Shujinko
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06/23/2007 04:14 PM (UTC)by
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Chrome
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07/18/2004 09:40 AM (UTC)
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ninja_snowman
06/21/2007 04:23 PM (UTC)
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Cawa??? Who or what is a Cawa??? is it substantial information in regards to the drawing, or is it simply some dude that helped you paste it onto that nifty lookin paper background? in either case, the art as well as the background are fabulous. your showing improvement. perhaps i will one day sculp one of your pictures and post it (with credits given of course)
and let the world of MKO see it from all angles.
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TheSilverSurfer
06/21/2007 07:36 PM (UTC)
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Regardless of a copy and paste, the point is I like what I see.


5/5
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ThePredator151
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06/22/2007 06:40 AM (UTC)
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This is a great set-up. The information of each of the styles is something we need for every character in future games. Hell, we need more detail in this fasion overall for each character. Power potential, background, story development, and appearance...ect ect ect..Y'know?, educate people while they have fun with the game.

Over-all this, and the like get about a 3.5/5.

Problems:

1. Needs to have more visible scripting.

2. You needed a better cut out of the render.

3. Wouldn't hurt to be bigger all around, then all the detail in there wouldn't go to waste by way of squinting....and I have "perfect" vision for my age.

I like it alot otherwise though.
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Chrome
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06/22/2007 07:36 AM (UTC)
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1. it is not a render. it is hand drawn.

2. I have to work with given measurements for this to work in PhotoPaint.

3. how about clicking on the image?
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ThePredator151
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About Me
The Ultimate Mortal Kombat Experience
- Lead Graphic Designer - Mortal Kombat Online -


:G-play

:Story

:F-Design

:Cutout

:Get Sig

:Raiden

:Fans [1] [2]

:#LegendaryArts

06/22/2007 08:08 AM (UTC)
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Chrome Wrote:
1. it is not a render. it is hand drawn.

2. I have to work with given measurements for this to work in PhotoPaint.

3. how about clicking on the image?


1. Nevertheless..I feel the "picture of Shujinko in the middle" should be bigger. So I can appreciate it more. Excuse the term flaw, I just finished cutting a "render". heh.edit: That's not the point I was making anyway....

2. I see.

3. I work with images on a regular basis Chrome, Clicking the image becomes more than common sense..more-so a default, or a re-action to a small image. My opinion derived from trying to enlarge the image on a standard 15in. monitor so I could see it better.

Even after I click on the image to enlarge it, I still have to strain to some degree to read the words and see the "Art" in it... So I like it, I just think that's one of the small problems with it.
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06/22/2007 06:46 PM (UTC)
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Chrome Wrote:
1. it is not a render. it is hand drawn.

2. I have to work with given measurements for this to work in PhotoPaint.

3. how about clicking on the image?


From the words of Ashton Kutcher... "Burn!"

Anyhoo, I think it looks great, but it has more of a Soul Calibur feel to it.
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IamTheS
06/22/2007 09:36 PM (UTC)
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Now [i]that[/i] is how Shujinko should look. To Hell with their Pai Mei ripoff in Deception and Armageddon. And the addition of information on martial arts is a worthy addition (that I have felt should have been in the games themselves).
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prodigy004
06/22/2007 09:52 PM (UTC)
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Shit.

You can barley see Shujinkos face and that text is a bitch on the eyes.
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UltimateRyu
06/22/2007 10:13 PM (UTC)
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Why does Shujinko look like a double jointed robot? Nice concept with the outlay, but the character design could use alot of work. You need to give him more human-like attributes/aesthetics.
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Chrome
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06/23/2007 04:14 PM (UTC)
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UltimateRyu Wrote:
Why does Shujinko look like a double jointed robot? Nice concept with the outlay, but the character design could use alot of work. You need to give him more human-like attributes/aesthetics.


1.
Because he does not. Hue Gu Ja Pin-kuen. You probably would not under-stand or care to bother with what that means.

2.
And what if I do not want to give him more human-like attributes/aesthe-thics?
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