the ripping part is the same and it really never changes with where their clothes rips apart.When I play against people I don't really pay attention to their clothes during the fight and its nothing i care about while playing.I dont fight someone to be like,dude i am so ripping your shirt in half.Why do I bring this up?Cause pointless effort to this detail could have gone into making the arenas more exciting to play in.
All I am saying is like,what would have been cool is,you play in a arena and out of no where you see goro running at you and he starts to jump into the fight and he just disappears cause of the rage and the two universe merging.That and or like Johnny Cage falling out of a window of a building and right before he hits the ground he just disappears.Simple things like that would have made it cool imo and really exciting cause it would make you wonder who else that isnt playable that you might see in the background disappearing and why.
Yeah their nice to look at but,why is there nothing going on in the background of all of them?You look at pass MK games and their stages had things happening in the backgrounds.I remember playing in the stage of gotham city and thinking,is gotham city really this boring and why is there nothing else happening?Why is it that almost every other fighting game still has things happening in the stages while you are fighting even if you can't interact with it?
I would have liked a little chaos happening in the DC stages with ppl breaking into cars or building.Have some of jokers thugs shooting at police in the background while you fight or something.I also thought it be cool seeing heroes and villians appearing and disappearing in the background.Why couldn't they make it more interesting with making things going on in the background?They did it with their last 3 mk games,and the unreal engine could handle it had they did it with this game.
The lame feature imo was having the characters get their clothes ripped during the match.Seriously,who cares honestly.Yeah its cool and all at first but then you realize the ripping part is the same and it really never changes with where their clothes rips apart.When I play against people I don't really pay attention to their clothes during the fight and its nothing i care about while playing.I dont fight someone to be like,dude i am so ripping your shirt in half.Why do I bring this up?Cause pointless effort to this detail could have gone into making the arenas more exciting to play in.
All I am saying is like,what would have been cool is,you play in a arena and out of no where you see goro running at you and he starts to jump into the fight and he just disappears cause of the rage and the two universe merging.That and or like Johnny Cage falling out of a window of a building and right before he hits the ground he just disappears.Simple things like that would have made it cool imo and really exciting cause it would make you wonder who else that isnt playable that you might see in the background disappearing and why.


About Me
"I will not hide my tastes or aversions...If you are true, but not in the same truth with me, cleave to your companions; I will seek my own." - Ralph Waldo Emerson
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i dunno, i rather liked them. especially the netherrealm stage. although the batcave was rather colorless, that's the way it's supposed to be. the stage across from the rock of eternity stage, the one with the dragon heads on either side (raiden's temple?) was kinda boring, but yeah they could've added more destructible things in the rest of the stages.
Yeah I mentioned this in another thread Sonic person. When you actually look at the arenas they are essentially gigantic empty blocks of space. The graveyard in my opinion was the coolest arena and it even failed to really maintain interest and curiosity.
Remember the mkd krypt? Wasn't it the one that was a graveyard? You had other kombatants running around and peaking out from behind graves. That was nice. One thing I will say about mka is that they did do some damn fine arenas.
The bell tower really stood out to me. Multi-tiered, you could knock your opponent into the bell onto the lower level, the bells or gongs on the second level could also be interacted with. I also really loved the bats in that level.
The batcave was nice. It didn't have to be too "busy". Gotham should have been fancier. Maybe some GCPD squad cars driving by in the background with sirens blaring.
The nether realm in mka was a far superior level than the one in mk vs dc. The second level should have been very different than the top one. Add some spurts of lava in the background, maybe some fire dragons or demons moving through the lava or some lost souls or something.
My favorite level in mkda was the one outside of Shang Tsung's lair where you are fighting and the souls constantly fly by you screaming. Something that simple would have been very cool for this game.
The levels weren't horrible or anything in mk vs dc. Just compared to previous ones these were definitely forgettable.
Remember the mkd krypt? Wasn't it the one that was a graveyard? You had other kombatants running around and peaking out from behind graves. That was nice. One thing I will say about mka is that they did do some damn fine arenas.
The bell tower really stood out to me. Multi-tiered, you could knock your opponent into the bell onto the lower level, the bells or gongs on the second level could also be interacted with. I also really loved the bats in that level.
The batcave was nice. It didn't have to be too "busy". Gotham should have been fancier. Maybe some GCPD squad cars driving by in the background with sirens blaring.
The nether realm in mka was a far superior level than the one in mk vs dc. The second level should have been very different than the top one. Add some spurts of lava in the background, maybe some fire dragons or demons moving through the lava or some lost souls or something.
My favorite level in mkda was the one outside of Shang Tsung's lair where you are fighting and the souls constantly fly by you screaming. Something that simple would have been very cool for this game.
The levels weren't horrible or anything in mk vs dc. Just compared to previous ones these were definitely forgettable.


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MKDC is missing a lot of things .... cuz they just pushed it out like they are pooping.
not enough combos ... not enough characters ... not enough arenas and the arenas they got are pretty lame.
not enough combos ... not enough characters ... not enough arenas and the arenas they got are pretty lame.


About Me
SCORPION IS KICK ASS!!!!!!
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ya know, i never really thought about it. you gotta point

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I think the troubles with the arenas are:
1) A lot of them are literally: A circle, Half Mortal Kombat and Half DC Universe.
2) I dont think the arenas are as nicely rendered as the characters. They could have looked a lot better really.
3) They aren't as interactive as the ones from MK: Deception/Amageddon. Which would have been ok if there wasn't the new freefall kombat and the test your might sections.
4) You get the feeling with the exception of certain arenas (GL HQ, Batcave, Hell.) they could have been in any fighting game.
5) Lack of Ringouts/Deathtraps. Perfectly understandable taking out death traps. But they could have brought in Ringouts or even cages to make it look as if we weren't fighting against invisible walls!
1) A lot of them are literally: A circle, Half Mortal Kombat and Half DC Universe.
2) I dont think the arenas are as nicely rendered as the characters. They could have looked a lot better really.
3) They aren't as interactive as the ones from MK: Deception/Amageddon. Which would have been ok if there wasn't the new freefall kombat and the test your might sections.
4) You get the feeling with the exception of certain arenas (GL HQ, Batcave, Hell.) they could have been in any fighting game.
5) Lack of Ringouts/Deathtraps. Perfectly understandable taking out death traps. But they could have brought in Ringouts or even cages to make it look as if we weren't fighting against invisible walls!
Not to mention as MORTAL KOMBAT fans we got royally screwed over as far as the arenas go.
There were 4 mk only arenas. The Nether realm, graveyard, Wu Shi academy, and the Special forces hanger. That was it. We got cheated. It was more like a DC game with Mortal Kombat characters guest starring.
Seriously, no Goro's lair? No living forest?
There were 4 mk only arenas. The Nether realm, graveyard, Wu Shi academy, and the Special forces hanger. That was it. We got cheated. It was more like a DC game with Mortal Kombat characters guest starring.
Seriously, no Goro's lair? No living forest?
You are totally right !!
This version of MK has nothing of the great stages that we used to see in the last 3 MKs .DC stages suck in ths game and the 4 MK stages are great to play in but the number is very small .
I hope that we see the greatness back again in MK9 !
This version of MK has nothing of the great stages that we used to see in the last 3 MKs .DC stages suck in ths game and the 4 MK stages are great to play in but the number is very small .
I hope that we see the greatness back again in MK9 !


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Because the programmers haven't figured out new good ways for players to interact with the backgrounds.
Backgrounds // arenas need to maintain a certain stagnate appeal. One example of a good MK arena, is the Falling Cliffs arena in MKA. Where "sense of urgency" is established by subtly eliminating a portion of the arena over time. This also presents an "ultimate doom" sort of situation for the player to maneuver around, and adds elements of strategy.
Another example of this would be in the SC4 game. Whereby a line of armored men periodically step forward until there is only a certain amount of the arena left to fight on.
The key in this is that you cannot disrupt the progress of the "ultimate doom" in loosing the match. So, you must be strategical in order to defeat your opponent before the clock, and your fighting space runs out.
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I don't think it's about colors, or obstacles in the arenas and all that anymore. I think it's now more about what the player can do that is fun within that arena. I think that's why we saw free fall and close combat actually make the final cut upon release.
So, I think if they are able to configure the correct formula, something that doesn't distract from typical gameplay, but that allows players to do different things within the arena, we'll be golden. As far as innovation in the fighting game genre anyway....
Backgrounds // arenas need to maintain a certain stagnate appeal. One example of a good MK arena, is the Falling Cliffs arena in MKA. Where "sense of urgency" is established by subtly eliminating a portion of the arena over time. This also presents an "ultimate doom" sort of situation for the player to maneuver around, and adds elements of strategy.
Another example of this would be in the SC4 game. Whereby a line of armored men periodically step forward until there is only a certain amount of the arena left to fight on.
The key in this is that you cannot disrupt the progress of the "ultimate doom" in loosing the match. So, you must be strategical in order to defeat your opponent before the clock, and your fighting space runs out.
==
I don't think it's about colors, or obstacles in the arenas and all that anymore. I think it's now more about what the player can do that is fun within that arena. I think that's why we saw free fall and close combat actually make the final cut upon release.
So, I think if they are able to configure the correct formula, something that doesn't distract from typical gameplay, but that allows players to do different things within the arena, we'll be golden. As far as innovation in the fighting game genre anyway....
Falling cliffs was one of my top 5 favorite levels in mkd and mka. That is how you do a mk arena. I also really love the Ostreinburg castle level in SC4 you mentioned Predator. I love the music, the lightning and thunder in the background and the walking suits of armor. That level has a great atmosphere to it. Very good.
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