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Ninja_Mime
09/06/2012 07:11 PM (UTC)
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Icebaby Wrote:
These systems can't handle EVERYTHING that the 16-bit could.
That's an inaccurate way of looking at it, because they absolutely can x1000. The issue comes down to loading times and memory issues like you mentioned, but to say that Genesis does what PS3 don't isn't correct.
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Asesino
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09/06/2012 09:48 PM (UTC)
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Snes is more powerful than xbox360!!! grin
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Icebaby
09/06/2012 11:15 PM (UTC)
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Ninja_Mime Wrote:
Icebaby Wrote:
These systems can't handle EVERYTHING that the 16-bit could.



That's an inaccurate way of looking at it, because they absolutely can x1000. The issue comes down to loading times and memory issues like you mentioned, but to say that Genesis does what PS3 don't isn't correct.


Actually, there's a mistake in that sentence that I will go back and correct. I forgot to add "almost" before "EVERYTHING." Thank you for pointing that out.

And nice use of the commercial use in the last sentence.
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Asesino
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09/07/2012 05:59 AM (UTC)
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Look, GAU have the level transitions or you think the trailer played on next gen or 16 bit lol :D
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Icebaby
09/07/2012 01:26 PM (UTC)
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Asesino Wrote:
Look, GAU have the level transitions or you think the trailer played on next gen or 16 bit lol :D


Don't be a smartass towards me. Boon clearly described how the level transitions were like, especially in the trailer for Superman vs Nightwing and said that levels are huge. So of course you're fighting in the same level. Superman knocks Nightwing two blocks away on top of a rooftop, so CLEARLY you're still fighting in the same area just in a different location. You're not actually changing arenas.

MK vs DC had level transitions too.

But you were saying that they need to bring things back from UMK3, and their level transitions are going from one level to a completely different level. If the systems can't even handle a simple morph of Shang Tsung without loading, how can you expect an entire morph of a level that's isn't combined with the level you're on?
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ErmaSco
09/07/2012 03:44 PM (UTC)
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Icebaby Wrote:
Asesino Wrote:
Look, GAU have the level transitions or you think the trailer played on next gen or 16 bit lol :D


Don't be a smartass towards me. Boon clearly described how the level transitions were like, especially in the trailer for Superman vs Nightwing and said that levels are huge. So of course you're fighting in the same level. Superman knocks Nightwing two blocks away on top of a rooftop, so CLEARLY you're still fighting in the same area just in a different location. You're not actually changing arenas.

MK vs DC had level transitions too.

But you were saying that they need to bring things back from UMK3, and their level transitions are going from one level to a completely different level. If the systems can't even handle a simple morph of Shang Tsung without loading, how can you expect an entire morph of a level that's isn't combined with the level you're on?


Man I have always dreamed about having an arena where you can kick your opponent into a portal and follow him to a totally different arena. They can connect two arenas without showing that they are connected somehow .... Right ?

Till it happens, it will always be a dream.
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Ninja_Mime
09/07/2012 04:05 PM (UTC)
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Just because it wasn't in MK9 doesn't mean it's impossible.
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Icebaby
09/07/2012 05:45 PM (UTC)
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Ninja_Mime Wrote:
Just because it wasn't in MK9 doesn't mean it's impossible.


No, but for right now, they can't make things change smoothly. If Netherrealm Studios can't make even a character morph smoothly, how would it be possible to do a smooth transition from one level to a completely different level without connecting the two as one level?

My Playstation skips every time Shang Tsung morph, and it's not because of my system, the same thing occurs with my boyfriend's and we have two different Playstations. And that's an issue that will continue to follow if they intend on making transitions this way. I doubt that they would, but hey, as of right now, this is the best they can do and it's a problem, at least for me. I don't know about anyone else.

They need to continue developing their programs to make smooth transitions from character morphs to level transitions. I am not going to sit here and say that they can't do it, it's not impossible and granted that they're giving us the best they can do, however, they can improve. They could probably develop an entirely new program for this issue. I mean, Pixar created a new program just for programming the girl's hair in Brave. All 1000+ pieces of it individually programmed to move in a specific way. This could be something, but yet again, I don't know if this could apply to video games.

Hmm... something to bring up to my Maya professor. Hey, he's a former Midway employee! grin
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Chrome
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09/07/2012 06:28 PM (UTC)
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Just a reminder: you want darker graphics? Play Doom 3.
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WeaponTheory
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"BEER ME!" - Noob Saibot

09/14/2012 10:18 PM (UTC)
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Can't...stop...reading thread...losing....IQ....GOD HELP ME!
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PickleMendip
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STATE FED LIES CHARM EMPTY EYES. Anon.

03/03/2013 04:43 PM (UTC)
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EVERYONE Wrote: everything that was mentioned on this thread.




Anyway, what exactly is 'brown and bloom'? I saw the term used by a few people but have no idea what it means.
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FROID
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03/04/2013 10:47 AM (UTC)
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Asesino Wrote:
How come? I mean, that should be the more rainbow and softy game, but it Isn't!!! What I see know it look like Diablo 2 darkness and MK9 is another WOW copy paste. I don't get this shit!

Also I'm totally disappointed by the stages in MK. Horrible! May the living forest and Courtyard, but the forest is like a rainbow It fucking sucks!.

Bring back some MK DA And MKD arenas! Fuck WOW, don't copy it. Look at Diablo 3 now -it's the most terrible game ever and I'm a fanatic about diablo2.

All in all we got the shiny WOW MK and now the DC game is getting the darker and gothic style of the original. How lame is that ??? I thought DC like to tone down violence and be soft, but now They steal MK roots and originality and give them to that shitty project I don't care for. And booN even said that this game has nothing to do with MK!!! How come? booN listen to me, you have very sexy eyebrows, but don't ruin mk and give the goodies to the stupid heroes.Give them WOW style and bring back dark, gothic, scary, and brutal MK to us!

Give the dark and grimy shit to MK. Yo, I'm totally disappointed by backgrounds!
Since mk 1 to mkA, there where fucking cool arenas. Why is this shit happening? I'll add the subway to the upper list I like.I mean just put some more effort in them what the fuck is that >?No idea at all.


fixed(I tried...I really really tried)

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Ninja_Mime
03/04/2013 05:11 PM (UTC)
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PickleMendip Wrote:
Anyway, what exactly is 'brown and bloom'? I saw the term used by a few people but have no idea what it means.


Basically used to describe bland shit like this:





Bloom is a lighting effect, and the brown comes from... everything being fucking brown and grey. Games seem to be moving away from it finally but it was really prevalent this generation.
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raidenthefridge
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Thanks to MINION for taking my Siginity!

03/04/2013 09:05 PM (UTC)
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Going back to the threads original topic, MK1-3 the games MK9 was based on where pretty fucking colourful.
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superbn0va
03/26/2013 03:01 PM (UTC)
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i tought the levels looked very good in mk9. but yeah mk9 felt less dark/serious to me as well. i get your point, thoug i would bring it different. but than again look how many pp replyd xD, it quite helps i see.

mk9 lacks a few things that could make it look darker/brutal. its not just the color palletes or shiny graphics, i guess its a combination of different things. i think this is a very important issue towards the MK series. as it made MK different to other fighting games. besides the original characters and story offcourse. it simply is a big part of what made the first 3 best.

im not a fan of injustice as i am of mk, so i dont give a much how that game ends up. i just hope they learn from this game and that they make some good $$ of it, so they can invest it in MK10.

a few things that made the first 3 mk's serious/ dark.
(@least2me)

* the limited colors/hardware
i think the limited colors etc. gave it the darker feel. somehow the limited hardware created a nice feel to mk.

* the realistic sprites
yeah this was great back in the days. it gave it a more serious darker look. but without realistic sprites its still easily possible to make it look more serious/ dark. this should notbe a problem

* grimy stances
the way how characters faced each other was very grimy in the first mk's.
i love how they looked very calm what fitted perfectly with the BGM. despite the fact that most of them where the same, i loved most of them.

* the music
it was original and dark. a perfect mix of asian and west influencesif you asked me. perfect match with the overall style of the game. the music added a mystic feel to complete the overall style.

* the mystic feel
? make us think, make us curious, creates interests so makes us wanna know more. also it allowed room to create our own imagination. as tobias stated in few interviews, the mystic feel was a big part of mk as well.

a few things that i think made mk9 feel less dark/serious,

* bulky character models
they are kinda bulky when compared to the first 3 games. they did an ok job but it could made less bulky. which gives it more of a natural look instead of a action figure (toy) look that i get with mk9.

* cartoony graphics
NRS has said that they wanted cartoony graphics for mk9, what gives it a less grimy feel offcourse

* cuts and scars
the wounds looked cartoony (2big) they looked kinda fake, but the idea was good. i guess in future the cuts should look smaller and less out there.

* copy cats
they try to get the dark feel of gears of war, serious boon? cant you come with your own style? n better cant you stick to the MK style!? besides that GOW is made with very different feel/style. which works great for a shooter. but not for a fighting game which is influenced by asian and western themes.

* epic World of warcraft/ god of war feel
i see what the op meant by wow. the big bulky boots, too much armor etc gives a bit a wow feel. some epic shit happening is cool. but dont do it just because other games succeed with it. do it so its there but doesnt make the game, just that it adds a greater feel to it.


these are a few things that gave the older mk's a darker feel (@least2me) i hope pp really read this and that they agree or proove me wrong. its ok to critisize/discuss because eventually we do this out of LOVE towards MK. and to see it improve instead of loose. most times when i post, it wasnt about how great the game looked etc. instead most times it was kinda negative. all this was because i cared much about MK and everything around it.

to me MK will always have a special place in my hart. and while i am an indie game developer now, i will always carry the feel of MK with me in my games. Mk has inspired me to develop games, and it also developed me as a person that i am.

KungLaodoesntsuck Wrote:
Ok is this really an issue? I mean seriously? It bothers you that NRS is making an effort to improve graphics with each game?


its not that improved graphics create a problem.i think its more that he prefers the right graphics for that specific game. improvements in graphics dont just come by more polygons etc. the art style, use of colors and creativity plays a big role as well.




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superbn0va
03/28/2013 05:56 PM (UTC)
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what a faking waste of time -_- you bring up good points nobody reacts, you bring up ignorant facts, like most posts on MKO, you get pp reacting like krazy confused this really proves that most users here are ignorant fatkids with no life that just like to discuss minor bullshit like smoke's hair loll

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FROID
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05/25/2013 10:29 AM (UTC)
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don't worry. I agree with what you said. I also hope MK10 doesn't look like another mk9.
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EvilStarLegacy
06/14/2013 04:13 PM (UTC)
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Mortal Kombat has never been "Dark" anyway. It has always been a pretty colorful world with crazy characters and blood. It feels like a cheesy kung fu movie at times.

If MK10 would be all dark and gritty it would have nothing to do with the style direction used since the beginning of the series. Deception was darker than the rest but Mortal Kombat doesn't need to be dark all the time. It would be quite depressing.
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Icebaby
06/14/2013 09:04 PM (UTC)
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EvilStarLegacy Wrote:
Mortal Kombat has never been "Dark" anyway. It has always been a pretty colorful world with crazy characters and blood. It feels like a cheesy kung fu movie at times.

If MK10 would be all dark and gritty it would have nothing to do with the style direction used since the beginning of the series. Deception was darker than the rest but Mortal Kombat doesn't need to be dark all the time. It would be quite depressing.


Are you kidding??? Deception was exceptionally "bright and colorful" like the rest of the games.

But not every game should feel the same way, style-wise. I'd be down to see a darker Mortal Kombat. Wouldn't mind seeing the next game like that since it had kind of a dark ending with Raiden killing Liu and majority of the Earthrealm warriors being dead.
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FROID
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06/15/2013 06:42 PM (UTC)
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Another real dark game is the Splatterhouse series I might add in case anyone forgot. & yes I loved the 2010 remake



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RedSumac
06/16/2013 03:00 AM (UTC)
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From the screenshots, characters looks worse in IGAU, then in MK9. Textures looks blurry and faces are horrible.
Not sure about arenas, though.
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Big_Speck
07/20/2013 01:09 PM (UTC)Edited 07/21/2019 11:18 PM (UTC)
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Null

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